CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - mGUI: Remember name and position of last loaded game
68 - OpenGL: Only resize textures when needed
69 - Qt: Don't unload ROM immediately if it crashes
70 - Qt: Support switching webcams
71 - Qt: Cap window size on start to monitor size
72 - Qt: Open a message box for Qt frontend errors
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
78 - Qt: Remove What's This icon from dialogs
79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
81 - Qt: Show list of all sprites in sprite view
82 - Qt: Add option for disabling OSD messages
83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
84 - SM83: Support PC-relative opcode decoding
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Memory: Improve gamepak prefetch timing
96 - GBA Timers: Improve timer startup emulation
97 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
98 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
99 - GBA Video: Fix effects blending improperly in some non-last windows
100 - GBA Video: Copy higher priority target 1 flag
101Other fixes:
102 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
103 - Core: Fix uninitialized memory issues with graphics caches
104 - Core: Return null for out of bounds cached tile VRAM querying
105 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
106 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
107 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
108 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
109 - Qt: Fix several cases where shader selections don't get saved
110 - Qt: Fix division by zero error in invalid TilePainter state
111 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
112 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
113 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
114 - Qt: Fix inability to clear default keybindings
115 - Qt: Release held actions if they get rebound
116 - Vita: Fix analog controls (fixes mgba.io/i/1554)
117 - Wii: Fix game fast-forwarding after slowing down
118 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
119Misc:
120 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
121 - GBA: Trim non-movie ROMs to 32 MiB if applicable
122 - GBA Audio: Redo channel 4 batching for GBA only
123 - GBA I/O: Stop logging several harmless invalid register reads
124 - Debugger: Separate aliases from main commands
125 - Debugger: Print break-/watchpoint ID when breaking in CLI
126 - Debugger: Minor interface cleanup
127 - SDL: Use controller GUID instead of name
128 - SM83: Rename LR35902 to SM83
129 - Tools: Allow using threaded renderer in perf.py
130 - Tools: Clean up unused argument in mgba-perf
131
1320.8 beta 1: (2019-10-20)
133- Initial beta for 0.8
134
1350.7.3: (2019-09-15)
136Emulation fixes:
137 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
138 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
139 - GB Audio: Improve channel 4 supersampling
140 - GB Printer: Reset printer buffer index after printing
141 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
142 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
143 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
144 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
145 - GBA Memory: Fix STM/LDM to invalid VRAM
146 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
147 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
148Other fixes:
149 - Core: Fix crashes if core directories aren't set
150 - Core: Fix crash when exiting game with cheats loaded
151 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
152 - GBA Cheats: Fix PARv3 Thumb hooks
153 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
154 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
155 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
156 - Qt: Fix race conditions initializing GDB stub
157 - Qt: Improve cheat view UX
158 - Libretro: Fix crash changing allowing opposing directions (hhromic)
159 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
160 - Switch: Fix threading-related crash on second launch
161Misc:
162 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
163 - Qt: Show error message if file failed to load
164
1650.7.2: (2019-05-25)
166Emulation fixes:
167 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
168 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
169 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
170 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
171 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
172 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
173 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
174 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
175 - GBA Video: Fix scanline cache with scale factor change edge cases
176 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
177 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
178Other fixes:
179 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
180 - All: Fix several memory leaks
181 - GB Core: Fix toggling WIN and OBJ being swapped
182 - GBA: Fix skipping BIOS on irregularly sized ROMs
183 - CMake: Fix .deb imagemagick dependencies
184 - FFmpeg: Improve initialization reliability and cleanup
185 - FFmpeg: Fix audio conversion producing gaps
186 - LR35902: Fix disassembly of several CB-prefix instructions
187 - LR35902: Fix trailing whitespace in disassembly
188 - Qt: More app metadata fixes
189 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
190 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
191 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
192 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
193 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
194 - Qt: Fix bounded fast forward with Qt Multimedia
195 - Qt: Fix saving settings with native FPS target
196 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
197Misc:
198 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
199 - Qt: Improve camera initialization
200 - Vita: Improved frame drawing speed
201
2020.7.1: (2019-02-24)
203Bugfixes:
204 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
205 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
206 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
207 - GB, GBA Serialize: Fix loading two states in a row
208 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
209 - GBA DMA: Fix Display Start DMAs
210 - GBA DMA: Fix DMA start/end timing
211 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
212 - GBA Memory: Fix a few AGBPrint crashes
213 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
214 - GBA SIO: Prevent writing read-only multiplayer bits
215 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
216 - Python: Fix crash when deleting files owned by library
217 - Python: Make sure GB link object isn't GC'd before GB object
218 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
219 - Qt: Fix tile and sprite views not always displaying at first
220 - Qt: Fix audio context holding onto closed game controller
221 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
222 - Qt: Fix window icon on X11
223 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
224 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
225 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
226Misc:
227 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
228 - Qt: Updated Italian translation (by Vecna)
229
2300.7.0: (2019-01-26)
231Features:
232 - ELF support
233 - Game Boy Camera support
234 - Qt: Set default Game Boy colors
235 - Game Boy Printer support
236 - Super Game Boy support
237 - Customizable autofire speed
238 - Ability to set default Game Boy model
239 - Map viewer
240 - Automatic cheat loading and saving
