src/feature/gui/gui-runner.h (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GUI_RUNNER_H
7#define GUI_RUNNER_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/config.h>
14#include "feature/gui/remap.h"
15#include <mgba/internal/gba/hardware.h>
16#include <mgba-util/circle-buffer.h>
17#include <mgba-util/gui.h>
18#include <mgba-util/threading.h>
19
20enum mGUIInput {
21 mGUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
22 mGUI_INPUT_DECREASE_BRIGHTNESS,
23 mGUI_INPUT_SCREEN_MODE,
24 mGUI_INPUT_SCREENSHOT,
25 mGUI_INPUT_FAST_FORWARD,
26};
27
28struct mGUIBackground {
29 struct GUIBackground d;
30 struct mGUIRunner* p;
31
32 color_t* screenshot;
33 int screenshotId;
34};
35
36struct mCore;
37struct mGUIRunnerLux {
38 struct GBALuminanceSource d;
39 int luxLevel;
40};
41
42#ifndef DISABLE_THREADING
43struct VFile;
44struct mGUIAutosaveContext {
45 struct VFile* buffer;
46 struct mCore* core;
47 Thread thread;
48 Mutex mutex;
49 Condition cond;
50 bool running;
51};
52#endif
53
54struct mGUIRunner {
55 struct mCore* core;
56 struct GUIParams params;
57
58 struct mGUIBackground background;
59 struct mGUIRunnerLux luminanceSource;
60#ifndef DISABLE_THREADING
61 struct mGUIAutosaveContext autosave;
62#endif
63
64 struct mInputMap guiKeys;
65 struct mCoreConfig config;
66 struct GUIMenuItem* configExtra;
67 size_t nConfigExtra;
68
69 struct GUIInputKeys* keySources;
70
71 const char* port;
72 float fps;
73 int64_t lastFpsCheck;
74 int32_t totalDelta;
75 struct CircleBuffer fpsBuffer;
76
77 void (*setup)(struct mGUIRunner*);
78 void (*teardown)(struct mGUIRunner*);
79 void (*gameLoaded)(struct mGUIRunner*);
80 void (*gameUnloaded)(struct mGUIRunner*);
81 void (*prepareForFrame)(struct mGUIRunner*);
82 void (*drawFrame)(struct mGUIRunner*, bool faded);
83 void (*drawScreenshot)(struct mGUIRunner*, const color_t* pixels, unsigned width, unsigned height, bool faded);
84 void (*paused)(struct mGUIRunner*);
85 void (*unpaused)(struct mGUIRunner*);
86 void (*incrementScreenMode)(struct mGUIRunner*);
87 void (*setFrameLimiter)(struct mGUIRunner*, bool limit);
88 uint16_t (*pollGameInput)(struct mGUIRunner*);
89 bool (*running)(struct mGUIRunner*);
90};
91
92void mGUIInit(struct mGUIRunner*, const char* port);
93void mGUIDeinit(struct mGUIRunner*);
94void mGUIRun(struct mGUIRunner*, const char* path);
95void mGUIRunloop(struct mGUIRunner*);
96
97#ifndef DISABLE_THREADING
98THREAD_ENTRY mGUIAutosaveThread(void* context);
99#endif
100
101CXX_GUARD_END
102
103#endif