all repos — mgba @ 47bf26ff73d9bdf8a044773b20fc816f6e823e7e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "GBAApp.h"
  34#include "GDBController.h"
  35#include "GDBWindow.h"
  36#include "GIFView.h"
  37#include "IOViewer.h"
  38#include "LoadSaveState.h"
  39#include "LogView.h"
  40#include "MapView.h"
  41#include "MemorySearch.h"
  42#include "MemoryView.h"
  43#include "MultiplayerController.h"
  44#include "OverrideView.h"
  45#include "ObjView.h"
  46#include "PaletteView.h"
  47#include "PlacementControl.h"
  48#include "PrinterView.h"
  49#include "ROMInfo.h"
  50#include "SensorView.h"
  51#include "SettingsView.h"
  52#include "ShaderSelector.h"
  53#include "ShortcutController.h"
  54#include "TileView.h"
  55#include "VideoProxy.h"
  56#include "VideoView.h"
  57
  58#ifdef USE_DISCORD_RPC
  59#include "DiscordCoordinator.h"
  60#endif
  61
  62#include <mgba/core/version.h>
  63#include <mgba/core/cheats.h>
  64#ifdef M_CORE_GB
  65#include <mgba/internal/gb/gb.h>
  66#include <mgba/internal/gb/video.h>
  67#endif
  68#ifdef M_CORE_GBA
  69#include <mgba/gba/interface.h>
  70#include <mgba/internal/gba/gba.h>
  71#endif
  72#include <mgba/feature/commandline.h>
  73#include "feature/sqlite3/no-intro.h"
  74#include <mgba-util/vfs.h>
  75
  76using namespace QGBA;
  77
  78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  79	: QMainWindow(parent)
  80	, m_manager(manager)
  81	, m_logView(new LogView(&m_log))
  82	, m_screenWidget(new WindowBackground())
  83	, m_config(config)
  84	, m_inputController(playerId, this)
  85	, m_shortcutController(new ShortcutController(this))
  86{
  87	setFocusPolicy(Qt::StrongFocus);
  88	setAcceptDrops(true);
  89	setAttribute(Qt::WA_DeleteOnClose);
  90	updateTitle();
  91
  92	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  93	m_logo = m_logo; // Free memory left over in old pixmap
  94
  95#if defined(M_CORE_GBA)
  96	float i = 2;
  97#elif defined(M_CORE_GB)
  98	float i = 3;
  99#endif
 100	QVariant multiplier = m_config->getOption("scaleMultiplier");
 101	if (!multiplier.isNull()) {
 102		m_savedScale = multiplier.toInt();
 103		i = m_savedScale;
 104	}
 105#ifdef USE_SQLITE3
 106	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 107	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 108	showLibrary->connect([this](const QVariant& value) {
 109		if (value.toBool()) {
 110			if (m_controller) {
 111				m_screenWidget->layout()->addWidget(m_libraryView);
 112			} else {
 113				attachWidget(m_libraryView);
 114			}
 115		} else {
 116			detachWidget(m_libraryView);
 117		}
 118	}, this);
 119	m_config->updateOption("showLibrary");
 120	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 121	libraryStyle->connect([this](const QVariant& value) {
 122		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 123	}, this);
 124	m_config->updateOption("libraryStyle");
 125
 126	connect(m_libraryView, &LibraryController::startGame, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		if (output) {
 129			QPair<QString, QString> path = m_libraryView->selectedPath();
 130			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 131		}
 132	});
 133#endif
 134#if defined(M_CORE_GBA)
 135	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 136#elif defined(M_CORE_GB)
 137	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 138#endif
 139	m_screenWidget->setPixmap(m_logo);
 140	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 141	m_screenWidget->setLockIntegerScaling(false);
 142	m_screenWidget->setLockAspectRatio(true);
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 146	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 147	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 148	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 149
 150	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 151	m_log.load(m_config);
 152	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 153	m_focusCheck.setInterval(200);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165#endif
 166
 167#ifdef USE_MAGICK
 168	delete m_gifView;
 169#endif
 170
 171#ifdef USE_SQLITE3
 172	delete m_libraryView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_pendingPatch = args->patch;
 181	}
 182
 183	if (args->savestate) {
 184		m_pendingState = args->savestate;
 185	}
 186
 187	if (args->fname) {
 188		setController(m_manager->loadGame(args->fname), args->fname);
 189	}
 190
 191#ifdef USE_GDB_STUB
 192	if (args->debuggerType == DEBUGGER_GDB) {
 193		if (!m_gdbController) {
 194			m_gdbController = new GDBController(this);
 195			if (m_controller) {
 196				m_gdbController->setController(m_controller);
 197			}
 198			m_gdbController->listen();
 199		}
 200	}
 201#endif
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258	if (m_display) {
 259		m_display->lockAspectRatio(opts->lockAspectRatio);
 260		m_display->filter(opts->resampleVideo);
 261	}
 262
 263	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 264}
 265
 266void Window::saveConfig() {
 267	m_inputController.saveConfiguration();
 268	m_config->write();
 269}
 270
 271QString Window::getFilters() const {
 272	QStringList filters;
 273	QStringList formats;
 274
 275#ifdef M_CORE_GBA
 276	QStringList gbaFormats{
 277		"*.gba",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284#ifdef USE_ELF
 285		"*.elf",
 286#endif
 287		"*.agb",
 288		"*.mb",
 289		"*.rom",
 290		"*.bin"};
 291	formats.append(gbaFormats);
 292	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 293#endif
 294
 295#ifdef M_CORE_GB
 296	QStringList gbFormats{
 297		"*.gb",
 298		"*.gbc",
 299		"*.sgb",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	formats.append(gbFormats);
 309	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 310#endif
 311
 312	formats.removeDuplicates();
 313	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 314	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 315	return filters.join(";;");
 316}
 317
 318QString Window::getFiltersArchive() const {
 319	QStringList filters;
 320
 321	QStringList formats{
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328	};
 329	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 330	return filters.join(";;");
 331}
 332
 333void Window::selectROM() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 335	if (!filename.isEmpty()) {
 336		setController(m_manager->loadGame(filename), filename);
 337	}
 338}
 339
 340#ifdef USE_SQLITE3
 341void Window::selectROMInArchive() {
 342	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 347	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 348		VFile* output = archiveInspector->selectedVFile();
 349		QPair<QString, QString> path = archiveInspector->selectedPath();
 350		if (output) {
