src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132 connect(m_display, &Display::hideCursor, [this]() {
133 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
134 m_screenWidget->setCursor(Qt::BlankCursor);
135 }
136 });
137 connect(m_display, &Display::showCursor, [this]() {
138 m_screenWidget->unsetCursor();
139 });
140 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
141
142 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159}
160
161void Window::argumentsPassed(GBAArguments* args) {
162 loadConfig();
163
164 if (args->patch) {
165 m_controller->loadPatch(args->patch);
166 }
167
168 if (args->fname) {
169 m_controller->loadGame(args->fname, args->dirmode);
170 }
171}
172
173void Window::resizeFrame(int width, int height) {
174 QSize newSize(width, height);
175 newSize -= m_screenWidget->size();
176 newSize += size();
177 resize(newSize);
178}
179
180void Window::setConfig(ConfigController* config) {
181 m_config = config;
182}
183
184void Window::loadConfig() {
185 const GBAOptions* opts = m_config->options();
186
187 m_log.setLevels(opts->logLevel);
188
189 m_controller->setOptions(opts);
190 m_display->lockAspectRatio(opts->lockAspectRatio);
191 m_display->filter(opts->resampleVideo);
192
193 if (opts->bios) {
194 m_controller->loadBIOS(opts->bios);
195 }
196
197 if (opts->fpsTarget) {
198 emit fpsTargetChanged(opts->fpsTarget);
199 }
200
201 if (opts->audioBuffers) {
202 emit audioBufferSamplesChanged(opts->audioBuffers);
203 }
204
205 if (opts->width && opts->height) {
206 resizeFrame(opts->width, opts->height);
207 }
208
209 if (opts->fullscreen) {
210 enterFullScreen();
211 }
212
213 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
214
215 m_mruFiles = m_config->getMRU();
216 updateMRU();
217
218 m_inputController.setConfiguration(m_config);
219}
220
221void Window::saveConfig() {
222 m_inputController.saveConfiguration();
223 m_config->write();
224}
225
226void Window::selectROM() {
227 QStringList formats{
228 "*.gba",
229#ifdef USE_LIBZIP
230 "*.zip",
231#endif
232#ifdef USE_LZMA
233 "*.7z",
234#endif
235 "*.rom",
236 "*.bin"};
237 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
238 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
239 if (!filename.isEmpty()) {
240 m_controller->loadGame(filename);
241 }
242}
243
244void Window::replaceROM() {
245 QStringList formats{
246 "*.gba",
247#ifdef USE_LIBZIP
248 "*.zip",
249#endif
250#ifdef USE_LZMA
251 "*.7z",
252#endif
253 "*.rom",
254 "*.bin"};
255 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
256 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
257 if (!filename.isEmpty()) {
258 m_controller->replaceGame(filename);
259 }
260}
261
262void Window::selectBIOS() {
263 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
264 if (!filename.isEmpty()) {
265 m_config->setOption("bios", filename);
266 m_config->updateOption("bios");
267 m_config->setOption("useBios", true);
268 m_config->updateOption("useBios");
269 m_controller->loadBIOS(filename);
270 }
271}
272
273void Window::selectPatch() {
274 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
275 if (!filename.isEmpty()) {
276 m_controller->loadPatch(filename);
277 }
278}
279
280void Window::openView(QWidget* widget) {
281 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
282 widget->setAttribute(Qt::WA_DeleteOnClose);
283 widget->show();
284}
285
286void Window::importSharkport() {
287 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
288 if (!filename.isEmpty()) {
289 m_controller->importSharkport(filename);
290 }
291}
292
293void Window::exportSharkport() {
294 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
295 if (!filename.isEmpty()) {
296 m_controller->exportSharkport(filename);
297 }
298}
299
300void Window::openKeymapWindow() {
301 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
302 openView(keyEditor);
303}
304
305void Window::openSettingsWindow() {
306 SettingsView* settingsWindow = new SettingsView(m_config);
307 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
308 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
309 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
310 openView(settingsWindow);
311}
312
313void Window::openShortcutWindow() {
314#ifdef BUILD_SDL
315 m_inputController.recalibrateAxes();
316#endif
317 ShortcutView* shortcutView = new ShortcutView();
318 shortcutView->setController(m_shortcutController);
319 shortcutView->setInputController(&m_inputController);
320 openView(shortcutView);
321}
322
323void Window::openOverrideWindow() {
324 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
325 openView(overrideWindow);
326}
327
328void Window::openSensorWindow() {
329 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
330 openView(sensorWindow);
331}
332
333void Window::openCheatsWindow() {
334 CheatsView* cheatsWindow = new CheatsView(m_controller);
335 openView(cheatsWindow);
336}
337
338void Window::openPaletteWindow() {
339 PaletteView* paletteWindow = new PaletteView(m_controller);
340 openView(paletteWindow);
341}
342
