CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4Bugfixes:
5 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
6 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
7Misc:
8 - DS GX: Clean up and unify texture mapping
9
100.6.0: (Future)
11Features:
12 - GBA: Support printing debug strings from inside a game
13 - GBA: Better cheat type autodetection
14 - GB: Tile viewer
15 - Sprite viewer
16 - Debugging console
17 - Improved memory viewer
18 - GB: LR35902/GB-Z80 disassembler
19 - Configuration of gamepad hats
20 - Qt: Spanish translation (by Kevin López)
21 - Add option for whether rewinding restores save games
22 - Qt: German translation (by Lothar Serra Mari)
23 - Savestates now contain any RTC override data
24 - Command line ability to override configuration values
25 - Add option to allow preloading the entire ROM before running
26 - GB: Video/audio channel enabling/disabling
27 - Add option to lock video to integer scaling
28 - Video log recording for testing and bug reporting
29 - Library view
30 - Debugger: Segment/bank support
31 - GB: Symbol table support
32 - GB MBC: Add MBC1 multicart support
33 - Implement keypad interrupts
34 - LR35902: Watchpoints
35 - Memory search
36 - Debugger: Execution tracing
37Bugfixes:
38 - LR35902: Fix core never exiting with certain event patterns
39 - GB Timer: Improve DIV reset behavior
40 - GBA Memory: Improve initial skipped BIOS state
41 - GBA BIOS: Implement BitUnPack
42 - ARM7: Fix MLA/*MULL/*MLAL timing
43 - GBA: Fix multiboot ROM loading
44 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
45 - LR35902: Fix pc overflowing current region off-by-one
46 - GB MBC: Fix ROM bank overflows getting set to bank 0
47 - Qt: Fix timing issues on high refresh rate monitors
48 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
49 - Util: Fix overflow when loading invalid UPS patches
50 - Tools: Fix recurring multiple times over the same library
51 - GBA I/O: Handle audio registers specially when deserializing
52 - Util: Fix highest-fd socket not being returned by SocketAccept
53 - Qt: Fix linking after some windows have been closed
54 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
55 - Windows: Fix VDir.rewind
56 - SDL: Fix game crash check
57 - SDL: Fix race condition with audio thread when starting
58 - GB: Fix flickering when screen is strobed quickly
59 - FFmpeg: Fix overflow and general issues with audio encoding
60 - Qt: Fix crash when changing audio settings after a game is closed
61 - GBA BIOS: Fix ArcTan sign in HLE BIOS
62 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
63 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
64 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
65 - Core: Fix crash with rewind if savestates shrink
66 - Test: Fix crash when loading invalid file
67 - GBA Hardware: Fix crash if a savestate lies about game hardware
68 - Test: Fix crash when fuzzing fails to load a file
69 - GBA: Fix multiboot loading resulting in too small WRAM
70 - Test: Don't rely on core for frames elapsed
71 - Test: Fix crash when loading invalid file
72 - GBA Hardware: Fix crash if a savestate lies about game hardware
73 - Test: Fix crash when fuzzing fails to load a file
74 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
75 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
76 - GB: Fix STAT blocking
77 - GB MBC: Fix swapping carts not detect new MBC
78 - GB Timer: Fix DIV batching if TAC changes
79 - GB Video: Reset renderer when loading state
80 - GBA BIOS: Fix INT_MIN/-1 crash
81Misc:
82 - SDL: Remove scancode key input
83 - GBA Video: Clean up unused timers
84 - Test: Add a basic test suite
85 - GBA Video: Allow multiple handles into the same tile cache
86 - VFS: Call msync when syncing mapped data
87 - GBA Video, GB Video: Colors are now fully scaled
88 - VFS: Allow truncating memory chunk VFiles
89 - Debugger: Modularize CLI debugger
90 - Core: Clean up some thread state checks
91 - Debugger: Make building with debugging aspects optional
92 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
93 - GBA Memory: Support reading/writing POSTFLG
94 - Util: Add size counting to Table
95 - Qt: Move last directory setting from qt.ini to config.ini
96 - 3DS, PSP2, Wii: Last directory loaded is saved
97 - GB Audio: Simplify envelope code
98 - GB Audio: Improve initial envelope samples
99 - Debugger: Add functions for read- or write-only watchpoints
100 - GBA DMA: Refactor DMA out of memory.c
101 - GBA DMA: Move DMAs to using absolute timing
102 - All: Add C++ header guards
103 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
104 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
105 - Qt: Improved HiDPI support
106 - Qt: Expose configuration directory
107 - Feature: Move game database from flatfile to SQLite3
108 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
109 - VFS: Fix some minor VFile issues with FILEs
110 - Core: Add generic checksum function
111 - Feature: Support ImageMagick 7
112 - All: Move time.h include to common.h
113 - CMake: Add ability to just print version string
114 - Qt: Merge "Save" and "OK" buttons in shader options
115 - SDL: Automatically map controllers when plugged in
116 - Qt: Automatically load controller profile when plugged in
117 - OpenGL: Add xBR-lv2 shader
