all repos — mgba @ 4899e7267dbb3d0caa7d60cd3656c114665599dd

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QFileDialog>
   9#include <QFileInfo>
  10#include <QKeyEvent>
  11#include <QKeySequence>
  12#include <QMenuBar>
  13#include <QMessageBox>
  14#include <QMimeData>
  15#include <QPainter>
  16#include <QStackedLayout>
  17
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "DisplayGL.h"
  21#include "GameController.h"
  22#include "GBAKeyEditor.h"
  23#include "GDBController.h"
  24#include "GDBWindow.h"
  25#include "GIFView.h"
  26#include "LoadSaveState.h"
  27#include "LogView.h"
  28#include "MultiplayerController.h"
  29#include "MemoryView.h"
  30#include "OverrideView.h"
  31#include "PaletteView.h"
  32#include "SensorView.h"
  33#include "SettingsView.h"
  34#include "ShortcutController.h"
  35#include "ShortcutView.h"
  36#include "VideoView.h"
  37
  38extern "C" {
  39#include "platform/commandline.h"
  40}
  41
  42using namespace QGBA;
  43
  44Window::Window(ConfigController* config, int playerId, QWidget* parent)
  45	: QMainWindow(parent)
  46	, m_logView(new LogView())
  47	, m_stateWindow(nullptr)
  48	, m_screenWidget(new WindowBackground())
  49	, m_logo(":/res/mgba-1024.png")
  50	, m_config(config)
  51	, m_inputController(playerId)
  52#ifdef USE_FFMPEG
  53	, m_videoView(nullptr)
  54#endif
  55#ifdef USE_MAGICK
  56	, m_gifView(nullptr)
  57#endif
  58#ifdef USE_GDB_STUB
  59	, m_gdbController(nullptr)
  60#endif
  61	, m_mruMenu(nullptr)
  62	, m_shortcutController(new ShortcutController(this))
  63	, m_playerId(playerId)
  64{
  65	setWindowTitle(PROJECT_NAME);
  66	setFocusPolicy(Qt::StrongFocus);
  67	setAcceptDrops(true);
  68	m_controller = new GameController(this);
  69	m_controller->setInputController(&m_inputController);
  70	m_controller->setOverrides(m_config->overrides());
  71
  72	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
  73	format.setSwapInterval(1);
  74	m_display = new DisplayGL(format, this);
  75
  76	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  77	m_logo = m_logo; // Free memory left over in old pixmap
  78
  79	m_screenWidget->setMinimumSize(m_display->minimumSize());
  80	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  81	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  82	m_screenWidget->setPixmap(m_logo);
  83	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  84	setCentralWidget(m_screenWidget);
  85
  86	QVariant windowPos = m_config->getQtOption("windowPos");
  87	if (!windowPos.isNull()) {
  88		move(windowPos.toPoint());
  89	}
  90
  91	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  92	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  93	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  94	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  95	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
  96	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
  97	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
  98	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
  99#ifndef Q_OS_MAC
 100	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 101	connect(m_controller, &GameController::gameUnpaused, [this]() {
 102		if(isFullScreen()) {
 103			menuBar()->hide();
 104		}
 105	});
 106#endif
 107	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 108	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 109	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 110	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 111	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 112	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 113	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 114	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 115	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 116	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 117	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 118	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 119	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 120	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 121	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 122	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 123	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 124	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 125	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 126	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 127
 128	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 129	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 130
 131	m_shortcutController->setConfigController(m_config);
 132	setupMenu(menuBar());
 133}
 134
 135Window::~Window() {
 136	delete m_logView;
 137