241 - GameShark and Action Replay button support
242 - AGBPrint support
243 - Debugger: Conditional breakpoints and watchpoints
244 - Ability to select GB/GBC/SGB BIOS on console ports
245 - Optional automatic state saving/loading
246 - Access to ur0 and uma0 partitions on the Vita
247 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
248 - GBA: ARMIPS/A22i-style and ELF symbol table support
249 - Initial Switch port
250Bugfixes:
251 - ARM: Fix MSR when T bit is set
252 - Core: Fix audio sync breaking when interrupted
253 - Core: Fix ordering events when scheduling during events
254 - FFmpeg: Fix encoding audio/video queue issues
255 - GB: Revamp IRQ handling based on new information
256 - GB: Fix IRQ disabling on the same T-cycle as an assert
257 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
258 - GB Audio: Clock frame events on DIV
259 - GB Audio: Fix channel 3 reset value
260 - GB Audio: Fix channel 4 initial LFSR
261 - GB Audio: Fix channel 1, 2 and 4 reset timing
262 - GB I/O: DMA register is R/W
263 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
264 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
265 - GB, GBA Savedata: Fix unmasking savedata crash
266 - GB Serialize: Fix audio state loading
267 - GB Serialize: Fix game title check
268 - GB Serialize: Fix IRQ pending/EI pending confusion
269 - GB Timer: Minor accuracy improvements
270 - GB Video: Fix dot clock timing being slightly wrong
271 - GB Video: Fix loading states while in mode 3
272 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
273 - GB Video: Fix SCX timing
274 - GB, GBA Video: Don't call finishFrame twice in thread proxy
275 - GBA: Reset WAITCNT properly
276 - GBA BIOS: Fix BitUnPack final byte
277 - GBA BIOS: Fix BitUnPack narrowing
278 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
279 - GBA DMA: Fix temporal sorting of DMAs of different priorities
280 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
281 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
282 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
283 - GBA Savedata: Fix savedata modified time updating when read-only
284 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
285 - GBA Serialize: Fix loading states in Hblank
286 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
287 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
288 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
289 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
290 - GBA Video: Start timing mid-scanline when skipping BIOS
291 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
292 - GBA Video: Make layer disabling work consistently
293 - PSP2: Fix more issues causing poor audio
294 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
295 - Qt: Improve FPS timer stability
296 - Util: Fix wrapping edge cases in RingFIFO
297Misc:
298 - 3DS: Remove deprecated CSND interface
299 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
300 - Core: Remove broken option for whether rewinding restores save games
301 - Feature: Added loading savestates from command line
302 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
303 - FFmpeg: Support lossless h.264 encoding
304 - FFmpeg: Support lossless VP9 encoding
305 - GBA Cheats: Allow multiple ROM patches in the same slot
306 - GB: Skip BIOS option now works
307 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
308 - GB Audio: Improved audio quality
309 - GB, GBA Audio: Increase max audio volume
310 - GB MBC: Remove erroneous bank 0 wrapping
311 - GB Video: Darken colors in GBA mode
312 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
313 - GBA: Implement display start DMAs
314 - GBA: Improve multiboot image detection
315 - GBA Memory: 64 MiB GBA Video cartridge support
316 - GBA Savedata: Remove ability to disable realistic timing
317 - GBA Timer: Use global cycles for timers
318 - Libretro: Add frameskip option
319 - mGUI: Add fast forward toggle
320 - PSP2: Use system enter key by default
321 - Python: Integrate tests from cinema test suite
322 - Qt: Redo GameController into multiple classes
323 - Qt: Prevent window from being created off-screen
324 - Qt: Add option to disable FPS display
325 - Qt: Options to mess around with layer placement
326 - Qt: Add load alternate save option
327 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
328 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
329 - Test: Restructure test suite into multiple executables
330 - Util: Don't build crc32 if the function already exists
331 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
332Changes from beta 1:
333Features:
334 - Libretro: Add Game Boy cheat support
335 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
336 - Switch: Rumble support
337 - Switch: Rotation support
338 - Switch: Screen stretching options
339 - Qt: State file load/save menu options
340 - Windows installer
341 - Tile viewer now has adjustable width
342 - Python: Experimental audio API
343Bugfixes:
344 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
345 - Core: Remember to deinit proxy ring FIFO
346 - Core: Reroot timing list when (de)scheduling
347 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
348 - GB MBC: Fix MBC30 SRAM
349 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
350 - GB Video: Fix SGB border hole size
351 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
352 - GBA: Fix GB Player features
353 - GBA I/O: SOUNDCNT_HI is readable when sound is off
354 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
355 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
356 - Libretro: Fix adding codes with hooks
357 - PSP2: Fix audio crackling after fast forward
358 - PSP2: Fix audio crackling when buffer is full
359 - Qt: Fix jumbled background when paused
360 - Qt: Fix FPS counter on Windows
361 - Qt: Fix focus issues with load/save state overlay
362 - Switch: Fix incorrect mapping for fast forward cap
363 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
364 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
365 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
366 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
367 - Qt: Ensure FATAL logs reach log view
368 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
369Misc:
370 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
371 - Debugger: Minor text fixes
372 - Debugger: Readability improvements (fixes mgba.io/i/1238)
373 - GB: Improved SGB2 support
374 - GB Audio: Skip frame if enabled when clock is high
375 - Libretro: Reduce rumble callbacks
376 - mGUI: Add SGB border configuration option
377 - mGUI: Add support for different settings types
378 - Python: Minor API improvements
379 - Qt: Ensure camera image is valid
380 - Qt: Debugger console history
381 - Qt: Detect presence of GL_ARB_framebuffer_object
382 - Qt: Minor memory view tweaks
383 - Res: Improve modeling of AGB/AGS screen in shaders
384 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
385 - Wii: Expose stretch configuration in settings
386 - Wii: Stretch now sets pixel-accurate mode size cap
387
3880.7 beta 1: (2018-09-24)
389- Initial beta for 0.7
390
3910.6.3: (2018-04-14)
392Bugfixes:
393 - GB Audio: Revert unsigned audio changes
394 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
395 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
396
3970.6.2: (2018-04-03)
398Bugfixes:
399 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
400 - 3DS: Fix opening files in directory names with trailing slashes
401 - LR35902: Fix watchpoints not reporting new value
402 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
403 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
404 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