118 - GBA, GB: ROM is now unloaded if a patch is applied
119 - Util: Add 8-bit PNG write support
120 - Qt: Rename "Resample video" option to "Bilinear filtering"
121 - GBA Video: Optimize when BLD* registers are written frequently
122 - Core: Cores can now have multiple sets of callbacks
123 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
124 - Qt: Remove audio thread
125 - Qt: Remove audio buffer sizing in AudioProcessorQt
126 - Qt: Re-enable QtMultimedia on Windows
127 - FFmpeg: Return false if a file fails to open
128 - FFmpeg: Force MP4 files to YUV420P
129 - Qt: Make "Mute" able to be bound to a key
130 - Core: Restore sleep callback
131 - Qt: Add .gb/.gbc files to the extension list in Info.plist
132 - Feature: Make -l option explicit
133 - Core: Ability to enumerate and modify video and audio channels
134 - Debugger: Make attaching a backend idempotent
135 - VFS: Optimize expanding in-memory files
136 - VFS: Add VFileFIFO for operating on circle buffers
137 - Core: Move rewind diffing to its own thread
138 - Util: Tune patch-fast extent sizes
139 - Qt: Relax hard dependency on OpenGL
140 - GB Video: Improved video timings
141 - Core: List memory segments in the core
142 - Core: Move savestate creation time to extdata
143 - Debugger: Add mDebuggerRunFrame convenience function
144 - GBA Memory: Remove unused prefetch cruft
145
146medusa alpha 2: (2017-04-26)
147Features:
148 - DS Audio: Add PSG audio
149 - DS Slot-1: Improve savedata setup via IPC sniffing
150 - DS Video: Add display capture blending
151Bugfixes:
152 - DS: Fix exposed CPU frequencies and audio timing
153 - DS Audio: Fix audio sampling slightly too quickly
154 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
155 - DS GX: Fix 4-color texture coordinates
156 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
157 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
158 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
159 - DS GX: Allow viewport to change in the middle of a frame
160 - DS GX: Properly mask address for slot 2 4x4-texel textures
161 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
162 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
163 - DS GX: Fix large textures wrapping
164 - DS Slot-1: Emulate initial SPI command delay
165 - DS Timers: Fix ARM9 timers running too fast
166 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
167 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
168 - DS Video: Capture with alpha bit set
169 - DS Video: Bitmap sprites use alpha bit for transparent
170 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
171 - DS Video: Enable overflow bit on extended affine modes
172 - DS Video: Fix extended mode 0 without extended palettes
173 - DS Video: Fix caputre stride
174 - DS Video: Fix affine transformations in video capture
175 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
176Misc:
177 - ARM9: Implement SMLAW<y> and SMULW<y>
178 - ARM9: Implement STRD/LDRD
179 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
180 - DS: Attempt to detect if a game is homebrew
181 - DS Memory: Ensure DS9 I/O is 8-byte aligned
182 - DS Slot-1: Emulate KEY delay
183 - FFmpeg: Allow framerate to be adjusted
184 - Qt: Add .nds files to the extension list in Info.plist
185 - Qt: Add .srl as an extension for DS ROMs
186
187medusa alpha 1: (2017-04-08)
188Features:
189 - Partial DS Support
190Bugfixes:
191 - SDL: Prevent crash on cores with no audio
192 - ARM7: Decode MCR/MRC
193 - ARM7: Clean up instruction decoding for future expandability
194 - Core: Don't save state if core fails to serialize
195
1960.5.2: (2016-12-31)
197Bugfixes:
198 - All: Fix fullscreen config option being ignored
199 - ARM7: PSR mode bits should not get sign extended
200 - GB: Fix audio not being deinitialized
201 - GB: Fix crash when masking savedata
202 - GB: Properly initialize sramRealVf variable
203 - GB Audio: Fix serialization of channel 3 and NR52 properties
204 - GB Audio: Reset envelope timer when reseting sound channel
205 - GB MBC: Fix SRAM dangling pointer with RTC games
206 - GB MBC: Fix initializing MBC when no ROM is loaded
207 - GB Memory: Fix patching ROM bank 0
208 - GB Memory: Fix starting HDMAs during mode 0
209 - GB Memory: Fix HDMA5 value after DMA completes
210 - GB Video: Initialize LCDC in renderer
211 - GB Video: Hblank IRQs should mask LYC=LY IRQs
212 - GBA: Fix IRQs firing after already being cleared
213 - GBA: Only unhalt CPU if appropriate bit is set in IE
214 - GBA: Add savegame override for Crash Bandicoot 2
215 - GBA BIOS: Fix MidiKey2Freq BIOS reads
216 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
217 - GBA Cheats: Fix GameShark ROM patches
218 - GBA I/O: Mask off WAITCNT bits that cannot be written
219 - GBA Memory: Fix misaligned BIOS reads
220 - GBA Memory: Fix VCOUNT being writable
221 - GBA Video: Fix out of bounds sprite transforms
222 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
223 - Libretro: Fix disabling BIOS
224 - Libretro: Fix Game Boy savestates and audio
225 - Qt: Fix changing resolution of software renderer
226 - Qt: Fix setting overrides
227 - Qt: Fix cut off tiles and alignment issues in tile viewer
228 - Qt: Only reset window dimensions when first shown
229 - Qt: Fix Qt Multimedia audio driver on big endian
230 - Qt: Fix Apply button for key and controller configurations