 138#ifdef USE_FFMPEG
 139	delete m_videoView;
 140#endif
 141
 142#ifdef USE_MAGICK
 143	delete m_gifView;
 144#endif
 145}
 146
 147void Window::argumentsPassed(GBAArguments* args) {
 148	loadConfig();
 149
 150	if (args->patch) {
 151		m_controller->loadPatch(args->patch);
 152	}
 153
 154	if (args->fname) {
 155		m_controller->loadGame(args->fname, args->dirmode);
 156	}
 157}
 158
 159void Window::resizeFrame(int width, int height) {
 160	QSize newSize(width, height);
 161	newSize -= m_screenWidget->size();
 162	newSize += size();
 163	resize(newSize);
 164}
 165
 166void Window::setConfig(ConfigController* config) {
 167	m_config = config;
 168}
 169
 170void Window::loadConfig() {
 171	const GBAOptions* opts = m_config->options();
 172
 173	m_logView->setLevels(opts->logLevel);
 174
 175	m_controller->setOptions(opts);
 176	m_display->lockAspectRatio(opts->lockAspectRatio);
 177	m_display->filter(opts->resampleVideo);
 178
 179	if (opts->bios) {
 180		m_controller->loadBIOS(opts->bios);
 181	}
 182
 183	if (opts->fpsTarget) {
 184		emit fpsTargetChanged(opts->fpsTarget);
 185	}
 186
 187	if (opts->audioBuffers) {
 188		emit audioBufferSamplesChanged(opts->audioBuffers);
 189	}
 190
 191	if (opts->width && opts->height) {
 192		resizeFrame(opts->width, opts->height);
 193	}
 194
 195	if (opts->fullscreen) {
 196		enterFullScreen();
 197	}
 198
 199	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 200
 201	m_mruFiles = m_config->getMRU();
 202	updateMRU();
 203
 204	m_inputController.setConfiguration(m_config);
 205}
 206
 207void Window::saveConfig() {
 208	m_inputController.saveConfiguration();
 209	m_config->write();
 210}
 211
 212void Window::selectROM() {
 213	bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
 214	if (doPause) {
 215		m_controller->setPaused(true);
 216	}
 217	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
 218	if (doPause) {
 219		m_controller->setPaused(false);
 220	}
 221	if (!filename.isEmpty()) {
 222		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
 223		m_controller->loadGame(filename);
 224	}
 225}
 226
 227void Window::selectBIOS() {
 228	bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
 229	if (doPause) {
 230		m_controller->setPaused(true);
 231	}
 232	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
 233	if (doPause) {
 234		m_controller->setPaused(false);
 235	}
 236	if (!filename.isEmpty()) {
 237		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
 238		m_config->setOption("bios", filename);
 239		m_config->updateOption("bios");
 240		m_config->setOption("useBios", true);
 241		m_config->updateOption("useBios");
 242		m_controller->loadBIOS(filename);
 243	}
 244}
 245
 246void Window::selectPatch() {
 247	bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
 248	if (doPause) {
 249		m_controller->setPaused(true);
 250	}
 251	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
 252	if (doPause) {
 253		m_controller->setPaused(false);
 254	}
 255	if (!filename.isEmpty()) {
 256		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
 257		m_controller->loadPatch(filename);
 258	}
 259}
 260
 261void Window::openView(QWidget* widget) {
 262	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 263	widget->setAttribute(Qt::WA_DeleteOnClose);
 264	widget->show();
 265}
 266
 267void Window::importSharkport() {
 268	bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
 269	if (doPause) {
 270		m_controller->setPaused(true);
 271	}
 272	QString filename = QFileDialog::getOpenFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
 273	if (doPause) {
 274		m_controller->setPaused(false);
 275	}
 276	if (!filename.isEmpty()) {
 277		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
 278		m_controller->importSharkport(filename);
 279	}
 280}
 281
 282void Window::exportSharkport() {
 283	bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
 284	if (doPause) {
 285		m_controller->setPaused(true);
 286	}
 287	QString filename = QFileDialog::getSaveFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
 288	if (doPause) {
 289		m_controller->setPaused(false);
 290	}
 291	if (!filename.isEmpty()) {
 292		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
 293		m_controller->exportSharkport(filename);
 294	}
 295}
 296
 297void Window::openKeymapWindow() {
 298	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 299	openView(keyEditor);
 300}
 301
 302void Window::openSettingsWindow() {
 303	SettingsView* settingsWindow = new SettingsView(m_config);
 304	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 305	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 306	openView(settingsWindow);
 307}
 308
 309void Window::openShortcutWindow() {
 310#ifdef BUILD_SDL