 351			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 352		}
 353		archiveInspector->close();
 354	});
 355	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 356	archiveInspector->show();
 357}
 358
 359void Window::addDirToLibrary() {
 360	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 361	if (filename.isEmpty()) {
 362		return;
 363	}
 364	m_libraryView->addDirectory(filename);
 365}
 366#endif
 367
 368void Window::replaceROM() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 370	if (!filename.isEmpty()) {
 371		m_controller->replaceGame(filename);
 372	}
 373}
 374
 375void Window::selectSave(bool temporary) {
 376	QStringList formats{"*.sav"};
 377	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 378	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 379	if (!filename.isEmpty()) {
 380		m_controller->loadSave(filename, temporary);
 381	}
 382}
 383
 384void Window::selectState(bool load) {
 385	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 386	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 387	if (load) {
 388		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->loadState(filename);
 391		}
 392	} else {
 393		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 394		if (!filename.isEmpty()) {
 395			m_controller->saveState(filename);
 396		}
 397	}
 398}
 399
 400void Window::multiplayerChanged() {
 401	if (!m_controller) {
 402		return;
 403	}
 404	int attached = 1;
 405	MultiplayerController* multiplayer = m_controller->multiplayerController();
 406	if (multiplayer) {
 407		attached = multiplayer->attached();
 408	}
 409	for (Action* action : m_nonMpActions) {
 410		action->setEnabled(attached < 2);
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		if (m_controller) {
 418			m_controller->loadPatch(filename);
 419		} else {
 420			m_pendingPatch = filename;
 421		}
 422	}
 423}
 424
 425void Window::openView(QWidget* widget) {
 426	connect(this, &Window::shutdown, widget, &QWidget::close);
 427	widget->setAttribute(Qt::WA_DeleteOnClose);
 428	widget->show();
 429}
 430
 431void Window::loadCamImage() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 433	if (!filename.isEmpty()) {
 434		m_inputController.loadCamImage(filename);
 435	}
 436}
 437
 438void Window::importSharkport() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->importSharkport(filename);
 442	}
 443}
 444
 445void Window::exportSharkport() {
 446	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 447	if (!filename.isEmpty()) {
 448		m_controller->exportSharkport(filename);
 449	}
 450}
 451
 452void Window::openSettingsWindow() {
 453	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 454#if defined(BUILD_GL) || defined(BUILD_GLES2)
 455	if (m_display->supportsShaders()) {
 456		settingsWindow->setShaderSelector(m_shaderView.get());
 457	}
 458#endif
 459	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 463	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 466#ifdef USE_SQLITE3
 467	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 468#endif
 469	openView(settingsWindow);
 470}
 471
 472void Window::startVideoLog() {
 473	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 474	if (!filename.isEmpty()) {
 475		m_controller->startVideoLog(filename);
 476	}
 477}
 478
 479template <typename T, typename... A>
 480std::function<void()> Window::openTView(A... arg) {
 481	return [=]() {
 482		T* view = new T(arg...);
 483		openView(view);
 484	};
 485}
 486
 487
 488template <typename T, typename... A>
 489std::function<void()> Window::openControllerTView(A... arg) {
 490	return [=]() {
 491		T* view = new T(m_controller, arg...);
 492		openView(view);
 493	};
 494}
 495
 496#ifdef USE_FFMPEG
 497void Window::openVideoWindow() {
 498	if (!m_videoView) {
 499		m_videoView = new VideoView();
 500		if (m_controller) {
 501			m_videoView->setController(m_controller);
 502		}
 503		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 504	}
 505	m_videoView->show();
 506}
 507#endif
 508
 509#ifdef USE_MAGICK
 510void Window::openGIFWindow() {
 511	if (!m_gifView) {
 512		m_gifView = new GIFView();
 513		if (m_controller) {
 514			m_gifView->setController(m_controller);
 515		}
 516		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 517	}
 518	m_gifView->show();
 519}
 520#endif
 521
 522#ifdef USE_GDB_STUB
 523void Window::gdbOpen() {
 524	if (!m_gdbController) {
 525		m_gdbController = new GDBController(this);
 526	}
 527	GDBWindow* window = new GDBWindow(m_gdbController);
 528	m_gdbController->setController(m_controller);
 529	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 530	openView(window);
 531}
 532#endif
 533
 534#ifdef USE_DEBUGGERS
 535void Window::consoleOpen() {
 536	if (!m_console) {
 537		m_console = new DebuggerConsoleController(this);
 538	}
 539	DebuggerConsole* window = new DebuggerConsole(m_console);
 540	if (m_controller) {
 541		m_console->setController(m_controller);
 542	}
 543	openView(window);
 544}
 545#endif
 546
 547void Window::keyPressEvent(QKeyEvent* event) {
 548	if (event->isAutoRepeat()) {
 549		QWidget::keyPressEvent(event);
 550		return;
 551	}
 552	GBAKey key = m_inputController.mapKeyboard(event->key());
 553	if (key == GBA_KEY_NONE) {
 554		QWidget::keyPressEvent(event);
 555		return;
 556	}
 557	if (m_controller) {
 558		m_controller->addKey(key);
 559	}
 560	event->accept();
 561}
 562
 563void Window::keyReleaseEvent(QKeyEvent* event) {
 564	if (event->isAutoRepeat()) {
 565		QWidget::keyReleaseEvent(event);
 566		return;
 567	}
 568	GBAKey key = m_inputController.mapKeyboard(event->key());
 569	if (key == GBA_KEY_NONE) {
 570		QWidget::keyPressEvent(event);
 571		return;
 572	}
 573	if (m_controller) {
 574		m_controller->clearKey(key);
 575	}
 576	event->accept();
 577}
 578
 579void Window::resizeEvent(QResizeEvent* event) {
 580	if (!isFullScreen()) {
 581		m_config->setOption("height", m_screenWidget->height());
 582		m_config->setOption("width", m_screenWidget->width());
 583	}
 584
 585	int factor = 0;
 586	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 587	if (m_controller) {
 588		size = m_controller->screenDimensions();
 589	}
 590	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 591	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 592		factor = m_screenWidget->width() / size.width();
 593	}
 594	m_savedScale = factor;
 595	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 596		iter.value()->setActive(iter.key() == factor);
 597	}
 598
 599	m_config->setOption("fullscreen", isFullScreen());
 600}
 601
 602void Window::showEvent(QShowEvent* event) {
 603	if (m_wasOpened) {
 604		return;
 605	}
 606	m_wasOpened = true;
 607	resizeFrame(m_screenWidget->sizeHint());
 608	QVariant windowPos = m_config->getQtOption("windowPos");
