CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15Bugfixes:
16 - LR35902: Fix core never exiting with certain event patterns
17 - GB Timer: Improve DIV reset behavior
18 - GBA Memory: Improve initial skipped BIOS state
19 - GBA BIOS: Implement BitUnPack
20 - ARM7: Fix MLA/*MULL/*MLAL timing
21 - GBA: Fix multiboot ROM loading
22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
23 - LR35902: Fix pc overflowing current region off-by-one
24 - GB MBC: Fix ROM bank overflows getting set to bank 0
25 - Qt: Fix timing issues on high refresh rate monitors
26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
27 - Util: Fix overflow when loading invalid UPS patches
28 - Tools: Fix recurring multiple times over the same library
29 - GBA I/O: Handle audio registers specially when deserializing
30 - Util: Fix highest-fd socket not being returned by SocketAccept
31 - Qt: Fix linking after some windows have been closed
32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
33 - Windows: Fix VDir.rewind
34 - SDL: Fix game crash check
35 - SDL: Fix race condition with audio thread when starting
36 - GB: Fix flickering when screen is strobed quickly
37 - FFmpeg: Fix overflow and general issues with audio encoding
38 - Qt: Fix crash when changing audio settings after a game is closed
39Misc:
40 - SDL: Remove scancode key input
41 - GBA Video: Clean up unused timers
42 - Test: Add a basic test suite
43 - GBA Video: Allow multiple handles into the same tile cache
44 - VFS: Call msync when syncing mapped data
45 - GBA Video, GB Video: Colors are now fully scaled
46 - VFS: Allow truncating memory chunk VFiles
47 - Debugger: Modularize CLI debugger
48 - Core: Clean up some thread state checks
49 - Debugger: Make building with debugging aspects optional
50 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
51 - GBA Memory: Support reading/writing POSTFLG
52 - Util: Add size counting to Table
53 - Qt: Move last directory setting from qt.ini to config.ini
54 - 3DS, PSP2, Wii: Last directory loaded is saved
55 - GB Audio: Simplify envelope code
56 - GB Audio: Improve initial envelope samples
57 - Debugger: Add functions for read- or write-only watchpoints
58 - GBA DMA: Refactor DMA out of memory.c
59 - GBA DMA: Move DMAs to using absolute timing
60 - All: Add C++ header guards
61 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
62 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
63 - Qt: Improved HiDPI support
64 - Qt: Expose configuration directory
65 - Feature: Move game database from flatfile to SQLite3
66 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
67 - VFS: Fix some minor VFile issues with FILEs
68 - Core: Add generic checksum function
69 - Feature: Support ImageMagick 7
70 - All: Move time.h include to common.h
71 - CMake: Add ability to just print version string
72 - Qt: Merge "Save" and "OK" buttons in shader options
73 - SDL: Automatically map controllers when plugged in
74 - Qt: Automatically load controller profile when plugged in
75 - OpenGL: Add xBR-lv2 shader
76 - GBA, GB: ROM is now unloaded if a patch is applied
77 - Util: Add 8-bit PNG write support
78 - Qt: Rename "Resample video" option to "Bilinear filtering"
79 - GBA Video: Optimize when BLD* registers are written frequently
80 - Core: Cores can now have multiple sets of callbacks
81 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
82 - Qt: Remove audio thread
83 - Qt: Remove audio buffer sizing in AudioProcessorQt
84 - Qt: Re-enable QtMultimedia on Windows
85 - FFmpeg: Return false if a file fails to open
86 - FFmpeg: Force MP4 files to YUV420P
87 - Qt: Make "Mute" able to be bound to a key
88 - Core: Restore sleep callback
89
900.5.2: (2016-12-31)
91Bugfixes:
92 - All: Fix fullscreen config option being ignored
93 - ARM7: PSR mode bits should not get sign extended
94 - GB: Fix audio not being deinitialized
95 - GB: Fix crash when masking savedata
96 - GB: Properly initialize sramRealVf variable
97 - GB Audio: Fix serialization of channel 3 and NR52 properties
98 - GB Audio: Reset envelope timer when reseting sound channel
99 - GB MBC: Fix SRAM dangling pointer with RTC games
100 - GB MBC: Fix initializing MBC when no ROM is loaded
101 - GB Memory: Fix patching ROM bank 0
102 - GB Memory: Fix starting HDMAs during mode 0
103 - GB Memory: Fix HDMA5 value after DMA completes
104 - GB Video: Initialize LCDC in renderer
105 - GB Video: Hblank IRQs should mask LYC=LY IRQs
106 - GBA: Fix IRQs firing after already being cleared
107 - GBA: Only unhalt CPU if appropriate bit is set in IE
108 - GBA: Add savegame override for Crash Bandicoot 2
109 - GBA BIOS: Fix MidiKey2Freq BIOS reads