343void Window::openMemoryWindow() {
344 MemoryView* memoryWindow = new MemoryView(m_controller);
345 openView(memoryWindow);
346}
347
348void Window::openAboutScreen() {
349 AboutScreen* about = new AboutScreen();
350 openView(about);
351}
352
353#ifdef BUILD_SDL
354void Window::openGamepadWindow() {
355 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
356 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
357 openView(keyEditor);
358}
359#endif
360
361#ifdef USE_FFMPEG
362void Window::openVideoWindow() {
363 if (!m_videoView) {
364 m_videoView = new VideoView();
365 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
366 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
367 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
368 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
369 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
370 }
371 m_videoView->show();
372}
373#endif
374
375#ifdef USE_MAGICK
376void Window::openGIFWindow() {
377 if (!m_gifView) {
378 m_gifView = new GIFView();
379 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
380 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
381 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
382 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
383 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
384 }
385 m_gifView->show();
386}
387#endif
388
389#ifdef USE_GDB_STUB
390void Window::gdbOpen() {
391 if (!m_gdbController) {
392 m_gdbController = new GDBController(m_controller, this);
393 }
394 GDBWindow* window = new GDBWindow(m_gdbController);
395 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
396 window->setAttribute(Qt::WA_DeleteOnClose);
397 window->show();
398}
399#endif
400
401void Window::keyPressEvent(QKeyEvent* event) {
402 if (event->isAutoRepeat()) {
403 QWidget::keyPressEvent(event);
404 return;
405 }
406 GBAKey key = m_inputController.mapKeyboard(event->key());
407 if (key == GBA_KEY_NONE) {
408 QWidget::keyPressEvent(event);
409 return;
410 }
411 m_controller->keyPressed(key);
412 event->accept();
413}
414
415void Window::keyReleaseEvent(QKeyEvent* event) {
416 if (event->isAutoRepeat()) {
417 QWidget::keyReleaseEvent(event);
418 return;
419 }
420 GBAKey key = m_inputController.mapKeyboard(event->key());
421 if (key == GBA_KEY_NONE) {
422 QWidget::keyPressEvent(event);
423 return;
424 }
425 m_controller->keyReleased(key);
426 event->accept();
427}
428
429void Window::resizeEvent(QResizeEvent*) {
430 if (!isFullScreen()) {
431 m_config->setOption("height", m_screenWidget->height());
432 m_config->setOption("width", m_screenWidget->width());
433 }
434 m_config->setOption("fullscreen", isFullScreen());
435}
436
437void Window::closeEvent(QCloseEvent* event) {
438 emit shutdown();
439 m_config->setQtOption("windowPos", pos());
440 saveConfig();
441 QMainWindow::closeEvent(event);
442}
443
444void Window::focusInEvent(QFocusEvent*) {
445 m_display->forceDraw();
446}
447
448void Window::focusOutEvent(QFocusEvent*) {
449 m_controller->setTurbo(false, false);
450 m_controller->stopRewinding();
451 m_controller->clearKeys();
452}
453
454void Window::dragEnterEvent(QDragEnterEvent* event) {
455 if (event->mimeData()->hasFormat("text/uri-list")) {
456 event->acceptProposedAction();
457 }
458}
459
460void Window::dropEvent(QDropEvent* event) {
461 QString uris = event->mimeData()->data("text/uri-list");
462 uris = uris.trimmed();
463 if (uris.contains("\n")) {
464 // Only one file please
465 return;
466 }
467 QUrl url(uris);
468 if (!url.isLocalFile()) {
469 // No remote loading
470 return;
471 }
472 event->accept();
473 m_controller->loadGame(url.path());
474}
475
476void Window::mouseDoubleClickEvent(QMouseEvent* event) {
477 if (event->button() != Qt::LeftButton) {
478 return;
479 }
480 toggleFullScreen();
481}
482
483void Window::enterFullScreen() {
484 if (isFullScreen()) {
485 return;
486 }
487 showFullScreen();
488#ifndef Q_OS_MAC
489 if (m_controller->isLoaded() && !m_controller->isPaused()) {
490 menuBar()->hide();
491 }
492#endif
493}
494
495void Window::exitFullScreen() {
496 if (!isFullScreen()) {
497 return;
498 }
499 m_screenWidget->unsetCursor();
500 menuBar()->show();
501 showNormal();
502}
503
504void Window::toggleFullScreen() {
505 if (isFullScreen()) {
506 exitFullScreen();
507 } else {
508 enterFullScreen();
509 }
510}
511
512void Window::gameStarted(GBAThread* context) {
513 char title[13] = { '\0' };
514 MutexLock(&context->stateMutex);
515 if (context->state < THREAD_EXITING) {
516 emit startDrawing(context);
517 GBAGetGameTitle(context->gba, title);
518 } else {
519 MutexUnlock(&context->stateMutex);
520 return;
521 }
522 MutexUnlock(&context->stateMutex);
523 foreach (QAction* action, m_gameActions) {
524 action->setDisabled(false);
525 }
526 if (context->fname) {
527 appendMRU(context->fname);
528 }
529 updateTitle();
530 attachWidget(m_display);
531
532#ifndef Q_OS_MAC
533 if (isFullScreen()) {
534 menuBar()->hide();
535 }
536#endif
537
538 m_hitUnimplementedBiosCall = false;
539 m_fpsTimer.start();
540}
541
542void Window::gameStopped() {