231 - VFS: Fix resizing memory chunks when not needed
232 - Windows: Fix Unicode directory handling
233Misc:
234 - GB, GBA: Prevent loading null ROMs
235 - GB Audio: Initialize wave RAM to GBC values
236 - GB Memory: Reset ROM bank when loading a ROM
237 - PSP2: Improved controller rumble
238
2390.5.1: (2016-10-05)
240Bugfixes:
241 - Core: Fix importing save games as read-only
242 - FFmpeg: Fix encoding AAC
243 - GB: Fix invalid STOP behavior on Game Boy Color
244 - GB: Initialize audio properly
245 - GB: Properly clear KEY1 bit 0 when switching speeds
246 - GB: Properly unload save files when unloading a ROM
247 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
248 - GB MBC: Fix MBC7 when size is incorrectly specified
249 - GB MBC: Fix RTC access when no save file is loaded
250 - GB SIO: Don't auto-clock external shift clock
251 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
252 - GB Video: Fix video frames getting missed when LCDC is off
253 - GB Video: Clear screen when LCDC is off
254 - GBA Cheats: Fix holding onto pointers that may get invalidated
255 - GBA Cheats: Fix key-activated CodeBreaker cheats
256 - GBA Cheats: Fix uninitialized memory getting freed when saving
257 - GBA Hardware: Improve Game Boy Player rumble behavior
258 - GBA Memory: Fix several unused I/O register read values
259 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
260 - LR35902: Fix events running with the wrong cycle active
261 - Qt: Fix "close" button on Overrides view
262 - Qt: Fix saving overrides
263 - Qt: Fix directory set unloading when replacing the ROM
264 - Qt: Fix patch loading
265 - Qt: Fix crash when saving an override if a game isn't loaded
266 - Qt: Fix showing default display driver as OpenGL (force 1.x)
267 - SDL: Attach rumble in SDL frontend
268 - Util: Fix PNG identification on files too small to be a PNG
269Misc:
270 - All: Only update version info if needed
271 - All: Split out install locations for Libretro and OpenEmu
272 - FFmpeg: Encoding cleanup
273 - GB: Reset active region when reloading ROM
274 - GB Memory: Initialize RAM pattern for GBC
275 - GB Video: Improved video timings
276 - Qt: Manage window sizes slightly better
277 - Qt: Remember scale option independent of core dimensions
278
2790.5.0: (2016-09-19)
280Features:
281 - Game Boy support
282 - Support for encrypted CodeBreaker GBA cheats
283 - Emulation of Vast Fame protected GBA carts (taizou)
284 - Tile viewer
285 - Threaded rendering mode
286 - Libretro: Memory map and achievement support (leiradel)
287 - GUI: Add UI control remapping
288 - GUI: Add fast-forward
289 - Wii: 240p support
290 - 3DS: Adjustable screen darkening
291 - Ability to temporarily load a savegame
292 - Load specific files out of archives
293 - Automatic BIOS detection
294Bugfixes:
295 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
296 - Debugger: Fix GDB breakpoints
297 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
298 - GBA: Fix filehandle leak with savegames
299 - GBA: Timer 0 cannot be count up
300 - GBA: Count up timers should not count themselves
301 - GBA Memory: Fix mirror on non-overdumped Classic NES games
302 - GBA Memory: Fix ldm {pc}
303 - GBA Savedata: Fix savedata sync timer
304 - GBA Savedata: Only unmap savedata if present
305 - GBA Serialize: Savestates now properly store prefetch
306 - GBA Video: WIN0/1 take priority over OBJWIN
307 - GBA Video: Fix out-of-order OBJWIN
308 - PSP2: Fix GPU crash while exiting
309 - PSP2: Fix VSync
310 - PSP2: Fix accelerometer range
311 - PSP2: Actually load screen mode setting
312 - PSP2: Fix gyroscope direction
313 - PSP2: Delete threads after they return
314 - PSP2: Fix mapping/unmapping from not at 0
315 - Qt: Fix bug in software renderer scaling
316 - Qt: Fix hanging key press after disabling autofire
317 - Qt: Fix being unable to pause manually when using auto-pausing
318 - SDL: Fix axes being mapped wrong
319 - Util: Fix realloc semantics in utf16to8
320 - Util: Fix inserting too many items into a hash table
321 - VFS: Fix uninitialized varaible reading from 7z
322 - VFS: Fix reading multiple files from a 7z archive
323 - Wii: Fix framelimiting after a slowdown
324 - Wii: Fix garbage flash at startup
325Misc:
326 - 3DS: Use blip_add_delta_fast for a small speed improvement
327 - 3DS: Allow UTF-16 filenames
328 - 3DS: Port to using citro3D
329 - 3DS: Use system font for menus
330 - 3DS: Attempt to use Core 2 for threads
331 - 3DS: Adjustable filering
332 - 3DS: 3D banner
333 - All: Add QUIET parameter to silence CMake
334 - All: Faster memory read/write
335 - ARM7: Support forcing Thumb mode via MSR
336 - ARM7: Flush prefetch cache when loading CPSR via MSR
337 - ARM7: Clean up instruction decoding for future expandability
338 - Debugger: Support register and memory writes via GDB stub
339 - Debugger: Add software breakpoint support to gdb
340 - FFmpeg: Full support for libavcodec 56+
341 - GBA: Better debug logging if event processing breaks
342 - GBA Audio: Force audio DMAs to not increment destination
343 - GBA BIOS: Use custom ArcTan, not relying on OS
344 - GBA Hardware: Clean up dead code in GBP
345 - GBA Memory: Optimize stalling behavior
346 - GBA Memory: Optimize Load-/StoreMultiple
347 - GBA Savedata: Add realistic timing for EEPROM
348 - GBA Serialize: Savestates now store if CPU was halted