405 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
406 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
407 - GBA: Fix SharkPort saves for EEPROM games
408 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
409 - GBA BIOS: Fix incorrect exit condition in LZ77
410 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
411 - GBA Cheats: Fix slide codes not initializing properly
412 - GBA DMA: ROM reads are forced to increment
413 - GBA Hardware: RTC accuracy improvements
414 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
415 - GBA Memory: Fix copy-on-write memory leak
416 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
417 - GBA Savedata: Fix crash when resizing flash
418 - GBA Video: Force align 256-color tiles
419 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
420 - PSP2: Fix issues causing poor audio
421 - Python: Fix package directory
422 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
423 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
424 - Wii: Fix screen tear when unpausing
425 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
426Misc:
427 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
428 - GB MBC: Remove erroneous bank 0 wrapping
429 - GBA: Improve multiboot image detection
430 - PSP2: Use system enter key by default
431
4320.6.1: (2017-10-01)
433Bugfixes:
434 - GB, GBA: Fix crashes when attempting to identify null VFiles
435 - GB, GBA: Fix sync to video with frameskip
436 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
437 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
438 - GB Core: Fix palette loading when loading a foreign config
439 - GB MBC: Pocket Cam memory should be accessible without enabling
440 - GB MBC: Fix SRAM sizes 4 and 5
441 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
442 - GB MBC: Fix RTC loading when file size is off
443 - GB Memory: Initialize peripheral pointers
444 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
445 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
446 - GB Memory: Actually load latch time from savestate
447 - GB Serialize: Fix deserializing video STAT
448 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
449 - GB Video: Fix potential hang when ending mode 0
450 - GB Video: Fix read mode when enabling LCD
451 - GBA: Reset active region as needed when loading a ROM
452 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
453 - GBA BIOS: Use core's VRAM variable instead of renderer's
454 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
455 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
456 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
457 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
458 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
459 - Python: Fix importing .gb or .gba before .core
460 - Qt: Fix command line debugger closing second game
461 - Qt: Fix LOG argument order
462 - Qt: Fix timezone issues with time overrides
463 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
464 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
465Misc:
466 - CMake: Fix CPack dependencies for libpng 1.6
467 - GBA: Detect hardware for Pokémon FireRed ROM hacks
468 - GBA Cheats: Improve detection of raw cheats
469 - Qt: Don't rebuild library view if style hasn't changed
470 - Qt: Allow overrides to be saved before a game is loaded
471 - Qt: Hide mouse immediately when loading
472 - SDL: Fix 2.0.5 build on macOS under some circumstances
473 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
474
4750.6.0: (2017-07-16)
476Features:
477 - Library view
478 - Sprite viewer
479 - Debugging console
480 - Improved memory viewer
481 - Memory search
482 - Command line ability to override configuration values
483 - Add option to allow preloading the entire ROM before running
484 - Add option for whether rewinding restores save games
485 - Savestates now contain any RTC override data
486 - Add option to lock video to integer scaling
487 - LR35902: Watchpoints
488 - LR35902/GB-Z80 disassembler
489 - GB: Tile viewer
490 - GB: Video/audio channel enabling/disabling
491 - GB: Symbol table support
492 - GB MBC: Add MBC1 multicart support
493 - GBA: Support printing debug strings from inside a game
494 - GBA: Better cheat type autodetection
495 - Implement keypad interrupts
496 - Configuration of gamepad hats
497 - Video log recording for testing and bug reporting
498 - Debugger: Segment/bank support
499 - Debugger: Execution tracing
500 - Qt: German translation (by Lothar Serra Mari)
501 - Qt: Spanish translation (by Kevin López)
502 - Qt: Italian translation (by theheroGAC)
503Bugfixes:
504 - ARM7: Fix MLA/*MULL/*MLAL timing
505 - Core: Fix crash with rewind if savestates shrink
506 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
507 - Core: Fix directory sets crashing on close if base isn't properly detached
508 - FFmpeg: Fix overflow and general issues with audio encoding
509 - GB: Fix flickering when screen is strobed quickly
510 - GB: Fix STAT blocking
511 - GB MBC: Fix ROM bank overflows getting set to bank 0
512 - GB MBC: Fix swapping carts not detect new MBC
513 - GB Timer: Improve DIV reset behavior
514 - GB Timer: Fix DIV batching if TAC changes
515 - GB Video: Reset renderer when loading state
516 - GBA: Fix multiboot ROM loading
517 - GBA: Fix multiboot loading resulting in too small WRAM
518 - GBA BIOS: Implement BitUnPack
519 - GBA BIOS: Fix ArcTan sign in HLE BIOS
520 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
521 - GBA BIOS: Fix INT_MIN/-1 crash
522 - GBA Hardware: Fix crash if a savestate lies about game hardware
523 - GBA I/O: Handle audio registers specially when deserializing
524 - GBA Memory: Improve initial skipped BIOS state
525 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
526 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
527 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
528 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
529 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
530 - LR35902: Fix core never exiting with certain event patterns
531 - LR35902: Fix pc overflowing current region off-by-one
532 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
533 - OpenGL: Fix some shaders causing offset graphics
534 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
535 - Qt: Fix window icon being stretched
536 - Qt: Fix data directory path
537 - Qt: Fix timing issues on high refresh rate monitors
538 - Qt: Fix linking after some windows have been closed
539 - Qt: Fix crash when changing audio settings after a game is closed
540 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
541 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
542 - Qt: Fix game unpausing after frame advancing and refocusing
543 - SDL: Fix game crash check
544 - SDL: Fix race condition with audio thread when starting
545 - SDL: Fix showing version number
546 - Test: Fix crash when loading invalid file
547 - Test: Fix crash when fuzzing fails to load a file
548 - Test: Don't rely on core for frames elapsed
549 - Test: Fix crash when loading invalid file
550 - Test: Fix crash when fuzzing fails to load a file
551 - Tools: Fix recurring multiple times over the same library
552 - Util: Fix overflow when loading invalid UPS patches
553 - Util: Fix highest-fd socket not being returned by SocketAccept
554 - Windows: Fix VDir.rewind
555Misc:
556 - All: Add C++ header guards
557 - All: Move time.h include to common.h
558 - 3DS, PSP2, Wii: Last directory loaded is saved
559 - CMake: Add ability to just print version string
560 - Core: New, faster event timing subsystem
561 - Core: Clean up some thread state checks
562 - Core: Add generic checksum function
