all repos — mgba @ 467fbcf54d0942b2732aec8c6643f2616bb0174b

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "ConfigController.h"
 10#include "GameController.h"
 11#include "GBAKeyEditor.h"
 12#include "GDBController.h"
 13#include "GDBWindow.h"
 14#include "GIFView.h"
 15#include "LoadSaveState.h"
 16#include "LogView.h"
 17#include "VideoView.h"
 18
 19extern "C" {
 20#include "platform/commandline.h"
 21}
 22
 23using namespace QGBA;
 24
 25Window::Window(ConfigController* config, QWidget* parent)
 26	: QMainWindow(parent)
 27	, m_logView(new LogView())
 28	, m_stateWindow(nullptr)
 29	, m_screenWidget(new WindowBackground())
 30	, m_logo(":/res/mgba-1024.png")
 31	, m_config(config)
 32#ifdef USE_FFMPEG
 33	, m_videoView(nullptr)
 34#endif
 35#ifdef USE_MAGICK
 36	, m_gifView(nullptr)
 37#endif
 38#ifdef USE_GDB_STUB
 39	, m_gdbController(nullptr)
 40#endif
 41{
 42	setWindowTitle(PROJECT_NAME);
 43	m_controller = new GameController(this);
 44	m_controller->setInputController(&m_inputController);
 45
 46	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 47	format.setSwapInterval(1);
 48	m_display = new Display(format);
 49
 50	m_screenWidget->setMinimumSize(m_display->minimumSize());
 51	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 52	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 53	setCentralWidget(m_screenWidget);
 54
 55	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 56	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 57	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 58	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 59	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 60#ifndef Q_OS_MAC
 61	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 62	connect(m_controller, &GameController::gameUnpaused, [this]() {
 63		if(isFullScreen()) {
 64			menuBar()->hide();
 65		}
 66	});
 67#endif
 68	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 69	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 70	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 71	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 72	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 73	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 74	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 75	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 76
 77	setupMenu(menuBar());
 78}
 79
 80Window::~Window() {
 81	delete m_logView;
 82
 83#ifdef USE_FFMPEG
 84	delete m_videoView;
 85#endif
 86
 87#ifdef USE_MAGICK
 88	delete m_gifView;
 89#endif
 90}
 91
 92void Window::argumentsPassed(GBAArguments* args) {
 93	loadConfig();
 94
 95	if (args->patch) {
 96		m_controller->loadPatch(args->patch);
 97	}
 98
 99	if (args->fname) {
100		m_controller->loadGame(args->fname, args->dirmode);
101	}
102}
103
104void Window::setConfig(ConfigController* config) {
105	m_config = config;
106}
107
108void Window::loadConfig() {
109	const GBAOptions* opts = m_config->options();
110
111	m_logView->setLevels(opts->logLevel);
112
113	m_controller->setFrameskip(opts->frameskip);
114	m_controller->setAudioSync(opts->audioSync);
115	m_controller->setVideoSync(opts->videoSync);
116
117	if (opts->bios) {
118		m_controller->loadBIOS(opts->bios);
119	}
120
121	if (opts->fpsTarget) {
122		emit fpsTargetChanged(opts->fpsTarget);
123	}
124
125	if (opts->audioBuffers) {
126		emit audioBufferSamplesChanged(opts->audioBuffers);
127	}
128
129	if (opts->width && opts->height) {
130		m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
131	}
132
133	m_inputController.setConfiguration(m_config);
134}
135
136void Window::saveConfig() {
137	m_config->write();
138}
139
140void Window::selectROM() {
141	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
142	if (!filename.isEmpty()) {
143		m_controller->loadGame(filename);
144	}
145}
146
147void Window::selectBIOS() {
148	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
149	if (!filename.isEmpty()) {
150		m_controller->loadBIOS(filename);
151	}
152}
153
154void Window::selectPatch() {
155	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
156	if (!filename.isEmpty()) {
157		m_controller->loadPatch(filename);
158	}
159}
160
161void Window::openKeymapWindow() {
162	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
163	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
164	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
