all repos — mgba @ 45ec6e50e23532b02c492657f781c26221698464

mGBA Game Boy Advance Emulator

src/platform/qt/DiscordCoordinator.cpp (view raw)

 1/* Copyright (c) 2013-2019 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include "DiscordCoordinator.h"
 7
 8#include "CoreController.h"
 9#include "GBAApp.h"
10
11#ifdef USE_SQLITE3
12#include "feature/sqlite3/no-intro.h"
13#endif
14
15#include "discord_rpc.h"
16
17namespace QGBA {
18
19namespace DiscordCoordinator {
20
21static bool s_gameRunning = false;
22static bool s_inited = false;
23static QString s_title;
24
25static void updatePresence() {
26	if (!s_inited) {
27		return;
28	}
29	if (s_gameRunning) {
30		DiscordRichPresence discordPresence{};
31		discordPresence.details = s_title.toUtf8().constData();
32		discordPresence.instance = 1;
33		Discord_UpdatePresence(&discordPresence);
34	} else {
35		Discord_ClearPresence();
36	}
37}
38
39void init() {
40	if (s_inited) {
41		return;
42	}
43	DiscordEventHandlers handlers{};
44	Discord_Initialize("554440738952183828", &handlers, 1, nullptr);
45	s_inited = true;
46	updatePresence();
47}
48
49void deinit() {
50	if (!s_inited) {
51		return;
52	}
53	Discord_ClearPresence();
54	Discord_Shutdown();
55	s_inited = false;
56	s_gameRunning = false;
57}
58
59void gameStarted(std::shared_ptr<CoreController> controller) {
60	if (s_gameRunning) {
61		return;
62	}
63	s_gameRunning = true;
64
65	CoreController::Interrupter interrupter(controller);
66	mCore *core = controller->thread()->core;
67	s_title = core->dirs.baseName;
68
69#ifdef USE_SQLITE3
70	const NoIntroDB* db = GBAApp::app()->gameDB();
71	NoIntroGame game{};
72	uint32_t crc32 = 0;
73	core->checksum(core, &crc32, CHECKSUM_CRC32);
74
75	if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
76		s_title = QLatin1String(game.name);
77	}
78#endif
79
80	updatePresence();
81}
82
83void gameStopped() {
84	if (!s_gameRunning) {
85		return;
86	}
87	s_gameRunning = false;
88	updatePresence();
89}
90
91}
92
93}