all repos — mgba @ 480dc0f97e63711de4403facf59917b01d6ab9b5

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include <mgba/internal/gb/audio.h>
   7
   8#include <mgba/core/blip_buf.h>
   9#include <mgba/core/interface.h>
  10#include <mgba/core/sync.h>
  11#include <mgba/internal/gb/gb.h>
  12#include <mgba/internal/gb/serialize.h>
  13#include <mgba/internal/gb/io.h>
  14
  15#ifdef _3DS
  16#define blip_add_delta blip_add_delta_fast
  17#endif
  18
  19#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
  20
  21const uint32_t DMG_LR35902_FREQUENCY = 0x400000;
  22static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
  23static const unsigned BLIP_BUFFER_SIZE = 0x4000;
  24const int GB_AUDIO_VOLUME_MAX = 0x100;
  25
  26static bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value);
  27static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
  28static bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value);
  29
  30static void _resetSweep(struct GBAudioSweep* sweep);
  31static bool _resetEnvelope(struct GBAudioEnvelope* sweep);
  32
  33static void _updateEnvelope(struct GBAudioEnvelope* envelope);
  34static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope);
  35static bool _updateSweep(struct GBAudioSquareChannel* sweep, bool initial);
  36
  37static void _updateSquareSample(struct GBAudioSquareChannel* ch);
  38static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch);
  39
  40static void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate);
  41static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate);
  42static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate);
  43static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  44static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate);
  45static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate);
  46static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate);
  47
  48void GBAudioInit(struct GBAudio* audio, size_t samples, uint8_t* nr52, enum GBAudioStyle style) {
  49	audio->samples = samples;
  50	audio->left = blip_new(BLIP_BUFFER_SIZE);
  51	audio->right = blip_new(BLIP_BUFFER_SIZE);
  52	audio->clockRate = DMG_LR35902_FREQUENCY;
  53	// Guess too large; we hang producing extra samples if we guess too low
  54	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
  55	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
  56	audio->forceDisableCh[0] = false;
  57	audio->forceDisableCh[1] = false;
  58	audio->forceDisableCh[2] = false;
  59	audio->forceDisableCh[3] = false;
  60	audio->masterVolume = GB_AUDIO_VOLUME_MAX;
  61	audio->nr52 = nr52;
  62	audio->style = style;
  63	if (style == GB_AUDIO_GBA) {
  64		audio->timingFactor = 4;
  65	} else {
  66		audio->timingFactor = 1;
  67	}
  68
  69	audio->frameEvent.context = audio;
  70	audio->frameEvent.name = "GB Audio Frame Sequencer";
  71	audio->frameEvent.callback = _updateFrame;
  72	audio->frameEvent.priority = 0x10;
  73	audio->ch1Event.context = audio;
  74	audio->ch1Event.name = "GB Audio Channel 1";
  75	audio->ch1Event.callback = _updateChannel1;
  76	audio->ch1Event.priority = 0x11;
  77	audio->ch2Event.context = audio;
  78	audio->ch2Event.name = "GB Audio Channel 2";
  79	audio->ch2Event.callback = _updateChannel2;
  80	audio->ch2Event.priority = 0x12;
  81	audio->ch3Event.context = audio;
  82	audio->ch3Event.name = "GB Audio Channel 3";
  83	audio->ch3Event.callback = _updateChannel3;
  84	audio->ch3Event.priority = 0x13;
  85	audio->ch3Fade.context = audio;
  86	audio->ch3Fade.name = "GB Audio Channel 3 Memory";
  87	audio->ch3Fade.callback = _fadeChannel3;
  88	audio->ch3Fade.priority = 0x14;
  89	audio->ch4Event.context = audio;
  90	audio->ch4Event.name = "GB Audio Channel 4";
  91	audio->ch4Event.callback = _updateChannel4;
  92	audio->ch4Event.priority = 0x15;
  93	audio->sampleEvent.context = audio;
  94	audio->sampleEvent.name = "GB Audio Sample";
  95	audio->sampleEvent.callback = _sample;
  96	audio->ch1Event.priority = 0x18;
  97}
  98
  99void GBAudioDeinit(struct GBAudio* audio) {
 100	blip_delete(audio->left);
 101	blip_delete(audio->right);
 102}
 103
 104void GBAudioReset(struct GBAudio* audio) {
 105	mTimingDeschedule(audio->timing, &audio->frameEvent);
 106	mTimingDeschedule(audio->timing, &audio->ch1Event);
 107	mTimingDeschedule(audio->timing, &audio->ch2Event);
 108	mTimingDeschedule(audio->timing, &audio->ch3Event);
 109	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 110	mTimingDeschedule(audio->timing, &audio->ch4Event);
 111	mTimingDeschedule(audio->timing, &audio->sampleEvent);
 112	mTimingSchedule(audio->timing, &audio->frameEvent, 0);
 113	if (audio->style != GB_AUDIO_GBA) {
 114		mTimingSchedule(audio->timing, &audio->sampleEvent, 0);
