all repos — mgba @ 4c4fbcc2a87e9d38362752652e6542dc5f9dc207

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7Bugfixes:
  8 - LR35902: Fix core never exiting with certain event patterns
  9 - GB Timer: Improve DIV reset behavior
 10 - GBA Memory: Fix misaligned BIOS reads
 11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 13 - GB MBC: Fix SRAM dangling pointer with RTC games
 14 - Windows: Fix Unicode directory handling
 15 - Qt: Fix changing resolution of software renderer
 16 - Qt: Fix setting overrides
 17 - GBA Cheats: Fix GameShark ROM patches
 18 - Qt: Fix cut off tiles and alignment issues in tile viewer
 19 - GB MBC: Fix initializing MBC when no ROM is loaded
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - PSP2: Improved controller rumble
 28 - GB, GBA: Prevent loading null ROMs
 29 - VFS: Allow truncating memory chunk VFiles
 30
 310.5.1: (2016-10-05)
 32Bugfixes:
 33 - Core: Fix importing save games as read-only
 34 - FFmpeg: Fix encoding AAC
 35 - GB: Fix invalid STOP behavior on Game Boy Color
 36 - GB: Initialize audio properly
 37 - GB: Properly clear KEY1 bit 0 when switching speeds
 38 - GB: Properly unload save files when unloading a ROM
 39 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 40 - GB MBC: Fix MBC7 when size is incorrectly specified
 41 - GB MBC: Fix RTC access when no save file is loaded
 42 - GB SIO: Don't auto-clock external shift clock
 43 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 44 - GB Video: Fix video frames getting missed when LCDC is off
 45 - GB Video: Clear screen when LCDC is off
 46 - GBA Cheats: Fix holding onto pointers that may get invalidated
 47 - GBA Cheats: Fix key-activated CodeBreaker cheats
 48 - GBA Cheats: Fix uninitialized memory getting freed when saving
 49 - GBA Hardware: Improve Game Boy Player rumble behavior
 50 - GBA Memory: Fix several unused I/O register read values
 51 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 52 - LR35902: Fix events running with the wrong cycle active
 53 - Qt: Fix "close" button on Overrides view
 54 - Qt: Fix saving overrides
 55 - Qt: Fix directory set unloading when replacing the ROM
 56 - Qt: Fix patch loading
 57 - Qt: Fix crash when saving an override if a game isn't loaded
 58 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 59 - SDL: Attach rumble in SDL frontend
 60 - Util: Fix PNG identification on files too small to be a PNG
 61Misc:
 62 - All: Only update version info if needed
 63 - All: Split out install locations for Libretro and OpenEmu
 64 - FFmpeg: Encoding cleanup
 65 - GB: Reset active region when reloading ROM
 66 - GB Memory: Initialize RAM pattern for GBC
 67 - GB Video: Improved video timings
 68 - Qt: Manage window sizes slightly better
 69 - Qt: Remember scale option independent of core dimensions
 70
 710.5.0: (2016-09-19)
 72Features:
 73 - Game Boy support
 74 - Support for encrypted CodeBreaker GBA cheats
 75 - Emulation of Vast Fame protected GBA carts (taizou)
 76 - Tile viewer
 77 - Threaded rendering mode
 78 - Libretro: Memory map and achievement support (leiradel)
 79 - GUI: Add UI control remapping
 80 - GUI: Add fast-forward
 81 - Wii: 240p support
 82 - 3DS: Adjustable screen darkening
 83 - Ability to temporarily load a savegame
 84 - Load specific files out of archives
 85 - Automatic BIOS detection
 86Bugfixes:
 87 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 88 - Debugger: Fix GDB breakpoints
 89 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 90 - GBA: Fix filehandle leak with savegames
 91 - GBA: Timer 0 cannot be count up
 92 - GBA: Count up timers should not count themselves
 93 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 94 - GBA Memory: Fix ldm {pc}
 95 - GBA Savedata: Fix savedata sync timer
 96 - GBA Savedata: Only unmap savedata if present
 97 - GBA Serialize: Savestates now properly store prefetch
 98 - GBA Video: WIN0/1 take priority over OBJWIN
 99 - GBA Video: Fix out-of-order OBJWIN
100 - PSP2: Fix GPU crash while exiting
101 - PSP2: Fix VSync
102 - PSP2: Fix accelerometer range
103 - PSP2: Actually load screen mode setting
104 - PSP2: Fix gyroscope direction
105 - PSP2: Delete threads after they return
106 - PSP2: Fix mapping/unmapping from not at 0
107 - Qt: Fix bug in software renderer scaling
108 - Qt: Fix hanging key press after disabling autofire
109 - Qt: Fix being unable to pause manually when using auto-pausing
110 - SDL: Fix axes being mapped wrong
111 - Util: Fix realloc semantics in utf16to8
112 - Util: Fix inserting too many items into a hash table
113 - VFS: Fix uninitialized varaible reading from 7z