110 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
111 - GBA Cheats: Fix GameShark ROM patches
112 - GBA I/O: Mask off WAITCNT bits that cannot be written
113 - GBA Memory: Fix misaligned BIOS reads
114 - GBA Memory: Fix VCOUNT being writable
115 - GBA Video: Fix out of bounds sprite transforms
116 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
117 - Libretro: Fix disabling BIOS
118 - Libretro: Fix Game Boy savestates and audio
119 - Qt: Fix changing resolution of software renderer
120 - Qt: Fix setting overrides
121 - Qt: Fix cut off tiles and alignment issues in tile viewer
122 - Qt: Only reset window dimensions when first shown
123 - Qt: Fix Qt Multimedia audio driver on big endian
124 - Qt: Fix Apply button for key and controller configurations
125 - VFS: Fix resizing memory chunks when not needed
126 - Windows: Fix Unicode directory handling
127Misc:
128 - GB, GBA: Prevent loading null ROMs
129 - GB Audio: Initialize wave RAM to GBC values
130 - GB Memory: Reset ROM bank when loading a ROM
131 - PSP2: Improved controller rumble
132
1330.5.1: (2016-10-05)
134Bugfixes:
135 - Core: Fix importing save games as read-only
136 - FFmpeg: Fix encoding AAC
137 - GB: Fix invalid STOP behavior on Game Boy Color
138 - GB: Initialize audio properly
139 - GB: Properly clear KEY1 bit 0 when switching speeds
140 - GB: Properly unload save files when unloading a ROM
141 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
142 - GB MBC: Fix MBC7 when size is incorrectly specified
143 - GB MBC: Fix RTC access when no save file is loaded
144 - GB SIO: Don't auto-clock external shift clock
145 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
146 - GB Video: Fix video frames getting missed when LCDC is off
147 - GB Video: Clear screen when LCDC is off
148 - GBA Cheats: Fix holding onto pointers that may get invalidated
149 - GBA Cheats: Fix key-activated CodeBreaker cheats
150 - GBA Cheats: Fix uninitialized memory getting freed when saving
151 - GBA Hardware: Improve Game Boy Player rumble behavior
152 - GBA Memory: Fix several unused I/O register read values
153 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
154 - LR35902: Fix events running with the wrong cycle active
155 - Qt: Fix "close" button on Overrides view
156 - Qt: Fix saving overrides
157 - Qt: Fix directory set unloading when replacing the ROM
158 - Qt: Fix patch loading
159 - Qt: Fix crash when saving an override if a game isn't loaded
160 - Qt: Fix showing default display driver as OpenGL (force 1.x)
161 - SDL: Attach rumble in SDL frontend
162 - Util: Fix PNG identification on files too small to be a PNG
163Misc:
164 - All: Only update version info if needed
165 - All: Split out install locations for Libretro and OpenEmu
166 - FFmpeg: Encoding cleanup
167 - GB: Reset active region when reloading ROM
168 - GB Memory: Initialize RAM pattern for GBC
169 - GB Video: Improved video timings
170 - Qt: Manage window sizes slightly better
171 - Qt: Remember scale option independent of core dimensions
172
1730.5.0: (2016-09-19)
174Features:
175 - Game Boy support
176 - Support for encrypted CodeBreaker GBA cheats
177 - Emulation of Vast Fame protected GBA carts (taizou)
178 - Tile viewer
179 - Threaded rendering mode
180 - Libretro: Memory map and achievement support (leiradel)
181 - GUI: Add UI control remapping
182 - GUI: Add fast-forward
183 - Wii: 240p support
184 - 3DS: Adjustable screen darkening
185 - Ability to temporarily load a savegame
186 - Load specific files out of archives
187 - Automatic BIOS detection
188Bugfixes:
189 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
190 - Debugger: Fix GDB breakpoints
191 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
192 - GBA: Fix filehandle leak with savegames
193 - GBA: Timer 0 cannot be count up
194 - GBA: Count up timers should not count themselves
195 - GBA Memory: Fix mirror on non-overdumped Classic NES games
196 - GBA Memory: Fix ldm {pc}
197 - GBA Savedata: Fix savedata sync timer
198 - GBA Savedata: Only unmap savedata if present
199 - GBA Serialize: Savestates now properly store prefetch
200 - GBA Video: WIN0/1 take priority over OBJWIN
201 - GBA Video: Fix out-of-order OBJWIN
202 - PSP2: Fix GPU crash while exiting
203 - PSP2: Fix VSync
204 - PSP2: Fix accelerometer range
205 - PSP2: Actually load screen mode setting
206 - PSP2: Fix gyroscope direction
207 - PSP2: Delete threads after they return
208 - PSP2: Fix mapping/unmapping from not at 0
209 - Qt: Fix bug in software renderer scaling
210 - Qt: Fix hanging key press after disabling autofire
211 - Qt: Fix being unable to pause manually when using auto-pausing
212 - SDL: Fix axes being mapped wrong
