src/gba/cheats/gameshark.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/internal/gba/cheats.h>
7
8#include "gba/cheats/gameshark.h"
9#include "gba/cheats/parv3.h"
10#include <mgba/internal/gba/gba.h>
11#include <mgba-util/string.h>
12
13const uint32_t GBACheatGameSharkSeeds[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 };
14
15static const uint8_t _gsa1T1[256] = {
16 0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94,
17 0x3B, 0x05, 0x56, 0x86, 0x00, 0x24, 0xF0, 0x17, 0x72, 0xA2, 0x3D, 0x1B, 0xE3, 0x17, 0xC5, 0x0B,
18 0xB9, 0xE2, 0xBD, 0x58, 0x71, 0x1B, 0x2C, 0xFF, 0xE4, 0xC9, 0x4C, 0x5E, 0xC9, 0x55, 0x33, 0x45,
19 0x7C, 0x3F, 0xB2, 0x51, 0xFE, 0x10, 0x7E, 0x75, 0x3C, 0x90, 0x8D, 0xDA, 0x94, 0x38, 0xC3, 0xE9,
20 0x95, 0xEA, 0xCE, 0xA6, 0x06, 0xE0, 0x4F, 0x3F, 0x2A, 0xE3, 0x3A, 0xE4, 0x43, 0xBD, 0x7F, 0xDA,
21 0x55, 0xF0, 0xEA, 0xCB, 0x2C, 0xA8, 0x47, 0x61, 0xA0, 0xEF, 0xCB, 0x13, 0x18, 0x20, 0xAF, 0x3E,
22 0x4D, 0x9E, 0x1E, 0x77, 0x51, 0xC5, 0x51, 0x20, 0xCF, 0x21, 0xF9, 0x39, 0x94, 0xDE, 0xDD, 0x79,
23 0x4E, 0x80, 0xC4, 0x9D, 0x94, 0xD5, 0x95, 0x01, 0x27, 0x27, 0xBD, 0x6D, 0x78, 0xB5, 0xD1, 0x31,
24 0x6A, 0x65, 0x74, 0x74, 0x58, 0xB3, 0x7C, 0xC9, 0x5A, 0xED, 0x50, 0x03, 0xC4, 0xA2, 0x94, 0x4B,
25 0xF0, 0x58, 0x09, 0x6F, 0x3E, 0x7D, 0xAE, 0x7D, 0x58, 0xA0, 0x2C, 0x91, 0xBB, 0xE1, 0x70, 0xEB,
26 0x73, 0xA6, 0x9A, 0x44, 0x25, 0x90, 0x16, 0x62, 0x53, 0xAE, 0x08, 0xEB, 0xDC, 0xF0, 0xEE, 0x77,
27 0xC2, 0xDE, 0x81, 0xE8, 0x30, 0x89, 0xDB, 0xFE, 0xBC, 0xC2, 0xDF, 0x26, 0xE9, 0x8B, 0xD6, 0x93,
28 0xF0, 0xCB, 0x56, 0x90, 0xC0, 0x46, 0x68, 0x15, 0x43, 0xCB, 0xE9, 0x98, 0xE3, 0xAF, 0x31, 0x25,
29 0x4D, 0x7B, 0xF3, 0xB1, 0x74, 0xE2, 0x64, 0xAC, 0xD9, 0xF6, 0xA0, 0xD5, 0x0B, 0x9B, 0x49, 0x52,
30 0x69, 0x3B, 0x71, 0x00, 0x2F, 0xBB, 0xBA, 0x08, 0xB1, 0xAE, 0xBB, 0xB3, 0xE1, 0xC9, 0xA6, 0x7F,
31 0x17, 0x97, 0x28, 0x72, 0x12, 0x6E, 0x91, 0xAE, 0x3A, 0xA2, 0x35, 0x46, 0x27, 0xF8, 0x12, 0x50
32};
33
34static const uint8_t _gsa1T2[256] = {
35 0xD8, 0x65, 0x04, 0xC2, 0x65, 0xD5, 0xB0, 0x0C, 0xDF, 0x9D, 0xF0, 0xC3, 0x9A, 0x17, 0xC9, 0xA6,
36 0xE1, 0xAC, 0x0D, 0x14, 0x2F, 0x3C, 0x2C, 0x87, 0xA2, 0xBF, 0x4D, 0x5F, 0xAC, 0x2D, 0x9D, 0xE1,
37 0x0C, 0x9C, 0xE7, 0x7F, 0xFC, 0xA8, 0x66, 0x59, 0xAC, 0x18, 0xD7, 0x05, 0xF0, 0xBF, 0xD1, 0x8B,
38 0x35, 0x9F, 0x59, 0xB4, 0xBA, 0x55, 0xB2, 0x85, 0xFD, 0xB1, 0x72, 0x06, 0x73, 0xA4, 0xDB, 0x48,
39 0x7B, 0x5F, 0x67, 0xA5, 0x95, 0xB9, 0xA5, 0x4A, 0xCF, 0xD1, 0x44, 0xF3, 0x81, 0xF5, 0x6D, 0xF6,
40 0x3A, 0xC3, 0x57, 0x83, 0xFA, 0x8E, 0x15, 0x2A, 0xA2, 0x04, 0xB2, 0x9D, 0xA8, 0x0D, 0x7F, 0xB8,
41 0x0F, 0xF6, 0xAC, 0xBE, 0x97, 0xCE, 0x16, 0xE6, 0x31, 0x10, 0x60, 0x16, 0xB5, 0x83, 0x45, 0xEE,
42 0xD7, 0x5F, 0x2C, 0x08, 0x58, 0xB1, 0xFD, 0x7E, 0x79, 0x00, 0x34, 0xAD, 0xB5, 0x31, 0x34, 0x39,
43 0xAF, 0xA8, 0xDD, 0x52, 0x6A, 0xB0, 0x60, 0x35, 0xB8, 0x1D, 0x52, 0xF5, 0xF5, 0x30, 0x00, 0x7B,
44 0xF4, 0xBA, 0x03, 0xCB, 0x3A, 0x84, 0x14, 0x8A, 0x6A, 0xEF, 0x21, 0xBD, 0x01, 0xD8, 0xA0, 0xD4,
45 0x43, 0xBE, 0x23, 0xE7, 0x76, 0x27, 0x2C, 0x3F, 0x4D, 0x3F, 0x43, 0x18, 0xA7, 0xC3, 0x47, 0xA5,
46 0x7A, 0x1D, 0x02, 0x55, 0x09, 0xD1, 0xFF, 0x55, 0x5E, 0x17, 0xA0, 0x56, 0xF4, 0xC9, 0x6B, 0x90,
47 0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75,
48 0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76,
