CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105Bugfixes:
106 - PSP2: Fix audio crackling after fast forward
107 - PSP2: Fix audio crackling when buffer is full
108 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
109 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
110 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
111 - Switch: Fix incorrect mapping for fast forward cap
112 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
113Misc:
114 - mGUI: Add SGB border configuration option
115 - mGUI: Add support for different settings types
116 - Wii: Disable use of strtof_l (fixes mgba.io/i/1106)
117 - Wii: Expose stretch configuration in settings
118 - Wii: Stretch now sets pixel-accurate mode size cap
119
1200.7 beta 1: (2018-09-24)
121- Initial beta for 0.7
122
1230.6.3: (2018-04-14)
124Bugfixes:
125 - GB Audio: Revert unsigned audio changes
126 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
127 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
128
1290.6.2: (2018-04-03)
130Bugfixes:
131 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
132 - 3DS: Fix opening files in directory names with trailing slashes
133 - LR35902: Fix watchpoints not reporting new value
134 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
135 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
136 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
137 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
138 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
139 - GBA: Fix SharkPort saves for EEPROM games
140 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
141 - GBA BIOS: Fix incorrect exit condition in LZ77
142 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
143 - GBA Cheats: Fix slide codes not initializing properly
144 - GBA DMA: ROM reads are forced to increment
145 - GBA Hardware: RTC accuracy improvements
146 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
147 - GBA Memory: Fix copy-on-write memory leak
148 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
149 - GBA Savedata: Fix crash when resizing flash
150 - GBA Video: Force align 256-color tiles
151 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
152 - PSP2: Fix issues causing poor audio
153 - Python: Fix package directory
154 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
155 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
156 - Wii: Fix screen tear when unpausing
157 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
158Misc:
159 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
160 - GB MBC: Remove erroneous bank 0 wrapping
161 - GBA: Improve multiboot image detection
162 - PSP2: Use system enter key by default
163
1640.6.1: (2017-10-01)
165Bugfixes:
166 - GB, GBA: Fix crashes when attempting to identify null VFiles
167 - GB, GBA: Fix sync to video with frameskip
168 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
169 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
170 - GB Core: Fix palette loading when loading a foreign config
171 - GB MBC: Pocket Cam memory should be accessible without enabling
172 - GB MBC: Fix SRAM sizes 4 and 5
173 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
174 - GB MBC: Fix RTC loading when file size is off
175 - GB Memory: Initialize peripheral pointers
176 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
177 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
178 - GB Memory: Actually load latch time from savestate
179 - GB Serialize: Fix deserializing video STAT
180 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
181 - GB Video: Fix potential hang when ending mode 0
182 - GB Video: Fix read mode when enabling LCD
183 - GBA: Reset active region as needed when loading a ROM
184 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
185 - GBA BIOS: Use core's VRAM variable instead of renderer's
186 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
187 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
188 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
189 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
190 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
191 - Python: Fix importing .gb or .gba before .core
192 - Qt: Fix command line debugger closing second game
193 - Qt: Fix LOG argument order
194 - Qt: Fix timezone issues with time overrides
195 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
196 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
197Misc:
198 - CMake: Fix CPack dependencies for libpng 1.6
199 - GBA: Detect hardware for Pokémon FireRed ROM hacks
200 - GBA Cheats: Improve detection of raw cheats
201 - Qt: Don't rebuild library view if style hasn't changed
202 - Qt: Allow overrides to be saved before a game is loaded
203 - Qt: Hide mouse immediately when loading
204 - SDL: Fix 2.0.5 build on macOS under some circumstances
205 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
206
2070.6.0: (2017-07-16)
208Features:
209 - Library view
210 - Sprite viewer
211 - Debugging console
212 - Improved memory viewer
213 - Memory search
214 - Command line ability to override configuration values
215 - Add option to allow preloading the entire ROM before running
216 - Add option for whether rewinding restores save games
217 - Savestates now contain any RTC override data
218 - Add option to lock video to integer scaling
219 - LR35902: Watchpoints
220 - LR35902/GB-Z80 disassembler
221 - GB: Tile viewer
222 - GB: Video/audio channel enabling/disabling
223 - GB: Symbol table support
224 - GB MBC: Add MBC1 multicart support
225 - GBA: Support printing debug strings from inside a game
226 - GBA: Better cheat type autodetection
227 - Implement keypad interrupts
228 - Configuration of gamepad hats
229 - Video log recording for testing and bug reporting
230 - Debugger: Segment/bank support
231 - Debugger: Execution tracing
232 - Qt: German translation (by Lothar Serra Mari)
233 - Qt: Spanish translation (by Kevin López)
