CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33 - GB Video: Fix potential hang when ending mode 0
34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
35 - GB Memory: Actually load latch time from savestate
36 - GB Serialize: Fix game title check
37 - GB, GBA: Fix sync to video with frameskip
38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
39 - GBA BIOS: Use core's VRAM variable instead of renderer's
40Misc:
41 - GBA Timer: Use global cycles for timers
42 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
43 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
44 - Qt: Don't rebuild library view if style hasn't changed
45 - Qt: Redo GameController into multiple classes
46 - SDL: Fix 2.0.5 build on macOS under some circumstances
47 - Test: Restructure test suite into multiple executables
48 - Python: Integrate tests from cinema test suite
49 - Util: Don't build crc32 if the function already exists
50 - GBA: Detect hardware for Pokémon FireRed ROM hacks
51
520.6.0: (2017-07-16)
53Features:
54 - Library view
55 - Sprite viewer
56 - Debugging console
57 - Improved memory viewer
58 - Memory search
59 - Command line ability to override configuration values
60 - Add option to allow preloading the entire ROM before running
61 - Add option for whether rewinding restores save games
62 - Savestates now contain any RTC override data
63 - Add option to lock video to integer scaling
64 - LR35902: Watchpoints
65 - LR35902/GB-Z80 disassembler
66 - GB: Tile viewer
67 - GB: Video/audio channel enabling/disabling
68 - GB: Symbol table support
69 - GB MBC: Add MBC1 multicart support
70 - GBA: Support printing debug strings from inside a game
71 - GBA: Better cheat type autodetection
72 - Implement keypad interrupts
73 - Configuration of gamepad hats
74 - Video log recording for testing and bug reporting
75 - Debugger: Segment/bank support
76 - Debugger: Execution tracing
77 - Qt: German translation (by Lothar Serra Mari)
78 - Qt: Spanish translation (by Kevin López)
79 - Qt: Italian translation (by theheroGAC)
80Bugfixes:
81 - ARM7: Fix MLA/*MULL/*MLAL timing
82 - Core: Fix crash with rewind if savestates shrink
83 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
84 - Core: Fix directory sets crashing on close if base isn't properly detached
85 - FFmpeg: Fix overflow and general issues with audio encoding
86 - GB: Fix flickering when screen is strobed quickly
87 - GB: Fix STAT blocking
88 - GB MBC: Fix ROM bank overflows getting set to bank 0
89 - GB MBC: Fix swapping carts not detect new MBC
90 - GB Timer: Improve DIV reset behavior
91 - GB Timer: Fix DIV batching if TAC changes
92 - GB Video: Reset renderer when loading state
93 - GBA: Fix multiboot ROM loading
94 - GBA: Fix multiboot loading resulting in too small WRAM
95 - GBA BIOS: Implement BitUnPack
96 - GBA BIOS: Fix ArcTan sign in HLE BIOS
97 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
98 - GBA BIOS: Fix INT_MIN/-1 crash
99 - GBA Hardware: Fix crash if a savestate lies about game hardware
100 - GBA I/O: Handle audio registers specially when deserializing
101 - GBA Memory: Improve initial skipped BIOS state
102 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
103 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
104 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
105 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
106 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
107 - LR35902: Fix core never exiting with certain event patterns
108 - LR35902: Fix pc overflowing current region off-by-one
109 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
110 - OpenGL: Fix some shaders causing offset graphics
111 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
112 - Qt: Fix window icon being stretched
113 - Qt: Fix data directory path
114 - Qt: Fix timing issues on high refresh rate monitors
115 - Qt: Fix linking after some windows have been closed
116 - Qt: Fix crash when changing audio settings after a game is closed
117 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
118 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
119 - Qt: Fix game unpausing after frame advancing and refocusing
120 - SDL: Fix game crash check
121 - SDL: Fix race condition with audio thread when starting
122 - SDL: Fix showing version number
123 - Test: Fix crash when loading invalid file
124 - Test: Fix crash when fuzzing fails to load a file
125 - Test: Don't rely on core for frames elapsed
126 - Test: Fix crash when loading invalid file
127 - Test: Fix crash when fuzzing fails to load a file
128 - Tools: Fix recurring multiple times over the same library
129 - Util: Fix overflow when loading invalid UPS patches
130 - Util: Fix highest-fd socket not being returned by SocketAccept
131 - Windows: Fix VDir.rewind
132Misc:
133 - All: Add C++ header guards
134 - All: Move time.h include to common.h
135 - 3DS, PSP2, Wii: Last directory loaded is saved
136 - CMake: Add ability to just print version string
137 - Core: New, faster event timing subsystem
138 - Core: Clean up some thread state checks
139 - Core: Add generic checksum function
140 - Core: Cores can now have multiple sets of callbacks
141 - Core: Restore sleep callback
142 - Core: Move rewind diffing to its own thread
143 - Core: Ability to enumerate and modify video and audio channels
144 - Core: List memory segments in the core
145 - Core: Move savestate creation time to extdata
