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mGBA Game Boy Advance Emulator

include/mgba/core/thread.h (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef M_CORE_THREAD_H
  7#define M_CORE_THREAD_H
  8
  9#include <mgba-util/common.h>
 10
 11CXX_GUARD_START
 12
 13#include <mgba/core/log.h>
 14#include <mgba/core/rewind.h>
 15#include <mgba/core/sync.h>
 16#include <mgba-util/threading.h>
 17
 18struct mCoreThread;
 19struct mCore;
 20
 21typedef void (*ThreadCallback)(struct mCoreThread* threadContext);
 22
 23enum mCoreThreadState {
 24	THREAD_INITIALIZED = -1,
 25	THREAD_RUNNING = 0,
 26	THREAD_REWINDING,
 27	THREAD_MAX_RUNNING = THREAD_REWINDING,
 28	THREAD_INTERRUPTED,
 29	THREAD_INTERRUPTING,
 30	THREAD_PAUSED,
 31	THREAD_PAUSING,
 32	THREAD_RUN_ON,
 33	THREAD_WAITING,
 34	THREAD_RESETING,
 35	THREAD_EXITING,
 36	THREAD_SHUTDOWN,
 37	THREAD_CRASHED
 38};
 39
 40struct mCoreThread;
 41struct mThreadLogger {
 42	struct mLogger d;
 43	struct mCoreThread* p;
 44};
 45
 46struct mCoreThread {
 47	// Input
 48	struct mCore* core;
 49
 50	// Threading state
 51	Thread thread;
 52	enum mCoreThreadState state;
 53
 54	Mutex stateMutex;
 55	Condition stateCond;
 56	enum mCoreThreadState savedState;
 57	int interruptDepth;
 58	bool frameWasOn;
 59
 60	struct mThreadLogger logger;
 61	ThreadCallback startCallback;
 62	ThreadCallback resetCallback;
 63	ThreadCallback cleanCallback;
 64	ThreadCallback frameCallback;
 65	ThreadCallback sleepCallback;
 66	void* userData;
 67	void (*run)(struct mCoreThread*);
 68
 69	struct mCoreSync sync;
 70	struct mCoreRewindContext rewind;
 71};
 72
 73bool mCoreThreadStart(struct mCoreThread* threadContext);
 74bool mCoreThreadHasStarted(struct mCoreThread* threadContext);
 75bool mCoreThreadHasExited(struct mCoreThread* threadContext);
 76bool mCoreThreadHasCrashed(struct mCoreThread* threadContext);
 77void mCoreThreadMarkCrashed(struct mCoreThread* threadContext);
 78void mCoreThreadEnd(struct mCoreThread* threadContext);
 79void mCoreThreadReset(struct mCoreThread* threadContext);
 80void mCoreThreadJoin(struct mCoreThread* threadContext);
 81
 82bool mCoreThreadIsActive(struct mCoreThread* threadContext);
 83void mCoreThreadInterrupt(struct mCoreThread* threadContext);
 84void mCoreThreadInterruptFromThread(struct mCoreThread* threadContext);
 85void mCoreThreadContinue(struct mCoreThread* threadContext);
 86
 87void mCoreThreadRunFunction(struct mCoreThread* threadContext, void (*run)(struct mCoreThread*));
 88
 89void mCoreThreadPause(struct mCoreThread* threadContext);
 90void mCoreThreadUnpause(struct mCoreThread* threadContext);
 91bool mCoreThreadIsPaused(struct mCoreThread* threadContext);
 92void mCoreThreadTogglePause(struct mCoreThread* threadContext);
 93void mCoreThreadPauseFromThread(struct mCoreThread* threadContext);
 94void mCoreThreadWaitFromThread(struct mCoreThread* threadContext);
 95void mCoreThreadStopWaiting(struct mCoreThread* threadContext);
 96
 97void mCoreThreadSetRewinding(struct mCoreThread* threadContext, bool);
 98
 99struct mCoreThread* mCoreThreadGet(void);
100struct mLogger* mCoreThreadLogger(void);
101
102CXX_GUARD_END
103
104#endif