 311	m_inputController.recalibrateAxes();
 312#endif
 313	ShortcutView* shortcutView = new ShortcutView();
 314	shortcutView->setController(m_shortcutController);
 315	openView(shortcutView);
 316}
 317
 318void Window::openOverrideWindow() {
 319	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 320	openView(overrideWindow);
 321}
 322
 323void Window::openSensorWindow() {
 324	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 325	openView(sensorWindow);
 326}
 327
 328void Window::openCheatsWindow() {
 329	CheatsView* cheatsWindow = new CheatsView(m_controller);
 330	openView(cheatsWindow);
 331}
 332
 333void Window::openPaletteWindow() {
 334	PaletteView* paletteWindow = new PaletteView(m_controller);
 335	openView(paletteWindow);
 336}
 337
 338void Window::openMemoryWindow() {
 339	MemoryView* memoryWindow = new MemoryView(m_controller);
 340	openView(memoryWindow);
 341}
 342
 343#ifdef BUILD_SDL
 344void Window::openGamepadWindow() {
 345	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 346	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 347	openView(keyEditor);
 348}
 349#endif
 350
 351#ifdef USE_FFMPEG
 352void Window::openVideoWindow() {
 353	if (!m_videoView) {
 354		m_videoView = new VideoView();
 355		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 356		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 357		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 358		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 359		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 360	}
 361	m_videoView->show();
 362}
 363#endif
 364
 365#ifdef USE_MAGICK
 366void Window::openGIFWindow() {
 367	if (!m_gifView) {
 368		m_gifView = new GIFView();
 369		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 370		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 371		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 372		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 373		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 374	}
 375	m_gifView->show();
 376}
 377#endif
 378
 379#ifdef USE_GDB_STUB
 380void Window::gdbOpen() {
 381	if (!m_gdbController) {
 382		m_gdbController = new GDBController(m_controller, this);
 383	}
 384	GDBWindow* window = new GDBWindow(m_gdbController);
 385	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
 386	window->setAttribute(Qt::WA_DeleteOnClose);
 387	window->show();
 388}
 389#endif
 390
 391void Window::keyPressEvent(QKeyEvent* event) {
 392	if (event->isAutoRepeat()) {
 393		QWidget::keyPressEvent(event);
 394		return;
 395	}
 396	GBAKey key = m_inputController.mapKeyboard(event->key());
 397	if (key == GBA_KEY_NONE) {
 398		QWidget::keyPressEvent(event);
 399		return;
 400	}
 401	m_controller->keyPressed(key);
 402	event->accept();
 403}
 404
 405void Window::keyReleaseEvent(QKeyEvent* event) {
 406	if (event->isAutoRepeat()) {
 407		QWidget::keyReleaseEvent(event);
 408		return;
 409	}
 410	GBAKey key = m_inputController.mapKeyboard(event->key());
 411	if (key == GBA_KEY_NONE) {
 412		QWidget::keyPressEvent(event);
 413		return;
 414	}
 415	m_controller->keyReleased(key);
 416	event->accept();
 417}
 418
 419void Window::resizeEvent(QResizeEvent*) {
 420	m_config->setOption("height", m_screenWidget->height());
 421	m_config->setOption("width", m_screenWidget->width());
 422	m_config->setOption("fullscreen", isFullScreen());
 423}
 424
 425void Window::closeEvent(QCloseEvent* event) {
 426	emit shutdown();
 427	m_config->setQtOption("windowPos", pos());
 428	saveConfig();
 429	QMainWindow::closeEvent(event);
 430}
 431
 432void Window::focusOutEvent(QFocusEvent*) {
 433	m_controller->setTurbo(false, false);
 434	m_controller->clearKeys();
 435}
 436
 437void Window::dragEnterEvent(QDragEnterEvent* event) {
 438	if (event->mimeData()->hasFormat("text/uri-list")) {
 439		event->acceptProposedAction();
 440	}
 441}
 442
 443void Window::dropEvent(QDropEvent* event) {
 444	QString uris = event->mimeData()->data("text/uri-list");
 445	uris = uris.trimmed();
 446	if (uris.contains("\n")) {
 447		// Only one file please
 448		return;
 449	}
 450	QUrl url(uris);
 451	if (!url.isLocalFile()) {
 452		// No remote loading
 453		return;
 454	}
 455	event->accept();
 456	m_controller->loadGame(url.path());
 457}
 458
 459void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 460	if (event->button() != Qt::LeftButton) {
 461		return;
 462	}
 463	toggleFullScreen();
 464}
 465
 466void Window::enterFullScreen() {
 467	if (isFullScreen()) {
 468		return;
 469	}
 470	showFullScreen();
 471#ifndef Q_OS_MAC
 472	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 473		menuBar()->hide();
 474	}
 475#endif
 476}
 477
 478void Window::exitFullScreen() {
