CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43Misc:
44 - 3DS: Use blip_add_delta_fast for a small speed improvement
45 - OpenGL: Log shader compilation failure
46 - Qt: Remove some C99isms from C++ code
47 - Windows: Add native VDir support
48 - All: Add QUIET parameter to silence CMake
49 - ARM7: Support forcing Thumb mode via MSR
50 - ARM7: Flush prefetch cache when loading CPSR via MSR
51 - OpenGL: Add texSize uniform
52 - ARM7: Clean up instruction decoding for future expandability
53 - Qt: Make -g flag work in Qt build
54 - Qt: Simplify OpenGL context creation
55 - Debugger: Support register and memory writes via GDB stub
56 - GBA Audio: Force audio DMAs to not increment destination
57 - Qt: Thread startup improvements
58 - 3DS: Allow UTF-16 filenames
59 - 3DS: Port to using citro3D
60 - 3DS: Use system font for menus
61 - PSP2: Use system font for menus
62 - All: Faster memory read/write
63 - Qt: Make audio channel/video layer options shortcut mappable
64 - GBA Memory: Optimize stalling behavior
65 - 3DS: Attempt to use Core 2 for threads
66 - GUI: Screenshot dimensions are now passed through
67 - GUI: Add back logging
68 - PSP2: Add rumble for PS TV
69 - PSP2: Add fit-to-height screen mode
70 - GBA Video: Remove old slow path fallback
71 - GBA Video: Optimize sprite drawing
72 - GBA BIOS: Use custom ArcTan, not relying on OS
73 - PSP2: Sync files per descriptor
74 - GBA Savedata: Add realistic timing for EEPROM
75 - GBA Video: Optimize mode 0 rendering
76 - Qt: Remove default autofire mappings
77 - PSP2: Allow UTF-8 filenames
78 - Util: Add Vector GetConstPointer
79 - Util: Add rtrim
80 - GBA Memory: Optimize Load-/StoreMultiple
81 - 3DS: Adjustable filering
82 - PSP2: Screenshots are now saved into the Photo Gallery
83 - Qt: Make reseting when pasued frame-accurate
84 - GBA Video: Optimize compositing cases slightly
85 - VFS: Improve zip file detection
86 - Util: Add endswith
87 - GUI: Only reload config if manually saved
88 - GBA Serialize: Savestates now store if CPU was halted
89 - PSP2: Stop underclocking when menuing
90 - GUI: Increase scrolling speed
91 - Qt: Rearchitect game closing codepath
92 - Wii: Add pixelated resample filter
93 - GBA: Better debug logging if event processing breaks
94 - 3DS: 3D banner
95 - FFmpeg: Full support for libavcodec 56+
96 - Util: PNG utils should support 16-bit when applicable
97 - Debugger: Add software breakpoint support to gdb
98 - Util: Add PRIz macro for libc versions that don't support %z
99
1000.4.1: (2016-07-11)
101Bugfixes:
102 - All: Fix several file handle leaks
103 - All: Fix instruction tables getting zeroed when linking sometimes
104 - ARM7: Fix flags on SBC/RSC
105 - ARM7: Fix setting spsr privilege bits when spsr is empty
106 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
107 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
108 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
109 - GBA Memory: Fix executing code from OBJ region of VRAM
110 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
111 - GBA Serialize: Fix loading savegames from savestates
112 - OpenGL: Correct boolean vector strcmp strings for uniforms
113 - Qt: Fix sending gameStopped twice
114 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
115 - Qt: Fix initial state of key mapping
116 - Qt: Initialize m_useBios
117 - SDL: Fix joystick initialization on BSD
118 - SDL: Fix potential joystick crash in games with rumble
119 - SDL: Fix SDL 1.2 build
120 - SDL: Fix sporadic crash when deinitializing audio
121 - Shaders: Fix AGS-001 shader with some bad drivers
122 - Util: Use closesocket on Windows
123 - Util: Fix socket bind addresses
124 - VFS: Fix reading 7z archives without rewinding first
125 - VFS: VFileFromFD should not open directories
126 - Wii: Fix tilting direction
127 - Util: Fix realloc semantics in utf16to8
128Misc:
129 - All: Allow use of external minizip library
130 - Debugger: CLI debugger now exits when end-of-stream is reached
131 - FFmpeg: Update dependencies on Ubuntu
132 - GBA: Slightly optimize GBAProcessEvents
133 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
134 - GBA Video: Null renderer should return proper register values
135 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
136 - Qt: Add preset for DualShock 4
137 - Qt: Update 360 input profile on OS X to reflect newer drivers
138 - Qt: Remove use of NaN
139 - Qt: Canonicalize file paths when loading games
140 - Qt: Add refresh button to controller editing
141 - SDL: Remove default gamepad mappings
142 - Util: Fix intermittent build failure on OS X