 115	}
 116	audio->ch1 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 117	audio->ch2 = (struct GBAudioSquareChannel) { .envelope = { .dead = 2 } };
 118	audio->ch3 = (struct GBAudioWaveChannel) { .bank = 0 };
 119	// TODO: DMG randomness
 120	audio->ch3.wavedata8[0] = 0x00;
 121	audio->ch3.wavedata8[1] = 0xFF;
 122	audio->ch3.wavedata8[2] = 0x00;
 123	audio->ch3.wavedata8[3] = 0xFF;
 124	audio->ch3.wavedata8[4] = 0x00;
 125	audio->ch3.wavedata8[5] = 0xFF;
 126	audio->ch3.wavedata8[6] = 0x00;
 127	audio->ch3.wavedata8[7] = 0xFF;
 128	audio->ch3.wavedata8[8] = 0x00;
 129	audio->ch3.wavedata8[9] = 0xFF;
 130	audio->ch3.wavedata8[10] = 0x00;
 131	audio->ch3.wavedata8[11] = 0xFF;
 132	audio->ch3.wavedata8[12] = 0x00;
 133	audio->ch3.wavedata8[13] = 0xFF;
 134	audio->ch3.wavedata8[14] = 0x00;
 135	audio->ch3.wavedata8[15] = 0xFF;
 136	audio->ch4 = (struct GBAudioNoiseChannel) { .envelope = { .dead = 2 } };
 137	audio->frame = 0;
 138	audio->sampleInterval = 128;
 139	audio->lastLeft = 0;
 140	audio->lastRight = 0;
 141	audio->clock = 0;
 142	audio->volumeRight = 0;
 143	audio->volumeLeft = 0;
 144	audio->ch1Right = false;
 145	audio->ch2Right = false;
 146	audio->ch3Right = false;
 147	audio->ch4Right = false;
 148	audio->ch1Left = false;
 149	audio->ch2Left = false;
 150	audio->ch3Left = false;
 151	audio->ch4Left = false;
 152	audio->playingCh1 = false;
 153	audio->playingCh2 = false;
 154	audio->playingCh3 = false;
 155	audio->playingCh4 = false;
 156}
 157
 158void GBAudioResizeBuffer(struct GBAudio* audio, size_t samples) {
 159	mCoreSyncLockAudio(audio->p->sync);
 160	audio->samples = samples;
 161	blip_clear(audio->left);
 162	blip_clear(audio->right);
 163	audio->clock = 0;
 164	mCoreSyncConsumeAudio(audio->p->sync);
 165}
 166
 167void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 168	if (!_writeSweep(&audio->ch1.sweep, value)) {
 169		mTimingDeschedule(audio->timing, &audio->ch1Event);
 170		audio->playingCh1 = false;
 171		*audio->nr52 &= ~0x0001;
 172	}
 173}
 174
 175void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
 176	_writeDuty(&audio->ch1.envelope, value);
 177	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
 178}
 179
 180void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
 181	if (!_writeEnvelope(&audio->ch1.envelope, value)) {
 182		mTimingDeschedule(audio->timing, &audio->ch1Event);
 183		audio->playingCh1 = false;
 184		*audio->nr52 &= ~0x0001;
 185	}
 186}
 187
 188void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
 189	audio->ch1.control.frequency &= 0x700;
 190	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 191}
 192
 193void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
 194	audio->ch1.control.frequency &= 0xFF;
 195	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 196	bool wasStop = audio->ch1.control.stop;
 197	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
 198	if (!wasStop && audio->ch1.control.stop && audio->ch1.control.length && !(audio->frame & 1)) {
 199		--audio->ch1.control.length;
 200		if (audio->ch1.control.length == 0) {
 201			mTimingDeschedule(audio->timing, &audio->ch1Event);
 202			audio->playingCh1 = false;
 203		}
 204	}
 205	if (GBAudioRegisterControlIsRestart(value << 8)) {
 206		audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
 207
 208		if (audio->playingCh1) {
 209			audio->ch1.control.hi = 0;
 210			_updateSquareSample(&audio->ch1);
 211		}
 212
 213		audio->ch1.sweep.realFrequency = audio->ch1.control.frequency;
 214		_resetSweep(&audio->ch1.sweep);
 215		if (audio->playingCh1 && audio->ch1.sweep.shift) {
 216			audio->playingCh1 = _updateSweep(&audio->ch1, true);
 217		}
 218		if (!audio->ch1.control.length) {
 219			audio->ch1.control.length = 64;
 220			if (audio->ch1.control.stop && !(audio->frame & 1)) {
 221				--audio->ch1.control.length;
 222			}
 223		}
 224		mTimingDeschedule(audio->timing, &audio->ch1Event);
 225		if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
 226			mTimingSchedule(audio->timing, &audio->ch1Event, 0);
 227		}
 228	}
 229	*audio->nr52 &= ~0x0001;
 230	*audio->nr52 |= audio->playingCh1;
 231}
 232
 233void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
 234	_writeDuty(&audio->ch2.envelope, value);
 235	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
 236}
 237
 238void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
 239	if (!_writeEnvelope(&audio->ch2.envelope, value)) {
 240		mTimingDeschedule(audio->timing, &audio->ch2Event);
 241		audio->playingCh2 = false;
 242		*audio->nr52 &= ~0x0002;
 243	}
 244}
 245
 246void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
 247	audio->ch2.control.frequency &= 0x700;
 248	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
 249}
