CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4Bugfixes:
5 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
6 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
7Misc:
8 - DS GX: Clean up and unify texture mapping
9
100.7.0: (Future)
11Features:
12 - ELF support
13Bugfixes:
14 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
15Misc:
16 - GBA Timer: Use global cycles for timers
17 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
18 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
19
200.6.0: (2017-07-16)
21Features:
22 - Library view
23 - Sprite viewer
24 - Debugging console
25 - Improved memory viewer
26 - Memory search
27 - Command line ability to override configuration values
28 - Add option to allow preloading the entire ROM before running
29 - Add option for whether rewinding restores save games
30 - Savestates now contain any RTC override data
31 - Add option to lock video to integer scaling
32 - LR35902: Watchpoints
33 - LR35902/GB-Z80 disassembler
34 - GB: Tile viewer
35 - GB: Video/audio channel enabling/disabling
36 - GB: Symbol table support
37 - GB MBC: Add MBC1 multicart support
38 - GBA: Support printing debug strings from inside a game
39 - GBA: Better cheat type autodetection
40 - Implement keypad interrupts
41 - Configuration of gamepad hats
42 - Video log recording for testing and bug reporting
43 - Debugger: Segment/bank support
44 - Debugger: Execution tracing
45 - Qt: German translation (by Lothar Serra Mari)
46 - Qt: Spanish translation (by Kevin López)
47 - Qt: Italian translation (by theheroGAC)
48Bugfixes:
49 - ARM7: Fix MLA/*MULL/*MLAL timing
50 - Core: Fix crash with rewind if savestates shrink
51 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
52 - Core: Fix directory sets crashing on close if base isn't properly detached
53 - FFmpeg: Fix overflow and general issues with audio encoding
54 - GB: Fix flickering when screen is strobed quickly
55 - GB: Fix STAT blocking
56 - GB MBC: Fix ROM bank overflows getting set to bank 0
57 - GB MBC: Fix swapping carts not detect new MBC
58 - GB Timer: Improve DIV reset behavior
59 - GB Timer: Fix DIV batching if TAC changes
60 - GB Video: Reset renderer when loading state
61 - GBA: Fix multiboot ROM loading
62 - GBA: Fix multiboot loading resulting in too small WRAM
63 - GBA BIOS: Implement BitUnPack
64 - GBA BIOS: Fix ArcTan sign in HLE BIOS
65 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
66 - GBA BIOS: Fix INT_MIN/-1 crash
67 - GBA Hardware: Fix crash if a savestate lies about game hardware
68 - GBA I/O: Handle audio registers specially when deserializing
69 - GBA Memory: Improve initial skipped BIOS state
70 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
71 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
72 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
73 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
74 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
75 - LR35902: Fix core never exiting with certain event patterns
76 - LR35902: Fix pc overflowing current region off-by-one
77 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
78 - OpenGL: Fix some shaders causing offset graphics
79 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
80 - Qt: Fix window icon being stretched
81 - Qt: Fix data directory path
82 - Qt: Fix timing issues on high refresh rate monitors
83 - Qt: Fix linking after some windows have been closed
84 - Qt: Fix crash when changing audio settings after a game is closed
85 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
86 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
87 - Qt: Fix game unpausing after frame advancing and refocusing
88 - SDL: Fix game crash check
89 - SDL: Fix race condition with audio thread when starting
90 - SDL: Fix showing version number
91 - Test: Fix crash when loading invalid file
92 - Test: Fix crash when fuzzing fails to load a file
93 - Test: Don't rely on core for frames elapsed
94 - Test: Fix crash when loading invalid file
95 - Test: Fix crash when fuzzing fails to load a file
96 - Tools: Fix recurring multiple times over the same library
97 - Util: Fix overflow when loading invalid UPS patches
98 - Util: Fix highest-fd socket not being returned by SocketAccept
99 - Windows: Fix VDir.rewind
100Misc:
101 - All: Add C++ header guards
102 - All: Move time.h include to common.h
103 - 3DS, PSP2, Wii: Last directory loaded is saved
104 - CMake: Add ability to just print version string
105 - Core: New, faster event timing subsystem
106 - Core: Clean up some thread state checks
107 - Core: Add generic checksum function
108 - Core: Cores can now have multiple sets of callbacks
109 - Core: Restore sleep callback
110 - Core: Move rewind diffing to its own thread
111 - Core: Ability to enumerate and modify video and audio channels
112 - Core: List memory segments in the core
113 - Core: Move savestate creation time to extdata
114 - Core: Config values can now be hexadecimal
115 - Core: Improved threading interrupted detection
116 - Debugger: Modularize CLI debugger
117 - Debugger: Make building with debugging aspects optional
118 - Debugger: Add functions for read- or write-only watchpoints
119 - Debugger: Make attaching a backend idempotent
120 - Debugger: Add mDebuggerRunFrame convenience function
121 - Feature: Move game database from flatfile to SQLite3
122 - Feature: Support ImageMagick 7
123 - Feature: Make -l option explicit
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
127 - GB: Reset with initial state of DIV register
128 - GB MBC: New MBC7 implementation
129 - GB Audio: Simplify envelope code
130 - GB Audio: Improve initial envelope samples