 479	if (!isFullScreen()) {
 480		return;
 481	}
 482	showNormal();
 483	menuBar()->show();
 484}
 485
 486void Window::toggleFullScreen() {
 487	if (isFullScreen()) {
 488		exitFullScreen();
 489	} else {
 490		enterFullScreen();
 491	}
 492}
 493
 494void Window::gameStarted(GBAThread* context) {
 495	char title[13] = { '\0' };
 496	MutexLock(&context->stateMutex);
 497	if (context->state < THREAD_EXITING) {
 498		emit startDrawing(context);
 499		GBAGetGameTitle(context->gba, title);
 500	} else {
 501		MutexUnlock(&context->stateMutex);
 502		return;
 503	}
 504	MutexUnlock(&context->stateMutex);
 505	foreach (QAction* action, m_gameActions) {
 506		action->setDisabled(false);
 507	}
 508	appendMRU(context->fname);
 509	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
 510	attachWidget(m_display);
 511
 512#ifndef Q_OS_MAC
 513	if(isFullScreen()) {
 514		menuBar()->hide();
 515	}
 516#endif
 517
 518	m_hitUnimplementedBiosCall = false;
 519	m_fpsTimer.start();
 520}
 521
 522void Window::gameStopped() {
 523	foreach (QAction* action, m_gameActions) {
 524		action->setDisabled(true);
 525	}
 526	setWindowTitle(tr(PROJECT_NAME));
 527	detachWidget(m_display);
 528	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 529	m_screenWidget->setPixmap(m_logo);
 530
 531	m_fpsTimer.stop();
 532}
 533
 534void Window::gameCrashed(const QString& errorMessage) {
 535	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 536		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 537		QMessageBox::Ok, this,  Qt::Sheet);
 538	crash->setAttribute(Qt::WA_DeleteOnClose);
 539	crash->show();
 540}
 541
 542void Window::gameFailed() {
 543	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 544		tr("Could not load game. Are you sure it's in the correct format?"),
 545		QMessageBox::Ok, this,  Qt::Sheet);
 546	fail->setAttribute(Qt::WA_DeleteOnClose);
 547	fail->show();
 548}
 549
 550void Window::unimplementedBiosCall(int call) {
 551	if (m_hitUnimplementedBiosCall) {
 552		return;
 553	}
 554	m_hitUnimplementedBiosCall = true;
 555
 556	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
 557		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 558		QMessageBox::Ok, this,  Qt::Sheet);
 559	fail->setAttribute(Qt::WA_DeleteOnClose);
 560	fail->show();
 561}
 562
 563void Window::recordFrame() {
 564	m_frameList.append(QDateTime::currentDateTime());
 565	while (m_frameList.count() > FRAME_LIST_SIZE) {
 566		m_frameList.removeFirst();
 567	}
 568}
 569
 570void Window::showFPS() {
 571	char gameTitle[13] = { '\0' };
 572	GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 573
 574	QString title(gameTitle);
 575	std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
 576	if (multiplayer && multiplayer->attached() > 1) {
 577		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 578	}
 579	if (m_frameList.isEmpty()) {
 580		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
 581		return;
 582	}
 583	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 584	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 585	fps = round(fps) / 10.f;
 586	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
 587}
 588
 589void Window::openStateWindow(LoadSave ls) {
 590	if (m_stateWindow) {
 591		return;
 592	}
 593	bool wasPaused = m_controller->isPaused();
 594	m_stateWindow = new LoadSaveState(m_controller);
 595	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 596	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 597	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 598		m_screenWidget->layout()->removeWidget(m_stateWindow);
 599		m_stateWindow = nullptr;
 600		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 601	});
 602	if (!wasPaused) {
 603		m_controller->setPaused(true);
 604		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 605	}
 606	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 607	m_stateWindow->setMode(ls);
 608	attachWidget(m_stateWindow);
 609}
 610
 611void Window::setupMenu(QMenuBar* menubar) {
 612	menubar->clear();
 613	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 614	m_shortcutController->addMenu(fileMenu);
 615	installEventFilter(m_shortcutController);
 616	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
 617	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 618	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 619
 620	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 621
 622	fileMenu->addSeparator();
 623
 624	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 625	loadState->setShortcut(tr("F10"));
 626	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 627	m_gameActions.append(loadState);
 628	addControlledAction(fileMenu, loadState, "loadState");
 629
