all repos — mgba @ 498aa541fc660c8755cda99cf8889171b3bd5381

mGBA Game Boy Advance Emulator

src/gba/video.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/video.h>
  7
  8#include <mgba/core/sync.h>
  9#include <mgba/core/tile-cache.h>
 10#include <mgba/internal/arm/macros.h>
 11#include <mgba/internal/gba/dma.h>
 12#include <mgba/internal/gba/gba.h>
 13#include <mgba/internal/gba/io.h>
 14#include <mgba/internal/gba/serialize.h>
 15
 16#include <mgba-util/memory.h>
 17
 18mLOG_DEFINE_CATEGORY(GBA_VIDEO, "GBA Video", "gba.video");
 19
 20static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer);
 21static void GBAVideoDummyRendererReset(struct GBAVideoRenderer* renderer);
 22static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer);
 23static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 24static void GBAVideoDummyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 25static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 26static void GBAVideoDummyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 27static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 28static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer);
 29static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 30static void GBAVideoDummyRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 31
 32static void _startHblank(struct mTiming*, void* context, uint32_t cyclesLate);
 33static void _startHdraw(struct mTiming*, void* context, uint32_t cyclesLate);
 34
 35const int GBAVideoObjSizes[16][2] = {
 36	{ 8, 8 },
 37	{ 16, 16 },
 38	{ 32, 32 },
 39	{ 64, 64 },
 40	{ 16, 8 },
 41	{ 32, 8 },
 42	{ 32, 16 },
 43	{ 64, 32 },
 44	{ 8, 16 },
 45	{ 8, 32 },
 46	{ 16, 32 },
 47	{ 32, 64 },
 48	{ 0, 0 },
 49	{ 0, 0 },
 50	{ 0, 0 },
 51	{ 0, 0 },
 52};
 53
 54static struct GBAVideoRenderer dummyRenderer = {
 55	.init = GBAVideoDummyRendererInit,
 56	.reset = GBAVideoDummyRendererReset,
 57	.deinit = GBAVideoDummyRendererDeinit,
 58	.writeVideoRegister = GBAVideoDummyRendererWriteVideoRegister,
 59	.writeVRAM = GBAVideoDummyRendererWriteVRAM,
 60	.writePalette = GBAVideoDummyRendererWritePalette,
 61	.writeOAM = GBAVideoDummyRendererWriteOAM,
 62	.drawScanline = GBAVideoDummyRendererDrawScanline,
 63	.finishFrame = GBAVideoDummyRendererFinishFrame,
 64	.getPixels = GBAVideoDummyRendererGetPixels,
 65	.putPixels = GBAVideoDummyRendererPutPixels,
 66};
 67
 68void GBAVideoInit(struct GBAVideo* video) {
 69	video->renderer = &dummyRenderer;
 70	video->renderer->cache = NULL;
 71	video->vram = 0;
 72	video->frameskip = 0;
 73	video->event.name = "GBA Video";
 74	video->event.callback = NULL;
 75	video->event.context = video;
 76	video->event.priority = 8;
 77}
 78
 79void GBAVideoReset(struct GBAVideo* video) {
 80	if (video->p->memory.fullBios) {
 81		video->vcount = 0;
 82	} else {
 83		// TODO: Verify exact scanline hardware
 84		video->vcount = 0x7E;
 85	}
 86	video->p->memory.io[REG_VCOUNT >> 1] = video->vcount;
 87
 88	video->event.callback = _startHblank;
 89	mTimingSchedule(&video->p->timing, &video->event, VIDEO_HDRAW_LENGTH);
 90
 91	video->frameCounter = 0;
 92	video->frameskipCounter = 0;
 93
 94	if (video->vram) {
 95		mappedMemoryFree(video->vram, SIZE_VRAM);
 96	}
 97	video->vram = anonymousMemoryMap(SIZE_VRAM);
 98	memset(video->renderer->vramBG, 0, sizeof(video->renderer->vramBG));
 99	video->renderer->vramBG[0] = &video->vram[0x0000];
100	video->renderer->vramBG[1] = &video->vram[0x2000];
101	video->renderer->vramBG[2] = &video->vram[0x4000];
102	video->renderer->vramBG[3] = &video->vram[0x6000];
103	memset(video->renderer->vramOBJ, 0, sizeof(video->renderer->vramOBJ));
104	video->renderer->vramOBJ[0] = &video->vram[0x8000];
105	video->renderer->vramOBJ[1] = &video->vram[0xA000];
106
107	memset(video->palette, 0, sizeof(video->palette));
108	memset(video->oam.raw, 0, sizeof(video->oam.raw));
109
110	video->renderer->deinit(video->renderer);