114 - VFS: Fix reading multiple files from a 7z archive
115 - Wii: Fix framelimiting after a slowdown
116 - Wii: Fix garbage flash at startup
117Misc:
118 - 3DS: Use blip_add_delta_fast for a small speed improvement
119 - 3DS: Allow UTF-16 filenames
120 - 3DS: Port to using citro3D
121 - 3DS: Use system font for menus
122 - 3DS: Attempt to use Core 2 for threads
123 - 3DS: Adjustable filering
124 - 3DS: 3D banner
125 - All: Add QUIET parameter to silence CMake
126 - All: Faster memory read/write
127 - ARM7: Support forcing Thumb mode via MSR
128 - ARM7: Flush prefetch cache when loading CPSR via MSR
129 - ARM7: Clean up instruction decoding for future expandability
130 - Debugger: Support register and memory writes via GDB stub
131 - Debugger: Add software breakpoint support to gdb
132 - FFmpeg: Full support for libavcodec 56+
133 - GBA: Better debug logging if event processing breaks
134 - GBA Audio: Force audio DMAs to not increment destination
135 - GBA BIOS: Use custom ArcTan, not relying on OS
136 - GBA Hardware: Clean up dead code in GBP
137 - GBA Memory: Optimize stalling behavior
138 - GBA Memory: Optimize Load-/StoreMultiple
139 - GBA Savedata: Add realistic timing for EEPROM
140 - GBA Serialize: Savestates now store if CPU was halted
141 - GBA Video: Remove old slow path fallback
142 - GBA Video: Optimize sprite drawing
143 - GBA Video: Optimize mode 0 rendering
144 - GBA Video: Optimize compositing cases slightly
145 - GUI: Screenshot dimensions are now passed through
146 - GUI: Add back logging
147 - GUI: Only reload config if manually saved
148 - GUI: Increase scrolling speed
149 - OpenGL: Log shader compilation failure
150 - OpenGL: Add texSize uniform
151 - Qt: Make -g flag work in Qt build
152 - Qt: Simplify OpenGL context creation
153 - Qt: Thread startup improvements
154 - Qt: Make audio channel/video layer options shortcut mappable
155 - Qt: Remove some C99isms from C++ code
156 - Qt: Remove default autofire mappings
157 - Qt: Make reseting when pasued frame-accurate
158 - Qt: Rearchitect game closing codepath
159 - PSP2: Use system font for menus
160 - PSP2: Add rumble for PS TV
161 - PSP2: Add fit-to-height screen mode
162 - PSP2: Sync files per descriptor
163 - PSP2: Allow UTF-8 filenames
164 - PSP2: Screenshots are now saved into the Photo Gallery
165 - PSP2: Stop underclocking when menuing
166 - SDL: Increase default audio buffer size to 1024 samples
167 - SDL: More responsive rumble
168 - Util: Add Vector GetConstPointer
169 - Util: Add rtrim
170 - Util: Add endswith
171 - VFS: Improve zip file detection
172 - Wii: Add pixelated resample filter
173 - Windows: Add native VDir support
174 - Util: Add PRIz macro for libc versions that don't support %z
175
1760.4.1: (2016-07-11)
177Bugfixes:
178 - All: Fix several file handle leaks
179 - All: Fix instruction tables getting zeroed when linking sometimes
180 - ARM7: Fix flags on SBC/RSC
181 - ARM7: Fix setting spsr privilege bits when spsr is empty
182 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
183 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
184 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
185 - GBA Memory: Fix executing code from OBJ region of VRAM
186 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
187 - GBA Serialize: Fix loading savegames from savestates
188 - OpenGL: Correct boolean vector strcmp strings for uniforms
189 - Qt: Fix sending gameStopped twice
190 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
191 - Qt: Fix initial state of key mapping
192 - Qt: Initialize m_useBios
193 - SDL: Fix joystick initialization on BSD
194 - SDL: Fix potential joystick crash in games with rumble
195 - SDL: Fix SDL 1.2 build
196 - SDL: Fix sporadic crash when deinitializing audio
197 - Shaders: Fix AGS-001 shader with some bad drivers
198 - Util: Use closesocket on Windows
199 - Util: Fix socket bind addresses
200 - VFS: Fix reading 7z archives without rewinding first
201 - VFS: VFileFromFD should not open directories
202 - Wii: Fix tilting direction
203 - Util: Fix realloc semantics in utf16to8
204Misc:
205 - All: Allow use of external minizip library
206 - Debugger: CLI debugger now exits when end-of-stream is reached
207 - FFmpeg: Update dependencies on Ubuntu
208 - GBA: Slightly optimize GBAProcessEvents
209 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
210 - GBA Video: Null renderer should return proper register values
211 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
212 - Qt: Add preset for DualShock 4
213 - Qt: Update 360 input profile on OS X to reflect newer drivers
214 - Qt: Remove use of NaN
