src/platform/test/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/core/blip_buf.h>
7#include <mgba/core/cheats.h>
8#include <mgba/core/config.h>
9#include <mgba/core/core.h>
10#include <mgba/core/serialize.h>
11#include <mgba/gb/core.h>
12#include <mgba/gba/core.h>
13
14#include <mgba/feature/commandline.h>
15#include <mgba-util/socket.h>
16#include <mgba-util/string.h>
17#include <mgba-util/vfs.h>
18
19#ifdef _3DS
20#include <3ds.h>
21#endif
22#ifdef __SWITCH__
23#include <switch.h>
24#endif
25
26#include <errno.h>
27#include <fcntl.h>
28#include <signal.h>
29#include <inttypes.h>
30#include <sys/time.h>
31
32#define PERF_OPTIONS "DF:L:NPS:T"
33#define PERF_USAGE \
34 "\nBenchmark options:\n" \
35 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
36 " -N Disable video rendering entirely\n" \
37 " -T Use threaded video rendering\n" \
38 " -P CSV output, useful for parsing\n" \
39 " -S SEC Run for SEC in-game seconds before exiting\n" \
40 " -L FILE Load a savestate when starting the test\n" \
41 " -D Act as a server"
42
43struct PerfOpts {
44 bool noVideo;
45 bool threadedVideo;
46 bool csv;
47 unsigned duration;
48 unsigned frames;
49 char* savestate;
50 bool server;
51};
52
53#ifdef __SWITCH__
54TimeType __nx_time_type = TimeType_LocalSystemClock;
55#endif
56
57static void _mPerfRunloop(struct mCore* context, int* frames, bool quiet);
58static void _mPerfShutdown(int signal);
59static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
60static void _log(struct mLogger*, int, enum mLogLevel, const char*, va_list);
61static bool _mPerfRunCore(const char* fname, const struct mArguments*, const struct PerfOpts*);
62static bool _mPerfRunServer(const struct mArguments*, const struct PerfOpts*);
63
64static bool _dispatchExiting = false;
65static struct VFile* _savestate = 0;
66static void* _outputBuffer = NULL;
67static Socket _socket = INVALID_SOCKET;
68static Socket _server = INVALID_SOCKET;
69
70int main(int argc, char** argv) {
71#ifdef _3DS
72 UNUSED(_mPerfShutdown);
73 gfxInitDefault();
74 osSetSpeedupEnable(true);
75 consoleInit(GFX_BOTTOM, NULL);
76#elif defined(__SWITCH__)
77 UNUSED(_mPerfShutdown);
78 consoleInit(NULL);
79#else
80 signal(SIGINT, _mPerfShutdown);
81#endif
82 int didFail = 0;
83
84 struct mLogger logger = { .log = _log };
85 mLogSetDefaultLogger(&logger);
86
87 struct PerfOpts perfOpts = { false, false, false, 0, 0, 0, false };
88 struct mSubParser subparser = {
89 .usage = PERF_USAGE,
90 .parse = _parsePerfOpts,
91 .extraOptions = PERF_OPTIONS,
92 .opts = &perfOpts
93 };
94
95 struct mArguments args = {};
96 bool parsed = parseArguments(&args, argc, argv, &subparser);
97 if (!args.fname && !perfOpts.server) {
98 parsed = false;
99 }
100 if (!parsed || args.showHelp) {
101 usage(argv[0], PERF_USAGE);
102 didFail = !parsed;
103 goto cleanup;
104 }
105
106 if (args.showVersion) {
107 version(argv[0]);
108 goto cleanup;
109 }
110
111 if (perfOpts.savestate) {
112 _savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
113 free(perfOpts.savestate);
114 }
115
116 _outputBuffer = malloc(256 * 256 * 4);
117 if (perfOpts.csv) {
118 puts("game_code,frames,duration,renderer");
119#ifdef __SWITCH__
120 consoleUpdate(NULL);
121#endif
122 }
123 if (perfOpts.server) {
124 didFail = !_mPerfRunServer(&args, &perfOpts);
125 } else {
126 didFail = !_mPerfRunCore(args.fname, &args, &perfOpts);
127 }
128 free(_outputBuffer);
129
130 if (_savestate) {
131 _savestate->close(_savestate);
132 }
133 cleanup:
134 freeArguments(&args);
135
136#ifdef _3DS
137 gfxExit();
138 acExit();
139#elif defined(__SWITCH__)
140 consoleExit(NULL);
141#endif
142
143 return didFail;
144}
145
146bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struct PerfOpts* perfOpts) {
147 struct mCore* core = mCoreFind(fname);
148 if (!core) {
149 return false;
150 }
151
152 // TODO: Put back debugger
153 char gameCode[9] = { 0 };
154
155 core->init(core);
156 if (!perfOpts->noVideo) {
157 core->setVideoBuffer(core, _outputBuffer, 256);
158 }
159 mCoreLoadFile(core, fname);
160 mCoreConfigInit(&core->config, "perf");
161 mCoreConfigLoad(&core->config);
162
163 if (perfOpts->threadedVideo) {
164 mCoreConfigSetOverrideIntValue(&core->config, "threadedVideo", 1);
165 } else {
166 mCoreConfigSetOverrideIntValue(&core->config, "threadedVideo", 0);
167 }
168
169 struct mCoreOptions opts = {};
170 mCoreConfigMap(&core->config, &opts);
171 opts.audioSync = false;
172 opts.videoSync = false;
173 applyArguments(args, NULL, &core->config);
