all repos — mgba @ 463ce997397850e6ea5ca27fb5c806e2edca4e89

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31 - GBA: Fix IRQs firing after already being cleared
 32 - All: Fix fullscreen config option being ignored
 33 - GBA BIOS: Implement BitUnPack
 34 - GBA: Add savegame override for Crash Bandicoot 2
 35 - ARM7: PSR mode bits should not get sign extended
 36 - GBA: Only unhalt CPU if appropriate bit is set in IE
 37 - GBA Video: Fix out of bounds sprite transforms
 38 - GB: Fix crash when masking savedata
 39 - GB Audio: Fix serialization of channel 3 and NR52 properties
 40 - GB: Properly initialize sramRealVf variable
 41 - Qt: Fix Apply button for key and controller configurations
 42 - GB Video: Initialize LCDC in renderer
 43 - GBA I/O: Mask off WAITCNT bits that cannot be written
 44 - GB Memory: Fix HDMA5 value after DMA completes
 45 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 46 - GB Audio: Reset envelope timer when reseting sound channel
 47Misc:
 48 - SDL: Remove scancode key input
 49 - GBA Video: Clean up unused timers
 50 - Test: Add a basic test suite
 51 - GBA Video: Allow multiple handles into the same tile cache
 52 - VFS: Call msync when syncing mapped data
 53 - GBA Video, GB Video: Colors are now fully scaled
 54 - PSP2: Improved controller rumble
 55 - GB, GBA: Prevent loading null ROMs
 56 - VFS: Allow truncating memory chunk VFiles
 57 - Debugger: Modularize CLI debugger
 58 - Core: Clean up some thread state checks
 59 - Debugger: Make building with debugging aspects optional
 60 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 61 - GBA Memory: Support reading/writing POSTFLG
 62 - Util: Add size counting to Table
 63 - Qt: Move last directory setting from qt.ini to config.ini
 64 - 3DS, PSP2, Wii: Last directory loaded is saved
 65 - GB Audio: Simplify envelope code
 66 - GB Audio: Improve initial envelope samples
 67 - GB Audio: Initialize wave RAM to GBC values
 68 - Debugger: Add functions for read- or write-only watchpoints
 69 - GB Memory: Reset ROM bank when loading a ROM
 70 - GBA DMA: Refactor DMA out of memory.c
 71 - GBA DMA: Move DMAs to using absolute timing
 72 - All: Add C++ header guards
 73
 740.5.1: (2016-10-05)
 75Bugfixes:
 76 - Core: Fix importing save games as read-only
 77 - FFmpeg: Fix encoding AAC
 78 - GB: Fix invalid STOP behavior on Game Boy Color
 79 - GB: Initialize audio properly
 80 - GB: Properly clear KEY1 bit 0 when switching speeds
 81 - GB: Properly unload save files when unloading a ROM
 82 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 83 - GB MBC: Fix MBC7 when size is incorrectly specified
 84 - GB MBC: Fix RTC access when no save file is loaded
 85 - GB SIO: Don't auto-clock external shift clock
 86 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 87 - GB Video: Fix video frames getting missed when LCDC is off
 88 - GB Video: Clear screen when LCDC is off
 89 - GBA Cheats: Fix holding onto pointers that may get invalidated
 90 - GBA Cheats: Fix key-activated CodeBreaker cheats
 91 - GBA Cheats: Fix uninitialized memory getting freed when saving
 92 - GBA Hardware: Improve Game Boy Player rumble behavior
 93 - GBA Memory: Fix several unused I/O register read values
 94 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 95 - LR35902: Fix events running with the wrong cycle active
 96 - Qt: Fix "close" button on Overrides view
 97 - Qt: Fix saving overrides
 98 - Qt: Fix directory set unloading when replacing the ROM
 99 - Qt: Fix patch loading
100 - Qt: Fix crash when saving an override if a game isn't loaded
101 - Qt: Fix showing default display driver as OpenGL (force 1.x)
102 - SDL: Attach rumble in SDL frontend
103 - Util: Fix PNG identification on files too small to be a PNG
104Misc:
105 - All: Only update version info if needed
106 - All: Split out install locations for Libretro and OpenEmu
107 - FFmpeg: Encoding cleanup
108 - GB: Reset active region when reloading ROM
109 - GB Memory: Initialize RAM pattern for GBC
110 - GB Video: Improved video timings
111 - Qt: Manage window sizes slightly better
112 - Qt: Remember scale option independent of core dimensions
113
1140.5.0: (2016-09-19)
115Features:
116 - Game Boy support
