all repos — mgba @ 4783e2eef6008b03516491b88b21724cfeaabd10

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7Bugfixes:
  8 - Util: Fix PowerPC PNG read/write pixel order
  9 - Qt: Use safer isLoaded check in GameController
 10 - GBA: Fix idle skip state being retained between games
 11 - Qt: Fix a race condition in PainterGL that could lead to a crash
 12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 13 - GBA Video: Fix _mix for 15-bit color
 14 - VFS: Fix VFileReadline and remove _vfdReadline
 15 - Qt: Fix font size in memory viewer
 16 - GBA Memory: Fix DMA register writing behavior
 17 - Qt: Fix a crash in the memory viewer
 18 - GBA BIOS: Fix misaligned CpuSet
 19 - Libretro: Fix problems with rumble not turning off
 20 - ARM7: Fix sign of unaligned LDRSH
 21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 22 - GBA Memory: Fix DMA behavior for SRAM accesses
 23 - GBA Memory: Fix Store8 to OBJ VRAM
 24 - GBA Memory: Fix alignment of LDM/STM on SRAM
 25 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 26 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 27 - GBA: Fix warnings when creating and loading savestates
 28 - Qt: Add additional checks in CheatModel to prevent crashes
 29Misc:
 30 - Qt: Window size command line options are now supported
 31 - Qt: Increase usability of key mapper
 32 - GBA Memory: Use a dynamically sized mask for ROM memory
 33 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 34 - SDL: Support fullscreen in SDL 1.2
 35 - Libretro: Use anonymous memory mappers for large blocks of memory
 36 - Qt: Add 'Apply' button to settings window
 37 - GBA Video: Remove lastHblank, as it is implied
 38 - GBA Config: Add "override" layer for better one-time configuration
 39 - SDL: Allow GBASDLAudio to be used without a thread context
 40 - All: Improved PowerPC support
 41 - All: Fix some undefined behavior warnings
 42 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 43 - Util: Use VFile for configuration
 44 - GBA Memory: Implement several unimplemented memory access types
 45 - GBA: Implement bad I/O register loading
 46
 470.3.1: (2015-10-24)
 48Bugfixes:
 49 - ARM7: Fix instruction decoding of Thumb shifts
 50 - GBA: Deinit savegame when unloading a ROM
 51 - GBA: Fix BIOS check on big endian
 52 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 53 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 54 - GBA Audio: Fix audio channels being silenced at the wrong time
 55 - GBA Memory: Fix bad BIOS Load16 on big endian
 56 - GBA Memory: Fix bad Load8 on big endian
 57 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 58 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 59 - GBA Video: Fix objwin and blending interaction on sprites
 60 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 61 - Libretro: Fix a memory leak with the render buffer
 62 - Qt: Windows no longer spawn in the top left on first launch
 63 - Qt: Fix install path of XDG desktop file with DESTDIR
 64 - Qt: Fix drag and drop on Windows
 65 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 66 - VFS: Fix return values of VFileFILE.read and .write
 67Misc:
 68 - All: Reset next event to cycles instead of zero to interrupt
 69 - All: Add --version flag
 70 - ARM7: Force disable LTO on two files to work around a GCC bug
 71 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 72 - GBA: Better memory handling with PNG savestates
 73 - GBA: Additional savestate sanity checks
 74 - GBA: Check for cycle count being too high
 75 - GBA Audio: Allow GBAAVStream to have no video callback
 76 - GBA BIOS: Implement RegisterRamReset for SIO registers
 77 - Qt: Remove useless help icons in dialogs
 78 - Qt: Prevent savestate window from opening while in multiplayer
 79 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 80 - Qt: Dropping multiplayer windows works more cleanly now
 81
 820.3.0: (2015-08-16)
 83Features:
 84 - Ability to hide individual background layers, or OBJs
 85 - Ability to mute individual audio channels
 86 - Palette viewer and exporter
 87 - Volume control
 88 - More shortcuts are editable (e.g. quick save/load)
 89 - Rewind now shows the frame after rewinding
 90 - Import/Export of GameShark/Action Replay snapshots
 91 - Add "Step backwards" item for single increment rewind
 92 - Deadzone estimation for game controllers
 93 - Analog inputs can be used for shortcuts
 94 - Menu items for specific solar sensor brightness levels
 95 - Remappable controls for tilt and gyroscope sensors
 96 - Status messages for actions taken while a game is running (e.g. save/load state)
 97 - Memory inspector
 98 - Screensaver can now be suspended while a game is running
 99 - Load/save the most recent savestate slot
100 - Support varible speed (PWM) rumble
101 - Ability to cap fast forward speed
102 - Finer control over FPS target
103 - Holdable shortcut for rewinding one frame at a time
104 - Ability to boot directly into the BIOS
105 - Preliminary support for yanking out the game pak while a game is running
