CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19Bugfixes:
20 - ARM7: Fix SWI and IRQ timings
21 - GBA Audio: Force audio FIFOs to 32-bit
22 - GBA Memory: Ensure changing the timing of a DMA reschedules it
23 - GBA Memory: Improve Thumb open bus behavior
24 - VFS: Fix resource leaks if some allocations fail
25 - Video: Fix an issue with very long filenames
26 - GBA Video: Blended sprites should never have other effects applied
27 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
28Misc:
29 - Qt: Handle saving input settings better
30 - Debugger: Free watchpoints in addition to breakpoints
31 - Qt: Move GL frame drawing back onto its own thread
32 - GBA: Add status log level
33 - GBA Thread: Add functionality for running callbacks on the GBA thread
34 - Qt: Fast forward (held) option moved from Other to Emulation menu
35 - All: Add --help flag for command line programs
36
370.2.1: (2015-05-13)
38Bugfixes:
39 - All: Fix sanitize-deb script not cleaning up after itself
40 - All: Fix dependencies for libavcodec on Debian-derived platforms
41 - ARM7: Handle writeback for PC in addressing modes 2 and 3
42 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
43 - ARM7: Fix ARM multiply instructions when PC is a destination register
44 - Debugger: Fix use-after-free in breakpoint clearing code
45 - Debugger: Fix boundary conditions in tab completion
46 - GBA: Fix timers not updating timing when writing to only the reload register
47 - GBA: Fix rewind boundary conditions
48 - GBA: Add initial I/O register settings for background matrix registers
49 - GBA: Fix hang when loading a savestate if sync to video is enabled
50 - GBA: Handle out-of-bounds I/O access
51 - GBA: Fix bounds-checking on EEPROM access
52 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
53 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
54 - GBA Memory: Allow SRAM to be 64kB
55 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
56 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
57 - GBA Video: Fix second frame mode 5
58 - Perf: Fix race condition if a game crashes immediately on start
59 - Qt: Fix Display object leak when closing a window
60 - Qt: Fix .deb dependencies
61 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
62 - Qt: Fix window not regaining focus after exiting savestate window
63 - Qt: Fix regression where video would not record if the game had already started
64 - Qt: Fix potential crash if a gamepad causes focus to change
65 - Qt: Fix controller axis querying
66 - Qt: Fix multiplayer windows opening as the wrong size
67 - Qt: Fix controllers sometimes not loading the right profile
68 - SDL: Fix boundary conditions for joystick adjustments
69 - SDL: Allocate properly sized input maps
70 - SDL: Fix potential build issues when Qt and SDL2 are in use
71 - Util: Fix resource leak in UTF-8 handling code
72 - Util: Fix a null-pointer issue when attempting to delete a key
73 - VFS: Fix resource leaks if some allocations fail
74 - Video: Fix an issue with very long filenames
75Misc:
76 - GBA Memory: Soft-crash if jumping past the end of a ROM
77 - Qt: Show multiplayer numbers in window title
78 - Qt: Solar sensor can have shortcuts set
79
800.2.0: (2015-04-03)
81Features:
82 - Support for gamepad axes, e.g. analog sticks or triggers
83 - Add scale presets for up to 6x
84 - Settings window
85 - Bilinear resampling option
86 - Add option to skip BIOS start screen
87 - List of recently opened games
88 - Support for games using the Solar Sensor
89 - Better audio resampling via blip-buf
90 - Game Pak overrides dialog for setting savetype and sensor values
91 - Support for games using the tilt sensor
92 - Remappable shortcuts for keyboard and gamepad
93 - Rewinding of emulation
94 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
95 - Support IPv6
96 - Save directory of last loaded file
97 - Support BPS patches
98 - Automatically detect and optimize out idle loops
99 - Configurable game overrides
100 - Support loading 7-Zip files
101 - Drag and drop game loading
102 - Cheat code support
103 - Runtime configurable audio driver
104 - Libretro core for use with RetroArch and other front-ends
105 - Controller profiles for setting different bindings for different controllers
106 - Ability to lock aspect ratio
107 - Local link cable support
108 - Ability to switch which game controller is in use per instance
109 - Ability to prevent opposing directional input
110 - Warning dialog if an unimplemented BIOS feature is called
111 - Debugger: Add CLI "frame", frame advance command
112 - Debugger: Add CLI functions for writing to memory
113 - Debugger: Add CLI functions for examining memory regions
114 - Debugger: Add CLI function for writing a register
115Bugfixes:
116 - ARM7: Extend prefetch by one stage
117 - ARM7: Fix cycle counting for loads
118 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
119 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
120 - GBA: Initialize gba.sync to null
121 - GBA: Fix timer initialization
122 - GBA Audio: Support 16-bit writes to FIFO audio
123 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
124 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