117 - Support for encrypted CodeBreaker GBA cheats
118 - Emulation of Vast Fame protected GBA carts (taizou)
119 - Tile viewer
120 - Threaded rendering mode
121 - Libretro: Memory map and achievement support (leiradel)
122 - GUI: Add UI control remapping
123 - GUI: Add fast-forward
124 - Wii: 240p support
125 - 3DS: Adjustable screen darkening
126 - Ability to temporarily load a savegame
127 - Load specific files out of archives
128 - Automatic BIOS detection
129Bugfixes:
130 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
131 - Debugger: Fix GDB breakpoints
132 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
133 - GBA: Fix filehandle leak with savegames
134 - GBA: Timer 0 cannot be count up
135 - GBA: Count up timers should not count themselves
136 - GBA Memory: Fix mirror on non-overdumped Classic NES games
137 - GBA Memory: Fix ldm {pc}
138 - GBA Savedata: Fix savedata sync timer
139 - GBA Savedata: Only unmap savedata if present
140 - GBA Serialize: Savestates now properly store prefetch
141 - GBA Video: WIN0/1 take priority over OBJWIN
142 - GBA Video: Fix out-of-order OBJWIN
143 - PSP2: Fix GPU crash while exiting
144 - PSP2: Fix VSync
145 - PSP2: Fix accelerometer range
146 - PSP2: Actually load screen mode setting
147 - PSP2: Fix gyroscope direction
148 - PSP2: Delete threads after they return
149 - PSP2: Fix mapping/unmapping from not at 0
150 - Qt: Fix bug in software renderer scaling
151 - Qt: Fix hanging key press after disabling autofire
152 - Qt: Fix being unable to pause manually when using auto-pausing
153 - SDL: Fix axes being mapped wrong
154 - Util: Fix realloc semantics in utf16to8
155 - Util: Fix inserting too many items into a hash table
156 - VFS: Fix uninitialized varaible reading from 7z
157 - VFS: Fix reading multiple files from a 7z archive
158 - Wii: Fix framelimiting after a slowdown
159 - Wii: Fix garbage flash at startup
160Misc:
161 - 3DS: Use blip_add_delta_fast for a small speed improvement
162 - 3DS: Allow UTF-16 filenames
163 - 3DS: Port to using citro3D
164 - 3DS: Use system font for menus
165 - 3DS: Attempt to use Core 2 for threads
166 - 3DS: Adjustable filering
167 - 3DS: 3D banner
168 - All: Add QUIET parameter to silence CMake
169 - All: Faster memory read/write
170 - ARM7: Support forcing Thumb mode via MSR
171 - ARM7: Flush prefetch cache when loading CPSR via MSR
172 - ARM7: Clean up instruction decoding for future expandability
173 - Debugger: Support register and memory writes via GDB stub
174 - Debugger: Add software breakpoint support to gdb
175 - FFmpeg: Full support for libavcodec 56+
176 - GBA: Better debug logging if event processing breaks
177 - GBA Audio: Force audio DMAs to not increment destination
178 - GBA BIOS: Use custom ArcTan, not relying on OS
179 - GBA Hardware: Clean up dead code in GBP
180 - GBA Memory: Optimize stalling behavior
181 - GBA Memory: Optimize Load-/StoreMultiple
182 - GBA Savedata: Add realistic timing for EEPROM
183 - GBA Serialize: Savestates now store if CPU was halted
184 - GBA Video: Remove old slow path fallback
185 - GBA Video: Optimize sprite drawing
186 - GBA Video: Optimize mode 0 rendering
187 - GBA Video: Optimize compositing cases slightly
188 - GUI: Screenshot dimensions are now passed through
189 - GUI: Add back logging
190 - GUI: Only reload config if manually saved
191 - GUI: Increase scrolling speed
192 - OpenGL: Log shader compilation failure
193 - OpenGL: Add texSize uniform
194 - Qt: Make -g flag work in Qt build
195 - Qt: Simplify OpenGL context creation
196 - Qt: Thread startup improvements
197 - Qt: Make audio channel/video layer options shortcut mappable
198 - Qt: Remove some C99isms from C++ code
199 - Qt: Remove default autofire mappings
200 - Qt: Make reseting when pasued frame-accurate
201 - Qt: Rearchitect game closing codepath
202 - PSP2: Use system font for menus
203 - PSP2: Add rumble for PS TV
204 - PSP2: Add fit-to-height screen mode
205 - PSP2: Sync files per descriptor
206 - PSP2: Allow UTF-8 filenames
207 - PSP2: Screenshots are now saved into the Photo Gallery
208 - PSP2: Stop underclocking when menuing
209 - SDL: Increase default audio buffer size to 1024 samples
210 - SDL: More responsive rumble
