all repos — mgba @ 48162e75e741743428fcbe6feca0f2f383da9806

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	m_screenWidget->setPixmap(m_logo);
 141	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 142	m_screenWidget->setLockIntegerScaling(false);
 143	m_screenWidget->setLockAspectRatio(true);
 144	setCentralWidget(m_screenWidget);
 145
 146	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 147	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 148	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 149	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 150
 151	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 152	m_log.load(m_config);
 153	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 154	m_focusCheck.setInterval(200);
 155
 156	m_shortcutController->setConfigController(m_config);
 157	m_shortcutController->setActionMapper(&m_actions);
 158	setupMenu(menuBar());
 159}
 160
 161Window::~Window() {
 162	delete m_logView;
 163
 164#ifdef USE_FFMPEG
 165	delete m_videoView;
 166#endif
 167
 168#ifdef USE_MAGICK
 169	delete m_gifView;
 170#endif
 171
 172#ifdef USE_SQLITE3
 173	delete m_libraryView;
 174#endif
 175}
 176
 177void Window::argumentsPassed(mArguments* args) {
 178	loadConfig();
 179
 180	if (args->patch) {
 181		m_pendingPatch = args->patch;
 182	}
 183
 184	if (args->savestate) {
 185		m_pendingState = args->savestate;
 186	}
 187
 188	if (args->fname) {
 189		setController(m_manager->loadGame(args->fname), args->fname);
 190	}
 191
 192#ifdef USE_GDB_STUB
 193	if (args->debuggerType == DEBUGGER_GDB) {
 194		if (!m_gdbController) {
 195			m_gdbController = new GDBController(this);
 196			if (m_controller) {
 197				m_gdbController->setController(m_controller);
 198			}
 199			m_gdbController->listen();
 200		}
 201	}
 202#endif
 203}
 204
 205void Window::resizeFrame(const QSize& size) {
 206	QSize newSize(size);
 207	if (windowHandle()) {
 208		QRect geom = windowHandle()->screen()->availableGeometry();
 209		if (newSize.width() > geom.width()) {
 210			newSize.setWidth(geom.width());
 211		}
 212		if (newSize.height() > geom.height()) {
 213			newSize.setHeight(geom.height());
 214		}
 215	}
 216	m_screenWidget->setSizeHint(newSize);
 217	newSize -= m_screenWidget->size();
 218	newSize += this->size();
 219	if (!isFullScreen()) {
 220		resize(newSize);
 221	}
 222}
 223
 224void Window::setConfig(ConfigController* config) {
 225	m_config = config;
 226}
 227
 228void Window::loadConfig() {
 229	const mCoreOptions* opts = m_config->options();
 230	reloadConfig();
 231
 232	if (opts->width && opts->height) {
 233		resizeFrame(QSize(opts->width, opts->height));
 234	}
 235
 236	if (opts->fullscreen) {
 237		enterFullScreen();
 238	}
 239
 240	m_mruFiles = m_config->getMRU();
 241	updateMRU();
 242
 243	m_inputController.setConfiguration(m_config);
 244}
 245
 246void Window::reloadConfig() {
 247	const mCoreOptions* opts = m_config->options();
 248
 249	m_log.setLevels(opts->logLevel);
 250
 251	if (m_controller) {
 252		m_controller->loadConfig(m_config);
 253		if (m_audioProcessor) {
 254			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 255			m_audioProcessor->requestSampleRate(opts->sampleRate);
 256		}
 257		m_display->resizeContext();
 258	}
 259	if (m_display) {
 260		m_display->lockAspectRatio(opts->lockAspectRatio);
 261		m_display->filter(opts->resampleVideo);
 262	}
 263
 264	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 265}
 266
 267void Window::saveConfig() {
 268	m_inputController.saveConfiguration();
 269	m_config->write();
 270}
 271
 272QString Window::getFilters() const {
 273	QStringList filters;
 274	QStringList formats;
 275
 276#ifdef M_CORE_GBA
 277	QStringList gbaFormats{
 278		"*.gba",
 279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 280		"*.zip",
 281#endif
 282#ifdef USE_LZMA
 283		"*.7z",
 284#endif
 285#ifdef USE_ELF
 286		"*.elf",
 287#endif
 288		"*.agb",
 289		"*.mb",
 290		"*.rom",
 291		"*.bin"};
 292	formats.append(gbaFormats);
 293	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 294#endif
 295
 296#ifdef M_CORE_GB
 297	QStringList gbFormats{
 298		"*.gb",
 299		"*.gbc",
 300		"*.sgb",
 301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 302		"*.zip",
 303#endif
 304#ifdef USE_LZMA
 305		"*.7z",
 306#endif
 307		"*.rom",
 308		"*.bin"};
 309	formats.append(gbFormats);
 310	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 311#endif
 312
 313	formats.removeDuplicates();
 314	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 315	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 316	return filters.join(";;");
 317}
 318
 319QString Window::getFiltersArchive() const {
 320	QStringList filters;
 321
 322	QStringList formats{
 323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 324		"*.zip",
 325#endif
 326#ifdef USE_LZMA
 327		"*.7z",
 328#endif
 329	};
 330	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 331	return filters.join(";;");
 332}
 333
 334void Window::selectROM() {
 335	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 336	if (!filename.isEmpty()) {
 337		setController(m_manager->loadGame(filename), filename);
 338	}
 339}
 340
 341#ifdef USE_SQLITE3
 342void Window::selectROMInArchive() {
 343	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 344	if (filename.isEmpty()) {
 345		return;
 346	}
 347	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 348	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 349		VFile* output = archiveInspector->selectedVFile();
 350		QPair<QString, QString> path = archiveInspector->selectedPath();
 351		if (output) {
 352			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 353		}
 354		archiveInspector->close();
 355	});
 356	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 357	archiveInspector->show();
 358}
 359
 360void Window::addDirToLibrary() {
 361	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 362	if (filename.isEmpty()) {
 363		return;
 364	}
 365	m_libraryView->addDirectory(filename);
 366}
 367#endif
 368
 369void Window::replaceROM() {
 370	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 371	if (!filename.isEmpty()) {
 372		m_controller->replaceGame(filename);
 373	}
 374}
 375
 376void Window::selectSave(bool temporary) {
 377	QStringList formats{"*.sav"};
 378	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 379	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 380	if (!filename.isEmpty()) {
 381		m_controller->loadSave(filename, temporary);
 382	}
 383}
 384
 385void Window::selectState(bool load) {
 386	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 387	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 388	if (load) {
 389		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 390		if (!filename.isEmpty()) {
 391			m_controller->loadState(filename);
