all repos — mgba @ 480415c51e8a3f1af0535042a2dbaf35058e82c8

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "IOViewer.h"
  32#include "LoadSaveState.h"
  33#include "LogView.h"
  34#include "MultiplayerController.h"
  35#include "MemoryView.h"
  36#include "OverrideView.h"
  37#include "ObjView.h"
  38#include "PaletteView.h"
  39#include "ROMInfo.h"
  40#include "SensorView.h"
  41#include "SettingsView.h"
  42#include "ShaderSelector.h"
  43#include "ShortcutController.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/video.h>
  51#endif
  52#include "feature/commandline.h"
  53#include "feature/sqlite3/no-intro.h"
  54#include <mgba-util/vfs.h>
  55
  56using namespace QGBA;
  57
  58Window::Window(ConfigController* config, int playerId, QWidget* parent)
  59	: QMainWindow(parent)
  60	, m_log(0)
  61	, m_logView(new LogView(&m_log))
  62	, m_stateWindow(nullptr)
  63	, m_screenWidget(new WindowBackground())
  64	, m_logo(":/res/mgba-1024.png")
  65	, m_config(config)
  66	, m_inputController(playerId, this)
  67#ifdef USE_FFMPEG
  68	, m_videoView(nullptr)
  69#endif
  70#ifdef USE_MAGICK
  71	, m_gifView(nullptr)
  72#endif
  73#ifdef USE_GDB_STUB
  74	, m_gdbController(nullptr)
  75#endif
  76#ifdef USE_DEBUGGERS
  77	, m_console(nullptr)
  78#endif
  79	, m_mruMenu(nullptr)
  80	, m_shortcutController(new ShortcutController(this))
  81	, m_fullscreenOnStart(false)
  82	, m_autoresume(false)
  83	, m_wasOpened(false)
  84{
  85	setFocusPolicy(Qt::StrongFocus);
  86	setAcceptDrops(true);
  87	setAttribute(Qt::WA_DeleteOnClose);
  88	m_controller = new GameController(this);
  89	m_controller->setInputController(&m_inputController);
  90	updateTitle();
  91
  92	m_display = Display::create(this);
  93	m_shaderView = new ShaderSelector(m_display, m_config);
  94
  95	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  96	m_logo = m_logo; // Free memory left over in old pixmap
  97
  98	m_screenWidget->setMinimumSize(m_display->minimumSize());
  99	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 100	int i = 2;
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef M_CORE_GBA
 107	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 108#endif
 109	m_screenWidget->setPixmap(m_logo);
 110	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 111	setCentralWidget(m_screenWidget);
 112
 113	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 114	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 116	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 117	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 118	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 119	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 120	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 121		unsigned width, height;
 122		context->core->desiredVideoDimensions(context->core, &width, &height);
 123		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 124		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 125		QPixmap pixmap;
 126		pixmap.convertFromImage(currentImage);
 127		m_screenWidget->setPixmap(pixmap);
 128		m_screenWidget->setLockAspectRatio(width, height);
 129	});
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 131#ifndef Q_OS_MAC
 132	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 133	connect(m_controller, &GameController::gameUnpaused, [this]() {
 134		if(isFullScreen()) {
 135			menuBar()->hide();
 136		}
 137	});
 138#endif
 139	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 140	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 141	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 142	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 143	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 144	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 145	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 146	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 147	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 148	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 149	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 150	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 151	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 152	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 153	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 154	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 155	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 156	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 157	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 158	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 159	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 160	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 161	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 162	connect(m_display, &Display::hideCursor, [this]() {
 163		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 164			m_screenWidget->setCursor(Qt::BlankCursor);
 165		}
 166	});
 167	connect(m_display, &Display::showCursor, [this]() {
 168		m_screenWidget->unsetCursor();
 169	});
 170	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 171
 172	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 173	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 174	m_focusCheck.setInterval(200);
 175
 176	m_shortcutController->setConfigController(m_config);
 177	setupMenu(menuBar());
 178}
 179
 180Window::~Window() {
 181	delete m_logView;
 182
 183#ifdef USE_FFMPEG
 184	delete m_videoView;
 185#endif
 186
 187#ifdef USE_MAGICK
 188	delete m_gifView;
 189#endif
 190}
 191
 192void Window::argumentsPassed(mArguments* args) {
 193	loadConfig();
 194
 195	if (args->patch) {
 196		m_controller->loadPatch(args->patch);
 197	}
 198
 199	if (args->fname) {
 200		m_controller->loadGame(args->fname);
 201	}
 202
 203#ifdef USE_GDB_STUB
 204	if (args->debuggerType == DEBUGGER_GDB) {
 205		if (!m_gdbController) {
 206			m_gdbController = new GDBController(m_controller, this);
 207			m_gdbController->listen();
 208		}
 209	}
 210#endif
 211}
 212
 213void Window::resizeFrame(const QSize& size) {
 214	QSize newSize(size);
 215#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 216	newSize /= m_screenWidget->devicePixelRatioF();
 217#endif
 218	m_screenWidget->setSizeHint(newSize);
 219	newSize -= m_screenWidget->size();
 220	newSize += this->size();
 221	resize(newSize);
 222}
 223
 224void Window::setConfig(ConfigController* config) {
 225	m_config = config;
 226}
 227
 228void Window::loadConfig() {
 229	const mCoreOptions* opts = m_config->options();
 230	reloadConfig();
 231