211 - Util: Add Vector GetConstPointer
212 - Util: Add rtrim
213 - Util: Add endswith
214 - VFS: Improve zip file detection
215 - Wii: Add pixelated resample filter
216 - Windows: Add native VDir support
217 - Util: Add PRIz macro for libc versions that don't support %z
218
2190.4.1: (2016-07-11)
220Bugfixes:
221 - All: Fix several file handle leaks
222 - All: Fix instruction tables getting zeroed when linking sometimes
223 - ARM7: Fix flags on SBC/RSC
224 - ARM7: Fix setting spsr privilege bits when spsr is empty
225 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
226 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
227 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
228 - GBA Memory: Fix executing code from OBJ region of VRAM
229 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
230 - GBA Serialize: Fix loading savegames from savestates
231 - OpenGL: Correct boolean vector strcmp strings for uniforms
232 - Qt: Fix sending gameStopped twice
233 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
234 - Qt: Fix initial state of key mapping
235 - Qt: Initialize m_useBios
236 - SDL: Fix joystick initialization on BSD
237 - SDL: Fix potential joystick crash in games with rumble
238 - SDL: Fix SDL 1.2 build
239 - SDL: Fix sporadic crash when deinitializing audio
240 - Shaders: Fix AGS-001 shader with some bad drivers
241 - Util: Use closesocket on Windows
242 - Util: Fix socket bind addresses
243 - VFS: Fix reading 7z archives without rewinding first
244 - VFS: VFileFromFD should not open directories
245 - Wii: Fix tilting direction
246 - Util: Fix realloc semantics in utf16to8
247Misc:
248 - All: Allow use of external minizip library
249 - Debugger: CLI debugger now exits when end-of-stream is reached
250 - FFmpeg: Update dependencies on Ubuntu
251 - GBA: Slightly optimize GBAProcessEvents
252 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
253 - GBA Video: Null renderer should return proper register values
254 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
255 - Qt: Add preset for DualShock 4
256 - Qt: Update 360 input profile on OS X to reflect newer drivers
257 - Qt: Remove use of NaN
258 - Qt: Canonicalize file paths when loading games
259 - Qt: Add refresh button to controller editing
260 - SDL: Remove default gamepad mappings
261 - Util: Fix intermittent build failure on OS X
262 - VFS: VFile.sync now updates modified time
263
2640.4.0: (2016-02-02)
265Features:
266 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
267 - I/O viewer
268 - Booting of multiboot images
269 - Customization of GIF recording
270 - Libretro: Cheat code support
271 - Support for GLSL shaders
272 - ROM information view
273 - Support for VBA-style cheat codes
274 - Savestates now store creation timestamps
275 - Key autofire
276 - Libretro: Allow blocking opposing directional input
277 - OpenEmu core for OS X
278 - Libretro: Settings for using BIOS and skipping intro
279 - Libretro: Customizable idle loop removal
280 - Implemented cycle counting for sprite rendering
281 - Cleaner, unified settings window
282 - Added a setting for pausing when the emulator is not in focus
283 - Customizable paths for save games, save states, screenshots and patches
284 - Controller hotplugging
285 - Ability to store save games and active cheats within savestates
286Bugfixes:
287 - ARM7: Fix sign of unaligned LDRSH
288 - ARM7: Fix decoding of some ARM ALU instructions with shifters
289 - Debugger: Fix watchpoints in gdb
290 - GBA: Fix warnings when creating and loading savestates
291 - GBA: Fix Iridion II savetype
292 - GBA BIOS: Fix misaligned CpuSet
293 - GBA Cheats: Fix cheats setting the Action Replay version
294 - GBA Hardware: Fix GPIO on big endian
295 - GBA Memory: Fix DMA register writing behavior
296 - GBA Memory: Fix DMAs triggering two cycles early
297 - Libretro: Fix aspect ratio
298 - Qt: Fix some potential crashes with the gamepad mapping
299 - Qt: Fix keys being mapped incorrectly when loading configuration file
300 - Util: Fix PowerPC PNG read/write pixel order
301 - Util: Fix excessive memory allocation when decoding a PNG
302 - VFS: Fix VFileReadline and remove _vfdReadline
303Misc:
304 - All: Improved PowerPC support