 250
 251void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
 252	audio->ch2.control.frequency &= 0xFF;
 253	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
 254	bool wasStop = audio->ch2.control.stop;
 255	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
 256	if (!wasStop && audio->ch2.control.stop && audio->ch2.control.length && !(audio->frame & 1)) {
 257		--audio->ch2.control.length;
 258		if (audio->ch2.control.length == 0) {
 259			mTimingDeschedule(audio->timing, &audio->ch2Event);
 260			audio->playingCh2 = false;
 261		}
 262	}
 263	if (GBAudioRegisterControlIsRestart(value << 8)) {
 264		audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
 265
 266		if (audio->playingCh2) {
 267			audio->ch2.control.hi = 0;
 268			_updateSquareSample(&audio->ch2);
 269		}
 270
 271		if (!audio->ch2.control.length) {
 272			audio->ch2.control.length = 64;
 273			if (audio->ch2.control.stop && !(audio->frame & 1)) {
 274				--audio->ch2.control.length;
 275			}
 276		}
 277		mTimingDeschedule(audio->timing, &audio->ch2Event);
 278		if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
 279			mTimingSchedule(audio->timing, &audio->ch2Event, 0);
 280		}
 281	}
 282	*audio->nr52 &= ~0x0002;
 283	*audio->nr52 |= audio->playingCh2 << 1;
 284}
 285
 286void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
 287	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
 288	if (!audio->ch3.enable) {
 289		audio->playingCh3 = false;
 290		*audio->nr52 &= ~0x0004;
 291	}
 292}
 293
 294void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
 295	audio->ch3.length = 256 - value;
 296}
 297
 298void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
 299	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
 300}
 301
 302void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
 303	audio->ch3.rate &= 0x700;
 304	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
 305}
 306
 307void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
 308	audio->ch3.rate &= 0xFF;
 309	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
 310	bool wasStop = audio->ch3.stop;
 311	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
 312	if (!wasStop && audio->ch3.stop && audio->ch3.length && !(audio->frame & 1)) {
 313		--audio->ch3.length;
 314		if (audio->ch3.length == 0) {
 315			audio->playingCh3 = false;
 316		}
 317	}
 318	bool wasEnable = audio->playingCh3;
 319	if (GBAudioRegisterControlIsRestart(value << 8)) {
 320		audio->playingCh3 = audio->ch3.enable;
 321		if (!audio->ch3.length) {
 322			audio->ch3.length = 256;
 323			if (audio->ch3.stop && !(audio->frame & 1)) {
 324				--audio->ch3.length;
 325			}
 326		}
 327
 328		if (audio->style == GB_AUDIO_DMG && wasEnable && audio->playingCh3 && audio->ch3.readable) {
 329			if (audio->ch3.window < 8) {
 330				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[audio->ch3.window >> 1];
 331			} else {
 332				audio->ch3.wavedata8[0] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3)];
 333				audio->ch3.wavedata8[1] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 1];
 334				audio->ch3.wavedata8[2] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 2];
 335				audio->ch3.wavedata8[3] = audio->ch3.wavedata8[((audio->ch3.window >> 1) & ~3) + 3];
 336			}
 337		}
 338		audio->ch3.window = 0;
 339	}
 340	mTimingDeschedule(audio->timing, &audio->ch3Fade);
 341	mTimingDeschedule(audio->timing, &audio->ch3Event);
 342	if (audio->playingCh3) {
 343		audio->ch3.readable = audio->style != GB_AUDIO_DMG;
 344		// TODO: Where does this cycle delay come from?
 345		mTimingSchedule(audio->timing, &audio->ch3Event, audio->timingFactor * 4 + 2 * (2048 - audio->ch3.rate));
 346	}
 347	*audio->nr52 &= ~0x0004;
 348	*audio->nr52 |= audio->playingCh3 << 2;
 349}
 350
 351void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
 352	_writeDuty(&audio->ch4.envelope, value);
 353	audio->ch4.length = 64 - audio->ch4.envelope.length;
 354}
 355
 356void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
 357	if (!_writeEnvelope(&audio->ch4.envelope, value)) {
 358		mTimingDeschedule(audio->timing, &audio->ch4Event);
 359		audio->playingCh4 = false;
 360		*audio->nr52 &= ~0x0008;
 361	}
 362}
 363
 364void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
 365	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
 366	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
 367	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
 368}
 369
 370void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
 371	bool wasStop = audio->ch4.stop;
 372	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
 373	if (!wasStop && audio->ch4.stop && audio->ch4.length && !(audio->frame & 1)) {
 374		--audio->ch4.length;