49 0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2,
50 0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C
51};
52
53// http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm
54void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) {
55 uint32_t sum = 0xC6EF3720;
56 int i;
57 for (i = 0; i < 32; ++i) {
58 *op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]);
59 *op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]);
60 sum -= 0x9E3779B9;
61 }
62}
63
64void GBACheatReseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2) {
65 int x, y;
66 int s0 = params >> 8;
67 int s1 = params & 0xFF;
68 for (y = 0; y < 4; ++y) {
69 for (x = 0; x < 4; ++x) {
70 uint8_t z = t1[(s0 + x) & 0xFF] + t2[(s1 + y) & 0xFF];
71 seeds[y] <<= 8;
72 seeds[y] |= z;
73 }
74 }
75}
76
77void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, enum GBACheatGameSharkVersion version) {
78 cheats->gsaVersion = version;
79 switch (version) {
80 case GBA_GS_GSAV1:
81 case GBA_GS_GSAV1_RAW:
82 memcpy(cheats->gsaSeeds, GBACheatGameSharkSeeds, 4 * sizeof(uint32_t));
83 break;
84 case GBA_GS_PARV3:
85 case GBA_GS_PARV3_RAW:
86 memcpy(cheats->gsaSeeds, GBACheatProActionReplaySeeds, 4 * sizeof(uint32_t));
87 break;
88 default:
89 break;
90 }
91}
92
93bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
94 enum GBAGameSharkType type = op1 >> 28;
95 struct mCheat* cheat = 0;
96
97 if (cheats->incompleteCheat != COMPLETE) {
98 struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
99 if (cheats->remainingAddresses > 0) {
100 cheat = mCheatListAppend(&cheats->d.list);
101 cheat->type = CHEAT_ASSIGN;
102 cheat->width = 4;
103 cheat->address = op1;
104 cheat->operand = incompleteCheat->operand;
105 cheat->repeat = 1;
106 --cheats->remainingAddresses;
107 }
108 if (cheats->remainingAddresses > 0) {
109 cheat = mCheatListAppend(&cheats->d.list);
110 cheat->type = CHEAT_ASSIGN;
111 cheat->width = 4;
112 cheat->address = op2;
113 cheat->operand = incompleteCheat->operand;
114 cheat->repeat = 1;
115 --cheats->remainingAddresses;
116 }
117 if (cheats->remainingAddresses == 0) {
118 cheats->incompleteCheat = COMPLETE;
119 }
120 return true;
121 }
122
123 switch (type) {
124 case GSA_ASSIGN_1:
125 cheat = mCheatListAppend(&cheats->d.list);
126 cheat->type = CHEAT_ASSIGN;
127 cheat->width = 1;
128 cheat->address = op1 & 0x0FFFFFFF;
129 break;
130 case GSA_ASSIGN_2:
131 cheat = mCheatListAppend(&cheats->d.list);
132 cheat->type = CHEAT_ASSIGN;
133 cheat->width = 2;
134 cheat->address = op1 & 0x0FFFFFFF;
135 break;
136 case GSA_ASSIGN_4:
137 cheat = mCheatListAppend(&cheats->d.list);
138 cheat->type = CHEAT_ASSIGN;
139 cheat->width = 4;
140 cheat->address = op1 & 0x0FFFFFFF;
141 break;
142 case GSA_ASSIGN_LIST:
143 cheats->remainingAddresses = (op1 & 0xFFFF) - 1;
144 cheat = mCheatListAppend(&cheats->d.list);
145 cheat->type = CHEAT_ASSIGN;
146 cheat->width = 4;
147 cheat->address = op2;
148 cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
149 break;
150 case GSA_PATCH:
151 cheats->romPatches[0].address = BASE_CART0 | ((op1 & 0xFFFFFF) << 1);
152 cheats->romPatches[0].newValue = op2;
153 cheats->romPatches[0].applied = false;
154 cheats->romPatches[0].exists = true;
155 return true;
156 case GSA_BUTTON:
157 // TODO: Implement button