 232	// TODO: Move these to ConfigController
 233	if (opts->fpsTarget) {
 234		emit fpsTargetChanged(opts->fpsTarget);
 235	}
 236
 237	if (opts->audioBuffers) {
 238		emit audioBufferSamplesChanged(opts->audioBuffers);
 239	}
 240
 241	if (opts->sampleRate) {
 242		emit sampleRateChanged(opts->sampleRate);
 243	}
 244
 245	if (opts->width && opts->height) {
 246		resizeFrame(QSize(opts->width, opts->height));
 247	}
 248
 249	if (opts->fullscreen) {
 250		enterFullScreen();
 251	}
 252
 253	if (opts->shader) {
 254		struct VDir* shader = VDirOpen(opts->shader);
 255		if (shader) {
 256			m_display->setShaders(shader);
 257			m_shaderView->refreshShaders();
 258			shader->close(shader);
 259		}
 260	}
 261
 262	m_mruFiles = m_config->getMRU();
 263	updateMRU();
 264
 265	m_inputController.setConfiguration(m_config);
 266	m_controller->setUseBIOS(opts->useBios);
 267}
 268
 269void Window::reloadConfig() {
 270	const mCoreOptions* opts = m_config->options();
 271
 272	m_log.setLevels(opts->logLevel);
 273
 274	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 275	bool ok;
 276	int flags = saveStateExtdata.toInt(&ok);
 277	if (ok) {
 278		m_controller->setSaveStateExtdata(flags);
 279	}
 280
 281	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 282	flags = loadStateExtdata.toInt(&ok);
 283	if (ok) {
 284		m_controller->setLoadStateExtdata(flags);
 285	}
 286
 287	m_controller->setConfig(m_config->config());
 288	m_display->lockAspectRatio(opts->lockAspectRatio);
 289	m_display->filter(opts->resampleVideo);
 290
 291	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 292}
 293
 294void Window::saveConfig() {
 295	m_inputController.saveConfiguration();
 296	m_config->write();
 297}
 298
 299QString Window::getFilters() const {
 300	QStringList filters;
 301	QStringList formats;
 302
 303#ifdef M_CORE_GBA
 304	QStringList gbaFormats{
 305		"*.gba",
 306#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 307		"*.zip",
 308#endif
 309#ifdef USE_LZMA
 310		"*.7z",
 311#endif
 312		"*.agb",
 313		"*.mb",
 314		"*.rom",
 315		"*.bin"};
 316	formats.append(gbaFormats);
 317	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 318#endif
 319
 320#ifdef M_CORE_GB
 321	QStringList gbFormats{
 322		"*.gb",
 323		"*.gbc",
 324#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 325		"*.zip",
 326#endif
 327#ifdef USE_LZMA
 328		"*.7z",
 329#endif
 330		"*.rom",
 331		"*.bin"};
 332	formats.append(gbFormats);
 333	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 334#endif
 335
 336	formats.removeDuplicates();
 337	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 338	return filters.join(";;");
 339}
 340
 341QString Window::getFiltersArchive() const {
 342	QStringList filters;
 343
 344	QStringList formats{
 345#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 346		"*.zip",
 347#endif
 348#ifdef USE_LZMA
 349		"*.7z",
 350#endif
 351	};
 352	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 353	return filters.join(";;");
 354}
 355
 356void Window::selectROM() {
 357	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 358	if (!filename.isEmpty()) {
 359		m_controller->loadGame(filename);
 360	}
 361}
 362
 363#ifdef USE_SQLITE3
 364void Window::selectROMInArchive() {
 365	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 366	if (filename.isEmpty()) {
 367		return;
 368	}
 369	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 370	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 371		VFile* output = archiveInspector->selectedVFile();
 372		if (output) {
 373			m_controller->loadGame(output, filename);
 374		}
 375		archiveInspector->close();
 376	});
 377	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 378	archiveInspector->show();
 379}
 380#endif
 381
 382void Window::replaceROM() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 384	if (!filename.isEmpty()) {
 385		m_controller->replaceGame(filename);
 386	}
 387}
 388
 389void Window::selectSave(bool temporary) {
 390	QStringList formats{"*.sav"};
 391	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 392	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 393	if (!filename.isEmpty()) {
 394		m_controller->loadSave(filename, temporary);
 395	}
 396}
 397
 398void Window::multiplayerChanged() {
 399	int attached = 1;
 400	MultiplayerController* multiplayer = m_controller->multiplayerController();
 401	if (multiplayer) {
 402		attached = multiplayer->attached();
 403	}
 404	if (m_controller->isLoaded()) {
 405		for (QAction* action : m_nonMpActions) {
 406			action->setDisabled(attached > 1);
 407		}
 408	}
 409}
 410
 411void Window::selectPatch() {
 412	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 413	if (!filename.isEmpty()) {
 414		m_controller->loadPatch(filename);
 415	}
 416}
 417
 418void Window::openView(QWidget* widget) {
 419	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 420	widget->setAttribute(Qt::WA_DeleteOnClose);
 421	widget->show();
 422}
 423
 424void Window::importSharkport() {
 425	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 426	if (!filename.isEmpty()) {
 427		m_controller->importSharkport(filename);
 428	}
 429}
 430
 431void Window::exportSharkport() {
 432	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 433	if (!filename.isEmpty()) {
 434		m_controller->exportSharkport(filename);
 435	}
 436}
 437
 438void Window::openSettingsWindow() {
 439	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 440	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 441	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 442	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 443	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 444	openView(settingsWindow);
 445}
 446
 447void Window::openAboutScreen() {
 448	AboutScreen* about = new AboutScreen();
 449	openView(about);
 450}
 451
 452template <typename T, typename A>
 453std::function<void()> Window::openTView(A arg) {
 454	return [=]() {
 455		T* view = new T(m_controller, arg);
 456		openView(view);
 457	};
 458}
 459
 460template <typename T>
 461std::function<void()> Window::openTView() {
 462	return [=]() {
 463		T* view = new T(m_controller);
 464		openView(view);
 465	};
 466}
 467
 468#ifdef USE_FFMPEG
 469void Window::openVideoWindow() {
 470	if (!m_videoView) {
 471		m_videoView = new VideoView();
 472		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 473		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 474		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 475		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 476		connect(m_controller, &GameController::gameStarted, [this]() {