146 - Core: Config values can now be hexadecimal
147 - Core: Improved threading interrupted detection
148 - Debugger: Modularize CLI debugger
149 - Debugger: Make building with debugging aspects optional
150 - Debugger: Add functions for read- or write-only watchpoints
151 - Debugger: Make attaching a backend idempotent
152 - Debugger: Add mDebuggerRunFrame convenience function
153 - Feature: Move game database from flatfile to SQLite3
154 - Feature: Support ImageMagick 7
155 - Feature: Make -l option explicit
156 - FFmpeg: Return false if a file fails to open
157 - FFmpeg: Force MP4 files to YUV420P
158 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
159 - GB: Reset with initial state of DIV register
160 - GB MBC: New MBC7 implementation
161 - GB Audio: Simplify envelope code
162 - GB Audio: Improve initial envelope samples
163 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
164 - GB Video: Improved video timings
165 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
166 - GBA, GB: ROM is now unloaded if a patch is applied
167 - GBA DMA: Refactor DMA out of memory.c
168 - GBA DMA: Move DMAs to using absolute timing
169 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
170 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
171 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
172 - GBA Memory: Support reading/writing POSTFLG
173 - GBA Memory: Remove unused prefetch cruft
174 - GBA Timer: Improve accuracy of timers
175 - GBA Video: Clean up unused timers
176 - GBA Video: Allow multiple handles into the same tile cache
177 - GBA Video, GB Video: Colors are now fully scaled
178 - GBA Video: Optimize when BLD* registers are written frequently
179 - OpenGL: Add xBR-lv2 shader
180 - Qt: Move last directory setting from qt.ini to config.ini
181 - Qt: Improved HiDPI support
182 - Qt: Expose configuration directory
183 - Qt: Merge "Save" and "OK" buttons in shader options
184 - Qt: Automatically load controller profile when plugged in
185 - Qt: Rename "Resample video" option to "Bilinear filtering"
186 - Qt: Remove audio thread
187 - Qt: Remove audio buffer sizing in AudioProcessorQt
188 - Qt: Re-enable QtMultimedia on Windows
189 - Qt: Make "Mute" able to be bound to a key
190 - Qt: Add .gb/.gbc files to the extension list in Info.plist
191 - Qt: Relax hard dependency on OpenGL
192 - Qt: Better highlight active key in control binding
193 - SDL: Remove scancode key input
194 - SDL: Automatically map controllers when plugged in
195 - Test: Add a basic test suite
196 - Util: Add size counting to Table
197 - Util: Add 8-bit PNG write support
198 - Util: Tune patch-fast extent sizes
199 - VFS: Call msync when syncing mapped data
200 - VFS: Allow truncating memory chunk VFiles
201 - VFS: Fix some minor VFile issues with FILEs
202 - VFS: Optimize expanding in-memory files
203 - VFS: Add VFileFIFO for operating on circle buffers
204Changes from beta 1:
205Features:
206 - Qt: Italian translation (by theheroGAC)
207 - Qt: Updated German translation
208Bugfixes:
209 - GB Audio: Fix incorrect channel 4 iteration
210 - GB Audio: Fix zombie mode bit masking
211 - GB Serialize: Fix timer serialization
212 - GB Video: Fix LYC regression
213 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
214 - GBA Timer: Fix count-up timing overflowing timer 3
215 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
216 - Qt: Fix memory search close button (fixes mgba.io/i/769)
217 - Qt: Fix window icon being stretched
218 - Qt: Fix initial window size (fixes mgba.io/i/766)
219 - Qt: Fix data directory path
220 - Qt: Fix controls not saving on non-SDL builds
221 - Qt: Fix translation initialization (fixes mgba.io/i/776)
222 - Qt: Fix patch loading while a game is running
223 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
224 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
225 - Qt: Fix GL-less build
226 - Qt: Fix Software renderer not handling alpha bits properly
227 - Qt: Fix screen background improperly stretching
228 - SDL: Fix cheats not loading
229Misc:
230 - GB Serialize: Add MBC state serialization
231 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
232 - GBA Timer: Improve accuracy of timers
233 - PSP2: Update toolchain to use vita.cmake
234 - Qt: Add language selector
235 - Qt: Minor test fixes
236 - Qt: Move shader settings into main settings window
237 - Qt: Dismiss game crashing/failing dialogs when a new game loads
238 - Qt: Properly ship Qt translations
239 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
240
2410.6 beta 1: (2017-06-29)
242 - Initial beta for 0.6
243
2440.5.2: (2016-12-31)
245Bugfixes:
246 - All: Fix fullscreen config option being ignored
247 - ARM7: PSR mode bits should not get sign extended
248 - GB: Fix audio not being deinitialized
249 - GB: Fix crash when masking savedata
250 - GB: Properly initialize sramRealVf variable
251 - GB Audio: Fix serialization of channel 3 and NR52 properties
252 - GB Audio: Reset envelope timer when reseting sound channel
253 - GB MBC: Fix SRAM dangling pointer with RTC games
254 - GB MBC: Fix initializing MBC when no ROM is loaded
255 - GB Memory: Fix patching ROM bank 0
256 - GB Memory: Fix starting HDMAs during mode 0
257 - GB Memory: Fix HDMA5 value after DMA completes
258 - GB Video: Initialize LCDC in renderer
259 - GB Video: Hblank IRQs should mask LYC=LY IRQs
260 - GBA: Fix IRQs firing after already being cleared
261 - GBA: Only unhalt CPU if appropriate bit is set in IE
