CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22Emulation fixes:
23 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
24 - GBA: Reset now reloads multiboot ROMs
25 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
26 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
27 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
28 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
29 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
30 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
31 - GB Audio: Only reset channel 3 sample in DMG mode
32 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
33 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
34 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
35 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
36 - GBA Memory: Fix STM/LDM to invalid VRAM
37 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
38 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
39 - GB Printer: Reset printer buffer index after printing
40Other fixes:
41 - Qt: Fix some Qt display driver race conditions
42 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
43 - Switch: Fix threading-related crash on second launch
44 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
45 - Core: Fix crashes if core directories aren't set
46 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
47 - GB SIO: Fix lockstep failing games aren't reloaded
48 - Core: Fix crash when exiting game with cheats loaded
49 - GBA Cheats: Fix PARv3 Thumb hooks
50 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
51 - Libretro: Fix crash changing allowing opposing directions (hhromic)
52 - Qt: Fix race conditions initializing GDB stub
53 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
54 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
55 - Qt: Only show emulator restart warning once per settings saving
56Misc:
57 - GBA Savedata: EEPROM performance fixes
58 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
59 - GB Memory: Support running from blocked memory
60 - Qt: Don't unload ROM immediately if it crashes
61 - Debugger: Add breakpoint and watchpoint listing
62 - LR35902: Support PC-relative opcode decoding
63 - Qt: Support switching webcams
64 - Core: Add keysRead callback
65 - Qt: Cap window size on start to monitor size
66 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
67 - Debugger: Make tracing compatible with breakpoints/watchpoints
68 - Debugger: Print breakpoint/watchpoint number when inserting
69 - Qt: Open a message box for Qt frontend errors
70 - FFmpeg: Support audio-only recording
71 - Qt: Increase maximum magnifications and scaling
72 - Qt: Add native FPS button to settings view
73 - Qt: Improve sync code
74 - Switch: Dynamic display resizing
75 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
76 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
77 - mGUI: Remember name and position of last loaded game
78 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
79 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
80 - Switch: Support file associations
81 - Qt: Show error message if file failed to load
82
830.7.2: (2019-05-25)
84Emulation fixes:
85 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
86 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
87 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
88 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
89 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
90 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
91 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
92 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
93 - GBA Video: Fix scanline cache with scale factor change edge cases
94 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
95 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
96Other fixes:
97 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
98 - All: Fix several memory leaks
99 - GB Core: Fix toggling WIN and OBJ being swapped
100 - GBA: Fix skipping BIOS on irregularly sized ROMs
101 - CMake: Fix .deb imagemagick dependencies
102 - FFmpeg: Improve initialization reliability and cleanup
103 - FFmpeg: Fix audio conversion producing gaps
104 - LR35902: Fix disassembly of several CB-prefix instructions
105 - LR35902: Fix trailing whitespace in disassembly
106 - Qt: More app metadata fixes
107 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
108 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
109 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
110 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
111 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
112 - Qt: Fix bounded fast forward with Qt Multimedia
113 - Qt: Fix saving settings with native FPS target
114 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
115Misc:
116 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
117 - Qt: Improve camera initialization
118 - Vita: Improved frame drawing speed
119
1200.7.1: (2019-02-24)
121Bugfixes:
122 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
123 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
124 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
125 - GB, GBA Serialize: Fix loading two states in a row
126 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
127 - GBA DMA: Fix Display Start DMAs
128 - GBA DMA: Fix DMA start/end timing
129 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
130 - GBA Memory: Fix a few AGBPrint crashes
131 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
132 - GBA SIO: Prevent writing read-only multiplayer bits
133 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
134 - Python: Fix crash when deleting files owned by library
135 - Python: Make sure GB link object isn't GC'd before GB object
136 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
137 - Qt: Fix tile and sprite views not always displaying at first