131 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
132 - GB Video: Improved video timings
133 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
134 - GBA, GB: ROM is now unloaded if a patch is applied
135 - GBA DMA: Refactor DMA out of memory.c
136 - GBA DMA: Move DMAs to using absolute timing
137 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
138 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
139 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
140 - GBA Memory: Support reading/writing POSTFLG
141 - GBA Memory: Remove unused prefetch cruft
142 - GBA Timer: Improve accuracy of timers
143 - GBA Video: Clean up unused timers
144 - GBA Video: Allow multiple handles into the same tile cache
145 - GBA Video, GB Video: Colors are now fully scaled
146 - GBA Video: Optimize when BLD* registers are written frequently
147 - OpenGL: Add xBR-lv2 shader
148 - Qt: Move last directory setting from qt.ini to config.ini
149 - Qt: Improved HiDPI support
150 - Qt: Expose configuration directory
151 - Qt: Merge "Save" and "OK" buttons in shader options
152 - Qt: Automatically load controller profile when plugged in
153 - Qt: Rename "Resample video" option to "Bilinear filtering"
154 - Qt: Remove audio thread
155 - Qt: Remove audio buffer sizing in AudioProcessorQt
156 - Qt: Re-enable QtMultimedia on Windows
157 - Qt: Make "Mute" able to be bound to a key
158 - Qt: Add .gb/.gbc files to the extension list in Info.plist
159 - Qt: Relax hard dependency on OpenGL
160 - Qt: Better highlight active key in control binding
161 - SDL: Remove scancode key input
162 - SDL: Automatically map controllers when plugged in
163 - Test: Add a basic test suite
164 - Util: Add size counting to Table
165 - Util: Add 8-bit PNG write support
166 - Util: Tune patch-fast extent sizes
167 - VFS: Call msync when syncing mapped data
168 - VFS: Allow truncating memory chunk VFiles
169 - VFS: Fix some minor VFile issues with FILEs
170 - VFS: Optimize expanding in-memory files
171 - VFS: Add VFileFIFO for operating on circle buffers
172Changes from beta 1:
173Features:
174 - Qt: Italian translation (by theheroGAC)
175 - Qt: Updated German translation
176Bugfixes:
177 - GB Audio: Fix incorrect channel 4 iteration
178 - GB Audio: Fix zombie mode bit masking
179 - GB Serialize: Fix timer serialization
180 - GB Video: Fix LYC regression
181 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
182 - GBA Timer: Fix count-up timing overflowing timer 3
183 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
184 - Qt: Fix memory search close button (fixes mgba.io/i/769)
185 - Qt: Fix window icon being stretched
186 - Qt: Fix initial window size (fixes mgba.io/i/766)
187 - Qt: Fix data directory path
188 - Qt: Fix controls not saving on non-SDL builds
189 - Qt: Fix translation initialization (fixes mgba.io/i/776)
190 - Qt: Fix patch loading while a game is running
191 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
192 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
193 - Qt: Fix GL-less build
194 - Qt: Fix Software renderer not handling alpha bits properly
195 - Qt: Fix screen background improperly stretching
196 - SDL: Fix cheats not loading
197Misc:
198 - GB Serialize: Add MBC state serialization
199 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
200 - GBA Timer: Improve accuracy of timers
201 - PSP2: Update toolchain to use vita.cmake
202 - Qt: Add language selector
203 - Qt: Minor test fixes
204 - Qt: Move shader settings into main settings window
205 - Qt: Dismiss game crashing/failing dialogs when a new game loads
206 - Qt: Properly ship Qt translations
207 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
208
2090.6 beta 1: (2017-06-29)
210 - Initial beta for 0.6
211
212medusa alpha 2: (2017-04-26)
213Features:
214 - DS Audio: Add PSG audio
215 - DS Slot-1: Improve savedata setup via IPC sniffing
216 - DS Video: Add display capture blending
217Bugfixes:
218 - DS: Fix exposed CPU frequencies and audio timing
219 - DS Audio: Fix audio sampling slightly too quickly
220 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
221 - DS GX: Fix 4-color texture coordinates
222 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
223 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
224 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
225 - DS GX: Allow viewport to change in the middle of a frame
226 - DS GX: Properly mask address for slot 2 4x4-texel textures
227 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
228 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
229 - DS GX: Fix large textures wrapping
230 - DS Slot-1: Emulate initial SPI command delay
231 - DS Timers: Fix ARM9 timers running too fast
232 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
233 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
234 - DS Video: Capture with alpha bit set
235 - DS Video: Bitmap sprites use alpha bit for transparent
236 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
237 - DS Video: Enable overflow bit on extended affine modes
238 - DS Video: Fix extended mode 0 without extended palettes
239 - DS Video: Fix caputre stride
240 - DS Video: Fix affine transformations in video capture
241 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
242Misc:
243 - ARM9: Implement SMLAW<y> and SMULW<y>
244 - ARM9: Implement STRD/LDRD
245 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
246 - DS: Attempt to detect if a game is homebrew
247 - DS Memory: Ensure DS9 I/O is 8-byte aligned
248 - DS Slot-1: Emulate KEY delay
249 - FFmpeg: Allow framerate to be adjusted
250 - Qt: Add .nds files to the extension list in Info.plist