 375		if (audio->ch4.length == 0) {
 376			mTimingDeschedule(audio->timing, &audio->ch4Event);
 377			audio->playingCh4 = false;
 378		}
 379	}
 380	if (GBAudioRegisterNoiseControlIsRestart(value)) {
 381		audio->playingCh4 = _resetEnvelope(&audio->ch4.envelope);
 382
 383		if (audio->ch4.power) {
 384			audio->ch4.lfsr = 0x40;
 385		} else {
 386			audio->ch4.lfsr = 0x4000;
 387		}
 388		if (!audio->ch4.length) {
 389			audio->ch4.length = 64;
 390			if (audio->ch4.stop && !(audio->frame & 1)) {
 391				--audio->ch4.length;
 392			}
 393		}
 394		mTimingDeschedule(audio->timing, &audio->ch4Event);
 395		if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
 396			mTimingSchedule(audio->timing, &audio->ch4Event, 0);
 397		}
 398	}
 399	*audio->nr52 &= ~0x0008;
 400	*audio->nr52 |= audio->playingCh4 << 3;
 401}
 402
 403void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
 404	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
 405	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
 406}
 407
 408void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
 409	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
 410	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
 411	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
 412	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
 413	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
 414	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
 415	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
 416	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
 417}
 418
 419void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
 420	bool wasEnable = audio->enable;
 421	audio->enable = GBAudioEnableGetEnable(value);
 422	if (!audio->enable) {
 423		audio->playingCh1 = 0;
 424		audio->playingCh2 = 0;
 425		audio->playingCh3 = 0;
 426		audio->playingCh4 = 0;
 427		GBAudioWriteNR10(audio, 0);
 428		GBAudioWriteNR12(audio, 0);
 429		GBAudioWriteNR13(audio, 0);
 430		GBAudioWriteNR14(audio, 0);
 431		GBAudioWriteNR22(audio, 0);
 432		GBAudioWriteNR23(audio, 0);
 433		GBAudioWriteNR24(audio, 0);
 434		GBAudioWriteNR30(audio, 0);
 435		GBAudioWriteNR32(audio, 0);
 436		GBAudioWriteNR33(audio, 0);
 437		GBAudioWriteNR34(audio, 0);
 438		GBAudioWriteNR42(audio, 0);
 439		GBAudioWriteNR43(audio, 0);
 440		GBAudioWriteNR44(audio, 0);
 441		GBAudioWriteNR50(audio, 0);
 442		GBAudioWriteNR51(audio, 0);
 443		if (audio->style != GB_AUDIO_DMG) {
 444			GBAudioWriteNR11(audio, 0);
 445			GBAudioWriteNR21(audio, 0);
 446			GBAudioWriteNR31(audio, 0);
 447			GBAudioWriteNR41(audio, 0);
 448		}
 449
 450		if (audio->p) {
 451			audio->p->memory.io[REG_NR10] = 0;
 452			audio->p->memory.io[REG_NR11] = 0;
 453			audio->p->memory.io[REG_NR12] = 0;
 454			audio->p->memory.io[REG_NR13] = 0;
 455			audio->p->memory.io[REG_NR14] = 0;
 456			audio->p->memory.io[REG_NR21] = 0;
 457			audio->p->memory.io[REG_NR22] = 0;
 458			audio->p->memory.io[REG_NR23] = 0;
 459			audio->p->memory.io[REG_NR24] = 0;
 460			audio->p->memory.io[REG_NR30] = 0;
 461			audio->p->memory.io[REG_NR31] = 0;
 462			audio->p->memory.io[REG_NR32] = 0;
 463			audio->p->memory.io[REG_NR33] = 0;
 464			audio->p->memory.io[REG_NR34] = 0;
 465			audio->p->memory.io[REG_NR42] = 0;
 466			audio->p->memory.io[REG_NR43] = 0;
 467			audio->p->memory.io[REG_NR44] = 0;
 468			audio->p->memory.io[REG_NR50] = 0;
 469			audio->p->memory.io[REG_NR51] = 0;
 470			if (audio->style != GB_AUDIO_DMG) {
 471				audio->p->memory.io[REG_NR11] = 0;
 472				audio->p->memory.io[REG_NR21] = 0;
 473				audio->p->memory.io[REG_NR31] = 0;
 474				audio->p->memory.io[REG_NR41] = 0;
 475			}
 476		}
 477		*audio->nr52 &= ~0x000F;
 478	} else if (!wasEnable) {
 479		audio->frame = 7;
 480	}
 481}
 482
 483void _updateFrame(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 484	struct GBAudio* audio = user;
 485
 486	int frame = (audio->frame + 1) & 7;
 487	audio->frame = frame;
 488
 489	switch (frame) {
 490	case 2:
 491	case 6:
 492		if (audio->ch1.sweep.enable) {
 493			--audio->ch1.sweep.step;
 494			if (audio->ch1.sweep.step == 0) {
 495				audio->playingCh1 = _updateSweep(&audio->ch1, false);
 496				*audio->nr52 &= ~0x0001;
 497				*audio->nr52 |= audio->playingCh1;
 498			}
 499		}
 500		// Fall through
 501	case 0:
 502	case 4:
 503		if (audio->ch1.control.length && audio->ch1.control.stop) {
 504			--audio->ch1.control.length;
 505			if (audio->ch1.control.length == 0) {
 506				mTimingDeschedule(timing, &audio->ch1Event);
 507				audio->playingCh1 = 0;
 508				*audio->nr52 &= ~0x0001;
 509			}
 510		}
 511
 512		if (audio->ch2.control.length && audio->ch2.control.stop) {
 513			--audio->ch2.control.length;
 514			if (audio->ch2.control.length == 0) {
 515				mTimingDeschedule(timing, &audio->ch2Event);