143 - VFS: VFile.sync now updates modified time
144
1450.4.0: (2016-02-02)
146Features:
147 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
148 - I/O viewer
149 - Booting of multiboot images
150 - Customization of GIF recording
151 - Libretro: Cheat code support
152 - Support for GLSL shaders
153 - ROM information view
154 - Support for VBA-style cheat codes
155 - Savestates now store creation timestamps
156 - Key autofire
157 - Libretro: Allow blocking opposing directional input
158 - OpenEmu core for OS X
159 - Libretro: Settings for using BIOS and skipping intro
160 - Libretro: Customizable idle loop removal
161 - Implemented cycle counting for sprite rendering
162 - Cleaner, unified settings window
163 - Added a setting for pausing when the emulator is not in focus
164 - Customizable paths for save games, save states, screenshots and patches
165 - Controller hotplugging
166 - Ability to store save games and active cheats within savestates
167Bugfixes:
168 - ARM7: Fix sign of unaligned LDRSH
169 - ARM7: Fix decoding of some ARM ALU instructions with shifters
170 - Debugger: Fix watchpoints in gdb
171 - GBA: Fix warnings when creating and loading savestates
172 - GBA: Fix Iridion II savetype
173 - GBA BIOS: Fix misaligned CpuSet
174 - GBA Cheats: Fix cheats setting the Action Replay version
175 - GBA Hardware: Fix GPIO on big endian
176 - GBA Memory: Fix DMA register writing behavior
177 - GBA Memory: Fix DMAs triggering two cycles early
178 - Libretro: Fix aspect ratio
179 - Qt: Fix some potential crashes with the gamepad mapping
180 - Qt: Fix keys being mapped incorrectly when loading configuration file
181 - Util: Fix PowerPC PNG read/write pixel order
182 - Util: Fix excessive memory allocation when decoding a PNG
183 - VFS: Fix VFileReadline and remove _vfdReadline
184Misc:
185 - All: Improved PowerPC support
186 - All: Fix some undefined behavior warnings
187 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
188 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
189 - GBA: Implement bad I/O register loading
190 - GBA: Allow jumping to OAM and palette RAM
191 - GBA BIOS: Finish implementing RegisterRamReset
192 - GBA Config: Add "override" layer for better one-time configuration
193 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
194 - GBA Memory: Use a dynamically sized mask for ROM memory
195 - GBA Memory: Implement several unimplemented memory access types
196 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
197 - GBA RR: Starting from savestate now embeds the savegame
198 - GBA RR: Add preliminary SRAM support for VBM loading
199 - GBA RR: Add support for resets in movies
200 - GBA Video: Remove lastHblank, as it is implied
201 - Libretro: Use anonymous memory mappers for large blocks of memory
202 - Libretro: Add install target for libretro core
203 - Qt: Window size command line options are now supported
204 - Qt: Increase usability of key mapper
205 - Qt: Add 'Apply' button to settings window
206 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
207 - Qt: Allow use of modifier keys as input
208 - Qt: Optimize log viewer
209 - Qt: Added button for breaking into the GDB debugger
210 - Qt: Add box for showing duration of rewind
211 - SDL: Support fullscreen in SDL 1.2
212 - SDL: Allow GBASDLAudio to be used without a thread context
213 - Util: Use VFile for configuration
214 - Util: Add MutexTryLock
215
2160.3.2: (2015-12-16)
217Bugfixes:
218 - ARM7: Fix STRT/STRBT
219 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
220 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
221 - Libretro: Fix problems with rumble not turning off
222 - GBA: Fix idle skip state being retained between games
223 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
224 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
225 - GBA BIOS: Fix Sqrt sign
226 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
227 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
228 - GBA Memory: Fix DMA behavior for SRAM accesses
229 - GBA Memory: Fix Store8 to OBJ VRAM
230 - GBA Memory: Fix alignment of LDM/STM on SRAM
231 - GBA Memory: Fix unaligned out-of-bounds ROM loads
232 - GBA Memory: Fix timing of DMAs
233 - GBA Video: Fix _mix for 15-bit color
234 - GBA Video: Fix OAM and palette initialization
235 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
236 - Qt: Use safer isLoaded check in GameController
237 - Qt: Fix a race condition in PainterGL that could lead to a crash
238 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
239 - Qt: Fix font size in memory viewer