213 - Util: Fix realloc semantics in utf16to8
214 - Util: Fix inserting too many items into a hash table
215 - VFS: Fix uninitialized varaible reading from 7z
216 - VFS: Fix reading multiple files from a 7z archive
217 - Wii: Fix framelimiting after a slowdown
218 - Wii: Fix garbage flash at startup
219Misc:
220 - 3DS: Use blip_add_delta_fast for a small speed improvement
221 - 3DS: Allow UTF-16 filenames
222 - 3DS: Port to using citro3D
223 - 3DS: Use system font for menus
224 - 3DS: Attempt to use Core 2 for threads
225 - 3DS: Adjustable filering
226 - 3DS: 3D banner
227 - All: Add QUIET parameter to silence CMake
228 - All: Faster memory read/write
229 - ARM7: Support forcing Thumb mode via MSR
230 - ARM7: Flush prefetch cache when loading CPSR via MSR
231 - ARM7: Clean up instruction decoding for future expandability
232 - Debugger: Support register and memory writes via GDB stub
233 - Debugger: Add software breakpoint support to gdb
234 - FFmpeg: Full support for libavcodec 56+
235 - GBA: Better debug logging if event processing breaks
236 - GBA Audio: Force audio DMAs to not increment destination
237 - GBA BIOS: Use custom ArcTan, not relying on OS
238 - GBA Hardware: Clean up dead code in GBP
239 - GBA Memory: Optimize stalling behavior
240 - GBA Memory: Optimize Load-/StoreMultiple
241 - GBA Savedata: Add realistic timing for EEPROM
242 - GBA Serialize: Savestates now store if CPU was halted
243 - GBA Video: Remove old slow path fallback
244 - GBA Video: Optimize sprite drawing
245 - GBA Video: Optimize mode 0 rendering
246 - GBA Video: Optimize compositing cases slightly
247 - GUI: Screenshot dimensions are now passed through
248 - GUI: Add back logging
249 - GUI: Only reload config if manually saved
250 - GUI: Increase scrolling speed
251 - OpenGL: Log shader compilation failure
252 - OpenGL: Add texSize uniform
253 - Qt: Make -g flag work in Qt build
254 - Qt: Simplify OpenGL context creation
255 - Qt: Thread startup improvements
256 - Qt: Make audio channel/video layer options shortcut mappable
257 - Qt: Remove some C99isms from C++ code
258 - Qt: Remove default autofire mappings
259 - Qt: Make reseting when pasued frame-accurate
260 - Qt: Rearchitect game closing codepath
261 - PSP2: Use system font for menus
262 - PSP2: Add rumble for PS TV
263 - PSP2: Add fit-to-height screen mode
264 - PSP2: Sync files per descriptor
265 - PSP2: Allow UTF-8 filenames
266 - PSP2: Screenshots are now saved into the Photo Gallery
267 - PSP2: Stop underclocking when menuing
268 - SDL: Increase default audio buffer size to 1024 samples
269 - SDL: More responsive rumble
270 - Util: Add Vector GetConstPointer
271 - Util: Add rtrim
272 - Util: Add endswith
273 - VFS: Improve zip file detection
274 - Wii: Add pixelated resample filter
275 - Windows: Add native VDir support
276 - Util: Add PRIz macro for libc versions that don't support %z
277
2780.4.1: (2016-07-11)
279Bugfixes:
280 - All: Fix several file handle leaks
281 - All: Fix instruction tables getting zeroed when linking sometimes
282 - ARM7: Fix flags on SBC/RSC
283 - ARM7: Fix setting spsr privilege bits when spsr is empty
284 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
285 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
286 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
287 - GBA Memory: Fix executing code from OBJ region of VRAM
288 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
289 - GBA Serialize: Fix loading savegames from savestates
290 - OpenGL: Correct boolean vector strcmp strings for uniforms
291 - Qt: Fix sending gameStopped twice
292 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
293 - Qt: Fix initial state of key mapping
294 - Qt: Initialize m_useBios
295 - SDL: Fix joystick initialization on BSD
296 - SDL: Fix potential joystick crash in games with rumble
297 - SDL: Fix SDL 1.2 build
298 - SDL: Fix sporadic crash when deinitializing audio
299 - Shaders: Fix AGS-001 shader with some bad drivers
300 - Util: Use closesocket on Windows
301 - Util: Fix socket bind addresses
302 - VFS: Fix reading 7z archives without rewinding first
303 - VFS: VFileFromFD should not open directories
304 - Wii: Fix tilting direction
305 - Util: Fix realloc semantics in utf16to8
306Misc:
307 - All: Allow use of external minizip library
308 - Debugger: CLI debugger now exits when end-of-stream is reached
309 - FFmpeg: Update dependencies on Ubuntu
310 - GBA: Slightly optimize GBAProcessEvents
311 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
312 - GBA Video: Null renderer should return proper register values
313 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