 392		}
 393	} else {
 394		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 395		if (!filename.isEmpty()) {
 396			m_controller->saveState(filename);
 397		}
 398	}
 399}
 400
 401void Window::multiplayerChanged() {
 402	if (!m_controller) {
 403		return;
 404	}
 405	int attached = 1;
 406	MultiplayerController* multiplayer = m_controller->multiplayerController();
 407	if (multiplayer) {
 408		attached = multiplayer->attached();
 409	}
 410	for (Action* action : m_nonMpActions) {
 411		action->setEnabled(attached < 2);
 412	}
 413}
 414
 415void Window::selectPatch() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 417	if (!filename.isEmpty()) {
 418		if (m_controller) {
 419			m_controller->loadPatch(filename);
 420		} else {
 421			m_pendingPatch = filename;
 422		}
 423	}
 424}
 425
 426void Window::openView(QWidget* widget) {
 427	connect(this, &Window::shutdown, widget, &QWidget::close);
 428	widget->setAttribute(Qt::WA_DeleteOnClose);
 429	widget->show();
 430}
 431
 432void Window::loadCamImage() {
 433	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 434	if (!filename.isEmpty()) {
 435		m_inputController.loadCamImage(filename);
 436	}
 437}
 438
 439void Window::importSharkport() {
 440	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->importSharkport(filename);
 443	}
 444}
 445
 446void Window::exportSharkport() {
 447	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 448	if (!filename.isEmpty()) {
 449		m_controller->exportSharkport(filename);
 450	}
 451}
 452
 453void Window::openSettingsWindow() {
 454	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 455#if defined(BUILD_GL) || defined(BUILD_GLES2)
 456	if (m_display->supportsShaders()) {
 457		settingsWindow->setShaderSelector(m_shaderView.get());
 458	}
 459#endif
 460	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 461	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 462	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 463	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 464	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 466	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 467#ifdef USE_SQLITE3
 468	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 469#endif
 470	openView(settingsWindow);
 471}
 472
 473void Window::startVideoLog() {
 474	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 475	if (!filename.isEmpty()) {
 476		m_controller->startVideoLog(filename);
 477	}
 478}
 479
 480template <typename T, typename... A>
 481std::function<void()> Window::openTView(A... arg) {
 482	return [=]() {
 483		T* view = new T(arg...);
 484		openView(view);
 485	};
 486}
 487
 488
 489template <typename T, typename... A>
 490std::function<void()> Window::openControllerTView(A... arg) {
 491	return [=]() {
 492		T* view = new T(m_controller, arg...);
 493		openView(view);
 494	};
 495}
 496
 497#ifdef USE_FFMPEG
 498void Window::openVideoWindow() {
 499	if (!m_videoView) {
 500		m_videoView = new VideoView();
 501		if (m_controller) {
 502			m_videoView->setController(m_controller);
 503		}
 504		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 505	}
 506	m_videoView->show();
 507}
 508#endif
 509
 510#ifdef USE_MAGICK
 511void Window::openGIFWindow() {
 512	if (!m_gifView) {
 513		m_gifView = new GIFView();
 514		if (m_controller) {
 515			m_gifView->setController(m_controller);
 516		}
 517		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 518	}
 519	m_gifView->show();
 520}
 521#endif
 522
 523#ifdef USE_GDB_STUB
 524void Window::gdbOpen() {
 525	if (!m_gdbController) {
 526		m_gdbController = new GDBController(this);
 527	}
 528	GDBWindow* window = new GDBWindow(m_gdbController);
 529	m_gdbController->setController(m_controller);
 530	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 531	openView(window);
 532}
 533#endif
 534
 535#ifdef USE_DEBUGGERS
 536void Window::consoleOpen() {
 537	if (!m_console) {
 538		m_console = new DebuggerConsoleController(this);
 539	}
 540	DebuggerConsole* window = new DebuggerConsole(m_console);
 541	if (m_controller) {
 542		m_console->setController(m_controller);
 543	}
 544	openView(window);
 545}
 546#endif
 547
 548void Window::keyPressEvent(QKeyEvent* event) {
 549	if (event->isAutoRepeat()) {
 550		QWidget::keyPressEvent(event);
 551		return;
 552	}
 553	GBAKey key = m_inputController.mapKeyboard(event->key());
 554	if (key == GBA_KEY_NONE) {
 555		QWidget::keyPressEvent(event);
 556		return;
 557	}
 558	if (m_controller) {
 559		m_controller->addKey(key);
 560	}
 561	event->accept();
 562}
 563
 564void Window::keyReleaseEvent(QKeyEvent* event) {
 565	if (event->isAutoRepeat()) {
 566		QWidget::keyReleaseEvent(event);
 567		return;
 568	}
 569	GBAKey key = m_inputController.mapKeyboard(event->key());
 570	if (key == GBA_KEY_NONE) {
 571		QWidget::keyPressEvent(event);
 572		return;
 573	}
 574	if (m_controller) {
 575		m_controller->clearKey(key);
 576	}
 577	event->accept();
 578}
 579
 580void Window::resizeEvent(QResizeEvent* event) {
 581	if (!isFullScreen()) {
 582		m_config->setOption("height", m_screenWidget->height());
 583		m_config->setOption("width", m_screenWidget->width());
 584	}
 585
 586	int factor = 0;
 587	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 588	if (m_controller) {
 589		size = m_controller->screenDimensions();
 590	}
 591	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 592	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 593		factor = m_screenWidget->width() / size.width();
 594	}
 595	m_savedScale = factor;
 596	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 597		iter.value()->setActive(iter.key() == factor);
 598	}
 599
 600	m_config->setOption("fullscreen", isFullScreen());
 601}
 602
 603void Window::showEvent(QShowEvent* event) {
 604	if (m_wasOpened) {
 605		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 606			focusCheck();
 607			if (m_autoresume) {
 608				m_controller->setPaused(false);
 609				m_autoresume = false;
 610			}
 611		}
 612		return;
 613	}
 614	m_wasOpened = true;
 615	resizeFrame(m_screenWidget->sizeHint());
 616	QVariant windowPos = m_config->getQtOption("windowPos");
 617	QRect geom = windowHandle()->screen()->availableGeometry();
 618	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 619		move(windowPos.toPoint());
 620	} else {
 621		QRect rect = frameGeometry();
 622		rect.moveCenter(geom.center());
 623		move(rect.topLeft());
 624	}
 625	if (m_fullscreenOnStart) {
 626		enterFullScreen();
 627		m_fullscreenOnStart = false;
 628	}
 629	reloadDisplayDriver();
 630	setFocus();
 631}
 632
 633void Window::hideEvent(QHideEvent* event) {
 634	if (!event->spontaneous()) {
 635		return;
 636	}
 637	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 638		return;
 639	}
 640	if (!m_controller->isPaused()) {
 641		m_autoresume = true;