262 - GBA: Add savegame override for Crash Bandicoot 2
263 - GBA BIOS: Fix MidiKey2Freq BIOS reads
264 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
265 - GBA Cheats: Fix GameShark ROM patches
266 - GBA I/O: Mask off WAITCNT bits that cannot be written
267 - GBA Memory: Fix misaligned BIOS reads
268 - GBA Memory: Fix VCOUNT being writable
269 - GBA Video: Fix out of bounds sprite transforms
270 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
271 - Libretro: Fix disabling BIOS
272 - Libretro: Fix Game Boy savestates and audio
273 - Qt: Fix changing resolution of software renderer
274 - Qt: Fix setting overrides
275 - Qt: Fix cut off tiles and alignment issues in tile viewer
276 - Qt: Only reset window dimensions when first shown
277 - Qt: Fix Qt Multimedia audio driver on big endian
278 - Qt: Fix Apply button for key and controller configurations
279 - VFS: Fix resizing memory chunks when not needed
280 - Windows: Fix Unicode directory handling
281Misc:
282 - GB, GBA: Prevent loading null ROMs
283 - GB Audio: Initialize wave RAM to GBC values
284 - GB Memory: Reset ROM bank when loading a ROM
285 - PSP2: Improved controller rumble
286
2870.5.1: (2016-10-05)
288Bugfixes:
289 - Core: Fix importing save games as read-only
290 - FFmpeg: Fix encoding AAC
291 - GB: Fix invalid STOP behavior on Game Boy Color
292 - GB: Initialize audio properly
293 - GB: Properly clear KEY1 bit 0 when switching speeds
294 - GB: Properly unload save files when unloading a ROM
295 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
296 - GB MBC: Fix MBC7 when size is incorrectly specified
297 - GB MBC: Fix RTC access when no save file is loaded
298 - GB SIO: Don't auto-clock external shift clock
299 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
300 - GB Video: Fix video frames getting missed when LCDC is off
301 - GB Video: Clear screen when LCDC is off
302 - GBA Cheats: Fix holding onto pointers that may get invalidated
303 - GBA Cheats: Fix key-activated CodeBreaker cheats
304 - GBA Cheats: Fix uninitialized memory getting freed when saving
305 - GBA Hardware: Improve Game Boy Player rumble behavior
306 - GBA Memory: Fix several unused I/O register read values
307 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
308 - LR35902: Fix events running with the wrong cycle active
309 - Qt: Fix "close" button on Overrides view
310 - Qt: Fix saving overrides
311 - Qt: Fix directory set unloading when replacing the ROM
312 - Qt: Fix patch loading
313 - Qt: Fix crash when saving an override if a game isn't loaded
314 - Qt: Fix showing default display driver as OpenGL (force 1.x)
315 - SDL: Attach rumble in SDL frontend
316 - Util: Fix PNG identification on files too small to be a PNG
317Misc:
318 - All: Only update version info if needed
319 - All: Split out install locations for Libretro and OpenEmu
320 - FFmpeg: Encoding cleanup
321 - GB: Reset active region when reloading ROM
322 - GB Memory: Initialize RAM pattern for GBC
323 - GB Video: Improved video timings
324 - Qt: Manage window sizes slightly better
325 - Qt: Remember scale option independent of core dimensions
326
3270.5.0: (2016-09-19)
328Features:
329 - Game Boy support
330 - Support for encrypted CodeBreaker GBA cheats
331 - Emulation of Vast Fame protected GBA carts (taizou)
332 - Tile viewer
333 - Threaded rendering mode
334 - Libretro: Memory map and achievement support (leiradel)
335 - GUI: Add UI control remapping
336 - GUI: Add fast-forward
337 - Wii: 240p support
338 - 3DS: Adjustable screen darkening
339 - Ability to temporarily load a savegame
340 - Load specific files out of archives
341 - Automatic BIOS detection
342Bugfixes:
343 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
344 - Debugger: Fix GDB breakpoints
345 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
346 - GBA: Fix filehandle leak with savegames
347 - GBA: Timer 0 cannot be count up
348 - GBA: Count up timers should not count themselves
349 - GBA Memory: Fix mirror on non-overdumped Classic NES games
350 - GBA Memory: Fix ldm {pc}
351 - GBA Savedata: Fix savedata sync timer
352 - GBA Savedata: Only unmap savedata if present
353 - GBA Serialize: Savestates now properly store prefetch
354 - GBA Video: WIN0/1 take priority over OBJWIN
355 - GBA Video: Fix out-of-order OBJWIN
356 - PSP2: Fix GPU crash while exiting
357 - PSP2: Fix VSync
358 - PSP2: Fix accelerometer range
359 - PSP2: Actually load screen mode setting
360 - PSP2: Fix gyroscope direction
361 - PSP2: Delete threads after they return
362 - PSP2: Fix mapping/unmapping from not at 0
363 - Qt: Fix bug in software renderer scaling
364 - Qt: Fix hanging key press after disabling autofire
365 - Qt: Fix being unable to pause manually when using auto-pausing
366 - SDL: Fix axes being mapped wrong
367 - Util: Fix realloc semantics in utf16to8
368 - Util: Fix inserting too many items into a hash table
369 - VFS: Fix uninitialized varaible reading from 7z
370 - VFS: Fix reading multiple files from a 7z archive
371 - Wii: Fix framelimiting after a slowdown
372 - Wii: Fix garbage flash at startup
373Misc:
374 - 3DS: Use blip_add_delta_fast for a small speed improvement
375 - 3DS: Allow UTF-16 filenames
376 - 3DS: Port to using citro3D
377 - 3DS: Use system font for menus
378 - 3DS: Attempt to use Core 2 for threads
379 - 3DS: Adjustable filering
380 - 3DS: 3D banner
381 - All: Add QUIET parameter to silence CMake
382 - All: Faster memory read/write