305 - All: Fix some undefined behavior warnings
306 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
307 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
308 - GBA: Implement bad I/O register loading
309 - GBA: Allow jumping to OAM and palette RAM
310 - GBA BIOS: Finish implementing RegisterRamReset
311 - GBA Config: Add "override" layer for better one-time configuration
312 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
313 - GBA Memory: Use a dynamically sized mask for ROM memory
314 - GBA Memory: Implement several unimplemented memory access types
315 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
316 - GBA RR: Starting from savestate now embeds the savegame
317 - GBA RR: Add preliminary SRAM support for VBM loading
318 - GBA RR: Add support for resets in movies
319 - GBA Video: Remove lastHblank, as it is implied
320 - Libretro: Use anonymous memory mappers for large blocks of memory
321 - Libretro: Add install target for libretro core
322 - Qt: Window size command line options are now supported
323 - Qt: Increase usability of key mapper
324 - Qt: Add 'Apply' button to settings window
325 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
326 - Qt: Allow use of modifier keys as input
327 - Qt: Optimize log viewer
328 - Qt: Added button for breaking into the GDB debugger
329 - Qt: Add box for showing duration of rewind
330 - SDL: Support fullscreen in SDL 1.2
331 - SDL: Allow GBASDLAudio to be used without a thread context
332 - Util: Use VFile for configuration
333 - Util: Add MutexTryLock
334
3350.3.2: (2015-12-16)
336Bugfixes:
337 - ARM7: Fix STRT/STRBT
338 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
339 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
340 - Libretro: Fix problems with rumble not turning off
341 - GBA: Fix idle skip state being retained between games
342 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
343 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
344 - GBA BIOS: Fix Sqrt sign
345 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
346 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
347 - GBA Memory: Fix DMA behavior for SRAM accesses
348 - GBA Memory: Fix Store8 to OBJ VRAM
349 - GBA Memory: Fix alignment of LDM/STM on SRAM
350 - GBA Memory: Fix unaligned out-of-bounds ROM loads
351 - GBA Memory: Fix timing of DMAs
352 - GBA Video: Fix _mix for 15-bit color
353 - GBA Video: Fix OAM and palette initialization
354 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
355 - Qt: Use safer isLoaded check in GameController
356 - Qt: Fix a race condition in PainterGL that could lead to a crash
357 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
358 - Qt: Fix font size in memory viewer
359 - Qt: Fix a crash in the memory viewer
360 - Qt: Add additional checks in CheatModel to prevent crashes
361 - Qt: Fix race condition with setting sample rate
362 - Qt: Fix crash when closing multiplayer windows
363 - Qt: Fix resetting while paused
364Misc:
365 - GBA Audio: Implement missing flags on SOUNDCNT_X register
366 - Qt: Add mute option to menu
367
3680.3.1: (2015-10-24)
369Bugfixes:
370 - ARM7: Fix instruction decoding of Thumb shifts
371 - GBA: Deinit savegame when unloading a ROM
372 - GBA: Fix BIOS check on big endian
373 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
374 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
375 - GBA Audio: Fix audio channels being silenced at the wrong time
376 - GBA Memory: Fix bad BIOS Load16 on big endian
377 - GBA Memory: Fix bad Load8 on big endian
378 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
379 - GBA Video: Fix edge case with sprite blend modes and semitransparency
380 - GBA Video: Fix objwin and blending interaction on sprites
381 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
382 - Libretro: Fix a memory leak with the render buffer
383 - Qt: Windows no longer spawn in the top left on first launch
384 - Qt: Fix install path of XDG desktop file with DESTDIR
385 - Qt: Fix drag and drop on Windows
386 - Qt: Reenable double buffering, as disabling it broke some Windows configs
387 - VFS: Fix return values of VFileFILE.read and .write
388Misc:
389 - All: Reset next event to cycles instead of zero to interrupt