 642		m_controller->setPaused(true);
 643	}
 644}
 645
 646void Window::closeEvent(QCloseEvent* event) {
 647	emit shutdown();
 648	m_config->setQtOption("windowPos", pos());
 649
 650	if (m_savedScale > 0) {
 651		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 652		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 653	}
 654	saveConfig();
 655	if (m_controller) {
 656		event->ignore();
 657		m_pendingClose = true;
 658	} else {
 659		m_display.reset();
 660	}
 661}
 662
 663void Window::focusInEvent(QFocusEvent*) {
 664	m_display->forceDraw();
 665}
 666
 667void Window::focusOutEvent(QFocusEvent*) {
 668}
 669
 670void Window::dragEnterEvent(QDragEnterEvent* event) {
 671	if (event->mimeData()->hasFormat("text/uri-list")) {
 672		event->acceptProposedAction();
 673	}
 674}
 675
 676void Window::dropEvent(QDropEvent* event) {
 677	QString uris = event->mimeData()->data("text/uri-list");
 678	uris = uris.trimmed();
 679	if (uris.contains("\n")) {
 680		// Only one file please
 681		return;
 682	}
 683	QUrl url(uris);
 684	if (!url.isLocalFile()) {
 685		// No remote loading
 686		return;
 687	}
 688	event->accept();
 689	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 690}
 691
 692void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 693	if (event->button() != Qt::LeftButton) {
 694		return;
 695	}
 696	toggleFullScreen();
 697}
 698
 699void Window::enterFullScreen() {
 700	if (!isVisible()) {
 701		m_fullscreenOnStart = true;
 702		return;
 703	}
 704	if (isFullScreen()) {
 705		return;
 706	}
 707	showFullScreen();
 708#ifndef Q_OS_MAC
 709	if (m_controller && !m_controller->isPaused()) {
 710		menuBar()->hide();
 711	}
 712#endif
 713}
 714
 715void Window::exitFullScreen() {
 716	if (!isFullScreen()) {
 717		return;
 718	}
 719	m_screenWidget->unsetCursor();
 720	menuBar()->show();
 721	showNormal();
 722}
 723
 724void Window::toggleFullScreen() {
 725	if (isFullScreen()) {
 726		exitFullScreen();
 727	} else {
 728		enterFullScreen();
 729	}
 730}
 731
 732void Window::gameStarted() {
 733	for (Action* action : m_gameActions) {
 734		action->setEnabled(true);
 735	}
 736	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 737		action.value()->setEnabled(m_controller->platform() == action.key());
 738	}
 739	QSize size = m_controller->screenDimensions();
 740	m_screenWidget->setDimensions(size.width(), size.height());
 741	m_config->updateOption("lockIntegerScaling");
 742	m_config->updateOption("lockAspectRatio");
 743	m_config->updateOption("interframeBlending");
 744	if (m_savedScale > 0) {
 745		resizeFrame(size * m_savedScale);
 746	}
 747	attachWidget(m_display.get());
 748	setFocus();
 749
 750#ifndef Q_OS_MAC
 751	if (isFullScreen()) {
 752		menuBar()->hide();
 753	}
 754#endif
 755
 756	reloadAudioDriver();
 757	multiplayerChanged();
 758	updateTitle();
 759
 760	m_hitUnimplementedBiosCall = false;
 761	if (m_config->getOption("showFps", "1").toInt()) {
 762		m_fpsTimer.start();
 763		m_frameTimer.start();
 764	}
 765	m_focusCheck.start();
 766	if (m_display->underMouse()) {
 767		m_screenWidget->setCursor(Qt::BlankCursor);
 768	}
 769
 770	CoreController::Interrupter interrupter(m_controller, true);
 771	mCore* core = m_controller->thread()->core;
 772	m_actions.clearMenu("videoLayers");
 773	m_actions.clearMenu("audioChannels");
 774	const mCoreChannelInfo* videoLayers;
 775	const mCoreChannelInfo* audioChannels;
 776	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 777	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 778
 779	if (nVideo) {
 780		for (size_t i = 0; i < nVideo; ++i) {
 781			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 782				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 783			}, "videoLayers");
 784			action->setActive(true);
 785		}
 786	}
 787	if (nAudio) {
 788		for (size_t i = 0; i < nAudio; ++i) {
 789			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 790				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 791			}, "audioChannels");
 792			action->setActive(true);
 793		}
 794	}
 795	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 796
 797#ifdef USE_DISCORD_RPC
 798	DiscordCoordinator::gameStarted(m_controller);
 799#endif
 800}
 801
 802void Window::gameStopped() {
 803	for (Action* action : m_platformActions) {
 804		action->setEnabled(true);
 805	}
 806	for (Action* action : m_gameActions) {
 807		action->setEnabled(false);
 808	}
 809	setWindowFilePath(QString());
 810	updateTitle();
 811	detachWidget(m_display.get());
 812	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 813	m_screenWidget->setLockIntegerScaling(false);
 814	m_screenWidget->setLockAspectRatio(true);
 815	m_screenWidget->setPixmap(m_logo);
 816	m_screenWidget->unsetCursor();
 817	if (m_display) {
 818#ifdef M_CORE_GB
 819		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 820#elif defined(M_CORE_GBA)
 821		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 822#endif
 823	}
 824
 825	m_actions.clearMenu("videoLayers");
 826	m_actions.clearMenu("audioChannels");
 827
 828	m_fpsTimer.stop();
 829	m_focusCheck.stop();
 830
 831	if (m_audioProcessor) {
 832		m_audioProcessor->stop();
 833		m_audioProcessor.reset();
 834	}
 835	m_display->stopDrawing();
 836
 837	m_controller.reset();
 838
 839	m_display->setVideoProxy({});
 840	if (m_pendingClose) {
 841		m_display.reset();
 842		close();
 843	}
 844#ifndef Q_OS_MAC
 845	menuBar()->show();
 846#endif
 847
 848#ifdef USE_DISCORD_RPC
 849	DiscordCoordinator::gameStopped();
 850#endif
 851
 852	emit paused(false);
 853}
 854
 855void Window::gameCrashed(const QString& errorMessage) {
 856	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 857	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 858	                                     QMessageBox::Ok, this, Qt::Sheet);
 859	crash->setAttribute(Qt::WA_DeleteOnClose);
 860	crash->show();
 861}
 862
 863void Window::gameFailed() {
 864	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 865	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 866	                                    QMessageBox::Ok, this, Qt::Sheet);
 867	fail->setAttribute(Qt::WA_DeleteOnClose);
 868	fail->show();
 869}
 870
 871void Window::unimplementedBiosCall(int call) {
 872	if (m_hitUnimplementedBiosCall) {
 873		return;
 874	}
 875	m_hitUnimplementedBiosCall = true;
 876
 877	QMessageBox* fail = new QMessageBox(
 878	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 879	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 880	    QMessageBox::Ok, this, Qt::Sheet);
 881	fail->setAttribute(Qt::WA_DeleteOnClose);
 882	fail->show();
 883}
 884
 885void Window::reloadDisplayDriver() {
 886	if (m_controller) {
 887		if (m_controller->hardwareAccelerated()) {
 888			mustRestart();
 889			return;
 890		}
 891		m_display->stopDrawing();
