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mGBA Game Boy Advance Emulator

src/third-party/lzma/RotateDefs.h (view raw)

 1/* RotateDefs.h -- Rotate functions
 22015-03-25 : Igor Pavlov : Public domain */
 3
 4#ifndef __ROTATE_DEFS_H
 5#define __ROTATE_DEFS_H
 6
 7#ifdef _MSC_VER
 8
 9#include <stdlib.h>
10
11/* don't use _rotl with MINGW. It can insert slow call to function. */
12 
13/* #if (_MSC_VER >= 1200) */
14#pragma intrinsic(_rotl)
15#pragma intrinsic(_rotr)
16/* #endif */
17
18#define rotlFixed(x, n) _rotl((x), (n))
19#define rotrFixed(x, n) _rotr((x), (n))
20
21#else
22
23/* new compilers can translate these macros to fast commands. */
24
25#define rotlFixed(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
26#define rotrFixed(x, n) (((x) >> (n)) | ((x) << (32 - (n))))
27
28#endif
29
30#endif