165	keyEditor->show();
166}
167
168#ifdef USE_FFMPEG
169void Window::openVideoWindow() {
170	if (!m_videoView) {
171		m_videoView = new VideoView();
172		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
173		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
174		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
175		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
176		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
177	}
178	m_videoView->show();
179}
180#endif
181
182#ifdef USE_MAGICK
183void Window::openGIFWindow() {
184	if (!m_gifView) {
185		m_gifView = new GIFView();
186		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
187		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
188		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
189		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
190		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
191	}
192	m_gifView->show();
193}
194#endif
195
196#ifdef USE_GDB_STUB
197void Window::gdbOpen() {
198	if (!m_gdbController) {
199		m_gdbController = new GDBController(m_controller, this);
200	}
201	GDBWindow* window = new GDBWindow(m_gdbController);
202	window->show();
203}
204#endif
205
206void Window::keyPressEvent(QKeyEvent* event) {
207	if (event->isAutoRepeat()) {
208		QWidget::keyPressEvent(event);
209		return;
210	}
211	if (event->key() == Qt::Key_Tab) {
212		m_controller->setTurbo(true, false);
213	}
214	GBAKey key = m_inputController.mapKeyboard(event->key());
215	if (key == GBA_KEY_NONE) {
216		QWidget::keyPressEvent(event);
217		return;
218	}
219	m_controller->keyPressed(key);
220	event->accept();
221}
222
223void Window::keyReleaseEvent(QKeyEvent* event) {
224	if (event->isAutoRepeat()) {
225		QWidget::keyReleaseEvent(event);
226		return;
227	}
228	if (event->key() == Qt::Key_Tab) {
229		m_controller->setTurbo(false, false);
230	}
231	GBAKey key = m_inputController.mapKeyboard(event->key());
232	if (key == GBA_KEY_NONE) {
233		QWidget::keyPressEvent(event);
234		return;
235	}
236	m_controller->keyReleased(key);
237	event->accept();
238}
239
240void Window::resizeEvent(QResizeEvent*) {
241	redoLogo();
242	m_config->setOption("height", m_screenWidget->height());
243	m_config->setOption("width", m_screenWidget->width());
244}
245
246void Window::closeEvent(QCloseEvent* event) {
247	emit shutdown();
248	QMainWindow::closeEvent(event);
249}
250
251void Window::toggleFullScreen() {
252	if (isFullScreen()) {
253		showNormal();
254		menuBar()->show();
255	} else {
256		showFullScreen();
257#ifndef Q_OS_MAC
258		if (!m_controller->isPaused()) {
259			menuBar()->hide();
260		}
261#endif
262	}
263}
264
265void Window::gameStarted(GBAThread* context) {
266	emit startDrawing(m_controller->drawContext(), context);
267	foreach (QAction* action, m_gameActions) {
268		action->setDisabled(false);
269	}
270	char title[13] = { '\0' };
271	GBAGetGameTitle(context->gba, title);
272	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
273	attachWidget(m_display);
274	m_screenWidget->setScaledContents(true);
275}
276
277void Window::gameStopped() {
278	foreach (QAction* action, m_gameActions) {
279		action->setDisabled(true);
280	}
281	setWindowTitle(tr(PROJECT_NAME));
282	detachWidget(m_display);
283	m_screenWidget->setScaledContents(false);
284	redoLogo();
285}
286
287void Window::redoLogo() {
288	if (m_controller->isLoaded()) {
289		return;
290	}
291	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
292	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
293	m_screenWidget->setPixmap(logo);
294}
295
296void Window::openStateWindow(LoadSave ls) {
297	if (m_stateWindow) {
298		return;
299	}
300	bool wasPaused = m_controller->isPaused();
301	m_stateWindow = new LoadSaveState(m_controller);
302	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
303	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
304	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
305		m_screenWidget->layout()->removeWidget(m_stateWindow);
306		m_stateWindow = nullptr;
307		setFocus();
308	});
309	if (!wasPaused) {
310		m_controller->setPaused(true);
311		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
312	}
313	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
314	m_stateWindow->setMode(ls);
315	attachWidget(m_stateWindow);
316}
317
318void Window::setupMenu(QMenuBar* menubar) {
319	menubar->clear();
320	QMenu* fileMenu = menubar->addMenu(tr("&File"));
