CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12 - GBA Audio: Fix audio channels being silenced at the wrong time
13 - VFS: Fix return values of VFileFILE.read and .write
14 - Util: Fix PowerPC PNG read/write pixel order
15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
16 - GBA Video: Fix objwin and blending interaction on sprites
17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
18 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
19 - GBA Memory: Fix bad BIOS Load16 on big endian
20 - GBA Memory: Fix bad Load8 on big endian
21 - ARM7: Fix instruction decoding of Thumb shifts
22Misc:
23 - Qt: Window size command line options are now supported
24 - Qt: Increase usability of key mapper
25 - GBA Memory: Use a dynamically sized mask for ROM memory
26 - Qt: Remove useless help icons in dialogs
27 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
28 - SDL: Support fullscreen in SDL 1.2
29 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
30 - GBA: Better memory handling with PNG savestates
31 - GBA Audio: Allow GBAAVStream to have no video callback
32 - ARM7: Force disable LTO on two files to work around a GCC bug
33 - Libretro: Use anonymous memory mappers for large blocks of memory
34 - Qt: Add 'Apply' button to settings window
35 - Qt: Prevent savestate window from opening while in multiplayer
36 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
37 - Qt: Dropping multiplayer windows works more cleanly now
38 - GBA BIOS: Implement RegisterRamReset for SIO registers
39 - All: Reset next event to cycles instead of zero to interrupt
40 - GBA Video: Remove lastHblank, as it is implied
41 - GBA: Check for cycle count being too high
42 - GBA Config: Add "override" layer for better one-time configuration`
43
440.3.0: (2015-08-16)
45Features:
46 - Ability to hide individual background layers, or OBJs
47 - Ability to mute individual audio channels
48 - Palette viewer and exporter
49 - Volume control
50 - More shortcuts are editable (e.g. quick save/load)
51 - Rewind now shows the frame after rewinding
52 - Import/Export of GameShark/Action Replay snapshots
53 - Add "Step backwards" item for single increment rewind
54 - Deadzone estimation for game controllers
55 - Analog inputs can be used for shortcuts
56 - Menu items for specific solar sensor brightness levels
57 - Remappable controls for tilt and gyroscope sensors
58 - Status messages for actions taken while a game is running (e.g. save/load state)
59 - Memory inspector
60 - Screensaver can now be suspended while a game is running
61 - Load/save the most recent savestate slot
62 - Support varible speed (PWM) rumble
63 - Ability to cap fast forward speed
64 - Finer control over FPS target
65 - Holdable shortcut for rewinding one frame at a time
66 - Ability to boot directly into the BIOS
67 - Preliminary support for yanking out the game pak while a game is running
68 - Thumb-drive mode by putting a file called portable.ini in the same folder
69 - Configurable display driver, between software and OpenGL
70 - Undo-able savestate loading and saving
71 - Controller profiles now store shortcut settings
72 - Default controller profiles for several common controllers
73 - Libretro now supports BIOS, rumble and solar sensor
74 - Implement BIOS call Stop, for sleep mode
75 - Automatically load patches, if found
76 - Improved video synchronization
77 - Configurable audio output sample rate
78Bugfixes:
79 - ARM7: Fix SWI and IRQ timings
80 - ARM7: Fix Thumb MUL timing
81 - ARM7: Fix timing of multiplies to use N cycles
82 - ARM7: ARMHotplugDetach should call deinit
83 - Debugger: Fix use-after-free in breakpoint clearing code
84 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
85 - GBA: Cap audio FIFO read size during deserialization
86 - GBA: Check for corrupted savestates when loading
87 - GBA: Check for improperly sized savestates when loading
88 - GBA: Check for savestates made from differently sized ROMs
89 - GBA: Fix calls to endian-independent loadstores
90 - GBA: Fix timing of reading from timer registers
91 - GBA: Ensure cycles never go negative
92 - GBA Audio: Force audio FIFOs to 32-bit
93 - GBA Audio: Fix audio pitch changing when adjusting buffer size
94 - GBA Audio: Fix sample order in audio channel 3
95 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
96 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
97 - GBA Memory: Improve Thumb open bus behavior
98 - GBA Memory: Fix potential DMA issue when loading a savestate