 609	QRect geom = windowHandle()->screen()->availableGeometry();
 610	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 611		move(windowPos.toPoint());
 612	} else {
 613		QRect rect = frameGeometry();
 614		rect.moveCenter(geom.center());
 615		move(rect.topLeft());
 616	}
 617	if (m_fullscreenOnStart) {
 618		enterFullScreen();
 619		m_fullscreenOnStart = false;
 620	}
 621	reloadDisplayDriver();
 622	setFocus();
 623}
 624
 625void Window::closeEvent(QCloseEvent* event) {
 626	emit shutdown();
 627	m_config->setQtOption("windowPos", pos());
 628
 629	if (m_savedScale > 0) {
 630		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 631		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 632	}
 633	saveConfig();
 634	if (m_controller) {
 635		event->ignore();
 636		m_pendingClose = true;
 637	} else {
 638		m_display.reset();
 639	}
 640}
 641
 642void Window::focusInEvent(QFocusEvent*) {
 643	m_display->forceDraw();
 644}
 645
 646void Window::focusOutEvent(QFocusEvent*) {
 647}
 648
 649void Window::dragEnterEvent(QDragEnterEvent* event) {
 650	if (event->mimeData()->hasFormat("text/uri-list")) {
 651		event->acceptProposedAction();
 652	}
 653}
 654
 655void Window::dropEvent(QDropEvent* event) {
 656	QString uris = event->mimeData()->data("text/uri-list");
 657	uris = uris.trimmed();
 658	if (uris.contains("\n")) {
 659		// Only one file please
 660		return;
 661	}
 662	QUrl url(uris);
 663	if (!url.isLocalFile()) {
 664		// No remote loading
 665		return;
 666	}
 667	event->accept();
 668	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 669}
 670
 671void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 672	if (event->button() != Qt::LeftButton) {
 673		return;
 674	}
 675	toggleFullScreen();
 676}
 677
 678void Window::enterFullScreen() {
 679	if (!isVisible()) {
 680		m_fullscreenOnStart = true;
 681		return;
 682	}
 683	if (isFullScreen()) {
 684		return;
 685	}
 686	showFullScreen();
 687#ifndef Q_OS_MAC
 688	if (m_controller && !m_controller->isPaused()) {
 689		menuBar()->hide();
 690	}
 691#endif
 692}
 693
 694void Window::exitFullScreen() {
 695	if (!isFullScreen()) {
 696		return;
 697	}
 698	m_screenWidget->unsetCursor();
 699	menuBar()->show();
 700	showNormal();
 701}
 702
 703void Window::toggleFullScreen() {
 704	if (isFullScreen()) {
 705		exitFullScreen();
 706	} else {
 707		enterFullScreen();
 708	}
 709}
 710
 711void Window::gameStarted() {
 712	for (Action* action : m_gameActions) {
 713		action->setEnabled(true);
 714	}
 715	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 716		action.value()->setEnabled(m_controller->platform() == action.key());
 717	}
 718	QSize size = m_controller->screenDimensions();
 719	m_screenWidget->setDimensions(size.width(), size.height());
 720	m_config->updateOption("lockIntegerScaling");
 721	m_config->updateOption("lockAspectRatio");
 722	m_config->updateOption("interframeBlending");
 723	if (m_savedScale > 0) {
 724		resizeFrame(size * m_savedScale);
 725	}
 726	attachWidget(m_display.get());
 727	setFocus();
 728
 729#ifndef Q_OS_MAC
 730	if (isFullScreen()) {
 731		menuBar()->hide();
 732	}
 733#endif
 734
 735	reloadAudioDriver();
 736	multiplayerChanged();
 737	updateTitle();
 738
 739	m_hitUnimplementedBiosCall = false;
 740	if (m_config->getOption("showFps", "1").toInt()) {
 741		m_fpsTimer.start();
 742		m_frameTimer.start();
 743	}
 744	m_focusCheck.start();
 745	if (m_display->underMouse()) {
 746		m_screenWidget->setCursor(Qt::BlankCursor);
 747	}
 748
 749	CoreController::Interrupter interrupter(m_controller, true);
 750	mCore* core = m_controller->thread()->core;
 751	m_actions.clearMenu("videoLayers");
 752	m_actions.clearMenu("audioChannels");
 753	const mCoreChannelInfo* videoLayers;
 754	const mCoreChannelInfo* audioChannels;
 755	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 756	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 757
 758	if (nVideo) {
 759		for (size_t i = 0; i < nVideo; ++i) {
 760			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 761				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 762			}, "videoLayers");
 763			action->setActive(true);
 764		}
 765	}
 766	if (nAudio) {
 767		for (size_t i = 0; i < nAudio; ++i) {
 768			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 769				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
 770			}, "audioChannels");
 771			action->setActive(true);
 772		}
 773	}
 774	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 775
 776
 777#ifdef USE_DISCORD_RPC
 778	DiscordCoordinator::gameStarted(m_controller);
 779#endif
 780}
 781
 782void Window::gameStopped() {
 783	m_controller.reset();
 784#ifdef M_CORE_GBA
 785	for (Action* action : m_platformActions) {
 786		action->setEnabled(true);
 787	}
 788#endif
 789	for (Action* action : m_gameActions) {
 790		action->setEnabled(false);
 791	}
 792	setWindowFilePath(QString());
 793	updateTitle();
 794	detachWidget(m_display.get());
 795	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 796	m_screenWidget->setLockIntegerScaling(false);
 797	m_screenWidget->setLockAspectRatio(true);
 798	m_screenWidget->setPixmap(m_logo);
 799	m_screenWidget->unsetCursor();
 800	if (m_display) {
 801#ifdef M_CORE_GB
 802		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 803#elif defined(M_CORE_GBA)
 804		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 805#endif
 806	}
 807
 808	m_actions.clearMenu("videoLayers");
 809	m_actions.clearMenu("audioChannels");
 810
 811	m_fpsTimer.stop();
 812	m_focusCheck.stop();
 813
 814	if (m_audioProcessor) {
 815		m_audioProcessor->stop();
 816		m_audioProcessor.reset();
 817	}
 818	m_display->stopDrawing();
 819	if (m_pendingClose) {
 820		m_display.reset();
 821		close();
 822	}
 823
 824#ifdef USE_DISCORD_RPC
 825	DiscordCoordinator::gameStopped();
 826#endif
 827
 828	emit paused(false);
 829}
 830
 831void Window::gameCrashed(const QString& errorMessage) {
 832	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 833	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 834	                                     QMessageBox::Ok, this, Qt::Sheet);
 835	crash->setAttribute(Qt::WA_DeleteOnClose);
 836	crash->show();
 837}
 838
 839void Window::gameFailed() {
 840	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 841	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 842	                                    QMessageBox::Ok, this, Qt::Sheet);
 843	fail->setAttribute(Qt::WA_DeleteOnClose);
 844	fail->show();
 845}
 846
 847void Window::unimplementedBiosCall(int call) {
 848	if (m_hitUnimplementedBiosCall) {
 849		return;
 850	}
 851	m_hitUnimplementedBiosCall = true;
 852
 853	QMessageBox* fail = new QMessageBox(