390 - All: Add --version flag
391 - ARM7: Force disable LTO on two files to work around a GCC bug
392 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
393 - GBA: Better memory handling with PNG savestates
394 - GBA: Additional savestate sanity checks
395 - GBA: Check for cycle count being too high
396 - GBA Audio: Allow GBAAVStream to have no video callback
397 - GBA BIOS: Implement RegisterRamReset for SIO registers
398 - Qt: Remove useless help icons in dialogs
399 - Qt: Prevent savestate window from opening while in multiplayer
400 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
401 - Qt: Dropping multiplayer windows works more cleanly now
402
4030.3.0: (2015-08-16)
404Features:
405 - Ability to hide individual background layers, or OBJs
406 - Ability to mute individual audio channels
407 - Palette viewer and exporter
408 - Volume control
409 - More shortcuts are editable (e.g. quick save/load)
410 - Rewind now shows the frame after rewinding
411 - Import/Export of GameShark/Action Replay snapshots
412 - Add "Step backwards" item for single increment rewind
413 - Deadzone estimation for game controllers
414 - Analog inputs can be used for shortcuts
415 - Menu items for specific solar sensor brightness levels
416 - Remappable controls for tilt and gyroscope sensors
417 - Status messages for actions taken while a game is running (e.g. save/load state)
418 - Memory inspector
419 - Screensaver can now be suspended while a game is running
420 - Load/save the most recent savestate slot
421 - Support varible speed (PWM) rumble
422 - Ability to cap fast forward speed
423 - Finer control over FPS target
424 - Holdable shortcut for rewinding one frame at a time
425 - Ability to boot directly into the BIOS
426 - Preliminary support for yanking out the game pak while a game is running
427 - Thumb-drive mode by putting a file called portable.ini in the same folder
428 - Configurable display driver, between software and OpenGL
429 - Undo-able savestate loading and saving
430 - Controller profiles now store shortcut settings
431 - Default controller profiles for several common controllers
432 - Libretro now supports BIOS, rumble and solar sensor
433 - Implement BIOS call Stop, for sleep mode
434 - Automatically load patches, if found
435 - Improved video synchronization
436 - Configurable audio output sample rate
437Bugfixes:
438 - ARM7: Fix SWI and IRQ timings
439 - ARM7: Fix Thumb MUL timing
440 - ARM7: Fix timing of multiplies to use N cycles
441 - ARM7: ARMHotplugDetach should call deinit
442 - Debugger: Fix use-after-free in breakpoint clearing code
443 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
444 - GBA: Cap audio FIFO read size during deserialization
445 - GBA: Check for corrupted savestates when loading
446 - GBA: Check for improperly sized savestates when loading
447 - GBA: Check for savestates made from differently sized ROMs
448 - GBA: Fix calls to endian-independent loadstores
449 - GBA: Fix timing of reading from timer registers
450 - GBA: Ensure cycles never go negative
451 - GBA Audio: Force audio FIFOs to 32-bit
452 - GBA Audio: Fix audio pitch changing when adjusting buffer size
453 - GBA Audio: Fix sample order in audio channel 3
454 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
455 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
456 - GBA Memory: Improve Thumb open bus behavior
457 - GBA Memory: Fix potential DMA issue when loading a savestate
458 - GBA Memory: Fix load/store multiple video memory waitstates
459 - GBA SIO: Fix reseting when there are SIO devices attached
460 - GBA Video: Blended sprites should never have other effects applied
461 - GBA Video: Fix out-of-bounds tiles in mosaic
462 - GBA Video: Fix windows not affecting sprites
463 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
464 - GBA Video: Fix timing on first scanline
465 - Qt: Better cleanup when a game crashes
466 - Qt: Fix open ROM dialog filtering for archive formats
467 - Qt: Cap the maximum number of multiplayer windows
468 - Qt: Fix maximum year in sensor override
469 - Qt: Fix window being too tall after exiting fullscreen
470 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
