CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19Emulation fixes:
20 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
21 - GBA: Reset now reloads multiboot ROMs
22 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
23 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
24 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
25 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
26 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
27 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
28 - GB Audio: Only reset channel 3 sample in DMG mode
29 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
30 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
31 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
32 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
33Other fixes:
34 - Qt: Fix some Qt display driver race conditions
35 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
36 - Switch: Fix threading-related crash on second launch
37 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
38 - Core: Fix crashes if core directories aren't set
39 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
40 - GB SIO: Fix lockstep failing games aren't reloaded
41 - Core: Fix crash when exiting game with cheats loaded
42 - GBA Cheats: Fix PARv3 Thumb hooks
43 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
44 - Libretro: Fix crash changing allowing opposing directions (hhromic)
45Misc:
46 - GBA Savedata: EEPROM performance fixes
47 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
48 - GB Memory: Support running from blocked memory
49 - Qt: Don't unload ROM immediately if it crashes
50 - Debugger: Add breakpoint and watchpoint listing
51 - LR35902: Support PC-relative opcode decoding
52 - Qt: Support switching webcams
53 - Core: Add keysRead callback
54 - Qt: Cap window size on start to monitor size
55 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
56 - Debugger: Make tracing compatible with breakpoints/watchpoints
57 - Debugger: Print breakpoint/watchpoint number when inserting
58 - Qt: Open a message box for Qt frontend errors
59 - FFmpeg: Support audio-only recording
60 - Qt: Increase maximum magnifications and scaling
61 - Qt: Add native FPS button to settings view
62 - Qt: Improve sync code
63 - Switch: Dynamic display resizing
64 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
65 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
66 - mGUI: Remember name and position of last loaded game
67 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
68 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
69 - Switch: Support file associations
70
710.7.2: (2019-05-25)
72Emulation fixes:
73 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
74 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
75 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
76 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
77 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
78 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
79 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
80 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
81 - GBA Video: Fix scanline cache with scale factor change edge cases
82 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
83 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
84Other fixes:
85 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
86 - All: Fix several memory leaks
87 - GB Core: Fix toggling WIN and OBJ being swapped
88 - GBA: Fix skipping BIOS on irregularly sized ROMs
89 - CMake: Fix .deb imagemagick dependencies
90 - FFmpeg: Improve initialization reliability and cleanup
91 - FFmpeg: Fix audio conversion producing gaps
92 - LR35902: Fix disassembly of several CB-prefix instructions
93 - LR35902: Fix trailing whitespace in disassembly
94 - Qt: More app metadata fixes
95 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
96 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
97 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
98 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
99 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
100 - Qt: Fix bounded fast forward with Qt Multimedia
101 - Qt: Fix saving settings with native FPS target
102 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
103Misc:
104 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
105 - Qt: Improve camera initialization
106 - Vita: Improved frame drawing speed
107
1080.7.1: (2019-02-24)
109Bugfixes:
110 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
111 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
112 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
113 - GB, GBA Serialize: Fix loading two states in a row
114 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
115 - GBA DMA: Fix Display Start DMAs
116 - GBA DMA: Fix DMA start/end timing
117 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
118 - GBA Memory: Fix a few AGBPrint crashes
119 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
120 - GBA SIO: Prevent writing read-only multiplayer bits
121 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
122 - Python: Fix crash when deleting files owned by library
123 - Python: Make sure GB link object isn't GC'd before GB object
124 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
125 - Qt: Fix tile and sprite views not always displaying at first
126 - Qt: Fix audio context holding onto closed game controller
127 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
128 - Qt: Fix window icon on X11
129 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
130 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
131 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
132Misc:
133 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
134 - Qt: Updated Italian translation (by Vecna)
135
1360.7.0: (2019-01-26)
137Features:
138 - ELF support
139 - Game Boy Camera support
140 - Qt: Set default Game Boy colors
141 - Game Boy Printer support
142 - Super Game Boy support
143 - Customizable autofire speed
144 - Ability to set default Game Boy model
145 - Map viewer
146 - Automatic cheat loading and saving
147 - GameShark and Action Replay button support
148 - AGBPrint support
149 - Debugger: Conditional breakpoints and watchpoints
150 - Ability to select GB/GBC/SGB BIOS on console ports
151 - Optional automatic state saving/loading
152 - Access to ur0 and uma0 partitions on the Vita
153 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
154 - GBA: ARMIPS/A22i-style and ELF symbol table support
155 - Initial Switch port
156Bugfixes:
157 - ARM: Fix MSR when T bit is set
158 - Core: Fix audio sync breaking when interrupted
159 - Core: Fix ordering events when scheduling during events
160 - FFmpeg: Fix encoding audio/video queue issues
161 - GB: Revamp IRQ handling based on new information
162 - GB: Fix IRQ disabling on the same T-cycle as an assert
163 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
164 - GB Audio: Clock frame events on DIV
165 - GB Audio: Fix channel 3 reset value
166 - GB Audio: Fix channel 4 initial LFSR
167 - GB Audio: Fix channel 1, 2 and 4 reset timing
168 - GB I/O: DMA register is R/W
169 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
170 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
171 - GB, GBA Savedata: Fix unmasking savedata crash
172 - GB Serialize: Fix audio state loading
173 - GB Serialize: Fix game title check
174 - GB Serialize: Fix IRQ pending/EI pending confusion
175 - GB Timer: Minor accuracy improvements