 854	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 855	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 856	    QMessageBox::Ok, this, Qt::Sheet);
 857	fail->setAttribute(Qt::WA_DeleteOnClose);
 858	fail->show();
 859}
 860
 861void Window::reloadDisplayDriver() {
 862	if (m_controller) {
 863		if (m_controller->hardwareAccelerated()) {
 864			mustRestart();
 865			return;
 866		}
 867		m_display->stopDrawing();
 868		detachWidget(m_display.get());
 869	}
 870	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 871#if defined(BUILD_GL) || defined(BUILD_GLES2)
 872	m_shaderView.reset();
 873	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 874#endif
 875
 876	connect(m_display.get(), &Display::hideCursor, [this]() {
 877		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 878			m_screenWidget->setCursor(Qt::BlankCursor);
 879		}
 880	});
 881	connect(m_display.get(), &Display::showCursor, [this]() {
 882		m_screenWidget->unsetCursor();
 883	});
 884
 885	const mCoreOptions* opts = m_config->options();
 886	m_display->lockAspectRatio(opts->lockAspectRatio);
 887	m_display->interframeBlending(opts->interframeBlending);
 888	m_display->filter(opts->resampleVideo);
 889#if defined(BUILD_GL) || defined(BUILD_GLES2)
 890	if (opts->shader) {
 891		struct VDir* shader = VDirOpen(opts->shader);
 892		if (shader && m_display->supportsShaders()) {
 893			m_display->setShaders(shader);
 894			m_shaderView->refreshShaders();
 895			shader->close(shader);
 896		}
 897	}
 898#endif
 899
 900	if (m_controller) {
 901		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 902		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 903		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 904		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 905		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 906		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 907		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 908
 909		attachWidget(m_display.get());
 910		m_display->startDrawing(m_controller);
 911	}
 912#ifdef M_CORE_GB
 913	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 914#elif defined(M_CORE_GBA)
 915	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 916#endif
 917}
 918
 919void Window::reloadAudioDriver() {
 920	if (!m_controller) {
 921		return;
 922	}
 923	if (m_audioProcessor) {
 924		m_audioProcessor->stop();
 925		m_audioProcessor.reset();
 926	}
 927
 928	const mCoreOptions* opts = m_config->options();
 929	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 930	m_audioProcessor->setInput(m_controller);
 931	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 932	m_audioProcessor->requestSampleRate(opts->sampleRate);
 933	m_audioProcessor->start();
 934	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 935	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 936}
 937
 938void Window::tryMakePortable() {
 939	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 940	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 941	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 942	confirm->setAttribute(Qt::WA_DeleteOnClose);
 943	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 944	confirm->show();
 945}
 946
 947void Window::mustRestart() {
 948	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 949	                                      tr("Some changes will not take effect until the emulator is restarted."),
 950	                                      QMessageBox::Ok, this, Qt::Sheet);
 951	dialog->setAttribute(Qt::WA_DeleteOnClose);
 952	dialog->show();
 953}
 954
 955void Window::recordFrame() {
 956	m_frameList.append(m_frameTimer.nsecsElapsed());
 957	m_frameTimer.restart();
 958}
 959
 960void Window::showFPS() {
 961	if (m_frameList.isEmpty()) {
 962		updateTitle();
 963		return;
 964	}
 965	qint64 total = 0;
 966	for (qint64 t : m_frameList) {
 967		total += t;
 968	}
 969	double fps = (m_frameList.size() * 1e10) / total;
 970	m_frameList.clear();
 971	fps = round(fps) / 10.f;
 972	updateTitle(fps);
 973}
 974
 975void Window::updateTitle(float fps) {
 976	QString title;
 977
 978	if (m_controller) {
 979		CoreController::Interrupter interrupter(m_controller);
 980		const NoIntroDB* db = GBAApp::app()->gameDB();
 981		NoIntroGame game{};
 982		uint32_t crc32 = 0;
 983		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 984
 985		char gameTitle[17] = { '\0' };
 986		mCore* core = m_controller->thread()->core;
 987		core->getGameTitle(core, gameTitle);
 988		title = gameTitle;
 989
 990#ifdef USE_SQLITE3
 991		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 992			title = QLatin1String(game.name);
 993		}
 994#endif
 995		MultiplayerController* multiplayer = m_controller->multiplayerController();
 996		if (multiplayer && multiplayer->attached() > 1) {
 997			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 998			for (Action* action : m_nonMpActions) {
 999				action->setEnabled(false);
1000			}
1001		} else {
1002			for (Action* action : m_nonMpActions) {
1003				action->setEnabled(true);
1004			}
1005		}
1006	}
1007	if (title.isNull()) {
1008		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1009	} else if (fps < 0) {
1010		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1011	} else {
1012		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1013	}
1014}
1015
1016void Window::openStateWindow(LoadSave ls) {
1017	if (m_stateWindow) {
1018		return;
1019	}
1020	MultiplayerController* multiplayer = m_controller->multiplayerController();
1021	if (multiplayer && multiplayer->attached() > 1) {
1022		return;
1023	}
1024	bool wasPaused = m_controller->isPaused();
1025	m_stateWindow = new LoadSaveState(m_controller);
1026	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1027	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1028		detachWidget(m_stateWindow);
1029		m_stateWindow = nullptr;
1030		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1031	});
1032	if (!wasPaused) {
1033		m_controller->setPaused(true);
1034		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1035			if (m_controller) {
1036				m_controller->setPaused(false);
1037			}
1038		});
1039	}
1040	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1041	m_stateWindow->setMode(ls);
1042	updateFrame();
1043	attachWidget(m_stateWindow);
1044}
1045
1046void Window::setupMenu(QMenuBar* menubar) {
1047	installEventFilter(m_shortcutController);
1048
1049	menubar->clear();
1050	m_actions.addMenu(tr("&File"), "file");
1051
1052	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1053
1054#ifdef USE_SQLITE3
1055	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1056	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1057#endif
1058
1059	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1060		this->selectSave(false);
