all repos — mgba @ 4b40c5cd1a319866407984e560f312f7fd31702a

mGBA Game Boy Advance Emulator

src/gba/cheats/parv3.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/cheats.h>
  7
  8#include "gba/cheats/gameshark.h"
  9#include <mgba/internal/gba/gba.h>
 10#include <mgba-util/string.h>
 11
 12const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
 13
 14static const uint8_t _par3T1[256] = {
 15	0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
 16	0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
 17	0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
 18	0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
 19	0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
 20	0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
 21	0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
 22	0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
 23	0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
 24	0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
 25	0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
 26	0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
 27	0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
 28	0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
 29	0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
 30	0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
 31};
 32
 33static const uint8_t _par3T2[256] = {
 34	0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
 35	0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
 36	0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
 37	0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
 38	0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
 39	0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
 40	0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
 41	0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
 42	0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
 43	0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
 44	0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
 45	0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
 46	0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
 47	0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
 48	0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
 49	0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
 50};
 51static uint32_t _parAddr(uint32_t x) {
 52	return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
 53}
 54
 55static void _parEndBlock(struct GBACheatSet* cheats) {
 56	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 57	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 58	if (currentBlock->repeat) {
 59		currentBlock->negativeRepeat = size - currentBlock->repeat;
 60	} else {
 61		currentBlock->repeat = size;
 62	}
 63	cheats->currentBlock = COMPLETE;
 64}
 65
 66static void _parElseBlock(struct GBACheatSet* cheats) {
 67	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 68	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 69	currentBlock->repeat = size;
 70}
 71
 72static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
 73	enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
 74	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
 75	if (width > 4) {
 76		// TODO: Always false conditions
 77		return false;
 78	}
 79	if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
 80		// TODO: Codes that disable
 81		return false;
 82	}
 83
 84	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
 85	cheat->address = _parAddr(op1);
 86	cheat->width = width;
 87	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
 88	cheat->addressOffset = 0;
 89	cheat->operandOffset = 0;
 90
 91	switch (op1 & PAR3_ACTION) {
 92	case PAR3_ACTION_NEXT:
 93		cheat->repeat = 1;
 94		cheat->negativeRepeat = 0;
 95		break;
 96	case PAR3_ACTION_NEXT_TWO:
 97		cheat->repeat = 2;
 98		cheat->negativeRepeat = 0;
 99		break;
100	case PAR3_ACTION_BLOCK:
101		cheat->repeat = 0;
102		cheat->negativeRepeat = 0;
103		if (cheats->currentBlock != COMPLETE) {
104			_parEndBlock(cheats);
105		}
106		cheats->currentBlock = mCheatListIndex(&cheats->d.list, cheat);
107		break;
