/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "config.h" #include "core/version.h" #include "util/formatting.h" #include "util/string.h" #include "util/vfs.h" #include #ifdef _WIN32 #include #include #include #include #endif #ifdef PSP2 #include #endif #ifdef _3DS #include "platform/3ds/3ds-vfs.h" #endif #define SECTION_NAME_MAX 128 static const char* _lookupValue(const struct mCoreConfig* config, const char* key) { const char* value; if (config->port) { value = ConfigurationGetValue(&config->overridesTable, config->port, key); if (value) { return value; } } value = ConfigurationGetValue(&config->overridesTable, 0, key); if (value) { return value; } if (config->port) { value = ConfigurationGetValue(&config->configTable, config->port, key); if (value) { return value; } } value = ConfigurationGetValue(&config->configTable, 0, key); if (value) { return value; } if (config->port) { value = ConfigurationGetValue(&config->defaultsTable, config->port, key); if (value) { return value; } } return ConfigurationGetValue(&config->defaultsTable, 0, key); } static bool _lookupCharValue(const struct mCoreConfig* config, const char* key, char** out) { const char* value = _lookupValue(config, key); if (!value) { return false; } if (*out) { free(*out); } *out = strdup(value); return true; } static bool _lookupIntValue(const struct mCoreConfig* config, const char* key, int* out) { const char* charValue = _lookupValue(config, key); if (!charValue) { return false; } char* end; long value = strtol(charValue, &end, 10); if (*end) { return false; } *out = value; return true; } static bool _lookupUIntValue(const struct mCoreConfig* config, const char* key, unsigned* out) { const char* charValue = _lookupValue(config, key); if (!charValue) { return false; } char* end; unsigned long value = strtoul(charValue, &end, 10); if (*end) { return false; } *out = value; return true; } static bool _lookupFloatValue(const struct mCoreConfig* config, const char* key, float* out) { const char* charValue = _lookupValue(config, key); if (!charValue) { return false; } char* end; float value = strtof_u(charValue, &end); if (*end) { return false; } *out = value; return true; } void mCoreConfigInit(struct mCoreConfig* config, const char* port) { ConfigurationInit(&config->configTable); ConfigurationInit(&config->defaultsTable); ConfigurationInit(&config->overridesTable); if (port) { config->port = malloc(strlen("ports.") + strlen(port) + 1); snprintf(config->port, strlen("ports.") + strlen(port) + 1, "ports.%s", port); } else { config->port = 0; } } void mCoreConfigDeinit(struct mCoreConfig* config) { ConfigurationDeinit(&config->configTable); ConfigurationDeinit(&config->defaultsTable); ConfigurationDeinit(&config->overridesTable); free(config->port); } #if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 bool mCoreConfigLoad(struct mCoreConfig* config) { char path[PATH_MAX]; mCoreConfigDirectory(path, PATH_MAX); strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path)); return mCoreConfigLoadPath(config, path); } bool mCoreConfigSave(const struct mCoreConfig* config) { char path[PATH_MAX]; mCoreConfigDirectory(path, PATH_MAX); strncat(path, PATH_SEP "config.ini", PATH_MAX - strlen(path)); return mCoreConfigSavePath(config, path); } bool mCoreConfigLoadPath(struct mCoreConfig* config, const char* path) { return ConfigurationRead(&config->configTable, path); } bool mCoreConfigSavePath(const struct mCoreConfig* config, const char* path) { return ConfigurationWrite(&config->configTable, path); } void mCoreConfigMakePortable(const struct mCoreConfig* config) { struct VFile* portable = 0; #ifdef _WIN32 char out[MAX_PATH]; wchar_t wpath[MAX_PATH]; wchar_t wprojectName[MAX_PATH]; MultiByteToWideChar(CP_UTF8, 0, projectName, -1, wprojectName, MAX_PATH); HMODULE hModule = GetModuleHandleW(NULL); GetModuleFileNameW(hModule, wpath, MAX_PATH); PathRemoveFileSpecW(wpath); WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, MAX_PATH, 0, 0); StringCchCatA(out, MAX_PATH, "\\portable.ini"); portable = VFileOpen(out, O_WRONLY | O_CREAT); #elif defined(PSP2) || defined(_3DS) || defined(GEKKO) // Already portable #else char out[PATH_MAX]; getcwd(out, PATH_MAX); strncat(out, PATH_SEP "portable.ini", PATH_MAX - strlen(out)); portable = VFileOpen(out, O_WRONLY | O_CREAT); #endif if (portable) { portable->close(portable); mCoreConfigSave(config); } } void mCoreConfigDirectory(char* out, size_t