563 - Core: Cores can now have multiple sets of callbacks
564 - Core: Restore sleep callback
565 - Core: Move rewind diffing to its own thread
566 - Core: Ability to enumerate and modify video and audio channels
567 - Core: List memory segments in the core
568 - Core: Move savestate creation time to extdata
569 - Core: Config values can now be hexadecimal
570 - Core: Improved threading interrupted detection
571 - Debugger: Modularize CLI debugger
572 - Debugger: Make building with debugging aspects optional
573 - Debugger: Add functions for read- or write-only watchpoints
574 - Debugger: Make attaching a backend idempotent
575 - Debugger: Add mDebuggerRunFrame convenience function
576 - Feature: Move game database from flatfile to SQLite3
577 - Feature: Support ImageMagick 7
578 - Feature: Make -l option explicit
579 - FFmpeg: Return false if a file fails to open
580 - FFmpeg: Force MP4 files to YUV420P
581 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
582 - GB: Reset with initial state of DIV register
583 - GB MBC: New MBC7 implementation
584 - GB Audio: Simplify envelope code
585 - GB Audio: Improve initial envelope samples
586 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
587 - GB Video: Improved video timings
588 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
589 - GBA, GB: ROM is now unloaded if a patch is applied
590 - GBA DMA: Refactor DMA out of memory.c
591 - GBA DMA: Move DMAs to using absolute timing
592 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
593 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
594 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
595 - GBA Memory: Support reading/writing POSTFLG
596 - GBA Memory: Remove unused prefetch cruft
597 - GBA Timer: Improve accuracy of timers
598 - GBA Video: Clean up unused timers
599 - GBA Video: Allow multiple handles into the same tile cache
600 - GBA Video, GB Video: Colors are now fully scaled
601 - GBA Video: Optimize when BLD* registers are written frequently
602 - OpenGL: Add xBR-lv2 shader
603 - Qt: Move last directory setting from qt.ini to config.ini
604 - Qt: Improved HiDPI support
605 - Qt: Expose configuration directory
606 - Qt: Merge "Save" and "OK" buttons in shader options
607 - Qt: Automatically load controller profile when plugged in
608 - Qt: Rename "Resample video" option to "Bilinear filtering"
609 - Qt: Remove audio thread
610 - Qt: Remove audio buffer sizing in AudioProcessorQt
611 - Qt: Re-enable QtMultimedia on Windows
612 - Qt: Make "Mute" able to be bound to a key
613 - Qt: Add .gb/.gbc files to the extension list in Info.plist
614 - Qt: Relax hard dependency on OpenGL
615 - Qt: Better highlight active key in control binding
616 - SDL: Remove scancode key input
617 - SDL: Automatically map controllers when plugged in
618 - Test: Add a basic test suite
619 - Util: Add size counting to Table
620 - Util: Add 8-bit PNG write support
621 - Util: Tune patch-fast extent sizes
622 - VFS: Call msync when syncing mapped data
623 - VFS: Allow truncating memory chunk VFiles
624 - VFS: Fix some minor VFile issues with FILEs
625 - VFS: Optimize expanding in-memory files
626 - VFS: Add VFileFIFO for operating on circle buffers
627Changes from beta 1:
628Features:
629 - Qt: Italian translation (by theheroGAC)
630 - Qt: Updated German translation
631Bugfixes:
632 - GB Audio: Fix incorrect channel 4 iteration
633 - GB Audio: Fix zombie mode bit masking
634 - GB Serialize: Fix timer serialization
635 - GB Video: Fix LYC regression
636 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
637 - GBA Timer: Fix count-up timing overflowing timer 3
638 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
639 - Qt: Fix memory search close button (fixes mgba.io/i/769)
640 - Qt: Fix window icon being stretched
641 - Qt: Fix initial window size (fixes mgba.io/i/766)
642 - Qt: Fix data directory path
643 - Qt: Fix controls not saving on non-SDL builds
644 - Qt: Fix translation initialization (fixes mgba.io/i/776)
645 - Qt: Fix patch loading while a game is running
646 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
647 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
648 - Qt: Fix GL-less build
649 - Qt: Fix Software renderer not handling alpha bits properly
650 - Qt: Fix screen background improperly stretching
651 - SDL: Fix cheats not loading
652Misc:
653 - GB Serialize: Add MBC state serialization
654 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
655 - GBA Timer: Improve accuracy of timers
656 - PSP2: Update toolchain to use vita.cmake
657 - Qt: Add language selector
658 - Qt: Minor test fixes
659 - Qt: Move shader settings into main settings window
660 - Qt: Dismiss game crashing/failing dialogs when a new game loads
661 - Qt: Properly ship Qt translations
662 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
663
6640.6 beta 1: (2017-06-29)
665 - Initial beta for 0.6
666
6670.5.2: (2016-12-31)
668Bugfixes:
669 - All: Fix fullscreen config option being ignored
670 - ARM7: PSR mode bits should not get sign extended
671 - GB: Fix audio not being deinitialized
672 - GB: Fix crash when masking savedata
673 - GB: Properly initialize sramRealVf variable
674 - GB Audio: Fix serialization of channel 3 and NR52 properties
675 - GB Audio: Reset envelope timer when reseting sound channel
676 - GB MBC: Fix SRAM dangling pointer with RTC games
677 - GB MBC: Fix initializing MBC when no ROM is loaded
678 - GB Memory: Fix patching ROM bank 0
679 - GB Memory: Fix starting HDMAs during mode 0
680 - GB Memory: Fix HDMA5 value after DMA completes
681 - GB Video: Initialize LCDC in renderer
682 - GB Video: Hblank IRQs should mask LYC=LY IRQs
683 - GBA: Fix IRQs firing after already being cleared
684 - GBA: Only unhalt CPU if appropriate bit is set in IE
685 - GBA: Add savegame override for Crash Bandicoot 2
686 - GBA BIOS: Fix MidiKey2Freq BIOS reads
687 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
688 - GBA Cheats: Fix GameShark ROM patches
689 - GBA I/O: Mask off WAITCNT bits that cannot be written
690 - GBA Memory: Fix misaligned BIOS reads
691 - GBA Memory: Fix VCOUNT being writable
692 - GBA Video: Fix out of bounds sprite transforms
693 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
694 - Libretro: Fix disabling BIOS
695 - Libretro: Fix Game Boy savestates and audio
696 - Qt: Fix changing resolution of software renderer
697 - Qt: Fix setting overrides
698 - Qt: Fix cut off tiles and alignment issues in tile viewer
699 - Qt: Only reset window dimensions when first shown
700 - Qt: Fix Qt Multimedia audio driver on big endian
701 - Qt: Fix Apply button for key and controller configurations
702 - VFS: Fix resizing memory chunks when not needed
703 - Windows: Fix Unicode directory handling
704Misc:
705 - GB, GBA: Prevent loading null ROMs
706 - GB Audio: Initialize wave RAM to GBC values
707 - GB Memory: Reset ROM bank when loading a ROM
708 - PSP2: Improved controller rumble
709
7100.5.1: (2016-10-05)
711Bugfixes:
712 - Core: Fix importing save games as read-only
713 - FFmpeg: Fix encoding AAC
714 - GB: Fix invalid STOP behavior on Game Boy Color
715 - GB: Initialize audio properly
716 - GB: Properly clear KEY1 bit 0 when switching speeds
717 - GB: Properly unload save files when unloading a ROM
718 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
719 - GB MBC: Fix MBC7 when size is incorrectly specified
720 - GB MBC: Fix RTC access when no save file is loaded
721 - GB SIO: Don't auto-clock external shift clock
722 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
723 - GB Video: Fix video frames getting missed when LCDC is off
724 - GB Video: Clear screen when LCDC is off
725 - GBA Cheats: Fix holding onto pointers that may get invalidated
726 - GBA Cheats: Fix key-activated CodeBreaker cheats