 516				audio->playingCh2 = 0;
 517				*audio->nr52 &= ~0x0002;
 518			}
 519		}
 520
 521		if (audio->ch3.length && audio->ch3.stop) {
 522			--audio->ch3.length;
 523			if (audio->ch3.length == 0) {
 524				mTimingDeschedule(timing, &audio->ch3Event);
 525				audio->playingCh3 = 0;
 526				*audio->nr52 &= ~0x0004;
 527			}
 528		}
 529
 530		if (audio->ch4.length && audio->ch4.stop) {
 531			--audio->ch4.length;
 532			if (audio->ch4.length == 0) {
 533				mTimingDeschedule(timing, &audio->ch4Event);
 534				audio->playingCh4 = 0;
 535				*audio->nr52 &= ~0x0008;
 536			}
 537		}
 538		break;
 539	case 7:
 540		if (audio->playingCh1 && !audio->ch1.envelope.dead) {
 541			--audio->ch1.envelope.nextStep;
 542			if (audio->ch1.envelope.nextStep == 0) {
 543				_updateEnvelope(&audio->ch1.envelope);
 544				if (audio->ch1.envelope.dead == 2) {
 545					mTimingDeschedule(timing, &audio->ch1Event);
 546				}
 547				_updateSquareSample(&audio->ch1);
 548			}
 549		}
 550
 551		if (audio->playingCh2 && !audio->ch2.envelope.dead) {
 552			--audio->ch2.envelope.nextStep;
 553			if (audio->ch2.envelope.nextStep == 0) {
 554				_updateEnvelope(&audio->ch2.envelope);
 555				if (audio->ch2.envelope.dead == 2) {
 556					mTimingDeschedule(timing, &audio->ch2Event);
 557				}
 558				_updateSquareSample(&audio->ch2);
 559			}
 560		}
 561
 562		if (audio->playingCh4 && !audio->ch4.envelope.dead) {
 563			--audio->ch4.envelope.nextStep;
 564			if (audio->ch4.envelope.nextStep == 0) {
 565				int8_t sample = (audio->ch4.sample >> 7) * 0x8;
 566				_updateEnvelope(&audio->ch4.envelope);
 567				if (audio->ch4.envelope.dead == 2) {
 568					mTimingDeschedule(timing, &audio->ch4Event);
 569				}
 570				audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
 571			}
 572		}
 573		break;
 574	}
 575
 576	mTimingSchedule(timing, &audio->frameEvent, audio->timingFactor * FRAME_CYCLES - cyclesLate);
 577}
 578
 579void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
 580	int sampleLeft = 0;
 581	int sampleRight = 0;
 582
 583	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
 584		if (audio->ch1Left) {
 585			sampleLeft += audio->ch1.sample;
 586		}
 587
 588		if (audio->ch1Right) {
 589			sampleRight += audio->ch1.sample;
 590		}
 591	}
 592
 593	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
 594		if (audio->ch2Left) {
 595			sampleLeft += audio->ch2.sample;
 596		}
 597
 598		if (audio->ch2Right) {
 599			sampleRight += audio->ch2.sample;
 600		}
 601	}
 602
 603	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
 604		if (audio->ch3Left) {
 605			sampleLeft += audio->ch3.sample;
 606		}
 607
 608		if (audio->ch3Right) {
 609			sampleRight += audio->ch3.sample;
 610		}
 611	}
 612
 613	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
 614		if (audio->ch4Left) {
 615			sampleLeft += audio->ch4.sample;
 616		}
 617
 618		if (audio->ch4Right) {
 619			sampleRight += audio->ch4.sample;
 620		}
 621	}
 622
 623	int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x1FC;
 624	*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
 625	*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
 626}
 627
 628static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 629	struct GBAudio* audio = user;
 630	int16_t sampleLeft = 0;
 631	int16_t sampleRight = 0;
 632	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
 633	sampleLeft = (sampleLeft * audio->masterVolume) >> 6;
 634	sampleRight = (sampleRight * audio->masterVolume) >> 6;
 635
 636	mCoreSyncLockAudio(audio->p->sync);
 637	unsigned produced;
 638	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
 639		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
 640		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
 641		audio->lastLeft = sampleLeft;
 642		audio->lastRight = sampleRight;
 643		audio->clock += audio->sampleInterval;
 644		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
 645			blip_end_frame(audio->left, CLOCKS_PER_BLIP_FRAME);
 646			blip_end_frame(audio->right, CLOCKS_PER_BLIP_FRAME);
 647			audio->clock -= CLOCKS_PER_BLIP_FRAME;
 648		}
 649	}
 650	produced = blip_samples_avail(audio->left);
 651	if (audio->p->stream && audio->p->stream->postAudioFrame) {
 652		audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
 653	}
 654	bool wait = produced >= audio->samples;
 655	mCoreSyncProduceAudio(audio->p->sync, wait);
 656
 657	if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
 658		audio->p->stream->postAudioBuffer(audio->p->stream, audio->left, audio->right);
 659	}
 660	mTimingSchedule(timing, &audio->sampleEvent, audio->sampleInterval * audio->timingFactor - cyclesLate);
 661}
 662
 663bool _resetEnvelope(struct GBAudioEnvelope* envelope) {