outLength) { struct VFile* portable; #ifdef _WIN32 wchar_t wpath[MAX_PATH]; wchar_t wprojectName[MAX_PATH]; MultiByteToWideChar(CP_UTF8, 0, projectName, -1, wprojectName, MAX_PATH); HMODULE hModule = GetModuleHandleW(NULL); GetModuleFileNameW(hModule, wpath, MAX_PATH); PathRemoveFileSpecW(wpath); WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, outLength, 0, 0); StringCchCatA(out, outLength, "\\portable.ini"); portable = VFileOpen(out, O_RDONLY); if (portable) { portable->close(portable); } else { wchar_t* home; SHGetKnownFolderPath(&FOLDERID_RoamingAppData, 0, NULL, &home); StringCchPrintfW(wpath, MAX_PATH, L"%ws\\%ws", home, wprojectName); CoTaskMemFree(home); CreateDirectoryW(wpath, NULL); } WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, outLength, 0, 0); #elif defined(PSP2) UNUSED(portable); snprintf(out, outLength, "ux0:data/%s", projectName); sceIoMkdir(out, 0777); #elif defined(GEKKO) UNUSED(portable); snprintf(out, outLength, "/%s", projectName); mkdir(out, 0777); #elif defined(_3DS) UNUSED(portable); snprintf(out, outLength, "/%s", projectName); FSUSER_CreateDirectory(sdmcArchive, fsMakePath(PATH_ASCII, out), 0); #else getcwd(out, outLength); strncat(out, PATH_SEP "portable.ini", outLength - strlen(out)); portable = VFileOpen(out, O_RDONLY); if (portable) { getcwd(out, outLength); portable->close(portable); return; } char* xdgConfigHome = getenv("XDG_CONFIG_HOME"); if (xdgConfigHome && xdgConfigHome[0] == '/') { snprintf(out, outLength, "%s/%s", xdgConfigHome, binaryName); mkdir(out, 0755); return; } char* home = getenv("HOME"); snprintf(out, outLength, "%s/.config", home); mkdir(out, 0755); snprintf(out, outLength, "%s/.config/%s", home, binaryName); mkdir(out, 0755); #endif } #endif const char* mCoreConfigGetValue(const struct mCoreConfig* config, const char* key) { return _lookupValue(config, key); } bool mCoreConfigGetIntValue(const struct mCoreConfig* config, const char* key, int* value) { return _lookupIntValue(config, key, value); } bool mCoreConfigGetUIntValue(const struct mCoreConfig* config, const char* key, unsigned* value) { return _lookupUIntValue(config, key, value); } bool mCoreConfigGetFloatValue(const struct mCoreConfig* config, const char* key, float* value) { return _lookupFloatValue(config, key, value); } void mCoreConfigSetValue(struct mCoreConfig* config, const char* key, const char* value) { ConfigurationSetValue(&config->configTable, config->port, key, value); } void mCoreConfigSetIntValue(struct mCoreConfig* config, const char* key, int value) { ConfigurationSetIntValue(&config->configTable, config->port, key, value); } void mCoreConfigSetUIntValue(struct mCoreConfig* config, const char* key, unsigned value) { ConfigurationSetUIntValue(&config->configTable, config->port, key, value); } void mCoreConfigSetFloatValue(struct mCoreConfig* config, const char* key, float value) { ConfigurationSetFloatValue(&config->configTable, config->port, key, value); } void mCoreConfigSetDefaultValue(struct mCoreConfig* config, const char* key, const char* value) { ConfigurationSetValue(&config->defaultsTable, config->port, key, value); } void mCoreConfigSetDefaultIntValue(struct mCoreConfig* config, const char* key, int value) { ConfigurationSetIntValue(&config->defaultsTable, config->port, key, value); } void mCoreConfigSetDefaultUIntValue(struct mCoreConfig* config, const char* key, unsigned value) { ConfigurationSetUIntValue(&config->defaultsTable, config->port, key, value); } void mCoreConfigSetDefaultFloatValue(struct mCoreConfig* config, const char* key, float value) { ConfigurationSetFloatValue(&config->defaultsTable, config->port, key, value); } void mCoreConfigSetOverrideValue(struct mCoreConfig* config, const char* key, const char* value) { ConfigurationSetValue(&config->overridesTable, config->port, key, value); } void mCoreConfigSetOverrideIntValue(struct mCoreConfig* config, const char* key, int value) { ConfigurationSetIntValue(&config->overridesTable, config->port, key, value); } void mCoreConfigSetOverrideUIntValue(struct mCoreConfig* config, const char* key, unsigned value) { ConfigurationSetUIntValue(&config->overridesTable, config->port, key, value); } void mCoreConfigSetOverrideFloatValue(struct mCoreConfig* config, const char* key, float value) { ConfigurationSetFloatValue(&config->overridesTable, config->port, key, value); } void mCoreConfigMap(const struct mCoreConfig* config, struct