543 foreach (QAction* action, m_gameActions) {
544 action->setDisabled(true);
545 }
546 updateTitle();
547 detachWidget(m_display);
548 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
549 m_screenWidget->setPixmap(m_logo);
550 m_screenWidget->unsetCursor();
551
552 m_fpsTimer.stop();
553}
554
555void Window::gameCrashed(const QString& errorMessage) {
556 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
557 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
558 QMessageBox::Ok, this, Qt::Sheet);
559 crash->setAttribute(Qt::WA_DeleteOnClose);
560 crash->show();
561}
562
563void Window::gameFailed() {
564 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
565 tr("Could not load game. Are you sure it's in the correct format?"),
566 QMessageBox::Ok, this, Qt::Sheet);
567 fail->setAttribute(Qt::WA_DeleteOnClose);
568 fail->show();
569}
570
571void Window::unimplementedBiosCall(int call) {
572 if (m_hitUnimplementedBiosCall) {
573 return;
574 }
575 m_hitUnimplementedBiosCall = true;
576
577 QMessageBox* fail = new QMessageBox(
578 QMessageBox::Warning, tr("Unimplemented BIOS call"),
579 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
580 QMessageBox::Ok, this, Qt::Sheet);
581 fail->setAttribute(Qt::WA_DeleteOnClose);
582 fail->show();
583}
584
585void Window::tryMakePortable() {
586 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
587 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
588 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
589 confirm->setAttribute(Qt::WA_DeleteOnClose);
590 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
591 confirm->show();
592}
593
594void Window::mustRestart() {
595 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
596 tr("Some changes will not take effect until the emulator is restarted."),
597 QMessageBox::Ok, this, Qt::Sheet);
598 dialog->setAttribute(Qt::WA_DeleteOnClose);
599 dialog->show();
600}
601
602void Window::recordFrame() {
603 m_frameList.append(QDateTime::currentDateTime());
604 while (m_frameList.count() > FRAME_LIST_SIZE) {
605 m_frameList.removeFirst();
606 }
607}
608
609void Window::showFPS() {
610 if (m_frameList.isEmpty()) {
611 updateTitle();
612 return;
613 }
614 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
615 float fps = (m_frameList.count() - 1) * 10000.f / interval;
616 fps = round(fps) / 10.f;
617 updateTitle(fps);
618}
619
620void Window::updateTitle(float fps) {
621 QString title;
622
623 m_controller->threadInterrupt();
624 if (m_controller->isLoaded()) {
625 char gameTitle[13] = { '\0' };
626 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
627
628 title = (gameTitle);
629 }
630 MultiplayerController* multiplayer = m_controller->multiplayerController();
631 if (multiplayer && multiplayer->attached() > 1) {
632 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
633 }
634 m_controller->threadContinue();
635 if (title.isNull()) {
636 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
637 } else if (isnan(fps)) {
638 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
639 } else {
640 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
641 }
642}
643
644void Window::openStateWindow(LoadSave ls) {
645 if (m_stateWindow) {
646 return;
647 }
648 bool wasPaused = m_controller->isPaused();
649 m_stateWindow = new LoadSaveState(m_controller);
650 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
651 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
652 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
653 m_screenWidget->layout()->removeWidget(m_stateWindow);
654 m_stateWindow = nullptr;
655 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
656 });
657 if (!wasPaused) {
658 m_controller->setPaused(true);
659 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
660 }
661 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
662 m_stateWindow->setMode(ls);
663 attachWidget(m_stateWindow);
664}
665
666void Window::setupMenu(QMenuBar* menubar) {
667 menubar->clear();
668 QMenu* fileMenu = menubar->addMenu(tr("&File"));
669 m_shortcutController->addMenu(fileMenu);
670 installEventFilter(m_shortcutController);
671 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
672 "loadROM");
673 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
674 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
675 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
676
677 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
678
679 m_mruMenu = fileMenu->addMenu(tr("Recent"));
680
681 fileMenu->addSeparator();
682
683 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
684
685 fileMenu->addSeparator();
686
687 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
688 loadState->setShortcut(tr("F10"));
689 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
690 m_gameActions.append(loadState);
691 addControlledAction(fileMenu, loadState, "loadState");
692
693 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
694 saveState->setShortcut(tr("Shift+F10"));
695 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