176 - GB Video: Fix dot clock timing being slightly wrong
177 - GB Video: Fix loading states while in mode 3
178 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
179 - GB Video: Fix SCX timing
180 - GB, GBA Video: Don't call finishFrame twice in thread proxy
181 - GBA: Reset WAITCNT properly
182 - GBA BIOS: Fix BitUnPack final byte
183 - GBA BIOS: Fix BitUnPack narrowing
184 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
185 - GBA DMA: Fix temporal sorting of DMAs of different priorities
186 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
187 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
188 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
189 - GBA Savedata: Fix savedata modified time updating when read-only
190 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
191 - GBA Serialize: Fix loading states in Hblank
192 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
193 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
194 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
195 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
196 - GBA Video: Start timing mid-scanline when skipping BIOS
197 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
198 - GBA Video: Make layer disabling work consistently
199 - PSP2: Fix more issues causing poor audio
200 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
201 - Qt: Improve FPS timer stability
202 - Util: Fix wrapping edge cases in RingFIFO
203Misc:
204 - 3DS: Remove deprecated CSND interface
205 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
206 - Core: Remove broken option for whether rewinding restores save games
207 - Feature: Added loading savestates from command line
208 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
209 - FFmpeg: Support lossless h.264 encoding
210 - FFmpeg: Support lossless VP9 encoding
211 - GBA Cheats: Allow multiple ROM patches in the same slot
212 - GB: Skip BIOS option now works
213 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
214 - GB Audio: Improved audio quality
215 - GB, GBA Audio: Increase max audio volume
216 - GB MBC: Remove erroneous bank 0 wrapping
217 - GB Video: Darken colors in GBA mode
218 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
219 - GBA: Implement display start DMAs
220 - GBA: Improve multiboot image detection
221 - GBA Memory: 64 MiB GBA Video cartridge support
222 - GBA Savedata: Remove ability to disable realistic timing
223 - GBA Timer: Use global cycles for timers
224 - Libretro: Add frameskip option
225 - mGUI: Add fast forward toggle
226 - PSP2: Use system enter key by default
227 - Python: Integrate tests from cinema test suite
228 - Qt: Redo GameController into multiple classes
229 - Qt: Prevent window from being created off-screen
230 - Qt: Add option to disable FPS display
231 - Qt: Options to mess around with layer placement
232 - Qt: Add load alternate save option
233 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
234 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
235 - Test: Restructure test suite into multiple executables
236 - Util: Don't build crc32 if the function already exists
237 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
238Changes from beta 1:
239Features:
240 - Libretro: Add Game Boy cheat support
241 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
242 - Switch: Rumble support
243 - Switch: Rotation support
244 - Switch: Screen stretching options
245 - Qt: State file load/save menu options
246 - Windows installer
247 - Tile viewer now has adjustable width
248 - Python: Experimental audio API
249Bugfixes:
250 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
251 - Core: Remember to deinit proxy ring FIFO
252 - Core: Reroot timing list when (de)scheduling
253 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
254 - GB MBC: Fix MBC30 SRAM
255 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
256 - GB Video: Fix SGB border hole size
257 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
258 - GBA: Fix GB Player features
259 - GBA I/O: SOUNDCNT_HI is readable when sound is off
260 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
261 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
262 - Libretro: Fix adding codes with hooks
263 - PSP2: Fix audio crackling after fast forward
264 - PSP2: Fix audio crackling when buffer is full
265 - Qt: Fix jumbled background when paused
266 - Qt: Fix FPS counter on Windows
267 - Qt: Fix focus issues with load/save state overlay
268 - Switch: Fix incorrect mapping for fast forward cap
269 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
270 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
271 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
272 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
273 - Qt: Ensure FATAL logs reach log view
274 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
275Misc:
276 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
277 - Debugger: Minor text fixes
278 - Debugger: Readability improvements (fixes mgba.io/i/1238)
279 - GB: Improved SGB2 support
280 - GB Audio: Skip frame if enabled when clock is high
281 - Libretro: Reduce rumble callbacks
282 - mGUI: Add SGB border configuration option
283 - mGUI: Add support for different settings types
284 - Python: Minor API improvements
285 - Qt: Ensure camera image is valid
286 - Qt: Debugger console history
287 - Qt: Detect presence of GL_ARB_framebuffer_object
288 - Qt: Minor memory view tweaks
289 - Res: Improve modeling of AGB/AGS screen in shaders
290 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
291 - Wii: Expose stretch configuration in settings
292 - Wii: Stretch now sets pixel-accurate mode size cap
293
2940.7 beta 1: (2018-09-24)
295- Initial beta for 0.7
296
2970.6.3: (2018-04-14)
298Bugfixes:
299 - GB Audio: Revert unsigned audio changes
300 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
301 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
302
3030.6.2: (2018-04-03)
304Bugfixes:
305 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
306 - 3DS: Fix opening files in directory names with trailing slashes
307 - LR35902: Fix watchpoints not reporting new value
308 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
309 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
310 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
311 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
312 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
313 - GBA: Fix SharkPort saves for EEPROM games
314 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
315 - GBA BIOS: Fix incorrect exit condition in LZ77
316 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
317 - GBA Cheats: Fix slide codes not initializing properly
318 - GBA DMA: ROM reads are forced to increment
319 - GBA Hardware: RTC accuracy improvements
320 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
321 - GBA Memory: Fix copy-on-write memory leak
322 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
323 - GBA Savedata: Fix crash when resizing flash
324 - GBA Video: Force align 256-color tiles
325 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
326 - PSP2: Fix issues causing poor audio
327 - Python: Fix package directory
328 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
329 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
330 - Wii: Fix screen tear when unpausing
331 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
332Misc:
333 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