 664	envelope->currentVolume = envelope->initialVolume;
 665	_updateEnvelopeDead(envelope);
 666	if (!envelope->dead) {
 667		envelope->nextStep = envelope->stepTime;
 668	}
 669	return envelope->initialVolume || envelope->direction;
 670}
 671
 672void _resetSweep(struct GBAudioSweep* sweep) {
 673	sweep->step = sweep->time;
 674	sweep->enable = (sweep->step != 8) || sweep->shift;
 675	sweep->occurred = false;
 676}
 677
 678bool _writeSweep(struct GBAudioSweep* sweep, uint8_t value) {
 679	sweep->shift = GBAudioRegisterSquareSweepGetShift(value);
 680	bool oldDirection = sweep->direction;
 681	sweep->direction = GBAudioRegisterSquareSweepGetDirection(value);
 682	bool on = true;
 683	if (sweep->occurred && oldDirection && !sweep->direction) {
 684		on = false;
 685	}
 686	sweep->occurred = false;
 687	sweep->time = GBAudioRegisterSquareSweepGetTime(value);
 688	if (!sweep->time) {
 689		sweep->time = 8;
 690	}
 691	return on;
 692}
 693
 694void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
 695	envelope->length = GBAudioRegisterDutyGetLength(value);
 696	envelope->duty = GBAudioRegisterDutyGetDuty(value);
 697}
 698
 699bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value) {
 700	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
 701	envelope->direction = GBAudioRegisterSweepGetDirection(value);
 702	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
 703	if (!envelope->stepTime) {
 704		// TODO: Improve "zombie" mode
 705		++envelope->currentVolume;
 706		envelope->currentVolume &= 0xF;
 707	}
 708	_updateEnvelopeDead(envelope);
 709	envelope->nextStep = envelope->stepTime;
 710	return (envelope->initialVolume || envelope->direction) && envelope->dead != 2;
 711}
 712
 713static void _updateSquareSample(struct GBAudioSquareChannel* ch) {
 714	ch->sample = ch->control.hi * ch->envelope.currentVolume * 0x8;
 715}
 716
 717static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch) {
 718	ch->control.hi = !ch->control.hi;
 719	_updateSquareSample(ch);
 720	int period = 4 * (2048 - ch->control.frequency);
 721	switch (ch->envelope.duty) {
 722	case 0:
 723		return ch->control.hi ? period : period * 7;
 724	case 1:
 725		return ch->control.hi ? period * 2 : period * 6;
 726	case 2:
 727		return period * 4;
 728	case 3:
 729		return ch->control.hi ? period * 6 : period * 2;
 730	default:
 731		// This should never be hit
 732		return period * 4;
 733	}
 734}
 735
 736static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
 737	if (envelope->direction) {
 738		++envelope->currentVolume;
 739	} else {
 740		--envelope->currentVolume;
 741	}
 742	if (envelope->currentVolume >= 15) {
 743		envelope->currentVolume = 15;
 744		envelope->dead = 1;
 745	} else if (envelope->currentVolume <= 0) {
 746		envelope->currentVolume = 0;
 747		envelope->dead = 2;
 748	} else {
 749		envelope->nextStep = envelope->stepTime;
 750	}
 751}
 752
 753static void _updateEnvelopeDead(struct GBAudioEnvelope* envelope) {
 754	if (!envelope->stepTime) {
 755		envelope->dead = envelope->currentVolume ? 1 : 2;
 756	} else if (!envelope->direction && !envelope->currentVolume) {
 757		envelope->dead = 2;
 758	} else if (envelope->direction && envelope->currentVolume == 0xF) {
 759		envelope->dead = 1;
 760	} else {
 761		envelope->dead = 0;
 762	}
 763}
 764
 765static bool _updateSweep(struct GBAudioSquareChannel* ch, bool initial) {
 766	if (initial || ch->sweep.time != 8) {
 767		int frequency = ch->sweep.realFrequency;
 768		if (ch->sweep.direction) {
 769			frequency -= frequency >> ch->sweep.shift;
 770			if (!initial && frequency >= 0) {
 771				ch->control.frequency = frequency;
 772				ch->sweep.realFrequency = frequency;
 773			}
 774		} else {
 775			frequency += frequency >> ch->sweep.shift;
 776			if (frequency < 2048) {
 777				if (!initial && ch->sweep.shift) {
 778					ch->control.frequency = frequency;
 779					ch->sweep.realFrequency = frequency;
 780					if (!_updateSweep(ch, true)) {
 781						return false;
 782					}
 783				}
 784			} else {
 785				return false;
 786			}
 787		}
 788		ch->sweep.occurred = true;
 789	}
 790	ch->sweep.step = ch->sweep.time;
 791	return true;
 792}
 793
 794static void _updateChannel1(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 795	struct GBAudio* audio = user;
 796	struct GBAudioSquareChannel* ch = &audio->ch1;
 797	int cycles = _updateSquareChannel(ch);
 798	mTimingSchedule(timing, &audio->ch1Event, audio->timingFactor * cycles - cyclesLate);
 799}
 800
 801static void _updateChannel2(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 802	struct GBAudio* audio = user;
 803	struct GBAudioSquareChannel* ch = &audio->ch2;
 804	int cycles = _updateSquareChannel(ch);
 805	mTimingSchedule(timing, &audio->ch2Event, audio->timingFactor * cycles - cyclesLate);