251 - Qt: Add .srl as an extension for DS ROMs
252
253medusa alpha 1: (2017-04-08)
254Features:
255 - Partial DS Support
256Bugfixes:
257 - SDL: Prevent crash on cores with no audio
258 - ARM7: Decode MCR/MRC
259 - ARM7: Clean up instruction decoding for future expandability
260 - Core: Don't save state if core fails to serialize
261
2620.5.2: (2016-12-31)
263Bugfixes:
264 - All: Fix fullscreen config option being ignored
265 - ARM7: PSR mode bits should not get sign extended
266 - GB: Fix audio not being deinitialized
267 - GB: Fix crash when masking savedata
268 - GB: Properly initialize sramRealVf variable
269 - GB Audio: Fix serialization of channel 3 and NR52 properties
270 - GB Audio: Reset envelope timer when reseting sound channel
271 - GB MBC: Fix SRAM dangling pointer with RTC games
272 - GB MBC: Fix initializing MBC when no ROM is loaded
273 - GB Memory: Fix patching ROM bank 0
274 - GB Memory: Fix starting HDMAs during mode 0
275 - GB Memory: Fix HDMA5 value after DMA completes
276 - GB Video: Initialize LCDC in renderer
277 - GB Video: Hblank IRQs should mask LYC=LY IRQs
278 - GBA: Fix IRQs firing after already being cleared
279 - GBA: Only unhalt CPU if appropriate bit is set in IE
280 - GBA: Add savegame override for Crash Bandicoot 2
281 - GBA BIOS: Fix MidiKey2Freq BIOS reads
282 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
283 - GBA Cheats: Fix GameShark ROM patches
284 - GBA I/O: Mask off WAITCNT bits that cannot be written
285 - GBA Memory: Fix misaligned BIOS reads
286 - GBA Memory: Fix VCOUNT being writable
287 - GBA Video: Fix out of bounds sprite transforms
288 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
289 - Libretro: Fix disabling BIOS
290 - Libretro: Fix Game Boy savestates and audio
291 - Qt: Fix changing resolution of software renderer
292 - Qt: Fix setting overrides
293 - Qt: Fix cut off tiles and alignment issues in tile viewer
294 - Qt: Only reset window dimensions when first shown
295 - Qt: Fix Qt Multimedia audio driver on big endian
296 - Qt: Fix Apply button for key and controller configurations
297 - VFS: Fix resizing memory chunks when not needed
298 - Windows: Fix Unicode directory handling
299Misc:
300 - GB, GBA: Prevent loading null ROMs
301 - GB Audio: Initialize wave RAM to GBC values
302 - GB Memory: Reset ROM bank when loading a ROM
303 - PSP2: Improved controller rumble
304
3050.5.1: (2016-10-05)
306Bugfixes:
307 - Core: Fix importing save games as read-only
308 - FFmpeg: Fix encoding AAC
309 - GB: Fix invalid STOP behavior on Game Boy Color
310 - GB: Initialize audio properly
311 - GB: Properly clear KEY1 bit 0 when switching speeds
312 - GB: Properly unload save files when unloading a ROM
313 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
314 - GB MBC: Fix MBC7 when size is incorrectly specified
315 - GB MBC: Fix RTC access when no save file is loaded
316 - GB SIO: Don't auto-clock external shift clock
317 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
318 - GB Video: Fix video frames getting missed when LCDC is off
319 - GB Video: Clear screen when LCDC is off
320 - GBA Cheats: Fix holding onto pointers that may get invalidated
321 - GBA Cheats: Fix key-activated CodeBreaker cheats
322 - GBA Cheats: Fix uninitialized memory getting freed when saving
323 - GBA Hardware: Improve Game Boy Player rumble behavior
324 - GBA Memory: Fix several unused I/O register read values
325 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
326 - LR35902: Fix events running with the wrong cycle active
327 - Qt: Fix "close" button on Overrides view
328 - Qt: Fix saving overrides
329 - Qt: Fix directory set unloading when replacing the ROM
330 - Qt: Fix patch loading
331 - Qt: Fix crash when saving an override if a game isn't loaded
332 - Qt: Fix showing default display driver as OpenGL (force 1.x)
333 - SDL: Attach rumble in SDL frontend
334 - Util: Fix PNG identification on files too small to be a PNG
335Misc:
336 - All: Only update version info if needed
337 - All: Split out install locations for Libretro and OpenEmu
338 - FFmpeg: Encoding cleanup
339 - GB: Reset active region when reloading ROM
340 - GB Memory: Initialize RAM pattern for GBC
341 - GB Video: Improved video timings
342 - Qt: Manage window sizes slightly better
343 - Qt: Remember scale option independent of core dimensions
344
3450.5.0: (2016-09-19)
346Features:
347 - Game Boy support
348 - Support for encrypted CodeBreaker GBA cheats
349 - Emulation of Vast Fame protected GBA carts (taizou)
350 - Tile viewer
351 - Threaded rendering mode
352 - Libretro: Memory map and achievement support (leiradel)
353 - GUI: Add UI control remapping
354 - GUI: Add fast-forward
355 - Wii: 240p support
356 - 3DS: Adjustable screen darkening
357 - Ability to temporarily load a savegame
358 - Load specific files out of archives
359 - Automatic BIOS detection
360Bugfixes:
361 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
362 - Debugger: Fix GDB breakpoints
363 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
364 - GBA: Fix filehandle leak with savegames
365 - GBA: Timer 0 cannot be count up
366 - GBA: Count up timers should not count themselves
367 - GBA Memory: Fix mirror on non-overdumped Classic NES games
368 - GBA Memory: Fix ldm {pc}
369 - GBA Savedata: Fix savedata sync timer
370 - GBA Savedata: Only unmap savedata if present
371 - GBA Serialize: Savestates now properly store prefetch
372 - GBA Video: WIN0/1 take priority over OBJWIN
373 - GBA Video: Fix out-of-order OBJWIN
374 - PSP2: Fix GPU crash while exiting
375 - PSP2: Fix VSync
376 - PSP2: Fix accelerometer range
377 - PSP2: Actually load screen mode setting
378 - PSP2: Fix gyroscope direction