215 - Qt: Canonicalize file paths when loading games
216 - Qt: Add refresh button to controller editing
217 - SDL: Remove default gamepad mappings
218 - Util: Fix intermittent build failure on OS X
219 - VFS: VFile.sync now updates modified time
220
2210.4.0: (2016-02-02)
222Features:
223 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
224 - I/O viewer
225 - Booting of multiboot images
226 - Customization of GIF recording
227 - Libretro: Cheat code support
228 - Support for GLSL shaders
229 - ROM information view
230 - Support for VBA-style cheat codes
231 - Savestates now store creation timestamps
232 - Key autofire
233 - Libretro: Allow blocking opposing directional input
234 - OpenEmu core for OS X
235 - Libretro: Settings for using BIOS and skipping intro
236 - Libretro: Customizable idle loop removal
237 - Implemented cycle counting for sprite rendering
238 - Cleaner, unified settings window
239 - Added a setting for pausing when the emulator is not in focus
240 - Customizable paths for save games, save states, screenshots and patches
241 - Controller hotplugging
242 - Ability to store save games and active cheats within savestates
243Bugfixes:
244 - ARM7: Fix sign of unaligned LDRSH
245 - ARM7: Fix decoding of some ARM ALU instructions with shifters
246 - Debugger: Fix watchpoints in gdb
247 - GBA: Fix warnings when creating and loading savestates
248 - GBA: Fix Iridion II savetype
249 - GBA BIOS: Fix misaligned CpuSet
250 - GBA Cheats: Fix cheats setting the Action Replay version
251 - GBA Hardware: Fix GPIO on big endian
252 - GBA Memory: Fix DMA register writing behavior
253 - GBA Memory: Fix DMAs triggering two cycles early
254 - Libretro: Fix aspect ratio
255 - Qt: Fix some potential crashes with the gamepad mapping
256 - Qt: Fix keys being mapped incorrectly when loading configuration file
257 - Util: Fix PowerPC PNG read/write pixel order
258 - Util: Fix excessive memory allocation when decoding a PNG
259 - VFS: Fix VFileReadline and remove _vfdReadline
260Misc:
261 - All: Improved PowerPC support
262 - All: Fix some undefined behavior warnings
263 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
264 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
265 - GBA: Implement bad I/O register loading
266 - GBA: Allow jumping to OAM and palette RAM
267 - GBA BIOS: Finish implementing RegisterRamReset
268 - GBA Config: Add "override" layer for better one-time configuration
269 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
270 - GBA Memory: Use a dynamically sized mask for ROM memory
271 - GBA Memory: Implement several unimplemented memory access types
272 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
273 - GBA RR: Starting from savestate now embeds the savegame
274 - GBA RR: Add preliminary SRAM support for VBM loading
275 - GBA RR: Add support for resets in movies
276 - GBA Video: Remove lastHblank, as it is implied
277 - Libretro: Use anonymous memory mappers for large blocks of memory
278 - Libretro: Add install target for libretro core
279 - Qt: Window size command line options are now supported
280 - Qt: Increase usability of key mapper
281 - Qt: Add 'Apply' button to settings window
282 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
283 - Qt: Allow use of modifier keys as input
284 - Qt: Optimize log viewer
285 - Qt: Added button for breaking into the GDB debugger
286 - Qt: Add box for showing duration of rewind
287 - SDL: Support fullscreen in SDL 1.2
288 - SDL: Allow GBASDLAudio to be used without a thread context
289 - Util: Use VFile for configuration
290 - Util: Add MutexTryLock
291
2920.3.2: (2015-12-16)
293Bugfixes:
294 - ARM7: Fix STRT/STRBT
295 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
296 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
297 - Libretro: Fix problems with rumble not turning off
298 - GBA: Fix idle skip state being retained between games
299 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
300 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
301 - GBA BIOS: Fix Sqrt sign
302 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
303 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
304 - GBA Memory: Fix DMA behavior for SRAM accesses
305 - GBA Memory: Fix Store8 to OBJ VRAM
306 - GBA Memory: Fix alignment of LDM/STM on SRAM
307 - GBA Memory: Fix unaligned out-of-bounds ROM loads
308 - GBA Memory: Fix timing of DMAs
309 - GBA Video: Fix _mix for 15-bit color
310 - GBA Video: Fix OAM and palette initialization
311 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
312 - Qt: Use safer isLoaded check in GameController
313 - Qt: Fix a race condition in PainterGL that could lead to a crash