106 - Thumb-drive mode by putting a file called portable.ini in the same folder
107 - Configurable display driver, between software and OpenGL
108 - Undo-able savestate loading and saving
109 - Controller profiles now store shortcut settings
110 - Default controller profiles for several common controllers
111 - Libretro now supports BIOS, rumble and solar sensor
112 - Implement BIOS call Stop, for sleep mode
113 - Automatically load patches, if found
114 - Improved video synchronization
115 - Configurable audio output sample rate
116Bugfixes:
117 - ARM7: Fix SWI and IRQ timings
118 - ARM7: Fix Thumb MUL timing
119 - ARM7: Fix timing of multiplies to use N cycles
120 - ARM7: ARMHotplugDetach should call deinit
121 - Debugger: Fix use-after-free in breakpoint clearing code
122 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
123 - GBA: Cap audio FIFO read size during deserialization
124 - GBA: Check for corrupted savestates when loading
125 - GBA: Check for improperly sized savestates when loading
126 - GBA: Check for savestates made from differently sized ROMs
127 - GBA: Fix calls to endian-independent loadstores
128 - GBA: Fix timing of reading from timer registers
129 - GBA: Ensure cycles never go negative
130 - GBA Audio: Force audio FIFOs to 32-bit
131 - GBA Audio: Fix audio pitch changing when adjusting buffer size
132 - GBA Audio: Fix sample order in audio channel 3
133 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
134 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
135 - GBA Memory: Improve Thumb open bus behavior
136 - GBA Memory: Fix potential DMA issue when loading a savestate
137 - GBA Memory: Fix load/store multiple video memory waitstates
138 - GBA SIO: Fix reseting when there are SIO devices attached
139 - GBA Video: Blended sprites should never have other effects applied
140 - GBA Video: Fix out-of-bounds tiles in mosaic
141 - GBA Video: Fix windows not affecting sprites
142 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
143 - GBA Video: Fix timing on first scanline
144 - Qt: Better cleanup when a game crashes
145 - Qt: Fix open ROM dialog filtering for archive formats
146 - Qt: Cap the maximum number of multiplayer windows
147 - Qt: Fix maximum year in sensor override
148 - Qt: Fix window being too tall after exiting fullscreen
149 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
150 - Qt: Fix analog buttons not getting unmapped
151 - Qt: Fix passing command line options
152 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
153 - SDL: Fix SDL build when OpenGL is missing
154 - Util: Allow loading IPS patches that grow the ROM
155 - VFS: Fix resource leaks if some allocations fail
156 - VFS: Fix line-reading to return proper values
157 - Video: Fix an issue with very long filenames
158 - Util: Fix formatting of floats
159Misc:
160 - All: Add --help flag for command line programs
161 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
162 - All: Enable static linking for Windows
163 - All: Enable static linking for OS X
164 - All: Threads are now named
165 - All: Proper handling of Unicode file paths
166 - ARM7: Add emulation for Undefined CPU mode
167 - ARM7: Reduce the size of the Thumb instruction table
168 - GBA: Add status log level
169 - GBA: GBARewind now returns how many states it has rewound
170 - GBA: SIO logging layer
171 - GBA BIOS: Stub out SoundBias
172 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
173 - GBA: Don't include GBACLIDebugger struct unless needed
174 - GBA: Savedata is now synced shortly after data finishes being written
175 - GBA: Process multiple timer events at once, if necessary
176 - GBA Audio: Implement audio reset for channels A/B
177 - GBA Audio: Process multiple audio events at once, if necessary
178 - GBA Hardware: Backport generic RTC source into core
179 - GBA Input: Allow axes and buttons to be mapped to the same key
180 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
181 - GBA SIO: Add a dummy driver for Normal mode
182 - GBA Thread: Add functionality for running callbacks on the GBA thread
183 - GBA Thread: Split GBASync into a separate file
184 - GBA Video: Refactor software renderer into separate files
185 - GBA Video: Slightly optimize mode 0 mosaic rendering
186 - Debugger: Free watchpoints in addition to breakpoints
187 - Qt: Handle saving input settings better
188 - Qt: Move GL frame drawing back onto its own thread
189 - Qt: Fast forward (held) option moved from Other to Emulation menu
190 - Qt: Show version info in window title
191 - Qt: Migrate multiplayer window handling into GBAApp
192 - Qt: Unified file opening and saving with last location
193 - Qt: Fix windows being resizable when they shouldn't have been
194 - Qt: Only hide cursor in full screen
195 - Qt: Replace pause-after-frame mutex with an atomic
196 - Qt: Add application icon and XDG desktop files
197 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
198 - Qt: Don't save window size when entering fullscreen
