all repos — mgba @ 4a502c2c03e8647e9a0baf148a9b1aca6f7d33e1

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10
 11extern "C" {
 12#include "gba/supervisor/thread.h"
 13
 14#ifdef BUILD_GL
 15#include "platform/opengl/gl.h"
 16#endif
 17#if !defined(_WIN32)
 18#include "platform/opengl/gles2.h"
 19#endif
 20}
 21
 22using namespace QGBA;
 23
 24DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 25	: Display(parent)
 26	, m_isDrawing(false)
 27	, m_gl(new EmptyGLWidget(format, this))
 28	, m_drawThread(nullptr)
 29	, m_context(nullptr)
 30{
 31	m_painter = new PainterGL(m_gl, QGLFormat::openGLVersionFlags());
 32	m_gl->setMouseTracking(true);
 33	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 34}
 35
 36DisplayGL::~DisplayGL() {
 37	delete m_painter;
 38}
 39
 40void DisplayGL::startDrawing(GBAThread* thread) {
 41	if (m_drawThread) {
 42		return;
 43	}
 44	m_isDrawing = true;
 45	m_painter->setContext(thread);
 46	m_painter->setMessagePainter(messagePainter());
 47	m_context = thread;
 48	m_painter->resize(size());
 49	m_gl->move(0, 0);
 50	m_drawThread = new QThread(this);
 51	m_drawThread->setObjectName("Painter Thread");
 52	m_gl->context()->doneCurrent();
 53	m_gl->context()->moveToThread(m_drawThread);
 54	m_painter->moveToThread(m_drawThread);
 55	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 56	m_drawThread->start();
 57	GBASyncSetVideoSync(&m_context->sync, false);
 58
 59	lockAspectRatio(isAspectRatioLocked());
 60	filter(isFiltered());
 61	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 62	resizePainter();
 63}
 64
 65void DisplayGL::stopDrawing() {
 66	if (m_drawThread) {
 67		m_isDrawing = false;
 68		if (GBAThreadIsActive(m_context)) {
 69			GBAThreadInterrupt(m_context);
 70		}
 71		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 72		m_drawThread->exit();
 73		m_drawThread = nullptr;
 74		if (GBAThreadIsActive(m_context)) {
 75			GBAThreadContinue(m_context);
 76		}
 77	}
 78}
 79
 80void DisplayGL::pauseDrawing() {
 81	if (m_drawThread) {
 82		m_isDrawing = false;
 83		if (GBAThreadIsActive(m_context)) {
 84			GBAThreadInterrupt(m_context);
 85		}
 86		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
 87		if (GBAThreadIsActive(m_context)) {
 88			GBAThreadContinue(m_context);
 89		}
 90	}
 91}
 92
 93void DisplayGL::unpauseDrawing() {
 94	if (m_drawThread) {
 95		m_isDrawing = true;
 96		if (GBAThreadIsActive(m_context)) {
 97			GBAThreadInterrupt(m_context);
 98		}
 99		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
100		if (GBAThreadIsActive(m_context)) {
101			GBAThreadContinue(m_context);
102		}
103	}
104}
105
106void DisplayGL::forceDraw() {
107	if (m_drawThread) {
108		QMetaObject::invokeMethod(m_painter, "forceDraw");
109	}
110}
111
112void DisplayGL::lockAspectRatio(bool lock) {
113	Display::lockAspectRatio(lock);
114	if (m_drawThread) {
115		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
116	}
117}
118
119void DisplayGL::filter(bool filter) {
120	Display::filter(filter);
121	if (m_drawThread) {
122		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
123	}
124}
125
126void DisplayGL::framePosted(const uint32_t* buffer) {
127	if (m_drawThread && buffer) {
128		m_painter->enqueue(buffer);
129		QMetaObject::invokeMethod(m_painter, "draw");
130	}
131}
132
133void DisplayGL::resizeEvent(QResizeEvent* event) {
134	Display::resizeEvent(event);
135	resizePainter();
136}
137
138void DisplayGL::resizePainter() {
139	m_gl->resize(size());
140	if (m_drawThread) {
141		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
142	}
143}
144
145PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags glVersion)
146	: m_gl(parent)
147	, m_active(false)
148	, m_context(nullptr)
149	, m_messagePainter(nullptr)
150{
151#ifdef BUILD_GL
152	GBAGLContext* glBackend;
153#endif
154#ifndef _WIN32
155	GBAGLES2Context* gl2Backend;
156#endif
157
158#ifndef _WIN32