1061	}, "file");
1062	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1063		this->selectSave(true);
1064	}, "file");
1065
1066	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1067
1068#ifdef M_CORE_GBA
1069	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1070		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1071	}, "file");
1072#endif
1073
1074	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1075
1076	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1077
1078	m_actions.addMenu(tr("Recent"), "mru", "file");
1079	m_actions.addSeparator("file");
1080
1081	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1082	m_actions.addSeparator("file");
1083
1084	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1085		this->openStateWindow(LoadSave::LOAD);
1086	}, "file", QKeySequence("F10"));
1087	m_nonMpActions.append(loadState);
1088
1089	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1090		this->selectState(true);
1091	}, "file");
1092	m_nonMpActions.append(loadStateFile);
1093
1094	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1095		this->openStateWindow(LoadSave::SAVE);
1096	}, "file", QKeySequence("Shift+F10"));
1097	m_nonMpActions.append(saveState);
1098
1099	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1100		this->selectState(false);
1101	}, "file");
1102	m_nonMpActions.append(saveStateFile);
1103
1104	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1105	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1106
1107	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1108		m_controller->loadState();
1109	}, "quickLoad");
1110	m_nonMpActions.append(quickLoad);
1111
1112	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1113		m_controller->saveState();
1114	}, "quickSave");
1115	m_nonMpActions.append(quickSave);
1116
1117	m_actions.addSeparator("quickLoad");
1118	m_actions.addSeparator("quickSave");
1119
1120	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1121		m_controller->loadBackupState();
1122	}, "quickLoad", QKeySequence("F11"));
1123	m_nonMpActions.append(undoLoadState);
1124
1125	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1126		m_controller->saveBackupState();
1127	}, "quickSave", QKeySequence("Shift+F11"));
1128	m_nonMpActions.append(undoSaveState);
1129
1130	m_actions.addSeparator("quickLoad");
1131	m_actions.addSeparator("quickSave");
1132
1133	for (int i = 1; i < 10; ++i) {
1134		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1135			m_controller->loadState(i);
1136		}, "quickLoad", QString("F%1").arg(i));
1137		m_nonMpActions.append(quickLoad);
1138
1139		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1140			m_controller->saveState(i);
1141		}, "quickSave", QString("Shift+F%1").arg(i));
1142		m_nonMpActions.append(quickSave);
1143	}
1144
1145	m_actions.addSeparator("file");
1146	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1147
1148#ifdef M_CORE_GBA
1149	m_actions.addSeparator("file");
1150	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1151	m_platformActions.insert(PLATFORM_GBA, importShark);
1152
1153	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1154	m_platformActions.insert(PLATFORM_GBA, exportShark);
1155#endif
1156
1157	m_actions.addSeparator("file");
1158	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1159		GBAApp::app()->newWindow();
1160	}, "file");
1161
1162#ifndef Q_OS_MAC
1163	m_actions.addSeparator("file");
1164#endif
1165
1166	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1167
1168#ifndef Q_OS_MAC
1169	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1170#endif
1171
1172	m_actions.addMenu(tr("&Emulation"), "emu");
1173	addGameAction(tr("&Reset"), "reset", [this]() {
1174		m_controller->reset();
1175	}, "emu", QKeySequence("Ctrl+R"));
1176
1177	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1178		m_controller->stop();
1179	}, "emu");
1180
1181#ifdef M_CORE_GBA
1182	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1183		m_controller->yankPak();
1184	}, "emu");
1185	m_platformActions.insert(PLATFORM_GBA, yank);
1186#endif
1187	m_actions.addSeparator("emu");
1188
1189	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1190		if (m_controller) {
1191			m_controller->setPaused(paused);
1192		} else {
1193			m_pendingPause = paused;
1194		}
1195	}, "emu", QKeySequence("Ctrl+P"));
1196	connect(this, &Window::paused, pause, &Action::setActive);
1197
1198	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1199		m_controller->frameAdvance();
1200	}, "emu", QKeySequence("Ctrl+N"));
1201
1202	m_actions.addSeparator("emu");
1203
1204	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1205		if (m_controller) {
1206			m_controller->setFastForward(held);
1207		}
1208	}, "emu", QKeySequence(Qt::Key_Tab));
1209
1210	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1211		m_controller->forceFastForward(value);
1212	}, "emu", QKeySequence("Shift+Tab"));
1213
1214	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1215	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1216	ffspeed->connect([this](const QVariant& value) {
1217		reloadConfig();
1218	}, this);
1219	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1220	ffspeed->setValue(QVariant(-1.0f));
1221	m_actions.addSeparator("fastForwardSpeed");
1222	for (int i = 2; i < 11; ++i) {
1223		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1224	}
1225	m_config->updateOption("fastForwardRatio");
1226
1227	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1228		if (m_controller) {
1229			m_controller->setRewinding(held);
1230		}
1231	}, "emu", QKeySequence("`"));
1232	m_nonMpActions.append(rewindHeld);
1233
1234	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1235		m_controller->rewind();
1236	}, "emu", QKeySequence("~"));
1237	m_nonMpActions.append(rewind);
1238
1239	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1240		m_controller->rewind(1);
1241	}, "emu", QKeySequence("Ctrl+B"));
1242	m_nonMpActions.append(frameRewind);
1243
1244	ConfigOption* videoSync = m_config->addOption("videoSync");
1245	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1246	videoSync->connect([this](const QVariant& value) {
1247		reloadConfig();
1248	}, this);
1249	m_config->updateOption("videoSync");
1250
1251	ConfigOption* audioSync = m_config->addOption("audioSync");
1252	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1253	audioSync->connect([this](const QVariant& value) {
1254		reloadConfig();
1255	}, this);
1256	m_config->updateOption("audioSync");
1257
1258	m_actions.addSeparator("emu");
1259
1260	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1261	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1262	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1263	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1264		m_inputController.setLuminanceLevel(10);