 630	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 631	saveState->setShortcut(tr("Shift+F10"));
 632	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 633	m_gameActions.append(saveState);
 634	addControlledAction(fileMenu, saveState, "saveState");
 635
 636	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 637	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 638	m_shortcutController->addMenu(quickLoadMenu);
 639	m_shortcutController->addMenu(quickSaveMenu);
 640	int i;
 641	for (i = 1; i < 10; ++i) {
 642		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 643		quickLoad->setShortcut(tr("F%1").arg(i));
 644		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 645		m_gameActions.append(quickLoad);
 646		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 647
 648		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 649		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 650		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 651		m_gameActions.append(quickSave);
 652		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 653	}
 654
 655	fileMenu->addSeparator();
 656	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 657	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 658	m_gameActions.append(importShark);
 659	addControlledAction(fileMenu, importShark, "importShark");
 660
 661	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 662	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 663	m_gameActions.append(exportShark);
 664	addControlledAction(fileMenu, exportShark, "exportShark");
 665
 666	fileMenu->addSeparator();
 667	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 668	connect(multiWindow, &QAction::triggered, [this]() {
 669		std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
 670		if (!multiplayer) {
 671			multiplayer = std::make_shared<MultiplayerController>();
 672			m_controller->setMultiplayerController(multiplayer);
 673		}
 674		Window* w2 = new Window(m_config, multiplayer->attached());
 675		w2->setAttribute(Qt::WA_DeleteOnClose);
 676#ifndef Q_OS_MAC
 677		w2->show();
 678#endif
 679		w2->loadConfig();
 680		w2->controller()->setMultiplayerController(multiplayer);
 681#ifdef Q_OS_MAC
 682		w2->show();
 683#endif
 684	});
 685	addControlledAction(fileMenu, multiWindow, "multiWindow");
 686
 687#ifndef Q_OS_MAC
 688	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 689#endif
 690
 691	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 692	m_shortcutController->addMenu(emulationMenu);
 693	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 694	reset->setShortcut(tr("Ctrl+R"));
 695	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 696	m_gameActions.append(reset);
 697	addControlledAction(emulationMenu, reset, "reset");
 698
 699	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 700	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 701	m_gameActions.append(shutdown);
 702	addControlledAction(emulationMenu, shutdown, "shutdown");
 703	emulationMenu->addSeparator();
 704
 705	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 706	pause->setChecked(false);
 707	pause->setCheckable(true);
 708	pause->setShortcut(tr("Ctrl+P"));
 709	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 710	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 711		pause->setChecked(true);
 712
 713		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
 714		QPixmap pixmap;
 715		pixmap.convertFromImage(currentImage.rgbSwapped());
 716		m_screenWidget->setPixmap(pixmap);
 717		m_screenWidget->setLockAspectRatio(3, 2);
 718	});
 719	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 720	m_gameActions.append(pause);
 721	addControlledAction(emulationMenu, pause, "pause");
 722
 723	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 724	frameAdvance->setShortcut(tr("Ctrl+N"));
 725	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 726	m_gameActions.append(frameAdvance);
 727	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 728
 729	emulationMenu->addSeparator();
 730
 731	m_shortcutController->addFunctions(emulationMenu, [this]() {
 732		m_controller->setTurbo(true, false);
 733	}, [this]() {
 734		m_controller->setTurbo(false, false);
 735	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 736
 737	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 738	turbo->setCheckable(true);
 739	turbo->setChecked(false);
 740	turbo->setShortcut(tr("Shift+Tab"));
 741	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 742	addControlledAction(emulationMenu, turbo, "fastForward");
 743
 744	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 745	rewind->setShortcut(tr("`"));
 746	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 747	m_gameActions.append(rewind);