349 - GBA Video: Remove old slow path fallback
350 - GBA Video: Optimize sprite drawing
351 - GBA Video: Optimize mode 0 rendering
352 - GBA Video: Optimize compositing cases slightly
353 - GUI: Screenshot dimensions are now passed through
354 - GUI: Add back logging
355 - GUI: Only reload config if manually saved
356 - GUI: Increase scrolling speed
357 - OpenGL: Log shader compilation failure
358 - OpenGL: Add texSize uniform
359 - Qt: Make -g flag work in Qt build
360 - Qt: Simplify OpenGL context creation
361 - Qt: Thread startup improvements
362 - Qt: Make audio channel/video layer options shortcut mappable
363 - Qt: Remove some C99isms from C++ code
364 - Qt: Remove default autofire mappings
365 - Qt: Make reseting when pasued frame-accurate
366 - Qt: Rearchitect game closing codepath
367 - PSP2: Use system font for menus
368 - PSP2: Add rumble for PS TV
369 - PSP2: Add fit-to-height screen mode
370 - PSP2: Sync files per descriptor
371 - PSP2: Allow UTF-8 filenames
372 - PSP2: Screenshots are now saved into the Photo Gallery
373 - PSP2: Stop underclocking when menuing
374 - SDL: Increase default audio buffer size to 1024 samples
375 - SDL: More responsive rumble
376 - Util: Add Vector GetConstPointer
377 - Util: Add rtrim
378 - Util: Add endswith
379 - VFS: Improve zip file detection
380 - Wii: Add pixelated resample filter
381 - Windows: Add native VDir support
382 - Util: Add PRIz macro for libc versions that don't support %z
383 - GBA: Better debug logging if event processing breaks
384
3850.4.1: (2016-07-11)
386Bugfixes:
387 - All: Fix several file handle leaks
388 - All: Fix instruction tables getting zeroed when linking sometimes
389 - ARM7: Fix flags on SBC/RSC
390 - ARM7: Fix setting spsr privilege bits when spsr is empty
391 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
392 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
393 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
394 - GBA Memory: Fix executing code from OBJ region of VRAM
395 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
396 - GBA Serialize: Fix loading savegames from savestates
397 - OpenGL: Correct boolean vector strcmp strings for uniforms
398 - Qt: Fix sending gameStopped twice
399 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
400 - Qt: Fix initial state of key mapping
401 - Qt: Initialize m_useBios
402 - SDL: Fix joystick initialization on BSD
403 - SDL: Fix potential joystick crash in games with rumble
404 - SDL: Fix SDL 1.2 build
405 - SDL: Fix sporadic crash when deinitializing audio
406 - Shaders: Fix AGS-001 shader with some bad drivers
407 - Util: Use closesocket on Windows
408 - Util: Fix socket bind addresses
409 - VFS: Fix reading 7z archives without rewinding first
410 - VFS: VFileFromFD should not open directories
411 - Wii: Fix tilting direction
412 - Util: Fix realloc semantics in utf16to8
413Misc:
414 - All: Allow use of external minizip library
415 - Debugger: CLI debugger now exits when end-of-stream is reached
416 - FFmpeg: Update dependencies on Ubuntu
417 - GBA: Slightly optimize GBAProcessEvents
418 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
419 - GBA Video: Null renderer should return proper register values
420 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
421 - Qt: Add preset for DualShock 4
422 - Qt: Update 360 input profile on OS X to reflect newer drivers
423 - Qt: Remove use of NaN
424 - Qt: Canonicalize file paths when loading games
425 - Qt: Add refresh button to controller editing
426 - SDL: Remove default gamepad mappings
427 - Util: Fix intermittent build failure on OS X
428 - VFS: VFile.sync now updates modified time
429
4300.4.0: (2016-02-02)
431Features:
432 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
433 - I/O viewer
434 - Booting of multiboot images
435 - Customization of GIF recording
436 - Libretro: Cheat code support
437 - Support for GLSL shaders
438 - ROM information view
439 - Support for VBA-style cheat codes
440 - Savestates now store creation timestamps
441 - Key autofire
442 - Libretro: Allow blocking opposing directional input
443 - OpenEmu core for OS X
444 - Libretro: Settings for using BIOS and skipping intro
445 - Libretro: Customizable idle loop removal
446 - Implemented cycle counting for sprite rendering
447 - Cleaner, unified settings window
448 - Added a setting for pausing when the emulator is not in focus
449 - Customizable paths for save games, save states, screenshots and patches
450 - Controller hotplugging
451 - Ability to store save games and active cheats within savestates
452Bugfixes:
453 - ARM7: Fix sign of unaligned LDRSH
454 - ARM7: Fix decoding of some ARM ALU instructions with shifters
455 - Debugger: Fix watchpoints in gdb
456 - GBA: Fix warnings when creating and loading savestates
457 - GBA: Fix Iridion II savetype
458 - GBA BIOS: Fix misaligned CpuSet
459 - GBA Cheats: Fix cheats setting the Action Replay version
460 - GBA Hardware: Fix GPIO on big endian
461 - GBA Memory: Fix DMA register writing behavior
462 - GBA Memory: Fix DMAs triggering two cycles early
463 - Libretro: Fix aspect ratio
464 - Qt: Fix some potential crashes with the gamepad mapping
465 - Qt: Fix keys being mapped incorrectly when loading configuration file
466 - Util: Fix PowerPC PNG read/write pixel order