1265	}, "solar");
1266	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1267		m_inputController.setLuminanceLevel(0);
1268	}, "solar");
1269
1270	m_actions.addSeparator("solar");
1271	for (int i = 0; i <= 10; ++i) {
1272		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1273			m_inputController.setLuminanceLevel(i);
1274		}, "solar");
1275	}
1276
1277#ifdef M_CORE_GB
1278	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1279		PrinterView* view = new PrinterView(m_controller);
1280		openView(view);
1281		m_controller->attachPrinter();
1282	}, "emu");
1283	m_platformActions.insert(PLATFORM_GB, gbPrint);
1284#endif
1285
1286#ifdef M_CORE_GBA
1287	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1288	m_platformActions.insert(PLATFORM_GBA, bcGate);
1289#endif
1290
1291	m_actions.addMenu(tr("Audio/&Video"), "av");
1292	m_actions.addMenu(tr("Frame size"), "frame", "av");
1293	for (int i = 1; i <= 8; ++i) {
1294		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1295			Action* setSize = m_frameSizes[i];
1296			showNormal();
1297			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1298			if (m_controller) {
1299				size = m_controller->screenDimensions();
1300			}
1301			size *= i;
1302			m_savedScale = i;
1303			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1304			resizeFrame(size);
1305			setSize->setActive(true);
1306		}, "frame");
1307		setSize->setExclusive(true);
1308		if (m_savedScale == i) {
1309			setSize->setActive(true);
1310		}
1311		m_frameSizes[i] = setSize;
1312	}
1313	QKeySequence fullscreenKeys;
1314#ifdef Q_OS_WIN
1315	fullscreenKeys = QKeySequence("Alt+Return");
1316#else
1317	fullscreenKeys = QKeySequence("Ctrl+F");
1318#endif
1319	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1320
1321	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1322	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1323	lockAspectRatio->connect([this](const QVariant& value) {
1324		if (m_display) {
1325			m_display->lockAspectRatio(value.toBool());
1326		}
1327		if (m_controller) {
1328			m_screenWidget->setLockAspectRatio(value.toBool());
1329		}
1330	}, this);
1331	m_config->updateOption("lockAspectRatio");
1332
1333	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1334	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1335	lockIntegerScaling->connect([this](const QVariant& value) {
1336		if (m_display) {
1337			m_display->lockIntegerScaling(value.toBool());
1338		}
1339		if (m_controller) {
1340			m_screenWidget->setLockIntegerScaling(value.toBool());
1341		}
1342	}, this);
1343	m_config->updateOption("lockIntegerScaling");
1344
1345	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1346	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1347	interframeBlending->connect([this](const QVariant& value) {
1348		if (m_display) {
1349			m_display->interframeBlending(value.toBool());
1350		}
1351	}, this);
1352	m_config->updateOption("interframeBlending");
1353
1354	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1355	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1356	resampleVideo->connect([this](const QVariant& value) {
1357		if (m_display) {
1358			m_display->filter(value.toBool());
1359		}
1360	}, this);
1361	m_config->updateOption("resampleVideo");
1362
1363	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1364	ConfigOption* skip = m_config->addOption("frameskip");
1365	skip->connect([this](const QVariant& value) {
1366		reloadConfig();
1367	}, this);
1368	for (int i = 0; i <= 10; ++i) {
1369		skip->addValue(QString::number(i), i, &m_actions, "skip");
1370	}
1371	m_config->updateOption("frameskip");
1372
1373	m_actions.addSeparator("av");
1374
1375	ConfigOption* mute = m_config->addOption("mute");
1376	mute->addBoolean(tr("Mute"), &m_actions, "av");
1377	mute->connect([this](const QVariant& value) {
1378		reloadConfig();
1379	}, this);
1380	m_config->updateOption("mute");
1381
1382	m_actions.addMenu(tr("FPS target"),"target", "av");
1383	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1384	QMap<double, Action*> fpsTargets;
1385	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1386		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1387	}
1388	m_actions.addSeparator("target");
1389	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1390	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1391
1392	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1393		reloadConfig();
1394		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1395			bool enableSignals = iter.value()->blockSignals(true);
1396			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1397			iter.value()->blockSignals(enableSignals);
1398		}
1399	}, this);
1400	m_config->updateOption("fpsTarget");
1401
1402	m_actions.addSeparator("av");
1403
1404#ifdef USE_PNG
1405	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1406		m_controller->screenshot();
1407	}, "av", tr("F12"));
1408#endif
1409
1410#ifdef USE_FFMPEG
1411	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1412#endif
1413
1414#ifdef USE_MAGICK
1415	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1416#endif
1417
1418	m_actions.addSeparator("av");
1419	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1420	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1421
1422	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1423
1424	m_actions.addMenu(tr("&Tools"), "tools");
1425	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1426
1427	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1428		if (!m_overrideView) {
1429			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1430			if (m_controller) {
1431				m_overrideView->setController(m_controller);
1432			}
1433			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1434		}
1435		m_overrideView->show();
1436		m_overrideView->recheck();
1437	}, "tools");
1438
1439	m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1440		if (!m_sensorView) {
1441			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1442			if (m_controller) {
1443				m_sensorView->setController(m_controller);
1444			}
1445			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1446		}
1447		m_sensorView->show();
1448	}, "tools");
1449
1450	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1451
1452	m_actions.addSeparator("tools");
1453	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1454
1455#ifdef USE_DEBUGGERS
1456	m_actions.addSeparator("tools");
1457	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1458#ifdef USE_GDB_STUB
1459	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1460	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1461#endif
1462#endif
1463	m_actions.addSeparator("tools");
1464