108	}
109
110	switch (condition) {
111	case PAR3_COND_OTHER:
112		// We shouldn't be able to get here
113		mLOG(CHEATS, ERROR, "Unexpectedly created 'other' PARv3 code");
114		cheat->type = CHEAT_IF_LAND;
115		cheat->operand = 0;
116		break;
117	case PAR3_COND_EQ:
118		cheat->type = CHEAT_IF_EQ;
119		break;
120	case PAR3_COND_NE:
121		cheat->type = CHEAT_IF_NE;
122		break;
123	case PAR3_COND_LT:
124		cheat->type = CHEAT_IF_LT;
125		break;
126	case PAR3_COND_GT:
127		cheat->type = CHEAT_IF_GT;
128		break;
129	case PAR3_COND_ULT:
130		cheat->type = CHEAT_IF_ULT;
131		break;
132	case PAR3_COND_UGT:
133		cheat->type = CHEAT_IF_UGT;
134		break;
135	case PAR3_COND_AND:
136		cheat->type = CHEAT_IF_AND;
137		break;
138	}
139	return true;
140}
141
142static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
143	struct mCheat* cheat;
144	switch (op2 & 0xFF000000) {
145	case PAR3_OTHER_SLOWDOWN:
146		// TODO: Slowdown
147		return false;
148	case PAR3_OTHER_BUTTON_1:
149	case PAR3_OTHER_BUTTON_2:
150	case PAR3_OTHER_BUTTON_4:
151		// TODO: Button
152		mLOG(CHEATS, STUB, "GameShark button unimplemented");
153		return false;
154	// TODO: Fix overriding existing patches
155	case PAR3_OTHER_PATCH_1:
156		cheats->romPatches[0].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
157		cheats->romPatches[0].applied = false;
158		cheats->romPatches[0].exists = true;
159		cheats->incompletePatch = &cheats->romPatches[0];
160		break;
161	case PAR3_OTHER_PATCH_2:
162		cheats->romPatches[1].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
163		cheats->romPatches[1].applied = false;
164		cheats->romPatches[1].exists = true;
165		cheats->incompletePatch = &cheats->romPatches[1];
166		break;
167	case PAR3_OTHER_PATCH_3:
168		cheats->romPatches[2].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
169		cheats->romPatches[2].applied = false;
170		cheats->romPatches[2].exists = true;
171		cheats->incompletePatch = &cheats->romPatches[2];
172		break;
173	case PAR3_OTHER_PATCH_4:
174		cheats->romPatches[3].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
175		cheats->romPatches[3].applied = false;
176		cheats->romPatches[3].exists = true;
177		cheats->incompletePatch = &cheats->romPatches[3];
178		break;
179	case PAR3_OTHER_ENDIF:
180		if (cheats->currentBlock != COMPLETE) {
181			_parEndBlock(cheats);
182			return true;
183		}
184		return false;
185	case PAR3_OTHER_ELSE:
186		if (cheats->currentBlock != COMPLETE) {
187			_parElseBlock(cheats);
188			return true;
189		}
190		return false;
191	case PAR3_OTHER_FILL_1:
192		cheat = mCheatListAppend(&cheats->d.list);
193		cheat->type = CHEAT_ASSIGN;
194		cheat->address = _parAddr(op2);
195		cheat->width = 1;
196		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
197		break;
198	case PAR3_OTHER_FILL_2:
199		cheat = mCheatListAppend(&cheats->d.list);
200		cheat->type = CHEAT_ASSIGN;
201		cheat->address = _parAddr(op2);
202		cheat->width = 2;
203		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
204		break;
205	case PAR3_OTHER_FILL_4:
206		cheat = mCheatListAppend(&cheats->d.list);
207		cheat->type = CHEAT_ASSIGN;
208		cheat->address = _parAddr(op2);
209		cheat->width = 4;
210		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
211		break;
212	}
213	return true;
214}
215
216bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
217	if (cheats->incompletePatch) {
218		cheats->incompletePatch->newValue = op1;
219		cheats->incompletePatch = 0;
220		return true;
221	}
222	if (cheats->incompleteCheat != COMPLETE) {
223		struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
224		incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - incompleteCheat->width) * 8));
225		incompleteCheat->operandOffset = op2 >> 24;
226		incompleteCheat->repeat = (op2 >> 16) & 0xFF;
227		incompleteCheat->addressOffset = (op2 & 0xFFFF) * incompleteCheat->width;
228		cheats->incompleteCheat = COMPLETE;
229		return true;
230	}
231
232	if (op2 == 0x001DC0DE) {
233		return true;
234	}
235
236	switch (op1) {
237	case 0x00000000:
238		return _addPAR3Special(cheats, op2);
239	case 0xDEADFACE:
240		GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