383 - ARM7: Support forcing Thumb mode via MSR
384 - ARM7: Flush prefetch cache when loading CPSR via MSR
385 - ARM7: Clean up instruction decoding for future expandability
386 - Debugger: Support register and memory writes via GDB stub
387 - Debugger: Add software breakpoint support to gdb
388 - FFmpeg: Full support for libavcodec 56+
389 - GBA: Better debug logging if event processing breaks
390 - GBA Audio: Force audio DMAs to not increment destination
391 - GBA BIOS: Use custom ArcTan, not relying on OS
392 - GBA Hardware: Clean up dead code in GBP
393 - GBA Memory: Optimize stalling behavior
394 - GBA Memory: Optimize Load-/StoreMultiple
395 - GBA Savedata: Add realistic timing for EEPROM
396 - GBA Serialize: Savestates now store if CPU was halted
397 - GBA Video: Remove old slow path fallback
398 - GBA Video: Optimize sprite drawing
399 - GBA Video: Optimize mode 0 rendering
400 - GBA Video: Optimize compositing cases slightly
401 - GUI: Screenshot dimensions are now passed through
402 - GUI: Add back logging
403 - GUI: Only reload config if manually saved
404 - GUI: Increase scrolling speed
405 - OpenGL: Log shader compilation failure
406 - OpenGL: Add texSize uniform
407 - Qt: Make -g flag work in Qt build
408 - Qt: Simplify OpenGL context creation
409 - Qt: Thread startup improvements
410 - Qt: Make audio channel/video layer options shortcut mappable
411 - Qt: Remove some C99isms from C++ code
412 - Qt: Remove default autofire mappings
413 - Qt: Make reseting when pasued frame-accurate
414 - Qt: Rearchitect game closing codepath
415 - PSP2: Use system font for menus
416 - PSP2: Add rumble for PS TV
417 - PSP2: Add fit-to-height screen mode
418 - PSP2: Sync files per descriptor
419 - PSP2: Allow UTF-8 filenames
420 - PSP2: Screenshots are now saved into the Photo Gallery
421 - PSP2: Stop underclocking when menuing
422 - SDL: Increase default audio buffer size to 1024 samples
423 - SDL: More responsive rumble
424 - Util: Add Vector GetConstPointer
425 - Util: Add rtrim
426 - Util: Add endswith
427 - VFS: Improve zip file detection
428 - Wii: Add pixelated resample filter
429 - Windows: Add native VDir support
430 - Util: Add PRIz macro for libc versions that don't support %z
431
4320.4.1: (2016-07-11)
433Bugfixes:
434 - All: Fix several file handle leaks
435 - All: Fix instruction tables getting zeroed when linking sometimes
436 - ARM7: Fix flags on SBC/RSC
437 - ARM7: Fix setting spsr privilege bits when spsr is empty
438 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
439 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
440 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
441 - GBA Memory: Fix executing code from OBJ region of VRAM
442 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
443 - GBA Serialize: Fix loading savegames from savestates
444 - OpenGL: Correct boolean vector strcmp strings for uniforms
445 - Qt: Fix sending gameStopped twice
446 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
447 - Qt: Fix initial state of key mapping
448 - Qt: Initialize m_useBios
449 - SDL: Fix joystick initialization on BSD
450 - SDL: Fix potential joystick crash in games with rumble
451 - SDL: Fix SDL 1.2 build
452 - SDL: Fix sporadic crash when deinitializing audio
453 - Shaders: Fix AGS-001 shader with some bad drivers
454 - Util: Use closesocket on Windows
455 - Util: Fix socket bind addresses
456 - VFS: Fix reading 7z archives without rewinding first
457 - VFS: VFileFromFD should not open directories
458 - Wii: Fix tilting direction
459 - Util: Fix realloc semantics in utf16to8
460Misc:
461 - All: Allow use of external minizip library
462 - Debugger: CLI debugger now exits when end-of-stream is reached
463 - FFmpeg: Update dependencies on Ubuntu
464 - GBA: Slightly optimize GBAProcessEvents
465 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
466 - GBA Video: Null renderer should return proper register values
467 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
468 - Qt: Add preset for DualShock 4
469 - Qt: Update 360 input profile on OS X to reflect newer drivers
470 - Qt: Remove use of NaN
471 - Qt: Canonicalize file paths when loading games
472 - Qt: Add refresh button to controller editing
473 - SDL: Remove default gamepad mappings
474 - Util: Fix intermittent build failure on OS X
475 - VFS: VFile.sync now updates modified time
476
4770.4.0: (2016-02-02)
478Features:
479 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
480 - I/O viewer
481 - Booting of multiboot images
482 - Customization of GIF recording
483 - Libretro: Cheat code support
484 - Support for GLSL shaders
485 - ROM information view
486 - Support for VBA-style cheat codes
487 - Savestates now store creation timestamps
488 - Key autofire
489 - Libretro: Allow blocking opposing directional input
490 - OpenEmu core for OS X
491 - Libretro: Settings for using BIOS and skipping intro
492 - Libretro: Customizable idle loop removal
493 - Implemented cycle counting for sprite rendering
494 - Cleaner, unified settings window
495 - Added a setting for pausing when the emulator is not in focus
496 - Customizable paths for save games, save states, screenshots and patches
497 - Controller hotplugging
498 - Ability to store save games and active cheats within savestates
499Bugfixes:
500 - ARM7: Fix sign of unaligned LDRSH
501 - ARM7: Fix decoding of some ARM ALU instructions with shifters
502 - Debugger: Fix watchpoints in gdb
503 - GBA: Fix warnings when creating and loading savestates