 806}
 807
 808static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 809	struct GBAudio* audio = user;
 810	struct GBAudioWaveChannel* ch = &audio->ch3;
 811	int i;
 812	int volume;
 813	switch (ch->volume) {
 814	case 0:
 815		volume = 0;
 816		break;
 817	case 1:
 818		volume = 4;
 819		break;
 820	case 2:
 821		volume = 2;
 822		break;
 823	case 3:
 824		volume = 1;
 825		break;
 826	default:
 827		volume = 3;
 828		break;
 829	}
 830	int start;
 831	int end;
 832	switch (audio->style) {
 833	case GB_AUDIO_DMG:
 834	default:
 835		++ch->window;
 836		ch->window &= 0x1F;
 837		ch->sample = ch->wavedata8[ch->window >> 1];
 838		if (!(ch->window & 1)) {
 839			ch->sample >>= 4;
 840		}
 841		ch->sample &= 0xF;
 842		break;
 843	case GB_AUDIO_GBA:
 844		if (ch->size) {
 845			start = 7;
 846			end = 0;
 847		} else if (ch->bank) {
 848			start = 7;
 849			end = 4;
 850		} else {
 851			start = 3;
 852			end = 0;
 853		}
 854		uint32_t bitsCarry = ch->wavedata32[end] & 0x000000F0;
 855		uint32_t bits;
 856		for (i = start; i >= end; --i) {
 857			bits = ch->wavedata32[i] & 0x000000F0;
 858			ch->wavedata32[i] = ((ch->wavedata32[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata32[i] & 0xF0F0F000) >> 12);
 859			ch->wavedata32[i] |= bitsCarry << 20;
 860			bitsCarry = bits;
 861		}
 862		ch->sample = bitsCarry >> 4;
 863		break;
 864	}
 865	ch->sample *= volume * 2;
 866	audio->ch3.readable = true;
 867	if (audio->style == GB_AUDIO_DMG) {
 868		mTimingDeschedule(audio->timing, &audio->ch3Fade);
 869		mTimingSchedule(timing, &audio->ch3Fade, 2 - cyclesLate);
 870	}
 871	int cycles = 2 * (2048 - ch->rate);
 872	mTimingSchedule(timing, &audio->ch3Event, audio->timingFactor * cycles - cyclesLate);
 873}
 874static void _fadeChannel3(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 875	UNUSED(timing);
 876	UNUSED(cyclesLate);
 877	struct GBAudio* audio = user;
 878	audio->ch3.readable = false;
 879}
 880
 881static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesLate) {
 882	struct GBAudio* audio = user;
 883	struct GBAudioNoiseChannel* ch = &audio->ch4;
 884
 885	int32_t baseCycles = ch->ratio ? 2 * ch->ratio : 1;
 886	baseCycles <<= ch->frequency;
 887	baseCycles *= 8 * audio->timingFactor;
 888	int32_t cycles = 0;
 889
 890	do {
 891		int lsb = ch->lfsr & 1;
 892		ch->sample = lsb * 0x8;
 893		ch->sample *= ch->envelope.currentVolume;
 894		ch->lfsr >>= 1;
 895		ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
 896		cycles += baseCycles;
 897	} while (cycles + baseCycles < audio->sampleInterval);
 898	mTimingSchedule(timing, &audio->ch4Event, cycles - cyclesLate);
 899}
 900
 901void GBAudioPSGSerialize(const struct GBAudio* audio, struct GBSerializedPSGState* state, uint32_t* flagsOut) {
 902	uint32_t flags = 0;
 903	uint32_t ch1Flags = 0;
 904	uint32_t ch2Flags = 0;
 905	uint32_t ch4Flags = 0;
 906
 907	flags = GBSerializedAudioFlagsSetFrame(flags, audio->frame);
 908	STORE_32LE(audio->frameEvent.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextFrame);
 909
 910	flags = GBSerializedAudioFlagsSetCh1Volume(flags, audio->ch1.envelope.currentVolume);
 911	flags = GBSerializedAudioFlagsSetCh1Dead(flags, audio->ch1.envelope.dead);
 912	flags = GBSerializedAudioFlagsSetCh1Hi(flags, audio->ch1.control.hi);
 913	flags = GBSerializedAudioFlagsSetCh1SweepEnabled(flags, audio->ch1.sweep.enable);
 914	flags = GBSerializedAudioFlagsSetCh1SweepOccurred(flags, audio->ch1.sweep.occurred);
 915	ch1Flags = GBSerializedAudioEnvelopeSetLength(ch1Flags, audio->ch1.control.length);
 916	ch1Flags = GBSerializedAudioEnvelopeSetNextStep(ch1Flags, audio->ch1.envelope.nextStep);
 917	ch1Flags = GBSerializedAudioEnvelopeSetFrequency(ch1Flags, audio->ch1.sweep.realFrequency);
 918	STORE_32LE(ch1Flags, 0, &state->ch1.envelope);
 919	STORE_32LE(audio->ch1Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextEvent);
 920
 921	flags = GBSerializedAudioFlagsSetCh2Volume(flags, audio->ch2.envelope.currentVolume);
 922	flags = GBSerializedAudioFlagsSetCh2Dead(flags, audio->ch2.envelope.dead);
 923	flags = GBSerializedAudioFlagsSetCh2Hi(flags, audio->ch2.control.hi);
 924	ch2Flags = GBSerializedAudioEnvelopeSetLength(ch2Flags, audio->ch2.control.length);
 925	ch2Flags = GBSerializedAudioEnvelopeSetNextStep(ch2Flags, audio->ch2.envelope.nextStep);
 926	STORE_32LE(ch2Flags, 0, &state->ch2.envelope);
 927	STORE_32LE(audio->ch2Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch2.nextEvent);
 928
 929	flags = GBSerializedAudioFlagsSetCh3Readable(flags, audio->ch3.readable);
 930	memcpy(state->ch3.wavebanks, audio->ch3.wavedata32, sizeof(state->ch3.wavebanks));
 931	STORE_16LE(audio->ch3.length, 0, &state->ch3.length);