379 - PSP2: Delete threads after they return
380 - PSP2: Fix mapping/unmapping from not at 0
381 - Qt: Fix bug in software renderer scaling
382 - Qt: Fix hanging key press after disabling autofire
383 - Qt: Fix being unable to pause manually when using auto-pausing
384 - SDL: Fix axes being mapped wrong
385 - Util: Fix realloc semantics in utf16to8
386 - Util: Fix inserting too many items into a hash table
387 - VFS: Fix uninitialized varaible reading from 7z
388 - VFS: Fix reading multiple files from a 7z archive
389 - Wii: Fix framelimiting after a slowdown
390 - Wii: Fix garbage flash at startup
391Misc:
392 - 3DS: Use blip_add_delta_fast for a small speed improvement
393 - 3DS: Allow UTF-16 filenames
394 - 3DS: Port to using citro3D
395 - 3DS: Use system font for menus
396 - 3DS: Attempt to use Core 2 for threads
397 - 3DS: Adjustable filering
398 - 3DS: 3D banner
399 - All: Add QUIET parameter to silence CMake
400 - All: Faster memory read/write
401 - ARM7: Support forcing Thumb mode via MSR
402 - ARM7: Flush prefetch cache when loading CPSR via MSR
403 - ARM7: Clean up instruction decoding for future expandability
404 - Debugger: Support register and memory writes via GDB stub
405 - Debugger: Add software breakpoint support to gdb
406 - FFmpeg: Full support for libavcodec 56+
407 - GBA: Better debug logging if event processing breaks
408 - GBA Audio: Force audio DMAs to not increment destination
409 - GBA BIOS: Use custom ArcTan, not relying on OS
410 - GBA Hardware: Clean up dead code in GBP
411 - GBA Memory: Optimize stalling behavior
412 - GBA Memory: Optimize Load-/StoreMultiple
413 - GBA Savedata: Add realistic timing for EEPROM
414 - GBA Serialize: Savestates now store if CPU was halted
415 - GBA Video: Remove old slow path fallback
416 - GBA Video: Optimize sprite drawing
417 - GBA Video: Optimize mode 0 rendering
418 - GBA Video: Optimize compositing cases slightly
419 - GUI: Screenshot dimensions are now passed through
420 - GUI: Add back logging
421 - GUI: Only reload config if manually saved
422 - GUI: Increase scrolling speed
423 - OpenGL: Log shader compilation failure
424 - OpenGL: Add texSize uniform
425 - Qt: Make -g flag work in Qt build
426 - Qt: Simplify OpenGL context creation
427 - Qt: Thread startup improvements
428 - Qt: Make audio channel/video layer options shortcut mappable
429 - Qt: Remove some C99isms from C++ code
430 - Qt: Remove default autofire mappings
431 - Qt: Make reseting when pasued frame-accurate
432 - Qt: Rearchitect game closing codepath
433 - PSP2: Use system font for menus
434 - PSP2: Add rumble for PS TV
435 - PSP2: Add fit-to-height screen mode
436 - PSP2: Sync files per descriptor
437 - PSP2: Allow UTF-8 filenames
438 - PSP2: Screenshots are now saved into the Photo Gallery
439 - PSP2: Stop underclocking when menuing
440 - SDL: Increase default audio buffer size to 1024 samples
441 - SDL: More responsive rumble
442 - Util: Add Vector GetConstPointer
443 - Util: Add rtrim
444 - Util: Add endswith
445 - VFS: Improve zip file detection
446 - Wii: Add pixelated resample filter
447 - Windows: Add native VDir support
448 - Util: Add PRIz macro for libc versions that don't support %z
449 - GBA: Better debug logging if event processing breaks
450
4510.4.1: (2016-07-11)
452Bugfixes:
453 - All: Fix several file handle leaks
454 - All: Fix instruction tables getting zeroed when linking sometimes
455 - ARM7: Fix flags on SBC/RSC
456 - ARM7: Fix setting spsr privilege bits when spsr is empty
457 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
458 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
459 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
460 - GBA Memory: Fix executing code from OBJ region of VRAM
461 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
462 - GBA Serialize: Fix loading savegames from savestates
463 - OpenGL: Correct boolean vector strcmp strings for uniforms
464 - Qt: Fix sending gameStopped twice
465 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
466 - Qt: Fix initial state of key mapping
467 - Qt: Initialize m_useBios
468 - SDL: Fix joystick initialization on BSD
469 - SDL: Fix potential joystick crash in games with rumble
470 - SDL: Fix SDL 1.2 build
471 - SDL: Fix sporadic crash when deinitializing audio
472 - Shaders: Fix AGS-001 shader with some bad drivers
473 - Util: Use closesocket on Windows
474 - Util: Fix socket bind addresses
475 - VFS: Fix reading 7z archives without rewinding first
476 - VFS: VFileFromFD should not open directories
477 - Wii: Fix tilting direction
478 - Util: Fix realloc semantics in utf16to8
479Misc:
480 - All: Allow use of external minizip library
481 - Debugger: CLI debugger now exits when end-of-stream is reached
482 - FFmpeg: Update dependencies on Ubuntu
483 - GBA: Slightly optimize GBAProcessEvents
484 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
485 - GBA Video: Null renderer should return proper register values
486 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
487 - Qt: Add preset for DualShock 4
488 - Qt: Update 360 input profile on OS X to reflect newer drivers
489 - Qt: Remove use of NaN
490 - Qt: Canonicalize file paths when loading games
491 - Qt: Add refresh button to controller editing
492 - SDL: Remove default gamepad mappings
493 - Util: Fix intermittent build failure on OS X
494 - VFS: VFile.sync now updates modified time
495
4960.4.0: (2016-02-02)
497Features:
498 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
499 - I/O viewer
500 - Booting of multiboot images
501 - Customization of GIF recording
502 - Libretro: Cheat code support
503 - Support for GLSL shaders