234 - Qt: Italian translation (by theheroGAC)
235Bugfixes:
236 - ARM7: Fix MLA/*MULL/*MLAL timing
237 - Core: Fix crash with rewind if savestates shrink
238 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
239 - Core: Fix directory sets crashing on close if base isn't properly detached
240 - FFmpeg: Fix overflow and general issues with audio encoding
241 - GB: Fix flickering when screen is strobed quickly
242 - GB: Fix STAT blocking
243 - GB MBC: Fix ROM bank overflows getting set to bank 0
244 - GB MBC: Fix swapping carts not detect new MBC
245 - GB Timer: Improve DIV reset behavior
246 - GB Timer: Fix DIV batching if TAC changes
247 - GB Video: Reset renderer when loading state
248 - GBA: Fix multiboot ROM loading
249 - GBA: Fix multiboot loading resulting in too small WRAM
250 - GBA BIOS: Implement BitUnPack
251 - GBA BIOS: Fix ArcTan sign in HLE BIOS
252 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
253 - GBA BIOS: Fix INT_MIN/-1 crash
254 - GBA Hardware: Fix crash if a savestate lies about game hardware
255 - GBA I/O: Handle audio registers specially when deserializing
256 - GBA Memory: Improve initial skipped BIOS state
257 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
258 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
259 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
260 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
261 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
262 - LR35902: Fix core never exiting with certain event patterns
263 - LR35902: Fix pc overflowing current region off-by-one
264 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
265 - OpenGL: Fix some shaders causing offset graphics
266 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
267 - Qt: Fix window icon being stretched
268 - Qt: Fix data directory path
269 - Qt: Fix timing issues on high refresh rate monitors
270 - Qt: Fix linking after some windows have been closed
271 - Qt: Fix crash when changing audio settings after a game is closed
272 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
273 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
274 - Qt: Fix game unpausing after frame advancing and refocusing
275 - SDL: Fix game crash check
276 - SDL: Fix race condition with audio thread when starting
277 - SDL: Fix showing version number
278 - Test: Fix crash when loading invalid file
279 - Test: Fix crash when fuzzing fails to load a file
280 - Test: Don't rely on core for frames elapsed
281 - Test: Fix crash when loading invalid file
282 - Test: Fix crash when fuzzing fails to load a file
283 - Tools: Fix recurring multiple times over the same library
284 - Util: Fix overflow when loading invalid UPS patches
285 - Util: Fix highest-fd socket not being returned by SocketAccept
286 - Windows: Fix VDir.rewind
287Misc:
288 - All: Add C++ header guards
289 - All: Move time.h include to common.h
290 - 3DS, PSP2, Wii: Last directory loaded is saved
291 - CMake: Add ability to just print version string
292 - Core: New, faster event timing subsystem
293 - Core: Clean up some thread state checks
294 - Core: Add generic checksum function
295 - Core: Cores can now have multiple sets of callbacks
296 - Core: Restore sleep callback
297 - Core: Move rewind diffing to its own thread
298 - Core: Ability to enumerate and modify video and audio channels
299 - Core: List memory segments in the core
300 - Core: Move savestate creation time to extdata
301 - Core: Config values can now be hexadecimal
302 - Core: Improved threading interrupted detection
303 - Debugger: Modularize CLI debugger
304 - Debugger: Make building with debugging aspects optional
305 - Debugger: Add functions for read- or write-only watchpoints
306 - Debugger: Make attaching a backend idempotent
307 - Debugger: Add mDebuggerRunFrame convenience function
308 - Feature: Move game database from flatfile to SQLite3
309 - Feature: Support ImageMagick 7
310 - Feature: Make -l option explicit
311 - FFmpeg: Return false if a file fails to open
312 - FFmpeg: Force MP4 files to YUV420P
313 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
314 - GB: Reset with initial state of DIV register
315 - GB MBC: New MBC7 implementation
316 - GB Audio: Simplify envelope code
317 - GB Audio: Improve initial envelope samples
318 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
319 - GB Video: Improved video timings
320 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
321 - GBA, GB: ROM is now unloaded if a patch is applied
322 - GBA DMA: Refactor DMA out of memory.c
323 - GBA DMA: Move DMAs to using absolute timing
324 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
325 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
326 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
327 - GBA Memory: Support reading/writing POSTFLG
328 - GBA Memory: Remove unused prefetch cruft
329 - GBA Timer: Improve accuracy of timers
330 - GBA Video: Clean up unused timers
331 - GBA Video: Allow multiple handles into the same tile cache
332 - GBA Video, GB Video: Colors are now fully scaled
333 - GBA Video: Optimize when BLD* registers are written frequently
334 - OpenGL: Add xBR-lv2 shader
335 - Qt: Move last directory setting from qt.ini to config.ini
336 - Qt: Improved HiDPI support
337 - Qt: Expose configuration directory
338 - Qt: Merge "Save" and "OK" buttons in shader options
339 - Qt: Automatically load controller profile when plugged in
340 - Qt: Rename "Resample video" option to "Bilinear filtering"
341 - Qt: Remove audio thread
342 - Qt: Remove audio buffer sizing in AudioProcessorQt
343 - Qt: Re-enable QtMultimedia on Windows
344 - Qt: Make "Mute" able to be bound to a key
345 - Qt: Add .gb/.gbc files to the extension list in Info.plist
346 - Qt: Relax hard dependency on OpenGL
347 - Qt: Better highlight active key in control binding
348 - SDL: Remove scancode key input
349 - SDL: Automatically map controllers when plugged in
350 - Test: Add a basic test suite
