src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "LoadSaveState.h"
22#include "LogView.h"
23#include "SettingsView.h"
24#include "VideoView.h"
25
26extern "C" {
27#include "platform/commandline.h"
28}
29
30using namespace QGBA;
31
32Window::Window(ConfigController* config, QWidget* parent)
33 : QMainWindow(parent)
34 , m_logView(new LogView())
35 , m_stateWindow(nullptr)
36 , m_screenWidget(new WindowBackground())
37 , m_logo(":/res/mgba-1024.png")
38 , m_config(config)
39#ifdef USE_FFMPEG
40 , m_videoView(nullptr)
41#endif
42#ifdef USE_MAGICK
43 , m_gifView(nullptr)
44#endif
45#ifdef USE_GDB_STUB
46 , m_gdbController(nullptr)
47#endif
48{
49 setWindowTitle(PROJECT_NAME);
50 setFocusPolicy(Qt::StrongFocus);
51 m_controller = new GameController(this);
52 m_controller->setInputController(&m_inputController);
53
54 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
55 format.setSwapInterval(1);
56 m_display = new Display(format);
57
58 m_screenWidget->setMinimumSize(m_display->minimumSize());
59 m_screenWidget->setSizePolicy(m_display->sizePolicy());
60 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
61 setCentralWidget(m_screenWidget);
62
63 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
64 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
65 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
66 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
67 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
68#ifndef Q_OS_MAC
69 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
70 connect(m_controller, &GameController::gameUnpaused, [this]() {
71 if(isFullScreen()) {
72 menuBar()->hide();
73 }
74 });
75#endif
76 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
77 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
78 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
79 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
80 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
81 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
82 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
83 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
84 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
85 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
86 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
87 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
88 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
89 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
90
91 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
92 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
93
94 setupMenu(menuBar());
95}
96
97Window::~Window() {
98 delete m_logView;
99
100#ifdef USE_FFMPEG
101 delete m_videoView;
102#endif
103
104#ifdef USE_MAGICK
105 delete m_gifView;
106#endif
107}
108
109void Window::argumentsPassed(GBAArguments* args) {
110 loadConfig();
111
112 if (args->patch) {
113 m_controller->loadPatch(args->patch);
114 }
115
116 if (args->fname) {
117 m_controller->loadGame(args->fname, args->dirmode);
118 }
119}
120
121void Window::resizeFrame(int width, int height) {
122 QSize newSize(width, height);
123 newSize -= m_screenWidget->size();
124 newSize += size();
125 resize(newSize);
126}
127
128void Window::setConfig(ConfigController* config) {
129 m_config = config;
130}
131
132void Window::loadConfig() {
133 const GBAOptions* opts = m_config->options();
134
135 m_logView->setLevels(opts->logLevel);
136
137 m_controller->setFrameskip(opts->frameskip);
138 m_controller->setAudioSync(opts->audioSync);
139 m_controller->setVideoSync(opts->videoSync);
140 m_controller->setSkipBIOS(opts->skipBios);
141 m_display->lockAspectRatio(opts->lockAspectRatio);
142 m_display->filter(opts->resampleVideo);
143
144 if (opts->bios) {
145 m_controller->loadBIOS(opts->bios);
146 }
147
148 if (opts->fpsTarget) {
149 emit fpsTargetChanged(opts->fpsTarget);
150 }
151
152 if (opts->audioBuffers) {
153 emit audioBufferSamplesChanged(opts->audioBuffers);
154 }
155
156 if (opts->width && opts->height) {
157 m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
158 }
159
160 m_inputController.setConfiguration(m_config);
161}
162
163void Window::saveConfig() {
164 m_config->write();
165}
166
167void Window::selectROM() {
168 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
169 if (!filename.isEmpty()) {
170 m_controller->loadGame(filename);
171 }
172}
173
174void Window::selectBIOS() {
175 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
176 if (!filename.isEmpty()) {
177 m_config->setOption("bios", filename);
178 m_config->updateOption("bios");
179 m_controller->loadBIOS(filename);
180 }
181}
182
183void Window::selectPatch() {
184 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
185 if (!filename.isEmpty()) {
186 m_controller->loadPatch(filename);
187 }
188}
189
190void Window::openKeymapWindow() {
191 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
192 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
193 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
