all repos — mgba @ 46cf812db35b980cfffcaf2936c05b1b571df5c5

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Misc:
  3 - Qt: Window size command line options are now supported
  4 - Qt: Increase usability of key mapper
  5
  60.3.0: (2015-08-16)
  7Features:
  8 - Ability to hide individual background layers, or OBJs
  9 - Ability to mute individual audio channels
 10 - Palette viewer and exporter
 11 - Volume control
 12 - More shortcuts are editable (e.g. quick save/load)
 13 - Rewind now shows the frame after rewinding
 14 - Import/Export of GameShark/Action Replay snapshots
 15 - Add "Step backwards" item for single increment rewind
 16 - Deadzone estimation for game controllers
 17 - Analog inputs can be used for shortcuts
 18 - Menu items for specific solar sensor brightness levels
 19 - Remappable controls for tilt and gyroscope sensors
 20 - Status messages for actions taken while a game is running (e.g. save/load state)
 21 - Memory inspector
 22 - Screensaver can now be suspended while a game is running
 23 - Load/save the most recent savestate slot
 24 - Support varible speed (PWM) rumble
 25 - Ability to cap fast forward speed
 26 - Finer control over FPS target
 27 - Holdable shortcut for rewinding one frame at a time
 28 - Ability to boot directly into the BIOS
 29 - Preliminary support for yanking out the game pak while a game is running
 30 - Thumb-drive mode by putting a file called portable.ini in the same folder
 31 - Configurable display driver, between software and OpenGL
 32 - Undo-able savestate loading and saving
 33 - Controller profiles now store shortcut settings
 34 - Default controller profiles for several common controllers
 35 - Libretro now supports BIOS, rumble and solar sensor
 36 - Implement BIOS call Stop, for sleep mode
 37 - Automatically load patches, if found
 38 - Improved video synchronization
 39 - Configurable audio output sample rate
 40Bugfixes:
 41 - ARM7: Fix SWI and IRQ timings
 42 - ARM7: Fix Thumb MUL timing
 43 - ARM7: Fix timing of multiplies to use N cycles
 44 - ARM7: ARMHotplugDetach should call deinit
 45 - Debugger: Fix use-after-free in breakpoint clearing code
 46 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 47 - GBA: Cap audio FIFO read size during deserialization
 48 - GBA: Check for corrupted savestates when loading
 49 - GBA: Check for improperly sized savestates when loading
 50 - GBA: Check for savestates made from differently sized ROMs
 51 - GBA: Fix calls to endian-independent loadstores
 52 - GBA: Fix timing of reading from timer registers
 53 - GBA: Ensure cycles never go negative
 54 - GBA Audio: Force audio FIFOs to 32-bit
 55 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 56 - GBA Audio: Fix sample order in audio channel 3
 57 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 58 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 59 - GBA Memory: Improve Thumb open bus behavior
 60 - GBA Memory: Fix potential DMA issue when loading a savestate
 61 - GBA Memory: Fix load/store multiple video memory waitstates
 62 - GBA SIO: Fix reseting when there are SIO devices attached
 63 - GBA Video: Blended sprites should never have other effects applied
 64 - GBA Video: Fix out-of-bounds tiles in mosaic
 65 - GBA Video: Fix windows not affecting sprites
 66 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 67 - GBA Video: Fix timing on first scanline
 68 - Qt: Better cleanup when a game crashes
 69 - Qt: Fix open ROM dialog filtering for archive formats
 70 - Qt: Cap the maximum number of multiplayer windows
 71 - Qt: Fix maximum year in sensor override
 72 - Qt: Fix window being too tall after exiting fullscreen
 73 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 74 - Qt: Fix analog buttons not getting unmapped
 75 - Qt: Fix passing command line options
 76 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 77 - SDL: Fix SDL build when OpenGL is missing
 78 - Util: Allow loading IPS patches that grow the ROM
 79 - VFS: Fix resource leaks if some allocations fail
 80 - VFS: Fix line-reading to return proper values
 81 - Video: Fix an issue with very long filenames
 82 - Util: Fix formatting of floats
 83Misc:
 84 - All: Add --help flag for command line programs
 85 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 86 - All: Enable static linking for Windows
 87 - All: Enable static linking for OS X
 88 - All: Threads are now named
 89 - All: Proper handling of Unicode file paths
 90 - ARM7: Add emulation for Undefined CPU mode
 91 - ARM7: Reduce the size of the Thumb instruction table
 92 - GBA: Add status log level
 93 - GBA: GBARewind now returns how many states it has rewound
 94 - GBA: SIO logging layer
 95 - GBA BIOS: Stub out SoundBias
 96 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 97 - GBA: Don't include GBACLIDebugger struct unless needed
 98 - GBA: Savedata is now synced shortly after data finishes being written
 99 - GBA: Process multiple timer events at once, if necessary
100 - GBA Audio: Implement audio reset for channels A/B
101 - GBA Audio: Process multiple audio events at once, if necessary
102 - GBA Hardware: Backport generic RTC source into core
103 - GBA Input: Allow axes and buttons to be mapped to the same key
104 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
105 - GBA SIO: Add a dummy driver for Normal mode
106 - GBA Thread: Add functionality for running callbacks on the GBA thread
107 - GBA Thread: Split GBASync into a separate file
