/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "core/config.h" #include "core/serialize.h" #include "gba/core.h" #include "gba/gba.h" #include "gba/renderers/video-software.h" #include "feature/commandline.h" #include "util/socket.h" #include "util/string.h" #include "util/vfs.h" #ifdef _3DS #include <3ds.h> #endif #include #include #include #include #include #define PERF_OPTIONS "DF:L:NPS:" #define PERF_USAGE \ "\nBenchmark options:\n" \ " -F FRAMES Run for the specified number of FRAMES before exiting\n" \ " -N Disable video rendering entirely\n" \ " -P CSV output, useful for parsing\n" \ " -S SEC Run for SEC in-game seconds before exiting\n" \ " -L FILE Load a savestate when starting the test\n" \ " -D Act as a server" struct PerfOpts { bool noVideo; bool csv; unsigned duration; unsigned frames; char* savestate; bool server; }; #ifdef _3DS extern bool allocateRomBuffer(void); FS_Archive sdmcArchive; #endif static void _mPerfRunloop(struct mCore* context, int* frames, bool quiet); static void _mPerfShutdown(int signal); static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg); static void _log(struct mLogger*, int, enum mLogLevel, const char*, va_list); static bool _mPerfRunCore(const char* fname, const struct mArguments*, const struct PerfOpts*); static bool _mPerfRunServer(const char* listen, const struct mArguments*, const struct PerfOpts*); static bool _dispatchExiting = false; static struct VFile* _savestate = 0; static void* _outputBuffer = NULL; static Socket _socket = INVALID_SOCKET; int main(int argc, char** argv) { #ifdef _3DS UNUSED(_mPerfShutdown); gfxInitDefault(); osSetSpeedupEnable(true); consoleInit(GFX_BOTTOM, NULL); if (!allocateRomBuffer()) { return 1; } FSUSER_OpenArchive(&sdmcArchive, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, "")); #else signal(SIGINT, _mPerfShutdown); #endif int didFail = 0; struct mLogger logger = { .log = _log }; mLogSetDefaultLogger(&logger); struct PerfOpts perfOpts = { false, false, 0, 0, 0, false }; struct mSubParser subparser = { .usage = PERF_USAGE, .parse = _parsePerfOpts, .extraOptions = PERF_OPTIONS, .opts = &perfOpts }; struct mArguments args = {}; bool parsed = parseArguments(&args, argc, argv, &subparser); if (!args.fname) { parsed = false; } if (!parsed || args.showHelp) { usage(argv[0], PERF_USAGE); didFail = !parsed; goto cleanup; } if (args.showVersion) { version(argv[0]); goto cleanup; } if (perfOpts.savestate) { _savestate = VFileOpen(perfOpts.savestate, O_RDONLY); free(perfOpts.savestate); } _outputBuffer = malloc(256 * 256 * 4); if (perfOpts.csv) { puts("game_code,frames,duration,renderer"); } if (perfOpts.server) { didFail = !_mPerfRunServer(args.fname, &args, &perfOpts); } else { didFail = !_mPerfRunCore(args.fname, &args, &perfOpts); } free(_outputBuffer); if (_savestate) { _savestate->close(_savestate); } cleanup: freeArguments(&args); #ifdef _3DS gfxExit(); acExit(); #endif return didFail; } bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struct PerfOpts* perfOpts) { struct mCore* core = mCoreFind(fname); if (!core) { return false; } // TODO: Put back debugger char gameCode[9] = { 0 }; core->init(core); if (!perfOpts->noVideo) { core->setVideoBuffer(core, _outputBuffer, 256); } mCoreLoadFile(core, fname); mCoreConfigInit(&core->config, "perf"); mCoreConfigLoad(&core->config); struct mCoreOptions opts = {}; mCoreConfigMap(&core->config, &opts); opts.audioSync = false; opts.videoSync = false; applyArguments(args, NULL, &core->config); mCoreConfigLoadDefaults(&core->config, &opts); mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect"); mCoreLoadConfig(core); core->reset(core); if (_savestate) { mCoreLoadStateNamed(core, _savestate, 0); } core->getGameCode(core, gameCode); int frames = perfOpts->frames; if (!frames) { frames = perfOpts->duration * 60; } struct timeval tv; gettimeofday(&tv, 0); uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec; _mPerfRunloop(core, &frames, perfOpts->csv); gettimeofday(&tv, 0); uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec; uint64_t duration = end - start; mCoreConfigFreeOpts(&opts); mCoreConfigDeinit(&core->config); core->deinit(core); float scaledFrames = frames * 1000000.f; if (perfOpts->csv) { char buffer[256]; const char* rendererName; if (perfOpts->noVideo) { rendererName = "none"; } else { rendererName = "software"; } snprintf(buffer, sizeof(buffer), "%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName); printf("%s", buffer); if (_socket != INVALID_SOCKET) { SocketSend(_socket, buffer, strlen(buffer)); } } else { printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f)); } return true; } static void _mPerfRunloop(struct mCore* core, int* frames, bool quiet) { struct timeval lastEcho; gettimeofday(&lastEcho, 0); int duration = *frames; *frames = 0; int lastFrames = 0; while (!_dispatchExiting) { core->runFrame(core); ++*frames; ++lastFrames; if (!quiet) { struct timeval currentTime; long timeDiff; gettimeofday(¤tTime, 0); timeDiff = currentTime.tv_sec - lastEcho.tv_sec; timeDiff *= 1000; timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000; if (timeDiff >= 1000) { printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f))); fflush(stdout); lastEcho = currentTime; lastFrames = 0; } } if (duration > 0 && *frames == duration) { break; } } if (!quiet) { printf("\033[2K\r"); } } static bool _mPerfRunServer(const char* listen, const struct mArguments* args, const struct PerfOpts* perfOpts) { SocketSubsystemInit(); Socket server = SocketOpenTCP(7216, NULL); if (SOCKET_FAILED(server)) { SocketSubsystemDeinit(); return false; } if (SOCKET_FAILED(SocketListen(server, 0))) { SocketClose(server); SocketSubsystemDeinit(); return false; } _socket = SocketAccept(server, NULL); if (perfOpts->csv) { const char* header = "game_code,frames,duration,renderer\n"; SocketSend(_socket, header, strlen(header)); } char path[PATH_MAX]; while (SocketRecv(_socket, path, sizeof(path)) > 0) { char* nl = strchr(path, '\n'); if (nl == path) { break; } if (nl) { nl[0] = '\0'; } if (!_mPerfRunCore(path, args, perfOpts)) { break; } } SocketClose(_socket); SocketClose(server); SocketSubsystemDeinit(); return true; } static void _mPerfShutdown(int signal) { UNUSED(signal); _dispatchExiting = true; SocketClose(_socket); } static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) { struct PerfOpts* opts = parser->opts; errno = 0; switch (option) { case 'D': opts->server = true; return true; case 'F': opts->frames = strtoul(arg, 0, 10); return !errno; case 'N': opts->noVideo = true; return true; case 'P': opts->csv = true; return true; case 'S': opts->duration = strtoul(arg, 0, 10); return !errno; case 'L': opts->savestate = strdup(arg); return true; default: return false; } } static void _log(struct mLogger* log, int category, enum mLogLevel level, const char* format, va_list args) { UNUSED(log); UNUSED(category); UNUSED(level); UNUSED(format); UNUSED(args); }