727 - GBA Cheats: Fix uninitialized memory getting freed when saving
728 - GBA Hardware: Improve Game Boy Player rumble behavior
729 - GBA Memory: Fix several unused I/O register read values
730 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
731 - LR35902: Fix events running with the wrong cycle active
732 - Qt: Fix "close" button on Overrides view
733 - Qt: Fix saving overrides
734 - Qt: Fix directory set unloading when replacing the ROM
735 - Qt: Fix patch loading
736 - Qt: Fix crash when saving an override if a game isn't loaded
737 - Qt: Fix showing default display driver as OpenGL (force 1.x)
738 - SDL: Attach rumble in SDL frontend
739 - Util: Fix PNG identification on files too small to be a PNG
740Misc:
741 - All: Only update version info if needed
742 - All: Split out install locations for Libretro and OpenEmu
743 - FFmpeg: Encoding cleanup
744 - GB: Reset active region when reloading ROM
745 - GB Memory: Initialize RAM pattern for GBC
746 - GB Video: Improved video timings
747 - Qt: Manage window sizes slightly better
748 - Qt: Remember scale option independent of core dimensions
749
7500.5.0: (2016-09-19)
751Features:
752 - Game Boy support
753 - Support for encrypted CodeBreaker GBA cheats
754 - Emulation of Vast Fame protected GBA carts (taizou)
755 - Tile viewer
756 - Threaded rendering mode
757 - Libretro: Memory map and achievement support (leiradel)
758 - GUI: Add UI control remapping
759 - GUI: Add fast-forward
760 - Wii: 240p support
761 - 3DS: Adjustable screen darkening
762 - Ability to temporarily load a savegame
763 - Load specific files out of archives
764 - Automatic BIOS detection
765Bugfixes:
766 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
767 - Debugger: Fix GDB breakpoints
768 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
769 - GBA: Fix filehandle leak with savegames
770 - GBA: Timer 0 cannot be count up
771 - GBA: Count up timers should not count themselves
772 - GBA Memory: Fix mirror on non-overdumped Classic NES games
773 - GBA Memory: Fix ldm {pc}
774 - GBA Savedata: Fix savedata sync timer
775 - GBA Savedata: Only unmap savedata if present
776 - GBA Serialize: Savestates now properly store prefetch
777 - GBA Video: WIN0/1 take priority over OBJWIN
778 - GBA Video: Fix out-of-order OBJWIN
779 - PSP2: Fix GPU crash while exiting
780 - PSP2: Fix VSync
781 - PSP2: Fix accelerometer range
782 - PSP2: Actually load screen mode setting
783 - PSP2: Fix gyroscope direction
784 - PSP2: Delete threads after they return
785 - PSP2: Fix mapping/unmapping from not at 0
786 - Qt: Fix bug in software renderer scaling
787 - Qt: Fix hanging key press after disabling autofire
788 - Qt: Fix being unable to pause manually when using auto-pausing
789 - SDL: Fix axes being mapped wrong
790 - Util: Fix realloc semantics in utf16to8
791 - Util: Fix inserting too many items into a hash table
792 - VFS: Fix uninitialized varaible reading from 7z
793 - VFS: Fix reading multiple files from a 7z archive
794 - Wii: Fix framelimiting after a slowdown
795 - Wii: Fix garbage flash at startup
796Misc:
797 - 3DS: Use blip_add_delta_fast for a small speed improvement
798 - 3DS: Allow UTF-16 filenames
799 - 3DS: Port to using citro3D
800 - 3DS: Use system font for menus
801 - 3DS: Attempt to use Core 2 for threads
802 - 3DS: Adjustable filering
803 - 3DS: 3D banner
804 - All: Add QUIET parameter to silence CMake
805 - All: Faster memory read/write
806 - ARM7: Support forcing Thumb mode via MSR
807 - ARM7: Flush prefetch cache when loading CPSR via MSR
808 - ARM7: Clean up instruction decoding for future expandability
809 - Debugger: Support register and memory writes via GDB stub
810 - Debugger: Add software breakpoint support to gdb
811 - FFmpeg: Full support for libavcodec 56+
812 - GBA: Better debug logging if event processing breaks
813 - GBA Audio: Force audio DMAs to not increment destination
814 - GBA BIOS: Use custom ArcTan, not relying on OS
815 - GBA Hardware: Clean up dead code in GBP
816 - GBA Memory: Optimize stalling behavior
817 - GBA Memory: Optimize Load-/StoreMultiple
818 - GBA Savedata: Add realistic timing for EEPROM
819 - GBA Serialize: Savestates now store if CPU was halted
820 - GBA Video: Remove old slow path fallback
821 - GBA Video: Optimize sprite drawing
822 - GBA Video: Optimize mode 0 rendering
823 - GBA Video: Optimize compositing cases slightly
824 - GUI: Screenshot dimensions are now passed through
825 - GUI: Add back logging
826 - GUI: Only reload config if manually saved
827 - GUI: Increase scrolling speed
828 - OpenGL: Log shader compilation failure
829 - OpenGL: Add texSize uniform
830 - Qt: Make -g flag work in Qt build
831 - Qt: Simplify OpenGL context creation
832 - Qt: Thread startup improvements
833 - Qt: Make audio channel/video layer options shortcut mappable
834 - Qt: Remove some C99isms from C++ code
835 - Qt: Remove default autofire mappings
836 - Qt: Make reseting when pasued frame-accurate
837 - Qt: Rearchitect game closing codepath
838 - PSP2: Use system font for menus
839 - PSP2: Add rumble for PS TV
840 - PSP2: Add fit-to-height screen mode
841 - PSP2: Sync files per descriptor
842 - PSP2: Allow UTF-8 filenames
843 - PSP2: Screenshots are now saved into the Photo Gallery
844 - PSP2: Stop underclocking when menuing
845 - SDL: Increase default audio buffer size to 1024 samples
846 - SDL: More responsive rumble
847 - Util: Add Vector GetConstPointer
848 - Util: Add rtrim
849 - Util: Add endswith
850 - VFS: Improve zip file detection
851 - Wii: Add pixelated resample filter
852 - Windows: Add native VDir support
853 - Util: Add PRIz macro for libc versions that don't support %z
854
8550.4.1: (2016-07-11)
856Bugfixes:
857 - All: Fix several file handle leaks
858 - All: Fix instruction tables getting zeroed when linking sometimes
859 - ARM7: Fix flags on SBC/RSC
860 - ARM7: Fix setting spsr privilege bits when spsr is empty
861 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
862 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
863 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
864 - GBA Memory: Fix executing code from OBJ region of VRAM
865 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
866 - GBA Serialize: Fix loading savegames from savestates
867 - OpenGL: Correct boolean vector strcmp strings for uniforms
868 - Qt: Fix sending gameStopped twice
869 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
870 - Qt: Fix initial state of key mapping
871 - Qt: Initialize m_useBios
872 - SDL: Fix joystick initialization on BSD
873 - SDL: Fix potential joystick crash in games with rumble
874 - SDL: Fix SDL 1.2 build
875 - SDL: Fix sporadic crash when deinitializing audio
876 - Shaders: Fix AGS-001 shader with some bad drivers
877 - Util: Use closesocket on Windows
878 - Util: Fix socket bind addresses
879 - VFS: Fix reading 7z archives without rewinding first
880 - VFS: VFileFromFD should not open directories
881 - Wii: Fix tilting direction
882 - Util: Fix realloc semantics in utf16to8
883Misc:
884 - All: Allow use of external minizip library
885 - Debugger: CLI debugger now exits when end-of-stream is reached
886 - FFmpeg: Update dependencies on Ubuntu
887 - GBA: Slightly optimize GBAProcessEvents
888 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
889 - GBA Video: Null renderer should return proper register values
890 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
891 - Qt: Add preset for DualShock 4
892 - Qt: Update 360 input profile on OS X to reflect newer drivers
893 - Qt: Remove use of NaN
894 - Qt: Canonicalize file paths when loading games
895 - Qt: Add refresh button to controller editing
896 - SDL: Remove default gamepad mappings