334 - GB MBC: Remove erroneous bank 0 wrapping
335 - GBA: Improve multiboot image detection
336 - PSP2: Use system enter key by default
337
3380.6.1: (2017-10-01)
339Bugfixes:
340 - GB, GBA: Fix crashes when attempting to identify null VFiles
341 - GB, GBA: Fix sync to video with frameskip
342 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
343 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
344 - GB Core: Fix palette loading when loading a foreign config
345 - GB MBC: Pocket Cam memory should be accessible without enabling
346 - GB MBC: Fix SRAM sizes 4 and 5
347 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
348 - GB MBC: Fix RTC loading when file size is off
349 - GB Memory: Initialize peripheral pointers
350 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
351 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
352 - GB Memory: Actually load latch time from savestate
353 - GB Serialize: Fix deserializing video STAT
354 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
355 - GB Video: Fix potential hang when ending mode 0
356 - GB Video: Fix read mode when enabling LCD
357 - GBA: Reset active region as needed when loading a ROM
358 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
359 - GBA BIOS: Use core's VRAM variable instead of renderer's
360 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
361 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
362 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
363 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
364 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
365 - Python: Fix importing .gb or .gba before .core
366 - Qt: Fix command line debugger closing second game
367 - Qt: Fix LOG argument order
368 - Qt: Fix timezone issues with time overrides
369 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
370 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
371Misc:
372 - CMake: Fix CPack dependencies for libpng 1.6
373 - GBA: Detect hardware for Pokémon FireRed ROM hacks
374 - GBA Cheats: Improve detection of raw cheats
375 - Qt: Don't rebuild library view if style hasn't changed
376 - Qt: Allow overrides to be saved before a game is loaded
377 - Qt: Hide mouse immediately when loading
378 - SDL: Fix 2.0.5 build on macOS under some circumstances
379 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
380
3810.6.0: (2017-07-16)
382Features:
383 - Library view
384 - Sprite viewer
385 - Debugging console
386 - Improved memory viewer
387 - Memory search
388 - Command line ability to override configuration values
389 - Add option to allow preloading the entire ROM before running
390 - Add option for whether rewinding restores save games
391 - Savestates now contain any RTC override data
392 - Add option to lock video to integer scaling
393 - LR35902: Watchpoints
394 - LR35902/GB-Z80 disassembler
395 - GB: Tile viewer
396 - GB: Video/audio channel enabling/disabling
397 - GB: Symbol table support
398 - GB MBC: Add MBC1 multicart support
399 - GBA: Support printing debug strings from inside a game
400 - GBA: Better cheat type autodetection
401 - Implement keypad interrupts
402 - Configuration of gamepad hats
403 - Video log recording for testing and bug reporting
404 - Debugger: Segment/bank support
405 - Debugger: Execution tracing
406 - Qt: German translation (by Lothar Serra Mari)
407 - Qt: Spanish translation (by Kevin López)
408 - Qt: Italian translation (by theheroGAC)
409Bugfixes:
410 - ARM7: Fix MLA/*MULL/*MLAL timing
411 - Core: Fix crash with rewind if savestates shrink
412 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
413 - Core: Fix directory sets crashing on close if base isn't properly detached
414 - FFmpeg: Fix overflow and general issues with audio encoding
415 - GB: Fix flickering when screen is strobed quickly
416 - GB: Fix STAT blocking
417 - GB MBC: Fix ROM bank overflows getting set to bank 0
418 - GB MBC: Fix swapping carts not detect new MBC
419 - GB Timer: Improve DIV reset behavior
420 - GB Timer: Fix DIV batching if TAC changes
421 - GB Video: Reset renderer when loading state
422 - GBA: Fix multiboot ROM loading
423 - GBA: Fix multiboot loading resulting in too small WRAM
424 - GBA BIOS: Implement BitUnPack
425 - GBA BIOS: Fix ArcTan sign in HLE BIOS
426 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
427 - GBA BIOS: Fix INT_MIN/-1 crash
428 - GBA Hardware: Fix crash if a savestate lies about game hardware
429 - GBA I/O: Handle audio registers specially when deserializing
430 - GBA Memory: Improve initial skipped BIOS state
431 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
432 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
433 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
434 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
435 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
436 - LR35902: Fix core never exiting with certain event patterns
437 - LR35902: Fix pc overflowing current region off-by-one
438 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
439 - OpenGL: Fix some shaders causing offset graphics
440 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
441 - Qt: Fix window icon being stretched
442 - Qt: Fix data directory path
443 - Qt: Fix timing issues on high refresh rate monitors
444 - Qt: Fix linking after some windows have been closed
445 - Qt: Fix crash when changing audio settings after a game is closed
446 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
447 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
448 - Qt: Fix game unpausing after frame advancing and refocusing
449 - SDL: Fix game crash check
450 - SDL: Fix race condition with audio thread when starting
451 - SDL: Fix showing version number
452 - Test: Fix crash when loading invalid file
453 - Test: Fix crash when fuzzing fails to load a file
454 - Test: Don't rely on core for frames elapsed
455 - Test: Fix crash when loading invalid file
456 - Test: Fix crash when fuzzing fails to load a file
457 - Tools: Fix recurring multiple times over the same library
458 - Util: Fix overflow when loading invalid UPS patches
459 - Util: Fix highest-fd socket not being returned by SocketAccept
460 - Windows: Fix VDir.rewind
461Misc:
462 - All: Add C++ header guards
463 - All: Move time.h include to common.h
464 - 3DS, PSP2, Wii: Last directory loaded is saved
465 - CMake: Add ability to just print version string
466 - Core: New, faster event timing subsystem
467 - Core: Clean up some thread state checks
468 - Core: Add generic checksum function
469 - Core: Cores can now have multiple sets of callbacks
470 - Core: Restore sleep callback
471 - Core: Move rewind diffing to its own thread
472 - Core: Ability to enumerate and modify video and audio channels
473 - Core: List memory segments in the core
474 - Core: Move savestate creation time to extdata
475 - Core: Config values can now be hexadecimal
476 - Core: Improved threading interrupted detection
477 - Debugger: Modularize CLI debugger
478 - Debugger: Make building with debugging aspects optional
479 - Debugger: Add functions for read- or write-only watchpoints
480 - Debugger: Make attaching a backend idempotent
481 - Debugger: Add mDebuggerRunFrame convenience function
482 - Feature: Move game database from flatfile to SQLite3
483 - Feature: Support ImageMagick 7
484 - Feature: Make -l option explicit
485 - FFmpeg: Return false if a file fails to open
486 - FFmpeg: Force MP4 files to YUV420P
487 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
488 - GB: Reset with initial state of DIV register
