all repos — mgba @ 4b644bd8fff9b80b768ce8ccff5b2c855983d532

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.1: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20 - SDL: Attach rumble in SDL frontend
 21 - GBA Hardware: Improve Game Boy Player rumble behavior
 22 - GB: Initialize audio properly
 23 - GB MBC: Fix RTC access when no save file is loaded
 24 - GB: Properly clear KEY1 bit 0 when switching speeds
 25 - GBA Cheats: Fix uninitialized memory getting freed when saving
 26 - GBA Memory: Fix several unused I/O register read values
 27 - Qt: Fix patch loading
 28 - Qt: Fix crash when saving an override if a game isn't loaded
 29Misc:
 30 - All: Only update version info if needed
 31 - FFmpeg: Encoding cleanup
 32 - GB Memory: Initialize RAM pattern for GBC
 33 - GB Video: Improved video timings
 34 - All: Split out install locations for Libretro and OpenEmu
 35 - Qt: Manage window sizes slightly better
 36 - Qt: Remember scale option independent of core dimensions
 37
 380.5.0: (2016-09-19)
 39Features:
 40 - Game Boy support
 41 - Support for encrypted CodeBreaker GBA cheats
 42 - Emulation of Vast Fame protected GBA carts (taizou)
 43 - Tile viewer
 44 - Threaded rendering mode
 45 - Libretro: Memory map and achievement support (leiradel)
 46 - GUI: Add UI control remapping
 47 - GUI: Add fast-forward
 48 - Wii: 240p support
 49 - 3DS: Adjustable screen darkening
 50 - Ability to temporarily load a savegame
 51 - Load specific files out of archives
 52 - Automatic BIOS detection
 53Bugfixes:
 54 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 55 - Debugger: Fix GDB breakpoints
 56 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 57 - GBA: Fix filehandle leak with savegames
 58 - GBA: Timer 0 cannot be count up
 59 - GBA: Count up timers should not count themselves
 60 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 61 - GBA Memory: Fix ldm {pc}
 62 - GBA Savedata: Fix savedata sync timer
 63 - GBA Savedata: Only unmap savedata if present
 64 - GBA Serialize: Savestates now properly store prefetch
 65 - GBA Video: WIN0/1 take priority over OBJWIN
 66 - GBA Video: Fix out-of-order OBJWIN
 67 - PSP2: Fix GPU crash while exiting
 68 - PSP2: Fix VSync
 69 - PSP2: Fix accelerometer range
 70 - PSP2: Actually load screen mode setting
 71 - PSP2: Fix gyroscope direction
 72 - PSP2: Delete threads after they return
 73 - PSP2: Fix mapping/unmapping from not at 0
 74 - Qt: Fix bug in software renderer scaling
 75 - Qt: Fix hanging key press after disabling autofire
 76 - Qt: Fix being unable to pause manually when using auto-pausing
 77 - SDL: Fix axes being mapped wrong
 78 - Util: Fix realloc semantics in utf16to8
 79 - Util: Fix inserting too many items into a hash table
 80 - VFS: Fix uninitialized varaible reading from 7z
 81 - VFS: Fix reading multiple files from a 7z archive
 82 - Wii: Fix framelimiting after a slowdown
 83 - Wii: Fix garbage flash at startup
 84Misc:
 85 - 3DS: Use blip_add_delta_fast for a small speed improvement
 86 - 3DS: Allow UTF-16 filenames
 87 - 3DS: Port to using citro3D
 88 - 3DS: Use system font for menus
 89 - 3DS: Attempt to use Core 2 for threads
 90 - 3DS: Adjustable filering
 91 - 3DS: 3D banner
 92 - All: Add QUIET parameter to silence CMake
 93 - All: Faster memory read/write
 94 - ARM7: Support forcing Thumb mode via MSR
 95 - ARM7: Flush prefetch cache when loading CPSR via MSR
 96 - ARM7: Clean up instruction decoding for future expandability
 97 - Debugger: Support register and memory writes via GDB stub
 98 - Debugger: Add software breakpoint support to gdb
 99 - FFmpeg: Full support for libavcodec 56+
100 - GBA: Better debug logging if event processing breaks
101 - GBA Audio: Force audio DMAs to not increment destination
102 - GBA BIOS: Use custom ArcTan, not relying on OS
103 - GBA Hardware: Clean up dead code in GBP
104 - GBA Memory: Optimize stalling behavior
105 - GBA Memory: Optimize Load-/StoreMultiple
106 - GBA Savedata: Add realistic timing for EEPROM
107 - GBA Serialize: Savestates now store if CPU was halted
108 - GBA Video: Remove old slow path fallback
109 - GBA Video: Optimize sprite drawing
110 - GBA Video: Optimize mode 0 rendering
111 - GBA Video: Optimize compositing cases slightly
112 - GUI: Screenshot dimensions are now passed through
113 - GUI: Add back logging
114 - GUI: Only reload config if manually saved