138 - Qt: Fix audio context holding onto closed game controller
139 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
140 - Qt: Fix window icon on X11
141 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
142 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
143 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
144Misc:
145 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
146 - Qt: Updated Italian translation (by Vecna)
147
1480.7.0: (2019-01-26)
149Features:
150 - ELF support
151 - Game Boy Camera support
152 - Qt: Set default Game Boy colors
153 - Game Boy Printer support
154 - Super Game Boy support
155 - Customizable autofire speed
156 - Ability to set default Game Boy model
157 - Map viewer
158 - Automatic cheat loading and saving
159 - GameShark and Action Replay button support
160 - AGBPrint support
161 - Debugger: Conditional breakpoints and watchpoints
162 - Ability to select GB/GBC/SGB BIOS on console ports
163 - Optional automatic state saving/loading
164 - Access to ur0 and uma0 partitions on the Vita
165 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
166 - GBA: ARMIPS/A22i-style and ELF symbol table support
167 - Initial Switch port
168Bugfixes:
169 - ARM: Fix MSR when T bit is set
170 - Core: Fix audio sync breaking when interrupted
171 - Core: Fix ordering events when scheduling during events
172 - FFmpeg: Fix encoding audio/video queue issues
173 - GB: Revamp IRQ handling based on new information
174 - GB: Fix IRQ disabling on the same T-cycle as an assert
175 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
176 - GB Audio: Clock frame events on DIV
177 - GB Audio: Fix channel 3 reset value
178 - GB Audio: Fix channel 4 initial LFSR
179 - GB Audio: Fix channel 1, 2 and 4 reset timing
180 - GB I/O: DMA register is R/W
181 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
182 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
183 - GB, GBA Savedata: Fix unmasking savedata crash
184 - GB Serialize: Fix audio state loading
185 - GB Serialize: Fix game title check
186 - GB Serialize: Fix IRQ pending/EI pending confusion
187 - GB Timer: Minor accuracy improvements
188 - GB Video: Fix dot clock timing being slightly wrong
189 - GB Video: Fix loading states while in mode 3
190 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
191 - GB Video: Fix SCX timing
192 - GB, GBA Video: Don't call finishFrame twice in thread proxy
193 - GBA: Reset WAITCNT properly
194 - GBA BIOS: Fix BitUnPack final byte
195 - GBA BIOS: Fix BitUnPack narrowing
196 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
197 - GBA DMA: Fix temporal sorting of DMAs of different priorities
198 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
199 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
200 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
201 - GBA Savedata: Fix savedata modified time updating when read-only
202 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
203 - GBA Serialize: Fix loading states in Hblank
204 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
205 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
206 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
207 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
208 - GBA Video: Start timing mid-scanline when skipping BIOS
209 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
210 - GBA Video: Make layer disabling work consistently
211 - PSP2: Fix more issues causing poor audio
212 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
213 - Qt: Improve FPS timer stability
214 - Util: Fix wrapping edge cases in RingFIFO
215Misc:
216 - 3DS: Remove deprecated CSND interface
217 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
218 - Core: Remove broken option for whether rewinding restores save games
219 - Feature: Added loading savestates from command line
220 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
221 - FFmpeg: Support lossless h.264 encoding
222 - FFmpeg: Support lossless VP9 encoding
223 - GBA Cheats: Allow multiple ROM patches in the same slot
224 - GB: Skip BIOS option now works
225 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
226 - GB Audio: Improved audio quality
227 - GB, GBA Audio: Increase max audio volume
228 - GB MBC: Remove erroneous bank 0 wrapping
229 - GB Video: Darken colors in GBA mode
230 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
231 - GBA: Implement display start DMAs
232 - GBA: Improve multiboot image detection
233 - GBA Memory: 64 MiB GBA Video cartridge support
234 - GBA Savedata: Remove ability to disable realistic timing
235 - GBA Timer: Use global cycles for timers
236 - Libretro: Add frameskip option
237 - mGUI: Add fast forward toggle
238 - PSP2: Use system enter key by default
239 - Python: Integrate tests from cinema test suite
240 - Qt: Redo GameController into multiple classes
241 - Qt: Prevent window from being created off-screen
242 - Qt: Add option to disable FPS display
243 - Qt: Options to mess around with layer placement
244 - Qt: Add load alternate save option
245 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
246 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
247 - Test: Restructure test suite into multiple executables
248 - Util: Don't build crc32 if the function already exists
249 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
250Changes from beta 1:
251Features:
252 - Libretro: Add Game Boy cheat support
253 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
254 - Switch: Rumble support
255 - Switch: Rotation support
256 - Switch: Screen stretching options
257 - Qt: State file load/save menu options
258 - Windows installer
259 - Tile viewer now has adjustable width
260 - Python: Experimental audio API
261Bugfixes:
262 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
263 - Core: Remember to deinit proxy ring FIFO
264 - Core: Reroot timing list when (de)scheduling