504 - ROM information view
505 - Support for VBA-style cheat codes
506 - Savestates now store creation timestamps
507 - Key autofire
508 - Libretro: Allow blocking opposing directional input
509 - OpenEmu core for OS X
510 - Libretro: Settings for using BIOS and skipping intro
511 - Libretro: Customizable idle loop removal
512 - Implemented cycle counting for sprite rendering
513 - Cleaner, unified settings window
514 - Added a setting for pausing when the emulator is not in focus
515 - Customizable paths for save games, save states, screenshots and patches
516 - Controller hotplugging
517 - Ability to store save games and active cheats within savestates
518Bugfixes:
519 - ARM7: Fix sign of unaligned LDRSH
520 - ARM7: Fix decoding of some ARM ALU instructions with shifters
521 - Debugger: Fix watchpoints in gdb
522 - GBA: Fix warnings when creating and loading savestates
523 - GBA: Fix Iridion II savetype
524 - GBA BIOS: Fix misaligned CpuSet
525 - GBA Cheats: Fix cheats setting the Action Replay version
526 - GBA Hardware: Fix GPIO on big endian
527 - GBA Memory: Fix DMA register writing behavior
528 - GBA Memory: Fix DMAs triggering two cycles early
529 - Libretro: Fix aspect ratio
530 - Qt: Fix some potential crashes with the gamepad mapping
531 - Qt: Fix keys being mapped incorrectly when loading configuration file
532 - Util: Fix PowerPC PNG read/write pixel order
533 - Util: Fix excessive memory allocation when decoding a PNG
534 - VFS: Fix VFileReadline and remove _vfdReadline
535Misc:
536 - All: Improved PowerPC support
537 - All: Fix some undefined behavior warnings
538 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
539 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
540 - GBA: Implement bad I/O register loading
541 - GBA: Allow jumping to OAM and palette RAM
542 - GBA BIOS: Finish implementing RegisterRamReset
543 - GBA Config: Add "override" layer for better one-time configuration
544 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
545 - GBA Memory: Use a dynamically sized mask for ROM memory
546 - GBA Memory: Implement several unimplemented memory access types
547 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
548 - GBA RR: Starting from savestate now embeds the savegame
549 - GBA RR: Add preliminary SRAM support for VBM loading
550 - GBA RR: Add support for resets in movies
551 - GBA Video: Remove lastHblank, as it is implied
552 - Libretro: Use anonymous memory mappers for large blocks of memory
553 - Libretro: Add install target for libretro core
554 - Qt: Window size command line options are now supported
555 - Qt: Increase usability of key mapper
556 - Qt: Add 'Apply' button to settings window
557 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
558 - Qt: Allow use of modifier keys as input
559 - Qt: Optimize log viewer
560 - Qt: Added button for breaking into the GDB debugger
561 - Qt: Add box for showing duration of rewind
562 - SDL: Support fullscreen in SDL 1.2
563 - SDL: Allow GBASDLAudio to be used without a thread context
564 - Util: Use VFile for configuration
565 - Util: Add MutexTryLock
566
5670.3.2: (2015-12-16)
568Bugfixes:
569 - ARM7: Fix STRT/STRBT
570 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
571 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
572 - Libretro: Fix problems with rumble not turning off
573 - GBA: Fix idle skip state being retained between games
574 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
575 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
576 - GBA BIOS: Fix Sqrt sign
577 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
578 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
579 - GBA Memory: Fix DMA behavior for SRAM accesses
580 - GBA Memory: Fix Store8 to OBJ VRAM
581 - GBA Memory: Fix alignment of LDM/STM on SRAM
582 - GBA Memory: Fix unaligned out-of-bounds ROM loads
583 - GBA Memory: Fix timing of DMAs
584 - GBA Video: Fix _mix for 15-bit color
585 - GBA Video: Fix OAM and palette initialization
586 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
587 - Qt: Use safer isLoaded check in GameController
588 - Qt: Fix a race condition in PainterGL that could lead to a crash
589 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
590 - Qt: Fix font size in memory viewer
591 - Qt: Fix a crash in the memory viewer
592 - Qt: Add additional checks in CheatModel to prevent crashes
593 - Qt: Fix race condition with setting sample rate
594 - Qt: Fix crash when closing multiplayer windows
595 - Qt: Fix resetting while paused
596Misc:
597 - GBA Audio: Implement missing flags on SOUNDCNT_X register
598 - Qt: Add mute option to menu
599
6000.3.1: (2015-10-24)
601Bugfixes:
602 - ARM7: Fix instruction decoding of Thumb shifts
603 - GBA: Deinit savegame when unloading a ROM
604 - GBA: Fix BIOS check on big endian
605 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
606 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
607 - GBA Audio: Fix audio channels being silenced at the wrong time
608 - GBA Memory: Fix bad BIOS Load16 on big endian
609 - GBA Memory: Fix bad Load8 on big endian
610 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
611 - GBA Video: Fix edge case with sprite blend modes and semitransparency
612 - GBA Video: Fix objwin and blending interaction on sprites
613 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
614 - Libretro: Fix a memory leak with the render buffer
615 - Qt: Windows no longer spawn in the top left on first launch
616 - Qt: Fix install path of XDG desktop file with DESTDIR
617 - Qt: Fix drag and drop on Windows
618 - Qt: Reenable double buffering, as disabling it broke some Windows configs
