src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "MultiplayerController.h"
27#include "OverrideView.h"
28#include "SensorView.h"
29#include "SettingsView.h"
30#include "ShortcutController.h"
31#include "ShortcutView.h"
32#include "VideoView.h"
33
34extern "C" {
35#include "platform/commandline.h"
36}
37
38using namespace QGBA;
39
40Window::Window(ConfigController* config, int playerId, QWidget* parent)
41 : QMainWindow(parent)
42 , m_logView(new LogView())
43 , m_stateWindow(nullptr)
44 , m_screenWidget(new WindowBackground())
45 , m_logo(":/res/mgba-1024.png")
46 , m_config(config)
47 , m_inputController(playerId)
48#ifdef USE_FFMPEG
49 , m_videoView(nullptr)
50#endif
51#ifdef USE_MAGICK
52 , m_gifView(nullptr)
53#endif
54#ifdef USE_GDB_STUB
55 , m_gdbController(nullptr)
56#endif
57 , m_mruMenu(nullptr)
58 , m_shortcutController(new ShortcutController(this))
59 , m_playerId(playerId)
60{
61 setWindowTitle(PROJECT_NAME);
62 setFocusPolicy(Qt::StrongFocus);
63 setAcceptDrops(true);
64 m_controller = new GameController(this);
65 m_controller->setInputController(&m_inputController);
66 m_controller->setOverrides(m_config->overrides());
67
68 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
69 format.setSwapInterval(1);
70 m_display = new Display(format);
71
72 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
73 m_logo = m_logo; // Free memory left over in old pixmap
74
75 m_screenWidget->setMinimumSize(m_display->minimumSize());
76 m_screenWidget->setSizePolicy(m_display->sizePolicy());
77 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
78 m_screenWidget->setPixmap(m_logo);
79 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
80 setCentralWidget(m_screenWidget);
81
82 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
83 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
84 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
85 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
86 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
87#ifndef Q_OS_MAC
88 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
89 connect(m_controller, &GameController::gameUnpaused, [this]() {
90 if(isFullScreen()) {
91 menuBar()->hide();
92 }
93 });
94#endif
95 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
96 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
97 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
98 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
99 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
100 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
101 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
102 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
103 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
104 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
105 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
106 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
107 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
108 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
109 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
110 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
111
112 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
113 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
114
115 m_shortcutController->setConfigController(m_config);
116 setupMenu(menuBar());
117}
118
119Window::~Window() {
120 delete m_logView;
121
122#ifdef USE_FFMPEG
123 delete m_videoView;
124#endif
125
126#ifdef USE_MAGICK
127 delete m_gifView;
128#endif
129}
130
131void Window::argumentsPassed(GBAArguments* args) {
132 loadConfig();
133
134 if (args->patch) {
135 m_controller->loadPatch(args->patch);
136 }
137
138 if (args->fname) {
139 m_controller->loadGame(args->fname, args->dirmode);
140 }
141}
142
143void Window::resizeFrame(int width, int height) {
144 QSize newSize(width, height);
145 newSize -= m_screenWidget->size();
146 newSize += size();
147 resize(newSize);
148}
149
150void Window::setConfig(ConfigController* config) {
151 m_config = config;
152}
153
154void Window::loadConfig() {
155 const GBAOptions* opts = m_config->options();
156
157 m_logView->setLevels(opts->logLevel);
158
159 m_controller->setOptions(opts);
160 m_display->lockAspectRatio(opts->lockAspectRatio);
161 m_display->filter(opts->resampleVideo);
162
163 if (opts->bios) {
164 m_controller->loadBIOS(opts->bios);
165 }
166
167 if (opts->fpsTarget) {
168 emit fpsTargetChanged(opts->fpsTarget);
169 }
170
171 if (opts->audioBuffers) {
172 emit audioBufferSamplesChanged(opts->audioBuffers);
173 }
174
175 if (opts->width && opts->height) {
176 resizeFrame(opts->width, opts->height);
177 }
178
179 m_mruFiles = m_config->getMRU();
180 updateMRU();
181
182 m_inputController.setConfiguration(m_config);
183}
184
185void Window::saveConfig() {
186 m_config->write();
187}
188
189void Window::selectROM() {
190 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