240 - Qt: Fix a crash in the memory viewer
241 - Qt: Add additional checks in CheatModel to prevent crashes
242 - Qt: Fix race condition with setting sample rate
243 - Qt: Fix crash when closing multiplayer windows
244 - Qt: Fix resetting while paused
245Misc:
246 - GBA Audio: Implement missing flags on SOUNDCNT_X register
247 - Qt: Add mute option to menu
248
2490.3.1: (2015-10-24)
250Bugfixes:
251 - ARM7: Fix instruction decoding of Thumb shifts
252 - GBA: Deinit savegame when unloading a ROM
253 - GBA: Fix BIOS check on big endian
254 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
255 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
256 - GBA Audio: Fix audio channels being silenced at the wrong time
257 - GBA Memory: Fix bad BIOS Load16 on big endian
258 - GBA Memory: Fix bad Load8 on big endian
259 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
260 - GBA Video: Fix edge case with sprite blend modes and semitransparency
261 - GBA Video: Fix objwin and blending interaction on sprites
262 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
263 - Libretro: Fix a memory leak with the render buffer
264 - Qt: Windows no longer spawn in the top left on first launch
265 - Qt: Fix install path of XDG desktop file with DESTDIR
266 - Qt: Fix drag and drop on Windows
267 - Qt: Reenable double buffering, as disabling it broke some Windows configs
268 - VFS: Fix return values of VFileFILE.read and .write
269Misc:
270 - All: Reset next event to cycles instead of zero to interrupt
271 - All: Add --version flag
272 - ARM7: Force disable LTO on two files to work around a GCC bug
273 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
274 - GBA: Better memory handling with PNG savestates
275 - GBA: Additional savestate sanity checks
276 - GBA: Check for cycle count being too high
277 - GBA Audio: Allow GBAAVStream to have no video callback
278 - GBA BIOS: Implement RegisterRamReset for SIO registers
279 - Qt: Remove useless help icons in dialogs
280 - Qt: Prevent savestate window from opening while in multiplayer
281 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
282 - Qt: Dropping multiplayer windows works more cleanly now
283
2840.3.0: (2015-08-16)
285Features:
286 - Ability to hide individual background layers, or OBJs
287 - Ability to mute individual audio channels
288 - Palette viewer and exporter
289 - Volume control
290 - More shortcuts are editable (e.g. quick save/load)
291 - Rewind now shows the frame after rewinding
292 - Import/Export of GameShark/Action Replay snapshots
293 - Add "Step backwards" item for single increment rewind
294 - Deadzone estimation for game controllers
295 - Analog inputs can be used for shortcuts
296 - Menu items for specific solar sensor brightness levels
297 - Remappable controls for tilt and gyroscope sensors
298 - Status messages for actions taken while a game is running (e.g. save/load state)
299 - Memory inspector
300 - Screensaver can now be suspended while a game is running
301 - Load/save the most recent savestate slot
302 - Support varible speed (PWM) rumble
303 - Ability to cap fast forward speed
304 - Finer control over FPS target
305 - Holdable shortcut for rewinding one frame at a time
306 - Ability to boot directly into the BIOS
307 - Preliminary support for yanking out the game pak while a game is running
308 - Thumb-drive mode by putting a file called portable.ini in the same folder
309 - Configurable display driver, between software and OpenGL
310 - Undo-able savestate loading and saving
311 - Controller profiles now store shortcut settings
312 - Default controller profiles for several common controllers
313 - Libretro now supports BIOS, rumble and solar sensor
314 - Implement BIOS call Stop, for sleep mode
315 - Automatically load patches, if found
316 - Improved video synchronization
317 - Configurable audio output sample rate
318Bugfixes:
319 - ARM7: Fix SWI and IRQ timings
320 - ARM7: Fix Thumb MUL timing
321 - ARM7: Fix timing of multiplies to use N cycles
322 - ARM7: ARMHotplugDetach should call deinit
323 - Debugger: Fix use-after-free in breakpoint clearing code
324 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
325 - GBA: Cap audio FIFO read size during deserialization
326 - GBA: Check for corrupted savestates when loading
327 - GBA: Check for improperly sized savestates when loading
328 - GBA: Check for savestates made from differently sized ROMs
329 - GBA: Fix calls to endian-independent loadstores
330 - GBA: Fix timing of reading from timer registers
331 - GBA: Ensure cycles never go negative
332 - GBA Audio: Force audio FIFOs to 32-bit