619 - VFS: Fix return values of VFileFILE.read and .write
620Misc:
621 - All: Reset next event to cycles instead of zero to interrupt
622 - All: Add --version flag
623 - ARM7: Force disable LTO on two files to work around a GCC bug
624 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
625 - GBA: Better memory handling with PNG savestates
626 - GBA: Additional savestate sanity checks
627 - GBA: Check for cycle count being too high
628 - GBA Audio: Allow GBAAVStream to have no video callback
629 - GBA BIOS: Implement RegisterRamReset for SIO registers
630 - Qt: Remove useless help icons in dialogs
631 - Qt: Prevent savestate window from opening while in multiplayer
632 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
633 - Qt: Dropping multiplayer windows works more cleanly now
634
6350.3.0: (2015-08-16)
636Features:
637 - Ability to hide individual background layers, or OBJs
638 - Ability to mute individual audio channels
639 - Palette viewer and exporter
640 - Volume control
641 - More shortcuts are editable (e.g. quick save/load)
642 - Rewind now shows the frame after rewinding
643 - Import/Export of GameShark/Action Replay snapshots
644 - Add "Step backwards" item for single increment rewind
645 - Deadzone estimation for game controllers
646 - Analog inputs can be used for shortcuts
647 - Menu items for specific solar sensor brightness levels
648 - Remappable controls for tilt and gyroscope sensors
649 - Status messages for actions taken while a game is running (e.g. save/load state)
650 - Memory inspector
651 - Screensaver can now be suspended while a game is running
652 - Load/save the most recent savestate slot
653 - Support varible speed (PWM) rumble
654 - Ability to cap fast forward speed
655 - Finer control over FPS target
656 - Holdable shortcut for rewinding one frame at a time
657 - Ability to boot directly into the BIOS
658 - Preliminary support for yanking out the game pak while a game is running
659 - Thumb-drive mode by putting a file called portable.ini in the same folder
660 - Configurable display driver, between software and OpenGL
661 - Undo-able savestate loading and saving
662 - Controller profiles now store shortcut settings
663 - Default controller profiles for several common controllers
664 - Libretro now supports BIOS, rumble and solar sensor
665 - Implement BIOS call Stop, for sleep mode
666 - Automatically load patches, if found
667 - Improved video synchronization
668 - Configurable audio output sample rate
669Bugfixes:
670 - ARM7: Fix SWI and IRQ timings
671 - ARM7: Fix Thumb MUL timing
672 - ARM7: Fix timing of multiplies to use N cycles
673 - ARM7: ARMHotplugDetach should call deinit
674 - Debugger: Fix use-after-free in breakpoint clearing code
675 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
676 - GBA: Cap audio FIFO read size during deserialization
677 - GBA: Check for corrupted savestates when loading
678 - GBA: Check for improperly sized savestates when loading
679 - GBA: Check for savestates made from differently sized ROMs
680 - GBA: Fix calls to endian-independent loadstores
681 - GBA: Fix timing of reading from timer registers
682 - GBA: Ensure cycles never go negative
683 - GBA Audio: Force audio FIFOs to 32-bit
684 - GBA Audio: Fix audio pitch changing when adjusting buffer size
685 - GBA Audio: Fix sample order in audio channel 3
686 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
687 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
688 - GBA Memory: Improve Thumb open bus behavior
689 - GBA Memory: Fix potential DMA issue when loading a savestate
690 - GBA Memory: Fix load/store multiple video memory waitstates
691 - GBA SIO: Fix reseting when there are SIO devices attached
692 - GBA Video: Blended sprites should never have other effects applied
693 - GBA Video: Fix out-of-bounds tiles in mosaic
694 - GBA Video: Fix windows not affecting sprites
695 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
696 - GBA Video: Fix timing on first scanline
697 - Qt: Better cleanup when a game crashes
698 - Qt: Fix open ROM dialog filtering for archive formats
699 - Qt: Cap the maximum number of multiplayer windows
700 - Qt: Fix maximum year in sensor override
701 - Qt: Fix window being too tall after exiting fullscreen
702 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
703 - Qt: Fix analog buttons not getting unmapped
704 - Qt: Fix passing command line options
705 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
706 - SDL: Fix SDL build when OpenGL is missing
707 - Util: Allow loading IPS patches that grow the ROM
708 - VFS: Fix resource leaks if some allocations fail
709 - VFS: Fix line-reading to return proper values
710 - Video: Fix an issue with very long filenames
711 - Util: Fix formatting of floats
712Misc:
713 - All: Add --help flag for command line programs
714 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
715 - All: Enable static linking for Windows
716 - All: Enable static linking for OS X
717 - All: Threads are now named
718 - All: Proper handling of Unicode file paths
719 - ARM7: Add emulation for Undefined CPU mode
720 - ARM7: Reduce the size of the Thumb instruction table
721 - GBA: Add status log level
722 - GBA: GBARewind now returns how many states it has rewound
723 - GBA: SIO logging layer
724 - GBA BIOS: Stub out SoundBias
725 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
726 - GBA: Don't include GBACLIDebugger struct unless needed
727 - GBA: Savedata is now synced shortly after data finishes being written
728 - GBA: Process multiple timer events at once, if necessary
729 - GBA Audio: Implement audio reset for channels A/B