489 - GB MBC: New MBC7 implementation
490 - GB Audio: Simplify envelope code
491 - GB Audio: Improve initial envelope samples
492 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
493 - GB Video: Improved video timings
494 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
495 - GBA, GB: ROM is now unloaded if a patch is applied
496 - GBA DMA: Refactor DMA out of memory.c
497 - GBA DMA: Move DMAs to using absolute timing
498 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
499 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
500 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
501 - GBA Memory: Support reading/writing POSTFLG
502 - GBA Memory: Remove unused prefetch cruft
503 - GBA Timer: Improve accuracy of timers
504 - GBA Video: Clean up unused timers
505 - GBA Video: Allow multiple handles into the same tile cache
506 - GBA Video, GB Video: Colors are now fully scaled
507 - GBA Video: Optimize when BLD* registers are written frequently
508 - OpenGL: Add xBR-lv2 shader
509 - Qt: Move last directory setting from qt.ini to config.ini
510 - Qt: Improved HiDPI support
511 - Qt: Expose configuration directory
512 - Qt: Merge "Save" and "OK" buttons in shader options
513 - Qt: Automatically load controller profile when plugged in
514 - Qt: Rename "Resample video" option to "Bilinear filtering"
515 - Qt: Remove audio thread
516 - Qt: Remove audio buffer sizing in AudioProcessorQt
517 - Qt: Re-enable QtMultimedia on Windows
518 - Qt: Make "Mute" able to be bound to a key
519 - Qt: Add .gb/.gbc files to the extension list in Info.plist
520 - Qt: Relax hard dependency on OpenGL
521 - Qt: Better highlight active key in control binding
522 - SDL: Remove scancode key input
523 - SDL: Automatically map controllers when plugged in
524 - Test: Add a basic test suite
525 - Util: Add size counting to Table
526 - Util: Add 8-bit PNG write support
527 - Util: Tune patch-fast extent sizes
528 - VFS: Call msync when syncing mapped data
529 - VFS: Allow truncating memory chunk VFiles
530 - VFS: Fix some minor VFile issues with FILEs
531 - VFS: Optimize expanding in-memory files
532 - VFS: Add VFileFIFO for operating on circle buffers
533Changes from beta 1:
534Features:
535 - Qt: Italian translation (by theheroGAC)
536 - Qt: Updated German translation
537Bugfixes:
538 - GB Audio: Fix incorrect channel 4 iteration
539 - GB Audio: Fix zombie mode bit masking
540 - GB Serialize: Fix timer serialization
541 - GB Video: Fix LYC regression
542 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
543 - GBA Timer: Fix count-up timing overflowing timer 3
544 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
545 - Qt: Fix memory search close button (fixes mgba.io/i/769)
546 - Qt: Fix window icon being stretched
547 - Qt: Fix initial window size (fixes mgba.io/i/766)
548 - Qt: Fix data directory path
549 - Qt: Fix controls not saving on non-SDL builds
550 - Qt: Fix translation initialization (fixes mgba.io/i/776)
551 - Qt: Fix patch loading while a game is running
552 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
553 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
554 - Qt: Fix GL-less build
555 - Qt: Fix Software renderer not handling alpha bits properly
556 - Qt: Fix screen background improperly stretching
557 - SDL: Fix cheats not loading
558Misc:
559 - GB Serialize: Add MBC state serialization
560 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
561 - GBA Timer: Improve accuracy of timers
562 - PSP2: Update toolchain to use vita.cmake
563 - Qt: Add language selector
564 - Qt: Minor test fixes
565 - Qt: Move shader settings into main settings window
566 - Qt: Dismiss game crashing/failing dialogs when a new game loads
567 - Qt: Properly ship Qt translations
568 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
569
5700.6 beta 1: (2017-06-29)
571 - Initial beta for 0.6
572
5730.5.2: (2016-12-31)
574Bugfixes:
575 - All: Fix fullscreen config option being ignored
576 - ARM7: PSR mode bits should not get sign extended
577 - GB: Fix audio not being deinitialized
578 - GB: Fix crash when masking savedata
579 - GB: Properly initialize sramRealVf variable
580 - GB Audio: Fix serialization of channel 3 and NR52 properties
581 - GB Audio: Reset envelope timer when reseting sound channel
582 - GB MBC: Fix SRAM dangling pointer with RTC games
583 - GB MBC: Fix initializing MBC when no ROM is loaded
584 - GB Memory: Fix patching ROM bank 0
585 - GB Memory: Fix starting HDMAs during mode 0
586 - GB Memory: Fix HDMA5 value after DMA completes
587 - GB Video: Initialize LCDC in renderer
588 - GB Video: Hblank IRQs should mask LYC=LY IRQs
589 - GBA: Fix IRQs firing after already being cleared
590 - GBA: Only unhalt CPU if appropriate bit is set in IE
591 - GBA: Add savegame override for Crash Bandicoot 2
592 - GBA BIOS: Fix MidiKey2Freq BIOS reads
593 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
594 - GBA Cheats: Fix GameShark ROM patches
595 - GBA I/O: Mask off WAITCNT bits that cannot be written
596 - GBA Memory: Fix misaligned BIOS reads
597 - GBA Memory: Fix VCOUNT being writable
598 - GBA Video: Fix out of bounds sprite transforms
599 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
600 - Libretro: Fix disabling BIOS
601 - Libretro: Fix Game Boy savestates and audio
602 - Qt: Fix changing resolution of software renderer
603 - Qt: Fix setting overrides
604 - Qt: Fix cut off tiles and alignment issues in tile viewer
605 - Qt: Only reset window dimensions when first shown
606 - Qt: Fix Qt Multimedia audio driver on big endian
607 - Qt: Fix Apply button for key and controller configurations
608 - VFS: Fix resizing memory chunks when not needed
609 - Windows: Fix Unicode directory handling
610Misc:
611 - GB, GBA: Prevent loading null ROMs
612 - GB Audio: Initialize wave RAM to GBC values
613 - GB Memory: Reset ROM bank when loading a ROM
614 - PSP2: Improved controller rumble
615
6160.5.1: (2016-10-05)
617Bugfixes:
618 - Core: Fix importing save games as read-only
619 - FFmpeg: Fix encoding AAC
620 - GB: Fix invalid STOP behavior on Game Boy Color
621 - GB: Initialize audio properly
622 - GB: Properly clear KEY1 bit 0 when switching speeds
623 - GB: Properly unload save files when unloading a ROM
624 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
625 - GB MBC: Fix MBC7 when size is incorrectly specified
626 - GB MBC: Fix RTC access when no save file is loaded
627 - GB SIO: Don't auto-clock external shift clock
628 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
629 - GB Video: Fix video frames getting missed when LCDC is off
630 - GB Video: Clear screen when LCDC is off
631 - GBA Cheats: Fix holding onto pointers that may get invalidated
632 - GBA Cheats: Fix key-activated CodeBreaker cheats
633 - GBA Cheats: Fix uninitialized memory getting freed when saving
634 - GBA Hardware: Improve Game Boy Player rumble behavior
635 - GBA Memory: Fix several unused I/O register read values
636 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
637 - LR35902: Fix events running with the wrong cycle active
638 - Qt: Fix "close" button on Overrides view
639 - Qt: Fix saving overrides
640 - Qt: Fix directory set unloading when replacing the ROM
641 - Qt: Fix patch loading
642 - Qt: Fix crash when saving an override if a game isn't loaded
643 - Qt: Fix showing default display driver as OpenGL (force 1.x)
644 - SDL: Attach rumble in SDL frontend
645 - Util: Fix PNG identification on files too small to be a PNG
646Misc:
647 - All: Only update version info if needed