108 - GBA Video: Refactor software renderer into separate files
109 - GBA Video: Slightly optimize mode 0 mosaic rendering
110 - Debugger: Free watchpoints in addition to breakpoints
111 - Qt: Handle saving input settings better
112 - Qt: Move GL frame drawing back onto its own thread
113 - Qt: Fast forward (held) option moved from Other to Emulation menu
114 - Qt: Show version info in window title
115 - Qt: Migrate multiplayer window handling into GBAApp
116 - Qt: Unified file opening and saving with last location
117 - Qt: Fix windows being resizable when they shouldn't have been
118 - Qt: Only hide cursor in full screen
119 - Qt: Replace pause-after-frame mutex with an atomic
120 - Qt: Add application icon and XDG desktop files
121 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
122 - Qt: Don't save window size when entering fullscreen
123 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
124 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
125 - Qt: Increase usability of key mapper
126 - Qt: Show checkmark for window sizes
127 - Qt: Set window path to loaded ROM
128 - Perf: Ability to load savestates immediately on launch
129 - SDL: Properly check for initialization
130 - SDL: Clean up initialization functions
131 - SDL: Clean up GL context
132 - Util: Allow disabling the threading code entirely
133 - VFS: Add sync method to force syncing with backing
134
1350.2.1: (2015-05-13)
136Bugfixes:
137 - All: Fix sanitize-deb script not cleaning up after itself
138 - All: Fix dependencies for libavcodec on Debian-derived platforms
139 - ARM7: Handle writeback for PC in addressing modes 2 and 3
140 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
141 - ARM7: Fix ARM multiply instructions when PC is a destination register
142 - Debugger: Fix use-after-free in breakpoint clearing code
143 - Debugger: Fix boundary conditions in tab completion
144 - GBA: Fix timers not updating timing when writing to only the reload register
145 - GBA: Fix rewind boundary conditions
146 - GBA: Add initial I/O register settings for background matrix registers
147 - GBA: Fix hang when loading a savestate if sync to video is enabled
148 - GBA: Handle out-of-bounds I/O access
149 - GBA: Fix bounds-checking on EEPROM access
150 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
151 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
152 - GBA Memory: Allow SRAM to be 64kB
153 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
154 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
155 - GBA Video: Fix second frame mode 5
156 - Perf: Fix race condition if a game crashes immediately on start
157 - Qt: Fix Display object leak when closing a window
158 - Qt: Fix .deb dependencies
159 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
160 - Qt: Fix window not regaining focus after exiting savestate window
161 - Qt: Fix regression where video would not record if the game had already started
162 - Qt: Fix potential crash if a gamepad causes focus to change
163 - Qt: Fix controller axis querying
164 - Qt: Fix multiplayer windows opening as the wrong size
165 - Qt: Fix controllers sometimes not loading the right profile
166 - SDL: Fix boundary conditions for joystick adjustments
167 - SDL: Allocate properly sized input maps
168 - SDL: Fix potential build issues when Qt and SDL2 are in use
169 - Util: Fix resource leak in UTF-8 handling code
170 - Util: Fix a null-pointer issue when attempting to delete a key
171 - VFS: Fix resource leaks if some allocations fail
172 - Video: Fix an issue with very long filenames
173Misc:
174 - GBA Memory: Soft-crash if jumping past the end of a ROM
175 - Qt: Show multiplayer numbers in window title
176 - Qt: Solar sensor can have shortcuts set
177
1780.2.0: (2015-04-03)
179Features:
180 - Support for gamepad axes, e.g. analog sticks or triggers
181 - Add scale presets for up to 6x
182 - Settings window
183 - Bilinear resampling option
184 - Add option to skip BIOS start screen
185 - List of recently opened games
186 - Support for games using the Solar Sensor
187 - Better audio resampling via blip-buf
188 - Game Pak overrides dialog for setting savetype and sensor values
189 - Support for games using the tilt sensor
190 - Remappable shortcuts for keyboard and gamepad
191 - Rewinding of emulation
192 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
193 - Support IPv6
194 - Save directory of last loaded file
195 - Support BPS patches
196 - Automatically detect and optimize out idle loops
197 - Configurable game overrides
198 - Support loading 7-Zip files
199 - Drag and drop game loading
200 - Cheat code support
201 - Runtime configurable audio driver
202 - Libretro core for use with RetroArch and other front-ends
203 - Controller profiles for setting different bindings for different controllers
204 - Ability to lock aspect ratio
205 - Local link cable support
206 - Ability to switch which game controller is in use per instance
207 - Ability to prevent opposing directional input
208 - Warning dialog if an unimplemented BIOS feature is called
209 - Debugger: Add CLI "frame", frame advance command
210 - Debugger: Add CLI functions for writing to memory
211 - Debugger: Add CLI functions for examining memory regions
212 - Debugger: Add CLI function for writing a register
213Bugfixes:
214 - ARM7: Extend prefetch by one stage
215 - ARM7: Fix cycle counting for loads
216 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
