CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Automatically detect and optimize out idle loops
22 - Configurable game overrides
23 - Support loading 7-Zip files
24 - Drag and drop game loading
25 - Cheat code support
26Bugfixes:
27 - ARM7: Extend prefetch by one stage
28 - GBA Audio: Support 16-bit writes to FIFO audio
29 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
30 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
31 - GBA BIOS: Fix BIOS prefetch after reset
32 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
33 - GBA Thread: Fix possible hang when loading an archive
34 - Perf: Fix crash when the GBA thread fails to start
35 - SDL: Properly clean up if a game doesn't launch
36 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
37 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
38 - GBA RR: Fix fallthrough error when reading tags from a movie
39Misc:
40 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
41 - GBA Memory: Simplify memory API and use fixed bus width
42 - GBA Video: Start video at the last scanline instead of the first
43 - Debugger: Watchpoints now work on STM/LDM instructions
44 - GBA: Improve accuracy of event timing
45 - Debugger: Clean up GDB stub network interfacing
46 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
47 - Debugger: Merge Thumb BL instructions when disassembling
48 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
49 - Debugger: Watchpoints now report address watched (fixes #68)
50 - GBA: Add API for getting Configuration structs for overrides and input
51 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
52 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
53 - Debugger: Add support for soft breakpoints
54 - Util: Use proper locale for reading and writing float values
55
560.1.1: (2015-01-24)
57Bugfixes:
58 - ARM7: Fix LDM writeback to a register already written
59 - GBA: Fix timers 2 and 3 updating incorrectly
60 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
61 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
62 - GBA Audio: Properly initialize audio FIFO channels
63 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
64 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
65 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
66 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
67 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
68 - GBA BIOS: Fix HuffUnComp boundary conditions
69 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
70 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
71 - GBA Memory: Filter out top nybble of DMA addresses
72 - GBA Memory: Properly bounds-check VRAM accesses
73 - GBA Memory: Fix initial DMA state
74 - GBA Thread: Allow halted games to exit cleanly
75 - GBA Video: Fix blend issues with obscured middle layers
76 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
77 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
78 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
79 - GBA Video: Fix sprite boundary conditions with mosaic
80 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
81 - Qt: Fix issue with set frame sizes being the wrong height
82 - Qt: Fix emulator crashing when full screen if a game is not running
83 - Qt: Fix window focus issues
84 - Qt: Properly set default video recording settings
85 - Qt: Fix a race condition when a game crashes immediately
86 - Qt: Fix some cases where key mapping can break if focus is adjusted
87 - Qt: Fix crash if a game pauses before any frames are shown
88 - Debugger: Negative PC-relative loads now properly subtract the offset
89 - Debugger: Align PC-relative loads in Thumb
90 - Debugger: Fix watchpoints triggering too late
91 - Debugger: Fix binary print putting spaces between digits
92 - Video: Ensure FFmpeg encoder has audio frames
93 - Video: Fix uncompressed PCM audio recording
94 - Video: Fix FFmpeg crashing when the file extension is wrong
95 - Util: Fix SOCKET_FAILED macro
96Misc:
97 - GBA: Exit cleanly on FATAL if the port supports it
98 - GBA Memory: Implement 16- and 32-bit loads from SRAM
99 - Qt: Disable sync to video by default
100 - Qt: Handle a game crash without crashing
101 - Qt: Set default log level to FATAL, ERROR and WARN
102 - Qt: Clarify some phrasing in the menus
103 - Qt: Clear active buttons when focus is lost
104
1050.1.0: (2014-12-13)
106 - Initial release