471 - Qt: Fix analog buttons not getting unmapped
472 - Qt: Fix passing command line options
473 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
474 - SDL: Fix SDL build when OpenGL is missing
475 - Util: Allow loading IPS patches that grow the ROM
476 - VFS: Fix resource leaks if some allocations fail
477 - VFS: Fix line-reading to return proper values
478 - Video: Fix an issue with very long filenames
479 - Util: Fix formatting of floats
480Misc:
481 - All: Add --help flag for command line programs
482 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
483 - All: Enable static linking for Windows
484 - All: Enable static linking for OS X
485 - All: Threads are now named
486 - All: Proper handling of Unicode file paths
487 - ARM7: Add emulation for Undefined CPU mode
488 - ARM7: Reduce the size of the Thumb instruction table
489 - GBA: Add status log level
490 - GBA: GBARewind now returns how many states it has rewound
491 - GBA: SIO logging layer
492 - GBA BIOS: Stub out SoundBias
493 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
494 - GBA: Don't include GBACLIDebugger struct unless needed
495 - GBA: Savedata is now synced shortly after data finishes being written
496 - GBA: Process multiple timer events at once, if necessary
497 - GBA Audio: Implement audio reset for channels A/B
498 - GBA Audio: Process multiple audio events at once, if necessary
499 - GBA Hardware: Backport generic RTC source into core
500 - GBA Input: Allow axes and buttons to be mapped to the same key
501 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
502 - GBA SIO: Add a dummy driver for Normal mode
503 - GBA Thread: Add functionality for running callbacks on the GBA thread
504 - GBA Thread: Split GBASync into a separate file
505 - GBA Video: Refactor software renderer into separate files
506 - GBA Video: Slightly optimize mode 0 mosaic rendering
507 - Debugger: Free watchpoints in addition to breakpoints
508 - Qt: Handle saving input settings better
509 - Qt: Move GL frame drawing back onto its own thread
510 - Qt: Fast forward (held) option moved from Other to Emulation menu
511 - Qt: Show version info in window title
512 - Qt: Migrate multiplayer window handling into GBAApp
513 - Qt: Unified file opening and saving with last location
514 - Qt: Fix windows being resizable when they shouldn't have been
515 - Qt: Only hide cursor in full screen
516 - Qt: Replace pause-after-frame mutex with an atomic
517 - Qt: Add application icon and XDG desktop files
518 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
519 - Qt: Don't save window size when entering fullscreen
520 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
521 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
522 - Qt: Increase usability of key mapper
523 - Qt: Show checkmark for window sizes
524 - Qt: Set window path to loaded ROM
525 - Perf: Ability to load savestates immediately on launch
526 - SDL: Properly check for initialization
527 - SDL: Clean up initialization functions
528 - SDL: Clean up GL context
529 - Util: Allow disabling the threading code entirely
530 - VFS: Add sync method to force syncing with backing
531
5320.2.1: (2015-05-13)
533Bugfixes:
534 - All: Fix sanitize-deb script not cleaning up after itself
535 - All: Fix dependencies for libavcodec on Debian-derived platforms
536 - ARM7: Handle writeback for PC in addressing modes 2 and 3
537 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
538 - ARM7: Fix ARM multiply instructions when PC is a destination register
539 - Debugger: Fix use-after-free in breakpoint clearing code
540 - Debugger: Fix boundary conditions in tab completion
541 - GBA: Fix timers not updating timing when writing to only the reload register
542 - GBA: Fix rewind boundary conditions
543 - GBA: Add initial I/O register settings for background matrix registers
544 - GBA: Fix hang when loading a savestate if sync to video is enabled
545 - GBA: Handle out-of-bounds I/O access
546 - GBA: Fix bounds-checking on EEPROM access
547 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
548 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
549 - GBA Memory: Allow SRAM to be 64kB
550 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