504 - GBA: Fix Iridion II savetype
505 - GBA BIOS: Fix misaligned CpuSet
506 - GBA Cheats: Fix cheats setting the Action Replay version
507 - GBA Hardware: Fix GPIO on big endian
508 - GBA Memory: Fix DMA register writing behavior
509 - GBA Memory: Fix DMAs triggering two cycles early
510 - Libretro: Fix aspect ratio
511 - Qt: Fix some potential crashes with the gamepad mapping
512 - Qt: Fix keys being mapped incorrectly when loading configuration file
513 - Util: Fix PowerPC PNG read/write pixel order
514 - Util: Fix excessive memory allocation when decoding a PNG
515 - VFS: Fix VFileReadline and remove _vfdReadline
516Misc:
517 - All: Improved PowerPC support
518 - All: Fix some undefined behavior warnings
519 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
520 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
521 - GBA: Implement bad I/O register loading
522 - GBA: Allow jumping to OAM and palette RAM
523 - GBA BIOS: Finish implementing RegisterRamReset
524 - GBA Config: Add "override" layer for better one-time configuration
525 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
526 - GBA Memory: Use a dynamically sized mask for ROM memory
527 - GBA Memory: Implement several unimplemented memory access types
528 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
529 - GBA RR: Starting from savestate now embeds the savegame
530 - GBA RR: Add preliminary SRAM support for VBM loading
531 - GBA RR: Add support for resets in movies
532 - GBA Video: Remove lastHblank, as it is implied
533 - Libretro: Use anonymous memory mappers for large blocks of memory
534 - Libretro: Add install target for libretro core
535 - Qt: Window size command line options are now supported
536 - Qt: Increase usability of key mapper
537 - Qt: Add 'Apply' button to settings window
538 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
539 - Qt: Allow use of modifier keys as input
540 - Qt: Optimize log viewer
541 - Qt: Added button for breaking into the GDB debugger
542 - Qt: Add box for showing duration of rewind
543 - SDL: Support fullscreen in SDL 1.2
544 - SDL: Allow GBASDLAudio to be used without a thread context
545 - Util: Use VFile for configuration
546 - Util: Add MutexTryLock
547
5480.3.2: (2015-12-16)
549Bugfixes:
550 - ARM7: Fix STRT/STRBT
551 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
552 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
553 - Libretro: Fix problems with rumble not turning off
554 - GBA: Fix idle skip state being retained between games
555 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
556 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
557 - GBA BIOS: Fix Sqrt sign
558 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
559 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
560 - GBA Memory: Fix DMA behavior for SRAM accesses
561 - GBA Memory: Fix Store8 to OBJ VRAM
562 - GBA Memory: Fix alignment of LDM/STM on SRAM
563 - GBA Memory: Fix unaligned out-of-bounds ROM loads
564 - GBA Memory: Fix timing of DMAs
565 - GBA Video: Fix _mix for 15-bit color
566 - GBA Video: Fix OAM and palette initialization
567 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
568 - Qt: Use safer isLoaded check in GameController
569 - Qt: Fix a race condition in PainterGL that could lead to a crash
570 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
571 - Qt: Fix font size in memory viewer
572 - Qt: Fix a crash in the memory viewer
573 - Qt: Add additional checks in CheatModel to prevent crashes
574 - Qt: Fix race condition with setting sample rate
575 - Qt: Fix crash when closing multiplayer windows
576 - Qt: Fix resetting while paused
577Misc:
578 - GBA Audio: Implement missing flags on SOUNDCNT_X register
579 - Qt: Add mute option to menu
580
5810.3.1: (2015-10-24)
582Bugfixes:
583 - ARM7: Fix instruction decoding of Thumb shifts
584 - GBA: Deinit savegame when unloading a ROM
585 - GBA: Fix BIOS check on big endian
586 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
587 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
588 - GBA Audio: Fix audio channels being silenced at the wrong time
589 - GBA Memory: Fix bad BIOS Load16 on big endian
590 - GBA Memory: Fix bad Load8 on big endian
591 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
592 - GBA Video: Fix edge case with sprite blend modes and semitransparency
593 - GBA Video: Fix objwin and blending interaction on sprites
594 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
595 - Libretro: Fix a memory leak with the render buffer
596 - Qt: Windows no longer spawn in the top left on first launch
597 - Qt: Fix install path of XDG desktop file with DESTDIR
598 - Qt: Fix drag and drop on Windows
599 - Qt: Reenable double buffering, as disabling it broke some Windows configs
600 - VFS: Fix return values of VFileFILE.read and .write
601Misc:
602 - All: Reset next event to cycles instead of zero to interrupt
603 - All: Add --version flag
604 - ARM7: Force disable LTO on two files to work around a GCC bug
605 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
606 - GBA: Better memory handling with PNG savestates
607 - GBA: Additional savestate sanity checks
608 - GBA: Check for cycle count being too high
609 - GBA Audio: Allow GBAAVStream to have no video callback
610 - GBA BIOS: Implement RegisterRamReset for SIO registers
611 - Qt: Remove useless help icons in dialogs
612 - Qt: Prevent savestate window from opening while in multiplayer