 892		detachWidget(m_display.get());
 893	}
 894	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 895#if defined(BUILD_GL) || defined(BUILD_GLES2)
 896	m_shaderView.reset();
 897	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 898#endif
 899
 900	connect(m_display.get(), &Display::hideCursor, [this]() {
 901		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 902			m_screenWidget->setCursor(Qt::BlankCursor);
 903		}
 904	});
 905	connect(m_display.get(), &Display::showCursor, [this]() {
 906		m_screenWidget->unsetCursor();
 907	});
 908
 909	const mCoreOptions* opts = m_config->options();
 910	m_display->lockAspectRatio(opts->lockAspectRatio);
 911	m_display->interframeBlending(opts->interframeBlending);
 912	m_display->filter(opts->resampleVideo);
 913#if defined(BUILD_GL) || defined(BUILD_GLES2)
 914	if (opts->shader) {
 915		struct VDir* shader = VDirOpen(opts->shader);
 916		if (shader && m_display->supportsShaders()) {
 917			m_display->setShaders(shader);
 918			m_shaderView->refreshShaders();
 919			shader->close(shader);
 920		}
 921	}
 922#endif
 923
 924	if (m_controller) {
 925		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 926		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 927		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 928		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 929		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 930		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 931		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 932		connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
 933
 934		attachWidget(m_display.get());
 935		m_display->startDrawing(m_controller);
 936	}
 937#ifdef M_CORE_GB
 938	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 939#elif defined(M_CORE_GBA)
 940	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 941#endif
 942}
 943
 944void Window::reloadAudioDriver() {
 945	if (!m_controller) {
 946		return;
 947	}
 948	if (m_audioProcessor) {
 949		m_audioProcessor->stop();
 950		m_audioProcessor.reset();
 951	}
 952
 953	const mCoreOptions* opts = m_config->options();
 954	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 955	m_audioProcessor->setInput(m_controller);
 956	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 957	m_audioProcessor->requestSampleRate(opts->sampleRate);
 958	m_audioProcessor->start();
 959	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 960	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 961}
 962
 963void Window::tryMakePortable() {
 964	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 965	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 966	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 967	confirm->setAttribute(Qt::WA_DeleteOnClose);
 968	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 969	confirm->show();
 970}
 971
 972void Window::mustRestart() {
 973	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 974	                                      tr("Some changes will not take effect until the emulator is restarted."),
 975	                                      QMessageBox::Ok, this, Qt::Sheet);
 976	dialog->setAttribute(Qt::WA_DeleteOnClose);
 977	dialog->show();
 978}
 979
 980void Window::recordFrame() {
 981	m_frameList.append(m_frameTimer.nsecsElapsed());
 982	m_frameTimer.restart();
 983}
 984
 985void Window::showFPS() {
 986	if (m_frameList.isEmpty()) {
 987		updateTitle();
 988		return;
 989	}
 990	qint64 total = 0;
 991	for (qint64 t : m_frameList) {
 992		total += t;
 993	}
 994	double fps = (m_frameList.size() * 1e10) / total;
 995	m_frameList.clear();
 996	fps = round(fps) / 10.f;
 997	updateTitle(fps);
 998}
 999
1000void Window::updateTitle(float fps) {
1001	QString title;
1002
1003	if (m_controller) {
1004		CoreController::Interrupter interrupter(m_controller);
1005		const NoIntroDB* db = GBAApp::app()->gameDB();
1006		NoIntroGame game{};
1007		uint32_t crc32 = 0;
1008		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1009
1010		char gameTitle[17] = { '\0' };
1011		mCore* core = m_controller->thread()->core;
1012		core->getGameTitle(core, gameTitle);
1013		title = gameTitle;
1014
1015#ifdef USE_SQLITE3
1016		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1017			title = QLatin1String(game.name);
1018		}
1019#endif
1020		MultiplayerController* multiplayer = m_controller->multiplayerController();
1021		if (multiplayer && multiplayer->attached() > 1) {
1022			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1023			for (Action* action : m_nonMpActions) {
1024				action->setEnabled(false);
1025			}
1026		} else {
1027			for (Action* action : m_nonMpActions) {
1028				action->setEnabled(true);
1029			}
1030		}
1031	}
1032	if (title.isNull()) {
1033		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1034	} else if (fps < 0) {
1035		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1036	} else {
1037		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1038	}
1039}
1040
1041void Window::openStateWindow(LoadSave ls) {
1042	if (m_stateWindow) {
1043		return;
1044	}
1045	MultiplayerController* multiplayer = m_controller->multiplayerController();
1046	if (multiplayer && multiplayer->attached() > 1) {
1047		return;
1048	}
1049	bool wasPaused = m_controller->isPaused();
1050	m_stateWindow = new LoadSaveState(m_controller);
1051	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1052	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1053		detachWidget(m_stateWindow);
1054		m_stateWindow = nullptr;
1055		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1056	});
1057	if (!wasPaused) {
1058		m_controller->setPaused(true);
1059		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1060			if (m_controller) {
1061				m_controller->setPaused(false);
1062			}
1063		});
1064	}
1065	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1066	m_stateWindow->setMode(ls);
1067	updateFrame();
1068#ifndef Q_OS_MAC
1069	menuBar()->show();
1070#endif
1071	attachWidget(m_stateWindow);
1072}
1073
1074void Window::setupMenu(QMenuBar* menubar) {
1075	installEventFilter(m_shortcutController);
1076
1077	menubar->clear();
1078	m_actions.addMenu(tr("&File"), "file");
1079
1080	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1081
1082#ifdef USE_SQLITE3
1083	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1084	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1085#endif
1086
1087	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1088		this->selectSave(false);
1089	}, "file");
1090	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1091		this->selectSave(true);
1092	}, "file");
1093
1094	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1095
1096#ifdef M_CORE_GBA
1097	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1098		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1099	}, "file");