 748	addControlledAction(emulationMenu, rewind, "rewind");
 749
 750	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 751	frameRewind->setShortcut(tr("Ctrl+B"));
 752	connect(frameRewind, &QAction::triggered, [this] () {
 753		m_controller->rewind(1);
 754	});
 755	m_gameActions.append(frameRewind);
 756	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 757
 758	ConfigOption* videoSync = m_config->addOption("videoSync");
 759	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 760	videoSync->connect([this](const QVariant& value) {
 761		m_controller->setVideoSync(value.toBool());
 762	}, this);
 763	m_config->updateOption("videoSync");
 764
 765	ConfigOption* audioSync = m_config->addOption("audioSync");
 766	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 767	audioSync->connect([this](const QVariant& value) {
 768		m_controller->setAudioSync(value.toBool());
 769	}, this);
 770	m_config->updateOption("audioSync");
 771
 772	emulationMenu->addSeparator();
 773
 774	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 775	m_shortcutController->addMenu(solarMenu);
 776	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 777	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 778	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 779
 780	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 781	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 782	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 783
 784	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 785	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 786	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 787
 788	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 789	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 790	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 791
 792	solarMenu->addSeparator();
 793	for (int i = 0; i <= 10; ++i) {
 794		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 795		connect(setSolar, &QAction::triggered, [this, i]() {
 796			m_controller->setLuminanceLevel(i);
 797		});
 798		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 799	}
 800
 801	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 802	m_shortcutController->addMenu(avMenu);
 803	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 804	m_shortcutController->addMenu(frameMenu, avMenu);
 805	for (int i = 1; i <= 6; ++i) {
 806		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 807		connect(setSize, &QAction::triggered, [this, i]() {
 808			showNormal();
 809			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 810		});
 811		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
 812	}
 813	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
 814
 815	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
 816	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
 817	lockAspectRatio->connect([this](const QVariant& value) {
 818		m_display->lockAspectRatio(value.toBool());
 819	}, this);
 820	m_config->updateOption("lockAspectRatio");
 821
 822	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
 823	resampleVideo->addBoolean(tr("Resample video"), avMenu);
 824	resampleVideo->connect([this](const QVariant& value) {
 825		m_display->filter(value.toBool());
 826	}, this);
 827	m_config->updateOption("resampleVideo");
 828
 829	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
 830	ConfigOption* skip = m_config->addOption("frameskip");
 831	skip->connect([this](const QVariant& value) {
 832		m_controller->setFrameskip(value.toInt());
 833	}, this);
 834	for (int i = 0; i <= 10; ++i) {
 835		skip->addValue(QString::number(i), i, skipMenu);
 836	}
 837	m_config->updateOption("frameskip");
 838
 839	avMenu->addSeparator();
 840
 841	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
 842	ConfigOption* buffers = m_config->addOption("audioBuffers");
 843	buffers->connect([this](const QVariant& value) {
 844		emit audioBufferSamplesChanged(value.toInt());
 845	}, this);
 846	buffers->addValue(tr("512"), 512, buffersMenu);
 847	buffers->addValue(tr("768"), 768, buffersMenu);
 848	buffers->addValue(tr("1024"), 1024, buffersMenu);
 849	buffers->addValue(tr("2048"), 2048, buffersMenu);
 850	buffers->addValue(tr("4096"), 4096, buffersMenu);
 851	m_config->updateOption("audioBuffers");
 852
 853	avMenu->addSeparator();
 854
 855	QMenu* target = avMenu->addMenu(tr("FPS target"));
 856	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
 857	fpsTargetOption->connect([this](const QVariant& value) {
 858		emit fpsTargetChanged(value.toFloat());
 859	}, this);
 860	fpsTargetOption->addValue(tr("15"), 15, target);
 861	fpsTargetOption->addValue(tr("30"), 30, target);
 862	fpsTargetOption->addValue(tr("45"), 45, target);