 477			m_videoView->setNativeResolution(m_controller->screenDimensions());
 478		});
 479		if (m_controller->isLoaded()) {
 480			m_videoView->setNativeResolution(m_controller->screenDimensions());
 481		}
 482		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 483	}
 484	m_videoView->show();
 485}
 486#endif
 487
 488#ifdef USE_MAGICK
 489void Window::openGIFWindow() {
 490	if (!m_gifView) {
 491		m_gifView = new GIFView();
 492		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 493		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 494		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 495		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 496		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 497	}
 498	m_gifView->show();
 499}
 500#endif
 501
 502#ifdef USE_GDB_STUB
 503void Window::gdbOpen() {
 504	if (!m_gdbController) {
 505		m_gdbController = new GDBController(m_controller, this);
 506	}
 507	GDBWindow* window = new GDBWindow(m_gdbController);
 508	openView(window);
 509}
 510#endif
 511
 512#ifdef USE_DEBUGGERS
 513void Window::consoleOpen() {
 514	if (!m_console) {
 515		m_console = new DebuggerConsoleController(m_controller, this);
 516	}
 517	DebuggerConsole* window = new DebuggerConsole(m_console);
 518	openView(window);
 519}
 520#endif
 521
 522void Window::keyPressEvent(QKeyEvent* event) {
 523	if (event->isAutoRepeat()) {
 524		QWidget::keyPressEvent(event);
 525		return;
 526	}
 527	GBAKey key = m_inputController.mapKeyboard(event->key());
 528	if (key == GBA_KEY_NONE) {
 529		QWidget::keyPressEvent(event);
 530		return;
 531	}
 532	m_controller->keyPressed(key);
 533	event->accept();
 534}
 535
 536void Window::keyReleaseEvent(QKeyEvent* event) {
 537	if (event->isAutoRepeat()) {
 538		QWidget::keyReleaseEvent(event);
 539		return;
 540	}
 541	GBAKey key = m_inputController.mapKeyboard(event->key());
 542	if (key == GBA_KEY_NONE) {
 543		QWidget::keyPressEvent(event);
 544		return;
 545	}
 546	m_controller->keyReleased(key);
 547	event->accept();
 548}
 549
 550void Window::resizeEvent(QResizeEvent* event) {
 551	if (!isFullScreen()) {
 552		m_config->setOption("height", m_screenWidget->height());
 553		m_config->setOption("width", m_screenWidget->width());
 554	}
 555
 556	int factor = 0;
 557	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 558	if (m_controller->isLoaded()) {
 559		size = m_controller->screenDimensions();
 560	}
 561	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 562	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 563		factor = m_screenWidget->width() / size.width();
 564	} else {
 565		m_savedScale = 0;
 566	}
 567	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 568		bool enableSignals = iter.value()->blockSignals(true);
 569		iter.value()->setChecked(iter.key() == factor);
 570		iter.value()->blockSignals(enableSignals);
 571	}
 572
 573	m_config->setOption("fullscreen", isFullScreen());
 574}
 575
 576void Window::showEvent(QShowEvent* event) {
 577	if (m_wasOpened) {
 578		return;
 579	}
 580	m_wasOpened = true;
 581	resizeFrame(m_screenWidget->sizeHint());
 582	QVariant windowPos = m_config->getQtOption("windowPos");
 583	if (!windowPos.isNull()) {
 584		move(windowPos.toPoint());
 585	} else {
 586		QRect rect = frameGeometry();
 587		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 588		move(rect.topLeft());
 589	}
 590	if (m_fullscreenOnStart) {
 591		enterFullScreen();
 592		m_fullscreenOnStart = false;
 593	}
 594}
 595
 596void Window::closeEvent(QCloseEvent* event) {
 597	emit shutdown();
 598	m_config->setQtOption("windowPos", pos());
 599
 600	if (m_savedScale > 0) {
 601		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 602		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 603	}
 604	saveConfig();
 605	QMainWindow::closeEvent(event);
 606}
 607
 608void Window::focusInEvent(QFocusEvent*) {
 609	m_display->forceDraw();
 610}
 611
 612void Window::focusOutEvent(QFocusEvent*) {
 613	m_controller->setTurbo(false, false);
 614	m_controller->stopRewinding();
 615	m_controller->clearKeys();
 616}
 617
 618void Window::dragEnterEvent(QDragEnterEvent* event) {
 619	if (event->mimeData()->hasFormat("text/uri-list")) {
 620		event->acceptProposedAction();
 621	}
 622}
 623
 624void Window::dropEvent(QDropEvent* event) {
 625	QString uris = event->mimeData()->data("text/uri-list");
 626	uris = uris.trimmed();
 627	if (uris.contains("\n")) {
 628		// Only one file please
 629		return;
 630	}
 631	QUrl url(uris);
 632	if (!url.isLocalFile()) {
 633		// No remote loading
 634		return;
 635	}
 636	event->accept();
 637	m_controller->loadGame(url.toLocalFile());
 638}
 639
 640void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 641	if (event->button() != Qt::LeftButton) {
 642		return;
 643	}
 644	toggleFullScreen();
 645}
 646
 647void Window::enterFullScreen() {
 648	if (!isVisible()) {
 649		m_fullscreenOnStart = true;
 650		return;
 651	}
 652	if (isFullScreen()) {
 653		return;
 654	}
 655	showFullScreen();
 656#ifndef Q_OS_MAC
 657	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 658		menuBar()->hide();
 659	}
 660#endif
 661}
 662
 663void Window::exitFullScreen() {
 664	if (!isFullScreen()) {
 665		return;
 666	}
 667	m_screenWidget->unsetCursor();
 668	menuBar()->show();
 669	showNormal();
 670}
 671
 672void Window::toggleFullScreen() {
 673	if (isFullScreen()) {
 674		exitFullScreen();
 675	} else {
 676		enterFullScreen();
 677	}
 678}
 679
 680void Window::gameStarted(mCoreThread* context, const QString& fname) {
 681	MutexLock(&context->stateMutex);
 682	if (context->state < THREAD_EXITING) {
 683		emit startDrawing(context);
 684	} else {
 685		MutexUnlock(&context->stateMutex);
 686		return;
 687	}
 688	MutexUnlock(&context->stateMutex);
 689	foreach (QAction* action, m_gameActions) {
 690		action->setDisabled(false);
 691	}
 692#ifdef M_CORE_GBA
 693	foreach (QAction* action, m_gbaActions) {
 694		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 695	}
 696#endif
 697	multiplayerChanged();
 698	if (!fname.isEmpty()) {
 699		setWindowFilePath(fname);
 700		appendMRU(fname);
 701	}
 702	updateTitle();
 703	unsigned width, height;
 704	context->core->desiredVideoDimensions(context->core, &width, &height);
 705	m_display->setMinimumSize(width, height);
 706	m_screenWidget->setMinimumSize(m_display->minimumSize());
 707	if (m_savedScale > 0) {
 708		resizeFrame(QSize(width, height) * m_savedScale);
 709	}
 710	attachWidget(m_display);
 711
 712#ifndef Q_OS_MAC
