all repos — mgba @ 467fbcf54d0942b2732aec8c6643f2616bb0174b

mGBA Game Boy Advance Emulator

src/platform/qt/LogView.cpp (view raw)

  1#include "LogView.h"
  2
  3#include <QTextBlock>
  4#include <QTextCursor>
  5
  6using namespace QGBA;
  7
  8LogView::LogView(QWidget* parent)
  9	: QWidget(parent)
 10{
 11	m_ui.setupUi(this);
 12	connect(m_ui.levelDebug, SIGNAL(toggled(bool)), this, SLOT(setLevelDebug(bool)));
 13	connect(m_ui.levelStub, SIGNAL(toggled(bool)), this, SLOT(setLevelStub(bool)));
 14	connect(m_ui.levelInfo, SIGNAL(toggled(bool)), this, SLOT(setLevelInfo(bool)));
 15	connect(m_ui.levelWarn, SIGNAL(toggled(bool)), this, SLOT(setLevelWarn(bool)));
 16	connect(m_ui.levelError, SIGNAL(toggled(bool)), this, SLOT(setLevelError(bool)));
 17	connect(m_ui.levelFatal, SIGNAL(toggled(bool)), this, SLOT(setLevelFatal(bool)));
 18	connect(m_ui.levelGameError, SIGNAL(toggled(bool)), this, SLOT(setLevelGameError(bool)));
 19	connect(m_ui.levelSWI, SIGNAL(toggled(bool)), this, SLOT(setLevelSWI(bool)));
 20	connect(m_ui.clear, SIGNAL(clicked()), this, SLOT(clear()));
 21	connect(m_ui.maxLines, SIGNAL(valueChanged(int)), this, SLOT(setMaxLines(int)));
 22	m_logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
 23	m_lines = 0;
 24	m_ui.maxLines->setValue(DEFAULT_LINE_LIMIT);
 25}
 26
 27void LogView::postLog(int level, const QString& log) {
 28	if (!(level & m_logLevel)) {
 29		return;
 30	}
 31	m_ui.view->appendPlainText(QString("%1:\t%2").arg(toString(level)).arg(log));
 32	++m_lines;
 33	if (m_lines > m_lineLimit) {
 34		clearLine();
 35	}
 36}
 37
 38void LogView::clear() {
 39	m_ui.view->clear();
 40	m_lines = 0;
 41}
 42
 43void LogView::setLevels(int levels) {
 44	m_logLevel = levels;
 45
 46	m_ui.levelDebug->setCheckState(levels & GBA_LOG_DEBUG ? Qt::Checked : Qt::Unchecked);
 47	m_ui.levelStub->setCheckState(levels & GBA_LOG_STUB ? Qt::Checked : Qt::Unchecked);
 48	m_ui.levelInfo->setCheckState(levels & GBA_LOG_INFO ? Qt::Checked : Qt::Unchecked);
 49	m_ui.levelWarn->setCheckState(levels & GBA_LOG_WARN ? Qt::Checked : Qt::Unchecked);
 50	m_ui.levelError->setCheckState(levels & GBA_LOG_ERROR ? Qt::Checked : Qt::Unchecked);
 51	m_ui.levelFatal->setCheckState(levels & GBA_LOG_FATAL ? Qt::Checked : Qt::Unchecked);
 52	m_ui.levelGameError->setCheckState(levels & GBA_LOG_GAME_ERROR ? Qt::Checked : Qt::Unchecked);
 53	m_ui.levelSWI->setCheckState(levels & GBA_LOG_SWI ? Qt::Checked : Qt::Unchecked);
 54}
 55
 56void LogView::setLevelDebug(bool set) {
 57	if (set) {
 58		setLevel(GBA_LOG_DEBUG);
 59	} else {
 60		clearLevel(GBA_LOG_DEBUG);
 61	}
 62}
 63
 64void LogView::setLevelStub(bool set) {
 65	if (set) {
 66		setLevel(GBA_LOG_STUB);
 67	} else {
 68		clearLevel(GBA_LOG_STUB);
 69	}
 70}
 71
 72void LogView::setLevelInfo(bool set) {
 73	if (set) {
 74		setLevel(GBA_LOG_INFO);
 75	} else {
 76		clearLevel(GBA_LOG_INFO);
 77	}
 78}
 79
 80void LogView::setLevelWarn(bool set) {
 81	if (set) {
 82		setLevel(GBA_LOG_WARN);
 83	} else {
 84		clearLevel(GBA_LOG_WARN);
 85	}
 86}
 87
 88void LogView::setLevelError(bool set) {
 89	if (set) {
 90		setLevel(GBA_LOG_ERROR);
 91	} else {
 92		clearLevel(GBA_LOG_ERROR);
 93	}
 94}
 95
 96void LogView::setLevelFatal(bool set) {
 97	if (set) {
 98		setLevel(GBA_LOG_FATAL);
 99	} else {
100		clearLevel(GBA_LOG_FATAL);
101	}
102}
103
104void LogView::setLevelGameError(bool set) {
105	if (set) {
106		setLevel(GBA_LOG_GAME_ERROR);
107	} else {
108		clearLevel(GBA_LOG_GAME_ERROR);
109	}
110}
111
112void LogView::setLevelSWI(bool set) {
113	if (set) {
114		setLevel(GBA_LOG_SWI);
115	} else {
116		clearLevel(GBA_LOG_SWI);
117	}
118}
119
120void LogView::setMaxLines(int limit) {
121	m_lineLimit = limit;
122	while (m_lines > m_lineLimit) {
123		clearLine();
124	}
125}
126
127QString LogView::toString(int level) {
128	switch (level) {
129	case GBA_LOG_DEBUG:
130		return tr("DEBUG");
131	case GBA_LOG_STUB:
132		return tr("STUB");
133	case GBA_LOG_INFO:
134		return tr("INFO");
135	case GBA_LOG_WARN:
136		return tr("WARN");
137	case GBA_LOG_ERROR:
138		return tr("ERROR");
139	case GBA_LOG_FATAL:
140		return tr("FATAL");
141	case GBA_LOG_GAME_ERROR:
142		return tr("GAME ERROR");
143	case GBA_LOG_SWI:
144		return tr("SWI");
145	}
146	return QString();
147}
148
149void LogView::clearLine() {
150	QTextCursor cursor(m_ui.view->document());
151	cursor.setPosition(0);
152	cursor.select(QTextCursor::BlockUnderCursor);
153	cursor.removeSelectedText();
154	cursor.deleteChar();
155	--m_lines;
156}