159	if (glVersion & QGLFormat::OpenGL_Version_3_0) {
160		gl2Backend = new GBAGLES2Context;
161		GBAGLES2ContextCreate(gl2Backend);
162		m_backend = &gl2Backend->d;
163	} else {
164#else
165	{
166#endif
167		glBackend = new GBAGLContext;
168		GBAGLContextCreate(glBackend);
169		m_backend = &glBackend->d;
170	}
171	m_backend->swap = [](VideoBackend* v) {
172		PainterGL* painter = static_cast<PainterGL*>(v->user);
173		painter->m_gl->swapBuffers();
174	};
175	m_backend->user = this;
176	m_backend->filter = false;
177	m_backend->lockAspectRatio = false;
178
179	for (int i = 0; i < 2; ++i) {
180		m_free.append(new uint32_t[256 * 256]);
181	}
182}
183
184PainterGL::~PainterGL() {
185	while (!m_queue.isEmpty()) {
186		delete[] m_queue.dequeue();
187	}
188	for (auto item : m_free) {
189		delete[] item;
190	}
191	delete m_backend;
192	m_backend = nullptr;
193}
194
195void PainterGL::setContext(GBAThread* context) {
196	m_context = context;
197}
198
199void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
200	m_messagePainter = messagePainter;
201}
202
203void PainterGL::resize(const QSize& size) {
204	m_size = size;
205	if (m_active) {
206		forceDraw();
207	}
208}
209
210void PainterGL::lockAspectRatio(bool lock) {
211	m_backend->lockAspectRatio = lock;
212	if (m_active) {
213		forceDraw();
214	}
215}
216
217void PainterGL::filter(bool filter) {
218	m_backend->filter = filter;
219	if (m_active) {
220		forceDraw();
221	}
222}
223
224void PainterGL::start() {
225	m_gl->makeCurrent();
226	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
227	m_gl->doneCurrent();
228	m_active = true;
229}
230
231void PainterGL::draw() {
232	if (m_queue.isEmpty() || !GBAThreadIsActive(m_context)) {
233		return;
234	}
235	if (GBASyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
236		dequeue();
237		m_painter.begin(m_gl->context()->device());
238		performDraw();
239		m_painter.end();
240		GBASyncWaitFrameEnd(&m_context->sync);
241		m_backend->swap(m_backend);
242	} else {
243		GBASyncWaitFrameEnd(&m_context->sync);
244	}
245	if (!m_queue.isEmpty()) {
246		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
247	}
248}
249
250void PainterGL::forceDraw() {
251	m_painter.begin(m_gl->context()->device());
252	performDraw();
253	m_painter.end();
254	m_backend->swap(m_backend);
255}
256
257void PainterGL::stop() {
258	m_active = false;
259	m_gl->makeCurrent();
260	dequeueAll();
261	m_backend->clear(m_backend);
262	m_backend->swap(m_backend);
263	m_backend->deinit(m_backend);
264	m_gl->doneCurrent();
265	m_gl->context()->moveToThread(m_gl->thread());
266	moveToThread(m_gl->thread());
267}
268
269void PainterGL::pause() {
270	m_active = false;
271}
272
273void PainterGL::unpause() {
274	m_active = true;
275}
276
277void PainterGL::performDraw() {
278	m_painter.beginNativePainting();
279	float r = m_gl->devicePixelRatio();
280	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
281	m_backend->drawFrame(m_backend);
282	m_painter.endNativePainting();
283	if (m_messagePainter) {
284		m_messagePainter->paint(&m_painter);
285	}
286}
287
288void PainterGL::enqueue(const uint32_t* backing) {
289	m_mutex.lock();
290	uint32_t* buffer;
291	if (m_free.isEmpty()) {
292		buffer = m_queue.dequeue();
293	} else {
294		buffer = m_free.takeLast();
295	}
296	memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
297	m_queue.enqueue(buffer);
298	m_mutex.unlock();
299}
300
301void PainterGL::dequeue() {
302	m_mutex.lock();
303	if (m_queue.isEmpty()) {
304		m_mutex.unlock();
305		return;
306	}
307	uint32_t* buffer = m_queue.dequeue();
308	m_backend->postFrame(m_backend, buffer);
309	m_free.append(buffer);
310	m_mutex.unlock();
311}
312
313void PainterGL::dequeueAll() {
314	uint32_t* buffer = 0;
315	m_mutex.lock();
316	while (!m_queue.isEmpty()) {
317		buffer = m_queue.dequeue();
318		m_free.append(buffer);
319	}
320	if (buffer) {
321		m_backend->postFrame(m_backend, buffer);
322	}
323	m_mutex.unlock();
324}