 863	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
 864	fpsTargetOption->addValue(tr("60"), 60, target);
 865	fpsTargetOption->addValue(tr("90"), 90, target);
 866	fpsTargetOption->addValue(tr("120"), 120, target);
 867	fpsTargetOption->addValue(tr("240"), 240, target);
 868	m_config->updateOption("fpsTarget");
 869
 870#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
 871	avMenu->addSeparator();
 872#endif
 873
 874#ifdef USE_PNG
 875	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
 876	screenshot->setShortcut(tr("F12"));
 877	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
 878	m_gameActions.append(screenshot);
 879	addControlledAction(avMenu, screenshot, "screenshot");
 880#endif
 881
 882#ifdef USE_FFMPEG
 883	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
 884	recordOutput->setShortcut(tr("F11"));
 885	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
 886	addControlledAction(avMenu, recordOutput, "recordOutput");
 887#endif
 888
 889#ifdef USE_MAGICK
 890	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
 891	recordGIF->setShortcut(tr("Shift+F11"));
 892	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
 893	addControlledAction(avMenu, recordGIF, "recordGIF");
 894#endif
 895
 896	avMenu->addSeparator();
 897	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
 898
 899	for (int i = 0; i < 4; ++i) {
 900		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
 901		enableBg->setCheckable(true);
 902		enableBg->setChecked(true);
 903		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
 904		m_gameActions.append(enableBg);
 905		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
 906	}
 907
 908	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
 909	enableObj->setCheckable(true);
 910	enableObj->setChecked(true);
 911	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
 912	m_gameActions.append(enableObj);
 913	addControlledAction(videoLayers, enableObj, "enableOBJ");
 914
 915	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
 916
 917	for (int i = 0; i < 4; ++i) {
 918		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
 919		enableCh->setCheckable(true);
 920		enableCh->setChecked(true);
 921		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
 922		m_gameActions.append(enableCh);
 923		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
 924	}
 925
 926	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
 927	enableChA->setCheckable(true);
 928	enableChA->setChecked(true);
 929	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
 930	m_gameActions.append(enableChA);
 931	addControlledAction(audioChannels, enableChA, QString("enableChA"));
 932
 933	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
 934	enableChB->setCheckable(true);
 935	enableChB->setChecked(true);
 936	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
 937	m_gameActions.append(enableChB);
 938	addControlledAction(audioChannels, enableChB, QString("enableChB"));
 939
 940	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
 941	m_shortcutController->addMenu(toolsMenu);
 942	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
 943	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
 944	addControlledAction(toolsMenu, viewLogs, "viewLogs");
 945
 946	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
 947	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
 948	addControlledAction(toolsMenu, overrides, "overrideWindow");
 949
 950	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
 951	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
 952	addControlledAction(toolsMenu, sensors, "sensorWindow");
 953
 954	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
 955	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
 956	addControlledAction(toolsMenu, cheats, "cheatsWindow");
 957
 958#ifdef USE_GDB_STUB
 959	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
 960	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
 961	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
 962#endif
 963
 964	toolsMenu->addSeparator();
 965	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
 966	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
 967
 968	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
 969	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
 970	addControlledAction(toolsMenu, keymap, "remapKeyboard");
 971
 972#ifdef BUILD_SDL
 973	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
 974	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
 975	addControlledAction(toolsMenu, gamepad, "remapGamepad");
 976#endif
 977
 978	toolsMenu->addSeparator();
 979
 980	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
 981	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