99 - GBA Memory: Fix load/store multiple video memory waitstates
100 - GBA SIO: Fix reseting when there are SIO devices attached
101 - GBA Video: Blended sprites should never have other effects applied
102 - GBA Video: Fix out-of-bounds tiles in mosaic
103 - GBA Video: Fix windows not affecting sprites
104 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
105 - GBA Video: Fix timing on first scanline
106 - Qt: Better cleanup when a game crashes
107 - Qt: Fix open ROM dialog filtering for archive formats
108 - Qt: Cap the maximum number of multiplayer windows
109 - Qt: Fix maximum year in sensor override
110 - Qt: Fix window being too tall after exiting fullscreen
111 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
112 - Qt: Fix analog buttons not getting unmapped
113 - Qt: Fix passing command line options
114 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
115 - SDL: Fix SDL build when OpenGL is missing
116 - Util: Allow loading IPS patches that grow the ROM
117 - VFS: Fix resource leaks if some allocations fail
118 - VFS: Fix line-reading to return proper values
119 - Video: Fix an issue with very long filenames
120 - Util: Fix formatting of floats
121Misc:
122 - All: Add --help flag for command line programs
123 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
124 - All: Enable static linking for Windows
125 - All: Enable static linking for OS X
126 - All: Threads are now named
127 - All: Proper handling of Unicode file paths
128 - ARM7: Add emulation for Undefined CPU mode
129 - ARM7: Reduce the size of the Thumb instruction table
130 - GBA: Add status log level
131 - GBA: GBARewind now returns how many states it has rewound
132 - GBA: SIO logging layer
133 - GBA BIOS: Stub out SoundBias
134 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
135 - GBA: Don't include GBACLIDebugger struct unless needed
136 - GBA: Savedata is now synced shortly after data finishes being written
137 - GBA: Process multiple timer events at once, if necessary
138 - GBA Audio: Implement audio reset for channels A/B
139 - GBA Audio: Process multiple audio events at once, if necessary
140 - GBA Hardware: Backport generic RTC source into core
141 - GBA Input: Allow axes and buttons to be mapped to the same key
142 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
143 - GBA SIO: Add a dummy driver for Normal mode
144 - GBA Thread: Add functionality for running callbacks on the GBA thread
145 - GBA Thread: Split GBASync into a separate file
146 - GBA Video: Refactor software renderer into separate files
147 - GBA Video: Slightly optimize mode 0 mosaic rendering
148 - Debugger: Free watchpoints in addition to breakpoints
149 - Qt: Handle saving input settings better
150 - Qt: Move GL frame drawing back onto its own thread
151 - Qt: Fast forward (held) option moved from Other to Emulation menu
152 - Qt: Show version info in window title
153 - Qt: Migrate multiplayer window handling into GBAApp
154 - Qt: Unified file opening and saving with last location
155 - Qt: Fix windows being resizable when they shouldn't have been
156 - Qt: Only hide cursor in full screen
157 - Qt: Replace pause-after-frame mutex with an atomic
158 - Qt: Add application icon and XDG desktop files
159 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
160 - Qt: Don't save window size when entering fullscreen
161 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
162 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
163 - Qt: Increase usability of key mapper
164 - Qt: Show checkmark for window sizes
165 - Qt: Set window path to loaded ROM
166 - Perf: Ability to load savestates immediately on launch
167 - SDL: Properly check for initialization
168 - SDL: Clean up initialization functions
169 - SDL: Clean up GL context
170 - Util: Allow disabling the threading code entirely
171 - VFS: Add sync method to force syncing with backing
172
1730.2.1: (2015-05-13)
174Bugfixes:
175 - All: Fix sanitize-deb script not cleaning up after itself
176 - All: Fix dependencies for libavcodec on Debian-derived platforms
177 - ARM7: Handle writeback for PC in addressing modes 2 and 3
178 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
179 - ARM7: Fix ARM multiply instructions when PC is a destination register
180 - Debugger: Fix use-after-free in breakpoint clearing code
181 - Debugger: Fix boundary conditions in tab completion
182 - GBA: Fix timers not updating timing when writing to only the reload register