314 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
315 - Qt: Fix font size in memory viewer
316 - Qt: Fix a crash in the memory viewer
317 - Qt: Add additional checks in CheatModel to prevent crashes
318 - Qt: Fix race condition with setting sample rate
319 - Qt: Fix crash when closing multiplayer windows
320 - Qt: Fix resetting while paused
321Misc:
322 - GBA Audio: Implement missing flags on SOUNDCNT_X register
323 - Qt: Add mute option to menu
324
3250.3.1: (2015-10-24)
326Bugfixes:
327 - ARM7: Fix instruction decoding of Thumb shifts
328 - GBA: Deinit savegame when unloading a ROM
329 - GBA: Fix BIOS check on big endian
330 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
331 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
332 - GBA Audio: Fix audio channels being silenced at the wrong time
333 - GBA Memory: Fix bad BIOS Load16 on big endian
334 - GBA Memory: Fix bad Load8 on big endian
335 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
336 - GBA Video: Fix edge case with sprite blend modes and semitransparency
337 - GBA Video: Fix objwin and blending interaction on sprites
338 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
339 - Libretro: Fix a memory leak with the render buffer
340 - Qt: Windows no longer spawn in the top left on first launch
341 - Qt: Fix install path of XDG desktop file with DESTDIR
342 - Qt: Fix drag and drop on Windows
343 - Qt: Reenable double buffering, as disabling it broke some Windows configs
344 - VFS: Fix return values of VFileFILE.read and .write
345Misc:
346 - All: Reset next event to cycles instead of zero to interrupt
347 - All: Add --version flag
348 - ARM7: Force disable LTO on two files to work around a GCC bug
349 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
350 - GBA: Better memory handling with PNG savestates
351 - GBA: Additional savestate sanity checks
352 - GBA: Check for cycle count being too high
353 - GBA Audio: Allow GBAAVStream to have no video callback
354 - GBA BIOS: Implement RegisterRamReset for SIO registers
355 - Qt: Remove useless help icons in dialogs
356 - Qt: Prevent savestate window from opening while in multiplayer
357 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
358 - Qt: Dropping multiplayer windows works more cleanly now
359
3600.3.0: (2015-08-16)
361Features:
362 - Ability to hide individual background layers, or OBJs
363 - Ability to mute individual audio channels
364 - Palette viewer and exporter
365 - Volume control
366 - More shortcuts are editable (e.g. quick save/load)
367 - Rewind now shows the frame after rewinding
368 - Import/Export of GameShark/Action Replay snapshots
369 - Add "Step backwards" item for single increment rewind
370 - Deadzone estimation for game controllers
371 - Analog inputs can be used for shortcuts
372 - Menu items for specific solar sensor brightness levels
373 - Remappable controls for tilt and gyroscope sensors
374 - Status messages for actions taken while a game is running (e.g. save/load state)
375 - Memory inspector
376 - Screensaver can now be suspended while a game is running
377 - Load/save the most recent savestate slot
378 - Support varible speed (PWM) rumble
379 - Ability to cap fast forward speed
380 - Finer control over FPS target
381 - Holdable shortcut for rewinding one frame at a time
382 - Ability to boot directly into the BIOS
383 - Preliminary support for yanking out the game pak while a game is running
384 - Thumb-drive mode by putting a file called portable.ini in the same folder
385 - Configurable display driver, between software and OpenGL
386 - Undo-able savestate loading and saving
387 - Controller profiles now store shortcut settings
388 - Default controller profiles for several common controllers
389 - Libretro now supports BIOS, rumble and solar sensor
390 - Implement BIOS call Stop, for sleep mode
391 - Automatically load patches, if found
392 - Improved video synchronization
393 - Configurable audio output sample rate
394Bugfixes:
395 - ARM7: Fix SWI and IRQ timings
396 - ARM7: Fix Thumb MUL timing
397 - ARM7: Fix timing of multiplies to use N cycles
398 - ARM7: ARMHotplugDetach should call deinit
399 - Debugger: Fix use-after-free in breakpoint clearing code
400 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
401 - GBA: Cap audio FIFO read size during deserialization
402 - GBA: Check for corrupted savestates when loading
403 - GBA: Check for improperly sized savestates when loading
404 - GBA: Check for savestates made from differently sized ROMs
405 - GBA: Fix calls to endian-independent loadstores
406 - GBA: Fix timing of reading from timer registers