 982	m_gameActions.append(paletteView);
 983	addControlledAction(toolsMenu, paletteView, "paletteWindow");
 984
 985	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
 986	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
 987	m_gameActions.append(memoryView);
 988	addControlledAction(toolsMenu, memoryView, "memoryView");
 989
 990	ConfigOption* skipBios = m_config->addOption("skipBios");
 991	skipBios->connect([this](const QVariant& value) {
 992		m_controller->setSkipBIOS(value.toBool());
 993	}, this);
 994
 995	ConfigOption* volume = m_config->addOption("volume");
 996	volume->connect([this](const QVariant& value) {
 997		m_controller->setVolume(value.toInt());
 998	}, this);
 999
1000	ConfigOption* mute = m_config->addOption("mute");
1001	mute->connect([this](const QVariant& value) {
1002		m_controller->setMute(value.toBool());
1003	}, this);
1004
1005	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1006	rewindEnable->connect([this](const QVariant& value) {
1007		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1008	}, this);
1009
1010	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1011	rewindBufferCapacity->connect([this](const QVariant& value) {
1012		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1013	}, this);
1014
1015	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1016	rewindBufferInterval->connect([this](const QVariant& value) {
1017		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1018	}, this);
1019
1020	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1021	allowOpposingDirections->connect([this](const QVariant& value) {
1022		m_inputController.setAllowOpposing(value.toBool());
1023	}, this);
1024
1025	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1026	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1027	exitFullScreen->setShortcut(QKeySequence("Esc"));
1028	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1029
1030	foreach (QAction* action, m_gameActions) {
1031		action->setDisabled(true);
1032	}
1033}
1034
1035void Window::attachWidget(QWidget* widget) {
1036	m_screenWidget->layout()->addWidget(widget);
1037	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1038}
1039
1040void Window::detachWidget(QWidget* widget) {
1041	m_screenWidget->layout()->removeWidget(widget);
1042}
1043
1044void Window::appendMRU(const QString& fname) {
1045	int index = m_mruFiles.indexOf(fname);
1046	if (index >= 0) {
1047		m_mruFiles.removeAt(index);
1048	}
1049	m_mruFiles.prepend(fname);
1050	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1051		m_mruFiles.removeLast();
1052	}
1053	updateMRU();
1054}
1055
1056void Window::updateMRU() {
1057	if (!m_mruMenu) {
1058		return;
1059	}
1060	m_mruMenu->clear();
1061	int i = 0;
1062	for (const QString& file : m_mruFiles) {
1063		QAction* item = new QAction(file, m_mruMenu);
1064		item->setShortcut(QString("Ctrl+%1").arg(i));
1065		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1066		m_mruMenu->addAction(item);
1067		++i;
1068	}
1069	m_config->setMRU(m_mruFiles);
1070	m_config->write();
1071	m_mruMenu->setEnabled(i > 0);
1072}
1073
1074QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1075	addHiddenAction(menu, action, name);
1076	menu->addAction(action);
1077	return action;
1078}
1079
1080QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1081	m_shortcutController->addAction(menu, action, name);
1082	action->setShortcutContext(Qt::WidgetShortcut);
1083	addAction(action);
1084	return action;
1085}
1086
1087WindowBackground::WindowBackground(QWidget* parent)
1088	: QLabel(parent)
1089{
1090	setLayout(new QStackedLayout());
1091	layout()->setContentsMargins(0, 0, 0, 0);
1092	setAlignment(Qt::AlignCenter);
1093}
1094
1095void WindowBackground::setSizeHint(const QSize& hint) {
1096	m_sizeHint = hint;
1097}
1098
1099QSize WindowBackground::sizeHint() const {
1100	return m_sizeHint;
1101}
1102
1103void WindowBackground::setLockAspectRatio(int width, int height) {
1104	m_aspectWidth = width;
1105	m_aspectHeight = height;
1106}
1107
1108void WindowBackground::paintEvent(QPaintEvent*) {
1109	const QPixmap* logo = pixmap();
1110	if (!logo) {
1111		return;
1112	}
1113	QPainter painter(this);
1114	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1115	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1116	QSize s = size();
1117	QSize ds = s;
1118	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1119		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1120	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1121		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1122	}
1123	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1124	QRect full(origin, ds);
1125	painter.drawPixmap(full, *logo);
1126}