897 - Util: Fix intermittent build failure on OS X
898 - VFS: VFile.sync now updates modified time
899
9000.4.0: (2016-02-02)
901Features:
902 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
903 - I/O viewer
904 - Booting of multiboot images
905 - Customization of GIF recording
906 - Libretro: Cheat code support
907 - Support for GLSL shaders
908 - ROM information view
909 - Support for VBA-style cheat codes
910 - Savestates now store creation timestamps
911 - Key autofire
912 - Libretro: Allow blocking opposing directional input
913 - OpenEmu core for OS X
914 - Libretro: Settings for using BIOS and skipping intro
915 - Libretro: Customizable idle loop removal
916 - Implemented cycle counting for sprite rendering
917 - Cleaner, unified settings window
918 - Added a setting for pausing when the emulator is not in focus
919 - Customizable paths for save games, save states, screenshots and patches
920 - Controller hotplugging
921 - Ability to store save games and active cheats within savestates
922Bugfixes:
923 - ARM7: Fix sign of unaligned LDRSH
924 - ARM7: Fix decoding of some ARM ALU instructions with shifters
925 - Debugger: Fix watchpoints in gdb
926 - GBA: Fix warnings when creating and loading savestates
927 - GBA: Fix Iridion II savetype
928 - GBA BIOS: Fix misaligned CpuSet
929 - GBA Cheats: Fix cheats setting the Action Replay version
930 - GBA Hardware: Fix GPIO on big endian
931 - GBA Memory: Fix DMA register writing behavior
932 - GBA Memory: Fix DMAs triggering two cycles early
933 - Libretro: Fix aspect ratio
934 - Qt: Fix some potential crashes with the gamepad mapping
935 - Qt: Fix keys being mapped incorrectly when loading configuration file
936 - Util: Fix PowerPC PNG read/write pixel order
937 - Util: Fix excessive memory allocation when decoding a PNG
938 - VFS: Fix VFileReadline and remove _vfdReadline
939Misc:
940 - All: Improved PowerPC support
941 - All: Fix some undefined behavior warnings
942 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
943 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
944 - GBA: Implement bad I/O register loading
945 - GBA: Allow jumping to OAM and palette RAM
946 - GBA BIOS: Finish implementing RegisterRamReset
947 - GBA Config: Add "override" layer for better one-time configuration
948 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
949 - GBA Memory: Use a dynamically sized mask for ROM memory
950 - GBA Memory: Implement several unimplemented memory access types
951 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
952 - GBA RR: Starting from savestate now embeds the savegame
953 - GBA RR: Add preliminary SRAM support for VBM loading
954 - GBA RR: Add support for resets in movies
955 - GBA Video: Remove lastHblank, as it is implied
956 - Libretro: Use anonymous memory mappers for large blocks of memory
957 - Libretro: Add install target for libretro core
958 - Qt: Window size command line options are now supported
959 - Qt: Increase usability of key mapper
960 - Qt: Add 'Apply' button to settings window
961 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
962 - Qt: Allow use of modifier keys as input
963 - Qt: Optimize log viewer
964 - Qt: Added button for breaking into the GDB debugger
965 - Qt: Add box for showing duration of rewind
966 - SDL: Support fullscreen in SDL 1.2
967 - SDL: Allow GBASDLAudio to be used without a thread context
968 - Util: Use VFile for configuration
969 - Util: Add MutexTryLock
970
9710.3.2: (2015-12-16)
972Bugfixes:
973 - ARM7: Fix STRT/STRBT
974 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
975 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
976 - Libretro: Fix problems with rumble not turning off
977 - GBA: Fix idle skip state being retained between games
978 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
979 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
980 - GBA BIOS: Fix Sqrt sign
981 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
982 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
983 - GBA Memory: Fix DMA behavior for SRAM accesses
984 - GBA Memory: Fix Store8 to OBJ VRAM
985 - GBA Memory: Fix alignment of LDM/STM on SRAM
986 - GBA Memory: Fix unaligned out-of-bounds ROM loads
987 - GBA Memory: Fix timing of DMAs
988 - GBA Video: Fix _mix for 15-bit color
989 - GBA Video: Fix OAM and palette initialization
990 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
991 - Qt: Use safer isLoaded check in GameController
992 - Qt: Fix a race condition in PainterGL that could lead to a crash
993 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
994 - Qt: Fix font size in memory viewer
995 - Qt: Fix a crash in the memory viewer
996 - Qt: Add additional checks in CheatModel to prevent crashes
997 - Qt: Fix race condition with setting sample rate
998 - Qt: Fix crash when closing multiplayer windows
999 - Qt: Fix resetting while paused
1000Misc:
1001 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1002 - Qt: Add mute option to menu
1003
10040.3.1: (2015-10-24)
1005Bugfixes:
1006 - ARM7: Fix instruction decoding of Thumb shifts
1007 - GBA: Deinit savegame when unloading a ROM
1008 - GBA: Fix BIOS check on big endian
1009 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1010 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1011 - GBA Audio: Fix audio channels being silenced at the wrong time
1012 - GBA Memory: Fix bad BIOS Load16 on big endian
1013 - GBA Memory: Fix bad Load8 on big endian
1014 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1015 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1016 - GBA Video: Fix objwin and blending interaction on sprites
1017 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1018 - Libretro: Fix a memory leak with the render buffer
1019 - Qt: Windows no longer spawn in the top left on first launch
1020 - Qt: Fix install path of XDG desktop file with DESTDIR
1021 - Qt: Fix drag and drop on Windows
1022 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1023 - VFS: Fix return values of VFileFILE.read and .write
1024Misc:
1025 - All: Reset next event to cycles instead of zero to interrupt
1026 - All: Add --version flag
1027 - ARM7: Force disable LTO on two files to work around a GCC bug
1028 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1029 - GBA: Better memory handling with PNG savestates
1030 - GBA: Additional savestate sanity checks
1031 - GBA: Check for cycle count being too high
1032 - GBA Audio: Allow GBAAVStream to have no video callback
1033 - GBA BIOS: Implement RegisterRamReset for SIO registers
1034 - Qt: Remove useless help icons in dialogs
1035 - Qt: Prevent savestate window from opening while in multiplayer
1036 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1037 - Qt: Dropping multiplayer windows works more cleanly now
1038
10390.3.0: (2015-08-16)
1040Features:
1041 - Ability to hide individual background layers, or OBJs
1042 - Ability to mute individual audio channels
1043 - Palette viewer and exporter
1044 - Volume control
1045 - More shortcuts are editable (e.g. quick save/load)
1046 - Rewind now shows the frame after rewinding
1047 - Import/Export of GameShark/Action Replay snapshots
1048 - Add "Step backwards" item for single increment rewind
1049 - Deadzone estimation for game controllers
1050 - Analog inputs can be used for shortcuts
1051 - Menu items for specific solar sensor brightness levels
1052 - Remappable controls for tilt and gyroscope sensors
1053 - Status messages for actions taken while a game is running (e.g. save/load state)
1054 - Memory inspector
1055 - Screensaver can now be suspended while a game is running
1056 - Load/save the most recent savestate slot
1057 - Support varible speed (PWM) rumble
1058 - Ability to cap fast forward speed
