/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef M_INPUT_H #define M_INPUT_H #include "util/common.h" struct Configuration; struct mInputPlatformInfo { const char* platformName; const char** keyId; size_t nKeys; }; struct mInputMap { struct mInputMapImpl* maps; size_t numMaps; const struct mInputPlatformInfo* info; }; struct mInputAxis { int highDirection; int lowDirection; int32_t deadHigh; int32_t deadLow; }; void mInputMapInit(struct mInputMap*, const struct mInputPlatformInfo* info); void mInputMapDeinit(struct mInputMap*); int mInputMapKey(const struct mInputMap*, uint32_t type, int key); int mInputMapKeyBits(const struct mInputMap* map, uint32_t type, uint32_t bits, unsigned offset); void mInputBindKey(struct mInputMap*, uint32_t type, int key, int input); int mInputQueryBinding(const struct mInputMap*, uint32_t type, int input); void mInputUnbindKey(struct mInputMap*, uint32_t type, int input); int mInputMapAxis(const struct mInputMap*, uint32_t type, int axis, int value); int mInputClearAxis(const struct mInputMap*, uint32_t type, int axis, int keys); void mInputBindAxis(struct mInputMap*, uint32_t type, int axis, const struct mInputAxis* description); void mInputUnbindAxis(struct mInputMap*, uint32_t type, int axis); void mInputUnbindAllAxes(struct mInputMap*, uint32_t type); const struct mInputAxis* mInputQueryAxis(const struct mInputMap*, uint32_t type, int axis); void mInputEnumerateAxes(const struct mInputMap*, uint32_t type, void (handler(int axis, const struct mInputAxis* description, void* user)), void* user); void mInputMapLoad(struct mInputMap*, uint32_t type, const struct Configuration*); void mInputMapSave(const struct mInputMap*, uint32_t type, struct Configuration*); bool mInputProfileLoad(struct mInputMap*, uint32_t type, const struct Configuration*, const char* profile); void mInputProfileSave(const struct mInputMap*, uint32_t type, struct Configuration*, const char* profile); const char* mInputGetPreferredDevice(const struct Configuration*, const char* platformName, uint32_t type, int playerId); void mInputSetPreferredDevice(struct Configuration*, const char* platformName, uint32_t type, int playerId, const char* deviceName); const char* mInputGetCustomValue(const struct Configuration* config, const char* platformName, uint32_t type, const char* key, const char* profile); void mInputSetCustomValue(struct Configuration* config, const char* platformName, uint32_t type, const char* key, const char* value, const char* profile); #endif