333 - GBA Audio: Fix audio pitch changing when adjusting buffer size
334 - GBA Audio: Fix sample order in audio channel 3
335 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
336 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
337 - GBA Memory: Improve Thumb open bus behavior
338 - GBA Memory: Fix potential DMA issue when loading a savestate
339 - GBA Memory: Fix load/store multiple video memory waitstates
340 - GBA SIO: Fix reseting when there are SIO devices attached
341 - GBA Video: Blended sprites should never have other effects applied
342 - GBA Video: Fix out-of-bounds tiles in mosaic
343 - GBA Video: Fix windows not affecting sprites
344 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
345 - GBA Video: Fix timing on first scanline
346 - Qt: Better cleanup when a game crashes
347 - Qt: Fix open ROM dialog filtering for archive formats
348 - Qt: Cap the maximum number of multiplayer windows
349 - Qt: Fix maximum year in sensor override
350 - Qt: Fix window being too tall after exiting fullscreen
351 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
352 - Qt: Fix analog buttons not getting unmapped
353 - Qt: Fix passing command line options
354 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
355 - SDL: Fix SDL build when OpenGL is missing
356 - Util: Allow loading IPS patches that grow the ROM
357 - VFS: Fix resource leaks if some allocations fail
358 - VFS: Fix line-reading to return proper values
359 - Video: Fix an issue with very long filenames
360 - Util: Fix formatting of floats
361Misc:
362 - All: Add --help flag for command line programs
363 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
364 - All: Enable static linking for Windows
365 - All: Enable static linking for OS X
366 - All: Threads are now named
367 - All: Proper handling of Unicode file paths
368 - ARM7: Add emulation for Undefined CPU mode
369 - ARM7: Reduce the size of the Thumb instruction table
370 - GBA: Add status log level
371 - GBA: GBARewind now returns how many states it has rewound
372 - GBA: SIO logging layer
373 - GBA BIOS: Stub out SoundBias
374 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
375 - GBA: Don't include GBACLIDebugger struct unless needed
376 - GBA: Savedata is now synced shortly after data finishes being written
377 - GBA: Process multiple timer events at once, if necessary
378 - GBA Audio: Implement audio reset for channels A/B
379 - GBA Audio: Process multiple audio events at once, if necessary
380 - GBA Hardware: Backport generic RTC source into core
381 - GBA Input: Allow axes and buttons to be mapped to the same key
382 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
383 - GBA SIO: Add a dummy driver for Normal mode
384 - GBA Thread: Add functionality for running callbacks on the GBA thread
385 - GBA Thread: Split GBASync into a separate file
386 - GBA Video: Refactor software renderer into separate files
387 - GBA Video: Slightly optimize mode 0 mosaic rendering
388 - Debugger: Free watchpoints in addition to breakpoints
389 - Qt: Handle saving input settings better
390 - Qt: Move GL frame drawing back onto its own thread
391 - Qt: Fast forward (held) option moved from Other to Emulation menu
392 - Qt: Show version info in window title
393 - Qt: Migrate multiplayer window handling into GBAApp
394 - Qt: Unified file opening and saving with last location
395 - Qt: Fix windows being resizable when they shouldn't have been
396 - Qt: Only hide cursor in full screen
397 - Qt: Replace pause-after-frame mutex with an atomic
398 - Qt: Add application icon and XDG desktop files
399 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
400 - Qt: Don't save window size when entering fullscreen
401 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
402 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
403 - Qt: Increase usability of key mapper
404 - Qt: Show checkmark for window sizes
405 - Qt: Set window path to loaded ROM
406 - Perf: Ability to load savestates immediately on launch
407 - SDL: Properly check for initialization
408 - SDL: Clean up initialization functions
409 - SDL: Clean up GL context
410 - Util: Allow disabling the threading code entirely
411 - VFS: Add sync method to force syncing with backing
412
4130.2.1: (2015-05-13)
414Bugfixes:
415 - All: Fix sanitize-deb script not cleaning up after itself
416 - All: Fix dependencies for libavcodec on Debian-derived platforms
417 - ARM7: Handle writeback for PC in addressing modes 2 and 3
418 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
419 - ARM7: Fix ARM multiply instructions when PC is a destination register
