/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef QGBA_SHADER_SELECTOR_H #define QGBA_SHADER_SELECTOR_H #include #include "ui_ShaderSelector.h" struct mGLES2Shader; class QGridLayout; struct VideoShader; namespace QGBA { class ConfigController; class Display; class ShaderSelector : public QDialog { Q_OBJECT public: ShaderSelector(Display* display, ConfigController* config, QWidget* parent = nullptr); ~ShaderSelector(); public slots: void refreshShaders(); void clear(); private slots: void selectShader(); void loadShader(const QString& path); void clearShader(); void buttonPressed(QAbstractButton*); signals: void saved(); void reset(); void resetToDefault(); private: void addUniform(QGridLayout*, const QString& section, const QString& name, float* value, float min, float max, int y, int x); void addUniform(QGridLayout*, const QString& section, const QString& name, int* value, int min, int max, int y, int x); QWidget* makePage(mGLES2Shader*, const QString& name, int pass); Ui::ShaderSelector m_ui; Display* m_display; ConfigController* m_config; VideoShader* m_shaders; QString m_shaderPath; }; } #endif