265 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
266 - GB MBC: Fix MBC30 SRAM
267 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
268 - GB Video: Fix SGB border hole size
269 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
270 - GBA: Fix GB Player features
271 - GBA I/O: SOUNDCNT_HI is readable when sound is off
272 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
273 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
274 - Libretro: Fix adding codes with hooks
275 - PSP2: Fix audio crackling after fast forward
276 - PSP2: Fix audio crackling when buffer is full
277 - Qt: Fix jumbled background when paused
278 - Qt: Fix FPS counter on Windows
279 - Qt: Fix focus issues with load/save state overlay
280 - Switch: Fix incorrect mapping for fast forward cap
281 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
282 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
283 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
284 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
285 - Qt: Ensure FATAL logs reach log view
286 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
287Misc:
288 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
289 - Debugger: Minor text fixes
290 - Debugger: Readability improvements (fixes mgba.io/i/1238)
291 - GB: Improved SGB2 support
292 - GB Audio: Skip frame if enabled when clock is high
293 - Libretro: Reduce rumble callbacks
294 - mGUI: Add SGB border configuration option
295 - mGUI: Add support for different settings types
296 - Python: Minor API improvements
297 - Qt: Ensure camera image is valid
298 - Qt: Debugger console history
299 - Qt: Detect presence of GL_ARB_framebuffer_object
300 - Qt: Minor memory view tweaks
301 - Res: Improve modeling of AGB/AGS screen in shaders
302 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
303 - Wii: Expose stretch configuration in settings
304 - Wii: Stretch now sets pixel-accurate mode size cap
305
3060.7 beta 1: (2018-09-24)
307- Initial beta for 0.7
308
3090.6.3: (2018-04-14)
310Bugfixes:
311 - GB Audio: Revert unsigned audio changes
312 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
313 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
314
3150.6.2: (2018-04-03)
316Bugfixes:
317 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
318 - 3DS: Fix opening files in directory names with trailing slashes
319 - LR35902: Fix watchpoints not reporting new value
320 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
321 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
322 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
323 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
324 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
325 - GBA: Fix SharkPort saves for EEPROM games
326 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
327 - GBA BIOS: Fix incorrect exit condition in LZ77
328 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
329 - GBA Cheats: Fix slide codes not initializing properly
330 - GBA DMA: ROM reads are forced to increment
331 - GBA Hardware: RTC accuracy improvements
332 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
333 - GBA Memory: Fix copy-on-write memory leak
334 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
335 - GBA Savedata: Fix crash when resizing flash
336 - GBA Video: Force align 256-color tiles
337 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
338 - PSP2: Fix issues causing poor audio
339 - Python: Fix package directory
340 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
341 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
342 - Wii: Fix screen tear when unpausing
343 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
344Misc:
345 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
346 - GB MBC: Remove erroneous bank 0 wrapping
347 - GBA: Improve multiboot image detection
348 - PSP2: Use system enter key by default
349
3500.6.1: (2017-10-01)
351Bugfixes:
352 - GB, GBA: Fix crashes when attempting to identify null VFiles
353 - GB, GBA: Fix sync to video with frameskip
354 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
355 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
356 - GB Core: Fix palette loading when loading a foreign config
357 - GB MBC: Pocket Cam memory should be accessible without enabling
358 - GB MBC: Fix SRAM sizes 4 and 5
359 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
360 - GB MBC: Fix RTC loading when file size is off
361 - GB Memory: Initialize peripheral pointers
362 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
363 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
364 - GB Memory: Actually load latch time from savestate
365 - GB Serialize: Fix deserializing video STAT
366 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
367 - GB Video: Fix potential hang when ending mode 0
368 - GB Video: Fix read mode when enabling LCD
369 - GBA: Reset active region as needed when loading a ROM
370 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
371 - GBA BIOS: Use core's VRAM variable instead of renderer's
372 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
373 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
374 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
375 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
376 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
377 - Python: Fix importing .gb or .gba before .core
378 - Qt: Fix command line debugger closing second game
379 - Qt: Fix LOG argument order
380 - Qt: Fix timezone issues with time overrides
381 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
382 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
383Misc:
384 - CMake: Fix CPack dependencies for libpng 1.6
385 - GBA: Detect hardware for Pokémon FireRed ROM hacks
386 - GBA Cheats: Improve detection of raw cheats
387 - Qt: Don't rebuild library view if style hasn't changed