1100#endif
1101
1102	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1103
1104	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1105
1106	m_actions.addMenu(tr("Recent"), "mru", "file");
1107	m_actions.addSeparator("file");
1108
1109	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1110	m_actions.addSeparator("file");
1111
1112	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1113		this->openStateWindow(LoadSave::LOAD);
1114	}, "file", QKeySequence("F10"));
1115	m_nonMpActions.append(loadState);
1116
1117	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1118		this->selectState(true);
1119	}, "file");
1120	m_nonMpActions.append(loadStateFile);
1121
1122	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1123		this->openStateWindow(LoadSave::SAVE);
1124	}, "file", QKeySequence("Shift+F10"));
1125	m_nonMpActions.append(saveState);
1126
1127	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1128		this->selectState(false);
1129	}, "file");
1130	m_nonMpActions.append(saveStateFile);
1131
1132	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1133	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1134
1135	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1136		m_controller->loadState();
1137	}, "quickLoad");
1138	m_nonMpActions.append(quickLoad);
1139
1140	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1141		m_controller->saveState();
1142	}, "quickSave");
1143	m_nonMpActions.append(quickSave);
1144
1145	m_actions.addSeparator("quickLoad");
1146	m_actions.addSeparator("quickSave");
1147
1148	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1149		m_controller->loadBackupState();
1150	}, "quickLoad", QKeySequence("F11"));
1151	m_nonMpActions.append(undoLoadState);
1152
1153	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1154		m_controller->saveBackupState();
1155	}, "quickSave", QKeySequence("Shift+F11"));
1156	m_nonMpActions.append(undoSaveState);
1157
1158	m_actions.addSeparator("quickLoad");
1159	m_actions.addSeparator("quickSave");
1160
1161	for (int i = 1; i < 10; ++i) {
1162		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1163			m_controller->loadState(i);
1164		}, "quickLoad", QString("F%1").arg(i));
1165		m_nonMpActions.append(quickLoad);
1166
1167		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1168			m_controller->saveState(i);
1169		}, "quickSave", QString("Shift+F%1").arg(i));
1170		m_nonMpActions.append(quickSave);
1171	}
1172
1173	m_actions.addSeparator("file");
1174	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1175
1176#ifdef M_CORE_GBA
1177	m_actions.addSeparator("file");
1178	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1179	m_platformActions.insert(PLATFORM_GBA, importShark);
1180
1181	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1182	m_platformActions.insert(PLATFORM_GBA, exportShark);
1183#endif
1184
1185	m_actions.addSeparator("file");
1186	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1187		GBAApp::app()->newWindow();
1188	}, "file");
1189
1190#ifndef Q_OS_MAC
1191	m_actions.addSeparator("file");
1192#endif
1193
1194	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1195
1196#ifndef Q_OS_MAC
1197	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1198#endif
1199
1200	m_actions.addMenu(tr("&Emulation"), "emu");
1201	addGameAction(tr("&Reset"), "reset", [this]() {
1202		m_controller->reset();
1203	}, "emu", QKeySequence("Ctrl+R"));
1204
1205	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1206		m_controller->stop();
1207	}, "emu");
1208
1209#ifdef M_CORE_GBA
1210	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1211		m_controller->yankPak();
1212	}, "emu");
1213	m_platformActions.insert(PLATFORM_GBA, yank);
1214#endif
1215	m_actions.addSeparator("emu");
1216
1217	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1218		if (m_controller) {
1219			m_controller->setPaused(paused);
1220		} else {
1221			m_pendingPause = paused;
1222		}
1223	}, "emu", QKeySequence("Ctrl+P"));
1224	connect(this, &Window::paused, pause, &Action::setActive);
1225
1226	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1227		m_controller->frameAdvance();
1228	}, "emu", QKeySequence("Ctrl+N"));
1229
1230	m_actions.addSeparator("emu");
1231
1232	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1233		if (m_controller) {
1234			m_controller->setFastForward(held);
1235		}
1236	}, "emu", QKeySequence(Qt::Key_Tab));
1237
1238	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1239		m_controller->forceFastForward(value);
1240	}, "emu", QKeySequence("Shift+Tab"));
1241
1242	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1243	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1244	ffspeed->connect([this](const QVariant& value) {
1245		reloadConfig();
1246	}, this);
1247	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1248	ffspeed->setValue(QVariant(-1.0f));
1249	m_actions.addSeparator("fastForwardSpeed");
1250	for (int i = 2; i < 11; ++i) {
1251		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1252	}
1253	m_config->updateOption("fastForwardRatio");
1254
1255	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1256		if (m_controller) {
1257			m_controller->setRewinding(held);
1258		}
1259	}, "emu", QKeySequence("`"));
1260	m_nonMpActions.append(rewindHeld);
1261
1262	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1263		m_controller->rewind();
1264	}, "emu", QKeySequence("~"));
1265	m_nonMpActions.append(rewind);
1266
1267	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1268		m_controller->rewind(1);
1269	}, "emu", QKeySequence("Ctrl+B"));
1270	m_nonMpActions.append(frameRewind);
1271
1272	ConfigOption* videoSync = m_config->addOption("videoSync");
1273	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1274	videoSync->connect([this](const QVariant& value) {
1275		reloadConfig();
1276	}, this);
1277	m_config->updateOption("videoSync");
1278
1279	ConfigOption* audioSync = m_config->addOption("audioSync");
1280	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1281	audioSync->connect([this](const QVariant& value) {
1282		reloadConfig();
1283	}, this);
1284	m_config->updateOption("audioSync");
1285
1286	m_actions.addSeparator("emu");
1287
1288	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1289	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1290	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1291	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1292		m_inputController.setLuminanceLevel(10);
1293	}, "solar");
1294	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1295		m_inputController.setLuminanceLevel(0);
1296	}, "solar");
1297
1298	m_actions.addSeparator("solar");
1299	for (int i = 0; i <= 10; ++i) {
1300		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1301			m_inputController.setLuminanceLevel(i);
1302		}, "solar");
1303	}
1304