115 - GUI: Increase scrolling speed
116 - OpenGL: Log shader compilation failure
117 - OpenGL: Add texSize uniform
118 - Qt: Make -g flag work in Qt build
119 - Qt: Simplify OpenGL context creation
120 - Qt: Thread startup improvements
121 - Qt: Make audio channel/video layer options shortcut mappable
122 - Qt: Remove some C99isms from C++ code
123 - Qt: Remove default autofire mappings
124 - Qt: Make reseting when pasued frame-accurate
125 - Qt: Rearchitect game closing codepath
126 - PSP2: Use system font for menus
127 - PSP2: Add rumble for PS TV
128 - PSP2: Add fit-to-height screen mode
129 - PSP2: Sync files per descriptor
130 - PSP2: Allow UTF-8 filenames
131 - PSP2: Screenshots are now saved into the Photo Gallery
132 - PSP2: Stop underclocking when menuing
133 - SDL: Increase default audio buffer size to 1024 samples
134 - SDL: More responsive rumble
135 - Util: Add Vector GetConstPointer
136 - Util: Add rtrim
137 - Util: Add endswith
138 - VFS: Improve zip file detection
139 - Wii: Add pixelated resample filter
140 - Windows: Add native VDir support
141 - Util: Add PRIz macro for libc versions that don't support %z
142
1430.4.1: (2016-07-11)
144Bugfixes:
145 - All: Fix several file handle leaks
146 - All: Fix instruction tables getting zeroed when linking sometimes
147 - ARM7: Fix flags on SBC/RSC
148 - ARM7: Fix setting spsr privilege bits when spsr is empty
149 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
150 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
151 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
152 - GBA Memory: Fix executing code from OBJ region of VRAM
153 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
154 - GBA Serialize: Fix loading savegames from savestates
155 - OpenGL: Correct boolean vector strcmp strings for uniforms
156 - Qt: Fix sending gameStopped twice
157 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
158 - Qt: Fix initial state of key mapping
159 - Qt: Initialize m_useBios
160 - SDL: Fix joystick initialization on BSD
161 - SDL: Fix potential joystick crash in games with rumble
162 - SDL: Fix SDL 1.2 build
163 - SDL: Fix sporadic crash when deinitializing audio
164 - Shaders: Fix AGS-001 shader with some bad drivers
165 - Util: Use closesocket on Windows
166 - Util: Fix socket bind addresses
167 - VFS: Fix reading 7z archives without rewinding first
168 - VFS: VFileFromFD should not open directories
169 - Wii: Fix tilting direction
170 - Util: Fix realloc semantics in utf16to8
171Misc:
172 - All: Allow use of external minizip library
173 - Debugger: CLI debugger now exits when end-of-stream is reached
174 - FFmpeg: Update dependencies on Ubuntu
175 - GBA: Slightly optimize GBAProcessEvents
176 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
177 - GBA Video: Null renderer should return proper register values
178 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
179 - Qt: Add preset for DualShock 4
180 - Qt: Update 360 input profile on OS X to reflect newer drivers
181 - Qt: Remove use of NaN
182 - Qt: Canonicalize file paths when loading games
183 - Qt: Add refresh button to controller editing
184 - SDL: Remove default gamepad mappings
185 - Util: Fix intermittent build failure on OS X
186 - VFS: VFile.sync now updates modified time
187
1880.4.0: (2016-02-02)
189Features:
190 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
191 - I/O viewer
192 - Booting of multiboot images
193 - Customization of GIF recording
194 - Libretro: Cheat code support
195 - Support for GLSL shaders
196 - ROM information view
197 - Support for VBA-style cheat codes
198 - Savestates now store creation timestamps
199 - Key autofire
200 - Libretro: Allow blocking opposing directional input
201 - OpenEmu core for OS X
202 - Libretro: Settings for using BIOS and skipping intro
203 - Libretro: Customizable idle loop removal
204 - Implemented cycle counting for sprite rendering
205 - Cleaner, unified settings window
206 - Added a setting for pausing when the emulator is not in focus
207 - Customizable paths for save games, save states, screenshots and patches
208 - Controller hotplugging
209 - Ability to store save games and active cheats within savestates
210Bugfixes:
211 - ARM7: Fix sign of unaligned LDRSH
212 - ARM7: Fix decoding of some ARM ALU instructions with shifters
213 - Debugger: Fix watchpoints in gdb