174 mCoreConfigLoadDefaults(&core->config, &opts);
175 mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
176 mCoreLoadConfig(core);
177
178 core->reset(core);
179 if (_savestate) {
180 mCoreLoadStateNamed(core, _savestate, 0);
181 }
182
183 core->getGameCode(core, gameCode);
184
185 int frames = perfOpts->frames;
186 if (!frames) {
187 frames = perfOpts->duration * 60;
188 }
189 struct timeval tv;
190 gettimeofday(&tv, 0);
191 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
192 _mPerfRunloop(core, &frames, perfOpts->csv);
193 gettimeofday(&tv, 0);
194 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
195 uint64_t duration = end - start;
196
197 mCoreConfigFreeOpts(&opts);
198 mCoreConfigDeinit(&core->config);
199 core->deinit(core);
200
201 float scaledFrames = frames * 1000000.f;
202 if (perfOpts->csv) {
203 char buffer[256];
204 const char* rendererName;
205 if (perfOpts->noVideo) {
206 rendererName = "none";
207 } else if (perfOpts->threadedVideo) {
208 rendererName = "threaded-software";
209 } else {
210 rendererName = "software";
211 }
212 snprintf(buffer, sizeof(buffer), "%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
213 printf("%s", buffer);
214 if (_socket != INVALID_SOCKET) {
215 SocketSend(_socket, buffer, strlen(buffer));
216 }
217 } else {
218 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
219 }
220#ifdef __SWITCH__
221 consoleUpdate(NULL);
222#endif
223
224 return true;
225}
226
227static void _mPerfRunloop(struct mCore* core, int* frames, bool quiet) {
228 struct timeval lastEcho;
229 gettimeofday(&lastEcho, 0);
230 int duration = *frames;
231 *frames = 0;
232 int lastFrames = 0;
233 while (!_dispatchExiting) {
234 core->runFrame(core);
235 ++*frames;
236 ++lastFrames;
237 if (!quiet) {
238 struct timeval currentTime;
239 long timeDiff;
240 gettimeofday(¤tTime, 0);
241 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
242 timeDiff *= 1000;
243 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
244 if (timeDiff >= 1000) {
245 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
246 fflush(stdout);
247#ifdef __SWITCH__
248 consoleUpdate(NULL);
249#endif
250 lastEcho = currentTime;
251 lastFrames = 0;
252 }
253 }
254 if (duration > 0 && *frames == duration) {
255 break;
256 }
257 }
258 if (!quiet) {
259 printf("\033[2K\r");
260 }
261}
262
263static bool _mPerfRunServer(const struct mArguments* args, const struct PerfOpts* perfOpts) {
264 SocketSubsystemInit();
265 _server = SocketOpenTCP(7216, NULL);
266 if (SOCKET_FAILED(_server)) {
267 SocketSubsystemDeinit();
268 return false;
269 }
270 if (SOCKET_FAILED(SocketListen(_server, 0))) {
271 SocketClose(_server);
272 SocketSubsystemDeinit();
273 return false;
274 }
275 _socket = SocketAccept(_server, NULL);
276 if (SOCKET_FAILED(_socket)) {
277 SocketClose(_server);
278 SocketSubsystemDeinit();
279 return false;
280 }
281 if (perfOpts->csv) {
282 const char* header = "game_code,frames,duration,renderer\n";
283 SocketSend(_socket, header, strlen(header));
284 }
285 char path[PATH_MAX];
286 memset(path, 0, sizeof(path));
287 ssize_t i;
288 while ((i = SocketRecv(_socket, path, sizeof(path) - 1)) > 0) {
289 path[i] = '\0';
290 char* nl = strchr(path, '\n');
291 if (nl == path) {
292 break;
293 }
294 if (nl) {
295 nl[0] = '\0';
296 }
297 if (!_mPerfRunCore(path, args, perfOpts)) {
298 break;
299 }
300 memset(path, 0, sizeof(path));
301 }
302 SocketClose(_socket);
303 SocketClose(_server);
304 SocketSubsystemDeinit();
305 return true;
306}
307
308static void _mPerfShutdown(int signal) {
309 UNUSED(signal);
310 _dispatchExiting = true;
311 SocketClose(_socket);
312 SocketClose(_server);
313}
314
315static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
316 struct PerfOpts* opts = parser->opts;
317 errno = 0;
318 switch (option) {
319 case 'D':
320 opts->server = true;
321 return true;
322 case 'F':
323 opts->frames = strtoul(arg, 0, 10);
324 return !errno;
325 case 'N':
326 opts->noVideo = true;
327 return true;
328 case 'P':
329 opts->csv = true;
330 return true;
331 case 'S':
332 opts->duration = strtoul(arg, 0, 10);
333 return !errno;
334 case 'T':
335 opts->threadedVideo = true;
336 return true;
337 case 'L':
338 opts->savestate = strdup(arg);
339 return true;
340 default:
341 return false;
342 }
343}
344
345static void _log(struct mLogger* log, int category, enum mLogLevel level, const char* format, va_list args) {
346 UNUSED(log);
347 UNUSED(category);
348 UNUSED(level);
349 UNUSED(format);
350 UNUSED(args);
351}