/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef QGBA_DISPLAY_GL #define QGBA_DISPLAY_GL #include "Display.h" #ifdef USE_EPOXY #include #ifndef GLdouble #define GLdouble GLdouble #endif #endif #include #include #include #include #include #include extern "C" { #include "platform/video-backend.h" } namespace QGBA { class EmptyGLWidget : public QGLWidget { public: EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) { setAutoBufferSwap(false); } protected: void paintEvent(QPaintEvent*) override {} void resizeEvent(QResizeEvent*) override {} void mouseMoveEvent(QMouseEvent* event) override { event->ignore(); } }; class PainterGL; class DisplayGL : public Display { Q_OBJECT public: DisplayGL(const QGLFormat& format, QWidget* parent = nullptr); ~DisplayGL(); bool isDrawing() const override { return m_isDrawing; } bool supportsShaders() const override; VideoShader* shaders() override; public slots: void startDrawing(mCoreThread* context) override; void stopDrawing() override; void pauseDrawing() override; void unpauseDrawing() override; void forceDraw() override; void lockAspectRatio(bool lock) override; void filter(bool filter) override; void framePosted(const uint32_t*) override; void setShaders(struct VDir*) override; void clearShaders() override; protected: virtual void paintEvent(QPaintEvent*) override {} virtual void resizeEvent(QResizeEvent*) override; private: void resizePainter(); bool m_isDrawing; QGLWidget* m_gl; PainterGL* m_painter; QThread* m_drawThread; mCoreThread* m_context; }; class PainterGL : public QObject { Q_OBJECT public: PainterGL(int majorVersion, QGLWidget* parent); ~PainterGL(); void setContext(mCoreThread*); void setMessagePainter(MessagePainter*); void enqueue(const uint32_t* backing); bool supportsShaders() const { return m_supportsShaders; } public slots: void forceDraw(); void draw(); void start(); void stop(); void pause(); void unpause(); void resize(const QSize& size); void lockAspectRatio(bool lock); void filter(bool filter); void setShaders(struct VDir*); void clearShaders(); VideoShader* shaders(); private: void performDraw(); void dequeue(); void dequeueAll(); QList m_free; QQueue m_queue; QPainter m_painter; QMutex m_mutex; QGLWidget* m_gl; bool m_active; bool m_started; mCoreThread* m_context; bool m_supportsShaders; VideoShader m_shader; VideoBackend* m_backend; QSize m_size; MessagePainter* m_messagePainter; }; } #endif