 713	if (isFullScreen()) {
 714		menuBar()->hide();
 715	}
 716#endif
 717
 718	m_hitUnimplementedBiosCall = false;
 719	m_fpsTimer.start();
 720	m_focusCheck.start();
 721}
 722
 723void Window::gameStopped() {
 724#ifdef M_CORE_GBA
 725	foreach (QAction* action, m_gbaActions) {
 726		action->setDisabled(false);
 727	}
 728#endif
 729	foreach (QAction* action, m_gameActions) {
 730		action->setDisabled(true);
 731	}
 732	setWindowFilePath(QString());
 733	updateTitle();
 734	detachWidget(m_display);
 735	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 736	m_screenWidget->setPixmap(m_logo);
 737	m_screenWidget->unsetCursor();
 738#ifdef M_CORE_GB
 739	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 740#elif defined(M_CORE_GBA)
 741	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 742#endif
 743	m_screenWidget->setMinimumSize(m_display->minimumSize());
 744
 745	m_fpsTimer.stop();
 746	m_focusCheck.stop();
 747}
 748
 749void Window::gameCrashed(const QString& errorMessage) {
 750	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 751	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 752	                                     QMessageBox::Ok, this, Qt::Sheet);
 753	crash->setAttribute(Qt::WA_DeleteOnClose);
 754	crash->show();
 755}
 756
 757void Window::gameFailed() {
 758	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 759	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 760	                                    QMessageBox::Ok, this, Qt::Sheet);
 761	fail->setAttribute(Qt::WA_DeleteOnClose);
 762	fail->show();
 763}
 764
 765void Window::unimplementedBiosCall(int call) {
 766	if (m_hitUnimplementedBiosCall) {
 767		return;
 768	}
 769	m_hitUnimplementedBiosCall = true;
 770
 771	QMessageBox* fail = new QMessageBox(
 772	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 773	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 774	    QMessageBox::Ok, this, Qt::Sheet);
 775	fail->setAttribute(Qt::WA_DeleteOnClose);
 776	fail->show();
 777}
 778
 779void Window::tryMakePortable() {
 780	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 781	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 782	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 783	confirm->setAttribute(Qt::WA_DeleteOnClose);
 784	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 785	confirm->show();
 786}
 787
 788void Window::mustRestart() {
 789	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 790	                                      tr("Some changes will not take effect until the emulator is restarted."),
 791	                                      QMessageBox::Ok, this, Qt::Sheet);
 792	dialog->setAttribute(Qt::WA_DeleteOnClose);
 793	dialog->show();
 794}
 795
 796void Window::recordFrame() {
 797	m_frameList.append(QDateTime::currentDateTime());
 798	while (m_frameList.count() > FRAME_LIST_SIZE) {
 799		m_frameList.removeFirst();
 800	}
 801}
 802
 803void Window::showFPS() {
 804	if (m_frameList.isEmpty()) {
 805		updateTitle();
 806		return;
 807	}
 808	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 809	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 810	fps = round(fps) / 10.f;
 811	updateTitle(fps);
 812}
 813
 814void Window::updateTitle(float fps) {
 815	QString title;
 816
 817	m_controller->threadInterrupt();
 818	if (m_controller->isLoaded()) {
 819		const NoIntroDB* db = GBAApp::app()->gameDB();
 820		NoIntroGame game{};
 821		uint32_t crc32 = 0;
 822		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 823
 824		char gameTitle[17] = { '\0' };
 825		mCore* core = m_controller->thread()->core;
 826		core->getGameTitle(core, gameTitle);
 827		title = gameTitle;
 828
 829#ifdef USE_SQLITE3
 830		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 831			title = QLatin1String(game.name);
 832		}
 833#endif
 834	}
 835	MultiplayerController* multiplayer = m_controller->multiplayerController();
 836	if (multiplayer && multiplayer->attached() > 1) {
 837		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 838		for (QAction* action : m_nonMpActions) {
 839			action->setDisabled(true);
 840		}
 841	} else if (m_controller->isLoaded()) {
 842		for (QAction* action : m_nonMpActions) {
 843			action->setDisabled(false);
 844		}
 845	}
 846	m_controller->threadContinue();
 847	if (title.isNull()) {
 848		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 849	} else if (fps < 0) {
 850		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 851	} else {
 852		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 853	}
 854}
 855
 856void Window::openStateWindow(LoadSave ls) {
 857	if (m_stateWindow) {
 858		return;
 859	}
 860	MultiplayerController* multiplayer = m_controller->multiplayerController();
 861	if (multiplayer && multiplayer->attached() > 1) {
 862		return;
 863	}
 864	bool wasPaused = m_controller->isPaused();
 865	m_stateWindow = new LoadSaveState(m_controller);
 866	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 867	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 868	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 869		detachWidget(m_stateWindow);
 870		m_stateWindow = nullptr;
 871		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 872	});
 873	if (!wasPaused) {
 874		m_controller->setPaused(true);
 875		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 876	}
 877	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 878	m_stateWindow->setMode(ls);
 879	attachWidget(m_stateWindow);
 880}
 881
 882void Window::setupMenu(QMenuBar* menubar) {
 883	menubar->clear();
 884	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 885	m_shortcutController->addMenu(fileMenu);
 886	installEventFilter(m_shortcutController);
 887	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 888	                    "loadROM");
 889	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 890	                    "loadROMInArchive");
 891
 892	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 893	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 894	m_gameActions.append(loadTemporarySave);
 895	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 896
 897	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 898
 899	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 900	connect(bootBIOS, &QAction::triggered, [this]() {
 901		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 902		m_controller->bootBIOS();
 903	});
 904	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 905
 906	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 907