194 keyEditor->show();
195}
196
197void Window::openSettingsWindow() {
198 SettingsView* settingsWindow = new SettingsView(m_config);
199 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
200 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
201 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
202 settingsWindow->show();
203}
204
205#ifdef BUILD_SDL
206void Window::openGamepadWindow() {
207 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
208 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
209 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
210 keyEditor->show();
211}
212#endif
213
214#ifdef USE_FFMPEG
215void Window::openVideoWindow() {
216 if (!m_videoView) {
217 m_videoView = new VideoView();
218 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
219 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
220 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
221 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
222 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
223 }
224 m_videoView->show();
225}
226#endif
227
228#ifdef USE_MAGICK
229void Window::openGIFWindow() {
230 if (!m_gifView) {
231 m_gifView = new GIFView();
232 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
233 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
234 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
235 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
236 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
237 }
238 m_gifView->show();
239}
240#endif
241
242#ifdef USE_GDB_STUB
243void Window::gdbOpen() {
244 if (!m_gdbController) {
245 m_gdbController = new GDBController(m_controller, this);
246 }
247 GDBWindow* window = new GDBWindow(m_gdbController);
248 window->show();
249}
250#endif
251
252void Window::keyPressEvent(QKeyEvent* event) {
253 if (event->isAutoRepeat()) {
254 QWidget::keyPressEvent(event);
255 return;
256 }
257 if (event->key() == Qt::Key_Tab) {
258 m_controller->setTurbo(true, false);
259 }
260 GBAKey key = m_inputController.mapKeyboard(event->key());
261 if (key == GBA_KEY_NONE) {
262 QWidget::keyPressEvent(event);
263 return;
264 }
265 m_controller->keyPressed(key);
266 event->accept();
267}
268
269void Window::keyReleaseEvent(QKeyEvent* event) {
270 if (event->isAutoRepeat()) {
271 QWidget::keyReleaseEvent(event);
272 return;
273 }
274 if (event->key() == Qt::Key_Tab) {
275 m_controller->setTurbo(false, false);
276 }
277 GBAKey key = m_inputController.mapKeyboard(event->key());
278 if (key == GBA_KEY_NONE) {
279 QWidget::keyPressEvent(event);
280 return;
281 }
282 m_controller->keyReleased(key);
283 event->accept();
284}
285
286void Window::resizeEvent(QResizeEvent*) {
287 redoLogo();
288 m_config->setOption("height", m_screenWidget->height());
289 m_config->setOption("width", m_screenWidget->width());
290}
291
292void Window::closeEvent(QCloseEvent* event) {
293 emit shutdown();
294 QMainWindow::closeEvent(event);
295}
296
297void Window::toggleFullScreen() {
298 if (isFullScreen()) {
299 showNormal();
300 menuBar()->show();
301 } else {
302 showFullScreen();
303#ifndef Q_OS_MAC
304 if (m_controller->isLoaded() && !m_controller->isPaused()) {
305 menuBar()->hide();
306 }
307#endif
308 }
309}
310
311void Window::gameStarted(GBAThread* context) {
312 emit startDrawing(m_controller->drawContext(), context);
313 foreach (QAction* action, m_gameActions) {
314 action->setDisabled(false);
315 }
316 char title[13] = { '\0' };
317 GBAGetGameTitle(context->gba, title);
318 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
319 attachWidget(m_display);
320 m_screenWidget->setScaledContents(true);
321
322#ifndef Q_OS_MAC
323 if(isFullScreen()) {
324 menuBar()->hide();
325 }
326#endif
327
328 m_fpsTimer.start();
329}
330
331void Window::gameStopped() {
332 foreach (QAction* action, m_gameActions) {
333 action->setDisabled(true);
334 }
335 setWindowTitle(tr(PROJECT_NAME));
336 detachWidget(m_display);
337 m_screenWidget->setScaledContents(false);
338 redoLogo();
339
340 m_fpsTimer.stop();
341}
342
343void Window::gameCrashed(const QString& errorMessage) {
344 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
345 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
346 QMessageBox::Ok, this, Qt::Sheet);
347 crash->setAttribute(Qt::WA_DeleteOnClose);
348 crash->show();
349}
350
351void Window::redoLogo() {
352 if (m_controller->isLoaded()) {
353 return;
354 }
355 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
356 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
357 m_screenWidget->setPixmap(logo);
358}
359
360void Window::recordFrame() {
361 m_frameList.append(QDateTime::currentDateTime());
362 while (m_frameList.count() > FRAME_LIST_SIZE) {
363 m_frameList.removeFirst();
364 }
365}
366
367void Window::showFPS() {
368 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
369 float fps = (m_frameList.count() - 1) * 10000.f / interval;
370 fps = round(fps) / 10.f;
371 char title[13] = { '\0' };