467 - Util: Fix excessive memory allocation when decoding a PNG
468 - VFS: Fix VFileReadline and remove _vfdReadline
469Misc:
470 - All: Improved PowerPC support
471 - All: Fix some undefined behavior warnings
472 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
473 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
474 - GBA: Implement bad I/O register loading
475 - GBA: Allow jumping to OAM and palette RAM
476 - GBA BIOS: Finish implementing RegisterRamReset
477 - GBA Config: Add "override" layer for better one-time configuration
478 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
479 - GBA Memory: Use a dynamically sized mask for ROM memory
480 - GBA Memory: Implement several unimplemented memory access types
481 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
482 - GBA RR: Starting from savestate now embeds the savegame
483 - GBA RR: Add preliminary SRAM support for VBM loading
484 - GBA RR: Add support for resets in movies
485 - GBA Video: Remove lastHblank, as it is implied
486 - Libretro: Use anonymous memory mappers for large blocks of memory
487 - Libretro: Add install target for libretro core
488 - Qt: Window size command line options are now supported
489 - Qt: Increase usability of key mapper
490 - Qt: Add 'Apply' button to settings window
491 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
492 - Qt: Allow use of modifier keys as input
493 - Qt: Optimize log viewer
494 - Qt: Added button for breaking into the GDB debugger
495 - Qt: Add box for showing duration of rewind
496 - SDL: Support fullscreen in SDL 1.2
497 - SDL: Allow GBASDLAudio to be used without a thread context
498 - Util: Use VFile for configuration
499 - Util: Add MutexTryLock
500
5010.3.2: (2015-12-16)
502Bugfixes:
503 - ARM7: Fix STRT/STRBT
504 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
505 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
506 - Libretro: Fix problems with rumble not turning off
507 - GBA: Fix idle skip state being retained between games
508 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
509 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
510 - GBA BIOS: Fix Sqrt sign
511 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
512 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
513 - GBA Memory: Fix DMA behavior for SRAM accesses
514 - GBA Memory: Fix Store8 to OBJ VRAM
515 - GBA Memory: Fix alignment of LDM/STM on SRAM
516 - GBA Memory: Fix unaligned out-of-bounds ROM loads
517 - GBA Memory: Fix timing of DMAs
518 - GBA Video: Fix _mix for 15-bit color
519 - GBA Video: Fix OAM and palette initialization
520 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
521 - Qt: Use safer isLoaded check in GameController
522 - Qt: Fix a race condition in PainterGL that could lead to a crash
523 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
524 - Qt: Fix font size in memory viewer
525 - Qt: Fix a crash in the memory viewer
526 - Qt: Add additional checks in CheatModel to prevent crashes
527 - Qt: Fix race condition with setting sample rate
528 - Qt: Fix crash when closing multiplayer windows
529 - Qt: Fix resetting while paused
530Misc:
531 - GBA Audio: Implement missing flags on SOUNDCNT_X register
532 - Qt: Add mute option to menu
533
5340.3.1: (2015-10-24)
535Bugfixes:
536 - ARM7: Fix instruction decoding of Thumb shifts
537 - GBA: Deinit savegame when unloading a ROM
538 - GBA: Fix BIOS check on big endian
539 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
540 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
541 - GBA Audio: Fix audio channels being silenced at the wrong time
542 - GBA Memory: Fix bad BIOS Load16 on big endian
543 - GBA Memory: Fix bad Load8 on big endian
544 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
545 - GBA Video: Fix edge case with sprite blend modes and semitransparency
546 - GBA Video: Fix objwin and blending interaction on sprites
547 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
548 - Libretro: Fix a memory leak with the render buffer
549 - Qt: Windows no longer spawn in the top left on first launch
550 - Qt: Fix install path of XDG desktop file with DESTDIR
551 - Qt: Fix drag and drop on Windows
552 - Qt: Reenable double buffering, as disabling it broke some Windows configs
553 - VFS: Fix return values of VFileFILE.read and .write
554Misc:
555 - All: Reset next event to cycles instead of zero to interrupt
556 - All: Add --version flag
557 - ARM7: Force disable LTO on two files to work around a GCC bug
558 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
559 - GBA: Better memory handling with PNG savestates
560 - GBA: Additional savestate sanity checks
561 - GBA: Check for cycle count being too high
562 - GBA Audio: Allow GBAAVStream to have no video callback
563 - GBA BIOS: Implement RegisterRamReset for SIO registers
564 - Qt: Remove useless help icons in dialogs
565 - Qt: Prevent savestate window from opening while in multiplayer
566 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
567 - Qt: Dropping multiplayer windows works more cleanly now
568
5690.3.0: (2015-08-16)
570Features:
571 - Ability to hide individual background layers, or OBJs
572 - Ability to mute individual audio channels
573 - Palette viewer and exporter
574 - Volume control
575 - More shortcuts are editable (e.g. quick save/load)