1305#ifdef M_CORE_GB
1306	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1307		PrinterView* view = new PrinterView(m_controller);
1308		openView(view);
1309		m_controller->attachPrinter();
1310	}, "emu");
1311	m_platformActions.insert(PLATFORM_GB, gbPrint);
1312#endif
1313
1314#ifdef M_CORE_GBA
1315	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1316	m_platformActions.insert(PLATFORM_GBA, bcGate);
1317#endif
1318
1319	m_actions.addMenu(tr("Audio/&Video"), "av");
1320	m_actions.addMenu(tr("Frame size"), "frame", "av");
1321	for (int i = 1; i <= 8; ++i) {
1322		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1323			Action* setSize = m_frameSizes[i];
1324			showNormal();
1325			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1326			if (m_controller) {
1327				size = m_controller->screenDimensions();
1328			}
1329			size *= i;
1330			m_savedScale = i;
1331			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1332			resizeFrame(size);
1333			setSize->setActive(true);
1334		}, "frame");
1335		setSize->setExclusive(true);
1336		if (m_savedScale == i) {
1337			setSize->setActive(true);
1338		}
1339		m_frameSizes[i] = setSize;
1340	}
1341	QKeySequence fullscreenKeys;
1342#ifdef Q_OS_WIN
1343	fullscreenKeys = QKeySequence("Alt+Return");
1344#else
1345	fullscreenKeys = QKeySequence("Ctrl+F");
1346#endif
1347	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1348
1349	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1350	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1351	lockAspectRatio->connect([this](const QVariant& value) {
1352		if (m_display) {
1353			m_display->lockAspectRatio(value.toBool());
1354		}
1355		if (m_controller) {
1356			m_screenWidget->setLockAspectRatio(value.toBool());
1357		}
1358	}, this);
1359	m_config->updateOption("lockAspectRatio");
1360
1361	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1362	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1363	lockIntegerScaling->connect([this](const QVariant& value) {
1364		if (m_display) {
1365			m_display->lockIntegerScaling(value.toBool());
1366		}
1367		if (m_controller) {
1368			m_screenWidget->setLockIntegerScaling(value.toBool());
1369		}
1370	}, this);
1371	m_config->updateOption("lockIntegerScaling");
1372
1373	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1374	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1375	interframeBlending->connect([this](const QVariant& value) {
1376		if (m_display) {
1377			m_display->interframeBlending(value.toBool());
1378		}
1379	}, this);
1380	m_config->updateOption("interframeBlending");
1381
1382	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1383	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1384	resampleVideo->connect([this](const QVariant& value) {
1385		if (m_display) {
1386			m_display->filter(value.toBool());
1387		}
1388	}, this);
1389	m_config->updateOption("resampleVideo");
1390
1391	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1392	ConfigOption* skip = m_config->addOption("frameskip");
1393	skip->connect([this](const QVariant& value) {
1394		reloadConfig();
1395	}, this);
1396	for (int i = 0; i <= 10; ++i) {
1397		skip->addValue(QString::number(i), i, &m_actions, "skip");
1398	}
1399	m_config->updateOption("frameskip");
1400
1401	m_actions.addSeparator("av");
1402
1403	ConfigOption* mute = m_config->addOption("mute");
1404	mute->addBoolean(tr("Mute"), &m_actions, "av");
1405	mute->connect([this](const QVariant& value) {
1406		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1407		reloadConfig();
1408	}, this);
1409	m_config->updateOption("mute");
1410
1411	m_actions.addMenu(tr("FPS target"),"target", "av");
1412	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1413	QMap<double, Action*> fpsTargets;
1414	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1415		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1416	}
1417	m_actions.addSeparator("target");
1418	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1419	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1420
1421	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1422		reloadConfig();
1423		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1424			bool enableSignals = iter.value()->blockSignals(true);
1425			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1426			iter.value()->blockSignals(enableSignals);
1427		}
1428	}, this);
1429	m_config->updateOption("fpsTarget");
1430
1431	m_actions.addSeparator("av");
1432
1433#ifdef USE_PNG
1434	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1435		m_controller->screenshot();
1436	}, "av", tr("F12"));
1437#endif
1438
1439#ifdef USE_FFMPEG
1440	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1441#endif
1442
1443#ifdef USE_MAGICK
1444	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1445#endif
1446
1447	m_actions.addSeparator("av");
1448	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1449	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1450
1451	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1452
1453	m_actions.addMenu(tr("&Tools"), "tools");
1454	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1455
1456	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1457		if (!m_overrideView) {
1458			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1459			if (m_controller) {
1460				m_overrideView->setController(m_controller);
1461			}
1462			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1463		}
1464		m_overrideView->show();
1465		m_overrideView->recheck();
1466	}, "tools");
1467
1468	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1469		if (!m_sensorView) {
1470			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1471			if (m_controller) {
1472				m_sensorView->setController(m_controller);
1473			}
1474			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1475		}
1476		m_sensorView->show();
1477	}, "tools");
1478
1479	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1480
1481	m_actions.addSeparator("tools");
1482	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1483
1484#ifdef USE_DEBUGGERS
1485	m_actions.addSeparator("tools");
1486	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1487#ifdef USE_GDB_STUB
1488	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1489	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1490#endif
1491#endif
1492	m_actions.addSeparator("tools");
1493
1494	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1495	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1496	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1497	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1498
1499#ifdef M_CORE_GBA
1500	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1501		if (!m_frameView) {
1502			m_frameView = new FrameView(m_controller);
1503			connect(this, &Window::shutdown, this, [this]() {