191 if (!filename.isEmpty()) {
192 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
193 m_controller->loadGame(filename);
194 }
195}
196
197void Window::selectBIOS() {
198 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
199 if (!filename.isEmpty()) {
200 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
201 m_config->setOption("bios", filename);
202 m_config->updateOption("bios");
203 m_config->setOption("useBios", true);
204 m_config->updateOption("useBios");
205 m_controller->loadBIOS(filename);
206 }
207}
208
209void Window::selectPatch() {
210 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
211 if (!filename.isEmpty()) {
212 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
213 m_controller->loadPatch(filename);
214 }
215}
216
217void Window::openKeymapWindow() {
218 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
219 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
220 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
221 keyEditor->show();
222}
223
224void Window::openSettingsWindow() {
225 SettingsView* settingsWindow = new SettingsView(m_config);
226 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
227 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
228 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
229 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
230 settingsWindow->show();
231}
232
233void Window::openShortcutWindow() {
234 ShortcutView* shortcutView = new ShortcutView();
235 shortcutView->setController(m_shortcutController);
236 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
237 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
238 shortcutView->show();
239}
240
241void Window::openOverrideWindow() {
242 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
243 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
244 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
245 overrideWindow->show();
246}
247
248void Window::openSensorWindow() {
249 SensorView* sensorWindow = new SensorView(m_controller);
250 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
251 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
252 sensorWindow->show();
253}
254
255void Window::openCheatsWindow() {
256 CheatsView* cheatsWindow = new CheatsView(m_controller);
257 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
258 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
259 cheatsWindow->show();
260}
261
262#ifdef BUILD_SDL
263void Window::openGamepadWindow() {
264 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
265 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
266 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
267 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
268 keyEditor->show();
269}
270#endif
271
272#ifdef USE_FFMPEG
273void Window::openVideoWindow() {
274 if (!m_videoView) {
275 m_videoView = new VideoView();
276 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
277 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
278 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
279 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
280 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
281 }
282 m_videoView->show();
283}
284#endif
285
286#ifdef USE_MAGICK
287void Window::openGIFWindow() {
288 if (!m_gifView) {
289 m_gifView = new GIFView();
290 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
291 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
292 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
293 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
294 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
295 }
296 m_gifView->show();
297}
298#endif
299
300#ifdef USE_GDB_STUB
301void Window::gdbOpen() {
302 if (!m_gdbController) {
303 m_gdbController = new GDBController(m_controller, this);
304 }
305 GDBWindow* window = new GDBWindow(m_gdbController);
306 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
307 window->setAttribute(Qt::WA_DeleteOnClose);
308 window->show();
309}
310#endif
311
312void Window::keyPressEvent(QKeyEvent* event) {
313 if (event->isAutoRepeat()) {
314 QWidget::keyPressEvent(event);
315 return;
316 }
317 GBAKey key = m_inputController.mapKeyboard(event->key());
318 if (key == GBA_KEY_NONE) {
319 QWidget::keyPressEvent(event);
320 return;
321 }
322 m_controller->keyPressed(key);
323 event->accept();
324}
325
326void Window::keyReleaseEvent(QKeyEvent* event) {
327 if (event->isAutoRepeat()) {
328 QWidget::keyReleaseEvent(event);
329 return;
330 }
331 GBAKey key = m_inputController.mapKeyboard(event->key());
332 if (key == GBA_KEY_NONE) {
333 QWidget::keyPressEvent(event);
334 return;
335 }
336 m_controller->keyReleased(key);
337 event->accept();
338}
339
340void Window::resizeEvent(QResizeEvent*) {
341 m_config->setOption("height", m_screenWidget->height());
342 m_config->setOption("width", m_screenWidget->width());
343}
344
345void Window::closeEvent(QCloseEvent* event) {