576 - Rewind now shows the frame after rewinding
577 - Import/Export of GameShark/Action Replay snapshots
578 - Add "Step backwards" item for single increment rewind
579 - Deadzone estimation for game controllers
580 - Analog inputs can be used for shortcuts
581 - Menu items for specific solar sensor brightness levels
582 - Remappable controls for tilt and gyroscope sensors
583 - Status messages for actions taken while a game is running (e.g. save/load state)
584 - Memory inspector
585 - Screensaver can now be suspended while a game is running
586 - Load/save the most recent savestate slot
587 - Support varible speed (PWM) rumble
588 - Ability to cap fast forward speed
589 - Finer control over FPS target
590 - Holdable shortcut for rewinding one frame at a time
591 - Ability to boot directly into the BIOS
592 - Preliminary support for yanking out the game pak while a game is running
593 - Thumb-drive mode by putting a file called portable.ini in the same folder
594 - Configurable display driver, between software and OpenGL
595 - Undo-able savestate loading and saving
596 - Controller profiles now store shortcut settings
597 - Default controller profiles for several common controllers
598 - Libretro now supports BIOS, rumble and solar sensor
599 - Implement BIOS call Stop, for sleep mode
600 - Automatically load patches, if found
601 - Improved video synchronization
602 - Configurable audio output sample rate
603Bugfixes:
604 - ARM7: Fix SWI and IRQ timings
605 - ARM7: Fix Thumb MUL timing
606 - ARM7: Fix timing of multiplies to use N cycles
607 - ARM7: ARMHotplugDetach should call deinit
608 - Debugger: Fix use-after-free in breakpoint clearing code
609 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
610 - GBA: Cap audio FIFO read size during deserialization
611 - GBA: Check for corrupted savestates when loading
612 - GBA: Check for improperly sized savestates when loading
613 - GBA: Check for savestates made from differently sized ROMs
614 - GBA: Fix calls to endian-independent loadstores
615 - GBA: Fix timing of reading from timer registers
616 - GBA: Ensure cycles never go negative
617 - GBA Audio: Force audio FIFOs to 32-bit
618 - GBA Audio: Fix audio pitch changing when adjusting buffer size
619 - GBA Audio: Fix sample order in audio channel 3
620 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
621 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
622 - GBA Memory: Improve Thumb open bus behavior
623 - GBA Memory: Fix potential DMA issue when loading a savestate
624 - GBA Memory: Fix load/store multiple video memory waitstates
625 - GBA SIO: Fix reseting when there are SIO devices attached
626 - GBA Video: Blended sprites should never have other effects applied
627 - GBA Video: Fix out-of-bounds tiles in mosaic
628 - GBA Video: Fix windows not affecting sprites
629 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
630 - GBA Video: Fix timing on first scanline
631 - Qt: Better cleanup when a game crashes
632 - Qt: Fix open ROM dialog filtering for archive formats
633 - Qt: Cap the maximum number of multiplayer windows
634 - Qt: Fix maximum year in sensor override
635 - Qt: Fix window being too tall after exiting fullscreen
636 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
637 - Qt: Fix analog buttons not getting unmapped
638 - Qt: Fix passing command line options
639 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
640 - SDL: Fix SDL build when OpenGL is missing
641 - Util: Allow loading IPS patches that grow the ROM
642 - VFS: Fix resource leaks if some allocations fail
643 - VFS: Fix line-reading to return proper values
644 - Video: Fix an issue with very long filenames
645 - Util: Fix formatting of floats
646Misc:
647 - All: Add --help flag for command line programs
648 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
649 - All: Enable static linking for Windows
650 - All: Enable static linking for OS X
651 - All: Threads are now named
652 - All: Proper handling of Unicode file paths
653 - ARM7: Add emulation for Undefined CPU mode
654 - ARM7: Reduce the size of the Thumb instruction table
655 - GBA: Add status log level
656 - GBA: GBARewind now returns how many states it has rewound
657 - GBA: SIO logging layer
658 - GBA BIOS: Stub out SoundBias
659 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
660 - GBA: Don't include GBACLIDebugger struct unless needed
661 - GBA: Savedata is now synced shortly after data finishes being written
662 - GBA: Process multiple timer events at once, if necessary
663 - GBA Audio: Implement audio reset for channels A/B
664 - GBA Audio: Process multiple audio events at once, if necessary
665 - GBA Hardware: Backport generic RTC source into core
666 - GBA Input: Allow axes and buttons to be mapped to the same key
667 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
668 - GBA SIO: Add a dummy driver for Normal mode
669 - GBA Thread: Add functionality for running callbacks on the GBA thread
670 - GBA Thread: Split GBASync into a separate file
671 - GBA Video: Refactor software renderer into separate files
672 - GBA Video: Slightly optimize mode 0 mosaic rendering
673 - Debugger: Free watchpoints in addition to breakpoints
674 - Qt: Handle saving input settings better
675 - Qt: Move GL frame drawing back onto its own thread