214 - GBA: Fix warnings when creating and loading savestates
215 - GBA: Fix Iridion II savetype
216 - GBA BIOS: Fix misaligned CpuSet
217 - GBA Cheats: Fix cheats setting the Action Replay version
218 - GBA Hardware: Fix GPIO on big endian
219 - GBA Memory: Fix DMA register writing behavior
220 - GBA Memory: Fix DMAs triggering two cycles early
221 - Libretro: Fix aspect ratio
222 - Qt: Fix some potential crashes with the gamepad mapping
223 - Qt: Fix keys being mapped incorrectly when loading configuration file
224 - Util: Fix PowerPC PNG read/write pixel order
225 - Util: Fix excessive memory allocation when decoding a PNG
226 - VFS: Fix VFileReadline and remove _vfdReadline
227Misc:
228 - All: Improved PowerPC support
229 - All: Fix some undefined behavior warnings
230 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
231 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
232 - GBA: Implement bad I/O register loading
233 - GBA: Allow jumping to OAM and palette RAM
234 - GBA BIOS: Finish implementing RegisterRamReset
235 - GBA Config: Add "override" layer for better one-time configuration
236 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
237 - GBA Memory: Use a dynamically sized mask for ROM memory
238 - GBA Memory: Implement several unimplemented memory access types
239 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
240 - GBA RR: Starting from savestate now embeds the savegame
241 - GBA RR: Add preliminary SRAM support for VBM loading
242 - GBA RR: Add support for resets in movies
243 - GBA Video: Remove lastHblank, as it is implied
244 - Libretro: Use anonymous memory mappers for large blocks of memory
245 - Libretro: Add install target for libretro core
246 - Qt: Window size command line options are now supported
247 - Qt: Increase usability of key mapper
248 - Qt: Add 'Apply' button to settings window
249 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
250 - Qt: Allow use of modifier keys as input
251 - Qt: Optimize log viewer
252 - Qt: Added button for breaking into the GDB debugger
253 - Qt: Add box for showing duration of rewind
254 - SDL: Support fullscreen in SDL 1.2
255 - SDL: Allow GBASDLAudio to be used without a thread context
256 - Util: Use VFile for configuration
257 - Util: Add MutexTryLock
258
2590.3.2: (2015-12-16)
260Bugfixes:
261 - ARM7: Fix STRT/STRBT
262 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
263 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
264 - Libretro: Fix problems with rumble not turning off
265 - GBA: Fix idle skip state being retained between games
266 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
267 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
268 - GBA BIOS: Fix Sqrt sign
269 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
270 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
271 - GBA Memory: Fix DMA behavior for SRAM accesses
272 - GBA Memory: Fix Store8 to OBJ VRAM
273 - GBA Memory: Fix alignment of LDM/STM on SRAM
274 - GBA Memory: Fix unaligned out-of-bounds ROM loads
275 - GBA Memory: Fix timing of DMAs
276 - GBA Video: Fix _mix for 15-bit color
277 - GBA Video: Fix OAM and palette initialization
278 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
279 - Qt: Use safer isLoaded check in GameController
280 - Qt: Fix a race condition in PainterGL that could lead to a crash
281 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
282 - Qt: Fix font size in memory viewer
283 - Qt: Fix a crash in the memory viewer
284 - Qt: Add additional checks in CheatModel to prevent crashes
285 - Qt: Fix race condition with setting sample rate
286 - Qt: Fix crash when closing multiplayer windows
287 - Qt: Fix resetting while paused
288Misc:
289 - GBA Audio: Implement missing flags on SOUNDCNT_X register
290 - Qt: Add mute option to menu
291
2920.3.1: (2015-10-24)
293Bugfixes:
294 - ARM7: Fix instruction decoding of Thumb shifts
295 - GBA: Deinit savegame when unloading a ROM
296 - GBA: Fix BIOS check on big endian
297 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
298 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
299 - GBA Audio: Fix audio channels being silenced at the wrong time
300 - GBA Memory: Fix bad BIOS Load16 on big endian
301 - GBA Memory: Fix bad Load8 on big endian
302 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