648 - All: Split out install locations for Libretro and OpenEmu
649 - FFmpeg: Encoding cleanup
650 - GB: Reset active region when reloading ROM
651 - GB Memory: Initialize RAM pattern for GBC
652 - GB Video: Improved video timings
653 - Qt: Manage window sizes slightly better
654 - Qt: Remember scale option independent of core dimensions
655
6560.5.0: (2016-09-19)
657Features:
658 - Game Boy support
659 - Support for encrypted CodeBreaker GBA cheats
660 - Emulation of Vast Fame protected GBA carts (taizou)
661 - Tile viewer
662 - Threaded rendering mode
663 - Libretro: Memory map and achievement support (leiradel)
664 - GUI: Add UI control remapping
665 - GUI: Add fast-forward
666 - Wii: 240p support
667 - 3DS: Adjustable screen darkening
668 - Ability to temporarily load a savegame
669 - Load specific files out of archives
670 - Automatic BIOS detection
671Bugfixes:
672 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
673 - Debugger: Fix GDB breakpoints
674 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
675 - GBA: Fix filehandle leak with savegames
676 - GBA: Timer 0 cannot be count up
677 - GBA: Count up timers should not count themselves
678 - GBA Memory: Fix mirror on non-overdumped Classic NES games
679 - GBA Memory: Fix ldm {pc}
680 - GBA Savedata: Fix savedata sync timer
681 - GBA Savedata: Only unmap savedata if present
682 - GBA Serialize: Savestates now properly store prefetch
683 - GBA Video: WIN0/1 take priority over OBJWIN
684 - GBA Video: Fix out-of-order OBJWIN
685 - PSP2: Fix GPU crash while exiting
686 - PSP2: Fix VSync
687 - PSP2: Fix accelerometer range
688 - PSP2: Actually load screen mode setting
689 - PSP2: Fix gyroscope direction
690 - PSP2: Delete threads after they return
691 - PSP2: Fix mapping/unmapping from not at 0
692 - Qt: Fix bug in software renderer scaling
693 - Qt: Fix hanging key press after disabling autofire
694 - Qt: Fix being unable to pause manually when using auto-pausing
695 - SDL: Fix axes being mapped wrong
696 - Util: Fix realloc semantics in utf16to8
697 - Util: Fix inserting too many items into a hash table
698 - VFS: Fix uninitialized varaible reading from 7z
699 - VFS: Fix reading multiple files from a 7z archive
700 - Wii: Fix framelimiting after a slowdown
701 - Wii: Fix garbage flash at startup
702Misc:
703 - 3DS: Use blip_add_delta_fast for a small speed improvement
704 - 3DS: Allow UTF-16 filenames
705 - 3DS: Port to using citro3D
706 - 3DS: Use system font for menus
707 - 3DS: Attempt to use Core 2 for threads
708 - 3DS: Adjustable filering
709 - 3DS: 3D banner
710 - All: Add QUIET parameter to silence CMake
711 - All: Faster memory read/write
712 - ARM7: Support forcing Thumb mode via MSR
713 - ARM7: Flush prefetch cache when loading CPSR via MSR
714 - ARM7: Clean up instruction decoding for future expandability
715 - Debugger: Support register and memory writes via GDB stub
716 - Debugger: Add software breakpoint support to gdb
717 - FFmpeg: Full support for libavcodec 56+
718 - GBA: Better debug logging if event processing breaks
719 - GBA Audio: Force audio DMAs to not increment destination
720 - GBA BIOS: Use custom ArcTan, not relying on OS
721 - GBA Hardware: Clean up dead code in GBP
722 - GBA Memory: Optimize stalling behavior
723 - GBA Memory: Optimize Load-/StoreMultiple
724 - GBA Savedata: Add realistic timing for EEPROM
725 - GBA Serialize: Savestates now store if CPU was halted
726 - GBA Video: Remove old slow path fallback
727 - GBA Video: Optimize sprite drawing
728 - GBA Video: Optimize mode 0 rendering
729 - GBA Video: Optimize compositing cases slightly
730 - GUI: Screenshot dimensions are now passed through
731 - GUI: Add back logging
732 - GUI: Only reload config if manually saved
733 - GUI: Increase scrolling speed
734 - OpenGL: Log shader compilation failure
735 - OpenGL: Add texSize uniform
736 - Qt: Make -g flag work in Qt build
737 - Qt: Simplify OpenGL context creation
738 - Qt: Thread startup improvements
739 - Qt: Make audio channel/video layer options shortcut mappable
740 - Qt: Remove some C99isms from C++ code
741 - Qt: Remove default autofire mappings
742 - Qt: Make reseting when pasued frame-accurate
743 - Qt: Rearchitect game closing codepath
744 - PSP2: Use system font for menus
745 - PSP2: Add rumble for PS TV
746 - PSP2: Add fit-to-height screen mode
747 - PSP2: Sync files per descriptor
748 - PSP2: Allow UTF-8 filenames
749 - PSP2: Screenshots are now saved into the Photo Gallery
750 - PSP2: Stop underclocking when menuing
751 - SDL: Increase default audio buffer size to 1024 samples
752 - SDL: More responsive rumble
753 - Util: Add Vector GetConstPointer
754 - Util: Add rtrim
755 - Util: Add endswith
756 - VFS: Improve zip file detection
757 - Wii: Add pixelated resample filter
758 - Windows: Add native VDir support
759 - Util: Add PRIz macro for libc versions that don't support %z
760
7610.4.1: (2016-07-11)
762Bugfixes:
763 - All: Fix several file handle leaks
764 - All: Fix instruction tables getting zeroed when linking sometimes
765 - ARM7: Fix flags on SBC/RSC
766 - ARM7: Fix setting spsr privilege bits when spsr is empty
767 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
768 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
769 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
770 - GBA Memory: Fix executing code from OBJ region of VRAM
771 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
772 - GBA Serialize: Fix loading savegames from savestates
773 - OpenGL: Correct boolean vector strcmp strings for uniforms
774 - Qt: Fix sending gameStopped twice
775 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
776 - Qt: Fix initial state of key mapping
777 - Qt: Initialize m_useBios
778 - SDL: Fix joystick initialization on BSD
779 - SDL: Fix potential joystick crash in games with rumble
780 - SDL: Fix SDL 1.2 build
781 - SDL: Fix sporadic crash when deinitializing audio
782 - Shaders: Fix AGS-001 shader with some bad drivers
783 - Util: Use closesocket on Windows
784 - Util: Fix socket bind addresses
785 - VFS: Fix reading 7z archives without rewinding first
786 - VFS: VFileFromFD should not open directories
787 - Wii: Fix tilting direction
788 - Util: Fix realloc semantics in utf16to8
789Misc:
790 - All: Allow use of external minizip library
791 - Debugger: CLI debugger now exits when end-of-stream is reached
792 - FFmpeg: Update dependencies on Ubuntu
793 - GBA: Slightly optimize GBAProcessEvents
794 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
795 - GBA Video: Null renderer should return proper register values
796 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
797 - Qt: Add preset for DualShock 4
798 - Qt: Update 360 input profile on OS X to reflect newer drivers
799 - Qt: Remove use of NaN
800 - Qt: Canonicalize file paths when loading games
801 - Qt: Add refresh button to controller editing
802 - SDL: Remove default gamepad mappings
803 - Util: Fix intermittent build failure on OS X
804 - VFS: VFile.sync now updates modified time
805
8060.4.0: (2016-02-02)
807Features:
808 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
809 - I/O viewer
810 - Booting of multiboot images
811 - Customization of GIF recording
812 - Libretro: Cheat code support
813 - Support for GLSL shaders
814 - ROM information view
815 - Support for VBA-style cheat codes
816 - Savestates now store creation timestamps
817 - Key autofire
818 - Libretro: Allow blocking opposing directional input
819 - OpenEmu core for OS X
820 - Libretro: Settings for using BIOS and skipping intro