676 - Qt: Fast forward (held) option moved from Other to Emulation menu
677 - Qt: Show version info in window title
678 - Qt: Migrate multiplayer window handling into GBAApp
679 - Qt: Unified file opening and saving with last location
680 - Qt: Fix windows being resizable when they shouldn't have been
681 - Qt: Only hide cursor in full screen
682 - Qt: Replace pause-after-frame mutex with an atomic
683 - Qt: Add application icon and XDG desktop files
684 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
685 - Qt: Don't save window size when entering fullscreen
686 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
687 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
688 - Qt: Increase usability of key mapper
689 - Qt: Show checkmark for window sizes
690 - Qt: Set window path to loaded ROM
691 - Perf: Ability to load savestates immediately on launch
692 - SDL: Properly check for initialization
693 - SDL: Clean up initialization functions
694 - SDL: Clean up GL context
695 - Util: Allow disabling the threading code entirely
696 - VFS: Add sync method to force syncing with backing
697
6980.2.1: (2015-05-13)
699Bugfixes:
700 - All: Fix sanitize-deb script not cleaning up after itself
701 - All: Fix dependencies for libavcodec on Debian-derived platforms
702 - ARM7: Handle writeback for PC in addressing modes 2 and 3
703 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
704 - ARM7: Fix ARM multiply instructions when PC is a destination register
705 - Debugger: Fix use-after-free in breakpoint clearing code
706 - Debugger: Fix boundary conditions in tab completion
707 - GBA: Fix timers not updating timing when writing to only the reload register
708 - GBA: Fix rewind boundary conditions
709 - GBA: Add initial I/O register settings for background matrix registers
710 - GBA: Fix hang when loading a savestate if sync to video is enabled
711 - GBA: Handle out-of-bounds I/O access
712 - GBA: Fix bounds-checking on EEPROM access
713 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
714 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
715 - GBA Memory: Allow SRAM to be 64kB
716 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
717 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
718 - GBA Video: Fix second frame mode 5
719 - Perf: Fix race condition if a game crashes immediately on start
720 - Qt: Fix Display object leak when closing a window
721 - Qt: Fix .deb dependencies
722 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
723 - Qt: Fix window not regaining focus after exiting savestate window
724 - Qt: Fix regression where video would not record if the game had already started
725 - Qt: Fix potential crash if a gamepad causes focus to change
726 - Qt: Fix controller axis querying
727 - Qt: Fix multiplayer windows opening as the wrong size
728 - Qt: Fix controllers sometimes not loading the right profile
729 - SDL: Fix boundary conditions for joystick adjustments
730 - SDL: Allocate properly sized input maps
731 - SDL: Fix potential build issues when Qt and SDL2 are in use
732 - Util: Fix resource leak in UTF-8 handling code
733 - Util: Fix a null-pointer issue when attempting to delete a key
734 - VFS: Fix resource leaks if some allocations fail
735 - Video: Fix an issue with very long filenames
736Misc:
737 - GBA Memory: Soft-crash if jumping past the end of a ROM
738 - Qt: Show multiplayer numbers in window title
739 - Qt: Solar sensor can have shortcuts set
740
7410.2.0: (2015-04-03)
742Features:
743 - Support for gamepad axes, e.g. analog sticks or triggers
744 - Add scale presets for up to 6x
745 - Settings window
746 - Bilinear resampling option
747 - Add option to skip BIOS start screen
748 - List of recently opened games
749 - Support for games using the Solar Sensor
750 - Better audio resampling via blip-buf
751 - Game Pak overrides dialog for setting savetype and sensor values
752 - Support for games using the tilt sensor
753 - Remappable shortcuts for keyboard and gamepad
754 - Rewinding of emulation
755 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
756 - Support IPv6
757 - Save directory of last loaded file
758 - Support BPS patches
759 - Automatically detect and optimize out idle loops
760 - Configurable game overrides
761 - Support loading 7-Zip files
762 - Drag and drop game loading
763 - Cheat code support
764 - Runtime configurable audio driver
765 - Libretro core for use with RetroArch and other front-ends
766 - Controller profiles for setting different bindings for different controllers
767 - Ability to lock aspect ratio
768 - Local link cable support
769 - Ability to switch which game controller is in use per instance
770 - Ability to prevent opposing directional input
771 - Warning dialog if an unimplemented BIOS feature is called
772 - Debugger: Add CLI "frame", frame advance command
773 - Debugger: Add CLI functions for writing to memory
774 - Debugger: Add CLI functions for examining memory regions
775 - Debugger: Add CLI function for writing a register
776Bugfixes:
777 - ARM7: Extend prefetch by one stage
778 - ARM7: Fix cycle counting for loads
779 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
780 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
781 - GBA: Initialize gba.sync to null
782 - GBA: Fix timer initialization