613 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
614 - Qt: Dropping multiplayer windows works more cleanly now
615
6160.3.0: (2015-08-16)
617Features:
618 - Ability to hide individual background layers, or OBJs
619 - Ability to mute individual audio channels
620 - Palette viewer and exporter
621 - Volume control
622 - More shortcuts are editable (e.g. quick save/load)
623 - Rewind now shows the frame after rewinding
624 - Import/Export of GameShark/Action Replay snapshots
625 - Add "Step backwards" item for single increment rewind
626 - Deadzone estimation for game controllers
627 - Analog inputs can be used for shortcuts
628 - Menu items for specific solar sensor brightness levels
629 - Remappable controls for tilt and gyroscope sensors
630 - Status messages for actions taken while a game is running (e.g. save/load state)
631 - Memory inspector
632 - Screensaver can now be suspended while a game is running
633 - Load/save the most recent savestate slot
634 - Support varible speed (PWM) rumble
635 - Ability to cap fast forward speed
636 - Finer control over FPS target
637 - Holdable shortcut for rewinding one frame at a time
638 - Ability to boot directly into the BIOS
639 - Preliminary support for yanking out the game pak while a game is running
640 - Thumb-drive mode by putting a file called portable.ini in the same folder
641 - Configurable display driver, between software and OpenGL
642 - Undo-able savestate loading and saving
643 - Controller profiles now store shortcut settings
644 - Default controller profiles for several common controllers
645 - Libretro now supports BIOS, rumble and solar sensor
646 - Implement BIOS call Stop, for sleep mode
647 - Automatically load patches, if found
648 - Improved video synchronization
649 - Configurable audio output sample rate
650Bugfixes:
651 - ARM7: Fix SWI and IRQ timings
652 - ARM7: Fix Thumb MUL timing
653 - ARM7: Fix timing of multiplies to use N cycles
654 - ARM7: ARMHotplugDetach should call deinit
655 - Debugger: Fix use-after-free in breakpoint clearing code
656 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
657 - GBA: Cap audio FIFO read size during deserialization
658 - GBA: Check for corrupted savestates when loading
659 - GBA: Check for improperly sized savestates when loading
660 - GBA: Check for savestates made from differently sized ROMs
661 - GBA: Fix calls to endian-independent loadstores
662 - GBA: Fix timing of reading from timer registers
663 - GBA: Ensure cycles never go negative
664 - GBA Audio: Force audio FIFOs to 32-bit
665 - GBA Audio: Fix audio pitch changing when adjusting buffer size
666 - GBA Audio: Fix sample order in audio channel 3
667 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
668 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
669 - GBA Memory: Improve Thumb open bus behavior
670 - GBA Memory: Fix potential DMA issue when loading a savestate
671 - GBA Memory: Fix load/store multiple video memory waitstates
672 - GBA SIO: Fix reseting when there are SIO devices attached
673 - GBA Video: Blended sprites should never have other effects applied
674 - GBA Video: Fix out-of-bounds tiles in mosaic
675 - GBA Video: Fix windows not affecting sprites
676 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
677 - GBA Video: Fix timing on first scanline
678 - Qt: Better cleanup when a game crashes
679 - Qt: Fix open ROM dialog filtering for archive formats
680 - Qt: Cap the maximum number of multiplayer windows
681 - Qt: Fix maximum year in sensor override
682 - Qt: Fix window being too tall after exiting fullscreen
683 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
684 - Qt: Fix analog buttons not getting unmapped
685 - Qt: Fix passing command line options
686 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
687 - SDL: Fix SDL build when OpenGL is missing
688 - Util: Allow loading IPS patches that grow the ROM
689 - VFS: Fix resource leaks if some allocations fail
690 - VFS: Fix line-reading to return proper values
691 - Video: Fix an issue with very long filenames
692 - Util: Fix formatting of floats
693Misc:
694 - All: Add --help flag for command line programs
695 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
696 - All: Enable static linking for Windows
697 - All: Enable static linking for OS X
698 - All: Threads are now named
699 - All: Proper handling of Unicode file paths
700 - ARM7: Add emulation for Undefined CPU mode
701 - ARM7: Reduce the size of the Thumb instruction table
702 - GBA: Add status log level
703 - GBA: GBARewind now returns how many states it has rewound
704 - GBA: SIO logging layer
705 - GBA BIOS: Stub out SoundBias
706 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
707 - GBA: Don't include GBACLIDebugger struct unless needed
708 - GBA: Savedata is now synced shortly after data finishes being written
709 - GBA: Process multiple timer events at once, if necessary
710 - GBA Audio: Implement audio reset for channels A/B
711 - GBA Audio: Process multiple audio events at once, if necessary
712 - GBA Hardware: Backport generic RTC source into core
713 - GBA Input: Allow axes and buttons to be mapped to the same key
714 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
715 - GBA SIO: Add a dummy driver for Normal mode
716 - GBA Thread: Add functionality for running callbacks on the GBA thread
717 - GBA Thread: Split GBASync into a separate file