696 m_gameActions.append(saveState);
697 addControlledAction(fileMenu, saveState, "saveState");
698
699 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
700 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
701 m_shortcutController->addMenu(quickLoadMenu);
702 m_shortcutController->addMenu(quickSaveMenu);
703
704 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
705 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
706 m_gameActions.append(quickLoad);
707 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
708
709 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
710 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
711 m_gameActions.append(quickSave);
712 addControlledAction(quickSaveMenu, quickSave, "quickSave");
713
714 quickLoadMenu->addSeparator();
715 quickSaveMenu->addSeparator();
716
717 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
718 undoLoadState->setShortcut(tr("F11"));
719 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
720 m_gameActions.append(undoLoadState);
721 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
722
723 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
724 undoSaveState->setShortcut(tr("Shift+F11"));
725 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
726 m_gameActions.append(undoSaveState);
727 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
728
729 quickLoadMenu->addSeparator();
730 quickSaveMenu->addSeparator();
731
732 int i;
733 for (i = 1; i < 10; ++i) {
734 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
735 quickLoad->setShortcut(tr("F%1").arg(i));
736 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
737 m_gameActions.append(quickLoad);
738 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
739
740 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
741 quickSave->setShortcut(tr("Shift+F%1").arg(i));
742 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
743 m_gameActions.append(quickSave);
744 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
745 }
746
747 fileMenu->addSeparator();
748 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
749 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
750 m_gameActions.append(importShark);
751 addControlledAction(fileMenu, importShark, "importShark");
752
753 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
754 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
755 m_gameActions.append(exportShark);
756 addControlledAction(fileMenu, exportShark, "exportShark");
757
758 fileMenu->addSeparator();
759 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
760 connect(multiWindow, &QAction::triggered, [this]() {
761 GBAApp::app()->newWindow();
762 });
763 addControlledAction(fileMenu, multiWindow, "multiWindow");
764
765#ifndef Q_OS_MAC
766 fileMenu->addSeparator();
767#endif
768
769 QAction* about = new QAction(tr("About"), fileMenu);
770 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
771 fileMenu->addAction(about);
772
773#ifndef Q_OS_MAC
774 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
775#endif
776
777 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
778 m_shortcutController->addMenu(emulationMenu);
779 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
780 reset->setShortcut(tr("Ctrl+R"));
781 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
782 m_gameActions.append(reset);
783 addControlledAction(emulationMenu, reset, "reset");
784
785 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
786 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
787 m_gameActions.append(shutdown);
788 addControlledAction(emulationMenu, shutdown, "shutdown");
789
790 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
791 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
792 m_gameActions.append(yank);
793 addControlledAction(emulationMenu, yank, "yank");
794 emulationMenu->addSeparator();
795
796 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
797 pause->setChecked(false);
798 pause->setCheckable(true);
799 pause->setShortcut(tr("Ctrl+P"));
800 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
801 connect(m_controller, &GameController::gamePaused, [this, pause]() {
802 pause->setChecked(true);
803
804 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
805 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
806 QPixmap pixmap;
807 pixmap.convertFromImage(currentImage.rgbSwapped());
808 m_screenWidget->setPixmap(pixmap);
809 m_screenWidget->setLockAspectRatio(3, 2);
810 });
811 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
812 m_gameActions.append(pause);
813 addControlledAction(emulationMenu, pause, "pause");
814
815 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
816 frameAdvance->setShortcut(tr("Ctrl+N"));
817 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
818 m_gameActions.append(frameAdvance);
819 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
820
821 emulationMenu->addSeparator();
822
823 m_shortcutController->addFunctions(emulationMenu, [this]() {
824 m_controller->setTurbo(true, false);
825 }, [this]() {