1465	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1466	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1467	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1468	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1469	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1470	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1471
1472#ifdef M_CORE_GBA
1473	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1474	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1475#endif
1476
1477	m_actions.addSeparator("tools");
1478	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1479	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1480		m_controller->endVideoLog();
1481	}, "tools");
1482
1483	ConfigOption* skipBios = m_config->addOption("skipBios");
1484	skipBios->connect([this](const QVariant& value) {
1485		reloadConfig();
1486	}, this);
1487
1488	ConfigOption* useBios = m_config->addOption("useBios");
1489	useBios->connect([this](const QVariant& value) {
1490		reloadConfig();
1491	}, this);
1492
1493	ConfigOption* buffers = m_config->addOption("audioBuffers");
1494	buffers->connect([this](const QVariant& value) {
1495		reloadConfig();
1496	}, this);
1497
1498	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1499	sampleRate->connect([this](const QVariant& value) {
1500		reloadConfig();
1501	}, this);
1502
1503	ConfigOption* volume = m_config->addOption("volume");
1504	volume->connect([this](const QVariant& value) {
1505		reloadConfig();
1506	}, this);
1507
1508	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1509	volumeFf->connect([this](const QVariant& value) {
1510		reloadConfig();
1511	}, this);
1512
1513	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1514	muteFf->connect([this](const QVariant& value) {
1515		reloadConfig();
1516	}, this);
1517
1518	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1519	rewindEnable->connect([this](const QVariant& value) {
1520		reloadConfig();
1521	}, this);
1522
1523	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1524	rewindBufferCapacity->connect([this](const QVariant& value) {
1525		reloadConfig();
1526	}, this);
1527
1528	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1529	allowOpposingDirections->connect([this](const QVariant& value) {
1530		reloadConfig();
1531	}, this);
1532
1533	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1534	saveStateExtdata->connect([this](const QVariant& value) {
1535		reloadConfig();
1536	}, this);
1537
1538	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1539	loadStateExtdata->connect([this](const QVariant& value) {
1540		reloadConfig();
1541	}, this);
1542
1543	ConfigOption* preload = m_config->addOption("preload");
1544	preload->connect([this](const QVariant& value) {
1545		m_manager->setPreload(value.toBool());
1546	}, this);
1547	m_config->updateOption("preload");
1548
1549	ConfigOption* showFps = m_config->addOption("showFps");
1550	showFps->connect([this](const QVariant& value) {
1551		if (!value.toInt()) {
1552			m_fpsTimer.stop();
1553			updateTitle();
1554		} else if (m_controller) {
1555			m_fpsTimer.start();
1556			m_frameTimer.start();
1557		}
1558	}, this);
1559
1560	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1561
1562	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1563		if (m_controller) {
1564			mCheatPressButton(m_controller->cheatDevice(), held);
1565		}
1566	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1567
1568	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1569	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1570		if (m_controller) {
1571			m_controller->setAutofire(GBA_KEY_A, held);
1572		}
1573	}, "autofire");
1574	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1575		if (m_controller) {
1576			m_controller->setAutofire(GBA_KEY_B, held);
1577		}
1578	}, "autofire");
1579	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1580		if (m_controller) {
1581			m_controller->setAutofire(GBA_KEY_L, held);
1582		}
1583	}, "autofire");
1584	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1585		if (m_controller) {
1586			m_controller->setAutofire(GBA_KEY_R, held);
1587		}
1588	}, "autofire");
1589	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1590		if (m_controller) {
1591			m_controller->setAutofire(GBA_KEY_START, held);
1592		}
1593	}, "autofire");
1594	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1595		if (m_controller) {
1596			m_controller->setAutofire(GBA_KEY_SELECT, held);
1597		}
1598	}, "autofire");
1599	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1600		if (m_controller) {
1601			m_controller->setAutofire(GBA_KEY_UP, held);
1602		}
1603	}, "autofire");
1604	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1605		if (m_controller) {
1606			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1607		}
1608	}, "autofire");
1609	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1610		if (m_controller) {
1611			m_controller->setAutofire(GBA_KEY_DOWN, held);
1612		}
1613	}, "autofire");
1614	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1615		if (m_controller) {
1616			m_controller->setAutofire(GBA_KEY_LEFT, held);
1617		}
1618	}, "autofire");
1619
1620	for (Action* action : m_gameActions) {
1621		action->setEnabled(false);
1622	}
1623
1624	m_shortcutController->rebuildItems();
1625	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1626}
1627
1628void Window::attachWidget(QWidget* widget) {
1629	m_screenWidget->layout()->addWidget(widget);
1630	m_screenWidget->unsetCursor();
1631	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1632}
1633
1634void Window::detachWidget(QWidget* widget) {
1635	m_screenWidget->layout()->removeWidget(widget);
1636}
1637
1638void Window::appendMRU(const QString& fname) {
1639	int index = m_mruFiles.indexOf(fname);
1640	if (index >= 0) {
1641		m_mruFiles.removeAt(index);
1642	}
1643	m_mruFiles.prepend(fname);
1644	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1645		m_mruFiles.removeLast();
1646	}
1647	updateMRU();
1648}
1649
1650void Window::updateMRU() {
1651	m_actions.clearMenu("mru");
1652	int i = 0;
1653	for (const QString& file : m_mruFiles) {
1654		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1655		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1656			setController(m_manager->loadGame(file), file);
1657		}, "mru", QString("Ctrl+%1").arg(i));
1658		++i;
1659	}
1660	m_config->setMRU(m_mruFiles);
1661	m_config->write();
1662	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1663}
1664
1665Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1666	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1667		if (m_controller) {
1668			function();
1669		}
1670	}, menu, shortcut);
1671	m_gameActions.append(action);
1672	return action;
1673}
1674
1675template<typename T, typename V>