199 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
200 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
201 - Qt: Increase usability of key mapper
202 - Qt: Show checkmark for window sizes
203 - Qt: Set window path to loaded ROM
204 - Perf: Ability to load savestates immediately on launch
205 - SDL: Properly check for initialization
206 - SDL: Clean up initialization functions
207 - SDL: Clean up GL context
208 - Util: Allow disabling the threading code entirely
209 - VFS: Add sync method to force syncing with backing
210
2110.2.1: (2015-05-13)
212Bugfixes:
213 - All: Fix sanitize-deb script not cleaning up after itself
214 - All: Fix dependencies for libavcodec on Debian-derived platforms
215 - ARM7: Handle writeback for PC in addressing modes 2 and 3
216 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
217 - ARM7: Fix ARM multiply instructions when PC is a destination register
218 - Debugger: Fix use-after-free in breakpoint clearing code
219 - Debugger: Fix boundary conditions in tab completion
220 - GBA: Fix timers not updating timing when writing to only the reload register
221 - GBA: Fix rewind boundary conditions
222 - GBA: Add initial I/O register settings for background matrix registers
223 - GBA: Fix hang when loading a savestate if sync to video is enabled
224 - GBA: Handle out-of-bounds I/O access
225 - GBA: Fix bounds-checking on EEPROM access
226 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
227 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
228 - GBA Memory: Allow SRAM to be 64kB
229 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
230 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
231 - GBA Video: Fix second frame mode 5
232 - Perf: Fix race condition if a game crashes immediately on start
233 - Qt: Fix Display object leak when closing a window
234 - Qt: Fix .deb dependencies
235 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
236 - Qt: Fix window not regaining focus after exiting savestate window
237 - Qt: Fix regression where video would not record if the game had already started
238 - Qt: Fix potential crash if a gamepad causes focus to change
239 - Qt: Fix controller axis querying
240 - Qt: Fix multiplayer windows opening as the wrong size
241 - Qt: Fix controllers sometimes not loading the right profile
242 - SDL: Fix boundary conditions for joystick adjustments
243 - SDL: Allocate properly sized input maps
244 - SDL: Fix potential build issues when Qt and SDL2 are in use
245 - Util: Fix resource leak in UTF-8 handling code
246 - Util: Fix a null-pointer issue when attempting to delete a key
247 - VFS: Fix resource leaks if some allocations fail
248 - Video: Fix an issue with very long filenames
249Misc:
250 - GBA Memory: Soft-crash if jumping past the end of a ROM
251 - Qt: Show multiplayer numbers in window title
252 - Qt: Solar sensor can have shortcuts set
253
2540.2.0: (2015-04-03)
255Features:
256 - Support for gamepad axes, e.g. analog sticks or triggers
257 - Add scale presets for up to 6x
258 - Settings window
259 - Bilinear resampling option
260 - Add option to skip BIOS start screen
261 - List of recently opened games
262 - Support for games using the Solar Sensor
263 - Better audio resampling via blip-buf
264 - Game Pak overrides dialog for setting savetype and sensor values
265 - Support for games using the tilt sensor
266 - Remappable shortcuts for keyboard and gamepad
267 - Rewinding of emulation
268 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
269 - Support IPv6
270 - Save directory of last loaded file
271 - Support BPS patches
272 - Automatically detect and optimize out idle loops
273 - Configurable game overrides
274 - Support loading 7-Zip files
275 - Drag and drop game loading
276 - Cheat code support
277 - Runtime configurable audio driver
278 - Libretro core for use with RetroArch and other front-ends
279 - Controller profiles for setting different bindings for different controllers
280 - Ability to lock aspect ratio
281 - Local link cable support
282 - Ability to switch which game controller is in use per instance
283 - Ability to prevent opposing directional input
284 - Warning dialog if an unimplemented BIOS feature is called
285 - Debugger: Add CLI "frame", frame advance command
286 - Debugger: Add CLI functions for writing to memory
287 - Debugger: Add CLI functions for examining memory regions
288 - Debugger: Add CLI function for writing a register
289Bugfixes:
290 - ARM7: Extend prefetch by one stage
291 - ARM7: Fix cycle counting for loads
292 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
293 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
294 - GBA: Initialize gba.sync to null
295 - GBA: Fix timer initialization
296 - GBA Audio: Support 16-bit writes to FIFO audio
297 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
298 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
299 - GBA BIOS: Fix BIOS prefetch after reset
300 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
301 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