111	video->renderer->init(video->renderer);
112}
113
114void GBAVideoDeinit(struct GBAVideo* video) {
115	GBAVideoAssociateRenderer(video, &dummyRenderer);
116	mappedMemoryFree(video->vram, SIZE_VRAM);
117}
118
119void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer) {
120	video->renderer->deinit(video->renderer);
121	renderer->cache = video->renderer->cache;
122	video->renderer = renderer;
123	renderer->palette = video->palette;
124	memset(renderer->vramBG, 0, sizeof(renderer->vramBG));
125	renderer->vramBG[0] = &video->vram[0x0000];
126	renderer->vramBG[1] = &video->vram[0x2000];
127	renderer->vramBG[2] = &video->vram[0x4000];
128	renderer->vramBG[3] = &video->vram[0x6000];
129	memset(renderer->vramOBJ, 0, sizeof(renderer->vramOBJ));
130	renderer->vramOBJ[0] = &video->vram[0x8000];
131	renderer->vramOBJ[1] = &video->vram[0xA000];
132	renderer->oam = &video->oam;
133	video->renderer->init(video->renderer);
134}
135
136void _startHdraw(struct mTiming* timing, void* context, uint32_t cyclesLate) {
137	struct GBAVideo* video = context;
138	GBARegisterDISPSTAT dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
139	dispstat = GBARegisterDISPSTATClearInHblank(dispstat);
140	video->event.callback = _startHblank;
141	mTimingSchedule(timing, &video->event, VIDEO_HDRAW_LENGTH - cyclesLate);
142
143	++video->vcount;
144	if (video->vcount == VIDEO_VERTICAL_TOTAL_PIXELS) {
145		video->vcount = 0;
146	}
147	video->p->memory.io[REG_VCOUNT >> 1] = video->vcount;
148
149	if (video->vcount == GBARegisterDISPSTATGetVcountSetting(dispstat)) {
150		dispstat = GBARegisterDISPSTATFillVcounter(dispstat);
151		if (GBARegisterDISPSTATIsVcounterIRQ(dispstat)) {
152			GBARaiseIRQ(video->p, IRQ_VCOUNTER);
153		}
154	} else {
155		dispstat = GBARegisterDISPSTATClearVcounter(dispstat);
156	}
157	video->p->memory.io[REG_DISPSTAT >> 1] = dispstat;
158
159	// Note: state may be recorded during callbacks, so ensure it is consistent!
160	switch (video->vcount) {
161	case 0:
162		GBAFrameStarted(video->p);
163		break;
164	case VIDEO_VERTICAL_PIXELS:
165		video->p->memory.io[REG_DISPSTAT >> 1] = GBARegisterDISPSTATFillInVblank(dispstat);
166		if (video->frameskipCounter <= 0) {
167			video->renderer->finishFrame(video->renderer);
168		}
169		GBADMARunVblank(video->p, -cyclesLate);
170		if (GBARegisterDISPSTATIsVblankIRQ(dispstat)) {
171			GBARaiseIRQ(video->p, IRQ_VBLANK);
172		}
173		GBAFrameEnded(video->p);
174		--video->frameskipCounter;
175		if (video->frameskipCounter < 0) {
176			mCoreSyncPostFrame(video->p->sync);
177			video->frameskipCounter = video->frameskip;
178		}
179		++video->frameCounter;
180		break;
181	case VIDEO_VERTICAL_TOTAL_PIXELS - 1:
182		video->p->memory.io[REG_DISPSTAT >> 1] = GBARegisterDISPSTATClearInVblank(dispstat);
183		break;
184	}
185}
186
187void _startHblank(struct mTiming* timing, void* context, uint32_t cyclesLate) {
188	struct GBAVideo* video = context;
189	GBARegisterDISPSTAT dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
190	dispstat = GBARegisterDISPSTATFillInHblank(dispstat);
191	video->event.callback = _startHdraw;
192	mTimingSchedule(timing, &video->event, VIDEO_HBLANK_LENGTH - cyclesLate);
193
194	// Begin Hblank
195	dispstat = GBARegisterDISPSTATFillInHblank(dispstat);
196	if (video->vcount < VIDEO_VERTICAL_PIXELS && video->frameskipCounter <= 0) {
197		video->renderer->drawScanline(video->renderer, video->vcount);
198	}
199
200	if (video->vcount < VIDEO_VERTICAL_PIXELS) {
201		GBADMARunHblank(video->p, -cyclesLate);
202	}
203	if (GBARegisterDISPSTATIsHblankIRQ(dispstat)) {
204		GBARaiseIRQ(video->p, IRQ_HBLANK);
205	}
206	video->p->memory.io[REG_DISPSTAT >> 1] = dispstat;
207}
208
209void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value) {
210	video->p->memory.io[REG_DISPSTAT >> 1] &= 0x7;
211	video->p->memory.io[REG_DISPSTAT >> 1] |= value;
212	// TODO: Does a VCounter IRQ trigger on write?