351 - Util: Add size counting to Table
352 - Util: Add 8-bit PNG write support
353 - Util: Tune patch-fast extent sizes
354 - VFS: Call msync when syncing mapped data
355 - VFS: Allow truncating memory chunk VFiles
356 - VFS: Fix some minor VFile issues with FILEs
357 - VFS: Optimize expanding in-memory files
358 - VFS: Add VFileFIFO for operating on circle buffers
359Changes from beta 1:
360Features:
361 - Qt: Italian translation (by theheroGAC)
362 - Qt: Updated German translation
363Bugfixes:
364 - GB Audio: Fix incorrect channel 4 iteration
365 - GB Audio: Fix zombie mode bit masking
366 - GB Serialize: Fix timer serialization
367 - GB Video: Fix LYC regression
368 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
369 - GBA Timer: Fix count-up timing overflowing timer 3
370 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
371 - Qt: Fix memory search close button (fixes mgba.io/i/769)
372 - Qt: Fix window icon being stretched
373 - Qt: Fix initial window size (fixes mgba.io/i/766)
374 - Qt: Fix data directory path
375 - Qt: Fix controls not saving on non-SDL builds
376 - Qt: Fix translation initialization (fixes mgba.io/i/776)
377 - Qt: Fix patch loading while a game is running
378 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
379 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
380 - Qt: Fix GL-less build
381 - Qt: Fix Software renderer not handling alpha bits properly
382 - Qt: Fix screen background improperly stretching
383 - SDL: Fix cheats not loading
384Misc:
385 - GB Serialize: Add MBC state serialization
386 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
387 - GBA Timer: Improve accuracy of timers
388 - PSP2: Update toolchain to use vita.cmake
389 - Qt: Add language selector
390 - Qt: Minor test fixes
391 - Qt: Move shader settings into main settings window
392 - Qt: Dismiss game crashing/failing dialogs when a new game loads
393 - Qt: Properly ship Qt translations
394 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
395
3960.6 beta 1: (2017-06-29)
397 - Initial beta for 0.6
398
3990.5.2: (2016-12-31)
400Bugfixes:
401 - All: Fix fullscreen config option being ignored
402 - ARM7: PSR mode bits should not get sign extended
403 - GB: Fix audio not being deinitialized
404 - GB: Fix crash when masking savedata
405 - GB: Properly initialize sramRealVf variable
406 - GB Audio: Fix serialization of channel 3 and NR52 properties
407 - GB Audio: Reset envelope timer when reseting sound channel
408 - GB MBC: Fix SRAM dangling pointer with RTC games
409 - GB MBC: Fix initializing MBC when no ROM is loaded
410 - GB Memory: Fix patching ROM bank 0
411 - GB Memory: Fix starting HDMAs during mode 0
412 - GB Memory: Fix HDMA5 value after DMA completes
413 - GB Video: Initialize LCDC in renderer
414 - GB Video: Hblank IRQs should mask LYC=LY IRQs
415 - GBA: Fix IRQs firing after already being cleared
416 - GBA: Only unhalt CPU if appropriate bit is set in IE
417 - GBA: Add savegame override for Crash Bandicoot 2
418 - GBA BIOS: Fix MidiKey2Freq BIOS reads
419 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
420 - GBA Cheats: Fix GameShark ROM patches
421 - GBA I/O: Mask off WAITCNT bits that cannot be written
422 - GBA Memory: Fix misaligned BIOS reads
423 - GBA Memory: Fix VCOUNT being writable
424 - GBA Video: Fix out of bounds sprite transforms
425 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
426 - Libretro: Fix disabling BIOS
427 - Libretro: Fix Game Boy savestates and audio
428 - Qt: Fix changing resolution of software renderer
429 - Qt: Fix setting overrides
430 - Qt: Fix cut off tiles and alignment issues in tile viewer
431 - Qt: Only reset window dimensions when first shown
432 - Qt: Fix Qt Multimedia audio driver on big endian
433 - Qt: Fix Apply button for key and controller configurations
434 - VFS: Fix resizing memory chunks when not needed
435 - Windows: Fix Unicode directory handling
436Misc:
437 - GB, GBA: Prevent loading null ROMs
438 - GB Audio: Initialize wave RAM to GBC values
439 - GB Memory: Reset ROM bank when loading a ROM
440 - PSP2: Improved controller rumble
441
4420.5.1: (2016-10-05)
443Bugfixes:
444 - Core: Fix importing save games as read-only
445 - FFmpeg: Fix encoding AAC
446 - GB: Fix invalid STOP behavior on Game Boy Color
447 - GB: Initialize audio properly
448 - GB: Properly clear KEY1 bit 0 when switching speeds
449 - GB: Properly unload save files when unloading a ROM
450 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
451 - GB MBC: Fix MBC7 when size is incorrectly specified
452 - GB MBC: Fix RTC access when no save file is loaded
453 - GB SIO: Don't auto-clock external shift clock
454 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
455 - GB Video: Fix video frames getting missed when LCDC is off
456 - GB Video: Clear screen when LCDC is off
457 - GBA Cheats: Fix holding onto pointers that may get invalidated
458 - GBA Cheats: Fix key-activated CodeBreaker cheats
459 - GBA Cheats: Fix uninitialized memory getting freed when saving
460 - GBA Hardware: Improve Game Boy Player rumble behavior
461 - GBA Memory: Fix several unused I/O register read values
462 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
463 - LR35902: Fix events running with the wrong cycle active
464 - Qt: Fix "close" button on Overrides view
465 - Qt: Fix saving overrides
466 - Qt: Fix directory set unloading when replacing the ROM
467 - Qt: Fix patch loading
468 - Qt: Fix crash when saving an override if a game isn't loaded
469 - Qt: Fix showing default display driver as OpenGL (force 1.x)
470 - SDL: Attach rumble in SDL frontend
471 - Util: Fix PNG identification on files too small to be a PNG
472Misc:
473 - All: Only update version info if needed
474 - All: Split out install locations for Libretro and OpenEmu
475 - FFmpeg: Encoding cleanup
476 - GB: Reset active region when reloading ROM
477 - GB Memory: Initialize RAM pattern for GBC
478 - GB Video: Improved video timings