314 - Qt: Add preset for DualShock 4
315 - Qt: Update 360 input profile on OS X to reflect newer drivers
316 - Qt: Remove use of NaN
317 - Qt: Canonicalize file paths when loading games
318 - Qt: Add refresh button to controller editing
319 - SDL: Remove default gamepad mappings
320 - Util: Fix intermittent build failure on OS X
321 - VFS: VFile.sync now updates modified time
322
3230.4.0: (2016-02-02)
324Features:
325 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
326 - I/O viewer
327 - Booting of multiboot images
328 - Customization of GIF recording
329 - Libretro: Cheat code support
330 - Support for GLSL shaders
331 - ROM information view
332 - Support for VBA-style cheat codes
333 - Savestates now store creation timestamps
334 - Key autofire
335 - Libretro: Allow blocking opposing directional input
336 - OpenEmu core for OS X
337 - Libretro: Settings for using BIOS and skipping intro
338 - Libretro: Customizable idle loop removal
339 - Implemented cycle counting for sprite rendering
340 - Cleaner, unified settings window
341 - Added a setting for pausing when the emulator is not in focus
342 - Customizable paths for save games, save states, screenshots and patches
343 - Controller hotplugging
344 - Ability to store save games and active cheats within savestates
345Bugfixes:
346 - ARM7: Fix sign of unaligned LDRSH
347 - ARM7: Fix decoding of some ARM ALU instructions with shifters
348 - Debugger: Fix watchpoints in gdb
349 - GBA: Fix warnings when creating and loading savestates
350 - GBA: Fix Iridion II savetype
351 - GBA BIOS: Fix misaligned CpuSet
352 - GBA Cheats: Fix cheats setting the Action Replay version
353 - GBA Hardware: Fix GPIO on big endian
354 - GBA Memory: Fix DMA register writing behavior
355 - GBA Memory: Fix DMAs triggering two cycles early
356 - Libretro: Fix aspect ratio
357 - Qt: Fix some potential crashes with the gamepad mapping
358 - Qt: Fix keys being mapped incorrectly when loading configuration file
359 - Util: Fix PowerPC PNG read/write pixel order
360 - Util: Fix excessive memory allocation when decoding a PNG
361 - VFS: Fix VFileReadline and remove _vfdReadline
362Misc:
363 - All: Improved PowerPC support
364 - All: Fix some undefined behavior warnings
365 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
366 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
367 - GBA: Implement bad I/O register loading
368 - GBA: Allow jumping to OAM and palette RAM
369 - GBA BIOS: Finish implementing RegisterRamReset
370 - GBA Config: Add "override" layer for better one-time configuration
371 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
372 - GBA Memory: Use a dynamically sized mask for ROM memory
373 - GBA Memory: Implement several unimplemented memory access types
374 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
375 - GBA RR: Starting from savestate now embeds the savegame
376 - GBA RR: Add preliminary SRAM support for VBM loading
377 - GBA RR: Add support for resets in movies
378 - GBA Video: Remove lastHblank, as it is implied
379 - Libretro: Use anonymous memory mappers for large blocks of memory
380 - Libretro: Add install target for libretro core
381 - Qt: Window size command line options are now supported
382 - Qt: Increase usability of key mapper
383 - Qt: Add 'Apply' button to settings window
384 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
385 - Qt: Allow use of modifier keys as input
386 - Qt: Optimize log viewer
387 - Qt: Added button for breaking into the GDB debugger
388 - Qt: Add box for showing duration of rewind
389 - SDL: Support fullscreen in SDL 1.2
390 - SDL: Allow GBASDLAudio to be used without a thread context
391 - Util: Use VFile for configuration
392 - Util: Add MutexTryLock
393
3940.3.2: (2015-12-16)
395Bugfixes:
396 - ARM7: Fix STRT/STRBT
397 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
398 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
399 - Libretro: Fix problems with rumble not turning off
400 - GBA: Fix idle skip state being retained between games
401 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
402 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
403 - GBA BIOS: Fix Sqrt sign
404 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
405 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
406 - GBA Memory: Fix DMA behavior for SRAM accesses
407 - GBA Memory: Fix Store8 to OBJ VRAM
408 - GBA Memory: Fix alignment of LDM/STM on SRAM
409 - GBA Memory: Fix unaligned out-of-bounds ROM loads
410 - GBA Memory: Fix timing of DMAs
411 - GBA Video: Fix _mix for 15-bit color
412 - GBA Video: Fix OAM and palette initialization
413 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
