src/platform/sdl/gles2-sdl.c (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include "gl-common.h"
9#ifdef BUILD_RASPI
10#include "rpi-common.h"
11#endif
12
13#include <mgba/core/core.h>
14#include <mgba/core/thread.h>
15
16#ifndef __APPLE__
17#include <malloc.h>
18#endif
19
20static bool mSDLGLES2Init(struct mSDLRenderer* renderer);
21static void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user);
22static void mSDLGLES2Deinit(struct mSDLRenderer* renderer);
23
24void mSDLGLES2Create(struct mSDLRenderer* renderer) {
25 renderer->init = mSDLGLES2Init;
26 renderer->deinit = mSDLGLES2Deinit;
27 renderer->runloop = mSDLGLES2Runloop;
28}
29
30bool mSDLGLES2Init(struct mSDLRenderer* renderer) {
31#ifdef BUILD_RASPI
32 mRPIGLCommonInit(renderer);
33#else
34 mSDLGLCommonInit(renderer);
35#endif
36
37 size_t size = renderer->width * renderer->height * BYTES_PER_PIXEL;
38#ifndef __APPLE__
39 renderer->outputBuffer = memalign(16, size);
40#else
41 posix_memalign((void**) &renderer->outputBuffer, 16, size);
42#endif
43 memset(renderer->outputBuffer, 0, size);
44 renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, renderer->width);
45
46 mGLES2ContextCreate(&renderer->gl2);
47 renderer->gl2.d.user = renderer;
48 renderer->gl2.d.lockAspectRatio = renderer->lockAspectRatio;
49 renderer->gl2.d.lockIntegerScaling = renderer->lockIntegerScaling;
50 renderer->gl2.d.filter = renderer->filter;
51#ifdef BUILD_RASPI
52 renderer->gl2.d.swap = mRPIGLCommonSwap;
53#else
54 renderer->gl2.d.swap = mSDLGLCommonSwap;
55#endif
56 renderer->gl2.d.init(&renderer->gl2.d, 0);
57 renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height);
58
59 mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, &renderer->gl2.d);
60 return true;
61}
62
63void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user) {
64 struct mCoreThread* context = user;
65 SDL_Event event;
66 struct VideoBackend* v = &renderer->gl2.d;
67
68 while (mCoreThreadIsActive(context)) {
69 while (SDL_PollEvent(&event)) {
70 mSDLHandleEvent(context, &renderer->player, &event);
71 // Event handling can change the size of the screen
72 if (renderer->player.windowUpdated) {
73#if SDL_VERSION_ATLEAST(2, 0, 0)
74 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
75#else
76 renderer->viewportWidth = renderer->player.newWidth;
77 renderer->viewportHeight = renderer->player.newHeight;
78 mSDLGLCommonInit(renderer);
79#endif
80 mSDLGLDoViewport(renderer->viewportWidth, renderer->viewportHeight, v);
81 renderer->player.windowUpdated = 0;
82 }
83 }
84
85 if (mCoreSyncWaitFrameStart(&context->impl->sync)) {
86 v->postFrame(v, renderer->outputBuffer);
87 }
88 mCoreSyncWaitFrameEnd(&context->impl->sync);
89 v->drawFrame(v);
90 v->swap(v);
91 }
92}
93
94void mSDLGLES2Deinit(struct mSDLRenderer* renderer) {
95 if (renderer->gl2.d.deinit) {
96 renderer->gl2.d.deinit(&renderer->gl2.d);
97 }
98#ifdef BUILD_RASPI
99 eglMakeCurrent(renderer->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
100 eglDestroySurface(renderer->eglDisplay, renderer->eglSurface);
101 eglDestroyContext(renderer->eglDisplay, renderer->eglContext);
102 eglTerminate(renderer->eglDisplay);
103 bcm_host_deinit();
104#elif SDL_VERSION_ATLEAST(2, 0, 0)
105 SDL_GL_DeleteContext(renderer->glCtx);
106#endif
107 free(renderer->outputBuffer);
108}