1504				if (m_frameView) {
1505					m_frameView->close();
1506				}
1507			});
1508			connect(m_frameView, &QObject::destroyed, this, [this]() {
1509				m_frameView = nullptr;
1510			});
1511			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1512		}
1513		m_frameView->show();
1514	}, "tools");
1515	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1516#endif
1517
1518	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1519	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1520
1521#ifdef M_CORE_GBA
1522	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1523	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1524#endif
1525
1526	m_actions.addSeparator("tools");
1527	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1528	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1529		m_controller->endVideoLog();
1530	}, "tools");
1531
1532	ConfigOption* skipBios = m_config->addOption("skipBios");
1533	skipBios->connect([this](const QVariant& value) {
1534		reloadConfig();
1535	}, this);
1536
1537	ConfigOption* useBios = m_config->addOption("useBios");
1538	useBios->connect([this](const QVariant& value) {
1539		reloadConfig();
1540	}, this);
1541
1542	ConfigOption* buffers = m_config->addOption("audioBuffers");
1543	buffers->connect([this](const QVariant& value) {
1544		reloadConfig();
1545	}, this);
1546
1547	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1548	sampleRate->connect([this](const QVariant& value) {
1549		reloadConfig();
1550	}, this);
1551
1552	ConfigOption* volume = m_config->addOption("volume");
1553	volume->connect([this](const QVariant& value) {
1554		reloadConfig();
1555	}, this);
1556
1557	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1558	volumeFf->connect([this](const QVariant& value) {
1559		reloadConfig();
1560	}, this);
1561
1562	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1563	muteFf->connect([this](const QVariant& value) {
1564		reloadConfig();
1565	}, this);
1566
1567	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1568	rewindEnable->connect([this](const QVariant& value) {
1569		reloadConfig();
1570	}, this);
1571
1572	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1573	rewindBufferCapacity->connect([this](const QVariant& value) {
1574		reloadConfig();
1575	}, this);
1576
1577	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1578	allowOpposingDirections->connect([this](const QVariant& value) {
1579		reloadConfig();
1580	}, this);
1581
1582	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1583	saveStateExtdata->connect([this](const QVariant& value) {
1584		reloadConfig();
1585	}, this);
1586
1587	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1588	loadStateExtdata->connect([this](const QVariant& value) {
1589		reloadConfig();
1590	}, this);
1591
1592	ConfigOption* preload = m_config->addOption("preload");
1593	preload->connect([this](const QVariant& value) {
1594		m_manager->setPreload(value.toBool());
1595	}, this);
1596	m_config->updateOption("preload");
1597
1598	ConfigOption* showFps = m_config->addOption("showFps");
1599	showFps->connect([this](const QVariant& value) {
1600		if (!value.toInt()) {
1601			m_fpsTimer.stop();
1602			updateTitle();
1603		} else if (m_controller) {
1604			m_fpsTimer.start();
1605			m_frameTimer.start();
1606		}
1607	}, this);
1608
1609	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1610
1611	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1612		if (m_controller) {
1613			mCheatPressButton(m_controller->cheatDevice(), held);
1614		}
1615	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1616
1617	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1618	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1619		if (m_controller) {
1620			m_controller->setAutofire(GBA_KEY_A, held);
1621		}
1622	}, "autofire");
1623	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1624		if (m_controller) {
1625			m_controller->setAutofire(GBA_KEY_B, held);
1626		}
1627	}, "autofire");
1628	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1629		if (m_controller) {
1630			m_controller->setAutofire(GBA_KEY_L, held);
1631		}
1632	}, "autofire");
1633	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1634		if (m_controller) {
1635			m_controller->setAutofire(GBA_KEY_R, held);
1636		}
1637	}, "autofire");
1638	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1639		if (m_controller) {
1640			m_controller->setAutofire(GBA_KEY_START, held);
1641		}
1642	}, "autofire");
1643	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1644		if (m_controller) {
1645			m_controller->setAutofire(GBA_KEY_SELECT, held);
1646		}
1647	}, "autofire");
1648	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1649		if (m_controller) {
1650			m_controller->setAutofire(GBA_KEY_UP, held);
1651		}
1652	}, "autofire");
1653	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1654		if (m_controller) {
1655			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1656		}
1657	}, "autofire");
1658	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1659		if (m_controller) {
1660			m_controller->setAutofire(GBA_KEY_DOWN, held);
1661		}
1662	}, "autofire");
1663	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1664		if (m_controller) {
1665			m_controller->setAutofire(GBA_KEY_LEFT, held);
1666		}
1667	}, "autofire");
1668
1669	for (Action* action : m_gameActions) {
1670		action->setEnabled(false);
1671	}
1672
1673	m_shortcutController->rebuildItems();
1674	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1675}
1676
1677void Window::attachWidget(QWidget* widget) {
1678	m_screenWidget->layout()->addWidget(widget);
1679	m_screenWidget->unsetCursor();
1680	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1681}
1682
1683void Window::detachWidget(QWidget* widget) {
1684	m_screenWidget->layout()->removeWidget(widget);
1685}
1686
1687void Window::appendMRU(const QString& fname) {
1688	int index = m_mruFiles.indexOf(fname);
1689	if (index >= 0) {
1690		m_mruFiles.removeAt(index);
1691	}
1692	m_mruFiles.prepend(fname);
1693	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1694		m_mruFiles.removeLast();
1695	}
1696	updateMRU();
1697}
1698
1699void Window::updateMRU() {
1700	m_actions.clearMenu("mru");
1701	int i = 0;
1702	for (const QString& file : m_mruFiles) {
1703		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1704		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1705			setController(m_manager->loadGame(file), file);
1706		}, "mru", QString("Ctrl+%1").arg(i));
1707		++i;
1708	}
1709	m_config->setMRU(m_mruFiles);
1710	m_config->write();
1711	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1712}
1713
1714Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1715	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1716		if (m_controller) {
1717			function();
1718		}
1719	}, menu, shortcut);