420 - Debugger: Fix use-after-free in breakpoint clearing code
421 - Debugger: Fix boundary conditions in tab completion
422 - GBA: Fix timers not updating timing when writing to only the reload register
423 - GBA: Fix rewind boundary conditions
424 - GBA: Add initial I/O register settings for background matrix registers
425 - GBA: Fix hang when loading a savestate if sync to video is enabled
426 - GBA: Handle out-of-bounds I/O access
427 - GBA: Fix bounds-checking on EEPROM access
428 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
429 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
430 - GBA Memory: Allow SRAM to be 64kB
431 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
432 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
433 - GBA Video: Fix second frame mode 5
434 - Perf: Fix race condition if a game crashes immediately on start
435 - Qt: Fix Display object leak when closing a window
436 - Qt: Fix .deb dependencies
437 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
438 - Qt: Fix window not regaining focus after exiting savestate window
439 - Qt: Fix regression where video would not record if the game had already started
440 - Qt: Fix potential crash if a gamepad causes focus to change
441 - Qt: Fix controller axis querying
442 - Qt: Fix multiplayer windows opening as the wrong size
443 - Qt: Fix controllers sometimes not loading the right profile
444 - SDL: Fix boundary conditions for joystick adjustments
445 - SDL: Allocate properly sized input maps
446 - SDL: Fix potential build issues when Qt and SDL2 are in use
447 - Util: Fix resource leak in UTF-8 handling code
448 - Util: Fix a null-pointer issue when attempting to delete a key
449 - VFS: Fix resource leaks if some allocations fail
450 - Video: Fix an issue with very long filenames
451Misc:
452 - GBA Memory: Soft-crash if jumping past the end of a ROM
453 - Qt: Show multiplayer numbers in window title
454 - Qt: Solar sensor can have shortcuts set
455
4560.2.0: (2015-04-03)
457Features:
458 - Support for gamepad axes, e.g. analog sticks or triggers
459 - Add scale presets for up to 6x
460 - Settings window
461 - Bilinear resampling option
462 - Add option to skip BIOS start screen
463 - List of recently opened games
464 - Support for games using the Solar Sensor
465 - Better audio resampling via blip-buf
466 - Game Pak overrides dialog for setting savetype and sensor values
467 - Support for games using the tilt sensor
468 - Remappable shortcuts for keyboard and gamepad
469 - Rewinding of emulation
470 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
471 - Support IPv6
472 - Save directory of last loaded file
473 - Support BPS patches
474 - Automatically detect and optimize out idle loops
475 - Configurable game overrides
476 - Support loading 7-Zip files
477 - Drag and drop game loading
478 - Cheat code support
479 - Runtime configurable audio driver
480 - Libretro core for use with RetroArch and other front-ends
481 - Controller profiles for setting different bindings for different controllers
482 - Ability to lock aspect ratio
483 - Local link cable support
484 - Ability to switch which game controller is in use per instance
485 - Ability to prevent opposing directional input
486 - Warning dialog if an unimplemented BIOS feature is called
487 - Debugger: Add CLI "frame", frame advance command
488 - Debugger: Add CLI functions for writing to memory
489 - Debugger: Add CLI functions for examining memory regions
490 - Debugger: Add CLI function for writing a register
491Bugfixes:
492 - ARM7: Extend prefetch by one stage
493 - ARM7: Fix cycle counting for loads
494 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
495 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
496 - GBA: Initialize gba.sync to null
497 - GBA: Fix timer initialization
498 - GBA Audio: Support 16-bit writes to FIFO audio
499 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
500 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
501 - GBA BIOS: Fix BIOS prefetch after reset
502 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
503 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
504 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
505 - GBA Memory: Fix I cycles that had been moved to ARM7 core
506 - GBA Memory: Fix cycle counting for 32-bit load/stores
507 - GBA RR: Fix fallthrough error when reading tags from a movie
508 - GBA Thread: Fix possible hang when loading an archive
509 - GBA Thread: Fix possible deadlock in video sync
510 - Perf: Fix crash when the GBA thread fails to start
