/* Copyright (c) 2013-2016 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GUI_RUNNER_H #define GUI_RUNNER_H #include "util/common.h" #include "core/config.h" #include "feature/gui/remap.h" #include "gba/hardware.h" #include "util/circle-buffer.h" #include "util/gui.h" enum mGUIInput { mGUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START, mGUI_INPUT_DECREASE_BRIGHTNESS, mGUI_INPUT_SCREEN_MODE, mGUI_INPUT_SCREENSHOT, mGUI_INPUT_FAST_FORWARD, }; struct mGUIBackground { struct GUIBackground d; struct mGUIRunner* p; color_t* screenshot; int screenshotId; }; struct mCore; struct mGUIRunnerLux { struct GBALuminanceSource d; int luxLevel; }; struct mGUIRunner { struct mCore* core; struct GUIParams params; struct mGUIBackground background; struct mGUIRunnerLux luminanceSource; struct mInputMap guiKeys; struct mCoreConfig config; struct GUIMenuItem* configExtra; size_t nConfigExtra; struct GUIInputKeys* keySources; const char* port; float fps; int64_t lastFpsCheck; int32_t totalDelta; struct CircleBuffer fpsBuffer; void (*setup)(struct mGUIRunner*); void (*teardown)(struct mGUIRunner*); void (*gameLoaded)(struct mGUIRunner*); void (*gameUnloaded)(struct mGUIRunner*); void (*prepareForFrame)(struct mGUIRunner*); void (*drawFrame)(struct mGUIRunner*, bool faded); void (*drawScreenshot)(struct mGUIRunner*, const color_t* pixels, unsigned width, unsigned height, bool faded); void (*paused)(struct mGUIRunner*); void (*unpaused)(struct mGUIRunner*); void (*incrementScreenMode)(struct mGUIRunner*); void (*setFrameLimiter)(struct mGUIRunner*, bool limit); uint16_t (*pollGameInput)(struct mGUIRunner*); }; void mGUIInit(struct mGUIRunner*, const char* port); void mGUIDeinit(struct mGUIRunner*); void mGUIRun(struct mGUIRunner*, const char* path); void mGUIRunloop(struct mGUIRunner*); #endif