all repos — mgba @ 4cb243f15c011264e3b4e84100f6e4a050c4a623

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include "core/core.h"
  9
 10#ifdef M_CORE_GBA
 11#include "gba/gba.h"
 12#endif
 13#ifdef M_CORE_GB
 14#include "gb/gb.h"
 15#endif
 16
 17#include "feature/gui/gui-runner.h"
 18#include "gba/input.h"
 19
 20#include "util/memory.h"
 21#include "util/circle-buffer.h"
 22#include "util/ring-fifo.h"
 23#include "util/threading.h"
 24#include "util/vfs.h"
 25#include "platform/psp2/sce-vfs.h"
 26#include "third-party/blip_buf/blip_buf.h"
 27
 28#include <psp2/audioout.h>
 29#include <psp2/ctrl.h>
 30#include <psp2/display.h>
 31#include <psp2/gxm.h>
 32#include <psp2/kernel/sysmem.h>
 33#include <psp2/motion.h>
 34#include <psp2/power.h>
 35
 36#include <vita2d.h>
 37
 38#define RUMBLE_PWM 8
 39
 40static enum ScreenMode {
 41	SM_BACKDROP,
 42	SM_PLAIN,
 43	SM_FULL,
 44	SM_ASPECT,
 45	SM_MAX
 46} screenMode;
 47
 48static void* outputBuffer;
 49static vita2d_texture* tex;
 50static vita2d_texture* screenshot;
 51static Thread audioThread;
 52static struct mSceRotationSource {
 53	struct mRotationSource d;
 54	struct SceMotionSensorState state;
 55} rotation;
 56static struct mSceRumble {
 57	struct mRumble d;
 58	struct CircleBuffer history;
 59	int current;
 60} rumble;
 61bool frameLimiter = true;
 62
 63extern const uint8_t _binary_backdrop_png_start[];
 64static vita2d_texture* backdrop = 0;
 65
 66#define PSP2_SAMPLES 128
 67#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
 68
 69static struct mPSP2AudioContext {
 70	struct RingFIFO buffer;
 71	size_t samples;
 72	Mutex mutex;
 73	Condition cond;
 74	bool running;
 75} audioContext;
 76
 77void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
 78	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 79}
 80
 81static THREAD_ENTRY _audioThread(void* context) {
 82	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 83	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 84	while (audio->running) {
 85		MutexLock(&audio->mutex);
 86		int len = audio->samples;
 87		if (len > PSP2_SAMPLES) {
 88			len = PSP2_SAMPLES;
 89		}
 90		struct GBAStereoSample* buffer = audio->buffer.readPtr;
 91		RingFIFORead(&audio->buffer, NULL, len * 4);
 92		audio->samples -= len;
 93		ConditionWake(&audio->cond);
 94
 95		MutexUnlock(&audio->mutex);
 96		sceAudioOutOutput(audioPort, buffer);
 97		MutexLock(&audio->mutex);
 98
 99		if (audio->samples < PSP2_SAMPLES) {
100			ConditionWait(&audio->cond, &audio->mutex);
101		}
102		MutexUnlock(&audio->mutex);
103	}
104	sceAudioOutReleasePort(audioPort);
105	return 0;
106}
107
108static void _sampleRotation(struct mRotationSource* source) {
109	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
110	sceMotionGetSensorState(&rotation->state, 1);
111}
112
113static int32_t _readTiltX(struct mRotationSource* source) {
114	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
115	return rotation->state.accelerometer.x * 0x30000000;
116}
117
118static int32_t _readTiltY(struct mRotationSource* source) {
119	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
120	return rotation->state.accelerometer.y * -0x30000000;
121}
122
123static int32_t _readGyroZ(struct mRotationSource* source) {
124	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
125	return rotation->state.gyro.z * -0x10000000;
126}
127
128static void _setRumble(struct mRumble* source, int enable) {
129	struct mSceRumble* rumble = (struct mSceRumble*) source;
130	rumble->current += enable;
131	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
132		int8_t oldLevel;
133		CircleBufferRead8(&rumble->history, &oldLevel);
134		rumble->current -= oldLevel;
135	}
136	CircleBufferWrite8(&rumble->history, enable);
137	int small = (rumble->current << 21) / 65793;
138	int big = ((rumble->current * rumble->current) << 18) / 65793;
139	struct SceCtrlActuator state = {
140		small,
141		big
142	};
143	sceCtrlSetActuator(1, &state);
144}
145
146uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
147	SceCtrlData pad;
148	sceCtrlPeekBufferPositive(0, &pad, 1);
149
150	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
151	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
152	if (angles != GBA_KEY_NONE) {
153		activeKeys |= 1 << angles;
154	}
155	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
156	if (angles != GBA_KEY_NONE) {
157		activeKeys |= 1 << angles;
158	}
159	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
160	if (angles != GBA_KEY_NONE) {
161		activeKeys |= 1 << angles;
162	}
163	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
164	if (angles != GBA_KEY_NONE) {
165		activeKeys |= 1 << angles;
166	}
167	return activeKeys;
168}
169
170void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
171	UNUSED(runner);
172	frameLimiter = limit;
173}
174
175void mPSP2Setup(struct mGUIRunner* runner) {
176	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
177	mCoreLoadForeignConfig(runner->core, &runner->config);
178
179	scePowerSetArmClockFrequency(333);
180	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
181	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
182	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
183	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
184	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
185	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
186	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
187	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
188	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
189	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
190
191	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
192	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
193	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
194	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
195
196	tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
197	screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
198
199	outputBuffer = vita2d_texture_get_datap(tex);