1059 - Finer control over FPS target
1060 - Holdable shortcut for rewinding one frame at a time
1061 - Ability to boot directly into the BIOS
1062 - Preliminary support for yanking out the game pak while a game is running
1063 - Thumb-drive mode by putting a file called portable.ini in the same folder
1064 - Configurable display driver, between software and OpenGL
1065 - Undo-able savestate loading and saving
1066 - Controller profiles now store shortcut settings
1067 - Default controller profiles for several common controllers
1068 - Libretro now supports BIOS, rumble and solar sensor
1069 - Implement BIOS call Stop, for sleep mode
1070 - Automatically load patches, if found
1071 - Improved video synchronization
1072 - Configurable audio output sample rate
1073Bugfixes:
1074 - ARM7: Fix SWI and IRQ timings
1075 - ARM7: Fix Thumb MUL timing
1076 - ARM7: Fix timing of multiplies to use N cycles
1077 - ARM7: ARMHotplugDetach should call deinit
1078 - Debugger: Fix use-after-free in breakpoint clearing code
1079 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1080 - GBA: Cap audio FIFO read size during deserialization
1081 - GBA: Check for corrupted savestates when loading
1082 - GBA: Check for improperly sized savestates when loading
1083 - GBA: Check for savestates made from differently sized ROMs
1084 - GBA: Fix calls to endian-independent loadstores
1085 - GBA: Fix timing of reading from timer registers
1086 - GBA: Ensure cycles never go negative
1087 - GBA Audio: Force audio FIFOs to 32-bit
1088 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1089 - GBA Audio: Fix sample order in audio channel 3
1090 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1091 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1092 - GBA Memory: Improve Thumb open bus behavior
1093 - GBA Memory: Fix potential DMA issue when loading a savestate
1094 - GBA Memory: Fix load/store multiple video memory waitstates
1095 - GBA SIO: Fix reseting when there are SIO devices attached
1096 - GBA Video: Blended sprites should never have other effects applied
1097 - GBA Video: Fix out-of-bounds tiles in mosaic
1098 - GBA Video: Fix windows not affecting sprites
1099 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1100 - GBA Video: Fix timing on first scanline
1101 - Qt: Better cleanup when a game crashes
1102 - Qt: Fix open ROM dialog filtering for archive formats
1103 - Qt: Cap the maximum number of multiplayer windows
1104 - Qt: Fix maximum year in sensor override
1105 - Qt: Fix window being too tall after exiting fullscreen
1106 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1107 - Qt: Fix analog buttons not getting unmapped
1108 - Qt: Fix passing command line options
1109 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1110 - SDL: Fix SDL build when OpenGL is missing
1111 - Util: Allow loading IPS patches that grow the ROM
1112 - VFS: Fix resource leaks if some allocations fail
1113 - VFS: Fix line-reading to return proper values
1114 - Video: Fix an issue with very long filenames
1115 - Util: Fix formatting of floats
1116Misc:
1117 - All: Add --help flag for command line programs
1118 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1119 - All: Enable static linking for Windows
1120 - All: Enable static linking for OS X
1121 - All: Threads are now named
1122 - All: Proper handling of Unicode file paths
1123 - ARM7: Add emulation for Undefined CPU mode
1124 - ARM7: Reduce the size of the Thumb instruction table
1125 - GBA: Add status log level
1126 - GBA: GBARewind now returns how many states it has rewound
1127 - GBA: SIO logging layer
1128 - GBA BIOS: Stub out SoundBias
1129 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1130 - GBA: Don't include GBACLIDebugger struct unless needed
1131 - GBA: Savedata is now synced shortly after data finishes being written
1132 - GBA: Process multiple timer events at once, if necessary
1133 - GBA Audio: Implement audio reset for channels A/B
1134 - GBA Audio: Process multiple audio events at once, if necessary
1135 - GBA Hardware: Backport generic RTC source into core
1136 - GBA Input: Allow axes and buttons to be mapped to the same key
1137 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1138 - GBA SIO: Add a dummy driver for Normal mode
1139 - GBA Thread: Add functionality for running callbacks on the GBA thread
1140 - GBA Thread: Split GBASync into a separate file
1141 - GBA Video: Refactor software renderer into separate files
1142 - GBA Video: Slightly optimize mode 0 mosaic rendering
1143 - Debugger: Free watchpoints in addition to breakpoints
1144 - Qt: Handle saving input settings better
1145 - Qt: Move GL frame drawing back onto its own thread
1146 - Qt: Fast forward (held) option moved from Other to Emulation menu
1147 - Qt: Show version info in window title
1148 - Qt: Migrate multiplayer window handling into GBAApp
1149 - Qt: Unified file opening and saving with last location
1150 - Qt: Fix windows being resizable when they shouldn't have been
1151 - Qt: Only hide cursor in full screen
1152 - Qt: Replace pause-after-frame mutex with an atomic
1153 - Qt: Add application icon and XDG desktop files
1154 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1155 - Qt: Don't save window size when entering fullscreen
1156 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1157 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1158 - Qt: Increase usability of key mapper
1159 - Qt: Show checkmark for window sizes
1160 - Qt: Set window path to loaded ROM
1161 - Perf: Ability to load savestates immediately on launch
1162 - SDL: Properly check for initialization
1163 - SDL: Clean up initialization functions
1164 - SDL: Clean up GL context
1165 - Util: Allow disabling the threading code entirely
1166 - VFS: Add sync method to force syncing with backing
1167
11680.2.1: (2015-05-13)
1169Bugfixes:
1170 - All: Fix sanitize-deb script not cleaning up after itself
1171 - All: Fix dependencies for libavcodec on Debian-derived platforms
1172 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1173 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1174 - ARM7: Fix ARM multiply instructions when PC is a destination register
1175 - Debugger: Fix use-after-free in breakpoint clearing code
1176 - Debugger: Fix boundary conditions in tab completion
1177 - GBA: Fix timers not updating timing when writing to only the reload register
1178 - GBA: Fix rewind boundary conditions
1179 - GBA: Add initial I/O register settings for background matrix registers
1180 - GBA: Fix hang when loading a savestate if sync to video is enabled
1181 - GBA: Handle out-of-bounds I/O access
1182 - GBA: Fix bounds-checking on EEPROM access
1183 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1184 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1185 - GBA Memory: Allow SRAM to be 64kB
1186 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1187 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1188 - GBA Video: Fix second frame mode 5
1189 - Perf: Fix race condition if a game crashes immediately on start
1190 - Qt: Fix Display object leak when closing a window
1191 - Qt: Fix .deb dependencies
1192 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1193 - Qt: Fix window not regaining focus after exiting savestate window
1194 - Qt: Fix regression where video would not record if the game had already started
1195 - Qt: Fix potential crash if a gamepad causes focus to change
1196 - Qt: Fix controller axis querying
1197 - Qt: Fix multiplayer windows opening as the wrong size
1198 - Qt: Fix controllers sometimes not loading the right profile
1199 - SDL: Fix boundary conditions for joystick adjustments
1200 - SDL: Allocate properly sized input maps
