src/gba/extra/battlechip.c (view raw)
1/* Copyright (c) 2013-2018 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/gba/interface.h>
7
8#include <mgba/internal/gba/gba.h>
9#include <mgba/internal/gba/io.h>
10#include <mgba/internal/gba/sio.h>
11
12mLOG_DECLARE_CATEGORY(GBA_BATTLECHIP);
13mLOG_DEFINE_CATEGORY(GBA_BATTLECHIP, "GBA BattleChip Gate", "gba.battlechip");
14
15enum {
16 BATTLECHIP_STATE_SYNC = -1,
17 BATTLECHIP_STATE_COMMAND = 0,
18 BATTLECHIP_STATE_UNK_0 = 1,
19 BATTLECHIP_STATE_UNK_1 = 2,
20 BATTLECHIP_STATE_DATA_0 = 3,
21 BATTLECHIP_STATE_DATA_1 = 4,
22 BATTLECHIP_STATE_ID = 5,
23 BATTLECHIP_STATE_UNK_2 = 6,
24 BATTLECHIP_STATE_UNK_3 = 7,
25 BATTLECHIP_STATE_END = 8
26};
27
28enum {
29 BATTLECHIP_OK = 0xFFC6,
30 PROGRESS_GATE_OK = 0xFFC7,
31 BEAST_LINK_GATE_OK = 0xFFC4,
32 BEAST_LINK_GATE_US_OK = 0xFF00,
33 BATTLECHIP_CONTINUE = 0xFFFF,
34};
35
36static bool GBASIOBattlechipGateLoad(struct GBASIODriver* driver);
37static uint16_t GBASIOBattlechipGateWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value);
38
39static void _battlechipTransfer(struct GBASIOBattlechipGate* gate);
40static void _battlechipTransferEvent(struct mTiming* timing, void* user, uint32_t cyclesLate);
41
42void GBASIOBattlechipGateCreate(struct GBASIOBattlechipGate* gate) {
43 gate->d.init = NULL;
44 gate->d.deinit = NULL;
45 gate->d.load = GBASIOBattlechipGateLoad;
46 gate->d.unload = NULL;
47 gate->d.writeRegister = GBASIOBattlechipGateWriteRegister;
48
49 gate->event.context = gate;
50 gate->event.callback = _battlechipTransferEvent;
51 gate->event.priority = 0x80;
52
53 gate->chipId = 0;
54 gate->flavor = GBA_FLAVOR_BATTLECHIP_GATE;
55}
56
57bool GBASIOBattlechipGateLoad(struct GBASIODriver* driver) {
58 struct GBASIOBattlechipGate* gate = (struct GBASIOBattlechipGate*) driver;
59 gate->state = BATTLECHIP_STATE_SYNC;
60 gate->data[0] = 0x00FE;
61 gate->data[1] = 0xFFFE;
62 return true;
63}
64
65uint16_t GBASIOBattlechipGateWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value) {
66 struct GBASIOBattlechipGate* gate = (struct GBASIOBattlechipGate*) driver;
67 switch (address) {
68 case REG_SIOCNT:
69 value &= ~0xC;
70 value |= 0x8;
71 if (value & 0x80) {
72 _battlechipTransfer(gate);
73 }
74 break;
75 case REG_SIOMLT_SEND:
76 break;
77 case REG_RCNT:
78 break;
79 default:
80 break;
81 }
82 return value;
83}
84
85void _battlechipTransfer(struct GBASIOBattlechipGate* gate) {
86 int32_t cycles;
87 if (gate->d.p->mode == SIO_NORMAL_32) {
88 cycles = GBA_ARM7TDMI_FREQUENCY / 0x40000;
89 } else {
90 cycles = GBASIOCyclesPerTransfer[gate->d.p->multiplayerControl.baud][1];
91 }
92 mTimingDeschedule(&gate->d.p->p->timing, &gate->event);