479 - Qt: Manage window sizes slightly better
480 - Qt: Remember scale option independent of core dimensions
481
4820.5.0: (2016-09-19)
483Features:
484 - Game Boy support
485 - Support for encrypted CodeBreaker GBA cheats
486 - Emulation of Vast Fame protected GBA carts (taizou)
487 - Tile viewer
488 - Threaded rendering mode
489 - Libretro: Memory map and achievement support (leiradel)
490 - GUI: Add UI control remapping
491 - GUI: Add fast-forward
492 - Wii: 240p support
493 - 3DS: Adjustable screen darkening
494 - Ability to temporarily load a savegame
495 - Load specific files out of archives
496 - Automatic BIOS detection
497Bugfixes:
498 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
499 - Debugger: Fix GDB breakpoints
500 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
501 - GBA: Fix filehandle leak with savegames
502 - GBA: Timer 0 cannot be count up
503 - GBA: Count up timers should not count themselves
504 - GBA Memory: Fix mirror on non-overdumped Classic NES games
505 - GBA Memory: Fix ldm {pc}
506 - GBA Savedata: Fix savedata sync timer
507 - GBA Savedata: Only unmap savedata if present
508 - GBA Serialize: Savestates now properly store prefetch
509 - GBA Video: WIN0/1 take priority over OBJWIN
510 - GBA Video: Fix out-of-order OBJWIN
511 - PSP2: Fix GPU crash while exiting
512 - PSP2: Fix VSync
513 - PSP2: Fix accelerometer range
514 - PSP2: Actually load screen mode setting
515 - PSP2: Fix gyroscope direction
516 - PSP2: Delete threads after they return
517 - PSP2: Fix mapping/unmapping from not at 0
518 - Qt: Fix bug in software renderer scaling
519 - Qt: Fix hanging key press after disabling autofire
520 - Qt: Fix being unable to pause manually when using auto-pausing
521 - SDL: Fix axes being mapped wrong
522 - Util: Fix realloc semantics in utf16to8
523 - Util: Fix inserting too many items into a hash table
524 - VFS: Fix uninitialized varaible reading from 7z
525 - VFS: Fix reading multiple files from a 7z archive
526 - Wii: Fix framelimiting after a slowdown
527 - Wii: Fix garbage flash at startup
528Misc:
529 - 3DS: Use blip_add_delta_fast for a small speed improvement
530 - 3DS: Allow UTF-16 filenames
531 - 3DS: Port to using citro3D
532 - 3DS: Use system font for menus
533 - 3DS: Attempt to use Core 2 for threads
534 - 3DS: Adjustable filering
535 - 3DS: 3D banner
536 - All: Add QUIET parameter to silence CMake
537 - All: Faster memory read/write
538 - ARM7: Support forcing Thumb mode via MSR
539 - ARM7: Flush prefetch cache when loading CPSR via MSR
540 - ARM7: Clean up instruction decoding for future expandability
541 - Debugger: Support register and memory writes via GDB stub
542 - Debugger: Add software breakpoint support to gdb
543 - FFmpeg: Full support for libavcodec 56+
544 - GBA: Better debug logging if event processing breaks
545 - GBA Audio: Force audio DMAs to not increment destination
546 - GBA BIOS: Use custom ArcTan, not relying on OS
547 - GBA Hardware: Clean up dead code in GBP
548 - GBA Memory: Optimize stalling behavior
549 - GBA Memory: Optimize Load-/StoreMultiple
550 - GBA Savedata: Add realistic timing for EEPROM
551 - GBA Serialize: Savestates now store if CPU was halted
552 - GBA Video: Remove old slow path fallback
553 - GBA Video: Optimize sprite drawing
554 - GBA Video: Optimize mode 0 rendering
555 - GBA Video: Optimize compositing cases slightly
556 - GUI: Screenshot dimensions are now passed through
557 - GUI: Add back logging
558 - GUI: Only reload config if manually saved
559 - GUI: Increase scrolling speed
560 - OpenGL: Log shader compilation failure
561 - OpenGL: Add texSize uniform
562 - Qt: Make -g flag work in Qt build
563 - Qt: Simplify OpenGL context creation
564 - Qt: Thread startup improvements
565 - Qt: Make audio channel/video layer options shortcut mappable
566 - Qt: Remove some C99isms from C++ code
567 - Qt: Remove default autofire mappings
568 - Qt: Make reseting when pasued frame-accurate
569 - Qt: Rearchitect game closing codepath
570 - PSP2: Use system font for menus
571 - PSP2: Add rumble for PS TV
572 - PSP2: Add fit-to-height screen mode
573 - PSP2: Sync files per descriptor
574 - PSP2: Allow UTF-8 filenames
575 - PSP2: Screenshots are now saved into the Photo Gallery
576 - PSP2: Stop underclocking when menuing
577 - SDL: Increase default audio buffer size to 1024 samples
578 - SDL: More responsive rumble
579 - Util: Add Vector GetConstPointer
580 - Util: Add rtrim
581 - Util: Add endswith
582 - VFS: Improve zip file detection
583 - Wii: Add pixelated resample filter
584 - Windows: Add native VDir support
585 - Util: Add PRIz macro for libc versions that don't support %z
586
5870.4.1: (2016-07-11)
588Bugfixes:
589 - All: Fix several file handle leaks
590 - All: Fix instruction tables getting zeroed when linking sometimes
591 - ARM7: Fix flags on SBC/RSC
592 - ARM7: Fix setting spsr privilege bits when spsr is empty
593 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
594 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
595 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
596 - GBA Memory: Fix executing code from OBJ region of VRAM
597 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
598 - GBA Serialize: Fix loading savegames from savestates
599 - OpenGL: Correct boolean vector strcmp strings for uniforms
600 - Qt: Fix sending gameStopped twice
601 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
602 - Qt: Fix initial state of key mapping
603 - Qt: Initialize m_useBios
604 - SDL: Fix joystick initialization on BSD
605 - SDL: Fix potential joystick crash in games with rumble
606 - SDL: Fix SDL 1.2 build
607 - SDL: Fix sporadic crash when deinitializing audio
608 - Shaders: Fix AGS-001 shader with some bad drivers
609 - Util: Use closesocket on Windows
610 - Util: Fix socket bind addresses
611 - VFS: Fix reading 7z archives without rewinding first
612 - VFS: VFileFromFD should not open directories