407 - GBA: Ensure cycles never go negative
408 - GBA Audio: Force audio FIFOs to 32-bit
409 - GBA Audio: Fix audio pitch changing when adjusting buffer size
410 - GBA Audio: Fix sample order in audio channel 3
411 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
412 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
413 - GBA Memory: Improve Thumb open bus behavior
414 - GBA Memory: Fix potential DMA issue when loading a savestate
415 - GBA Memory: Fix load/store multiple video memory waitstates
416 - GBA SIO: Fix reseting when there are SIO devices attached
417 - GBA Video: Blended sprites should never have other effects applied
418 - GBA Video: Fix out-of-bounds tiles in mosaic
419 - GBA Video: Fix windows not affecting sprites
420 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
421 - GBA Video: Fix timing on first scanline
422 - Qt: Better cleanup when a game crashes
423 - Qt: Fix open ROM dialog filtering for archive formats
424 - Qt: Cap the maximum number of multiplayer windows
425 - Qt: Fix maximum year in sensor override
426 - Qt: Fix window being too tall after exiting fullscreen
427 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
428 - Qt: Fix analog buttons not getting unmapped
429 - Qt: Fix passing command line options
430 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
431 - SDL: Fix SDL build when OpenGL is missing
432 - Util: Allow loading IPS patches that grow the ROM
433 - VFS: Fix resource leaks if some allocations fail
434 - VFS: Fix line-reading to return proper values
435 - Video: Fix an issue with very long filenames
436 - Util: Fix formatting of floats
437Misc:
438 - All: Add --help flag for command line programs
439 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
440 - All: Enable static linking for Windows
441 - All: Enable static linking for OS X
442 - All: Threads are now named
443 - All: Proper handling of Unicode file paths
444 - ARM7: Add emulation for Undefined CPU mode
445 - ARM7: Reduce the size of the Thumb instruction table
446 - GBA: Add status log level
447 - GBA: GBARewind now returns how many states it has rewound
448 - GBA: SIO logging layer
449 - GBA BIOS: Stub out SoundBias
450 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
451 - GBA: Don't include GBACLIDebugger struct unless needed
452 - GBA: Savedata is now synced shortly after data finishes being written
453 - GBA: Process multiple timer events at once, if necessary
454 - GBA Audio: Implement audio reset for channels A/B
455 - GBA Audio: Process multiple audio events at once, if necessary
456 - GBA Hardware: Backport generic RTC source into core
457 - GBA Input: Allow axes and buttons to be mapped to the same key
458 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
459 - GBA SIO: Add a dummy driver for Normal mode
460 - GBA Thread: Add functionality for running callbacks on the GBA thread
461 - GBA Thread: Split GBASync into a separate file
462 - GBA Video: Refactor software renderer into separate files
463 - GBA Video: Slightly optimize mode 0 mosaic rendering
464 - Debugger: Free watchpoints in addition to breakpoints
465 - Qt: Handle saving input settings better
466 - Qt: Move GL frame drawing back onto its own thread
467 - Qt: Fast forward (held) option moved from Other to Emulation menu
468 - Qt: Show version info in window title
469 - Qt: Migrate multiplayer window handling into GBAApp
470 - Qt: Unified file opening and saving with last location
471 - Qt: Fix windows being resizable when they shouldn't have been
472 - Qt: Only hide cursor in full screen
473 - Qt: Replace pause-after-frame mutex with an atomic
474 - Qt: Add application icon and XDG desktop files
475 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
476 - Qt: Don't save window size when entering fullscreen
477 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
478 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
479 - Qt: Increase usability of key mapper
480 - Qt: Show checkmark for window sizes
481 - Qt: Set window path to loaded ROM
482 - Perf: Ability to load savestates immediately on launch
483 - SDL: Properly check for initialization
484 - SDL: Clean up initialization functions
485 - SDL: Clean up GL context
486 - Util: Allow disabling the threading code entirely
487 - VFS: Add sync method to force syncing with backing
488
4890.2.1: (2015-05-13)
490Bugfixes:
491 - All: Fix sanitize-deb script not cleaning up after itself
492 - All: Fix dependencies for libavcodec on Debian-derived platforms
493 - ARM7: Handle writeback for PC in addressing modes 2 and 3
494 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