 908	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 909	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 910	m_gameActions.append(romInfo);
 911	addControlledAction(fileMenu, romInfo, "romInfo");
 912
 913	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 914
 915	fileMenu->addSeparator();
 916
 917	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 918
 919	fileMenu->addSeparator();
 920
 921	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 922	loadState->setShortcut(tr("F10"));
 923	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 924	m_gameActions.append(loadState);
 925	m_nonMpActions.append(loadState);
 926	addControlledAction(fileMenu, loadState, "loadState");
 927
 928	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 929	saveState->setShortcut(tr("Shift+F10"));
 930	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 931	m_gameActions.append(saveState);
 932	m_nonMpActions.append(saveState);
 933	addControlledAction(fileMenu, saveState, "saveState");
 934
 935	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 936	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 937	m_shortcutController->addMenu(quickLoadMenu);
 938	m_shortcutController->addMenu(quickSaveMenu);
 939
 940	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 941	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 942	m_gameActions.append(quickLoad);
 943	m_nonMpActions.append(quickLoad);
 944	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 945
 946	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 947	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 948	m_gameActions.append(quickSave);
 949	m_nonMpActions.append(quickSave);
 950	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 951
 952	quickLoadMenu->addSeparator();
 953	quickSaveMenu->addSeparator();
 954
 955	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 956	undoLoadState->setShortcut(tr("F11"));
 957	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 958	m_gameActions.append(undoLoadState);
 959	m_nonMpActions.append(undoLoadState);
 960	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 961
 962	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 963	undoSaveState->setShortcut(tr("Shift+F11"));
 964	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 965	m_gameActions.append(undoSaveState);
 966	m_nonMpActions.append(undoSaveState);
 967	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 968
 969	quickLoadMenu->addSeparator();
 970	quickSaveMenu->addSeparator();
 971
 972	int i;
 973	for (i = 1; i < 10; ++i) {
 974		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 975		quickLoad->setShortcut(tr("F%1").arg(i));
 976		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 977		m_gameActions.append(quickLoad);
 978		m_nonMpActions.append(quickLoad);
 979		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 980
 981		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 982		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 983		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 984		m_gameActions.append(quickSave);
 985		m_nonMpActions.append(quickSave);
 986		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 987	}
 988
 989#ifdef M_CORE_GBA
 990	fileMenu->addSeparator();
 991	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 992	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 993	m_gameActions.append(importShark);
 994	m_gbaActions.append(importShark);
 995	addControlledAction(fileMenu, importShark, "importShark");
 996
 997	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 998	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 999	m_gameActions.append(exportShark);
1000	m_gbaActions.append(exportShark);
1001	addControlledAction(fileMenu, exportShark, "exportShark");
1002#endif
1003
1004	fileMenu->addSeparator();
1005	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1006	connect(multiWindow, &QAction::triggered, [this]() {
1007		GBAApp::app()->newWindow();
1008	});
1009	addControlledAction(fileMenu, multiWindow, "multiWindow");
1010
1011#ifndef Q_OS_MAC
1012	fileMenu->addSeparator();
1013#endif
1014
1015	QAction* about = new QAction(tr("About"), fileMenu);
1016	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1017	fileMenu->addAction(about);
1018
1019#ifndef Q_OS_MAC
1020	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1021#endif
1022
1023	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1024	m_shortcutController->addMenu(emulationMenu);
1025	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1026	reset->setShortcut(tr("Ctrl+R"));
1027	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1028	m_gameActions.append(reset);
1029	addControlledAction(emulationMenu, reset, "reset");
1030
1031	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1032	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1033	m_gameActions.append(shutdown);
1034	addControlledAction(emulationMenu, shutdown, "shutdown");
1035
1036#ifdef M_CORE_GBA
1037	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1038	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1039	m_gameActions.append(yank);
1040	m_gbaActions.append(yank);
1041	addControlledAction(emulationMenu, yank, "yank");
1042#endif
1043	emulationMenu->addSeparator();
1044
1045	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1046	pause->setChecked(false);
1047	pause->setCheckable(true);
1048	pause->setShortcut(tr("Ctrl+P"));
1049	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1050	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1051		pause->setChecked(true);
1052	});
1053	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1054	m_gameActions.append(pause);
1055	addControlledAction(emulationMenu, pause, "pause");
1056
1057	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1058	frameAdvance->setShortcut(tr("Ctrl+N"));
1059	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1060	m_gameActions.append(frameAdvance);
1061	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1062
1063	emulationMenu->addSeparator();
1064
1065	m_shortcutController->addFunctions(emulationMenu, [this]() {
1066		m_controller->setTurbo(true, false);
1067	}, [this]() {
1068		m_controller->setTurbo(false, false);
1069	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1070
1071	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1072	turbo->setCheckable(true);
1073	turbo->setChecked(false);
1074	turbo->setShortcut(tr("Shift+Tab"));
1075	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1076	addControlledAction(emulationMenu, turbo, "fastForward");
1077