303 - GBA Video: Fix edge case with sprite blend modes and semitransparency
304 - GBA Video: Fix objwin and blending interaction on sprites
305 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
306 - Libretro: Fix a memory leak with the render buffer
307 - Qt: Windows no longer spawn in the top left on first launch
308 - Qt: Fix install path of XDG desktop file with DESTDIR
309 - Qt: Fix drag and drop on Windows
310 - Qt: Reenable double buffering, as disabling it broke some Windows configs
311 - VFS: Fix return values of VFileFILE.read and .write
312Misc:
313 - All: Reset next event to cycles instead of zero to interrupt
314 - All: Add --version flag
315 - ARM7: Force disable LTO on two files to work around a GCC bug
316 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
317 - GBA: Better memory handling with PNG savestates
318 - GBA: Additional savestate sanity checks
319 - GBA: Check for cycle count being too high
320 - GBA Audio: Allow GBAAVStream to have no video callback
321 - GBA BIOS: Implement RegisterRamReset for SIO registers
322 - Qt: Remove useless help icons in dialogs
323 - Qt: Prevent savestate window from opening while in multiplayer
324 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
325 - Qt: Dropping multiplayer windows works more cleanly now
326
3270.3.0: (2015-08-16)
328Features:
329 - Ability to hide individual background layers, or OBJs
330 - Ability to mute individual audio channels
331 - Palette viewer and exporter
332 - Volume control
333 - More shortcuts are editable (e.g. quick save/load)
334 - Rewind now shows the frame after rewinding
335 - Import/Export of GameShark/Action Replay snapshots
336 - Add "Step backwards" item for single increment rewind
337 - Deadzone estimation for game controllers
338 - Analog inputs can be used for shortcuts
339 - Menu items for specific solar sensor brightness levels
340 - Remappable controls for tilt and gyroscope sensors
341 - Status messages for actions taken while a game is running (e.g. save/load state)
342 - Memory inspector
343 - Screensaver can now be suspended while a game is running
344 - Load/save the most recent savestate slot
345 - Support varible speed (PWM) rumble
346 - Ability to cap fast forward speed
347 - Finer control over FPS target
348 - Holdable shortcut for rewinding one frame at a time
349 - Ability to boot directly into the BIOS
350 - Preliminary support for yanking out the game pak while a game is running
351 - Thumb-drive mode by putting a file called portable.ini in the same folder
352 - Configurable display driver, between software and OpenGL
353 - Undo-able savestate loading and saving
354 - Controller profiles now store shortcut settings
355 - Default controller profiles for several common controllers
356 - Libretro now supports BIOS, rumble and solar sensor
357 - Implement BIOS call Stop, for sleep mode
358 - Automatically load patches, if found
359 - Improved video synchronization
360 - Configurable audio output sample rate
361Bugfixes:
362 - ARM7: Fix SWI and IRQ timings
363 - ARM7: Fix Thumb MUL timing
364 - ARM7: Fix timing of multiplies to use N cycles
365 - ARM7: ARMHotplugDetach should call deinit
366 - Debugger: Fix use-after-free in breakpoint clearing code
367 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
368 - GBA: Cap audio FIFO read size during deserialization
369 - GBA: Check for corrupted savestates when loading
370 - GBA: Check for improperly sized savestates when loading
371 - GBA: Check for savestates made from differently sized ROMs
372 - GBA: Fix calls to endian-independent loadstores
373 - GBA: Fix timing of reading from timer registers
374 - GBA: Ensure cycles never go negative
375 - GBA Audio: Force audio FIFOs to 32-bit
376 - GBA Audio: Fix audio pitch changing when adjusting buffer size
377 - GBA Audio: Fix sample order in audio channel 3
378 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
379 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
380 - GBA Memory: Improve Thumb open bus behavior
381 - GBA Memory: Fix potential DMA issue when loading a savestate
382 - GBA Memory: Fix load/store multiple video memory waitstates
383 - GBA SIO: Fix reseting when there are SIO devices attached
384 - GBA Video: Blended sprites should never have other effects applied
385 - GBA Video: Fix out-of-bounds tiles in mosaic
386 - GBA Video: Fix windows not affecting sprites