783 - GBA Audio: Support 16-bit writes to FIFO audio
784 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
785 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
786 - GBA BIOS: Fix BIOS prefetch after reset
787 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
788 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
789 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
790 - GBA Memory: Fix I cycles that had been moved to ARM7 core
791 - GBA Memory: Fix cycle counting for 32-bit load/stores
792 - GBA RR: Fix fallthrough error when reading tags from a movie
793 - GBA Thread: Fix possible hang when loading an archive
794 - GBA Thread: Fix possible deadlock in video sync
795 - Perf: Fix crash when the GBA thread fails to start
796 - Qt: Fix crash starting a GDB stub if a game isn't loaded
797 - Qt: Fix crash when adjusting settings after closing a game
798 - Qt: Fix crash when starting GDB stub after closing a game
799 - Qt: Fix patch loading while a game is running
800 - Qt: Fix crash when loading a game after stopping GDB server
801 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
802 - Qt: Fix crash when attempting to pause if a game is not running
803 - SDL: Properly clean up if a game doesn't launch
804 - Util: Fix sockets on Windows
805Misc:
806 - All: Enable link-time optimization
807 - Debugger: Watchpoints now work on STM/LDM instructions
808 - Debugger: Clean up GDB stub network interfacing
809 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
810 - Debugger: Merge Thumb BL instructions when disassembling
811 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
812 - Debugger: Watchpoints now report address watched (fixes #68)
813 - Debugger: Add support for soft breakpoints
814 - Debugger: Make I/O register names be addresses instead of values
815 - Debugger: Rename read/write commands
816 - GBA: Improve accuracy of event timing
817 - GBA: Add API for getting Configuration structs for overrides and input
818 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
819 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
820 - GBA: Move A/V stream interface into core
821 - GBA: Savestates now take into account savedata state machines (fixes #109)
822 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
823 - GBA Memory: Simplify memory API and use fixed bus width
824 - GBA Thread: Make GBASyncWaitFrameStart time out
825 - GBA Video: Start video at the last scanline instead of the first
826 - Qt: Optimize logo drawing
827 - Qt: Move frame upload back onto main thread
828 - Qt: Remember window position
829 - Qt: Double-clicking on the window toggles full screen
830 - Util: Use proper locale for reading and writing float values
831
8320.1.1: (2015-01-24)
833Bugfixes:
834 - ARM7: Fix LDM writeback to a register already written
835 - GBA: Fix timers 2 and 3 updating incorrectly
836 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
837 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
838 - GBA Audio: Properly initialize audio FIFO channels
839 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
840 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
841 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
842 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
843 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
844 - GBA BIOS: Fix HuffUnComp boundary conditions
845 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
846 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
847 - GBA Memory: Filter out top nybble of DMA addresses
848 - GBA Memory: Properly bounds-check VRAM accesses
849 - GBA Memory: Fix initial DMA state
850 - GBA Thread: Allow halted games to exit cleanly
851 - GBA Video: Fix blend issues with obscured middle layers
852 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
853 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
854 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
855 - GBA Video: Fix sprite boundary conditions with mosaic
856 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
857 - Qt: Fix issue with set frame sizes being the wrong height
858 - Qt: Fix emulator crashing when full screen if a game is not running
859 - Qt: Fix window focus issues
860 - Qt: Properly set default video recording settings
861 - Qt: Fix a race condition when a game crashes immediately
862 - Qt: Fix some cases where key mapping can break if focus is adjusted
863 - Qt: Fix crash if a game pauses before any frames are shown
864 - Debugger: Negative PC-relative loads now properly subtract the offset
865 - Debugger: Align PC-relative loads in Thumb
866 - Debugger: Fix watchpoints triggering too late
867 - Debugger: Fix binary print putting spaces between digits
868 - Video: Ensure FFmpeg encoder has audio frames
869 - Video: Fix uncompressed PCM audio recording
870 - Video: Fix FFmpeg crashing when the file extension is wrong
871 - Util: Fix SOCKET_FAILED macro
872Misc:
873 - GBA: Exit cleanly on FATAL if the port supports it
874 - GBA Memory: Implement 16- and 32-bit loads from SRAM
875 - Qt: Disable sync to video by default
876 - Qt: Handle a game crash without crashing
877 - Qt: Set default log level to FATAL, ERROR and WARN
878 - Qt: Clarify some phrasing in the menus
879 - Qt: Clear active buttons when focus is lost
880
8810.1.0: (2014-12-13)
882 - Initial release