730 - GBA Audio: Process multiple audio events at once, if necessary
731 - GBA Hardware: Backport generic RTC source into core
732 - GBA Input: Allow axes and buttons to be mapped to the same key
733 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
734 - GBA SIO: Add a dummy driver for Normal mode
735 - GBA Thread: Add functionality for running callbacks on the GBA thread
736 - GBA Thread: Split GBASync into a separate file
737 - GBA Video: Refactor software renderer into separate files
738 - GBA Video: Slightly optimize mode 0 mosaic rendering
739 - Debugger: Free watchpoints in addition to breakpoints
740 - Qt: Handle saving input settings better
741 - Qt: Move GL frame drawing back onto its own thread
742 - Qt: Fast forward (held) option moved from Other to Emulation menu
743 - Qt: Show version info in window title
744 - Qt: Migrate multiplayer window handling into GBAApp
745 - Qt: Unified file opening and saving with last location
746 - Qt: Fix windows being resizable when they shouldn't have been
747 - Qt: Only hide cursor in full screen
748 - Qt: Replace pause-after-frame mutex with an atomic
749 - Qt: Add application icon and XDG desktop files
750 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
751 - Qt: Don't save window size when entering fullscreen
752 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
753 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
754 - Qt: Increase usability of key mapper
755 - Qt: Show checkmark for window sizes
756 - Qt: Set window path to loaded ROM
757 - Perf: Ability to load savestates immediately on launch
758 - SDL: Properly check for initialization
759 - SDL: Clean up initialization functions
760 - SDL: Clean up GL context
761 - Util: Allow disabling the threading code entirely
762 - VFS: Add sync method to force syncing with backing
763
7640.2.1: (2015-05-13)
765Bugfixes:
766 - All: Fix sanitize-deb script not cleaning up after itself
767 - All: Fix dependencies for libavcodec on Debian-derived platforms
768 - ARM7: Handle writeback for PC in addressing modes 2 and 3
769 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
770 - ARM7: Fix ARM multiply instructions when PC is a destination register
771 - Debugger: Fix use-after-free in breakpoint clearing code
772 - Debugger: Fix boundary conditions in tab completion
773 - GBA: Fix timers not updating timing when writing to only the reload register
774 - GBA: Fix rewind boundary conditions
775 - GBA: Add initial I/O register settings for background matrix registers
776 - GBA: Fix hang when loading a savestate if sync to video is enabled
777 - GBA: Handle out-of-bounds I/O access
778 - GBA: Fix bounds-checking on EEPROM access
779 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
780 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
781 - GBA Memory: Allow SRAM to be 64kB
782 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
783 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
784 - GBA Video: Fix second frame mode 5
785 - Perf: Fix race condition if a game crashes immediately on start
786 - Qt: Fix Display object leak when closing a window
787 - Qt: Fix .deb dependencies
788 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
789 - Qt: Fix window not regaining focus after exiting savestate window
790 - Qt: Fix regression where video would not record if the game had already started
791 - Qt: Fix potential crash if a gamepad causes focus to change
792 - Qt: Fix controller axis querying
793 - Qt: Fix multiplayer windows opening as the wrong size
794 - Qt: Fix controllers sometimes not loading the right profile
795 - SDL: Fix boundary conditions for joystick adjustments
796 - SDL: Allocate properly sized input maps
797 - SDL: Fix potential build issues when Qt and SDL2 are in use
798 - Util: Fix resource leak in UTF-8 handling code
799 - Util: Fix a null-pointer issue when attempting to delete a key
800 - VFS: Fix resource leaks if some allocations fail
801 - Video: Fix an issue with very long filenames
802Misc:
803 - GBA Memory: Soft-crash if jumping past the end of a ROM
804 - Qt: Show multiplayer numbers in window title
805 - Qt: Solar sensor can have shortcuts set
806
8070.2.0: (2015-04-03)
808Features:
809 - Support for gamepad axes, e.g. analog sticks or triggers
810 - Add scale presets for up to 6x
811 - Settings window
812 - Bilinear resampling option
813 - Add option to skip BIOS start screen
814 - List of recently opened games
815 - Support for games using the Solar Sensor
816 - Better audio resampling via blip-buf
817 - Game Pak overrides dialog for setting savetype and sensor values
818 - Support for games using the tilt sensor
819 - Remappable shortcuts for keyboard and gamepad
820 - Rewinding of emulation
821 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
822 - Support IPv6
823 - Save directory of last loaded file
824 - Support BPS patches
825 - Automatically detect and optimize out idle loops
826 - Configurable game overrides
827 - Support loading 7-Zip files
828 - Drag and drop game loading
829 - Cheat code support
830 - Runtime configurable audio driver
831 - Libretro core for use with RetroArch and other front-ends
832 - Controller profiles for setting different bindings for different controllers
833 - Ability to lock aspect ratio
834 - Local link cable support
835 - Ability to switch which game controller is in use per instance
836 - Ability to prevent opposing directional input
837 - Warning dialog if an unimplemented BIOS feature is called
838 - Debugger: Add CLI "frame", frame advance command
839 - Debugger: Add CLI functions for writing to memory
840 - Debugger: Add CLI functions for examining memory regions