826 m_controller->setTurbo(false, false);
827 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
828
829 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
830 turbo->setCheckable(true);
831 turbo->setChecked(false);
832 turbo->setShortcut(tr("Shift+Tab"));
833 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
834 addControlledAction(emulationMenu, turbo, "fastForward");
835
836 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
837 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
838 ffspeed->connect([this](const QVariant& value) {
839 m_controller->setTurboSpeed(value.toFloat());
840 }, this);
841 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
842 ffspeed->setValue(QVariant(-1.0f));
843 ffspeedMenu->addSeparator();
844 for (i = 2; i < 11; ++i) {
845 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
846 }
847 m_config->updateOption("fastForwardRatio");
848
849 m_shortcutController->addFunctions(emulationMenu, [this]() {
850 m_controller->startRewinding();
851 }, [this]() {
852 m_controller->stopRewinding();
853 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
854
855 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
856 rewind->setShortcut(tr("`"));
857 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
858 m_gameActions.append(rewind);
859 addControlledAction(emulationMenu, rewind, "rewind");
860
861 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
862 frameRewind->setShortcut(tr("Ctrl+B"));
863 connect(frameRewind, &QAction::triggered, [this] () {
864 m_controller->rewind(1);
865 });
866 m_gameActions.append(frameRewind);
867 addControlledAction(emulationMenu, frameRewind, "frameRewind");
868
869 ConfigOption* videoSync = m_config->addOption("videoSync");
870 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
871 videoSync->connect([this](const QVariant& value) {
872 m_controller->setVideoSync(value.toBool());
873 }, this);
874 m_config->updateOption("videoSync");
875
876 ConfigOption* audioSync = m_config->addOption("audioSync");
877 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
878 audioSync->connect([this](const QVariant& value) {
879 m_controller->setAudioSync(value.toBool());
880 }, this);
881 m_config->updateOption("audioSync");
882
883 emulationMenu->addSeparator();
884
885 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
886 m_shortcutController->addMenu(solarMenu);
887 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
888 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
889 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
890
891 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
892 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
893 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
894
895 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
896 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
897 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
898
899 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
900 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
901 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
902
903 solarMenu->addSeparator();
904 for (int i = 0; i <= 10; ++i) {
905 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
906 connect(setSolar, &QAction::triggered, [this, i]() {
907 m_controller->setLuminanceLevel(i);
908 });
909 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
910 }
911
912 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
913 m_shortcutController->addMenu(avMenu);
914 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
915 m_shortcutController->addMenu(frameMenu, avMenu);
916 for (int i = 1; i <= 6; ++i) {
917 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
918 connect(setSize, &QAction::triggered, [this, i]() {
919 showNormal();
920 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
921 });
922 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
923 }
924 QKeySequence fullscreenKeys;
925#ifdef Q_OS_WIN
926 fullscreenKeys = QKeySequence("Alt+Return");
927#else
928 fullscreenKeys = QKeySequence("Ctrl+F");
929#endif
930 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
931
932 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
933 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
934 lockAspectRatio->connect([this](const QVariant& value) {
935 m_display->lockAspectRatio(value.toBool());
936 }, this);
937 m_config->updateOption("lockAspectRatio");
938
939 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
940 resampleVideo->addBoolean(tr("Resample video"), avMenu);
941 resampleVideo->connect([this](const QVariant& value) {
942 m_display->filter(value.toBool());
943 }, this);
944 m_config->updateOption("resampleVideo");
945
946 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
947 ConfigOption* skip = m_config->addOption("frameskip");
948 skip->connect([this](const QVariant& value) {
949 m_controller->setFrameskip(value.toInt());
950 }, this);
951 for (int i = 0; i <= 10; ++i) {
952 skip->addValue(QString::number(i), i, skipMenu);
953 }
954 m_config->updateOption("frameskip");
955
