/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "main.h" #include "gl-common.h" #include static bool mSDLGLES2Init(struct SDLSoftwareRenderer* renderer); static void mSDLGLES2RunloopGBA(struct SDLSoftwareRenderer* renderer, void* user); static void mSDLGLES2Deinit(struct SDLSoftwareRenderer* renderer); void mSDLGLES2Create(struct mSDLRenderer* renderer) { renderer->init = mSDLGLES2Init; renderer->deinit = mSDLGLES2Deinit; renderer->runloop = mSDLGLES2RunloopGBA; } bool mSDLGLES2Init(struct SDLSoftwareRenderer* renderer) { #ifdef BUILD_RASPI bcm_host_init(); renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY); int major, minor; if (EGL_FALSE == eglInitialize(renderer->display, &major, &minor)) { printf("Failed to initialize EGL"); return false; } if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) { printf("Failed to get GLES API"); return false; } const EGLint requestConfig[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 5, EGL_BLUE_SIZE, 5, EGL_ALPHA_SIZE, 1, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; EGLConfig config; EGLint numConfigs; if (EGL_FALSE == eglChooseConfig(renderer->display, requestConfig, &config, 1, &numConfigs)) { printf("Failed to choose EGL config\n"); return false; } const EGLint contextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; int dispWidth = 240, dispHeight = 160, adjWidth; renderer->context = eglCreateContext(renderer->display, config, EGL_NO_CONTEXT, contextAttributes); graphics_get_display_size(0, &dispWidth, &dispHeight); adjWidth = dispHeight / 2 * 3; DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0); DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0); VC_RECT_T destRect = { .x = (dispWidth - adjWidth) / 2, .y = 0, .width = adjWidth, .height = dispHeight }; VC_RECT_T srcRect = { .x = 0, .y = 0, .width = 240 << 16, .height = 160 << 16 }; DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0); vc_dispmanx_update_submit_sync(update); renderer->window.element = element; renderer->window.width = dispWidth; renderer->window.height = dispHeight; renderer->surface = eglCreateWindowSurface(renderer->display, config, &renderer->window, 0); if (EGL_FALSE == eglMakeCurrent(renderer->display, renderer->surface, renderer->surface, renderer->context)) { return false; } #else mSDLGLCommonInit(renderer); #endif renderer->d.outputBuffer = memalign(16, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4); renderer->d.outputBufferStride = VIDEO_HORIZONTAL_PIXELS; mGLES2ContextCreate(&renderer->gl2); renderer->gl2.d.user = renderer; renderer->gl2.d.lockAspectRatio = renderer->lockAspectRatio; renderer->gl2.d.filter = renderer->filter; renderer->gl2.d.swap = mSDLGLCommonSwap; renderer->gl2.d.init(&renderer->gl2.d, 0); renderer->gl2.d.setDimensions(&renderer->gl2.d, renderer->width, renderer->height); return true; } void mSDLGLES2Runloop(struct mSDLRenderer* renderer, void* user) { struct GBAThread* context = user; SDL_Event event; struct VideoBackend* v = &renderer->gl2.d; while (context->state < THREAD_EXITING) { while (SDL_PollEvent(&event)) { mSDLHandleEventGBA(context, &renderer->player, &event); } if (mCoreSyncWaitFrameStart(&context->sync)) { v->postFrame(v, renderer->d.outputBuffer); } mCoreSyncWaitFrameEnd(&context->sync); v->drawFrame(v); #ifdef BUILD_RASPI eglSwapBuffers(renderer->display, renderer->surface); #else v->swap(v); #endif } } void mSDLGLES2Deinit(struct mSDLRenderer* renderer) { if (renderer->gl2.d.deinit) { renderer->gl2.d.deinit(&renderer->gl2.d); } #ifdef BUILD_RASPI eglMakeCurrent(renderer->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(renderer->display, renderer->surface); eglDestroyContext(renderer->display, renderer->context); eglTerminate(renderer->display); bcm_host_deinit(); #elif SDL_VERSION_ATLEAST(2, 0, 0) SDL_GL_DeleteContext(renderer->glCtx); #endif free(renderer->d.outputBuffer); }