1078	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1079	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1080	ffspeed->connect([this](const QVariant& value) {
1081		m_controller->setTurboSpeed(value.toFloat());
1082	}, this);
1083	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1084	ffspeed->setValue(QVariant(-1.0f));
1085	ffspeedMenu->addSeparator();
1086	for (i = 2; i < 11; ++i) {
1087		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1088	}
1089	m_config->updateOption("fastForwardRatio");
1090
1091	m_shortcutController->addFunctions(emulationMenu, [this]() {
1092		m_controller->startRewinding();
1093	}, [this]() {
1094		m_controller->stopRewinding();
1095	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1096
1097	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1098	rewind->setShortcut(tr("~"));
1099	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1100	m_gameActions.append(rewind);
1101	m_nonMpActions.append(rewind);
1102	addControlledAction(emulationMenu, rewind, "rewind");
1103
1104	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1105	frameRewind->setShortcut(tr("Ctrl+B"));
1106	connect(frameRewind, &QAction::triggered, [this] () {
1107		m_controller->rewind(1);
1108	});
1109	m_gameActions.append(frameRewind);
1110	m_nonMpActions.append(frameRewind);
1111	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1112
1113	ConfigOption* videoSync = m_config->addOption("videoSync");
1114	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1115	videoSync->connect([this](const QVariant& value) {
1116		reloadConfig();
1117	}, this);
1118	m_config->updateOption("videoSync");
1119
1120	ConfigOption* audioSync = m_config->addOption("audioSync");
1121	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1122	audioSync->connect([this](const QVariant& value) {
1123		reloadConfig();
1124	}, this);
1125	m_config->updateOption("audioSync");
1126
1127	emulationMenu->addSeparator();
1128
1129	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1130	m_shortcutController->addMenu(solarMenu);
1131	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1132	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1133	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1134
1135	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1136	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1137	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1138
1139	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1140	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1141	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1142
1143	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1144	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1145	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1146
1147	solarMenu->addSeparator();
1148	for (int i = 0; i <= 10; ++i) {
1149		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1150		connect(setSolar, &QAction::triggered, [this, i]() {
1151			m_controller->setLuminanceLevel(i);
1152		});
1153		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1154	}
1155
1156	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1157	m_shortcutController->addMenu(avMenu);
1158	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1159	m_shortcutController->addMenu(frameMenu, avMenu);
1160	for (int i = 1; i <= 6; ++i) {
1161		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1162		setSize->setCheckable(true);
1163		if (m_savedScale == i) {
1164			setSize->setChecked(true);
1165		}
1166		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1167			showNormal();
1168			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1169			if (m_controller->isLoaded()) {
1170				size = m_controller->screenDimensions();
1171			}
1172			size *= i;
1173			m_savedScale = i;
1174			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1175			resizeFrame(size);
1176			bool enableSignals = setSize->blockSignals(true);
1177			setSize->setChecked(true);
1178			setSize->blockSignals(enableSignals);
1179		});
1180		m_frameSizes[i] = setSize;
1181		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1182	}
1183	QKeySequence fullscreenKeys;
1184#ifdef Q_OS_WIN
1185	fullscreenKeys = QKeySequence("Alt+Return");
1186#else
1187	fullscreenKeys = QKeySequence("Ctrl+F");
1188#endif
1189	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1190
1191	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1192	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1193	lockAspectRatio->connect([this](const QVariant& value) {
1194		m_display->lockAspectRatio(value.toBool());
1195	}, this);
1196	m_config->updateOption("lockAspectRatio");
1197
1198	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1199	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1200	resampleVideo->connect([this](const QVariant& value) {
1201		m_display->filter(value.toBool());
1202	}, this);
1203	m_config->updateOption("resampleVideo");
1204
1205	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1206	ConfigOption* skip = m_config->addOption("frameskip");
1207	skip->connect([this](const QVariant& value) {
1208		reloadConfig();
1209	}, this);
1210	for (int i = 0; i <= 10; ++i) {
1211		skip->addValue(QString::number(i), i, skipMenu);
1212	}
1213	m_config->updateOption("frameskip");
1214
1215	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1216	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1217	if (!m_display->supportsShaders()) {
1218		shaderView->setEnabled(false);
1219	}
1220	addControlledAction(avMenu, shaderView, "shaderSelector");
1221
1222	avMenu->addSeparator();
1223
1224	ConfigOption* mute = m_config->addOption("mute");
1225	mute->addBoolean(tr("Mute"), avMenu);
1226	mute->connect([this](const QVariant& value) {
1227		reloadConfig();
1228	}, this);
1229	m_config->updateOption("mute");
1230
1231	QMenu* target = avMenu->addMenu(tr("FPS target"));
1232	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1233	fpsTargetOption->connect([this](const QVariant& value) {
1234		emit fpsTargetChanged(value.toFloat());
1235	}, this);
1236	fpsTargetOption->addValue(tr("15"), 15, target);
1237	fpsTargetOption->addValue(tr("30"), 30, target);
1238	fpsTargetOption->addValue(tr("45"), 45, target);
1239	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1240	fpsTargetOption->addValue(tr("60"), 60, target);
1241	fpsTargetOption->addValue(tr("90"), 90, target);
1242	fpsTargetOption->addValue(tr("120"), 120, target);
1243	fpsTargetOption->addValue(tr("240"), 240, target);
1244	m_config->updateOption("fpsTarget");
1245
1246#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1247	avMenu->addSeparator();