414 - Qt: Use safer isLoaded check in GameController
415 - Qt: Fix a race condition in PainterGL that could lead to a crash
416 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
417 - Qt: Fix font size in memory viewer
418 - Qt: Fix a crash in the memory viewer
419 - Qt: Add additional checks in CheatModel to prevent crashes
420 - Qt: Fix race condition with setting sample rate
421 - Qt: Fix crash when closing multiplayer windows
422 - Qt: Fix resetting while paused
423Misc:
424 - GBA Audio: Implement missing flags on SOUNDCNT_X register
425 - Qt: Add mute option to menu
426
4270.3.1: (2015-10-24)
428Bugfixes:
429 - ARM7: Fix instruction decoding of Thumb shifts
430 - GBA: Deinit savegame when unloading a ROM
431 - GBA: Fix BIOS check on big endian
432 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
433 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
434 - GBA Audio: Fix audio channels being silenced at the wrong time
435 - GBA Memory: Fix bad BIOS Load16 on big endian
436 - GBA Memory: Fix bad Load8 on big endian
437 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
438 - GBA Video: Fix edge case with sprite blend modes and semitransparency
439 - GBA Video: Fix objwin and blending interaction on sprites
440 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
441 - Libretro: Fix a memory leak with the render buffer
442 - Qt: Windows no longer spawn in the top left on first launch
443 - Qt: Fix install path of XDG desktop file with DESTDIR
444 - Qt: Fix drag and drop on Windows
445 - Qt: Reenable double buffering, as disabling it broke some Windows configs
446 - VFS: Fix return values of VFileFILE.read and .write
447Misc:
448 - All: Reset next event to cycles instead of zero to interrupt
449 - All: Add --version flag
450 - ARM7: Force disable LTO on two files to work around a GCC bug
451 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
452 - GBA: Better memory handling with PNG savestates
453 - GBA: Additional savestate sanity checks
454 - GBA: Check for cycle count being too high
455 - GBA Audio: Allow GBAAVStream to have no video callback
456 - GBA BIOS: Implement RegisterRamReset for SIO registers
457 - Qt: Remove useless help icons in dialogs
458 - Qt: Prevent savestate window from opening while in multiplayer
459 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
460 - Qt: Dropping multiplayer windows works more cleanly now
461
4620.3.0: (2015-08-16)
463Features:
464 - Ability to hide individual background layers, or OBJs
465 - Ability to mute individual audio channels
466 - Palette viewer and exporter
467 - Volume control
468 - More shortcuts are editable (e.g. quick save/load)
469 - Rewind now shows the frame after rewinding
470 - Import/Export of GameShark/Action Replay snapshots
471 - Add "Step backwards" item for single increment rewind
472 - Deadzone estimation for game controllers
473 - Analog inputs can be used for shortcuts
474 - Menu items for specific solar sensor brightness levels
475 - Remappable controls for tilt and gyroscope sensors
476 - Status messages for actions taken while a game is running (e.g. save/load state)
477 - Memory inspector
478 - Screensaver can now be suspended while a game is running
479 - Load/save the most recent savestate slot
480 - Support varible speed (PWM) rumble
481 - Ability to cap fast forward speed
482 - Finer control over FPS target
483 - Holdable shortcut for rewinding one frame at a time
484 - Ability to boot directly into the BIOS
485 - Preliminary support for yanking out the game pak while a game is running
486 - Thumb-drive mode by putting a file called portable.ini in the same folder
487 - Configurable display driver, between software and OpenGL
488 - Undo-able savestate loading and saving
489 - Controller profiles now store shortcut settings
490 - Default controller profiles for several common controllers
491 - Libretro now supports BIOS, rumble and solar sensor
492 - Implement BIOS call Stop, for sleep mode
493 - Automatically load patches, if found
494 - Improved video synchronization
495 - Configurable audio output sample rate
496Bugfixes:
497 - ARM7: Fix SWI and IRQ timings
498 - ARM7: Fix Thumb MUL timing
499 - ARM7: Fix timing of multiplies to use N cycles
500 - ARM7: ARMHotplugDetach should call deinit
501 - Debugger: Fix use-after-free in breakpoint clearing code
502 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
503 - GBA: Cap audio FIFO read size during deserialization
504 - GBA: Check for corrupted savestates when loading
505 - GBA: Check for improperly sized savestates when loading
506 - GBA: Check for savestates made from differently sized ROMs