613 - Wii: Fix tilting direction
614 - Util: Fix realloc semantics in utf16to8
615Misc:
616 - All: Allow use of external minizip library
617 - Debugger: CLI debugger now exits when end-of-stream is reached
618 - FFmpeg: Update dependencies on Ubuntu
619 - GBA: Slightly optimize GBAProcessEvents
620 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
621 - GBA Video: Null renderer should return proper register values
622 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
623 - Qt: Add preset for DualShock 4
624 - Qt: Update 360 input profile on OS X to reflect newer drivers
625 - Qt: Remove use of NaN
626 - Qt: Canonicalize file paths when loading games
627 - Qt: Add refresh button to controller editing
628 - SDL: Remove default gamepad mappings
629 - Util: Fix intermittent build failure on OS X
630 - VFS: VFile.sync now updates modified time
631
6320.4.0: (2016-02-02)
633Features:
634 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
635 - I/O viewer
636 - Booting of multiboot images
637 - Customization of GIF recording
638 - Libretro: Cheat code support
639 - Support for GLSL shaders
640 - ROM information view
641 - Support for VBA-style cheat codes
642 - Savestates now store creation timestamps
643 - Key autofire
644 - Libretro: Allow blocking opposing directional input
645 - OpenEmu core for OS X
646 - Libretro: Settings for using BIOS and skipping intro
647 - Libretro: Customizable idle loop removal
648 - Implemented cycle counting for sprite rendering
649 - Cleaner, unified settings window
650 - Added a setting for pausing when the emulator is not in focus
651 - Customizable paths for save games, save states, screenshots and patches
652 - Controller hotplugging
653 - Ability to store save games and active cheats within savestates
654Bugfixes:
655 - ARM7: Fix sign of unaligned LDRSH
656 - ARM7: Fix decoding of some ARM ALU instructions with shifters
657 - Debugger: Fix watchpoints in gdb
658 - GBA: Fix warnings when creating and loading savestates
659 - GBA: Fix Iridion II savetype
660 - GBA BIOS: Fix misaligned CpuSet
661 - GBA Cheats: Fix cheats setting the Action Replay version
662 - GBA Hardware: Fix GPIO on big endian
663 - GBA Memory: Fix DMA register writing behavior
664 - GBA Memory: Fix DMAs triggering two cycles early
665 - Libretro: Fix aspect ratio
666 - Qt: Fix some potential crashes with the gamepad mapping
667 - Qt: Fix keys being mapped incorrectly when loading configuration file
668 - Util: Fix PowerPC PNG read/write pixel order
669 - Util: Fix excessive memory allocation when decoding a PNG
670 - VFS: Fix VFileReadline and remove _vfdReadline
671Misc:
672 - All: Improved PowerPC support
673 - All: Fix some undefined behavior warnings
674 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
675 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
676 - GBA: Implement bad I/O register loading
677 - GBA: Allow jumping to OAM and palette RAM
678 - GBA BIOS: Finish implementing RegisterRamReset
679 - GBA Config: Add "override" layer for better one-time configuration
680 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
681 - GBA Memory: Use a dynamically sized mask for ROM memory
682 - GBA Memory: Implement several unimplemented memory access types
683 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
684 - GBA RR: Starting from savestate now embeds the savegame
685 - GBA RR: Add preliminary SRAM support for VBM loading
686 - GBA RR: Add support for resets in movies
687 - GBA Video: Remove lastHblank, as it is implied
688 - Libretro: Use anonymous memory mappers for large blocks of memory
689 - Libretro: Add install target for libretro core
690 - Qt: Window size command line options are now supported
691 - Qt: Increase usability of key mapper
692 - Qt: Add 'Apply' button to settings window
693 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
694 - Qt: Allow use of modifier keys as input
695 - Qt: Optimize log viewer
696 - Qt: Added button for breaking into the GDB debugger
697 - Qt: Add box for showing duration of rewind
698 - SDL: Support fullscreen in SDL 1.2
699 - SDL: Allow GBASDLAudio to be used without a thread context
700 - Util: Use VFile for configuration
701 - Util: Add MutexTryLock
702
7030.3.2: (2015-12-16)
704Bugfixes:
705 - ARM7: Fix STRT/STRBT
706 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
707 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
708 - Libretro: Fix problems with rumble not turning off
709 - GBA: Fix idle skip state being retained between games
710 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
711 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
712 - GBA BIOS: Fix Sqrt sign
713 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
714 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
715 - GBA Memory: Fix DMA behavior for SRAM accesses
716 - GBA Memory: Fix Store8 to OBJ VRAM
717 - GBA Memory: Fix alignment of LDM/STM on SRAM
718 - GBA Memory: Fix unaligned out-of-bounds ROM loads
719 - GBA Memory: Fix timing of DMAs
720 - GBA Video: Fix _mix for 15-bit color
721 - GBA Video: Fix OAM and palette initialization
722 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
723 - Qt: Use safer isLoaded check in GameController
724 - Qt: Fix a race condition in PainterGL that could lead to a crash
725 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
726 - Qt: Fix font size in memory viewer
727 - Qt: Fix a crash in the memory viewer
728 - Qt: Add additional checks in CheatModel to prevent crashes
729 - Qt: Fix race condition with setting sample rate
730 - Qt: Fix crash when closing multiplayer windows
731 - Qt: Fix resetting while paused
732Misc:
733 - GBA Audio: Implement missing flags on SOUNDCNT_X register
734 - Qt: Add mute option to menu
735
7360.3.1: (2015-10-24)
737Bugfixes:
738 - ARM7: Fix instruction decoding of Thumb shifts
739 - GBA: Deinit savegame when unloading a ROM
740 - GBA: Fix BIOS check on big endian
741 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