200	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
201
202	rotation.d.sample = _sampleRotation;
203	rotation.d.readTiltX = _readTiltX;
204	rotation.d.readTiltY = _readTiltY;
205	rotation.d.readGyroZ = _readGyroZ;
206	runner->core->setRotation(runner->core, &rotation.d);
207
208	rumble.d.setRumble = _setRumble;
209	CircleBufferInit(&rumble.history, RUMBLE_PWM);
210	runner->core->setRumble(runner->core, &rumble.d);
211
212	frameLimiter = true;
213	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
214
215	unsigned mode;
216	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
217		screenMode = mode;
218	}
219}
220
221void mPSP2LoadROM(struct mGUIRunner* runner) {
222	scePowerSetArmClockFrequency(444);
223	float rate = 60.0f / 1.001f;
224	sceDisplayGetRefreshRate(&rate);
225	double ratio = GBAAudioCalculateRatio(1, rate, 1);
226	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
227	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
228
229	switch (runner->core->platform(runner->core)) {
230#ifdef M_CORE_GBA
231	case PLATFORM_GBA:
232		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
233			sceMotionStartSampling();
234		}
235		break;
236#endif
237#ifdef M_CORE_GB
238	case PLATFORM_GB:
239		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
240			sceMotionStartSampling();
241		}
242		break;
243#endif
244	default:
245		break;
246	}
247
248	RingFIFOInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
249	MutexInit(&audioContext.mutex);
250	ConditionInit(&audioContext.cond);
251	audioContext.running = true;
252	ThreadCreate(&audioThread, _audioThread, &audioContext);
253}
254
255void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
256	int nSamples = 0;
257	while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
258		struct GBAStereoSample* samples = audioContext.buffer.writePtr;
259		if (nSamples > (PSP2_AUDIO_BUFFER_SIZE >> 2) + (PSP2_AUDIO_BUFFER_SIZE >> 1)) { // * 0.75
260			if (!frameLimiter) {
261				blip_clear(runner->core->getAudioChannel(runner->core, 0));
262				blip_clear(runner->core->getAudioChannel(runner->core, 1));
263				break;
264			}
265			sceKernelDelayThread(400);
266		}
267		blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
268		blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
269		while (!RingFIFOWrite(&audioContext.buffer, NULL, PSP2_SAMPLES * 4)) {
270			ConditionWake(&audioContext.cond);
271			// Spinloooooooop!
272		}
273		MutexLock(&audioContext.mutex);
274		audioContext.samples += PSP2_SAMPLES;
275		nSamples = audioContext.samples;
276		ConditionWake(&audioContext.cond);
277		MutexUnlock(&audioContext.mutex);
278	}
279}
280
281void mPSP2UnloadROM(struct mGUIRunner* runner) {
282	switch (runner->core->platform(runner->core)) {
283#ifdef M_CORE_GBA
284	case PLATFORM_GBA:
285		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
286			sceMotionStopSampling();
287		}
288		break;
289#endif
290#ifdef M_CORE_GB
291	case PLATFORM_GB:
292		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
293			sceMotionStopSampling();
294		}
295		break;
296#endif
297	default:
298		break;
299	}
300	scePowerSetArmClockFrequency(333);
301}
302
303void mPSP2Paused(struct mGUIRunner* runner) {
304	UNUSED(runner);
305	struct SceCtrlActuator state = {
306		0,
307		0
308	};
309	sceCtrlSetActuator(1, &state);
310	frameLimiter = true;
311}
312
313void mPSP2Unpaused(struct mGUIRunner* runner) {
314	unsigned mode;
315	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
316		screenMode = mode;
317	}
318}
319
320void mPSP2Teardown(struct mGUIRunner* runner) {
321	UNUSED(runner);
322	CircleBufferDeinit(&rumble.history);
323	vita2d_free_texture(tex);
324	vita2d_free_texture(screenshot);
325	frameLimiter = true;
326}
327
328void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
329	unsigned w = width;
330	unsigned h = height;
331	// Get greatest common divisor
332	while (w != 0) {
333		int temp = h % w;
334		h = w;
335		w = temp;
336	}
337	int gcd = h;
338	int aspectw = width / gcd;
339	int aspecth = height / gcd;
340	float scalex;
341	float scaley;
342
343	switch (screenMode) {
344	case SM_BACKDROP:
345	default:
346		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
347		// Fall through
348	case SM_PLAIN:
349		w = 960 / width;
350		h = 544 / height;
351		if (w * height > 544) {
352			scalex = h;
353			w = width * h;
354			h = height * h;
355		} else {
356			scalex = w;
357			w = width * w;
358			h = height * w;
359		}
360		scaley = scalex;
361		break;
362	case SM_ASPECT:
363		w = 960 / aspectw;
364		h = 544 / aspecth;
365		if (w * aspecth > 544) {
366			w = aspectw * h;
367			h = aspecth * h;
368		} else {
369			w = aspectw * w;
370			h = aspecth * w;
371		}
372		scalex = w / (float) width;
373		scaley = scalex;
374		break;
375	case SM_FULL:
376		w = 960;
377		h = 544;
378		scalex = 960.0f / width;
379		scaley = 544.0f / height;
380		break;
381	}
382	vita2d_draw_texture_tint_part_scale(t,
383	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
384	                                    0, 0, width, height,
385	                                    scalex, scaley,
386	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
387}
388
389void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
390	unsigned width, height;
391	runner->core->desiredVideoDimensions(runner->core, &width, &height);
392	_drawTex(tex, width, height, faded);
393}
394
395void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
396	UNUSED(runner);
397	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
398	unsigned y;
399	for (y = 0; y < height; ++y) {
400		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
401	}
402	_drawTex(screenshot, width, height, faded);
403}
404
405void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
406	screenMode = (screenMode + 1) % SM_MAX;
407	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
408}
409
410__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
411	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
412	exit(1);
413}