507 - GBA: Fix calls to endian-independent loadstores
508 - GBA: Fix timing of reading from timer registers
509 - GBA: Ensure cycles never go negative
510 - GBA Audio: Force audio FIFOs to 32-bit
511 - GBA Audio: Fix audio pitch changing when adjusting buffer size
512 - GBA Audio: Fix sample order in audio channel 3
513 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
514 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
515 - GBA Memory: Improve Thumb open bus behavior
516 - GBA Memory: Fix potential DMA issue when loading a savestate
517 - GBA Memory: Fix load/store multiple video memory waitstates
518 - GBA SIO: Fix reseting when there are SIO devices attached
519 - GBA Video: Blended sprites should never have other effects applied
520 - GBA Video: Fix out-of-bounds tiles in mosaic
521 - GBA Video: Fix windows not affecting sprites
522 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
523 - GBA Video: Fix timing on first scanline
524 - Qt: Better cleanup when a game crashes
525 - Qt: Fix open ROM dialog filtering for archive formats
526 - Qt: Cap the maximum number of multiplayer windows
527 - Qt: Fix maximum year in sensor override
528 - Qt: Fix window being too tall after exiting fullscreen
529 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
530 - Qt: Fix analog buttons not getting unmapped
531 - Qt: Fix passing command line options
532 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
533 - SDL: Fix SDL build when OpenGL is missing
534 - Util: Allow loading IPS patches that grow the ROM
535 - VFS: Fix resource leaks if some allocations fail
536 - VFS: Fix line-reading to return proper values
537 - Video: Fix an issue with very long filenames
538 - Util: Fix formatting of floats
539Misc:
540 - All: Add --help flag for command line programs
541 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
542 - All: Enable static linking for Windows
543 - All: Enable static linking for OS X
544 - All: Threads are now named
545 - All: Proper handling of Unicode file paths
546 - ARM7: Add emulation for Undefined CPU mode
547 - ARM7: Reduce the size of the Thumb instruction table
548 - GBA: Add status log level
549 - GBA: GBARewind now returns how many states it has rewound
550 - GBA: SIO logging layer
551 - GBA BIOS: Stub out SoundBias
552 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
553 - GBA: Don't include GBACLIDebugger struct unless needed
554 - GBA: Savedata is now synced shortly after data finishes being written
555 - GBA: Process multiple timer events at once, if necessary
556 - GBA Audio: Implement audio reset for channels A/B
557 - GBA Audio: Process multiple audio events at once, if necessary
558 - GBA Hardware: Backport generic RTC source into core
559 - GBA Input: Allow axes and buttons to be mapped to the same key
560 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
561 - GBA SIO: Add a dummy driver for Normal mode
562 - GBA Thread: Add functionality for running callbacks on the GBA thread
563 - GBA Thread: Split GBASync into a separate file
564 - GBA Video: Refactor software renderer into separate files
565 - GBA Video: Slightly optimize mode 0 mosaic rendering
566 - Debugger: Free watchpoints in addition to breakpoints
567 - Qt: Handle saving input settings better
568 - Qt: Move GL frame drawing back onto its own thread
569 - Qt: Fast forward (held) option moved from Other to Emulation menu
570 - Qt: Show version info in window title
571 - Qt: Migrate multiplayer window handling into GBAApp
572 - Qt: Unified file opening and saving with last location
573 - Qt: Fix windows being resizable when they shouldn't have been
574 - Qt: Only hide cursor in full screen
575 - Qt: Replace pause-after-frame mutex with an atomic
576 - Qt: Add application icon and XDG desktop files
577 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
578 - Qt: Don't save window size when entering fullscreen
579 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
580 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
581 - Qt: Increase usability of key mapper
582 - Qt: Show checkmark for window sizes
583 - Qt: Set window path to loaded ROM
584 - Perf: Ability to load savestates immediately on launch
585 - SDL: Properly check for initialization
586 - SDL: Clean up initialization functions
587 - SDL: Clean up GL context
588 - Util: Allow disabling the threading code entirely
589 - VFS: Add sync method to force syncing with backing
590
5910.2.1: (2015-05-13)
592Bugfixes:
593 - All: Fix sanitize-deb script not cleaning up after itself
594 - All: Fix dependencies for libavcodec on Debian-derived platforms
595 - ARM7: Handle writeback for PC in addressing modes 2 and 3