841 - Debugger: Add CLI function for writing a register
842Bugfixes:
843 - ARM7: Extend prefetch by one stage
844 - ARM7: Fix cycle counting for loads
845 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
846 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
847 - GBA: Initialize gba.sync to null
848 - GBA: Fix timer initialization
849 - GBA Audio: Support 16-bit writes to FIFO audio
850 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
851 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
852 - GBA BIOS: Fix BIOS prefetch after reset
853 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
854 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
855 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
856 - GBA Memory: Fix I cycles that had been moved to ARM7 core
857 - GBA Memory: Fix cycle counting for 32-bit load/stores
858 - GBA RR: Fix fallthrough error when reading tags from a movie
859 - GBA Thread: Fix possible hang when loading an archive
860 - GBA Thread: Fix possible deadlock in video sync
861 - Perf: Fix crash when the GBA thread fails to start
862 - Qt: Fix crash starting a GDB stub if a game isn't loaded
863 - Qt: Fix crash when adjusting settings after closing a game
864 - Qt: Fix crash when starting GDB stub after closing a game
865 - Qt: Fix patch loading while a game is running
866 - Qt: Fix crash when loading a game after stopping GDB server
867 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
868 - Qt: Fix crash when attempting to pause if a game is not running
869 - SDL: Properly clean up if a game doesn't launch
870 - Util: Fix sockets on Windows
871Misc:
872 - All: Enable link-time optimization
873 - Debugger: Watchpoints now work on STM/LDM instructions
874 - Debugger: Clean up GDB stub network interfacing
875 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
876 - Debugger: Merge Thumb BL instructions when disassembling
877 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
878 - Debugger: Watchpoints now report address watched (fixes #68)
879 - Debugger: Add support for soft breakpoints
880 - Debugger: Make I/O register names be addresses instead of values
881 - Debugger: Rename read/write commands
882 - GBA: Improve accuracy of event timing
883 - GBA: Add API for getting Configuration structs for overrides and input
884 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
885 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
886 - GBA: Move A/V stream interface into core
887 - GBA: Savestates now take into account savedata state machines (fixes #109)
888 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
889 - GBA Memory: Simplify memory API and use fixed bus width
890 - GBA Thread: Make GBASyncWaitFrameStart time out
891 - GBA Video: Start video at the last scanline instead of the first
892 - Qt: Optimize logo drawing
893 - Qt: Move frame upload back onto main thread
894 - Qt: Remember window position
895 - Qt: Double-clicking on the window toggles full screen
896 - Util: Use proper locale for reading and writing float values
897
8980.1.1: (2015-01-24)
899Bugfixes:
900 - ARM7: Fix LDM writeback to a register already written
901 - GBA: Fix timers 2 and 3 updating incorrectly
902 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
903 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
904 - GBA Audio: Properly initialize audio FIFO channels
905 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
906 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
907 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
908 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
909 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
910 - GBA BIOS: Fix HuffUnComp boundary conditions
911 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
912 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
913 - GBA Memory: Filter out top nybble of DMA addresses
914 - GBA Memory: Properly bounds-check VRAM accesses
915 - GBA Memory: Fix initial DMA state
916 - GBA Thread: Allow halted games to exit cleanly
917 - GBA Video: Fix blend issues with obscured middle layers
918 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
919 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
920 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
921 - GBA Video: Fix sprite boundary conditions with mosaic
922 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
923 - Qt: Fix issue with set frame sizes being the wrong height
924 - Qt: Fix emulator crashing when full screen if a game is not running
925 - Qt: Fix window focus issues
926 - Qt: Properly set default video recording settings
927 - Qt: Fix a race condition when a game crashes immediately
928 - Qt: Fix some cases where key mapping can break if focus is adjusted
929 - Qt: Fix crash if a game pauses before any frames are shown
930 - Debugger: Negative PC-relative loads now properly subtract the offset
931 - Debugger: Align PC-relative loads in Thumb
932 - Debugger: Fix watchpoints triggering too late
933 - Debugger: Fix binary print putting spaces between digits
934 - Video: Ensure FFmpeg encoder has audio frames
935 - Video: Fix uncompressed PCM audio recording
936 - Video: Fix FFmpeg crashing when the file extension is wrong
937 - Util: Fix SOCKET_FAILED macro
938Misc:
939 - GBA: Exit cleanly on FATAL if the port supports it
940 - GBA Memory: Implement 16- and 32-bit loads from SRAM
941 - Qt: Disable sync to video by default
942 - Qt: Handle a game crash without crashing
943 - Qt: Set default log level to FATAL, ERROR and WARN
944 - Qt: Clarify some phrasing in the menus
945 - Qt: Clear active buttons when focus is lost
946
9470.1.0: (2014-12-13)
948 - Initial release