1676Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1677	return addGameAction(visibleName, name, [this, obj, method]() {
1678		if (m_controller) {
1679			(obj->*method)();
1680		}
1681	}, menu, shortcut);
1682}
1683
1684Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1685	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1686		if (m_controller) {
1687			function(value);
1688		}
1689	}, menu, shortcut);
1690	m_gameActions.append(action);
1691	return action;
1692}
1693
1694void Window::focusCheck() {
1695	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1696		return;
1697	}
1698	if (QGuiApplication::focusWindow() && m_autoresume) {
1699		m_controller->setPaused(false);
1700		m_autoresume = false;
1701	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1702		m_autoresume = true;
1703		m_controller->setPaused(true);
1704	}
1705}
1706
1707void Window::updateFrame() {
1708	QSize size = m_controller->screenDimensions();
1709	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1710	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1711	QPixmap pixmap;
1712	pixmap.convertFromImage(currentImage);
1713	m_screenWidget->setPixmap(pixmap);
1714	emit paused(true);
1715}
1716
1717void Window::setController(CoreController* controller, const QString& fname) {
1718	if (!controller) {
1719		return;
1720	}
1721	if (m_pendingClose) {
1722		return;
1723	}
1724
1725	if (m_controller) {
1726		m_controller->stop();
1727		QTimer::singleShot(0, this, [this, controller, fname]() {
1728			setController(controller, fname);
1729		});
1730		return;
1731	}
1732	if (!fname.isEmpty()) {
1733		setWindowFilePath(fname);
1734		appendMRU(fname);
1735	}
1736
1737	if (!m_display) {
1738		reloadDisplayDriver();
1739	}
1740
1741	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1742		if (m_display->videoProxy()) {
1743			m_display->videoProxy()->attach(controller);
1744		}
1745
1746		int fb = m_display->framebufferHandle();
1747		if (fb >= 0) {
1748			controller->setFramebufferHandle(fb);
1749		}
1750	}
1751
1752	m_controller = std::shared_ptr<CoreController>(controller);
1753	m_inputController.recalibrateAxes();
1754	m_controller->setInputController(&m_inputController);
1755	m_controller->setLogger(&m_log);
1756	m_display->startDrawing(m_controller);
1757
1758	connect(this, &Window::shutdown, [this]() {
1759		if (!m_controller) {
1760			return;
1761		}
1762		m_controller->stop();
1763		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1764	});
1765
1766	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1767	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1768	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1769	{
1770		connect(m_controller.get(), &CoreController::stopping, [this]() {
1771			m_controller.reset();
1772		});
1773	}
1774	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1775	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1776
1777#ifndef Q_OS_MAC
1778	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1779	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1780		if(isFullScreen()) {
1781			menuBar()->hide();
1782		}
1783	});
1784#endif
1785
1786	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1787	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1788		emit paused(false);
1789	});
1790
1791	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1792	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1793	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1794	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1795	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1796	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1797	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1798
1799	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1800	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1801	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1802	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1803	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1804
1805#ifdef USE_GDB_STUB
1806	if (m_gdbController) {
1807		m_gdbController->setController(m_controller);
1808	}
1809#endif
1810
1811#ifdef USE_DEBUGGERS
1812	if (m_console) {
1813		m_console->setController(m_controller);
1814	}
1815#endif
1816
1817#ifdef USE_MAGICK
1818	if (m_gifView) {
1819		m_gifView->setController(m_controller);
1820	}
1821#endif
1822
1823#ifdef USE_FFMPEG
1824	if (m_videoView) {
1825		m_videoView->setController(m_controller);
1826	}
1827#endif
1828
1829	if (m_sensorView) {
1830		m_sensorView->setController(m_controller);
1831	}
1832
1833	if (m_overrideView) {
1834		m_overrideView->setController(m_controller);
1835	}
1836
1837	if (!m_pendingPatch.isEmpty()) {
1838		m_controller->loadPatch(m_pendingPatch);
1839		m_pendingPatch = QString();
1840	}
1841
1842	m_controller->loadConfig(m_config);
1843	m_controller->start();
1844
1845	if (!m_pendingState.isEmpty()) {
1846		m_controller->loadState(m_pendingState);
1847		m_pendingState = QString();
1848	}
1849
1850	if (m_pendingPause) {
1851		m_controller->setPaused(true);
1852		m_pendingPause = false;
1853	}
1854}
1855
1856WindowBackground::WindowBackground(QWidget* parent)
1857	: QWidget(parent)
1858{
1859	setLayout(new QStackedLayout());
1860	layout()->setContentsMargins(0, 0, 0, 0);
1861}
1862
1863void WindowBackground::setPixmap(const QPixmap& pmap) {
1864	m_pixmap = pmap;
1865	update();
1866}
1867
1868void WindowBackground::setSizeHint(const QSize& hint) {
1869	m_sizeHint = hint;
1870}
1871
1872QSize WindowBackground::sizeHint() const {
1873	return m_sizeHint;
1874}
1875
1876void WindowBackground::setDimensions(int width, int height) {
1877	m_aspectWidth = width;
1878	m_aspectHeight = height;
1879}
1880
1881void WindowBackground::setLockIntegerScaling(bool lock) {
1882	m_lockIntegerScaling = lock;
1883}
1884
1885void WindowBackground::setLockAspectRatio(bool lock) {
1886	m_lockAspectRatio = lock;
1887}
1888
1889void WindowBackground::paintEvent(QPaintEvent* event) {
1890	QWidget::paintEvent(event);
1891	const QPixmap& logo = pixmap();
1892	QPainter painter(this);
1893	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1894	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1895	QSize s = size();
1896	QSize ds = s;
1897	if (m_lockAspectRatio) {
1898		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1899			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1900		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1901			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1902		}
1903	}
1904	if (m_lockIntegerScaling) {
1905		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1906		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1907	}
1908	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1909	QRect full(origin, ds);
1910	painter.drawPixmap(full, logo);
1911}