388 - Qt: Allow overrides to be saved before a game is loaded
389 - Qt: Hide mouse immediately when loading
390 - SDL: Fix 2.0.5 build on macOS under some circumstances
391 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
392
3930.6.0: (2017-07-16)
394Features:
395 - Library view
396 - Sprite viewer
397 - Debugging console
398 - Improved memory viewer
399 - Memory search
400 - Command line ability to override configuration values
401 - Add option to allow preloading the entire ROM before running
402 - Add option for whether rewinding restores save games
403 - Savestates now contain any RTC override data
404 - Add option to lock video to integer scaling
405 - LR35902: Watchpoints
406 - LR35902/GB-Z80 disassembler
407 - GB: Tile viewer
408 - GB: Video/audio channel enabling/disabling
409 - GB: Symbol table support
410 - GB MBC: Add MBC1 multicart support
411 - GBA: Support printing debug strings from inside a game
412 - GBA: Better cheat type autodetection
413 - Implement keypad interrupts
414 - Configuration of gamepad hats
415 - Video log recording for testing and bug reporting
416 - Debugger: Segment/bank support
417 - Debugger: Execution tracing
418 - Qt: German translation (by Lothar Serra Mari)
419 - Qt: Spanish translation (by Kevin López)
420 - Qt: Italian translation (by theheroGAC)
421Bugfixes:
422 - ARM7: Fix MLA/*MULL/*MLAL timing
423 - Core: Fix crash with rewind if savestates shrink
424 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
425 - Core: Fix directory sets crashing on close if base isn't properly detached
426 - FFmpeg: Fix overflow and general issues with audio encoding
427 - GB: Fix flickering when screen is strobed quickly
428 - GB: Fix STAT blocking
429 - GB MBC: Fix ROM bank overflows getting set to bank 0
430 - GB MBC: Fix swapping carts not detect new MBC
431 - GB Timer: Improve DIV reset behavior
432 - GB Timer: Fix DIV batching if TAC changes
433 - GB Video: Reset renderer when loading state
434 - GBA: Fix multiboot ROM loading
435 - GBA: Fix multiboot loading resulting in too small WRAM
436 - GBA BIOS: Implement BitUnPack
437 - GBA BIOS: Fix ArcTan sign in HLE BIOS
438 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
439 - GBA BIOS: Fix INT_MIN/-1 crash
440 - GBA Hardware: Fix crash if a savestate lies about game hardware
441 - GBA I/O: Handle audio registers specially when deserializing
442 - GBA Memory: Improve initial skipped BIOS state
443 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
444 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
445 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
446 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
447 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
448 - LR35902: Fix core never exiting with certain event patterns
449 - LR35902: Fix pc overflowing current region off-by-one
450 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
451 - OpenGL: Fix some shaders causing offset graphics
452 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
453 - Qt: Fix window icon being stretched
454 - Qt: Fix data directory path
455 - Qt: Fix timing issues on high refresh rate monitors
456 - Qt: Fix linking after some windows have been closed
457 - Qt: Fix crash when changing audio settings after a game is closed
458 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
459 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
460 - Qt: Fix game unpausing after frame advancing and refocusing
461 - SDL: Fix game crash check
462 - SDL: Fix race condition with audio thread when starting
463 - SDL: Fix showing version number
464 - Test: Fix crash when loading invalid file
465 - Test: Fix crash when fuzzing fails to load a file
466 - Test: Don't rely on core for frames elapsed
467 - Test: Fix crash when loading invalid file
468 - Test: Fix crash when fuzzing fails to load a file
469 - Tools: Fix recurring multiple times over the same library
470 - Util: Fix overflow when loading invalid UPS patches
471 - Util: Fix highest-fd socket not being returned by SocketAccept
472 - Windows: Fix VDir.rewind
473Misc:
474 - All: Add C++ header guards
475 - All: Move time.h include to common.h
476 - 3DS, PSP2, Wii: Last directory loaded is saved
477 - CMake: Add ability to just print version string
478 - Core: New, faster event timing subsystem
479 - Core: Clean up some thread state checks
480 - Core: Add generic checksum function
481 - Core: Cores can now have multiple sets of callbacks
482 - Core: Restore sleep callback
483 - Core: Move rewind diffing to its own thread
484 - Core: Ability to enumerate and modify video and audio channels
485 - Core: List memory segments in the core
486 - Core: Move savestate creation time to extdata
487 - Core: Config values can now be hexadecimal
488 - Core: Improved threading interrupted detection
489 - Debugger: Modularize CLI debugger
490 - Debugger: Make building with debugging aspects optional
491 - Debugger: Add functions for read- or write-only watchpoints
492 - Debugger: Make attaching a backend idempotent
493 - Debugger: Add mDebuggerRunFrame convenience function
494 - Feature: Move game database from flatfile to SQLite3
495 - Feature: Support ImageMagick 7
496 - Feature: Make -l option explicit
497 - FFmpeg: Return false if a file fails to open
498 - FFmpeg: Force MP4 files to YUV420P
499 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
500 - GB: Reset with initial state of DIV register
501 - GB MBC: New MBC7 implementation
502 - GB Audio: Simplify envelope code
503 - GB Audio: Improve initial envelope samples
504 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
505 - GB Video: Improved video timings
506 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
507 - GBA, GB: ROM is now unloaded if a patch is applied
508 - GBA DMA: Refactor DMA out of memory.c
509 - GBA DMA: Move DMAs to using absolute timing
510 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