551 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
552 - GBA Video: Fix second frame mode 5
553 - Perf: Fix race condition if a game crashes immediately on start
554 - Qt: Fix Display object leak when closing a window
555 - Qt: Fix .deb dependencies
556 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
557 - Qt: Fix window not regaining focus after exiting savestate window
558 - Qt: Fix regression where video would not record if the game had already started
559 - Qt: Fix potential crash if a gamepad causes focus to change
560 - Qt: Fix controller axis querying
561 - Qt: Fix multiplayer windows opening as the wrong size
562 - Qt: Fix controllers sometimes not loading the right profile
563 - SDL: Fix boundary conditions for joystick adjustments
564 - SDL: Allocate properly sized input maps
565 - SDL: Fix potential build issues when Qt and SDL2 are in use
566 - Util: Fix resource leak in UTF-8 handling code
567 - Util: Fix a null-pointer issue when attempting to delete a key
568 - VFS: Fix resource leaks if some allocations fail
569 - Video: Fix an issue with very long filenames
570Misc:
571 - GBA Memory: Soft-crash if jumping past the end of a ROM
572 - Qt: Show multiplayer numbers in window title
573 - Qt: Solar sensor can have shortcuts set
574
5750.2.0: (2015-04-03)
576Features:
577 - Support for gamepad axes, e.g. analog sticks or triggers
578 - Add scale presets for up to 6x
579 - Settings window
580 - Bilinear resampling option
581 - Add option to skip BIOS start screen
582 - List of recently opened games
583 - Support for games using the Solar Sensor
584 - Better audio resampling via blip-buf
585 - Game Pak overrides dialog for setting savetype and sensor values
586 - Support for games using the tilt sensor
587 - Remappable shortcuts for keyboard and gamepad
588 - Rewinding of emulation
589 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
590 - Support IPv6
591 - Save directory of last loaded file
592 - Support BPS patches
593 - Automatically detect and optimize out idle loops
594 - Configurable game overrides
595 - Support loading 7-Zip files
596 - Drag and drop game loading
597 - Cheat code support
598 - Runtime configurable audio driver
599 - Libretro core for use with RetroArch and other front-ends
600 - Controller profiles for setting different bindings for different controllers
601 - Ability to lock aspect ratio
602 - Local link cable support
603 - Ability to switch which game controller is in use per instance
604 - Ability to prevent opposing directional input
605 - Warning dialog if an unimplemented BIOS feature is called
606 - Debugger: Add CLI "frame", frame advance command
607 - Debugger: Add CLI functions for writing to memory
608 - Debugger: Add CLI functions for examining memory regions
609 - Debugger: Add CLI function for writing a register
610Bugfixes:
611 - ARM7: Extend prefetch by one stage
612 - ARM7: Fix cycle counting for loads
613 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
614 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
615 - GBA: Initialize gba.sync to null
616 - GBA: Fix timer initialization
617 - GBA Audio: Support 16-bit writes to FIFO audio
618 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
619 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
620 - GBA BIOS: Fix BIOS prefetch after reset
621 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
622 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
623 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
624 - GBA Memory: Fix I cycles that had been moved to ARM7 core
625 - GBA Memory: Fix cycle counting for 32-bit load/stores
626 - GBA RR: Fix fallthrough error when reading tags from a movie
627 - GBA Thread: Fix possible hang when loading an archive
628 - GBA Thread: Fix possible deadlock in video sync
629 - Perf: Fix crash when the GBA thread fails to start
630 - Qt: Fix crash starting a GDB stub if a game isn't loaded
631 - Qt: Fix crash when adjusting settings after closing a game
632 - Qt: Fix crash when starting GDB stub after closing a game
633 - Qt: Fix patch loading while a game is running
634 - Qt: Fix crash when loading a game after stopping GDB server
635 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