346 emit shutdown();
347 QMainWindow::closeEvent(event);
348}
349
350void Window::focusOutEvent(QFocusEvent*) {
351 m_controller->setTurbo(false, false);
352 m_controller->clearKeys();
353}
354
355void Window::dragEnterEvent(QDragEnterEvent* event) {
356 if (event->mimeData()->hasFormat("text/uri-list")) {
357 event->acceptProposedAction();
358 }
359}
360
361void Window::dropEvent(QDropEvent* event) {
362 QString uris = event->mimeData()->data("text/uri-list");
363 uris = uris.trimmed();
364 if (uris.contains("\n")) {
365 // Only one file please
366 return;
367 }
368 QUrl url(uris);
369 if (!url.isLocalFile()) {
370 // No remote loading
371 return;
372 }
373 event->accept();
374 m_controller->loadGame(url.path());
375}
376
377void Window::exitFullScreen() {
378 if (!isFullScreen()) {
379 return;
380 }
381 showNormal();
382 menuBar()->show();
383}
384
385void Window::toggleFullScreen() {
386 if (isFullScreen()) {
387 showNormal();
388 menuBar()->show();
389 } else {
390 showFullScreen();
391#ifndef Q_OS_MAC
392 if (m_controller->isLoaded() && !m_controller->isPaused()) {
393 menuBar()->hide();
394 }
395#endif
396 }
397}
398
399void Window::gameStarted(GBAThread* context) {
400 char title[13] = { '\0' };
401 MutexLock(&context->stateMutex);
402 if (context->state < THREAD_EXITING) {
403 emit startDrawing(m_controller->drawContext(), context);
404 GBAGetGameTitle(context->gba, title);
405 } else {
406 MutexUnlock(&context->stateMutex);
407 return;
408 }
409 MutexUnlock(&context->stateMutex);
410 foreach (QAction* action, m_gameActions) {
411 action->setDisabled(false);
412 }
413 appendMRU(context->fname);
414 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
415 attachWidget(m_display);
416
417#ifndef Q_OS_MAC
418 if(isFullScreen()) {
419 menuBar()->hide();
420 }
421#endif
422
423 m_hitUnimplementedBiosCall = false;
424 m_fpsTimer.start();
425}
426
427void Window::gameStopped() {
428 foreach (QAction* action, m_gameActions) {
429 action->setDisabled(true);
430 }
431 setWindowTitle(tr(PROJECT_NAME));
432 detachWidget(m_display);
433 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
434 m_screenWidget->setPixmap(m_logo);
435
436 m_fpsTimer.stop();
437}
438
439void Window::gameCrashed(const QString& errorMessage) {
440 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
441 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
442 QMessageBox::Ok, this, Qt::Sheet);
443 crash->setAttribute(Qt::WA_DeleteOnClose);
444 crash->show();
445}
446
447void Window::gameFailed() {
448 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
449 tr("Could not load game. Are you sure it's in the correct format?"),
450 QMessageBox::Ok, this, Qt::Sheet);
451 fail->setAttribute(Qt::WA_DeleteOnClose);
452 fail->show();
453}
454
455void Window::unimplementedBiosCall(int call) {
456 if (m_hitUnimplementedBiosCall) {
457 return;
458 }
459 m_hitUnimplementedBiosCall = true;
460
461 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
462 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
463 QMessageBox::Ok, this, Qt::Sheet);
464 fail->setAttribute(Qt::WA_DeleteOnClose);
465 fail->show();
466}
467
468void Window::recordFrame() {
469 m_frameList.append(QDateTime::currentDateTime());
470 while (m_frameList.count() > FRAME_LIST_SIZE) {
471 m_frameList.removeFirst();
472 }
473}
474
475void Window::showFPS() {
476 char title[13] = { '\0' };
477 GBAGetGameTitle(m_controller->thread()->gba, title);
478 if (m_frameList.isEmpty()) {
479 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
480 return;
481 }
482 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
483 float fps = (m_frameList.count() - 1) * 10000.f / interval;
484 fps = round(fps) / 10.f;
485 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
486}
487
488void Window::openStateWindow(LoadSave ls) {
489 if (m_stateWindow) {
490 return;
491 }
492 bool wasPaused = m_controller->isPaused();
493 m_stateWindow = new LoadSaveState(m_controller);
494 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
495 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
496 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
497 m_screenWidget->layout()->removeWidget(m_stateWindow);
498 m_stateWindow = nullptr;
499 setFocus();
500 });
501 if (!wasPaused) {
502 m_controller->setPaused(true);
503 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
504 }
505 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
506 m_stateWindow->setMode(ls);
507 attachWidget(m_stateWindow);
508}
509
510void Window::setupMenu(QMenuBar* menubar) {
511 menubar->clear();
512 QMenu* fileMenu = menubar->addMenu(tr("&File"));
513 m_shortcutController->addMenu(fileMenu);
514 installEventFilter(m_shortcutController);
515 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
516 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
517 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
518
519 m_mruMenu = fileMenu->addMenu(tr("Recent"));