372 GBAGetGameTitle(m_controller->thread()->gba, title);
373 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
374}
375
376void Window::openStateWindow(LoadSave ls) {
377 if (m_stateWindow) {
378 return;
379 }
380 bool wasPaused = m_controller->isPaused();
381 m_stateWindow = new LoadSaveState(m_controller);
382 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
383 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
384 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
385 m_screenWidget->layout()->removeWidget(m_stateWindow);
386 m_stateWindow = nullptr;
387 setFocus();
388 });
389 if (!wasPaused) {
390 m_controller->setPaused(true);
391 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
392 }
393 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
394 m_stateWindow->setMode(ls);
395 attachWidget(m_stateWindow);
396}
397
398void Window::setupMenu(QMenuBar* menubar) {
399 menubar->clear();
400 QMenu* fileMenu = menubar->addMenu(tr("&File"));
401 addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
402 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
403 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
404
405 fileMenu->addSeparator();
406
407 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
408 loadState->setShortcut(tr("F10"));
409 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
410 m_gameActions.append(loadState);
411 addAction(loadState);
412 fileMenu->addAction(loadState);
413
414 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
415 saveState->setShortcut(tr("Shift+F10"));
416 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
417 m_gameActions.append(saveState);
418 addAction(saveState);
419 fileMenu->addAction(saveState);
420
421 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
422 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
423 int i;
424 for (i = 1; i < 10; ++i) {
425 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
426 quickLoad->setShortcut(tr("F%1").arg(i));
427 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
428 m_gameActions.append(quickLoad);
429 addAction(quickLoad);
430 quickLoadMenu->addAction(quickLoad);
431
432 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
433 quickSave->setShortcut(tr("Shift+F%1").arg(i));
434 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
435 m_gameActions.append(quickSave);
436 addAction(quickSave);
437 quickSaveMenu->addAction(quickSave);
438 }
439
440#ifndef Q_OS_MAC
441 fileMenu->addSeparator();
442#endif
443 fileMenu->addAction(tr("Settings"), this, SLOT(openSettingsWindow()));
444
445#ifndef Q_OS_MAC
446 fileMenu->addSeparator();
447 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
448#endif
449
450 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
451 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
452 reset->setShortcut(tr("Ctrl+R"));
453 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
454 m_gameActions.append(reset);
455 addAction(reset);
456 emulationMenu->addAction(reset);
457
458 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
459 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
460 m_gameActions.append(shutdown);
461 emulationMenu->addAction(shutdown);
462 emulationMenu->addSeparator();
463
464 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
465 pause->setChecked(false);
466 pause->setCheckable(true);
467 pause->setShortcut(tr("Ctrl+P"));
468 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
469 connect(m_controller, &GameController::gamePaused, [this, pause]() {
470 pause->setChecked(true);
471
472 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
473 QPixmap pixmap;
474 pixmap.convertFromImage(currentImage.rgbSwapped());
475 m_screenWidget->setPixmap(pixmap);
476 });
477 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
478 m_gameActions.append(pause);
479 addAction(pause);
480 emulationMenu->addAction(pause);
481
482 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
483 frameAdvance->setShortcut(tr("Ctrl+N"));
484 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
485 m_gameActions.append(frameAdvance);
486 addAction(frameAdvance);
487 emulationMenu->addAction(frameAdvance);
488
489 emulationMenu->addSeparator();
490
491 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
492 turbo->setCheckable(true);
493 turbo->setChecked(false);
494 turbo->setShortcut(tr("Shift+Tab"));
495 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
496 addAction(turbo);
497 emulationMenu->addAction(turbo);
498
499 ConfigOption* videoSync = m_config->addOption("videoSync");
500 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
501 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
502 m_config->updateOption("videoSync");
503
504 ConfigOption* audioSync = m_config->addOption("audioSync");
505 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
506 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
507 m_config->updateOption("audioSync");
508
509 emulationMenu->addSeparator();
510 QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