217 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
218 - GBA: Initialize gba.sync to null
219 - GBA: Fix timer initialization
220 - GBA Audio: Support 16-bit writes to FIFO audio
221 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
222 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
223 - GBA BIOS: Fix BIOS prefetch after reset
224 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
225 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
226 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
227 - GBA Memory: Fix I cycles that had been moved to ARM7 core
228 - GBA Memory: Fix cycle counting for 32-bit load/stores
229 - GBA RR: Fix fallthrough error when reading tags from a movie
230 - GBA Thread: Fix possible hang when loading an archive
231 - GBA Thread: Fix possible deadlock in video sync
232 - Perf: Fix crash when the GBA thread fails to start
233 - Qt: Fix crash starting a GDB stub if a game isn't loaded
234 - Qt: Fix crash when adjusting settings after closing a game
235 - Qt: Fix crash when starting GDB stub after closing a game
236 - Qt: Fix patch loading while a game is running
237 - Qt: Fix crash when loading a game after stopping GDB server
238 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
239 - Qt: Fix crash when attempting to pause if a game is not running
240 - SDL: Properly clean up if a game doesn't launch
241 - Util: Fix sockets on Windows
242Misc:
243 - All: Enable link-time optimization
244 - Debugger: Watchpoints now work on STM/LDM instructions
245 - Debugger: Clean up GDB stub network interfacing
246 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
247 - Debugger: Merge Thumb BL instructions when disassembling
248 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
249 - Debugger: Watchpoints now report address watched (fixes #68)
250 - Debugger: Add support for soft breakpoints
251 - Debugger: Make I/O register names be addresses instead of values
252 - Debugger: Rename read/write commands
253 - GBA: Improve accuracy of event timing
254 - GBA: Add API for getting Configuration structs for overrides and input
255 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
256 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
257 - GBA: Move A/V stream interface into core
258 - GBA: Savestates now take into account savedata state machines (fixes #109)
259 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
260 - GBA Memory: Simplify memory API and use fixed bus width
261 - GBA Thread: Make GBASyncWaitFrameStart time out
262 - GBA Video: Start video at the last scanline instead of the first
263 - Qt: Optimize logo drawing
264 - Qt: Move frame upload back onto main thread
265 - Qt: Remember window position
266 - Qt: Double-clicking on the window toggles full screen
267 - Util: Use proper locale for reading and writing float values
268
2690.1.1: (2015-01-24)
270Bugfixes:
271 - ARM7: Fix LDM writeback to a register already written
272 - GBA: Fix timers 2 and 3 updating incorrectly
273 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
274 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
275 - GBA Audio: Properly initialize audio FIFO channels
276 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
277 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
278 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
279 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
280 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
281 - GBA BIOS: Fix HuffUnComp boundary conditions
282 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
283 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
284 - GBA Memory: Filter out top nybble of DMA addresses
285 - GBA Memory: Properly bounds-check VRAM accesses
286 - GBA Memory: Fix initial DMA state
287 - GBA Thread: Allow halted games to exit cleanly
288 - GBA Video: Fix blend issues with obscured middle layers
289 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
290 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
291 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
292 - GBA Video: Fix sprite boundary conditions with mosaic
293 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
294 - Qt: Fix issue with set frame sizes being the wrong height
295 - Qt: Fix emulator crashing when full screen if a game is not running
296 - Qt: Fix window focus issues
297 - Qt: Properly set default video recording settings
298 - Qt: Fix a race condition when a game crashes immediately
299 - Qt: Fix some cases where key mapping can break if focus is adjusted
300 - Qt: Fix crash if a game pauses before any frames are shown
301 - Debugger: Negative PC-relative loads now properly subtract the offset
302 - Debugger: Align PC-relative loads in Thumb
303 - Debugger: Fix watchpoints triggering too late
304 - Debugger: Fix binary print putting spaces between digits
305 - Video: Ensure FFmpeg encoder has audio frames
306 - Video: Fix uncompressed PCM audio recording
307 - Video: Fix FFmpeg crashing when the file extension is wrong
308 - Util: Fix SOCKET_FAILED macro
309Misc:
310 - GBA: Exit cleanly on FATAL if the port supports it
311 - GBA Memory: Implement 16- and 32-bit loads from SRAM
312 - Qt: Disable sync to video by default
313 - Qt: Handle a game crash without crashing
314 - Qt: Set default log level to FATAL, ERROR and WARN
315 - Qt: Clarify some phrasing in the menus
316 - Qt: Clear active buttons when focus is lost
317
3180.1.0: (2014-12-13)
319 - Initial release