495 - ARM7: Fix ARM multiply instructions when PC is a destination register
496 - Debugger: Fix use-after-free in breakpoint clearing code
497 - Debugger: Fix boundary conditions in tab completion
498 - GBA: Fix timers not updating timing when writing to only the reload register
499 - GBA: Fix rewind boundary conditions
500 - GBA: Add initial I/O register settings for background matrix registers
501 - GBA: Fix hang when loading a savestate if sync to video is enabled
502 - GBA: Handle out-of-bounds I/O access
503 - GBA: Fix bounds-checking on EEPROM access
504 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
505 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
506 - GBA Memory: Allow SRAM to be 64kB
507 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
508 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
509 - GBA Video: Fix second frame mode 5
510 - Perf: Fix race condition if a game crashes immediately on start
511 - Qt: Fix Display object leak when closing a window
512 - Qt: Fix .deb dependencies
513 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
514 - Qt: Fix window not regaining focus after exiting savestate window
515 - Qt: Fix regression where video would not record if the game had already started
516 - Qt: Fix potential crash if a gamepad causes focus to change
517 - Qt: Fix controller axis querying
518 - Qt: Fix multiplayer windows opening as the wrong size
519 - Qt: Fix controllers sometimes not loading the right profile
520 - SDL: Fix boundary conditions for joystick adjustments
521 - SDL: Allocate properly sized input maps
522 - SDL: Fix potential build issues when Qt and SDL2 are in use
523 - Util: Fix resource leak in UTF-8 handling code
524 - Util: Fix a null-pointer issue when attempting to delete a key
525 - VFS: Fix resource leaks if some allocations fail
526 - Video: Fix an issue with very long filenames
527Misc:
528 - GBA Memory: Soft-crash if jumping past the end of a ROM
529 - Qt: Show multiplayer numbers in window title
530 - Qt: Solar sensor can have shortcuts set
531
5320.2.0: (2015-04-03)
533Features:
534 - Support for gamepad axes, e.g. analog sticks or triggers
535 - Add scale presets for up to 6x
536 - Settings window
537 - Bilinear resampling option
538 - Add option to skip BIOS start screen
539 - List of recently opened games
540 - Support for games using the Solar Sensor
541 - Better audio resampling via blip-buf
542 - Game Pak overrides dialog for setting savetype and sensor values
543 - Support for games using the tilt sensor
544 - Remappable shortcuts for keyboard and gamepad
545 - Rewinding of emulation
546 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
547 - Support IPv6
548 - Save directory of last loaded file
549 - Support BPS patches
550 - Automatically detect and optimize out idle loops
551 - Configurable game overrides
552 - Support loading 7-Zip files
553 - Drag and drop game loading
554 - Cheat code support
555 - Runtime configurable audio driver
556 - Libretro core for use with RetroArch and other front-ends
557 - Controller profiles for setting different bindings for different controllers
558 - Ability to lock aspect ratio
559 - Local link cable support
560 - Ability to switch which game controller is in use per instance
561 - Ability to prevent opposing directional input
562 - Warning dialog if an unimplemented BIOS feature is called
563 - Debugger: Add CLI "frame", frame advance command
564 - Debugger: Add CLI functions for writing to memory
565 - Debugger: Add CLI functions for examining memory regions
566 - Debugger: Add CLI function for writing a register
567Bugfixes:
568 - ARM7: Extend prefetch by one stage
569 - ARM7: Fix cycle counting for loads
570 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
571 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
572 - GBA: Initialize gba.sync to null
573 - GBA: Fix timer initialization
574 - GBA Audio: Support 16-bit writes to FIFO audio
575 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
576 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
577 - GBA BIOS: Fix BIOS prefetch after reset
578 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
579 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
580 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
581 - GBA Memory: Fix I cycles that had been moved to ARM7 core
582 - GBA Memory: Fix cycle counting for 32-bit load/stores
583 - GBA RR: Fix fallthrough error when reading tags from a movie
584 - GBA Thread: Fix possible hang when loading an archive
585 - GBA Thread: Fix possible deadlock in video sync