241		return true;
242	}
243
244	if (op1 >> 24 == 0xC4) {
245		if (cheats->hook) {
246			return false;
247		}
248		cheats->hook = malloc(sizeof(*cheats->hook));
249		cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
250		cheats->hook->mode = MODE_THUMB;
251		cheats->hook->refs = 1;
252		cheats->hook->reentries = 0;
253		return true;
254	}
255
256	if (op1 & PAR3_COND) {
257		return _addPAR3Cond(cheats, op1, op2);
258	}
259
260	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
261	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
262	cheat->address = _parAddr(op1);
263	cheat->operandOffset = 0;
264	cheat->addressOffset = 0;
265	cheat->repeat = 1;
266
267	switch (op1 & PAR3_BASE) {
268	case PAR3_BASE_ASSIGN:
269		cheat->type = CHEAT_ASSIGN;
270		cheat->addressOffset = width;
271		if (width < 4) {
272			cheat->repeat = (op2 >> (width * 8)) + 1;
273		}
274		break;
275	case PAR3_BASE_INDIRECT:
276		cheat->type = CHEAT_ASSIGN_INDIRECT;
277		if (width < 4) {
278			cheat->addressOffset = (op2 >> (width * 8)) * width;
279		}
280		break;
281	case PAR3_BASE_ADD:
282		cheat->type = CHEAT_ADD;
283		break;
284	case PAR3_BASE_OTHER:
285		width = ((op1 >> 24) & 1) + 1;
286		cheat->type = CHEAT_ASSIGN;
287		cheat->address = BASE_IO | (op1 & OFFSET_MASK);
288		break;
289	}
290	if (op1 & 0x01000000 && (op1 & 0xFE000000) != 0xC6000000) {
291		return false;
292	}
293
294
295	cheat->width = width;
296	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
297	return true;
298}
299
300bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
301	uint32_t o1 = op1;
302	uint32_t o2 = op2;
303	char line[18] = "XXXXXXXX XXXXXXXX";
304	snprintf(line, sizeof(line), "%08X %08X", op1, op2);
305
306	switch (set->gsaVersion) {
307	default:
308		GBACheatSetGameSharkVersion(set, GBA_GS_PARV3);
309	// Fall through
310	case GBA_GS_PARV3:
311		GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
312	// Fall through
313	case GBA_GS_PARV3_RAW:
314		return GBACheatAddProActionReplayRaw(set, o1, o2);
315	}
316	return false;
317}
318
319bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
320	uint32_t op1;
321	uint32_t op2;
322	line = hex32(line, &op1);
323	if (!line) {
324		return false;
325	}
326	while (*line == ' ') {
327		++line;
328	}
329	line = hex32(line, &op2);
330	if (!line) {
331		return false;
332	}
333	return GBACheatAddProActionReplay(cheats, op1, op2);
334}
335
336int GBACheatProActionReplayProbability(uint32_t op1, uint32_t op2) {
337	int probability = 0;
338	if (op2 == 0x001DC0DE) {
339		return 0x100;
340	}
341	if (op1 == 0xDEADFACE && !(op2 & 0xFFFF0000)) {
342		return 0x100;
343	}
344	if (!op1) {
345		probability += 0x20;
346		uint32_t address = _parAddr(op2);
347		switch (op2 & 0xFE000000) {
348		case PAR3_OTHER_FILL_1:
349		case PAR3_OTHER_FILL_2:
350		case PAR3_OTHER_FILL_4:
351			probability += GBACheatAddressIsReal(address);
352			break;
353		case PAR3_OTHER_PATCH_1:
354		case PAR3_OTHER_PATCH_2:
355		case PAR3_OTHER_PATCH_3:
356		case PAR3_OTHER_PATCH_4:
357			// TODO: Detect ROM address
358			break;
359		case PAR3_OTHER_END:
360		case PAR3_OTHER_SLOWDOWN:
361		case PAR3_OTHER_BUTTON_1:
362		case PAR3_OTHER_BUTTON_2:
363		case PAR3_OTHER_BUTTON_4:
364		case PAR3_OTHER_ENDIF:
365		case PAR3_OTHER_ELSE:
366			if (op2 & 0x01FFFFFF) {
367				probability -= 0x20;
368			}
369			break;
370		default:
371			probability -= 0x40;
372			break;
373		}
374		return probability;
375	}
376	int width = ((op1 & PAR3_WIDTH) >> (PAR3_WIDTH_BASE - 3));
377	if (op1 & PAR3_COND) {
378		probability += 0x20;
379		if (width >= 24) {
380			return 0;
381		}
382		if (op2 & ~((1 << width) - 1)) {
383			probability -= 0x10;
384		}
385	} else {
386		uint32_t address = _parAddr(op1);
387		probability += 0x20;
388		switch (op1 & PAR3_BASE) {
389		case PAR3_BASE_ADD:
390			if (op2 & ~((1 << width) - 1)) {
391				probability -= 0x10;
392			}
393			// Fall through
394		case PAR3_BASE_ASSIGN:
395		case PAR3_BASE_INDIRECT:
396			probability += GBACheatAddressIsReal(address);
397			if (op1 & 0x01000000) {
398				return 0;
399			}
400			break;
401		case PAR3_BASE_OTHER:
402			break;
403		}
404	}
405	return probability;
406}