718 - GBA Video: Refactor software renderer into separate files
719 - GBA Video: Slightly optimize mode 0 mosaic rendering
720 - Debugger: Free watchpoints in addition to breakpoints
721 - Qt: Handle saving input settings better
722 - Qt: Move GL frame drawing back onto its own thread
723 - Qt: Fast forward (held) option moved from Other to Emulation menu
724 - Qt: Show version info in window title
725 - Qt: Migrate multiplayer window handling into GBAApp
726 - Qt: Unified file opening and saving with last location
727 - Qt: Fix windows being resizable when they shouldn't have been
728 - Qt: Only hide cursor in full screen
729 - Qt: Replace pause-after-frame mutex with an atomic
730 - Qt: Add application icon and XDG desktop files
731 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
732 - Qt: Don't save window size when entering fullscreen
733 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
734 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
735 - Qt: Increase usability of key mapper
736 - Qt: Show checkmark for window sizes
737 - Qt: Set window path to loaded ROM
738 - Perf: Ability to load savestates immediately on launch
739 - SDL: Properly check for initialization
740 - SDL: Clean up initialization functions
741 - SDL: Clean up GL context
742 - Util: Allow disabling the threading code entirely
743 - VFS: Add sync method to force syncing with backing
744
7450.2.1: (2015-05-13)
746Bugfixes:
747 - All: Fix sanitize-deb script not cleaning up after itself
748 - All: Fix dependencies for libavcodec on Debian-derived platforms
749 - ARM7: Handle writeback for PC in addressing modes 2 and 3
750 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
751 - ARM7: Fix ARM multiply instructions when PC is a destination register
752 - Debugger: Fix use-after-free in breakpoint clearing code
753 - Debugger: Fix boundary conditions in tab completion
754 - GBA: Fix timers not updating timing when writing to only the reload register
755 - GBA: Fix rewind boundary conditions
756 - GBA: Add initial I/O register settings for background matrix registers
757 - GBA: Fix hang when loading a savestate if sync to video is enabled
758 - GBA: Handle out-of-bounds I/O access
759 - GBA: Fix bounds-checking on EEPROM access
760 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
761 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
762 - GBA Memory: Allow SRAM to be 64kB
763 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
764 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
765 - GBA Video: Fix second frame mode 5
766 - Perf: Fix race condition if a game crashes immediately on start
767 - Qt: Fix Display object leak when closing a window
768 - Qt: Fix .deb dependencies
769 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
770 - Qt: Fix window not regaining focus after exiting savestate window
771 - Qt: Fix regression where video would not record if the game had already started
772 - Qt: Fix potential crash if a gamepad causes focus to change
773 - Qt: Fix controller axis querying
774 - Qt: Fix multiplayer windows opening as the wrong size
775 - Qt: Fix controllers sometimes not loading the right profile
776 - SDL: Fix boundary conditions for joystick adjustments
777 - SDL: Allocate properly sized input maps
778 - SDL: Fix potential build issues when Qt and SDL2 are in use
779 - Util: Fix resource leak in UTF-8 handling code
780 - Util: Fix a null-pointer issue when attempting to delete a key
781 - VFS: Fix resource leaks if some allocations fail
782 - Video: Fix an issue with very long filenames
783Misc:
784 - GBA Memory: Soft-crash if jumping past the end of a ROM
785 - Qt: Show multiplayer numbers in window title
786 - Qt: Solar sensor can have shortcuts set
787
7880.2.0: (2015-04-03)
789Features:
790 - Support for gamepad axes, e.g. analog sticks or triggers
791 - Add scale presets for up to 6x
792 - Settings window
793 - Bilinear resampling option
794 - Add option to skip BIOS start screen
795 - List of recently opened games
796 - Support for games using the Solar Sensor
797 - Better audio resampling via blip-buf
798 - Game Pak overrides dialog for setting savetype and sensor values
799 - Support for games using the tilt sensor
800 - Remappable shortcuts for keyboard and gamepad
801 - Rewinding of emulation
802 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
803 - Support IPv6
804 - Save directory of last loaded file
805 - Support BPS patches
806 - Automatically detect and optimize out idle loops
807 - Configurable game overrides
808 - Support loading 7-Zip files
809 - Drag and drop game loading
810 - Cheat code support
811 - Runtime configurable audio driver
812 - Libretro core for use with RetroArch and other front-ends
813 - Controller profiles for setting different bindings for different controllers
814 - Ability to lock aspect ratio
815 - Local link cable support
816 - Ability to switch which game controller is in use per instance
817 - Ability to prevent opposing directional input
818 - Warning dialog if an unimplemented BIOS feature is called
819 - Debugger: Add CLI "frame", frame advance command
820 - Debugger: Add CLI functions for writing to memory
821 - Debugger: Add CLI functions for examining memory regions
822 - Debugger: Add CLI function for writing a register
823Bugfixes:
824 - ARM7: Extend prefetch by one stage
825 - ARM7: Fix cycle counting for loads
826 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