956 avMenu->addSeparator();
957
958 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
959 ConfigOption* buffers = m_config->addOption("audioBuffers");
960 buffers->connect([this](const QVariant& value) {
961 emit audioBufferSamplesChanged(value.toInt());
962 }, this);
963 buffers->addValue(tr("512"), 512, buffersMenu);
964 buffers->addValue(tr("768"), 768, buffersMenu);
965 buffers->addValue(tr("1024"), 1024, buffersMenu);
966 buffers->addValue(tr("2048"), 2048, buffersMenu);
967 buffers->addValue(tr("4096"), 4096, buffersMenu);
968 m_config->updateOption("audioBuffers");
969
970 avMenu->addSeparator();
971
972 QMenu* target = avMenu->addMenu(tr("FPS target"));
973 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
974 fpsTargetOption->connect([this](const QVariant& value) {
975 emit fpsTargetChanged(value.toFloat());
976 }, this);
977 fpsTargetOption->addValue(tr("15"), 15, target);
978 fpsTargetOption->addValue(tr("30"), 30, target);
979 fpsTargetOption->addValue(tr("45"), 45, target);
980 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
981 fpsTargetOption->addValue(tr("60"), 60, target);
982 fpsTargetOption->addValue(tr("90"), 90, target);
983 fpsTargetOption->addValue(tr("120"), 120, target);
984 fpsTargetOption->addValue(tr("240"), 240, target);
985 m_config->updateOption("fpsTarget");
986
987#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
988 avMenu->addSeparator();
989#endif
990
991#ifdef USE_PNG
992 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
993 screenshot->setShortcut(tr("F12"));
994 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
995 m_gameActions.append(screenshot);
996 addControlledAction(avMenu, screenshot, "screenshot");
997#endif
998
999#ifdef USE_FFMPEG
1000 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1001 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1002 addControlledAction(avMenu, recordOutput, "recordOutput");
1003#endif
1004
1005#ifdef USE_MAGICK
1006 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1007 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1008 addControlledAction(avMenu, recordGIF, "recordGIF");
1009#endif
1010
1011 avMenu->addSeparator();
1012 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1013
1014 for (int i = 0; i < 4; ++i) {
1015 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1016 enableBg->setCheckable(true);
1017 enableBg->setChecked(true);
1018 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1019 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1020 }
1021
1022 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1023 enableObj->setCheckable(true);
1024 enableObj->setChecked(true);
1025 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1026 addControlledAction(videoLayers, enableObj, "enableOBJ");
1027
1028 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1029
1030 for (int i = 0; i < 4; ++i) {
1031 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1032 enableCh->setCheckable(true);
1033 enableCh->setChecked(true);
1034 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1035 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1036 }
1037
1038 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1039 enableChA->setCheckable(true);
1040 enableChA->setChecked(true);
1041 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1042 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1043
1044 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1045 enableChB->setCheckable(true);
1046 enableChB->setChecked(true);
1047 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1048 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1049
1050 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1051 m_shortcutController->addMenu(toolsMenu);
1052 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1053 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1054 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1055
1056 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1057 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1058 addControlledAction(toolsMenu, overrides, "overrideWindow");
1059
1060 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1061 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1062 addControlledAction(toolsMenu, sensors, "sensorWindow");
1063
1064 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1065 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1066 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1067
1068#ifdef USE_GDB_STUB
1069 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1070 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1071 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1072#endif
1073
1074 toolsMenu->addSeparator();
1075 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1076 "settings");
1077 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1078 "shortcuts");
1079
1080 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1081 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1082 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1083