387 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
388 - GBA Video: Fix timing on first scanline
389 - Qt: Better cleanup when a game crashes
390 - Qt: Fix open ROM dialog filtering for archive formats
391 - Qt: Cap the maximum number of multiplayer windows
392 - Qt: Fix maximum year in sensor override
393 - Qt: Fix window being too tall after exiting fullscreen
394 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
395 - Qt: Fix analog buttons not getting unmapped
396 - Qt: Fix passing command line options
397 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
398 - SDL: Fix SDL build when OpenGL is missing
399 - Util: Allow loading IPS patches that grow the ROM
400 - VFS: Fix resource leaks if some allocations fail
401 - VFS: Fix line-reading to return proper values
402 - Video: Fix an issue with very long filenames
403 - Util: Fix formatting of floats
404Misc:
405 - All: Add --help flag for command line programs
406 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
407 - All: Enable static linking for Windows
408 - All: Enable static linking for OS X
409 - All: Threads are now named
410 - All: Proper handling of Unicode file paths
411 - ARM7: Add emulation for Undefined CPU mode
412 - ARM7: Reduce the size of the Thumb instruction table
413 - GBA: Add status log level
414 - GBA: GBARewind now returns how many states it has rewound
415 - GBA: SIO logging layer
416 - GBA BIOS: Stub out SoundBias
417 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
418 - GBA: Don't include GBACLIDebugger struct unless needed
419 - GBA: Savedata is now synced shortly after data finishes being written
420 - GBA: Process multiple timer events at once, if necessary
421 - GBA Audio: Implement audio reset for channels A/B
422 - GBA Audio: Process multiple audio events at once, if necessary
423 - GBA Hardware: Backport generic RTC source into core
424 - GBA Input: Allow axes and buttons to be mapped to the same key
425 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
426 - GBA SIO: Add a dummy driver for Normal mode
427 - GBA Thread: Add functionality for running callbacks on the GBA thread
428 - GBA Thread: Split GBASync into a separate file
429 - GBA Video: Refactor software renderer into separate files
430 - GBA Video: Slightly optimize mode 0 mosaic rendering
431 - Debugger: Free watchpoints in addition to breakpoints
432 - Qt: Handle saving input settings better
433 - Qt: Move GL frame drawing back onto its own thread
434 - Qt: Fast forward (held) option moved from Other to Emulation menu
435 - Qt: Show version info in window title
436 - Qt: Migrate multiplayer window handling into GBAApp
437 - Qt: Unified file opening and saving with last location
438 - Qt: Fix windows being resizable when they shouldn't have been
439 - Qt: Only hide cursor in full screen
440 - Qt: Replace pause-after-frame mutex with an atomic
441 - Qt: Add application icon and XDG desktop files
442 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
443 - Qt: Don't save window size when entering fullscreen
444 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
445 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
446 - Qt: Increase usability of key mapper
447 - Qt: Show checkmark for window sizes
448 - Qt: Set window path to loaded ROM
449 - Perf: Ability to load savestates immediately on launch
450 - SDL: Properly check for initialization
451 - SDL: Clean up initialization functions
452 - SDL: Clean up GL context
453 - Util: Allow disabling the threading code entirely
454 - VFS: Add sync method to force syncing with backing
455
4560.2.1: (2015-05-13)
457Bugfixes:
458 - All: Fix sanitize-deb script not cleaning up after itself
459 - All: Fix dependencies for libavcodec on Debian-derived platforms
460 - ARM7: Handle writeback for PC in addressing modes 2 and 3
461 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
462 - ARM7: Fix ARM multiply instructions when PC is a destination register
463 - Debugger: Fix use-after-free in breakpoint clearing code
464 - Debugger: Fix boundary conditions in tab completion
465 - GBA: Fix timers not updating timing when writing to only the reload register
466 - GBA: Fix rewind boundary conditions
467 - GBA: Add initial I/O register settings for background matrix registers
468 - GBA: Fix hang when loading a savestate if sync to video is enabled
469 - GBA: Handle out-of-bounds I/O access