321	addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
322	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
323	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
324
325	fileMenu->addSeparator();
326
327	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
328	loadState->setShortcut(tr("F10"));
329	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
330	m_gameActions.append(loadState);
331	addAction(loadState);
332	fileMenu->addAction(loadState);
333
334	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
335	saveState->setShortcut(tr("Shift+F10"));
336	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
337	m_gameActions.append(saveState);
338	addAction(saveState);
339	fileMenu->addAction(saveState);
340
341	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
342	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
343	int i;
344	for (i = 1; i < 10; ++i) {
345		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
346		quickLoad->setShortcut(tr("F%1").arg(i));
347		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
348		m_gameActions.append(quickLoad);
349		addAction(quickLoad);
350		quickLoadMenu->addAction(quickLoad);
351
352		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
353		quickSave->setShortcut(tr("Shift+F%1").arg(i));
354		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
355		m_gameActions.append(quickSave);
356		addAction(quickSave);
357		quickSaveMenu->addAction(quickSave);
358	}
359
360#ifndef Q_OS_MAC
361	fileMenu->addSeparator();
362	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
363#endif
364
365	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
366	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
367	reset->setShortcut(tr("Ctrl+R"));
368	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
369	m_gameActions.append(reset);
370	addAction(reset);
371	emulationMenu->addAction(reset);
372
373	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
374	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
375	m_gameActions.append(shutdown);
376	emulationMenu->addAction(shutdown);
377	emulationMenu->addSeparator();
378
379	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
380	pause->setChecked(false);
381	pause->setCheckable(true);
382	pause->setShortcut(tr("Ctrl+P"));
383	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
384	connect(m_controller, &GameController::gamePaused, [this, pause]() {
385		pause->setChecked(true);
386
387		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
388		QPixmap pixmap;
389		pixmap.convertFromImage(currentImage.rgbSwapped());
390		m_screenWidget->setPixmap(pixmap);
391	});
392	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
393	m_gameActions.append(pause);
394	addAction(pause);
395	emulationMenu->addAction(pause);
396
397	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
398	frameAdvance->setShortcut(tr("Ctrl+N"));
399	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
400	m_gameActions.append(frameAdvance);
401	addAction(frameAdvance);
402	emulationMenu->addAction(frameAdvance);
403
404	emulationMenu->addSeparator();
405
406	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
407	turbo->setCheckable(true);
408	turbo->setChecked(false);
409	turbo->setShortcut(tr("Shift+Tab"));
410	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
411	addAction(turbo);
412	emulationMenu->addAction(turbo);
413
414	ConfigOption* videoSync = m_config->addOption("videoSync");
415	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
416	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
417	m_config->updateOption("videoSync");
418
419	ConfigOption* audioSync = m_config->addOption("audioSync");
420	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
421	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
422	m_config->updateOption("audioSync");
423
424	emulationMenu->addSeparator();
425	QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
426	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
427	emulationMenu->addAction(keymap);
428
429	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
430	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
431	QAction* setSize = new QAction(tr("1x"), avMenu);
432	connect(setSize, &QAction::triggered, [this]() {
433		showNormal();
434		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
435	});
436	frameMenu->addAction(setSize);