1084#ifdef BUILD_SDL
1085 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1086 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1087 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1088#endif
1089
1090 toolsMenu->addSeparator();
1091
1092 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1093 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1094 m_gameActions.append(paletteView);
1095 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1096
1097 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1098 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1099 m_gameActions.append(memoryView);
1100 addControlledAction(toolsMenu, memoryView, "memoryView");
1101
1102 ConfigOption* skipBios = m_config->addOption("skipBios");
1103 skipBios->connect([this](const QVariant& value) {
1104 m_controller->setSkipBIOS(value.toBool());
1105 }, this);
1106
1107 ConfigOption* volume = m_config->addOption("volume");
1108 volume->connect([this](const QVariant& value) {
1109 m_controller->setVolume(value.toInt());
1110 }, this);
1111
1112 ConfigOption* mute = m_config->addOption("mute");
1113 mute->connect([this](const QVariant& value) {
1114 m_controller->setMute(value.toBool());
1115 }, this);
1116
1117 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1118 rewindEnable->connect([this](const QVariant& value) {
1119 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1120 }, this);
1121
1122 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1123 rewindBufferCapacity->connect([this](const QVariant& value) {
1124 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1125 }, this);
1126
1127 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1128 rewindBufferInterval->connect([this](const QVariant& value) {
1129 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1130 }, this);
1131
1132 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1133 allowOpposingDirections->connect([this](const QVariant& value) {
1134 m_inputController.setAllowOpposing(value.toBool());
1135 }, this);
1136
1137 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1138 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1139 exitFullScreen->setShortcut(QKeySequence("Esc"));
1140 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1141
1142 foreach (QAction* action, m_gameActions) {
1143 action->setDisabled(true);
1144 }
1145}
1146
1147void Window::attachWidget(QWidget* widget) {
1148 m_screenWidget->layout()->addWidget(widget);
1149 unsetCursor();
1150 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1151}
1152
1153void Window::detachWidget(QWidget* widget) {
1154 m_screenWidget->layout()->removeWidget(widget);
1155}
1156
1157void Window::appendMRU(const QString& fname) {
1158 int index = m_mruFiles.indexOf(fname);
1159 if (index >= 0) {
1160 m_mruFiles.removeAt(index);
1161 }
1162 m_mruFiles.prepend(fname);
1163 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1164 m_mruFiles.removeLast();
1165 }
1166 updateMRU();
1167}
1168
1169void Window::updateMRU() {
1170 if (!m_mruMenu) {
1171 return;
1172 }
1173 m_mruMenu->clear();
1174 int i = 0;
1175 for (const QString& file : m_mruFiles) {
1176 QAction* item = new QAction(file, m_mruMenu);
1177 item->setShortcut(QString("Ctrl+%1").arg(i));
1178 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1179 m_mruMenu->addAction(item);
1180 ++i;
1181 }
1182 m_config->setMRU(m_mruFiles);
1183 m_config->write();
1184 m_mruMenu->setEnabled(i > 0);
1185}
1186
1187QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1188 addHiddenAction(menu, action, name);
1189 menu->addAction(action);
1190 return action;
1191}
1192
1193QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1194 m_shortcutController->addAction(menu, action, name);
1195 action->setShortcutContext(Qt::WidgetShortcut);
1196 addAction(action);
1197 return action;
1198}
1199
1200WindowBackground::WindowBackground(QWidget* parent)
1201 : QLabel(parent)
1202{
1203 setLayout(new QStackedLayout());
1204 layout()->setContentsMargins(0, 0, 0, 0);
1205 setAlignment(Qt::AlignCenter);
1206}
1207
1208void WindowBackground::setSizeHint(const QSize& hint) {
1209 m_sizeHint = hint;
1210}
1211
1212QSize WindowBackground::sizeHint() const {
1213 return m_sizeHint;
1214}
1215
1216void WindowBackground::setLockAspectRatio(int width, int height) {
1217 m_aspectWidth = width;
1218 m_aspectHeight = height;
1219}
1220
1221void WindowBackground::paintEvent(QPaintEvent*) {
1222 const QPixmap* logo = pixmap();
1223 if (!logo) {
1224 return;
1225 }
1226 QPainter painter(this);
1227 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1228 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1229 QSize s = size();
1230 QSize ds = s;
1231 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1232 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1233 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1234 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1235 }
1236 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1237 QRect full(origin, ds);
1238 painter.drawPixmap(full, *logo);
1239}