302 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
303 - GBA Memory: Fix I cycles that had been moved to ARM7 core
304 - GBA Memory: Fix cycle counting for 32-bit load/stores
305 - GBA RR: Fix fallthrough error when reading tags from a movie
306 - GBA Thread: Fix possible hang when loading an archive
307 - GBA Thread: Fix possible deadlock in video sync
308 - Perf: Fix crash when the GBA thread fails to start
309 - Qt: Fix crash starting a GDB stub if a game isn't loaded
310 - Qt: Fix crash when adjusting settings after closing a game
311 - Qt: Fix crash when starting GDB stub after closing a game
312 - Qt: Fix patch loading while a game is running
313 - Qt: Fix crash when loading a game after stopping GDB server
314 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
315 - Qt: Fix crash when attempting to pause if a game is not running
316 - SDL: Properly clean up if a game doesn't launch
317 - Util: Fix sockets on Windows
318Misc:
319 - All: Enable link-time optimization
320 - Debugger: Watchpoints now work on STM/LDM instructions
321 - Debugger: Clean up GDB stub network interfacing
322 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
323 - Debugger: Merge Thumb BL instructions when disassembling
324 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
325 - Debugger: Watchpoints now report address watched (fixes #68)
326 - Debugger: Add support for soft breakpoints
327 - Debugger: Make I/O register names be addresses instead of values
328 - Debugger: Rename read/write commands
329 - GBA: Improve accuracy of event timing
330 - GBA: Add API for getting Configuration structs for overrides and input
331 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
332 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
333 - GBA: Move A/V stream interface into core
334 - GBA: Savestates now take into account savedata state machines (fixes #109)
335 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
336 - GBA Memory: Simplify memory API and use fixed bus width
337 - GBA Thread: Make GBASyncWaitFrameStart time out
338 - GBA Video: Start video at the last scanline instead of the first
339 - Qt: Optimize logo drawing
340 - Qt: Move frame upload back onto main thread
341 - Qt: Remember window position
342 - Qt: Double-clicking on the window toggles full screen
343 - Util: Use proper locale for reading and writing float values
344
3450.1.1: (2015-01-24)
346Bugfixes:
347 - ARM7: Fix LDM writeback to a register already written
348 - GBA: Fix timers 2 and 3 updating incorrectly
349 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
350 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
351 - GBA Audio: Properly initialize audio FIFO channels
352 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
353 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
354 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
355 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
356 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
357 - GBA BIOS: Fix HuffUnComp boundary conditions
358 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
359 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
360 - GBA Memory: Filter out top nybble of DMA addresses
361 - GBA Memory: Properly bounds-check VRAM accesses
362 - GBA Memory: Fix initial DMA state
363 - GBA Thread: Allow halted games to exit cleanly
364 - GBA Video: Fix blend issues with obscured middle layers
365 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
366 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
367 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
368 - GBA Video: Fix sprite boundary conditions with mosaic
369 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
370 - Qt: Fix issue with set frame sizes being the wrong height
371 - Qt: Fix emulator crashing when full screen if a game is not running
372 - Qt: Fix window focus issues
373 - Qt: Properly set default video recording settings
374 - Qt: Fix a race condition when a game crashes immediately
375 - Qt: Fix some cases where key mapping can break if focus is adjusted
376 - Qt: Fix crash if a game pauses before any frames are shown
377 - Debugger: Negative PC-relative loads now properly subtract the offset
378 - Debugger: Align PC-relative loads in Thumb
379 - Debugger: Fix watchpoints triggering too late
380 - Debugger: Fix binary print putting spaces between digits
381 - Video: Ensure FFmpeg encoder has audio frames
382 - Video: Fix uncompressed PCM audio recording
383 - Video: Fix FFmpeg crashing when the file extension is wrong
384 - Util: Fix SOCKET_FAILED macro
385Misc:
386 - GBA: Exit cleanly on FATAL if the port supports it
387 - GBA Memory: Implement 16- and 32-bit loads from SRAM
388 - Qt: Disable sync to video by default
389 - Qt: Handle a game crash without crashing
390 - Qt: Set default log level to FATAL, ERROR and WARN
391 - Qt: Clarify some phrasing in the menus
392 - Qt: Clear active buttons when focus is lost
393
3940.1.0: (2014-12-13)
395 - Initial release