821 - Libretro: Customizable idle loop removal
822 - Implemented cycle counting for sprite rendering
823 - Cleaner, unified settings window
824 - Added a setting for pausing when the emulator is not in focus
825 - Customizable paths for save games, save states, screenshots and patches
826 - Controller hotplugging
827 - Ability to store save games and active cheats within savestates
828Bugfixes:
829 - ARM7: Fix sign of unaligned LDRSH
830 - ARM7: Fix decoding of some ARM ALU instructions with shifters
831 - Debugger: Fix watchpoints in gdb
832 - GBA: Fix warnings when creating and loading savestates
833 - GBA: Fix Iridion II savetype
834 - GBA BIOS: Fix misaligned CpuSet
835 - GBA Cheats: Fix cheats setting the Action Replay version
836 - GBA Hardware: Fix GPIO on big endian
837 - GBA Memory: Fix DMA register writing behavior
838 - GBA Memory: Fix DMAs triggering two cycles early
839 - Libretro: Fix aspect ratio
840 - Qt: Fix some potential crashes with the gamepad mapping
841 - Qt: Fix keys being mapped incorrectly when loading configuration file
842 - Util: Fix PowerPC PNG read/write pixel order
843 - Util: Fix excessive memory allocation when decoding a PNG
844 - VFS: Fix VFileReadline and remove _vfdReadline
845Misc:
846 - All: Improved PowerPC support
847 - All: Fix some undefined behavior warnings
848 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
849 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
850 - GBA: Implement bad I/O register loading
851 - GBA: Allow jumping to OAM and palette RAM
852 - GBA BIOS: Finish implementing RegisterRamReset
853 - GBA Config: Add "override" layer for better one-time configuration
854 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
855 - GBA Memory: Use a dynamically sized mask for ROM memory
856 - GBA Memory: Implement several unimplemented memory access types
857 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
858 - GBA RR: Starting from savestate now embeds the savegame
859 - GBA RR: Add preliminary SRAM support for VBM loading
860 - GBA RR: Add support for resets in movies
861 - GBA Video: Remove lastHblank, as it is implied
862 - Libretro: Use anonymous memory mappers for large blocks of memory
863 - Libretro: Add install target for libretro core
864 - Qt: Window size command line options are now supported
865 - Qt: Increase usability of key mapper
866 - Qt: Add 'Apply' button to settings window
867 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
868 - Qt: Allow use of modifier keys as input
869 - Qt: Optimize log viewer
870 - Qt: Added button for breaking into the GDB debugger
871 - Qt: Add box for showing duration of rewind
872 - SDL: Support fullscreen in SDL 1.2
873 - SDL: Allow GBASDLAudio to be used without a thread context
874 - Util: Use VFile for configuration
875 - Util: Add MutexTryLock
876
8770.3.2: (2015-12-16)
878Bugfixes:
879 - ARM7: Fix STRT/STRBT
880 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
881 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
882 - Libretro: Fix problems with rumble not turning off
883 - GBA: Fix idle skip state being retained between games
884 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
885 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
886 - GBA BIOS: Fix Sqrt sign
887 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
888 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
889 - GBA Memory: Fix DMA behavior for SRAM accesses
890 - GBA Memory: Fix Store8 to OBJ VRAM
891 - GBA Memory: Fix alignment of LDM/STM on SRAM
892 - GBA Memory: Fix unaligned out-of-bounds ROM loads
893 - GBA Memory: Fix timing of DMAs
894 - GBA Video: Fix _mix for 15-bit color
895 - GBA Video: Fix OAM and palette initialization
896 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
897 - Qt: Use safer isLoaded check in GameController
898 - Qt: Fix a race condition in PainterGL that could lead to a crash
899 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
900 - Qt: Fix font size in memory viewer
901 - Qt: Fix a crash in the memory viewer
902 - Qt: Add additional checks in CheatModel to prevent crashes
903 - Qt: Fix race condition with setting sample rate
904 - Qt: Fix crash when closing multiplayer windows
905 - Qt: Fix resetting while paused
906Misc:
907 - GBA Audio: Implement missing flags on SOUNDCNT_X register
908 - Qt: Add mute option to menu
909
9100.3.1: (2015-10-24)
911Bugfixes:
912 - ARM7: Fix instruction decoding of Thumb shifts
913 - GBA: Deinit savegame when unloading a ROM
914 - GBA: Fix BIOS check on big endian
915 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
916 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
917 - GBA Audio: Fix audio channels being silenced at the wrong time
918 - GBA Memory: Fix bad BIOS Load16 on big endian
919 - GBA Memory: Fix bad Load8 on big endian
920 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
921 - GBA Video: Fix edge case with sprite blend modes and semitransparency
922 - GBA Video: Fix objwin and blending interaction on sprites
923 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
924 - Libretro: Fix a memory leak with the render buffer
925 - Qt: Windows no longer spawn in the top left on first launch
926 - Qt: Fix install path of XDG desktop file with DESTDIR
927 - Qt: Fix drag and drop on Windows
928 - Qt: Reenable double buffering, as disabling it broke some Windows configs
929 - VFS: Fix return values of VFileFILE.read and .write
930Misc:
931 - All: Reset next event to cycles instead of zero to interrupt
932 - All: Add --version flag
933 - ARM7: Force disable LTO on two files to work around a GCC bug
934 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
935 - GBA: Better memory handling with PNG savestates
936 - GBA: Additional savestate sanity checks
937 - GBA: Check for cycle count being too high
938 - GBA Audio: Allow GBAAVStream to have no video callback
939 - GBA BIOS: Implement RegisterRamReset for SIO registers
940 - Qt: Remove useless help icons in dialogs
941 - Qt: Prevent savestate window from opening while in multiplayer
942 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
943 - Qt: Dropping multiplayer windows works more cleanly now
944
9450.3.0: (2015-08-16)
946Features:
947 - Ability to hide individual background layers, or OBJs
948 - Ability to mute individual audio channels
949 - Palette viewer and exporter
950 - Volume control
951 - More shortcuts are editable (e.g. quick save/load)
952 - Rewind now shows the frame after rewinding
953 - Import/Export of GameShark/Action Replay snapshots
954 - Add "Step backwards" item for single increment rewind
955 - Deadzone estimation for game controllers
956 - Analog inputs can be used for shortcuts
957 - Menu items for specific solar sensor brightness levels
958 - Remappable controls for tilt and gyroscope sensors
959 - Status messages for actions taken while a game is running (e.g. save/load state)
960 - Memory inspector
961 - Screensaver can now be suspended while a game is running
962 - Load/save the most recent savestate slot
963 - Support varible speed (PWM) rumble
964 - Ability to cap fast forward speed
965 - Finer control over FPS target
966 - Holdable shortcut for rewinding one frame at a time
967 - Ability to boot directly into the BIOS
968 - Preliminary support for yanking out the game pak while a game is running
969 - Thumb-drive mode by putting a file called portable.ini in the same folder
970 - Configurable display driver, between software and OpenGL
971 - Undo-able savestate loading and saving