470 - GBA: Fix bounds-checking on EEPROM access
471 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
472 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
473 - GBA Memory: Allow SRAM to be 64kB
474 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
475 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
476 - GBA Video: Fix second frame mode 5
477 - Perf: Fix race condition if a game crashes immediately on start
478 - Qt: Fix Display object leak when closing a window
479 - Qt: Fix .deb dependencies
480 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
481 - Qt: Fix window not regaining focus after exiting savestate window
482 - Qt: Fix regression where video would not record if the game had already started
483 - Qt: Fix potential crash if a gamepad causes focus to change
484 - Qt: Fix controller axis querying
485 - Qt: Fix multiplayer windows opening as the wrong size
486 - Qt: Fix controllers sometimes not loading the right profile
487 - SDL: Fix boundary conditions for joystick adjustments
488 - SDL: Allocate properly sized input maps
489 - SDL: Fix potential build issues when Qt and SDL2 are in use
490 - Util: Fix resource leak in UTF-8 handling code
491 - Util: Fix a null-pointer issue when attempting to delete a key
492 - VFS: Fix resource leaks if some allocations fail
493 - Video: Fix an issue with very long filenames
494Misc:
495 - GBA Memory: Soft-crash if jumping past the end of a ROM
496 - Qt: Show multiplayer numbers in window title
497 - Qt: Solar sensor can have shortcuts set
498
4990.2.0: (2015-04-03)
500Features:
501 - Support for gamepad axes, e.g. analog sticks or triggers
502 - Add scale presets for up to 6x
503 - Settings window
504 - Bilinear resampling option
505 - Add option to skip BIOS start screen
506 - List of recently opened games
507 - Support for games using the Solar Sensor
508 - Better audio resampling via blip-buf
509 - Game Pak overrides dialog for setting savetype and sensor values
510 - Support for games using the tilt sensor
511 - Remappable shortcuts for keyboard and gamepad
512 - Rewinding of emulation
513 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
514 - Support IPv6
515 - Save directory of last loaded file
516 - Support BPS patches
517 - Automatically detect and optimize out idle loops
518 - Configurable game overrides
519 - Support loading 7-Zip files
520 - Drag and drop game loading
521 - Cheat code support
522 - Runtime configurable audio driver
523 - Libretro core for use with RetroArch and other front-ends
524 - Controller profiles for setting different bindings for different controllers
525 - Ability to lock aspect ratio
526 - Local link cable support
527 - Ability to switch which game controller is in use per instance
528 - Ability to prevent opposing directional input
529 - Warning dialog if an unimplemented BIOS feature is called
530 - Debugger: Add CLI "frame", frame advance command
531 - Debugger: Add CLI functions for writing to memory
532 - Debugger: Add CLI functions for examining memory regions
533 - Debugger: Add CLI function for writing a register
534Bugfixes:
535 - ARM7: Extend prefetch by one stage
536 - ARM7: Fix cycle counting for loads
537 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
538 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
539 - GBA: Initialize gba.sync to null
540 - GBA: Fix timer initialization
541 - GBA Audio: Support 16-bit writes to FIFO audio
542 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
543 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
544 - GBA BIOS: Fix BIOS prefetch after reset
545 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
546 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
547 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
548 - GBA Memory: Fix I cycles that had been moved to ARM7 core
549 - GBA Memory: Fix cycle counting for 32-bit load/stores
550 - GBA RR: Fix fallthrough error when reading tags from a movie
551 - GBA Thread: Fix possible hang when loading an archive
552 - GBA Thread: Fix possible deadlock in video sync
553 - Perf: Fix crash when the GBA thread fails to start
554 - Qt: Fix crash starting a GDB stub if a game isn't loaded
555 - Qt: Fix crash when adjusting settings after closing a game
556 - Qt: Fix crash when starting GDB stub after closing a game
557 - Qt: Fix patch loading while a game is running