520
521 fileMenu->addSeparator();
522
523 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
524 loadState->setShortcut(tr("F10"));
525 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
526 m_gameActions.append(loadState);
527 addControlledAction(fileMenu, loadState, "loadState");
528
529 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
530 saveState->setShortcut(tr("Shift+F10"));
531 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
532 m_gameActions.append(saveState);
533 addControlledAction(fileMenu, saveState, "saveState");
534
535 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
536 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
537 int i;
538 for (i = 1; i < 10; ++i) {
539 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
540 quickLoad->setShortcut(tr("F%1").arg(i));
541 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
542 m_gameActions.append(quickLoad);
543 addAction(quickLoad);
544 quickLoadMenu->addAction(quickLoad);
545
546 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
547 quickSave->setShortcut(tr("Shift+F%1").arg(i));
548 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
549 m_gameActions.append(quickSave);
550 addAction(quickSave);
551 quickSaveMenu->addAction(quickSave);
552 }
553
554 fileMenu->addSeparator();
555 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
556 connect(multiWindow, &QAction::triggered, [this]() {
557 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
558 if (!multiplayer) {
559 multiplayer = std::make_shared<MultiplayerController>();
560 m_controller->setMultiplayerController(multiplayer);
561 }
562 Window* w2 = new Window(m_config, multiplayer->attached());
563 w2->setAttribute(Qt::WA_DeleteOnClose);
564 w2->loadConfig();
565 w2->controller()->setMultiplayerController(multiplayer);
566 w2->show();
567 });
568 addControlledAction(fileMenu, multiWindow, "multiWindow");
569
570#ifndef Q_OS_MAC
571 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
572#endif
573
574 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
575 m_shortcutController->addMenu(emulationMenu);
576 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
577 reset->setShortcut(tr("Ctrl+R"));
578 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
579 m_gameActions.append(reset);
580 addControlledAction(emulationMenu, reset, "reset");
581
582 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
583 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
584 m_gameActions.append(shutdown);
585 addControlledAction(emulationMenu, shutdown, "shutdown");
586 emulationMenu->addSeparator();
587
588 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
589 pause->setChecked(false);
590 pause->setCheckable(true);
591 pause->setShortcut(tr("Ctrl+P"));
592 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
593 connect(m_controller, &GameController::gamePaused, [this, pause]() {
594 pause->setChecked(true);
595
596 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
597 QPixmap pixmap;
598 pixmap.convertFromImage(currentImage.rgbSwapped());
599 m_screenWidget->setPixmap(pixmap);
600 m_screenWidget->setLockAspectRatio(3, 2);
601 });
602 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
603 m_gameActions.append(pause);
604 addControlledAction(emulationMenu, pause, "pause");
605
606 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
607 frameAdvance->setShortcut(tr("Ctrl+N"));
608 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
609 m_gameActions.append(frameAdvance);
610 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
611
612 emulationMenu->addSeparator();
613
614 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
615 turbo->setCheckable(true);
616 turbo->setChecked(false);
617 turbo->setShortcut(tr("Shift+Tab"));
618 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
619 addControlledAction(emulationMenu, turbo, "fastForward");
620
621 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
622 rewind->setShortcut(tr("`"));
623 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
624 m_gameActions.append(rewind);
625 addControlledAction(emulationMenu, rewind, "rewind");
626
627 ConfigOption* videoSync = m_config->addOption("videoSync");
628 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
629 videoSync->connect([this](const QVariant& value) {
630 m_controller->setVideoSync(value.toBool());
631 }, this);
632 m_config->updateOption("videoSync");
633
634 ConfigOption* audioSync = m_config->addOption("audioSync");
635 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
636 audioSync->connect([this](const QVariant& value) {
637 m_controller->setAudioSync(value.toBool());
638 }, this);
639 m_config->updateOption("audioSync");
640
641 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
642 m_shortcutController->addMenu(avMenu);
643 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
644 m_shortcutController->addMenu(frameMenu, avMenu);