437	setSize = new QAction(tr("2x"), avMenu);
438	connect(setSize, &QAction::triggered, [this]() {
439		showNormal();
440		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
441	});
442	frameMenu->addAction(setSize);
443	setSize = new QAction(tr("3x"), avMenu);
444	connect(setSize, &QAction::triggered, [this]() {
445		showNormal();
446		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
447	});
448	frameMenu->addAction(setSize);
449	setSize = new QAction(tr("4x"), avMenu);
450	connect(setSize, &QAction::triggered, [this]() {
451		showNormal();
452		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
453	});
454	frameMenu->addAction(setSize);
455	addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
456
457	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
458	ConfigOption* skip = m_config->addOption("frameskip");
459	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
460	for (int i = 0; i <= 10; ++i) {
461		skip->addValue(QString::number(i), i, skipMenu);
462	}
463	m_config->updateOption("frameskip");
464
465	avMenu->addSeparator();
466
467	QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
468	ConfigOption* buffers = m_config->addOption("audioBuffers");
469	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
470	buffers->addValue(tr("512"), 512, buffersMenu);
471	buffers->addValue(tr("768"), 768, buffersMenu);
472	buffers->addValue(tr("1024"), 1024, buffersMenu);
473	buffers->addValue(tr("2048"), 2048, buffersMenu);
474	buffers->addValue(tr("4096"), 4096, buffersMenu);
475	m_config->updateOption("audioBuffers");
476
477	avMenu->addSeparator();
478
479	QMenu* target = avMenu->addMenu("FPS target");
480	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
481	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
482	fpsTargetOption->addValue(tr("15"), 15, target);
483	fpsTargetOption->addValue(tr("30"), 30, target);
484	fpsTargetOption->addValue(tr("45"), 45, target);
485	fpsTargetOption->addValue(tr("60"), 60, target);
486	fpsTargetOption->addValue(tr("90"), 90, target);
487	fpsTargetOption->addValue(tr("120"), 120, target);
488	fpsTargetOption->addValue(tr("240"), 240, target);
489	m_config->updateOption("fpsTarget");
490
491#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
492	avMenu->addSeparator();
493#endif
494
495#ifdef USE_PNG
496	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
497	screenshot->setShortcut(tr("F12"));
498	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
499	m_gameActions.append(screenshot);
500	addAction(screenshot);
501	avMenu->addAction(screenshot);
502#endif
503
504#ifdef USE_FFMPEG
505	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
506	recordOutput->setShortcut(tr("F11"));
507	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
508	addAction(recordOutput);
509	avMenu->addAction(recordOutput);
510#endif
511
512#ifdef USE_MAGICK
513	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
514	recordGIF->setShortcut(tr("Shift+F11"));
515	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
516	addAction(recordGIF);
517	avMenu->addAction(recordGIF);
518#endif
519
520	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
521	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
522	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
523	debuggingMenu->addAction(viewLogs);
524#ifdef USE_GDB_STUB
525	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
526	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
527	debuggingMenu->addAction(gdbWindow);
528#endif
529
530	foreach (QAction* action, m_gameActions) {
531		action->setDisabled(true);
532	}
533}
534
535void Window::attachWidget(QWidget* widget) {
536	m_screenWidget->layout()->addWidget(widget);
537	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
538}
539
540void Window::detachWidget(QWidget* widget) {
541	m_screenWidget->layout()->removeWidget(widget);
542}
543
544WindowBackground::WindowBackground(QWidget* parent)
545	: QLabel(parent)
546{
547	setLayout(new QStackedLayout());
548	layout()->setContentsMargins(0, 0, 0, 0);
549	setAlignment(Qt::AlignCenter);
550	QPalette p = palette();
551	p.setColor(backgroundRole(), Qt::black);
552	setPalette(p);
553	setAutoFillBackground(true);
554}
555
556void WindowBackground::setSizeHint(const QSize& hint) {
557	m_sizeHint = hint;
558}
559
560QSize WindowBackground::sizeHint() const {
561	return m_sizeHint;
562}