mCoreOptions* opts) { _lookupCharValue(config, "bios", &opts->bios); _lookupCharValue(config, "shader", &opts->shader); _lookupIntValue(config, "logLevel", &opts->logLevel); _lookupIntValue(config, "frameskip", &opts->frameskip); _lookupIntValue(config, "volume", &opts->volume); _lookupIntValue(config, "rewindBufferCapacity", &opts->rewindBufferCapacity); _lookupFloatValue(config, "fpsTarget", &opts->fpsTarget); unsigned audioBuffers; if (_lookupUIntValue(config, "audioBuffers", &audioBuffers)) { opts->audioBuffers = audioBuffers; } _lookupUIntValue(config, "sampleRate", &opts->sampleRate); int fakeBool; if (_lookupIntValue(config, "useBios", &fakeBool)) { opts->useBios = fakeBool; } if (_lookupIntValue(config, "audioSync", &fakeBool)) { opts->audioSync = fakeBool; } if (_lookupIntValue(config, "videoSync", &fakeBool)) { opts->videoSync = fakeBool; } if (_lookupIntValue(config, "lockAspectRatio", &fakeBool)) { opts->lockAspectRatio = fakeBool; } if (_lookupIntValue(config, "resampleVideo", &fakeBool)) { opts->resampleVideo = fakeBool; } if (_lookupIntValue(config, "suspendScreensaver", &fakeBool)) { opts->suspendScreensaver = fakeBool; } if (_lookupIntValue(config, "mute", &fakeBool)) { opts->mute = fakeBool; } if (_lookupIntValue(config, "skipBios", &fakeBool)) { opts->skipBios = fakeBool; } if (_lookupIntValue(config, "rewindEnable", &fakeBool)) { opts->rewindEnable = fakeBool; } _lookupIntValue(config, "fullscreen", &opts->fullscreen); _lookupIntValue(config, "width", &opts->width); _lookupIntValue(config, "height", &opts->height); _lookupCharValue(config, "savegamePath", &opts->savegamePath); _lookupCharValue(config, "savestatePath", &opts->savestatePath); _lookupCharValue(config, "screenshotPath", &opts->screenshotPath); _lookupCharValue(config, "patchPath", &opts->patchPath); } void mCoreConfigLoadDefaults(struct mCoreConfig* config, const struct mCoreOptions* opts) { ConfigurationSetValue(&config->defaultsTable, 0, "bios", opts->bios); ConfigurationSetValue(&config->defaultsTable, 0, "shader", opts->shader); ConfigurationSetIntValue(&config->defaultsTable, 0, "skipBios", opts->skipBios); ConfigurationSetIntValue(&config->defaultsTable, 0, "useBios", opts->useBios); ConfigurationSetIntValue(&config->defaultsTable, 0, "logLevel", opts->logLevel); ConfigurationSetIntValue(&config->defaultsTable, 0, "frameskip", opts->frameskip); ConfigurationSetIntValue(&config->defaultsTable, 0, "rewindEnable", opts->rewindEnable); ConfigurationSetIntValue(&config->defaultsTable, 0, "rewindBufferCapacity", opts->rewindBufferCapacity); ConfigurationSetFloatValue(&config->defaultsTable, 0, "fpsTarget", opts->fpsTarget); ConfigurationSetUIntValue(&config->defaultsTable, 0, "audioBuffers", opts->audioBuffers); ConfigurationSetUIntValue(&config->defaultsTable, 0, "sampleRate", opts->sampleRate); ConfigurationSetIntValue(&config->defaultsTable, 0, "audioSync", opts->audioSync); ConfigurationSetIntValue(&config->defaultsTable, 0, "videoSync", opts->videoSync); ConfigurationSetIntValue(&config->defaultsTable, 0, "fullscreen", opts->fullscreen); ConfigurationSetIntValue(&config->defaultsTable, 0, "width", opts->width); ConfigurationSetIntValue(&config->defaultsTable, 0, "height", opts->height); ConfigurationSetIntValue(&config->defaultsTable, 0, "volume", opts->volume); ConfigurationSetIntValue(&config->defaultsTable, 0, "mute", opts->mute); ConfigurationSetIntValue(&config->defaultsTable, 0, "lockAspectRatio", opts->lockAspectRatio); ConfigurationSetIntValue(&config->defaultsTable, 0, "resampleVideo", opts->resampleVideo); ConfigurationSetIntValue(&config->defaultsTable, 0, "suspendScreensaver", opts->suspendScreensaver); } // These two are basically placeholders in case the internal layout changes, e.g. for loading separate files struct Configuration* mCoreConfigGetInput(struct mCoreConfig* config) { return &config->configTable; } struct Configuration* mCoreConfigGetOverrides(struct mCoreConfig* config) { return &config->configTable; } const struct Configuration* mCoreConfigGetOverridesConst(const struct mCoreConfig* config) { return &config->configTable; } void mCoreConfigFreeOpts(struct mCoreOptions* opts) { free(opts->bios); free(opts->shader); free(opts->savegamePath); free(opts->savestatePath); free(opts->screenshotPath); free(opts->patchPath); opts->bios = 0; opts->shader = 0; opts->savegamePath = 0; opts->savestatePath = 0; opts->screenshotPath = 0; opts->patchPath = 0; }