1248#endif
1249
1250#ifdef USE_PNG
1251	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1252	screenshot->setShortcut(tr("F12"));
1253	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1254	m_gameActions.append(screenshot);
1255	addControlledAction(avMenu, screenshot, "screenshot");
1256#endif
1257
1258#ifdef USE_FFMPEG
1259	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1260	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1261	addControlledAction(avMenu, recordOutput, "recordOutput");
1262	m_gameActions.append(recordOutput);
1263#endif
1264
1265#ifdef USE_MAGICK
1266	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1267	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1268	addControlledAction(avMenu, recordGIF, "recordGIF");
1269#endif
1270
1271	avMenu->addSeparator();
1272	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1273	m_shortcutController->addMenu(videoLayers, avMenu);
1274
1275	for (int i = 0; i < 4; ++i) {
1276		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1277		enableBg->setCheckable(true);
1278		enableBg->setChecked(true);
1279		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1280		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1281	}
1282
1283	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1284	enableObj->setCheckable(true);
1285	enableObj->setChecked(true);
1286	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1287	addControlledAction(videoLayers, enableObj, "enableOBJ");
1288
1289	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1290	m_shortcutController->addMenu(audioChannels, avMenu);
1291
1292	for (int i = 0; i < 4; ++i) {
1293		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1294		enableCh->setCheckable(true);
1295		enableCh->setChecked(true);
1296		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1297		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1298	}
1299
1300	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1301	enableChA->setCheckable(true);
1302	enableChA->setChecked(true);
1303	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1304	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1305
1306	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1307	enableChB->setCheckable(true);
1308	enableChB->setChecked(true);
1309	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1310	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1311
1312	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1313	m_shortcutController->addMenu(toolsMenu);
1314	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1315	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1316	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1317
1318	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1319	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1320	addControlledAction(toolsMenu, overrides, "overrideWindow");
1321
1322	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1323	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1324	addControlledAction(toolsMenu, sensors, "sensorWindow");
1325
1326	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1327	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1328	m_gameActions.append(cheats);
1329	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1330
1331	toolsMenu->addSeparator();
1332	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1333	                    "settings");
1334
1335	toolsMenu->addSeparator();
1336
1337#ifdef USE_DEBUGGERS
1338	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1339	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1340	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1341#endif
1342
1343#ifdef USE_GDB_STUB
1344	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1345	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1346	m_gbaActions.append(gdbWindow);
1347	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1348#endif
1349	toolsMenu->addSeparator();
1350
1351	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1352	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1353	m_gameActions.append(paletteView);
1354	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1355
1356	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1357	connect(objView, &QAction::triggered, openTView<ObjView>());
1358	m_gameActions.append(objView);
1359	addControlledAction(toolsMenu, objView, "spriteWindow");
1360
1361	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1362	connect(tileView, &QAction::triggered, openTView<TileView>());
1363	m_gameActions.append(tileView);
1364	addControlledAction(toolsMenu, tileView, "tileWindow");
1365
1366	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1367	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1368	m_gameActions.append(memoryView);
1369	addControlledAction(toolsMenu, memoryView, "memoryView");
1370
1371#ifdef M_CORE_GBA
1372	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1373	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1374	m_gameActions.append(ioViewer);
1375	m_gbaActions.append(ioViewer);
1376	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1377#endif
1378
1379	ConfigOption* skipBios = m_config->addOption("skipBios");
1380	skipBios->connect([this](const QVariant& value) {
1381		reloadConfig();
1382	}, this);
1383
1384	ConfigOption* useBios = m_config->addOption("useBios");
1385	useBios->connect([this](const QVariant& value) {
1386		m_controller->setUseBIOS(value.toBool());
1387	}, this);
1388
1389	ConfigOption* buffers = m_config->addOption("audioBuffers");
1390	buffers->connect([this](const QVariant& value) {
1391		emit audioBufferSamplesChanged(value.toInt());
1392	}, this);
1393
1394	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1395	sampleRate->connect([this](const QVariant& value) {
1396		emit sampleRateChanged(value.toUInt());
1397	}, this);
1398
1399	ConfigOption* volume = m_config->addOption("volume");
1400	volume->connect([this](const QVariant& value) {
1401		reloadConfig();
1402	}, this);
1403
1404	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1405	rewindEnable->connect([this](const QVariant& value) {
1406		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1407	}, this);
1408
1409	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1410	rewindBufferCapacity->connect([this](const QVariant& value) {
1411		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1412	}, this);
1413
1414	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1415	allowOpposingDirections->connect([this](const QVariant& value) {
1416		m_inputController.setAllowOpposing(value.toBool());