 932	STORE_32LE(audio->ch3Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch3.nextEvent);
 933	STORE_32LE(audio->ch3Fade.when - mTimingCurrentTime(audio->timing), 0, &state->ch1.nextCh3Fade);
 934
 935	flags = GBSerializedAudioFlagsSetCh4Volume(flags, audio->ch4.envelope.currentVolume);
 936	flags = GBSerializedAudioFlagsSetCh4Dead(flags, audio->ch4.envelope.dead);
 937	STORE_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
 938	ch4Flags = GBSerializedAudioEnvelopeSetLength(ch4Flags, audio->ch4.length);
 939	ch4Flags = GBSerializedAudioEnvelopeSetNextStep(ch4Flags, audio->ch4.envelope.nextStep);
 940	STORE_32LE(ch4Flags, 0, &state->ch4.envelope);
 941	STORE_32LE(audio->ch4Event.when - mTimingCurrentTime(audio->timing), 0, &state->ch4.nextEvent);
 942
 943	STORE_32LE(flags, 0, flagsOut);
 944}
 945
 946void GBAudioPSGDeserialize(struct GBAudio* audio, const struct GBSerializedPSGState* state, const uint32_t* flagsIn) {
 947	uint32_t flags;
 948	uint32_t ch1Flags = 0;
 949	uint32_t ch2Flags = 0;
 950	uint32_t ch4Flags = 0;
 951	uint32_t when;
 952
 953	audio->playingCh1 = !!(*audio->nr52 & 0x0001);
 954	audio->playingCh2 = !!(*audio->nr52 & 0x0002);
 955	audio->playingCh3 = !!(*audio->nr52 & 0x0004);
 956	audio->playingCh4 = !!(*audio->nr52 & 0x0008);
 957	audio->enable = GBAudioEnableGetEnable(*audio->nr52);
 958
 959	LOAD_32LE(when, 0, &state->ch1.nextFrame);
 960	mTimingSchedule(audio->timing, &audio->frameEvent, when);
 961
 962	LOAD_32LE(flags, 0, flagsIn);
 963	LOAD_32LE(ch1Flags, 0, &state->ch1.envelope);
 964	audio->ch1.envelope.currentVolume = GBSerializedAudioFlagsGetCh1Volume(flags);
 965	audio->ch1.envelope.dead = GBSerializedAudioFlagsGetCh1Dead(flags);
 966	audio->ch1.control.hi = GBSerializedAudioFlagsGetCh1Hi(flags);
 967	audio->ch1.sweep.enable = GBSerializedAudioFlagsGetCh1SweepEnabled(flags);
 968	audio->ch1.sweep.occurred = GBSerializedAudioFlagsGetCh1SweepOccurred(flags);
 969	audio->ch1.control.length = GBSerializedAudioEnvelopeGetLength(ch1Flags);
 970	audio->ch1.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch1Flags);
 971	audio->ch1.sweep.realFrequency = GBSerializedAudioEnvelopeGetFrequency(ch1Flags);
 972	LOAD_32LE(when, 0, &state->ch1.nextEvent);
 973	if (audio->ch1.envelope.dead < 2 && audio->playingCh1) {
 974		mTimingSchedule(audio->timing, &audio->ch1Event, when);
 975	}
 976
 977	LOAD_32LE(ch2Flags, 0, &state->ch2.envelope);
 978	audio->ch2.envelope.currentVolume = GBSerializedAudioFlagsGetCh2Volume(flags);
 979	audio->ch2.envelope.dead = GBSerializedAudioFlagsGetCh2Dead(flags);
 980	audio->ch2.control.hi = GBSerializedAudioFlagsGetCh2Hi(flags);
 981	audio->ch2.control.length = GBSerializedAudioEnvelopeGetLength(ch2Flags);
 982	audio->ch2.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch2Flags);
 983	LOAD_32LE(when, 0, &state->ch2.nextEvent);
 984	if (audio->ch2.envelope.dead < 2 && audio->playingCh2) {
 985		mTimingSchedule(audio->timing, &audio->ch2Event, when);
 986	}
 987
 988	audio->ch3.readable = GBSerializedAudioFlagsGetCh3Readable(flags);
 989	// TODO: Big endian?
 990	memcpy(audio->ch3.wavedata32, state->ch3.wavebanks, sizeof(audio->ch3.wavedata32));
 991	LOAD_16LE(audio->ch3.length, 0, &state->ch3.length);
 992	LOAD_32LE(when, 0, &state->ch3.nextEvent);
 993	if (audio->playingCh3) {
 994		mTimingSchedule(audio->timing, &audio->ch3Event, when);
 995	}
 996	LOAD_32LE(when, 0, &state->ch1.nextCh3Fade);
 997	if (audio->ch3.readable && audio->style == GB_AUDIO_DMG) {
 998		mTimingSchedule(audio->timing, &audio->ch3Fade, when);
 999	}
1000
1001	LOAD_32LE(ch4Flags, 0, &state->ch4.envelope);
1002	audio->ch4.envelope.currentVolume = GBSerializedAudioFlagsGetCh4Volume(flags);
1003	audio->ch4.envelope.dead = GBSerializedAudioFlagsGetCh4Dead(flags);
1004	audio->ch4.length = GBSerializedAudioEnvelopeGetLength(ch4Flags);
1005	audio->ch4.envelope.nextStep = GBSerializedAudioEnvelopeGetNextStep(ch4Flags);
1006	LOAD_32LE(audio->ch4.lfsr, 0, &state->ch4.lfsr);
1007	LOAD_32LE(when, 0, &state->ch4.nextEvent);
1008	if (audio->ch4.envelope.dead < 2 && audio->playingCh4) {
1009		mTimingSchedule(audio->timing, &audio->ch4Event, when);
1010	}
1011}
1012
1013void GBAudioSerialize(const struct GBAudio* audio, struct GBSerializedState* state) {
1014	GBAudioPSGSerialize(audio, &state->audio.psg, &state->audio.flags);
1015	STORE_32LE(audio->sampleEvent.when - mTimingCurrentTime(audio->timing), 0, &state->audio.nextSample);
1016}
1017
1018void GBAudioDeserialize(struct GBAudio* audio, const struct GBSerializedState* state) {
1019	GBAudioPSGDeserialize(audio, &state->audio.psg, &state->audio.flags);
1020	uint32_t when;
1021	LOAD_32LE(when, 0, &state->audio.nextSample);
1022	mTimingSchedule(audio->timing, &audio->sampleEvent, when);
1023}