213}
214
215static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer) {
216	UNUSED(renderer);
217	// Nothing to do
218}
219
220static void GBAVideoDummyRendererReset(struct GBAVideoRenderer* renderer) {
221	UNUSED(renderer);
222	// Nothing to do
223}
224
225static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer) {
226	UNUSED(renderer);
227	// Nothing to do
228}
229
230static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
231	UNUSED(renderer);
232	switch (address) {
233	case REG_BG0CNT:
234	case REG_BG1CNT:
235		value &= 0xDFFF;
236		break;
237	case REG_BG2CNT:
238	case REG_BG3CNT:
239		value &= 0xFFFF;
240		break;
241	case REG_BG0HOFS:
242	case REG_BG0VOFS:
243	case REG_BG1HOFS:
244	case REG_BG1VOFS:
245	case REG_BG2HOFS:
246	case REG_BG2VOFS:
247	case REG_BG3HOFS:
248	case REG_BG3VOFS:
249		value &= 0x01FF;
250		break;
251	case REG_BLDCNT:
252		value &= 0x3FFF;
253		break;
254	case REG_BLDALPHA:
255		value &= 0x1F1F;
256		break;
257	case REG_WININ:
258	case REG_WINOUT:
259		value &= 0x3F3F;
260		break;
261	default:
262		break;
263	}
264	return value;
265}
266
267static void GBAVideoDummyRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
268	if (renderer->cache) {
269		mTileCacheWriteVRAM(renderer->cache, address);
270	}
271}
272
273static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
274	UNUSED(value);
275	if (renderer->cache) {
276		mTileCacheWritePalette(renderer->cache, address);
277	}
278}
279
280static void GBAVideoDummyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
281	UNUSED(renderer);
282	UNUSED(oam);
283	// Nothing to do
284}
285
286static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
287	UNUSED(renderer);
288	UNUSED(y);
289	// Nothing to do
290}
291
292static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer) {
293	UNUSED(renderer);
294	// Nothing to do
295}
296
297static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
298	UNUSED(renderer);
299	UNUSED(stride);
300	UNUSED(pixels);
301	// Nothing to do
302}
303
304static void GBAVideoDummyRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
305	UNUSED(renderer);
306	UNUSED(stride);
307	UNUSED(pixels);
308	// Nothing to do
309}
310
311void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) {
312	memcpy(state->vram, video->vram, SIZE_VRAM);
313	memcpy(state->oam, video->oam.raw, SIZE_OAM);
314	memcpy(state->pram, video->palette, SIZE_PALETTE_RAM);
315	STORE_32(video->event.when - mTimingCurrentTime(&video->p->timing), 0, &state->video.nextEvent);
316	STORE_32(video->frameCounter, 0, &state->video.frameCounter);
317}
318
319void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState* state) {
320	memcpy(video->vram, state->vram, SIZE_VRAM);
321	uint16_t value;
322	int i;
323	for (i = 0; i < SIZE_OAM; i += 2) {
324		LOAD_16(value, i, state->oam);
325		GBAStore16(video->p->cpu, BASE_OAM | i, value, 0);
326	}
327	for (i = 0; i < SIZE_PALETTE_RAM; i += 2) {
328		LOAD_16(value, i, state->pram);
329		GBAStore16(video->p->cpu, BASE_PALETTE_RAM | i, value, 0);
330	}
331	LOAD_32(video->frameCounter, 0, &state->video.frameCounter);
332
333	uint32_t when;
334	LOAD_32(when, 0, &state->video.nextEvent);
335	GBARegisterDISPSTAT dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
336	if (GBARegisterDISPSTATIsInHblank(dispstat)) {
337		video->event.callback = _startHdraw;
338	} else {
339		video->event.callback = _startHblank;
340	}
341	mTimingSchedule(&video->p->timing, &video->event, when);
342
343	LOAD_16(video->vcount, REG_VCOUNT, state->io);
344	video->renderer->reset(video->renderer);
345}