558 - Qt: Fix crash when loading a game after stopping GDB server
559 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
560 - Qt: Fix crash when attempting to pause if a game is not running
561 - SDL: Properly clean up if a game doesn't launch
562 - Util: Fix sockets on Windows
563Misc:
564 - All: Enable link-time optimization
565 - Debugger: Watchpoints now work on STM/LDM instructions
566 - Debugger: Clean up GDB stub network interfacing
567 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
568 - Debugger: Merge Thumb BL instructions when disassembling
569 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
570 - Debugger: Watchpoints now report address watched (fixes #68)
571 - Debugger: Add support for soft breakpoints
572 - Debugger: Make I/O register names be addresses instead of values
573 - Debugger: Rename read/write commands
574 - GBA: Improve accuracy of event timing
575 - GBA: Add API for getting Configuration structs for overrides and input
576 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
577 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
578 - GBA: Move A/V stream interface into core
579 - GBA: Savestates now take into account savedata state machines (fixes #109)
580 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
581 - GBA Memory: Simplify memory API and use fixed bus width
582 - GBA Thread: Make GBASyncWaitFrameStart time out
583 - GBA Video: Start video at the last scanline instead of the first
584 - Qt: Optimize logo drawing
585 - Qt: Move frame upload back onto main thread
586 - Qt: Remember window position
587 - Qt: Double-clicking on the window toggles full screen
588 - Util: Use proper locale for reading and writing float values
589
5900.1.1: (2015-01-24)
591Bugfixes:
592 - ARM7: Fix LDM writeback to a register already written
593 - GBA: Fix timers 2 and 3 updating incorrectly
594 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
595 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
596 - GBA Audio: Properly initialize audio FIFO channels
597 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
598 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
599 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
600 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
601 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
602 - GBA BIOS: Fix HuffUnComp boundary conditions
603 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
604 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
605 - GBA Memory: Filter out top nybble of DMA addresses
606 - GBA Memory: Properly bounds-check VRAM accesses
607 - GBA Memory: Fix initial DMA state
608 - GBA Thread: Allow halted games to exit cleanly
609 - GBA Video: Fix blend issues with obscured middle layers
610 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
611 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
612 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
613 - GBA Video: Fix sprite boundary conditions with mosaic
614 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
615 - Qt: Fix issue with set frame sizes being the wrong height
616 - Qt: Fix emulator crashing when full screen if a game is not running
617 - Qt: Fix window focus issues
618 - Qt: Properly set default video recording settings
619 - Qt: Fix a race condition when a game crashes immediately
620 - Qt: Fix some cases where key mapping can break if focus is adjusted
621 - Qt: Fix crash if a game pauses before any frames are shown
622 - Debugger: Negative PC-relative loads now properly subtract the offset
623 - Debugger: Align PC-relative loads in Thumb
624 - Debugger: Fix watchpoints triggering too late
625 - Debugger: Fix binary print putting spaces between digits
626 - Video: Ensure FFmpeg encoder has audio frames
627 - Video: Fix uncompressed PCM audio recording
628 - Video: Fix FFmpeg crashing when the file extension is wrong
629 - Util: Fix SOCKET_FAILED macro
630Misc:
631 - GBA: Exit cleanly on FATAL if the port supports it
632 - GBA Memory: Implement 16- and 32-bit loads from SRAM
633 - Qt: Disable sync to video by default
634 - Qt: Handle a game crash without crashing
635 - Qt: Set default log level to FATAL, ERROR and WARN
636 - Qt: Clarify some phrasing in the menus
637 - Qt: Clear active buttons when focus is lost
638
6390.1.0: (2014-12-13)
640 - Initial release