511 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
512 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
513 - GBA Memory: Support reading/writing POSTFLG
514 - GBA Memory: Remove unused prefetch cruft
515 - GBA Timer: Improve accuracy of timers
516 - GBA Video: Clean up unused timers
517 - GBA Video: Allow multiple handles into the same tile cache
518 - GBA Video, GB Video: Colors are now fully scaled
519 - GBA Video: Optimize when BLD* registers are written frequently
520 - OpenGL: Add xBR-lv2 shader
521 - Qt: Move last directory setting from qt.ini to config.ini
522 - Qt: Improved HiDPI support
523 - Qt: Expose configuration directory
524 - Qt: Merge "Save" and "OK" buttons in shader options
525 - Qt: Automatically load controller profile when plugged in
526 - Qt: Rename "Resample video" option to "Bilinear filtering"
527 - Qt: Remove audio thread
528 - Qt: Remove audio buffer sizing in AudioProcessorQt
529 - Qt: Re-enable QtMultimedia on Windows
530 - Qt: Make "Mute" able to be bound to a key
531 - Qt: Add .gb/.gbc files to the extension list in Info.plist
532 - Qt: Relax hard dependency on OpenGL
533 - Qt: Better highlight active key in control binding
534 - SDL: Remove scancode key input
535 - SDL: Automatically map controllers when plugged in
536 - Test: Add a basic test suite
537 - Util: Add size counting to Table
538 - Util: Add 8-bit PNG write support
539 - Util: Tune patch-fast extent sizes
540 - VFS: Call msync when syncing mapped data
541 - VFS: Allow truncating memory chunk VFiles
542 - VFS: Fix some minor VFile issues with FILEs
543 - VFS: Optimize expanding in-memory files
544 - VFS: Add VFileFIFO for operating on circle buffers
545Changes from beta 1:
546Features:
547 - Qt: Italian translation (by theheroGAC)
548 - Qt: Updated German translation
549Bugfixes:
550 - GB Audio: Fix incorrect channel 4 iteration
551 - GB Audio: Fix zombie mode bit masking
552 - GB Serialize: Fix timer serialization
553 - GB Video: Fix LYC regression
554 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
555 - GBA Timer: Fix count-up timing overflowing timer 3
556 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
557 - Qt: Fix memory search close button (fixes mgba.io/i/769)
558 - Qt: Fix window icon being stretched
559 - Qt: Fix initial window size (fixes mgba.io/i/766)
560 - Qt: Fix data directory path
561 - Qt: Fix controls not saving on non-SDL builds
562 - Qt: Fix translation initialization (fixes mgba.io/i/776)
563 - Qt: Fix patch loading while a game is running
564 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
565 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
566 - Qt: Fix GL-less build
567 - Qt: Fix Software renderer not handling alpha bits properly
568 - Qt: Fix screen background improperly stretching
569 - SDL: Fix cheats not loading
570Misc:
571 - GB Serialize: Add MBC state serialization
572 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
573 - GBA Timer: Improve accuracy of timers
574 - PSP2: Update toolchain to use vita.cmake
575 - Qt: Add language selector
576 - Qt: Minor test fixes
577 - Qt: Move shader settings into main settings window
578 - Qt: Dismiss game crashing/failing dialogs when a new game loads
579 - Qt: Properly ship Qt translations
580 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
581
5820.6 beta 1: (2017-06-29)
583 - Initial beta for 0.6
584
5850.5.2: (2016-12-31)
586Bugfixes:
587 - All: Fix fullscreen config option being ignored
588 - ARM7: PSR mode bits should not get sign extended
589 - GB: Fix audio not being deinitialized
590 - GB: Fix crash when masking savedata
591 - GB: Properly initialize sramRealVf variable
592 - GB Audio: Fix serialization of channel 3 and NR52 properties
593 - GB Audio: Reset envelope timer when reseting sound channel
594 - GB MBC: Fix SRAM dangling pointer with RTC games
595 - GB MBC: Fix initializing MBC when no ROM is loaded
596 - GB Memory: Fix patching ROM bank 0
597 - GB Memory: Fix starting HDMAs during mode 0
598 - GB Memory: Fix HDMA5 value after DMA completes
599 - GB Video: Initialize LCDC in renderer
600 - GB Video: Hblank IRQs should mask LYC=LY IRQs
601 - GBA: Fix IRQs firing after already being cleared
602 - GBA: Only unhalt CPU if appropriate bit is set in IE
603 - GBA: Add savegame override for Crash Bandicoot 2
604 - GBA BIOS: Fix MidiKey2Freq BIOS reads
605 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
606 - GBA Cheats: Fix GameShark ROM patches
607 - GBA I/O: Mask off WAITCNT bits that cannot be written
608 - GBA Memory: Fix misaligned BIOS reads
609 - GBA Memory: Fix VCOUNT being writable
610 - GBA Video: Fix out of bounds sprite transforms
611 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
612 - Libretro: Fix disabling BIOS
613 - Libretro: Fix Game Boy savestates and audio
614 - Qt: Fix changing resolution of software renderer
615 - Qt: Fix setting overrides
616 - Qt: Fix cut off tiles and alignment issues in tile viewer
617 - Qt: Only reset window dimensions when first shown
618 - Qt: Fix Qt Multimedia audio driver on big endian
619 - Qt: Fix Apply button for key and controller configurations
620 - VFS: Fix resizing memory chunks when not needed
621 - Windows: Fix Unicode directory handling
622Misc:
623 - GB, GBA: Prevent loading null ROMs
624 - GB Audio: Initialize wave RAM to GBC values
625 - GB Memory: Reset ROM bank when loading a ROM
626 - PSP2: Improved controller rumble
627
6280.5.1: (2016-10-05)
629Bugfixes:
630 - Core: Fix importing save games as read-only
631 - FFmpeg: Fix encoding AAC
632 - GB: Fix invalid STOP behavior on Game Boy Color
633 - GB: Initialize audio properly
634 - GB: Properly clear KEY1 bit 0 when switching speeds
635 - GB: Properly unload save files when unloading a ROM
636 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
637 - GB MBC: Fix MBC7 when size is incorrectly specified