125 - GBA BIOS: Fix BIOS prefetch after reset
126 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
127 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
128 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
129 - GBA Memory: Fix I cycles that had been moved to ARM7 core
130 - GBA Memory: Fix cycle counting for 32-bit load/stores
131 - GBA RR: Fix fallthrough error when reading tags from a movie
132 - GBA Thread: Fix possible hang when loading an archive
133 - GBA Thread: Fix possible deadlock in video sync
134 - Perf: Fix crash when the GBA thread fails to start
135 - Qt: Fix crash starting a GDB stub if a game isn't loaded
136 - Qt: Fix crash when adjusting settings after closing a game
137 - Qt: Fix crash when starting GDB stub after closing a game
138 - Qt: Fix patch loading while a game is running
139 - Qt: Fix crash when loading a game after stopping GDB server
140 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
141 - Qt: Fix crash when attempting to pause if a game is not running
142 - SDL: Properly clean up if a game doesn't launch
143 - Util: Fix sockets on Windows
144Misc:
145 - All: Enable link-time optimization
146 - Debugger: Watchpoints now work on STM/LDM instructions
147 - Debugger: Clean up GDB stub network interfacing
148 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
149 - Debugger: Merge Thumb BL instructions when disassembling
150 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
151 - Debugger: Watchpoints now report address watched (fixes #68)
152 - Debugger: Add support for soft breakpoints
153 - Debugger: Make I/O register names be addresses instead of values
154 - Debugger: Rename read/write commands
155 - GBA: Improve accuracy of event timing
156 - GBA: Add API for getting Configuration structs for overrides and input
157 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
158 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
159 - GBA: Move A/V stream interface into core
160 - GBA: Savestates now take into account savedata state machines (fixes #109)
161 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
162 - GBA Memory: Simplify memory API and use fixed bus width
163 - GBA Thread: Make GBASyncWaitFrameStart time out
164 - GBA Video: Start video at the last scanline instead of the first
165 - Qt: Optimize logo drawing
166 - Qt: Move frame upload back onto main thread
167 - Qt: Remember window position
168 - Qt: Double-clicking on the window toggles full screen
169 - Util: Use proper locale for reading and writing float values
170
1710.1.1: (2015-01-24)
172Bugfixes:
173 - ARM7: Fix LDM writeback to a register already written
174 - GBA: Fix timers 2 and 3 updating incorrectly
175 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
176 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
177 - GBA Audio: Properly initialize audio FIFO channels
178 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
179 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
180 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
181 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
182 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
183 - GBA BIOS: Fix HuffUnComp boundary conditions
184 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
185 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
186 - GBA Memory: Filter out top nybble of DMA addresses
187 - GBA Memory: Properly bounds-check VRAM accesses
188 - GBA Memory: Fix initial DMA state
189 - GBA Thread: Allow halted games to exit cleanly
190 - GBA Video: Fix blend issues with obscured middle layers
191 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
192 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
193 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
194 - GBA Video: Fix sprite boundary conditions with mosaic
195 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
196 - Qt: Fix issue with set frame sizes being the wrong height
197 - Qt: Fix emulator crashing when full screen if a game is not running
198 - Qt: Fix window focus issues
199 - Qt: Properly set default video recording settings
200 - Qt: Fix a race condition when a game crashes immediately
201 - Qt: Fix some cases where key mapping can break if focus is adjusted
202 - Qt: Fix crash if a game pauses before any frames are shown
203 - Debugger: Negative PC-relative loads now properly subtract the offset
204 - Debugger: Align PC-relative loads in Thumb
205 - Debugger: Fix watchpoints triggering too late
206 - Debugger: Fix binary print putting spaces between digits
207 - Video: Ensure FFmpeg encoder has audio frames
208 - Video: Fix uncompressed PCM audio recording
209 - Video: Fix FFmpeg crashing when the file extension is wrong
210 - Util: Fix SOCKET_FAILED macro
211Misc:
212 - GBA: Exit cleanly on FATAL if the port supports it
213 - GBA Memory: Implement 16- and 32-bit loads from SRAM
214 - Qt: Disable sync to video by default
215 - Qt: Handle a game crash without crashing
216 - Qt: Set default log level to FATAL, ERROR and WARN
217 - Qt: Clarify some phrasing in the menus
218 - Qt: Clear active buttons when focus is lost
219
2200.1.0: (2014-12-13)
221 - Initial release