596 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
597 - ARM7: Fix ARM multiply instructions when PC is a destination register
598 - Debugger: Fix use-after-free in breakpoint clearing code
599 - Debugger: Fix boundary conditions in tab completion
600 - GBA: Fix timers not updating timing when writing to only the reload register
601 - GBA: Fix rewind boundary conditions
602 - GBA: Add initial I/O register settings for background matrix registers
603 - GBA: Fix hang when loading a savestate if sync to video is enabled
604 - GBA: Handle out-of-bounds I/O access
605 - GBA: Fix bounds-checking on EEPROM access
606 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
607 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
608 - GBA Memory: Allow SRAM to be 64kB
609 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
610 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
611 - GBA Video: Fix second frame mode 5
612 - Perf: Fix race condition if a game crashes immediately on start
613 - Qt: Fix Display object leak when closing a window
614 - Qt: Fix .deb dependencies
615 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
616 - Qt: Fix window not regaining focus after exiting savestate window
617 - Qt: Fix regression where video would not record if the game had already started
618 - Qt: Fix potential crash if a gamepad causes focus to change
619 - Qt: Fix controller axis querying
620 - Qt: Fix multiplayer windows opening as the wrong size
621 - Qt: Fix controllers sometimes not loading the right profile
622 - SDL: Fix boundary conditions for joystick adjustments
623 - SDL: Allocate properly sized input maps
624 - SDL: Fix potential build issues when Qt and SDL2 are in use
625 - Util: Fix resource leak in UTF-8 handling code
626 - Util: Fix a null-pointer issue when attempting to delete a key
627 - VFS: Fix resource leaks if some allocations fail
628 - Video: Fix an issue with very long filenames
629Misc:
630 - GBA Memory: Soft-crash if jumping past the end of a ROM
631 - Qt: Show multiplayer numbers in window title
632 - Qt: Solar sensor can have shortcuts set
633
6340.2.0: (2015-04-03)
635Features:
636 - Support for gamepad axes, e.g. analog sticks or triggers
637 - Add scale presets for up to 6x
638 - Settings window
639 - Bilinear resampling option
640 - Add option to skip BIOS start screen
641 - List of recently opened games
642 - Support for games using the Solar Sensor
643 - Better audio resampling via blip-buf
644 - Game Pak overrides dialog for setting savetype and sensor values
645 - Support for games using the tilt sensor
646 - Remappable shortcuts for keyboard and gamepad
647 - Rewinding of emulation
648 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
649 - Support IPv6
650 - Save directory of last loaded file
651 - Support BPS patches
652 - Automatically detect and optimize out idle loops
653 - Configurable game overrides
654 - Support loading 7-Zip files
655 - Drag and drop game loading
656 - Cheat code support
657 - Runtime configurable audio driver
658 - Libretro core for use with RetroArch and other front-ends
659 - Controller profiles for setting different bindings for different controllers
660 - Ability to lock aspect ratio
661 - Local link cable support
662 - Ability to switch which game controller is in use per instance
663 - Ability to prevent opposing directional input
664 - Warning dialog if an unimplemented BIOS feature is called
665 - Debugger: Add CLI "frame", frame advance command
666 - Debugger: Add CLI functions for writing to memory
667 - Debugger: Add CLI functions for examining memory regions
668 - Debugger: Add CLI function for writing a register
669Bugfixes:
670 - ARM7: Extend prefetch by one stage
671 - ARM7: Fix cycle counting for loads
672 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
673 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
674 - GBA: Initialize gba.sync to null
675 - GBA: Fix timer initialization
676 - GBA Audio: Support 16-bit writes to FIFO audio
677 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
678 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
679 - GBA BIOS: Fix BIOS prefetch after reset
680 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
681 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
682 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
683 - GBA Memory: Fix I cycles that had been moved to ARM7 core
684 - GBA Memory: Fix cycle counting for 32-bit load/stores
685 - GBA RR: Fix fallthrough error when reading tags from a movie
686 - GBA Thread: Fix possible hang when loading an archive
687 - GBA Thread: Fix possible deadlock in video sync