636 - Qt: Fix crash when attempting to pause if a game is not running
637 - SDL: Properly clean up if a game doesn't launch
638 - Util: Fix sockets on Windows
639Misc:
640 - All: Enable link-time optimization
641 - Debugger: Watchpoints now work on STM/LDM instructions
642 - Debugger: Clean up GDB stub network interfacing
643 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
644 - Debugger: Merge Thumb BL instructions when disassembling
645 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
646 - Debugger: Watchpoints now report address watched (fixes #68)
647 - Debugger: Add support for soft breakpoints
648 - Debugger: Make I/O register names be addresses instead of values
649 - Debugger: Rename read/write commands
650 - GBA: Improve accuracy of event timing
651 - GBA: Add API for getting Configuration structs for overrides and input
652 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
653 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
654 - GBA: Move A/V stream interface into core
655 - GBA: Savestates now take into account savedata state machines (fixes #109)
656 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
657 - GBA Memory: Simplify memory API and use fixed bus width
658 - GBA Thread: Make GBASyncWaitFrameStart time out
659 - GBA Video: Start video at the last scanline instead of the first
660 - Qt: Optimize logo drawing
661 - Qt: Move frame upload back onto main thread
662 - Qt: Remember window position
663 - Qt: Double-clicking on the window toggles full screen
664 - Util: Use proper locale for reading and writing float values
665
6660.1.1: (2015-01-24)
667Bugfixes:
668 - ARM7: Fix LDM writeback to a register already written
669 - GBA: Fix timers 2 and 3 updating incorrectly
670 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
671 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
672 - GBA Audio: Properly initialize audio FIFO channels
673 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
674 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
675 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
676 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
677 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
678 - GBA BIOS: Fix HuffUnComp boundary conditions
679 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
680 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
681 - GBA Memory: Filter out top nybble of DMA addresses
682 - GBA Memory: Properly bounds-check VRAM accesses
683 - GBA Memory: Fix initial DMA state
684 - GBA Thread: Allow halted games to exit cleanly
685 - GBA Video: Fix blend issues with obscured middle layers
686 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
687 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
688 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
689 - GBA Video: Fix sprite boundary conditions with mosaic
690 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
691 - Qt: Fix issue with set frame sizes being the wrong height
692 - Qt: Fix emulator crashing when full screen if a game is not running
693 - Qt: Fix window focus issues
694 - Qt: Properly set default video recording settings
695 - Qt: Fix a race condition when a game crashes immediately
696 - Qt: Fix some cases where key mapping can break if focus is adjusted
697 - Qt: Fix crash if a game pauses before any frames are shown
698 - Debugger: Negative PC-relative loads now properly subtract the offset
699 - Debugger: Align PC-relative loads in Thumb
700 - Debugger: Fix watchpoints triggering too late
701 - Debugger: Fix binary print putting spaces between digits
702 - Video: Ensure FFmpeg encoder has audio frames
703 - Video: Fix uncompressed PCM audio recording
704 - Video: Fix FFmpeg crashing when the file extension is wrong
705 - Util: Fix SOCKET_FAILED macro
706Misc:
707 - GBA: Exit cleanly on FATAL if the port supports it
708 - GBA Memory: Implement 16- and 32-bit loads from SRAM
709 - Qt: Disable sync to video by default
710 - Qt: Handle a game crash without crashing
711 - Qt: Set default log level to FATAL, ERROR and WARN
712 - Qt: Clarify some phrasing in the menus
713 - Qt: Clear active buttons when focus is lost
714
7150.1.0: (2014-12-13)
716 - Initial release