1720	m_gameActions.append(action);
1721	return action;
1722}
1723
1724template<typename T, typename V>
1725Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1726	return addGameAction(visibleName, name, [this, obj, method]() {
1727		if (m_controller) {
1728			(obj->*method)();
1729		}
1730	}, menu, shortcut);
1731}
1732
1733Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1734	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1735		if (m_controller) {
1736			function(value);
1737		}
1738	}, menu, shortcut);
1739	m_gameActions.append(action);
1740	return action;
1741}
1742
1743void Window::focusCheck() {
1744	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1745		return;
1746	}
1747	if (QGuiApplication::focusWindow() && m_autoresume) {
1748		m_controller->setPaused(false);
1749		m_autoresume = false;
1750	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1751		m_autoresume = true;
1752		m_controller->setPaused(true);
1753	}
1754}
1755
1756void Window::updateFrame() {
1757	QPixmap pixmap;
1758	pixmap.convertFromImage(m_controller->getPixels());
1759	m_screenWidget->setPixmap(pixmap);
1760	emit paused(true);
1761}
1762
1763void Window::setController(CoreController* controller, const QString& fname) {
1764	if (!controller) {
1765		return;
1766	}
1767	if (m_pendingClose) {
1768		return;
1769	}
1770
1771	if (m_controller) {
1772		m_controller->stop();
1773		QTimer::singleShot(0, this, [this, controller, fname]() {
1774			setController(controller, fname);
1775		});
1776		return;
1777	}
1778	if (!fname.isEmpty()) {
1779		setWindowFilePath(fname);
1780		appendMRU(fname);
1781	}
1782
1783	if (!m_display) {
1784		reloadDisplayDriver();
1785	}
1786
1787	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1788		std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1789		m_display->setVideoProxy(proxy);
1790		proxy->attach(controller);
1791
1792		int fb = m_display->framebufferHandle();
1793		if (fb >= 0) {
1794			controller->setFramebufferHandle(fb);
1795		}
1796	}
1797
1798	m_controller = std::shared_ptr<CoreController>(controller);
1799	m_inputController.recalibrateAxes();
1800	m_controller->setInputController(&m_inputController);
1801	m_controller->setLogger(&m_log);
1802	m_display->startDrawing(m_controller);
1803
1804	connect(this, &Window::shutdown, [this]() {
1805		if (!m_controller) {
1806			return;
1807		}
1808		m_controller->stop();
1809		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1810	});
1811
1812	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1813	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1814	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1815	{
1816		connect(m_controller.get(), &CoreController::stopping, [this]() {
1817			m_controller.reset();
1818		});
1819	}
1820	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1821	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1822
1823#ifndef Q_OS_MAC
1824	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1825	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1826		if(isFullScreen()) {
1827			menuBar()->hide();
1828		}
1829	});
1830#endif
1831
1832	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1833	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1834		emit paused(false);
1835	});
1836
1837	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1838	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1839	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1840	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1841	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1842	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1843	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1844	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1845
1846	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1847	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1848	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1849	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1850	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1851
1852#ifdef USE_GDB_STUB
1853	if (m_gdbController) {
1854		m_gdbController->setController(m_controller);
1855	}
1856#endif
1857
1858#ifdef USE_DEBUGGERS
1859	if (m_console) {
1860		m_console->setController(m_controller);
1861	}
1862#endif
1863
1864#ifdef USE_MAGICK
1865	if (m_gifView) {
1866		m_gifView->setController(m_controller);
1867	}
1868#endif
1869
1870#ifdef USE_FFMPEG
1871	if (m_videoView) {
1872		m_videoView->setController(m_controller);
1873	}
1874#endif
1875
1876	if (m_sensorView) {
1877		m_sensorView->setController(m_controller);
1878	}
1879
1880	if (m_overrideView) {
1881		m_overrideView->setController(m_controller);
1882	}
1883
1884	if (!m_pendingPatch.isEmpty()) {
1885		m_controller->loadPatch(m_pendingPatch);
1886		m_pendingPatch = QString();
1887	}
1888
1889	m_controller->loadConfig(m_config);
1890	m_controller->start();
1891
1892	if (!m_pendingState.isEmpty()) {
1893		m_controller->loadState(m_pendingState);
1894		m_pendingState = QString();
1895	}
1896
1897	if (m_pendingPause) {
1898		m_controller->setPaused(true);
1899		m_pendingPause = false;
1900	}
1901}
1902
1903WindowBackground::WindowBackground(QWidget* parent)
1904	: QWidget(parent)
1905{
1906	setLayout(new QStackedLayout());
1907	layout()->setContentsMargins(0, 0, 0, 0);
1908}
1909
1910void WindowBackground::setPixmap(const QPixmap& pmap) {
1911	m_pixmap = pmap;
1912	update();
1913}
1914
1915void WindowBackground::setSizeHint(const QSize& hint) {
1916	m_sizeHint = hint;
1917}
1918
1919QSize WindowBackground::sizeHint() const {
1920	return m_sizeHint;
1921}
1922
1923void WindowBackground::setDimensions(int width, int height) {
1924	m_aspectWidth = width;
1925	m_aspectHeight = height;
1926}
1927
1928void WindowBackground::setLockIntegerScaling(bool lock) {
1929	m_lockIntegerScaling = lock;
1930}
1931
1932void WindowBackground::setLockAspectRatio(bool lock) {
1933	m_lockAspectRatio = lock;
1934}
1935
1936void WindowBackground::paintEvent(QPaintEvent* event) {
1937	QWidget::paintEvent(event);
1938	const QPixmap& logo = pixmap();
1939	QPainter painter(this);
1940	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1941	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1942	QSize s = size();
1943	QSize ds = s;
1944	if (m_lockAspectRatio) {
1945		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1946			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1947		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1948			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1949		}
1950	}
1951	if (m_lockIntegerScaling) {
1952		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1953		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1954	}
1955	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1956	QRect full(origin, ds);
1957	painter.drawPixmap(full, logo);
1958}