all repos — mgba @ 4bc603db7088ec548af5fb9388fa0813c00a0111

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba/gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23#include "LogController.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class Display;
 32class GameController;
 33class GIFView;
 34class LogView;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(GBAArguments*);
 50
 51	void resizeFrame(int width, int height);
 52
 53signals:
 54	void startDrawing(GBAThread*);
 55	void shutdown();
 56	void audioBufferSamplesChanged(int samples);
 57	void sampleRateChanged(unsigned samples);
 58	void fpsTargetChanged(float target);
 59
 60public slots:
 61	void selectROM();
 62	void selectBIOS();
 63	void selectPatch();
 64	void enterFullScreen();
 65	void exitFullScreen();
 66	void toggleFullScreen();
 67	void loadConfig();
 68	void saveConfig();
 69
 70	void replaceROM();
 71
 72	void multiplayerChanged();
 73
 74	void importSharkport();
 75	void exportSharkport();
 76
 77	void openKeymapWindow();
 78	void openSettingsWindow();
 79	void openShortcutWindow();
 80
 81	void openOverrideWindow();
 82	void openSensorWindow();
 83	void openCheatsWindow();
 84
 85	void openPaletteWindow();
 86	void openMemoryWindow();
 87	void openIOViewer();
 88
 89	void openAboutScreen();
 90
 91	void openShaderWindow();
 92
 93#ifdef BUILD_SDL
 94	void openGamepadWindow();
 95#endif
 96
 97#ifdef USE_FFMPEG
 98	void openVideoWindow();
 99#endif
100
101#ifdef USE_MAGICK
102	void openGIFWindow();
103#endif
104
105#ifdef USE_GDB_STUB
106	void gdbOpen();
107#endif
108
109protected:
110	virtual void keyPressEvent(QKeyEvent* event) override;
111	virtual void keyReleaseEvent(QKeyEvent* event) override;
112	virtual void resizeEvent(QResizeEvent*) override;
113	virtual void showEvent(QShowEvent*) override;
114	virtual void closeEvent(QCloseEvent*) override;
115	virtual void focusInEvent(QFocusEvent*) override;
116	virtual void focusOutEvent(QFocusEvent*) override;
117	virtual void dragEnterEvent(QDragEnterEvent*) override;
118	virtual void dropEvent(QDropEvent*) override;
119	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
120
121private slots:
122	void gameStarted(GBAThread*);
123	void gameStopped();
124	void gameCrashed(const QString&);
125	void gameFailed();
126	void unimplementedBiosCall(int);
127
128	void tryMakePortable();
129	void mustRestart();
130
131	void recordFrame();
132	void showFPS();
133
134private:
135	static const int FPS_TIMER_INTERVAL = 2000;
136	static const int FRAME_LIST_SIZE = 120;
137
138	void setupMenu(QMenuBar*);
139	void openStateWindow(LoadSave);
140
141	void attachWidget(QWidget* widget);
142	void detachWidget(QWidget* widget);
143
144	void appendMRU(const QString& fname);
145	void updateMRU();
146
147	void openView(QWidget* widget);
148
149	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
150	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
151
152	void updateTitle(float fps = NAN);
153
154	GameController* m_controller;
155	Display* m_display;
156	QList<QAction*> m_gameActions;
157	QList<QAction*> m_nonMpActions;
158	QMap<int, QAction*> m_frameSizes;
159	LogController m_log;
160	LogView* m_logView;
161	LoadSaveState* m_stateWindow;
162	WindowBackground* m_screenWidget;
163	QPixmap m_logo;
164	ConfigController* m_config;
165	InputController m_inputController;
166	QList<QDateTime> m_frameList;
167	QTimer m_fpsTimer;
168	QList<QString> m_mruFiles;
169	QMenu* m_mruMenu;
170	ShortcutController* m_shortcutController;
171	int m_playerId;
172	bool m_fullscreenOnStart;
173
174	bool m_hitUnimplementedBiosCall;
175
176#ifdef USE_FFMPEG
177	VideoView* m_videoView;
178#endif
179
180#ifdef USE_MAGICK
181	GIFView* m_gifView;
182#endif
183
184#ifdef USE_GDB_STUB
185	GDBController* m_gdbController;
186#endif
187};
188
189class WindowBackground : public QLabel {
190Q_OBJECT
191
192public:
193	WindowBackground(QWidget* parent = 0);
194
195	void setSizeHint(const QSize& size);
196	virtual QSize sizeHint() const override;
197	void setLockAspectRatio(int width, int height);
198
199protected:
200	virtual void paintEvent(QPaintEvent*) override;
201
202private:
203	QSize m_sizeHint;
204	int m_aspectWidth;
205	int m_aspectHeight;
206};
207
208}
209
210#endif