638 - GB MBC: Fix RTC access when no save file is loaded
639 - GB SIO: Don't auto-clock external shift clock
640 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
641 - GB Video: Fix video frames getting missed when LCDC is off
642 - GB Video: Clear screen when LCDC is off
643 - GBA Cheats: Fix holding onto pointers that may get invalidated
644 - GBA Cheats: Fix key-activated CodeBreaker cheats
645 - GBA Cheats: Fix uninitialized memory getting freed when saving
646 - GBA Hardware: Improve Game Boy Player rumble behavior
647 - GBA Memory: Fix several unused I/O register read values
648 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
649 - LR35902: Fix events running with the wrong cycle active
650 - Qt: Fix "close" button on Overrides view
651 - Qt: Fix saving overrides
652 - Qt: Fix directory set unloading when replacing the ROM
653 - Qt: Fix patch loading
654 - Qt: Fix crash when saving an override if a game isn't loaded
655 - Qt: Fix showing default display driver as OpenGL (force 1.x)
656 - SDL: Attach rumble in SDL frontend
657 - Util: Fix PNG identification on files too small to be a PNG
658Misc:
659 - All: Only update version info if needed
660 - All: Split out install locations for Libretro and OpenEmu
661 - FFmpeg: Encoding cleanup
662 - GB: Reset active region when reloading ROM
663 - GB Memory: Initialize RAM pattern for GBC
664 - GB Video: Improved video timings
665 - Qt: Manage window sizes slightly better
666 - Qt: Remember scale option independent of core dimensions
667
6680.5.0: (2016-09-19)
669Features:
670 - Game Boy support
671 - Support for encrypted CodeBreaker GBA cheats
672 - Emulation of Vast Fame protected GBA carts (taizou)
673 - Tile viewer
674 - Threaded rendering mode
675 - Libretro: Memory map and achievement support (leiradel)
676 - GUI: Add UI control remapping
677 - GUI: Add fast-forward
678 - Wii: 240p support
679 - 3DS: Adjustable screen darkening
680 - Ability to temporarily load a savegame
681 - Load specific files out of archives
682 - Automatic BIOS detection
683Bugfixes:
684 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
685 - Debugger: Fix GDB breakpoints
686 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
687 - GBA: Fix filehandle leak with savegames
688 - GBA: Timer 0 cannot be count up
689 - GBA: Count up timers should not count themselves
690 - GBA Memory: Fix mirror on non-overdumped Classic NES games
691 - GBA Memory: Fix ldm {pc}
692 - GBA Savedata: Fix savedata sync timer
693 - GBA Savedata: Only unmap savedata if present
694 - GBA Serialize: Savestates now properly store prefetch
695 - GBA Video: WIN0/1 take priority over OBJWIN
696 - GBA Video: Fix out-of-order OBJWIN
697 - PSP2: Fix GPU crash while exiting
698 - PSP2: Fix VSync
699 - PSP2: Fix accelerometer range
700 - PSP2: Actually load screen mode setting
701 - PSP2: Fix gyroscope direction
702 - PSP2: Delete threads after they return
703 - PSP2: Fix mapping/unmapping from not at 0
704 - Qt: Fix bug in software renderer scaling
705 - Qt: Fix hanging key press after disabling autofire
706 - Qt: Fix being unable to pause manually when using auto-pausing
707 - SDL: Fix axes being mapped wrong
708 - Util: Fix realloc semantics in utf16to8
709 - Util: Fix inserting too many items into a hash table
710 - VFS: Fix uninitialized varaible reading from 7z
711 - VFS: Fix reading multiple files from a 7z archive
712 - Wii: Fix framelimiting after a slowdown
713 - Wii: Fix garbage flash at startup
714Misc:
715 - 3DS: Use blip_add_delta_fast for a small speed improvement
716 - 3DS: Allow UTF-16 filenames
717 - 3DS: Port to using citro3D
718 - 3DS: Use system font for menus
719 - 3DS: Attempt to use Core 2 for threads
720 - 3DS: Adjustable filering
721 - 3DS: 3D banner
722 - All: Add QUIET parameter to silence CMake
723 - All: Faster memory read/write
724 - ARM7: Support forcing Thumb mode via MSR
725 - ARM7: Flush prefetch cache when loading CPSR via MSR
726 - ARM7: Clean up instruction decoding for future expandability
727 - Debugger: Support register and memory writes via GDB stub
728 - Debugger: Add software breakpoint support to gdb
729 - FFmpeg: Full support for libavcodec 56+
730 - GBA: Better debug logging if event processing breaks
731 - GBA Audio: Force audio DMAs to not increment destination
732 - GBA BIOS: Use custom ArcTan, not relying on OS
733 - GBA Hardware: Clean up dead code in GBP
734 - GBA Memory: Optimize stalling behavior
735 - GBA Memory: Optimize Load-/StoreMultiple
736 - GBA Savedata: Add realistic timing for EEPROM
737 - GBA Serialize: Savestates now store if CPU was halted
738 - GBA Video: Remove old slow path fallback
739 - GBA Video: Optimize sprite drawing
740 - GBA Video: Optimize mode 0 rendering
741 - GBA Video: Optimize compositing cases slightly
742 - GUI: Screenshot dimensions are now passed through
743 - GUI: Add back logging
744 - GUI: Only reload config if manually saved
745 - GUI: Increase scrolling speed
746 - OpenGL: Log shader compilation failure
747 - OpenGL: Add texSize uniform
748 - Qt: Make -g flag work in Qt build
749 - Qt: Simplify OpenGL context creation
750 - Qt: Thread startup improvements
751 - Qt: Make audio channel/video layer options shortcut mappable
752 - Qt: Remove some C99isms from C++ code
753 - Qt: Remove default autofire mappings
754 - Qt: Make reseting when pasued frame-accurate
755 - Qt: Rearchitect game closing codepath
756 - PSP2: Use system font for menus
757 - PSP2: Add rumble for PS TV
758 - PSP2: Add fit-to-height screen mode
759 - PSP2: Sync files per descriptor
760 - PSP2: Allow UTF-8 filenames
761 - PSP2: Screenshots are now saved into the Photo Gallery
762 - PSP2: Stop underclocking when menuing
763 - SDL: Increase default audio buffer size to 1024 samples
764 - SDL: More responsive rumble
765 - Util: Add Vector GetConstPointer
766 - Util: Add rtrim
767 - Util: Add endswith
768 - VFS: Improve zip file detection