183 - GBA: Fix rewind boundary conditions
184 - GBA: Add initial I/O register settings for background matrix registers
185 - GBA: Fix hang when loading a savestate if sync to video is enabled
186 - GBA: Handle out-of-bounds I/O access
187 - GBA: Fix bounds-checking on EEPROM access
188 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
189 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
190 - GBA Memory: Allow SRAM to be 64kB
191 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
192 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
193 - GBA Video: Fix second frame mode 5
194 - Perf: Fix race condition if a game crashes immediately on start
195 - Qt: Fix Display object leak when closing a window
196 - Qt: Fix .deb dependencies
197 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
198 - Qt: Fix window not regaining focus after exiting savestate window
199 - Qt: Fix regression where video would not record if the game had already started
200 - Qt: Fix potential crash if a gamepad causes focus to change
201 - Qt: Fix controller axis querying
202 - Qt: Fix multiplayer windows opening as the wrong size
203 - Qt: Fix controllers sometimes not loading the right profile
204 - SDL: Fix boundary conditions for joystick adjustments
205 - SDL: Allocate properly sized input maps
206 - SDL: Fix potential build issues when Qt and SDL2 are in use
207 - Util: Fix resource leak in UTF-8 handling code
208 - Util: Fix a null-pointer issue when attempting to delete a key
209 - VFS: Fix resource leaks if some allocations fail
210 - Video: Fix an issue with very long filenames
211Misc:
212 - GBA Memory: Soft-crash if jumping past the end of a ROM
213 - Qt: Show multiplayer numbers in window title
214 - Qt: Solar sensor can have shortcuts set
215
2160.2.0: (2015-04-03)
217Features:
218 - Support for gamepad axes, e.g. analog sticks or triggers
219 - Add scale presets for up to 6x
220 - Settings window
221 - Bilinear resampling option
222 - Add option to skip BIOS start screen
223 - List of recently opened games
224 - Support for games using the Solar Sensor
225 - Better audio resampling via blip-buf
226 - Game Pak overrides dialog for setting savetype and sensor values
227 - Support for games using the tilt sensor
228 - Remappable shortcuts for keyboard and gamepad
229 - Rewinding of emulation
230 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
231 - Support IPv6
232 - Save directory of last loaded file
233 - Support BPS patches
234 - Automatically detect and optimize out idle loops
235 - Configurable game overrides
236 - Support loading 7-Zip files
237 - Drag and drop game loading
238 - Cheat code support
239 - Runtime configurable audio driver
240 - Libretro core for use with RetroArch and other front-ends
241 - Controller profiles for setting different bindings for different controllers
242 - Ability to lock aspect ratio
243 - Local link cable support
244 - Ability to switch which game controller is in use per instance
245 - Ability to prevent opposing directional input
246 - Warning dialog if an unimplemented BIOS feature is called
247 - Debugger: Add CLI "frame", frame advance command
248 - Debugger: Add CLI functions for writing to memory
249 - Debugger: Add CLI functions for examining memory regions
250 - Debugger: Add CLI function for writing a register
251Bugfixes:
252 - ARM7: Extend prefetch by one stage
253 - ARM7: Fix cycle counting for loads
254 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
255 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
256 - GBA: Initialize gba.sync to null
257 - GBA: Fix timer initialization
258 - GBA Audio: Support 16-bit writes to FIFO audio
259 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
260 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
261 - GBA BIOS: Fix BIOS prefetch after reset
262 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
263 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
264 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
265 - GBA Memory: Fix I cycles that had been moved to ARM7 core
266 - GBA Memory: Fix cycle counting for 32-bit load/stores
267 - GBA RR: Fix fallthrough error when reading tags from a movie
268 - GBA Thread: Fix possible hang when loading an archive
269 - GBA Thread: Fix possible deadlock in video sync
270 - Perf: Fix crash when the GBA thread fails to start
271 - Qt: Fix crash starting a GDB stub if a game isn't loaded
272 - Qt: Fix crash when adjusting settings after closing a game