742 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
743 - GBA Audio: Fix audio channels being silenced at the wrong time
744 - GBA Memory: Fix bad BIOS Load16 on big endian
745 - GBA Memory: Fix bad Load8 on big endian
746 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
747 - GBA Video: Fix edge case with sprite blend modes and semitransparency
748 - GBA Video: Fix objwin and blending interaction on sprites
749 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
750 - Libretro: Fix a memory leak with the render buffer
751 - Qt: Windows no longer spawn in the top left on first launch
752 - Qt: Fix install path of XDG desktop file with DESTDIR
753 - Qt: Fix drag and drop on Windows
754 - Qt: Reenable double buffering, as disabling it broke some Windows configs
755 - VFS: Fix return values of VFileFILE.read and .write
756Misc:
757 - All: Reset next event to cycles instead of zero to interrupt
758 - All: Add --version flag
759 - ARM7: Force disable LTO on two files to work around a GCC bug
760 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
761 - GBA: Better memory handling with PNG savestates
762 - GBA: Additional savestate sanity checks
763 - GBA: Check for cycle count being too high
764 - GBA Audio: Allow GBAAVStream to have no video callback
765 - GBA BIOS: Implement RegisterRamReset for SIO registers
766 - Qt: Remove useless help icons in dialogs
767 - Qt: Prevent savestate window from opening while in multiplayer
768 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
769 - Qt: Dropping multiplayer windows works more cleanly now
770
7710.3.0: (2015-08-16)
772Features:
773 - Ability to hide individual background layers, or OBJs
774 - Ability to mute individual audio channels
775 - Palette viewer and exporter
776 - Volume control
777 - More shortcuts are editable (e.g. quick save/load)
778 - Rewind now shows the frame after rewinding
779 - Import/Export of GameShark/Action Replay snapshots
780 - Add "Step backwards" item for single increment rewind
781 - Deadzone estimation for game controllers
782 - Analog inputs can be used for shortcuts
783 - Menu items for specific solar sensor brightness levels
784 - Remappable controls for tilt and gyroscope sensors
785 - Status messages for actions taken while a game is running (e.g. save/load state)
786 - Memory inspector
787 - Screensaver can now be suspended while a game is running
788 - Load/save the most recent savestate slot
789 - Support varible speed (PWM) rumble
790 - Ability to cap fast forward speed
791 - Finer control over FPS target
792 - Holdable shortcut for rewinding one frame at a time
793 - Ability to boot directly into the BIOS
794 - Preliminary support for yanking out the game pak while a game is running
795 - Thumb-drive mode by putting a file called portable.ini in the same folder
796 - Configurable display driver, between software and OpenGL
797 - Undo-able savestate loading and saving
798 - Controller profiles now store shortcut settings
799 - Default controller profiles for several common controllers
800 - Libretro now supports BIOS, rumble and solar sensor
801 - Implement BIOS call Stop, for sleep mode
802 - Automatically load patches, if found
803 - Improved video synchronization
804 - Configurable audio output sample rate
805Bugfixes:
806 - ARM7: Fix SWI and IRQ timings
807 - ARM7: Fix Thumb MUL timing
808 - ARM7: Fix timing of multiplies to use N cycles
809 - ARM7: ARMHotplugDetach should call deinit
810 - Debugger: Fix use-after-free in breakpoint clearing code
811 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
812 - GBA: Cap audio FIFO read size during deserialization
813 - GBA: Check for corrupted savestates when loading
814 - GBA: Check for improperly sized savestates when loading
815 - GBA: Check for savestates made from differently sized ROMs
816 - GBA: Fix calls to endian-independent loadstores
817 - GBA: Fix timing of reading from timer registers
818 - GBA: Ensure cycles never go negative
819 - GBA Audio: Force audio FIFOs to 32-bit
820 - GBA Audio: Fix audio pitch changing when adjusting buffer size
821 - GBA Audio: Fix sample order in audio channel 3
822 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
823 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
824 - GBA Memory: Improve Thumb open bus behavior
825 - GBA Memory: Fix potential DMA issue when loading a savestate
826 - GBA Memory: Fix load/store multiple video memory waitstates
827 - GBA SIO: Fix reseting when there are SIO devices attached
828 - GBA Video: Blended sprites should never have other effects applied
829 - GBA Video: Fix out-of-bounds tiles in mosaic
830 - GBA Video: Fix windows not affecting sprites
831 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
832 - GBA Video: Fix timing on first scanline
833 - Qt: Better cleanup when a game crashes
834 - Qt: Fix open ROM dialog filtering for archive formats
835 - Qt: Cap the maximum number of multiplayer windows
836 - Qt: Fix maximum year in sensor override
837 - Qt: Fix window being too tall after exiting fullscreen
838 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
839 - Qt: Fix analog buttons not getting unmapped
840 - Qt: Fix passing command line options
841 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
842 - SDL: Fix SDL build when OpenGL is missing
843 - Util: Allow loading IPS patches that grow the ROM
844 - VFS: Fix resource leaks if some allocations fail
845 - VFS: Fix line-reading to return proper values
846 - Video: Fix an issue with very long filenames
847 - Util: Fix formatting of floats
848Misc:
849 - All: Add --help flag for command line programs
850 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
851 - All: Enable static linking for Windows
852 - All: Enable static linking for OS X
853 - All: Threads are now named
854 - All: Proper handling of Unicode file paths
855 - ARM7: Add emulation for Undefined CPU mode
856 - ARM7: Reduce the size of the Thumb instruction table