769 - Wii: Add pixelated resample filter
770 - Windows: Add native VDir support
771 - Util: Add PRIz macro for libc versions that don't support %z
772
7730.4.1: (2016-07-11)
774Bugfixes:
775 - All: Fix several file handle leaks
776 - All: Fix instruction tables getting zeroed when linking sometimes
777 - ARM7: Fix flags on SBC/RSC
778 - ARM7: Fix setting spsr privilege bits when spsr is empty
779 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
780 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
781 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
782 - GBA Memory: Fix executing code from OBJ region of VRAM
783 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
784 - GBA Serialize: Fix loading savegames from savestates
785 - OpenGL: Correct boolean vector strcmp strings for uniforms
786 - Qt: Fix sending gameStopped twice
787 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
788 - Qt: Fix initial state of key mapping
789 - Qt: Initialize m_useBios
790 - SDL: Fix joystick initialization on BSD
791 - SDL: Fix potential joystick crash in games with rumble
792 - SDL: Fix SDL 1.2 build
793 - SDL: Fix sporadic crash when deinitializing audio
794 - Shaders: Fix AGS-001 shader with some bad drivers
795 - Util: Use closesocket on Windows
796 - Util: Fix socket bind addresses
797 - VFS: Fix reading 7z archives without rewinding first
798 - VFS: VFileFromFD should not open directories
799 - Wii: Fix tilting direction
800 - Util: Fix realloc semantics in utf16to8
801Misc:
802 - All: Allow use of external minizip library
803 - Debugger: CLI debugger now exits when end-of-stream is reached
804 - FFmpeg: Update dependencies on Ubuntu
805 - GBA: Slightly optimize GBAProcessEvents
806 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
807 - GBA Video: Null renderer should return proper register values
808 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
809 - Qt: Add preset for DualShock 4
810 - Qt: Update 360 input profile on OS X to reflect newer drivers
811 - Qt: Remove use of NaN
812 - Qt: Canonicalize file paths when loading games
813 - Qt: Add refresh button to controller editing
814 - SDL: Remove default gamepad mappings
815 - Util: Fix intermittent build failure on OS X
816 - VFS: VFile.sync now updates modified time
817
8180.4.0: (2016-02-02)
819Features:
820 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
821 - I/O viewer
822 - Booting of multiboot images
823 - Customization of GIF recording
824 - Libretro: Cheat code support
825 - Support for GLSL shaders
826 - ROM information view
827 - Support for VBA-style cheat codes
828 - Savestates now store creation timestamps
829 - Key autofire
830 - Libretro: Allow blocking opposing directional input
831 - OpenEmu core for OS X
832 - Libretro: Settings for using BIOS and skipping intro
833 - Libretro: Customizable idle loop removal
834 - Implemented cycle counting for sprite rendering
835 - Cleaner, unified settings window
836 - Added a setting for pausing when the emulator is not in focus
837 - Customizable paths for save games, save states, screenshots and patches
838 - Controller hotplugging
839 - Ability to store save games and active cheats within savestates
840Bugfixes:
841 - ARM7: Fix sign of unaligned LDRSH
842 - ARM7: Fix decoding of some ARM ALU instructions with shifters
843 - Debugger: Fix watchpoints in gdb
844 - GBA: Fix warnings when creating and loading savestates
845 - GBA: Fix Iridion II savetype
846 - GBA BIOS: Fix misaligned CpuSet
847 - GBA Cheats: Fix cheats setting the Action Replay version
848 - GBA Hardware: Fix GPIO on big endian
849 - GBA Memory: Fix DMA register writing behavior
850 - GBA Memory: Fix DMAs triggering two cycles early
851 - Libretro: Fix aspect ratio
852 - Qt: Fix some potential crashes with the gamepad mapping
853 - Qt: Fix keys being mapped incorrectly when loading configuration file
854 - Util: Fix PowerPC PNG read/write pixel order
855 - Util: Fix excessive memory allocation when decoding a PNG
856 - VFS: Fix VFileReadline and remove _vfdReadline
857Misc:
858 - All: Improved PowerPC support
859 - All: Fix some undefined behavior warnings
860 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
861 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
862 - GBA: Implement bad I/O register loading
863 - GBA: Allow jumping to OAM and palette RAM
864 - GBA BIOS: Finish implementing RegisterRamReset
865 - GBA Config: Add "override" layer for better one-time configuration
866 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
867 - GBA Memory: Use a dynamically sized mask for ROM memory
868 - GBA Memory: Implement several unimplemented memory access types
869 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
870 - GBA RR: Starting from savestate now embeds the savegame
871 - GBA RR: Add preliminary SRAM support for VBM loading
872 - GBA RR: Add support for resets in movies
873 - GBA Video: Remove lastHblank, as it is implied
874 - Libretro: Use anonymous memory mappers for large blocks of memory
875 - Libretro: Add install target for libretro core
876 - Qt: Window size command line options are now supported
877 - Qt: Increase usability of key mapper
878 - Qt: Add 'Apply' button to settings window
879 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
880 - Qt: Allow use of modifier keys as input
881 - Qt: Optimize log viewer
882 - Qt: Added button for breaking into the GDB debugger
883 - Qt: Add box for showing duration of rewind
884 - SDL: Support fullscreen in SDL 1.2
885 - SDL: Allow GBASDLAudio to be used without a thread context
886 - Util: Use VFile for configuration
887 - Util: Add MutexTryLock
888
8890.3.2: (2015-12-16)
890Bugfixes:
891 - ARM7: Fix STRT/STRBT
892 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
893 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
894 - Libretro: Fix problems with rumble not turning off
895 - GBA: Fix idle skip state being retained between games