972 - Controller profiles now store shortcut settings
973 - Default controller profiles for several common controllers
974 - Libretro now supports BIOS, rumble and solar sensor
975 - Implement BIOS call Stop, for sleep mode
976 - Automatically load patches, if found
977 - Improved video synchronization
978 - Configurable audio output sample rate
979Bugfixes:
980 - ARM7: Fix SWI and IRQ timings
981 - ARM7: Fix Thumb MUL timing
982 - ARM7: Fix timing of multiplies to use N cycles
983 - ARM7: ARMHotplugDetach should call deinit
984 - Debugger: Fix use-after-free in breakpoint clearing code
985 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
986 - GBA: Cap audio FIFO read size during deserialization
987 - GBA: Check for corrupted savestates when loading
988 - GBA: Check for improperly sized savestates when loading
989 - GBA: Check for savestates made from differently sized ROMs
990 - GBA: Fix calls to endian-independent loadstores
991 - GBA: Fix timing of reading from timer registers
992 - GBA: Ensure cycles never go negative
993 - GBA Audio: Force audio FIFOs to 32-bit
994 - GBA Audio: Fix audio pitch changing when adjusting buffer size
995 - GBA Audio: Fix sample order in audio channel 3
996 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
997 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
998 - GBA Memory: Improve Thumb open bus behavior
999 - GBA Memory: Fix potential DMA issue when loading a savestate
1000 - GBA Memory: Fix load/store multiple video memory waitstates
1001 - GBA SIO: Fix reseting when there are SIO devices attached
1002 - GBA Video: Blended sprites should never have other effects applied
1003 - GBA Video: Fix out-of-bounds tiles in mosaic
1004 - GBA Video: Fix windows not affecting sprites
1005 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1006 - GBA Video: Fix timing on first scanline
1007 - Qt: Better cleanup when a game crashes
1008 - Qt: Fix open ROM dialog filtering for archive formats
1009 - Qt: Cap the maximum number of multiplayer windows
1010 - Qt: Fix maximum year in sensor override
1011 - Qt: Fix window being too tall after exiting fullscreen
1012 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1013 - Qt: Fix analog buttons not getting unmapped
1014 - Qt: Fix passing command line options
1015 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1016 - SDL: Fix SDL build when OpenGL is missing
1017 - Util: Allow loading IPS patches that grow the ROM
1018 - VFS: Fix resource leaks if some allocations fail
1019 - VFS: Fix line-reading to return proper values
1020 - Video: Fix an issue with very long filenames
1021 - Util: Fix formatting of floats
1022Misc:
1023 - All: Add --help flag for command line programs
1024 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1025 - All: Enable static linking for Windows
1026 - All: Enable static linking for OS X
1027 - All: Threads are now named
1028 - All: Proper handling of Unicode file paths
1029 - ARM7: Add emulation for Undefined CPU mode
1030 - ARM7: Reduce the size of the Thumb instruction table
1031 - GBA: Add status log level
1032 - GBA: GBARewind now returns how many states it has rewound
1033 - GBA: SIO logging layer
1034 - GBA BIOS: Stub out SoundBias
1035 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1036 - GBA: Don't include GBACLIDebugger struct unless needed
1037 - GBA: Savedata is now synced shortly after data finishes being written
1038 - GBA: Process multiple timer events at once, if necessary
1039 - GBA Audio: Implement audio reset for channels A/B
1040 - GBA Audio: Process multiple audio events at once, if necessary
1041 - GBA Hardware: Backport generic RTC source into core
1042 - GBA Input: Allow axes and buttons to be mapped to the same key
1043 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1044 - GBA SIO: Add a dummy driver for Normal mode
1045 - GBA Thread: Add functionality for running callbacks on the GBA thread
1046 - GBA Thread: Split GBASync into a separate file
1047 - GBA Video: Refactor software renderer into separate files
1048 - GBA Video: Slightly optimize mode 0 mosaic rendering
1049 - Debugger: Free watchpoints in addition to breakpoints
1050 - Qt: Handle saving input settings better
1051 - Qt: Move GL frame drawing back onto its own thread
1052 - Qt: Fast forward (held) option moved from Other to Emulation menu
1053 - Qt: Show version info in window title
1054 - Qt: Migrate multiplayer window handling into GBAApp
1055 - Qt: Unified file opening and saving with last location
1056 - Qt: Fix windows being resizable when they shouldn't have been
1057 - Qt: Only hide cursor in full screen
1058 - Qt: Replace pause-after-frame mutex with an atomic
1059 - Qt: Add application icon and XDG desktop files
1060 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1061 - Qt: Don't save window size when entering fullscreen
1062 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1063 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1064 - Qt: Increase usability of key mapper
1065 - Qt: Show checkmark for window sizes
1066 - Qt: Set window path to loaded ROM
1067 - Perf: Ability to load savestates immediately on launch
1068 - SDL: Properly check for initialization
1069 - SDL: Clean up initialization functions
1070 - SDL: Clean up GL context
1071 - Util: Allow disabling the threading code entirely
1072 - VFS: Add sync method to force syncing with backing
1073
10740.2.1: (2015-05-13)
1075Bugfixes:
1076 - All: Fix sanitize-deb script not cleaning up after itself
1077 - All: Fix dependencies for libavcodec on Debian-derived platforms
1078 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1079 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1080 - ARM7: Fix ARM multiply instructions when PC is a destination register
1081 - Debugger: Fix use-after-free in breakpoint clearing code
1082 - Debugger: Fix boundary conditions in tab completion
1083 - GBA: Fix timers not updating timing when writing to only the reload register
1084 - GBA: Fix rewind boundary conditions
1085 - GBA: Add initial I/O register settings for background matrix registers
1086 - GBA: Fix hang when loading a savestate if sync to video is enabled
1087 - GBA: Handle out-of-bounds I/O access
1088 - GBA: Fix bounds-checking on EEPROM access
1089 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1090 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1091 - GBA Memory: Allow SRAM to be 64kB
1092 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1093 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1094 - GBA Video: Fix second frame mode 5
1095 - Perf: Fix race condition if a game crashes immediately on start
1096 - Qt: Fix Display object leak when closing a window
1097 - Qt: Fix .deb dependencies
1098 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1099 - Qt: Fix window not regaining focus after exiting savestate window
1100 - Qt: Fix regression where video would not record if the game had already started
1101 - Qt: Fix potential crash if a gamepad causes focus to change
1102 - Qt: Fix controller axis querying
1103 - Qt: Fix multiplayer windows opening as the wrong size
1104 - Qt: Fix controllers sometimes not loading the right profile
1105 - SDL: Fix boundary conditions for joystick adjustments
1106 - SDL: Allocate properly sized input maps
1107 - SDL: Fix potential build issues when Qt and SDL2 are in use
1108 - Util: Fix resource leak in UTF-8 handling code
1109 - Util: Fix a null-pointer issue when attempting to delete a key