645 for (int i = 1; i <= 6; ++i) {
646 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
647 connect(setSize, &QAction::triggered, [this, i]() {
648 showNormal();
649 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
650 });
651 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
652 }
653 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
654
655 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
656 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
657 lockAspectRatio->connect([this](const QVariant& value) {
658 m_display->lockAspectRatio(value.toBool());
659 }, this);
660 m_config->updateOption("lockAspectRatio");
661
662 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
663 resampleVideo->addBoolean(tr("Resample video"), avMenu);
664 resampleVideo->connect([this](const QVariant& value) {
665 m_display->filter(value.toBool());
666 }, this);
667 m_config->updateOption("resampleVideo");
668
669 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
670 ConfigOption* skip = m_config->addOption("frameskip");
671 skip->connect([this](const QVariant& value) {
672 m_controller->setFrameskip(value.toInt());
673 }, this);
674 for (int i = 0; i <= 10; ++i) {
675 skip->addValue(QString::number(i), i, skipMenu);
676 }
677 m_config->updateOption("frameskip");
678
679 avMenu->addSeparator();
680
681 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
682 ConfigOption* buffers = m_config->addOption("audioBuffers");
683 buffers->connect([this](const QVariant& value) {
684 emit audioBufferSamplesChanged(value.toInt());
685 }, this);
686 buffers->addValue(tr("512"), 512, buffersMenu);
687 buffers->addValue(tr("768"), 768, buffersMenu);
688 buffers->addValue(tr("1024"), 1024, buffersMenu);
689 buffers->addValue(tr("2048"), 2048, buffersMenu);
690 buffers->addValue(tr("4096"), 4096, buffersMenu);
691 m_config->updateOption("audioBuffers");
692
693 avMenu->addSeparator();
694
695 QMenu* target = avMenu->addMenu("FPS target");
696 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
697 fpsTargetOption->connect([this](const QVariant& value) {
698 emit fpsTargetChanged(value.toInt());
699 }, this);
700 fpsTargetOption->addValue(tr("15"), 15, target);
701 fpsTargetOption->addValue(tr("30"), 30, target);
702 fpsTargetOption->addValue(tr("45"), 45, target);
703 fpsTargetOption->addValue(tr("60"), 60, target);
704 fpsTargetOption->addValue(tr("90"), 90, target);
705 fpsTargetOption->addValue(tr("120"), 120, target);
706 fpsTargetOption->addValue(tr("240"), 240, target);
707 m_config->updateOption("fpsTarget");
708
709#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
710 avMenu->addSeparator();
711#endif
712
713#ifdef USE_PNG
714 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
715 screenshot->setShortcut(tr("F12"));
716 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
717 m_gameActions.append(screenshot);
718 addControlledAction(avMenu, screenshot, "screenshot");
719#endif
720
721#ifdef USE_FFMPEG
722 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
723 recordOutput->setShortcut(tr("F11"));
724 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
725 addControlledAction(avMenu, recordOutput, "recordOutput");
726#endif
727
728#ifdef USE_MAGICK
729 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
730 recordGIF->setShortcut(tr("Shift+F11"));
731 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
732 addControlledAction(avMenu, recordGIF, "recordGIF");
733#endif
734
735 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
736 m_shortcutController->addMenu(toolsMenu);
737 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
738 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
739 addControlledAction(toolsMenu, viewLogs, "viewLogs");
740
741 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
742 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
743 addControlledAction(toolsMenu, overrides, "overrideWindow");
744
745 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
746 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
747 addControlledAction(toolsMenu, sensors, "sensorWindow");
748
749 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
750 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
751 addControlledAction(toolsMenu, cheats, "cheatsWindow");
752
753#ifdef USE_GDB_STUB
754 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
755 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
756 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
757#endif
758
759 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
760 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
761 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
762 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
763
764 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
765 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
766 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
767