1417	}, this);
1418
1419	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1420	saveStateExtdata->connect([this](const QVariant& value) {
1421		m_controller->setSaveStateExtdata(value.toInt());
1422	}, this);
1423
1424	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1425	loadStateExtdata->connect([this](const QVariant& value) {
1426		m_controller->setLoadStateExtdata(value.toInt());
1427	}, this);
1428
1429	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1430	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1431	exitFullScreen->setShortcut(QKeySequence("Esc"));
1432	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1433
1434	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1435	m_shortcutController->addMenu(autofireMenu);
1436
1437	m_shortcutController->addFunctions(autofireMenu, [this]() {
1438		m_controller->setAutofire(GBA_KEY_A, true);
1439	}, [this]() {
1440		m_controller->setAutofire(GBA_KEY_A, false);
1441	}, QKeySequence(), tr("Autofire A"), "autofireA");
1442
1443	m_shortcutController->addFunctions(autofireMenu, [this]() {
1444		m_controller->setAutofire(GBA_KEY_B, true);
1445	}, [this]() {
1446		m_controller->setAutofire(GBA_KEY_B, false);
1447	}, QKeySequence(), tr("Autofire B"), "autofireB");
1448
1449	m_shortcutController->addFunctions(autofireMenu, [this]() {
1450		m_controller->setAutofire(GBA_KEY_L, true);
1451	}, [this]() {
1452		m_controller->setAutofire(GBA_KEY_L, false);
1453	}, QKeySequence(), tr("Autofire L"), "autofireL");
1454
1455	m_shortcutController->addFunctions(autofireMenu, [this]() {
1456		m_controller->setAutofire(GBA_KEY_R, true);
1457	}, [this]() {
1458		m_controller->setAutofire(GBA_KEY_R, false);
1459	}, QKeySequence(), tr("Autofire R"), "autofireR");
1460
1461	m_shortcutController->addFunctions(autofireMenu, [this]() {
1462		m_controller->setAutofire(GBA_KEY_START, true);
1463	}, [this]() {
1464		m_controller->setAutofire(GBA_KEY_START, false);
1465	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1466
1467	m_shortcutController->addFunctions(autofireMenu, [this]() {
1468		m_controller->setAutofire(GBA_KEY_SELECT, true);
1469	}, [this]() {
1470		m_controller->setAutofire(GBA_KEY_SELECT, false);
1471	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1472
1473	m_shortcutController->addFunctions(autofireMenu, [this]() {
1474		m_controller->setAutofire(GBA_KEY_UP, true);
1475	}, [this]() {
1476		m_controller->setAutofire(GBA_KEY_UP, false);
1477	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1478
1479	m_shortcutController->addFunctions(autofireMenu, [this]() {
1480		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1481	}, [this]() {
1482		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1483	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1484
1485	m_shortcutController->addFunctions(autofireMenu, [this]() {
1486		m_controller->setAutofire(GBA_KEY_DOWN, true);
1487	}, [this]() {
1488		m_controller->setAutofire(GBA_KEY_DOWN, false);
1489	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1490
1491	m_shortcutController->addFunctions(autofireMenu, [this]() {
1492		m_controller->setAutofire(GBA_KEY_LEFT, true);
1493	}, [this]() {
1494		m_controller->setAutofire(GBA_KEY_LEFT, false);
1495	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1496
1497	foreach (QAction* action, m_gameActions) {
1498		action->setDisabled(true);
1499	}
1500}
1501
1502void Window::attachWidget(QWidget* widget) {
1503	m_screenWidget->layout()->addWidget(widget);
1504	m_screenWidget->unsetCursor();
1505	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1506}
1507
1508void Window::detachWidget(QWidget* widget) {
1509	m_screenWidget->layout()->removeWidget(widget);
1510}
1511
1512void Window::appendMRU(const QString& fname) {
1513	int index = m_mruFiles.indexOf(fname);
1514	if (index >= 0) {
1515		m_mruFiles.removeAt(index);
1516	}
1517	m_mruFiles.prepend(fname);
1518	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1519		m_mruFiles.removeLast();
1520	}
1521	updateMRU();
1522}
1523
1524void Window::updateMRU() {
1525	if (!m_mruMenu) {
1526		return;
1527	}
1528	for (QAction* action : m_mruMenu->actions()) {
1529		delete action;
1530	}
1531	m_mruMenu->clear();
1532	int i = 0;
1533	for (const QString& file : m_mruFiles) {
1534		QAction* item = new QAction(file, m_mruMenu);
1535		item->setShortcut(QString("Ctrl+%1").arg(i));
1536		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1537		m_mruMenu->addAction(item);
1538		++i;
1539	}
1540	m_config->setMRU(m_mruFiles);
1541	m_config->write();
1542	m_mruMenu->setEnabled(i > 0);
1543}
1544
1545QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1546	addHiddenAction(menu, action, name);
1547	menu->addAction(action);
1548	return action;
1549}
1550
1551QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1552	m_shortcutController->addAction(menu, action, name);
1553	action->setShortcutContext(Qt::WidgetShortcut);
1554	addAction(action);
1555	return action;
1556}
1557
1558void Window::focusCheck() {
1559	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1560		return;
1561	}
1562	if (QGuiApplication::focusWindow() && m_autoresume) {
1563		m_controller->setPaused(false);
1564		m_autoresume = false;
1565	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1566		m_autoresume = true;
1567		m_controller->setPaused(true);
1568	}
1569}
1570
1571WindowBackground::WindowBackground(QWidget* parent)
1572	: QLabel(parent)
1573{
1574	setLayout(new QStackedLayout());
1575	layout()->setContentsMargins(0, 0, 0, 0);
1576	setAlignment(Qt::AlignCenter);
1577}
1578
1579void WindowBackground::setSizeHint(const QSize& hint) {
1580	m_sizeHint = hint;
1581}
1582
1583QSize WindowBackground::sizeHint() const {
1584	return m_sizeHint;
1585}
1586
1587void WindowBackground::setLockAspectRatio(int width, int height) {
1588	m_aspectWidth = width;
1589	m_aspectHeight = height;
1590}
1591
1592void WindowBackground::paintEvent(QPaintEvent*) {
1593	const QPixmap* logo = pixmap();
1594	if (!logo) {
1595		return;
1596	}
1597	QPainter painter(this);
1598	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1599	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1600	QSize s = size();
1601	QSize ds = s;
1602	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1603		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1604	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1605		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1606	}
1607	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1608	QRect full(origin, ds);
1609	painter.drawPixmap(full, *logo);
1610}