93 mTimingSchedule(&gate->d.p->p->timing, &gate->event, cycles);
94}
95
96void _battlechipTransferEvent(struct mTiming* timing, void* user, uint32_t cyclesLate) {
97 struct GBASIOBattlechipGate* gate = user;
98
99 if (gate->d.p->mode == SIO_NORMAL_32) {
100 gate->d.p->p->memory.io[REG_SIODATA32_LO >> 1] = 0;
101 gate->d.p->p->memory.io[REG_SIODATA32_HI >> 1] = 0;
102 gate->d.p->normalControl.start = 0;
103 if (gate->d.p->normalControl.irq) {
104 GBARaiseIRQ(gate->d.p->p, IRQ_SIO);
105 }
106 return;
107 }
108
109 uint16_t cmd = gate->d.p->p->memory.io[REG_SIOMLT_SEND >> 1];
110 uint16_t reply = 0xFFFF;
111 gate->d.p->p->memory.io[REG_SIOMULTI0 >> 1] = cmd;
112 gate->d.p->p->memory.io[REG_SIOMULTI2 >> 1] = 0xFFFF;
113 gate->d.p->p->memory.io[REG_SIOMULTI3 >> 1] = 0xFFFF;
114 gate->d.p->multiplayerControl.busy = 0;
115 gate->d.p->multiplayerControl.id = 0;
116
117 mLOG(GBA_BATTLECHIP, DEBUG, "Game: %04X (%i)", cmd, gate->state);
118
119 uint16_t ok;
120 switch (gate->flavor) {
121 case GBA_FLAVOR_BATTLECHIP_GATE:
122 default:
123 ok = BATTLECHIP_OK;
124 break;
125 case GBA_FLAVOR_PROGRESS_GATE:
126 ok = PROGRESS_GATE_OK;
127 break;
128 case GBA_FLAVOR_BEAST_LINK_GATE:
129 ok = BEAST_LINK_GATE_OK;
130 break;
131 case GBA_FLAVOR_BEAST_LINK_GATE_US:
132 ok = BEAST_LINK_GATE_US_OK;
133 break;
134 }
135
136 if (gate->state != BATTLECHIP_STATE_COMMAND) {
137 // Resync if needed
138 switch (cmd) {
139 // EXE 5, 6
140 case 0xA380:
141 case 0xA390:
142 case 0xA3A0:
143 case 0xA3B0:
144 case 0xA3C0:
145 case 0xA3D0:
146 // EXE 4
147 case 0xA6C0:
148 mLOG(GBA_BATTLECHIP, DEBUG, "Resync detected");
149 gate->state = BATTLECHIP_STATE_SYNC;
150 break;
151 }
152 }
153
154 switch (gate->state) {
155 case BATTLECHIP_STATE_SYNC:
156 if (cmd != 0x8FFF) {
157 --gate->state;
158 }
159 // Fall through
160 case BATTLECHIP_STATE_COMMAND:
161 reply = ok;
162 break;
163 case BATTLECHIP_STATE_UNK_0:
164 case BATTLECHIP_STATE_UNK_1:
165 reply = 0xFFFF;
166 break;
167 case BATTLECHIP_STATE_DATA_0:
168 reply = gate->data[0];
169 gate->data[0] += 3;
170 gate->data[0] &= 0x00FF;
171 break;
172 case BATTLECHIP_STATE_DATA_1:
173 reply = gate->data[1];
174 gate->data[1] -= 3;
175 gate->data[1] |= 0xFC00;
176 break;
177 case BATTLECHIP_STATE_ID:
178 reply = gate->chipId;
179 break;
180 case BATTLECHIP_STATE_UNK_2:
181 case BATTLECHIP_STATE_UNK_3:
182 reply = 0;
183 break;
184 case BATTLECHIP_STATE_END:
185 reply = ok;
186 gate->state = BATTLECHIP_STATE_SYNC;
187 break;
188 }
189
190 mLOG(GBA_BATTLECHIP, DEBUG, "Gate: %04X (%i)", reply, gate->state);
191 ++gate->state;
192
193 gate->d.p->p->memory.io[REG_SIOMULTI1 >> 1] = reply;
194
195 if (gate->d.p->multiplayerControl.irq) {
196 GBARaiseIRQ(gate->d.p->p, IRQ_SIO);
197 }
198}