827 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
828 - GBA: Initialize gba.sync to null
829 - GBA: Fix timer initialization
830 - GBA Audio: Support 16-bit writes to FIFO audio
831 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
832 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
833 - GBA BIOS: Fix BIOS prefetch after reset
834 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
835 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
836 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
837 - GBA Memory: Fix I cycles that had been moved to ARM7 core
838 - GBA Memory: Fix cycle counting for 32-bit load/stores
839 - GBA RR: Fix fallthrough error when reading tags from a movie
840 - GBA Thread: Fix possible hang when loading an archive
841 - GBA Thread: Fix possible deadlock in video sync
842 - Perf: Fix crash when the GBA thread fails to start
843 - Qt: Fix crash starting a GDB stub if a game isn't loaded
844 - Qt: Fix crash when adjusting settings after closing a game
845 - Qt: Fix crash when starting GDB stub after closing a game
846 - Qt: Fix patch loading while a game is running
847 - Qt: Fix crash when loading a game after stopping GDB server
848 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
849 - Qt: Fix crash when attempting to pause if a game is not running
850 - SDL: Properly clean up if a game doesn't launch
851 - Util: Fix sockets on Windows
852Misc:
853 - All: Enable link-time optimization
854 - Debugger: Watchpoints now work on STM/LDM instructions
855 - Debugger: Clean up GDB stub network interfacing
856 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
857 - Debugger: Merge Thumb BL instructions when disassembling
858 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
859 - Debugger: Watchpoints now report address watched (fixes #68)
860 - Debugger: Add support for soft breakpoints
861 - Debugger: Make I/O register names be addresses instead of values
862 - Debugger: Rename read/write commands
863 - GBA: Improve accuracy of event timing
864 - GBA: Add API for getting Configuration structs for overrides and input
865 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
866 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
867 - GBA: Move A/V stream interface into core
868 - GBA: Savestates now take into account savedata state machines (fixes #109)
869 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
870 - GBA Memory: Simplify memory API and use fixed bus width
871 - GBA Thread: Make GBASyncWaitFrameStart time out
872 - GBA Video: Start video at the last scanline instead of the first
873 - Qt: Optimize logo drawing
874 - Qt: Move frame upload back onto main thread
875 - Qt: Remember window position
876 - Qt: Double-clicking on the window toggles full screen
877 - Util: Use proper locale for reading and writing float values
878
8790.1.1: (2015-01-24)
880Bugfixes:
881 - ARM7: Fix LDM writeback to a register already written
882 - GBA: Fix timers 2 and 3 updating incorrectly
883 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
884 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
885 - GBA Audio: Properly initialize audio FIFO channels
886 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
887 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
888 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
889 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
890 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
891 - GBA BIOS: Fix HuffUnComp boundary conditions
892 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
893 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
894 - GBA Memory: Filter out top nybble of DMA addresses
895 - GBA Memory: Properly bounds-check VRAM accesses
896 - GBA Memory: Fix initial DMA state
897 - GBA Thread: Allow halted games to exit cleanly
898 - GBA Video: Fix blend issues with obscured middle layers
899 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
900 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
901 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
902 - GBA Video: Fix sprite boundary conditions with mosaic
903 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
904 - Qt: Fix issue with set frame sizes being the wrong height
905 - Qt: Fix emulator crashing when full screen if a game is not running
906 - Qt: Fix window focus issues
907 - Qt: Properly set default video recording settings
908 - Qt: Fix a race condition when a game crashes immediately
909 - Qt: Fix some cases where key mapping can break if focus is adjusted
910 - Qt: Fix crash if a game pauses before any frames are shown
911 - Debugger: Negative PC-relative loads now properly subtract the offset
912 - Debugger: Align PC-relative loads in Thumb
913 - Debugger: Fix watchpoints triggering too late
914 - Debugger: Fix binary print putting spaces between digits
915 - Video: Ensure FFmpeg encoder has audio frames
916 - Video: Fix uncompressed PCM audio recording
917 - Video: Fix FFmpeg crashing when the file extension is wrong
918 - Util: Fix SOCKET_FAILED macro
919Misc:
920 - GBA: Exit cleanly on FATAL if the port supports it
921 - GBA Memory: Implement 16- and 32-bit loads from SRAM
922 - Qt: Disable sync to video by default
923 - Qt: Handle a game crash without crashing
924 - Qt: Set default log level to FATAL, ERROR and WARN
925 - Qt: Clarify some phrasing in the menus
926 - Qt: Clear active buttons when focus is lost
927
9280.1.0: (2014-12-13)
929 - Initial release