1201 - SDL: Fix potential build issues when Qt and SDL2 are in use
1202 - Util: Fix resource leak in UTF-8 handling code
1203 - Util: Fix a null-pointer issue when attempting to delete a key
1204 - VFS: Fix resource leaks if some allocations fail
1205 - Video: Fix an issue with very long filenames
1206Misc:
1207 - GBA Memory: Soft-crash if jumping past the end of a ROM
1208 - Qt: Show multiplayer numbers in window title
1209 - Qt: Solar sensor can have shortcuts set
1210
12110.2.0: (2015-04-03)
1212Features:
1213 - Support for gamepad axes, e.g. analog sticks or triggers
1214 - Add scale presets for up to 6x
1215 - Settings window
1216 - Bilinear resampling option
1217 - Add option to skip BIOS start screen
1218 - List of recently opened games
1219 - Support for games using the Solar Sensor
1220 - Better audio resampling via blip-buf
1221 - Game Pak overrides dialog for setting savetype and sensor values
1222 - Support for games using the tilt sensor
1223 - Remappable shortcuts for keyboard and gamepad
1224 - Rewinding of emulation
1225 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1226 - Support IPv6
1227 - Save directory of last loaded file
1228 - Support BPS patches
1229 - Automatically detect and optimize out idle loops
1230 - Configurable game overrides
1231 - Support loading 7-Zip files
1232 - Drag and drop game loading
1233 - Cheat code support
1234 - Runtime configurable audio driver
1235 - Libretro core for use with RetroArch and other front-ends
1236 - Controller profiles for setting different bindings for different controllers
1237 - Ability to lock aspect ratio
1238 - Local link cable support
1239 - Ability to switch which game controller is in use per instance
1240 - Ability to prevent opposing directional input
1241 - Warning dialog if an unimplemented BIOS feature is called
1242 - Debugger: Add CLI "frame", frame advance command
1243 - Debugger: Add CLI functions for writing to memory
1244 - Debugger: Add CLI functions for examining memory regions
1245 - Debugger: Add CLI function for writing a register
1246Bugfixes:
1247 - ARM7: Extend prefetch by one stage
1248 - ARM7: Fix cycle counting for loads
1249 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1250 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1251 - GBA: Initialize gba.sync to null
1252 - GBA: Fix timer initialization
1253 - GBA Audio: Support 16-bit writes to FIFO audio
1254 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1255 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1256 - GBA BIOS: Fix BIOS prefetch after reset
1257 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1258 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1259 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1260 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1261 - GBA Memory: Fix cycle counting for 32-bit load/stores
1262 - GBA RR: Fix fallthrough error when reading tags from a movie
1263 - GBA Thread: Fix possible hang when loading an archive
1264 - GBA Thread: Fix possible deadlock in video sync
1265 - Perf: Fix crash when the GBA thread fails to start
1266 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1267 - Qt: Fix crash when adjusting settings after closing a game
1268 - Qt: Fix crash when starting GDB stub after closing a game
1269 - Qt: Fix patch loading while a game is running
1270 - Qt: Fix crash when loading a game after stopping GDB server
1271 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1272 - Qt: Fix crash when attempting to pause if a game is not running
1273 - SDL: Properly clean up if a game doesn't launch
1274 - Util: Fix sockets on Windows
1275Misc:
1276 - All: Enable link-time optimization
1277 - Debugger: Watchpoints now work on STM/LDM instructions
1278 - Debugger: Clean up GDB stub network interfacing
1279 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1280 - Debugger: Merge Thumb BL instructions when disassembling
1281 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1282 - Debugger: Watchpoints now report address watched (fixes #68)
1283 - Debugger: Add support for soft breakpoints
1284 - Debugger: Make I/O register names be addresses instead of values
1285 - Debugger: Rename read/write commands
1286 - GBA: Improve accuracy of event timing
1287 - GBA: Add API for getting Configuration structs for overrides and input
1288 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1289 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1290 - GBA: Move A/V stream interface into core
1291 - GBA: Savestates now take into account savedata state machines (fixes #109)
1292 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1293 - GBA Memory: Simplify memory API and use fixed bus width
1294 - GBA Thread: Make GBASyncWaitFrameStart time out
1295 - GBA Video: Start video at the last scanline instead of the first
1296 - Qt: Optimize logo drawing
1297 - Qt: Move frame upload back onto main thread
1298 - Qt: Remember window position
1299 - Qt: Double-clicking on the window toggles full screen
1300 - Util: Use proper locale for reading and writing float values
1301
13020.1.1: (2015-01-24)
1303Bugfixes:
1304 - ARM7: Fix LDM writeback to a register already written
1305 - GBA: Fix timers 2 and 3 updating incorrectly
1306 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1307 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1308 - GBA Audio: Properly initialize audio FIFO channels
1309 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1310 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1311 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1312 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1313 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1314 - GBA BIOS: Fix HuffUnComp boundary conditions
1315 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1316 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1317 - GBA Memory: Filter out top nybble of DMA addresses
1318 - GBA Memory: Properly bounds-check VRAM accesses
1319 - GBA Memory: Fix initial DMA state
1320 - GBA Thread: Allow halted games to exit cleanly
1321 - GBA Video: Fix blend issues with obscured middle layers
1322 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1323 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1324 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1325 - GBA Video: Fix sprite boundary conditions with mosaic
1326 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1327 - Qt: Fix issue with set frame sizes being the wrong height
1328 - Qt: Fix emulator crashing when full screen if a game is not running
1329 - Qt: Fix window focus issues
1330 - Qt: Properly set default video recording settings
1331 - Qt: Fix a race condition when a game crashes immediately
1332 - Qt: Fix some cases where key mapping can break if focus is adjusted
1333 - Qt: Fix crash if a game pauses before any frames are shown
1334 - Debugger: Negative PC-relative loads now properly subtract the offset
1335 - Debugger: Align PC-relative loads in Thumb
1336 - Debugger: Fix watchpoints triggering too late
1337 - Debugger: Fix binary print putting spaces between digits
1338 - Video: Ensure FFmpeg encoder has audio frames
1339 - Video: Fix uncompressed PCM audio recording
1340 - Video: Fix FFmpeg crashing when the file extension is wrong
1341 - Util: Fix SOCKET_FAILED macro
1342Misc:
1343 - GBA: Exit cleanly on FATAL if the port supports it
1344 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1345 - Qt: Disable sync to video by default
1346 - Qt: Handle a game crash without crashing
1347 - Qt: Set default log level to FATAL, ERROR and WARN
1348 - Qt: Clarify some phrasing in the menus
1349 - Qt: Clear active buttons when focus is lost
1350
13510.1.0: (2014-12-13)
1352 - Initial release