857 - GBA: Add status log level
858 - GBA: GBARewind now returns how many states it has rewound
859 - GBA: SIO logging layer
860 - GBA BIOS: Stub out SoundBias
861 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
862 - GBA: Don't include GBACLIDebugger struct unless needed
863 - GBA: Savedata is now synced shortly after data finishes being written
864 - GBA: Process multiple timer events at once, if necessary
865 - GBA Audio: Implement audio reset for channels A/B
866 - GBA Audio: Process multiple audio events at once, if necessary
867 - GBA Hardware: Backport generic RTC source into core
868 - GBA Input: Allow axes and buttons to be mapped to the same key
869 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
870 - GBA SIO: Add a dummy driver for Normal mode
871 - GBA Thread: Add functionality for running callbacks on the GBA thread
872 - GBA Thread: Split GBASync into a separate file
873 - GBA Video: Refactor software renderer into separate files
874 - GBA Video: Slightly optimize mode 0 mosaic rendering
875 - Debugger: Free watchpoints in addition to breakpoints
876 - Qt: Handle saving input settings better
877 - Qt: Move GL frame drawing back onto its own thread
878 - Qt: Fast forward (held) option moved from Other to Emulation menu
879 - Qt: Show version info in window title
880 - Qt: Migrate multiplayer window handling into GBAApp
881 - Qt: Unified file opening and saving with last location
882 - Qt: Fix windows being resizable when they shouldn't have been
883 - Qt: Only hide cursor in full screen
884 - Qt: Replace pause-after-frame mutex with an atomic
885 - Qt: Add application icon and XDG desktop files
886 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
887 - Qt: Don't save window size when entering fullscreen
888 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
889 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
890 - Qt: Increase usability of key mapper
891 - Qt: Show checkmark for window sizes
892 - Qt: Set window path to loaded ROM
893 - Perf: Ability to load savestates immediately on launch
894 - SDL: Properly check for initialization
895 - SDL: Clean up initialization functions
896 - SDL: Clean up GL context
897 - Util: Allow disabling the threading code entirely
898 - VFS: Add sync method to force syncing with backing
899
9000.2.1: (2015-05-13)
901Bugfixes:
902 - All: Fix sanitize-deb script not cleaning up after itself
903 - All: Fix dependencies for libavcodec on Debian-derived platforms
904 - ARM7: Handle writeback for PC in addressing modes 2 and 3
905 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
906 - ARM7: Fix ARM multiply instructions when PC is a destination register
907 - Debugger: Fix use-after-free in breakpoint clearing code
908 - Debugger: Fix boundary conditions in tab completion
909 - GBA: Fix timers not updating timing when writing to only the reload register
910 - GBA: Fix rewind boundary conditions
911 - GBA: Add initial I/O register settings for background matrix registers
912 - GBA: Fix hang when loading a savestate if sync to video is enabled
913 - GBA: Handle out-of-bounds I/O access
914 - GBA: Fix bounds-checking on EEPROM access
915 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
916 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
917 - GBA Memory: Allow SRAM to be 64kB
918 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
919 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
920 - GBA Video: Fix second frame mode 5
921 - Perf: Fix race condition if a game crashes immediately on start
922 - Qt: Fix Display object leak when closing a window
923 - Qt: Fix .deb dependencies
924 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
925 - Qt: Fix window not regaining focus after exiting savestate window
926 - Qt: Fix regression where video would not record if the game had already started
927 - Qt: Fix potential crash if a gamepad causes focus to change
928 - Qt: Fix controller axis querying
929 - Qt: Fix multiplayer windows opening as the wrong size
930 - Qt: Fix controllers sometimes not loading the right profile
931 - SDL: Fix boundary conditions for joystick adjustments
932 - SDL: Allocate properly sized input maps
933 - SDL: Fix potential build issues when Qt and SDL2 are in use
934 - Util: Fix resource leak in UTF-8 handling code
935 - Util: Fix a null-pointer issue when attempting to delete a key
936 - VFS: Fix resource leaks if some allocations fail
937 - Video: Fix an issue with very long filenames
938Misc:
939 - GBA Memory: Soft-crash if jumping past the end of a ROM
940 - Qt: Show multiplayer numbers in window title
941 - Qt: Solar sensor can have shortcuts set
942
9430.2.0: (2015-04-03)
944Features:
945 - Support for gamepad axes, e.g. analog sticks or triggers
946 - Add scale presets for up to 6x
947 - Settings window
948 - Bilinear resampling option
949 - Add option to skip BIOS start screen
950 - List of recently opened games
951 - Support for games using the Solar Sensor
952 - Better audio resampling via blip-buf
953 - Game Pak overrides dialog for setting savetype and sensor values
954 - Support for games using the tilt sensor
955 - Remappable shortcuts for keyboard and gamepad
956 - Rewinding of emulation
957 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
958 - Support IPv6
959 - Save directory of last loaded file
960 - Support BPS patches
961 - Automatically detect and optimize out idle loops
962 - Configurable game overrides
963 - Support loading 7-Zip files
964 - Drag and drop game loading
965 - Cheat code support
966 - Runtime configurable audio driver
967 - Libretro core for use with RetroArch and other front-ends
968 - Controller profiles for setting different bindings for different controllers
969 - Ability to lock aspect ratio
970 - Local link cable support
971 - Ability to switch which game controller is in use per instance
972 - Ability to prevent opposing directional input