511 - Qt: Fix crash starting a GDB stub if a game isn't loaded
512 - Qt: Fix crash when adjusting settings after closing a game
513 - Qt: Fix crash when starting GDB stub after closing a game
514 - Qt: Fix patch loading while a game is running
515 - Qt: Fix crash when loading a game after stopping GDB server
516 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
517 - Qt: Fix crash when attempting to pause if a game is not running
518 - SDL: Properly clean up if a game doesn't launch
519 - Util: Fix sockets on Windows
520Misc:
521 - All: Enable link-time optimization
522 - Debugger: Watchpoints now work on STM/LDM instructions
523 - Debugger: Clean up GDB stub network interfacing
524 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
525 - Debugger: Merge Thumb BL instructions when disassembling
526 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
527 - Debugger: Watchpoints now report address watched (fixes #68)
528 - Debugger: Add support for soft breakpoints
529 - Debugger: Make I/O register names be addresses instead of values
530 - Debugger: Rename read/write commands
531 - GBA: Improve accuracy of event timing
532 - GBA: Add API for getting Configuration structs for overrides and input
533 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
534 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
535 - GBA: Move A/V stream interface into core
536 - GBA: Savestates now take into account savedata state machines (fixes #109)
537 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
538 - GBA Memory: Simplify memory API and use fixed bus width
539 - GBA Thread: Make GBASyncWaitFrameStart time out
540 - GBA Video: Start video at the last scanline instead of the first
541 - Qt: Optimize logo drawing
542 - Qt: Move frame upload back onto main thread
543 - Qt: Remember window position
544 - Qt: Double-clicking on the window toggles full screen
545 - Util: Use proper locale for reading and writing float values
546
5470.1.1: (2015-01-24)
548Bugfixes:
549 - ARM7: Fix LDM writeback to a register already written
550 - GBA: Fix timers 2 and 3 updating incorrectly
551 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
552 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
553 - GBA Audio: Properly initialize audio FIFO channels
554 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
555 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
556 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
557 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
558 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
559 - GBA BIOS: Fix HuffUnComp boundary conditions
560 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
561 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
562 - GBA Memory: Filter out top nybble of DMA addresses
563 - GBA Memory: Properly bounds-check VRAM accesses
564 - GBA Memory: Fix initial DMA state
565 - GBA Thread: Allow halted games to exit cleanly
566 - GBA Video: Fix blend issues with obscured middle layers
567 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
568 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
569 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
570 - GBA Video: Fix sprite boundary conditions with mosaic
571 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
572 - Qt: Fix issue with set frame sizes being the wrong height
573 - Qt: Fix emulator crashing when full screen if a game is not running
574 - Qt: Fix window focus issues
575 - Qt: Properly set default video recording settings
576 - Qt: Fix a race condition when a game crashes immediately
577 - Qt: Fix some cases where key mapping can break if focus is adjusted
578 - Qt: Fix crash if a game pauses before any frames are shown
579 - Debugger: Negative PC-relative loads now properly subtract the offset
580 - Debugger: Align PC-relative loads in Thumb
581 - Debugger: Fix watchpoints triggering too late
582 - Debugger: Fix binary print putting spaces between digits
583 - Video: Ensure FFmpeg encoder has audio frames
584 - Video: Fix uncompressed PCM audio recording
585 - Video: Fix FFmpeg crashing when the file extension is wrong
586 - Util: Fix SOCKET_FAILED macro
587Misc:
588 - GBA: Exit cleanly on FATAL if the port supports it
589 - GBA Memory: Implement 16- and 32-bit loads from SRAM
590 - Qt: Disable sync to video by default
591 - Qt: Handle a game crash without crashing
592 - Qt: Set default log level to FATAL, ERROR and WARN
593 - Qt: Clarify some phrasing in the menus
594 - Qt: Clear active buttons when focus is lost
595
5960.1.0: (2014-12-13)
597 - Initial release