586 - Perf: Fix crash when the GBA thread fails to start
587 - Qt: Fix crash starting a GDB stub if a game isn't loaded
588 - Qt: Fix crash when adjusting settings after closing a game
589 - Qt: Fix crash when starting GDB stub after closing a game
590 - Qt: Fix patch loading while a game is running
591 - Qt: Fix crash when loading a game after stopping GDB server
592 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
593 - Qt: Fix crash when attempting to pause if a game is not running
594 - SDL: Properly clean up if a game doesn't launch
595 - Util: Fix sockets on Windows
596Misc:
597 - All: Enable link-time optimization
598 - Debugger: Watchpoints now work on STM/LDM instructions
599 - Debugger: Clean up GDB stub network interfacing
600 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
601 - Debugger: Merge Thumb BL instructions when disassembling
602 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
603 - Debugger: Watchpoints now report address watched (fixes #68)
604 - Debugger: Add support for soft breakpoints
605 - Debugger: Make I/O register names be addresses instead of values
606 - Debugger: Rename read/write commands
607 - GBA: Improve accuracy of event timing
608 - GBA: Add API for getting Configuration structs for overrides and input
609 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
610 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
611 - GBA: Move A/V stream interface into core
612 - GBA: Savestates now take into account savedata state machines (fixes #109)
613 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
614 - GBA Memory: Simplify memory API and use fixed bus width
615 - GBA Thread: Make GBASyncWaitFrameStart time out
616 - GBA Video: Start video at the last scanline instead of the first
617 - Qt: Optimize logo drawing
618 - Qt: Move frame upload back onto main thread
619 - Qt: Remember window position
620 - Qt: Double-clicking on the window toggles full screen
621 - Util: Use proper locale for reading and writing float values
622
6230.1.1: (2015-01-24)
624Bugfixes:
625 - ARM7: Fix LDM writeback to a register already written
626 - GBA: Fix timers 2 and 3 updating incorrectly
627 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
628 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
629 - GBA Audio: Properly initialize audio FIFO channels
630 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
631 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
632 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
633 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
634 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
635 - GBA BIOS: Fix HuffUnComp boundary conditions
636 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
637 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
638 - GBA Memory: Filter out top nybble of DMA addresses
639 - GBA Memory: Properly bounds-check VRAM accesses
640 - GBA Memory: Fix initial DMA state
641 - GBA Thread: Allow halted games to exit cleanly
642 - GBA Video: Fix blend issues with obscured middle layers
643 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
644 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
645 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
646 - GBA Video: Fix sprite boundary conditions with mosaic
647 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
648 - Qt: Fix issue with set frame sizes being the wrong height
649 - Qt: Fix emulator crashing when full screen if a game is not running
650 - Qt: Fix window focus issues
651 - Qt: Properly set default video recording settings
652 - Qt: Fix a race condition when a game crashes immediately
653 - Qt: Fix some cases where key mapping can break if focus is adjusted
654 - Qt: Fix crash if a game pauses before any frames are shown
655 - Debugger: Negative PC-relative loads now properly subtract the offset
656 - Debugger: Align PC-relative loads in Thumb
657 - Debugger: Fix watchpoints triggering too late
658 - Debugger: Fix binary print putting spaces between digits
659 - Video: Ensure FFmpeg encoder has audio frames
660 - Video: Fix uncompressed PCM audio recording
661 - Video: Fix FFmpeg crashing when the file extension is wrong
662 - Util: Fix SOCKET_FAILED macro
663Misc:
664 - GBA: Exit cleanly on FATAL if the port supports it
665 - GBA Memory: Implement 16- and 32-bit loads from SRAM
666 - Qt: Disable sync to video by default
667 - Qt: Handle a game crash without crashing
668 - Qt: Set default log level to FATAL, ERROR and WARN
669 - Qt: Clarify some phrasing in the menus
670 - Qt: Clear active buttons when focus is lost
671
6720.1.0: (2014-12-13)
673 - Initial release