273 - Qt: Fix crash when starting GDB stub after closing a game
274 - Qt: Fix patch loading while a game is running
275 - Qt: Fix crash when loading a game after stopping GDB server
276 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
277 - Qt: Fix crash when attempting to pause if a game is not running
278 - SDL: Properly clean up if a game doesn't launch
279 - Util: Fix sockets on Windows
280Misc:
281 - All: Enable link-time optimization
282 - Debugger: Watchpoints now work on STM/LDM instructions
283 - Debugger: Clean up GDB stub network interfacing
284 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
285 - Debugger: Merge Thumb BL instructions when disassembling
286 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
287 - Debugger: Watchpoints now report address watched (fixes #68)
288 - Debugger: Add support for soft breakpoints
289 - Debugger: Make I/O register names be addresses instead of values
290 - Debugger: Rename read/write commands
291 - GBA: Improve accuracy of event timing
292 - GBA: Add API for getting Configuration structs for overrides and input
293 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
294 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
295 - GBA: Move A/V stream interface into core
296 - GBA: Savestates now take into account savedata state machines (fixes #109)
297 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
298 - GBA Memory: Simplify memory API and use fixed bus width
299 - GBA Thread: Make GBASyncWaitFrameStart time out
300 - GBA Video: Start video at the last scanline instead of the first
301 - Qt: Optimize logo drawing
302 - Qt: Move frame upload back onto main thread
303 - Qt: Remember window position
304 - Qt: Double-clicking on the window toggles full screen
305 - Util: Use proper locale for reading and writing float values
306
3070.1.1: (2015-01-24)
308Bugfixes:
309 - ARM7: Fix LDM writeback to a register already written
310 - GBA: Fix timers 2 and 3 updating incorrectly
311 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
312 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
313 - GBA Audio: Properly initialize audio FIFO channels
314 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
315 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
316 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
317 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
318 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
319 - GBA BIOS: Fix HuffUnComp boundary conditions
320 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
321 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
322 - GBA Memory: Filter out top nybble of DMA addresses
323 - GBA Memory: Properly bounds-check VRAM accesses
324 - GBA Memory: Fix initial DMA state
325 - GBA Thread: Allow halted games to exit cleanly
326 - GBA Video: Fix blend issues with obscured middle layers
327 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
328 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
329 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
330 - GBA Video: Fix sprite boundary conditions with mosaic
331 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
332 - Qt: Fix issue with set frame sizes being the wrong height
333 - Qt: Fix emulator crashing when full screen if a game is not running
334 - Qt: Fix window focus issues
335 - Qt: Properly set default video recording settings
336 - Qt: Fix a race condition when a game crashes immediately
337 - Qt: Fix some cases where key mapping can break if focus is adjusted
338 - Qt: Fix crash if a game pauses before any frames are shown
339 - Debugger: Negative PC-relative loads now properly subtract the offset
340 - Debugger: Align PC-relative loads in Thumb
341 - Debugger: Fix watchpoints triggering too late
342 - Debugger: Fix binary print putting spaces between digits
343 - Video: Ensure FFmpeg encoder has audio frames
344 - Video: Fix uncompressed PCM audio recording
345 - Video: Fix FFmpeg crashing when the file extension is wrong
346 - Util: Fix SOCKET_FAILED macro
347Misc:
348 - GBA: Exit cleanly on FATAL if the port supports it
349 - GBA Memory: Implement 16- and 32-bit loads from SRAM
350 - Qt: Disable sync to video by default
351 - Qt: Handle a game crash without crashing
352 - Qt: Set default log level to FATAL, ERROR and WARN
353 - Qt: Clarify some phrasing in the menus
354 - Qt: Clear active buttons when focus is lost
355
3560.1.0: (2014-12-13)
357 - Initial release