973 - Warning dialog if an unimplemented BIOS feature is called
974 - Debugger: Add CLI "frame", frame advance command
975 - Debugger: Add CLI functions for writing to memory
976 - Debugger: Add CLI functions for examining memory regions
977 - Debugger: Add CLI function for writing a register
978Bugfixes:
979 - ARM7: Extend prefetch by one stage
980 - ARM7: Fix cycle counting for loads
981 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
982 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
983 - GBA: Initialize gba.sync to null
984 - GBA: Fix timer initialization
985 - GBA Audio: Support 16-bit writes to FIFO audio
986 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
987 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
988 - GBA BIOS: Fix BIOS prefetch after reset
989 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
990 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
991 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
992 - GBA Memory: Fix I cycles that had been moved to ARM7 core
993 - GBA Memory: Fix cycle counting for 32-bit load/stores
994 - GBA RR: Fix fallthrough error when reading tags from a movie
995 - GBA Thread: Fix possible hang when loading an archive
996 - GBA Thread: Fix possible deadlock in video sync
997 - Perf: Fix crash when the GBA thread fails to start
998 - Qt: Fix crash starting a GDB stub if a game isn't loaded
999 - Qt: Fix crash when adjusting settings after closing a game
1000 - Qt: Fix crash when starting GDB stub after closing a game
1001 - Qt: Fix patch loading while a game is running
1002 - Qt: Fix crash when loading a game after stopping GDB server
1003 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1004 - Qt: Fix crash when attempting to pause if a game is not running
1005 - SDL: Properly clean up if a game doesn't launch
1006 - Util: Fix sockets on Windows
1007Misc:
1008 - All: Enable link-time optimization
1009 - Debugger: Watchpoints now work on STM/LDM instructions
1010 - Debugger: Clean up GDB stub network interfacing
1011 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1012 - Debugger: Merge Thumb BL instructions when disassembling
1013 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1014 - Debugger: Watchpoints now report address watched (fixes #68)
1015 - Debugger: Add support for soft breakpoints
1016 - Debugger: Make I/O register names be addresses instead of values
1017 - Debugger: Rename read/write commands
1018 - GBA: Improve accuracy of event timing
1019 - GBA: Add API for getting Configuration structs for overrides and input
1020 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1021 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1022 - GBA: Move A/V stream interface into core
1023 - GBA: Savestates now take into account savedata state machines (fixes #109)
1024 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1025 - GBA Memory: Simplify memory API and use fixed bus width
1026 - GBA Thread: Make GBASyncWaitFrameStart time out
1027 - GBA Video: Start video at the last scanline instead of the first
1028 - Qt: Optimize logo drawing
1029 - Qt: Move frame upload back onto main thread
1030 - Qt: Remember window position
1031 - Qt: Double-clicking on the window toggles full screen
1032 - Util: Use proper locale for reading and writing float values
1033
10340.1.1: (2015-01-24)
1035Bugfixes:
1036 - ARM7: Fix LDM writeback to a register already written
1037 - GBA: Fix timers 2 and 3 updating incorrectly
1038 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1039 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1040 - GBA Audio: Properly initialize audio FIFO channels
1041 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1042 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1043 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1044 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1045 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1046 - GBA BIOS: Fix HuffUnComp boundary conditions
1047 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1048 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1049 - GBA Memory: Filter out top nybble of DMA addresses
1050 - GBA Memory: Properly bounds-check VRAM accesses
1051 - GBA Memory: Fix initial DMA state
1052 - GBA Thread: Allow halted games to exit cleanly
1053 - GBA Video: Fix blend issues with obscured middle layers
1054 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1055 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1056 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1057 - GBA Video: Fix sprite boundary conditions with mosaic
1058 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1059 - Qt: Fix issue with set frame sizes being the wrong height
1060 - Qt: Fix emulator crashing when full screen if a game is not running
1061 - Qt: Fix window focus issues
1062 - Qt: Properly set default video recording settings
1063 - Qt: Fix a race condition when a game crashes immediately
1064 - Qt: Fix some cases where key mapping can break if focus is adjusted
1065 - Qt: Fix crash if a game pauses before any frames are shown
1066 - Debugger: Negative PC-relative loads now properly subtract the offset
1067 - Debugger: Align PC-relative loads in Thumb
1068 - Debugger: Fix watchpoints triggering too late
1069 - Debugger: Fix binary print putting spaces between digits
1070 - Video: Ensure FFmpeg encoder has audio frames
1071 - Video: Fix uncompressed PCM audio recording
1072 - Video: Fix FFmpeg crashing when the file extension is wrong
1073 - Util: Fix SOCKET_FAILED macro
1074Misc:
1075 - GBA: Exit cleanly on FATAL if the port supports it
1076 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1077 - Qt: Disable sync to video by default
1078 - Qt: Handle a game crash without crashing
1079 - Qt: Set default log level to FATAL, ERROR and WARN
1080 - Qt: Clarify some phrasing in the menus
1081 - Qt: Clear active buttons when focus is lost
1082
10830.1.0: (2014-12-13)
1084 - Initial release