688 - Perf: Fix crash when the GBA thread fails to start
689 - Qt: Fix crash starting a GDB stub if a game isn't loaded
690 - Qt: Fix crash when adjusting settings after closing a game
691 - Qt: Fix crash when starting GDB stub after closing a game
692 - Qt: Fix patch loading while a game is running
693 - Qt: Fix crash when loading a game after stopping GDB server
694 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
695 - Qt: Fix crash when attempting to pause if a game is not running
696 - SDL: Properly clean up if a game doesn't launch
697 - Util: Fix sockets on Windows
698Misc:
699 - All: Enable link-time optimization
700 - Debugger: Watchpoints now work on STM/LDM instructions
701 - Debugger: Clean up GDB stub network interfacing
702 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
703 - Debugger: Merge Thumb BL instructions when disassembling
704 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
705 - Debugger: Watchpoints now report address watched (fixes #68)
706 - Debugger: Add support for soft breakpoints
707 - Debugger: Make I/O register names be addresses instead of values
708 - Debugger: Rename read/write commands
709 - GBA: Improve accuracy of event timing
710 - GBA: Add API for getting Configuration structs for overrides and input
711 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
712 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
713 - GBA: Move A/V stream interface into core
714 - GBA: Savestates now take into account savedata state machines (fixes #109)
715 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
716 - GBA Memory: Simplify memory API and use fixed bus width
717 - GBA Thread: Make GBASyncWaitFrameStart time out
718 - GBA Video: Start video at the last scanline instead of the first
719 - Qt: Optimize logo drawing
720 - Qt: Move frame upload back onto main thread
721 - Qt: Remember window position
722 - Qt: Double-clicking on the window toggles full screen
723 - Util: Use proper locale for reading and writing float values
724
7250.1.1: (2015-01-24)
726Bugfixes:
727 - ARM7: Fix LDM writeback to a register already written
728 - GBA: Fix timers 2 and 3 updating incorrectly
729 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
730 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
731 - GBA Audio: Properly initialize audio FIFO channels
732 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
733 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
734 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
735 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
736 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
737 - GBA BIOS: Fix HuffUnComp boundary conditions
738 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
739 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
740 - GBA Memory: Filter out top nybble of DMA addresses
741 - GBA Memory: Properly bounds-check VRAM accesses
742 - GBA Memory: Fix initial DMA state
743 - GBA Thread: Allow halted games to exit cleanly
744 - GBA Video: Fix blend issues with obscured middle layers
745 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
746 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
747 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
748 - GBA Video: Fix sprite boundary conditions with mosaic
749 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
750 - Qt: Fix issue with set frame sizes being the wrong height
751 - Qt: Fix emulator crashing when full screen if a game is not running
752 - Qt: Fix window focus issues
753 - Qt: Properly set default video recording settings
754 - Qt: Fix a race condition when a game crashes immediately
755 - Qt: Fix some cases where key mapping can break if focus is adjusted
756 - Qt: Fix crash if a game pauses before any frames are shown
757 - Debugger: Negative PC-relative loads now properly subtract the offset
758 - Debugger: Align PC-relative loads in Thumb
759 - Debugger: Fix watchpoints triggering too late
760 - Debugger: Fix binary print putting spaces between digits
761 - Video: Ensure FFmpeg encoder has audio frames
762 - Video: Fix uncompressed PCM audio recording
763 - Video: Fix FFmpeg crashing when the file extension is wrong
764 - Util: Fix SOCKET_FAILED macro
765Misc:
766 - GBA: Exit cleanly on FATAL if the port supports it
767 - GBA Memory: Implement 16- and 32-bit loads from SRAM
768 - Qt: Disable sync to video by default
769 - Qt: Handle a game crash without crashing
770 - Qt: Set default log level to FATAL, ERROR and WARN
771 - Qt: Clarify some phrasing in the menus
772 - Qt: Clear active buttons when focus is lost
773
7740.1.0: (2014-12-13)
775 - Initial release