511 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
512 emulationMenu->addAction(keymap);
513
514#ifdef BUILD_SDL
515 QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
516 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
517 emulationMenu->addAction(gamepad);
518#endif
519
520 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
521 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
522 for (int i = 1; i <= 6; ++i) {
523 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
524 connect(setSize, &QAction::triggered, [this, i]() {
525 showNormal();
526 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
527 });
528 frameMenu->addAction(setSize);
529 }
530 addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
531
532 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
533 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
534 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
535 m_config->updateOption("lockAspectRatio");
536
537 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
538 resampleVideo->addBoolean(tr("Resample video"), avMenu);
539 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
540 m_config->updateOption("resampleVideo");
541
542 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
543 ConfigOption* skip = m_config->addOption("frameskip");
544 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
545 for (int i = 0; i <= 10; ++i) {
546 skip->addValue(QString::number(i), i, skipMenu);
547 }
548 m_config->updateOption("frameskip");
549
550 avMenu->addSeparator();
551
552 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
553 ConfigOption* buffers = m_config->addOption("audioBuffers");
554 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
555 buffers->addValue(tr("512"), 512, buffersMenu);
556 buffers->addValue(tr("768"), 768, buffersMenu);
557 buffers->addValue(tr("1024"), 1024, buffersMenu);
558 buffers->addValue(tr("2048"), 2048, buffersMenu);
559 buffers->addValue(tr("4096"), 4096, buffersMenu);
560 m_config->updateOption("audioBuffers");
561
562 avMenu->addSeparator();
563
564 QMenu* target = avMenu->addMenu("FPS target");
565 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
566 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
567 fpsTargetOption->addValue(tr("15"), 15, target);
568 fpsTargetOption->addValue(tr("30"), 30, target);
569 fpsTargetOption->addValue(tr("45"), 45, target);
570 fpsTargetOption->addValue(tr("60"), 60, target);
571 fpsTargetOption->addValue(tr("90"), 90, target);
572 fpsTargetOption->addValue(tr("120"), 120, target);
573 fpsTargetOption->addValue(tr("240"), 240, target);
574 m_config->updateOption("fpsTarget");
575
576#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
577 avMenu->addSeparator();
578#endif
579
580#ifdef USE_PNG
581 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
582 screenshot->setShortcut(tr("F12"));
583 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
584 m_gameActions.append(screenshot);
585 addAction(screenshot);
586 avMenu->addAction(screenshot);
587#endif
588
589#ifdef USE_FFMPEG
590 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
591 recordOutput->setShortcut(tr("F11"));
592 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
593 addAction(recordOutput);
594 avMenu->addAction(recordOutput);
595#endif
596
597#ifdef USE_MAGICK
598 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
599 recordGIF->setShortcut(tr("Shift+F11"));
600 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
601 addAction(recordGIF);
602 avMenu->addAction(recordGIF);
603#endif
604
605 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
606 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
607 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
608 debuggingMenu->addAction(viewLogs);
609#ifdef USE_GDB_STUB
610 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
611 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
612 debuggingMenu->addAction(gdbWindow);
613#endif
614
615 ConfigOption* skipBios = m_config->addOption("skipBios");
616 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
617
618 foreach (QAction* action, m_gameActions) {
619 action->setDisabled(true);
620 }
621}
622
623void Window::attachWidget(QWidget* widget) {
624 m_screenWidget->layout()->addWidget(widget);
625 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
626}
627
628void Window::detachWidget(QWidget* widget) {
629 m_screenWidget->layout()->removeWidget(widget);
630}
631
632WindowBackground::WindowBackground(QWidget* parent)
633 : QLabel(parent)
634{
635 setLayout(new QStackedLayout());
636 layout()->setContentsMargins(0, 0, 0, 0);
637 setAlignment(Qt::AlignCenter);
638 QPalette p = palette();
639 p.setColor(backgroundRole(), Qt::black);
640 setPalette(p);
641 setAutoFillBackground(true);
642}
643
644void WindowBackground::setSizeHint(const QSize& hint) {
645 m_sizeHint = hint;
646}
647
648QSize WindowBackground::sizeHint() const {
649 return m_sizeHint;
650}