768 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
769 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
770 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
771
772 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
773 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
774 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
775
776 toolsMenu->addSeparator();
777 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
778 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
779
780 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
781 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
782 addControlledAction(toolsMenu, keymap, "remapKeyboard");
783
784#ifdef BUILD_SDL
785 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
786 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
787 addControlledAction(toolsMenu, gamepad, "remapGamepad");
788#endif
789
790 ConfigOption* skipBios = m_config->addOption("skipBios");
791 skipBios->connect([this](const QVariant& value) {
792 m_controller->setSkipBIOS(value.toBool());
793 }, this);
794
795 ConfigOption* useBios = m_config->addOption("useBios");
796 useBios->connect([this](const QVariant& value) {
797 m_controller->setUseBIOS(value.toBool());
798 }, this);
799
800 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
801 rewindEnable->connect([this](const QVariant& value) {
802 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
803 }, this);
804
805 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
806 rewindBufferCapacity->connect([this](const QVariant& value) {
807 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
808 }, this);
809
810 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
811 rewindBufferInterval->connect([this](const QVariant& value) {
812 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
813 }, this);
814
815 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
816 allowOpposingDirections->connect([this](const QVariant& value) {
817 m_inputController.setAllowOpposing(value.toBool());
818 }, this);
819
820 QMenu* other = new QMenu(tr("Other"), this);
821 m_shortcutController->addMenu(other);
822 m_shortcutController->addFunctions(other, [this]() {
823 m_controller->setTurbo(true, false);
824 }, [this]() {
825 m_controller->setTurbo(false, false);
826 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
827
828 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullscreen");
829
830 foreach (QAction* action, m_gameActions) {
831 action->setDisabled(true);
832 }
833}
834
835void Window::attachWidget(QWidget* widget) {
836 m_screenWidget->layout()->addWidget(widget);
837 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
838}
839
840void Window::detachWidget(QWidget* widget) {
841 m_screenWidget->layout()->removeWidget(widget);
842}
843
844void Window::appendMRU(const QString& fname) {
845 int index = m_mruFiles.indexOf(fname);
846 if (index >= 0) {
847 m_mruFiles.removeAt(index);
848 }
849 m_mruFiles.prepend(fname);
850 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
851 m_mruFiles.removeLast();
852 }
853 updateMRU();
854}
855
856void Window::updateMRU() {
857 if (!m_mruMenu) {
858 return;
859 }
860 m_mruMenu->clear();
861 int i = 0;
862 for (const QString& file : m_mruFiles) {
863 QAction* item = new QAction(file, m_mruMenu);
864 item->setShortcut(QString("Ctrl+%1").arg(i));
865 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
866 m_mruMenu->addAction(item);
867 ++i;
868 }
869 m_config->setMRU(m_mruFiles);
870 m_config->write();
871 m_mruMenu->setEnabled(i > 0);
872}
873
874QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
875 m_shortcutController->addAction(menu, action, name);
876 menu->addAction(action);
877 addAction(action);
878 return action;
879}
880
881WindowBackground::WindowBackground(QWidget* parent)
882 : QLabel(parent)
883{
884 setLayout(new QStackedLayout());
885 layout()->setContentsMargins(0, 0, 0, 0);
886 setAlignment(Qt::AlignCenter);
887}
888
889void WindowBackground::setSizeHint(const QSize& hint) {
890 m_sizeHint = hint;
891}
892
893QSize WindowBackground::sizeHint() const {
894 return m_sizeHint;
895}
896
897void WindowBackground::setLockAspectRatio(int width, int height) {
898 m_aspectWidth = width;
899 m_aspectHeight = height;
900}
901
902void WindowBackground::paintEvent(QPaintEvent*) {
903 QPainter painter(this);
904 painter.setRenderHint(QPainter::SmoothPixmapTransform);
905 const QPixmap* logo = pixmap();
906 painter.fillRect(QRect(QPoint(), size()), Qt::black);
907 if (!logo) {
908 return;
909 }
910 QSize s = size();
911 QSize ds = s;
912 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
913 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
914 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
915 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
916 }
917 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
918 QRect full(origin, ds);
919 painter.drawPixmap(full, *logo);
920}