158 mLOG(CHEATS, STUB, "GameShark button unimplemented");
159 return false;
160 case GSA_IF_EQ:
161 if (op1 == 0xDEADFACE) {
162 GBACheatReseedGameShark(cheats->gsaSeeds, op2, _gsa1T1, _gsa1T2);
163 return true;
164 }
165 cheat = mCheatListAppend(&cheats->d.list);
166 cheat->type = CHEAT_IF_EQ;
167 cheat->width = 2;
168 cheat->address = op1 & 0x0FFFFFFF;
169 break;
170 case GSA_IF_EQ_RANGE:
171 cheat = mCheatListAppend(&cheats->d.list);
172 cheat->type = CHEAT_IF_EQ;
173 cheat->width = 2;
174 cheat->address = op2 & 0x0FFFFFFF;
175 cheat->operand = op1 & 0xFFFF;
176 cheat->repeat = (op1 >> 16) & 0xFF;
177 return true;
178 case GSA_HOOK:
179 if (cheats->hook) {
180 return false;
181 }
182 cheats->hook = malloc(sizeof(*cheats->hook));
183 cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
184 cheats->hook->mode = MODE_THUMB;
185 cheats->hook->refs = 1;
186 cheats->hook->reentries = 0;
187 return true;
188 default:
189 return false;
190 }
191 cheat->operand = op2;
192 cheat->repeat = 1;
193 return true;
194}
195
196bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
197 uint32_t o1 = op1;
198 uint32_t o2 = op2;
199 char line[18] = "XXXXXXXX XXXXXXXX";
200 snprintf(line, sizeof(line), "%08X %08X", op1, op2);
201
202 switch (set->gsaVersion) {
203 default:
204 GBACheatSetGameSharkVersion(set, GBA_GS_GSAV1);
205 // Fall through
206 case GBA_GS_GSAV1:
207 GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
208 // Fall through
209 case GBA_GS_GSAV1_RAW:
210 return GBACheatAddGameSharkRaw(set, o1, o2);
211 }
212 return false;
213}
214
215bool GBACheatAddGameSharkLine(struct GBACheatSet* cheats, const char* line) {
216 uint32_t op1;
217 uint32_t op2;
218 line = hex32(line, &op1);
219 if (!line) {
220 return false;
221 }
222 while (*line == ' ') {
223 ++line;
224 }
225 line = hex32(line, &op2);
226 if (!line) {
227 return false;
228 }
229 return GBACheatAddGameShark(cheats, op1, op2);
230}
231
232int GBACheatGameSharkProbability(uint32_t op1, uint32_t op2) {
233 int probability = 0;
234 if (op2 == 0x001DC0DE) {
235 return 0x100;
236 }
237 uint32_t address = op1 & 0x0FFFFFFF;
238 switch (op1 >> 28) {
239 case GSA_ASSIGN_1:
240 probability += 0x20;
241 if (op2 & 0xFFFFFF00) {
242 probability -= 0x10;
243 }
244 probability += GBACheatAddressIsReal(address);
245 break;
246 case GSA_ASSIGN_2:
247 probability += 0x20;
248 if (op2 & 0xFFFF0000) {
249 probability -= 0x10;
250 }
251 probability += GBACheatAddressIsReal(address);
252 break;
253 case GSA_ASSIGN_4:
254 probability += 0x20;
255 probability += GBACheatAddressIsReal(address);
256 break;
257 case GSA_PATCH:
258 probability += 0x20;
259 if (op2 & 0xCFFF0000) {
260 probability -= 0x10;
261 }
262 break;
263 case GSA_BUTTON:
264 probability += 0x10;
265 break;
266 case GSA_IF_EQ:
267 probability += 0x20;
268 if (op2 & 0xFFFF0000) {
269 probability -= 0x10;
270 }
271 probability += GBACheatAddressIsReal(address);
272 break;
273 case GSA_IF_EQ_RANGE:
274 probability += 0x20;
275 probability += GBACheatAddressIsReal(op2);
276 if (op1 & 0x0F000000) {
277 probability -= 0x10;
278 }
279 break;
280 case GSA_HOOK:
281 probability += 0x20;
282 if (op2 & 0xFFFF0000) {
283 probability -= 0x10;
284 }
285 break;
286 default:
287 probability -= 0x40;
288 }
289 return probability;
290}