1110 - VFS: Fix resource leaks if some allocations fail
1111 - Video: Fix an issue with very long filenames
1112Misc:
1113 - GBA Memory: Soft-crash if jumping past the end of a ROM
1114 - Qt: Show multiplayer numbers in window title
1115 - Qt: Solar sensor can have shortcuts set
1116
11170.2.0: (2015-04-03)
1118Features:
1119 - Support for gamepad axes, e.g. analog sticks or triggers
1120 - Add scale presets for up to 6x
1121 - Settings window
1122 - Bilinear resampling option
1123 - Add option to skip BIOS start screen
1124 - List of recently opened games
1125 - Support for games using the Solar Sensor
1126 - Better audio resampling via blip-buf
1127 - Game Pak overrides dialog for setting savetype and sensor values
1128 - Support for games using the tilt sensor
1129 - Remappable shortcuts for keyboard and gamepad
1130 - Rewinding of emulation
1131 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1132 - Support IPv6
1133 - Save directory of last loaded file
1134 - Support BPS patches
1135 - Automatically detect and optimize out idle loops
1136 - Configurable game overrides
1137 - Support loading 7-Zip files
1138 - Drag and drop game loading
1139 - Cheat code support
1140 - Runtime configurable audio driver
1141 - Libretro core for use with RetroArch and other front-ends
1142 - Controller profiles for setting different bindings for different controllers
1143 - Ability to lock aspect ratio
1144 - Local link cable support
1145 - Ability to switch which game controller is in use per instance
1146 - Ability to prevent opposing directional input
1147 - Warning dialog if an unimplemented BIOS feature is called
1148 - Debugger: Add CLI "frame", frame advance command
1149 - Debugger: Add CLI functions for writing to memory
1150 - Debugger: Add CLI functions for examining memory regions
1151 - Debugger: Add CLI function for writing a register
1152Bugfixes:
1153 - ARM7: Extend prefetch by one stage
1154 - ARM7: Fix cycle counting for loads
1155 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1156 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1157 - GBA: Initialize gba.sync to null
1158 - GBA: Fix timer initialization
1159 - GBA Audio: Support 16-bit writes to FIFO audio
1160 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1161 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1162 - GBA BIOS: Fix BIOS prefetch after reset
1163 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1164 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1165 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1166 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1167 - GBA Memory: Fix cycle counting for 32-bit load/stores
1168 - GBA RR: Fix fallthrough error when reading tags from a movie
1169 - GBA Thread: Fix possible hang when loading an archive
1170 - GBA Thread: Fix possible deadlock in video sync
1171 - Perf: Fix crash when the GBA thread fails to start
1172 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1173 - Qt: Fix crash when adjusting settings after closing a game
1174 - Qt: Fix crash when starting GDB stub after closing a game
1175 - Qt: Fix patch loading while a game is running
1176 - Qt: Fix crash when loading a game after stopping GDB server
1177 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1178 - Qt: Fix crash when attempting to pause if a game is not running
1179 - SDL: Properly clean up if a game doesn't launch
1180 - Util: Fix sockets on Windows
1181Misc:
1182 - All: Enable link-time optimization
1183 - Debugger: Watchpoints now work on STM/LDM instructions
1184 - Debugger: Clean up GDB stub network interfacing
1185 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1186 - Debugger: Merge Thumb BL instructions when disassembling
1187 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1188 - Debugger: Watchpoints now report address watched (fixes #68)
1189 - Debugger: Add support for soft breakpoints
1190 - Debugger: Make I/O register names be addresses instead of values
1191 - Debugger: Rename read/write commands
1192 - GBA: Improve accuracy of event timing
1193 - GBA: Add API for getting Configuration structs for overrides and input
1194 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1195 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1196 - GBA: Move A/V stream interface into core
1197 - GBA: Savestates now take into account savedata state machines (fixes #109)
1198 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1199 - GBA Memory: Simplify memory API and use fixed bus width
1200 - GBA Thread: Make GBASyncWaitFrameStart time out
1201 - GBA Video: Start video at the last scanline instead of the first
1202 - Qt: Optimize logo drawing
1203 - Qt: Move frame upload back onto main thread
1204 - Qt: Remember window position
1205 - Qt: Double-clicking on the window toggles full screen
1206 - Util: Use proper locale for reading and writing float values
1207
12080.1.1: (2015-01-24)
1209Bugfixes:
1210 - ARM7: Fix LDM writeback to a register already written
1211 - GBA: Fix timers 2 and 3 updating incorrectly
1212 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1213 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1214 - GBA Audio: Properly initialize audio FIFO channels
1215 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1216 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1217 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1218 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1219 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1220 - GBA BIOS: Fix HuffUnComp boundary conditions
1221 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1222 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1223 - GBA Memory: Filter out top nybble of DMA addresses
1224 - GBA Memory: Properly bounds-check VRAM accesses
1225 - GBA Memory: Fix initial DMA state
1226 - GBA Thread: Allow halted games to exit cleanly
1227 - GBA Video: Fix blend issues with obscured middle layers
1228 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1229 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1230 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1231 - GBA Video: Fix sprite boundary conditions with mosaic
1232 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1233 - Qt: Fix issue with set frame sizes being the wrong height
1234 - Qt: Fix emulator crashing when full screen if a game is not running
1235 - Qt: Fix window focus issues
1236 - Qt: Properly set default video recording settings
1237 - Qt: Fix a race condition when a game crashes immediately
1238 - Qt: Fix some cases where key mapping can break if focus is adjusted
1239 - Qt: Fix crash if a game pauses before any frames are shown
1240 - Debugger: Negative PC-relative loads now properly subtract the offset
1241 - Debugger: Align PC-relative loads in Thumb
1242 - Debugger: Fix watchpoints triggering too late
1243 - Debugger: Fix binary print putting spaces between digits
1244 - Video: Ensure FFmpeg encoder has audio frames
1245 - Video: Fix uncompressed PCM audio recording
1246 - Video: Fix FFmpeg crashing when the file extension is wrong
1247 - Util: Fix SOCKET_FAILED macro
1248Misc:
1249 - GBA: Exit cleanly on FATAL if the port supports it
1250 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1251 - Qt: Disable sync to video by default
1252 - Qt: Handle a game crash without crashing
1253 - Qt: Set default log level to FATAL, ERROR and WARN
1254 - Qt: Clarify some phrasing in the menus
1255 - Qt: Clear active buttons when focus is lost
1256
12570.1.0: (2014-12-13)
1258 - Initial release