896 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
897 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
898 - GBA BIOS: Fix Sqrt sign
899 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
900 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
901 - GBA Memory: Fix DMA behavior for SRAM accesses
902 - GBA Memory: Fix Store8 to OBJ VRAM
903 - GBA Memory: Fix alignment of LDM/STM on SRAM
904 - GBA Memory: Fix unaligned out-of-bounds ROM loads
905 - GBA Memory: Fix timing of DMAs
906 - GBA Video: Fix _mix for 15-bit color
907 - GBA Video: Fix OAM and palette initialization
908 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
909 - Qt: Use safer isLoaded check in GameController
910 - Qt: Fix a race condition in PainterGL that could lead to a crash
911 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
912 - Qt: Fix font size in memory viewer
913 - Qt: Fix a crash in the memory viewer
914 - Qt: Add additional checks in CheatModel to prevent crashes
915 - Qt: Fix race condition with setting sample rate
916 - Qt: Fix crash when closing multiplayer windows
917 - Qt: Fix resetting while paused
918Misc:
919 - GBA Audio: Implement missing flags on SOUNDCNT_X register
920 - Qt: Add mute option to menu
921
9220.3.1: (2015-10-24)
923Bugfixes:
924 - ARM7: Fix instruction decoding of Thumb shifts
925 - GBA: Deinit savegame when unloading a ROM
926 - GBA: Fix BIOS check on big endian
927 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
928 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
929 - GBA Audio: Fix audio channels being silenced at the wrong time
930 - GBA Memory: Fix bad BIOS Load16 on big endian
931 - GBA Memory: Fix bad Load8 on big endian
932 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
933 - GBA Video: Fix edge case with sprite blend modes and semitransparency
934 - GBA Video: Fix objwin and blending interaction on sprites
935 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
936 - Libretro: Fix a memory leak with the render buffer
937 - Qt: Windows no longer spawn in the top left on first launch
938 - Qt: Fix install path of XDG desktop file with DESTDIR
939 - Qt: Fix drag and drop on Windows
940 - Qt: Reenable double buffering, as disabling it broke some Windows configs
941 - VFS: Fix return values of VFileFILE.read and .write
942Misc:
943 - All: Reset next event to cycles instead of zero to interrupt
944 - All: Add --version flag
945 - ARM7: Force disable LTO on two files to work around a GCC bug
946 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
947 - GBA: Better memory handling with PNG savestates
948 - GBA: Additional savestate sanity checks
949 - GBA: Check for cycle count being too high
950 - GBA Audio: Allow GBAAVStream to have no video callback
951 - GBA BIOS: Implement RegisterRamReset for SIO registers
952 - Qt: Remove useless help icons in dialogs
953 - Qt: Prevent savestate window from opening while in multiplayer
954 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
955 - Qt: Dropping multiplayer windows works more cleanly now
956
9570.3.0: (2015-08-16)
958Features:
959 - Ability to hide individual background layers, or OBJs
960 - Ability to mute individual audio channels
961 - Palette viewer and exporter
962 - Volume control
963 - More shortcuts are editable (e.g. quick save/load)
964 - Rewind now shows the frame after rewinding
965 - Import/Export of GameShark/Action Replay snapshots
966 - Add "Step backwards" item for single increment rewind
967 - Deadzone estimation for game controllers
968 - Analog inputs can be used for shortcuts
969 - Menu items for specific solar sensor brightness levels
970 - Remappable controls for tilt and gyroscope sensors
971 - Status messages for actions taken while a game is running (e.g. save/load state)
972 - Memory inspector
973 - Screensaver can now be suspended while a game is running
974 - Load/save the most recent savestate slot
975 - Support varible speed (PWM) rumble
976 - Ability to cap fast forward speed
977 - Finer control over FPS target
978 - Holdable shortcut for rewinding one frame at a time
979 - Ability to boot directly into the BIOS
980 - Preliminary support for yanking out the game pak while a game is running
981 - Thumb-drive mode by putting a file called portable.ini in the same folder
982 - Configurable display driver, between software and OpenGL
983 - Undo-able savestate loading and saving
984 - Controller profiles now store shortcut settings
985 - Default controller profiles for several common controllers
986 - Libretro now supports BIOS, rumble and solar sensor
987 - Implement BIOS call Stop, for sleep mode
988 - Automatically load patches, if found
989 - Improved video synchronization
990 - Configurable audio output sample rate
991Bugfixes:
992 - ARM7: Fix SWI and IRQ timings
993 - ARM7: Fix Thumb MUL timing
994 - ARM7: Fix timing of multiplies to use N cycles
995 - ARM7: ARMHotplugDetach should call deinit
996 - Debugger: Fix use-after-free in breakpoint clearing code
997 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
998 - GBA: Cap audio FIFO read size during deserialization
999 - GBA: Check for corrupted savestates when loading
1000 - GBA: Check for improperly sized savestates when loading
1001 - GBA: Check for savestates made from differently sized ROMs
1002 - GBA: Fix calls to endian-independent loadstores
1003 - GBA: Fix timing of reading from timer registers
1004 - GBA: Ensure cycles never go negative
1005 - GBA Audio: Force audio FIFOs to 32-bit
1006 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1007 - GBA Audio: Fix sample order in audio channel 3
1008 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1009 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1010 - GBA Memory: Improve Thumb open bus behavior
1011 - GBA Memory: Fix potential DMA issue when loading a savestate
1012 - GBA Memory: Fix load/store multiple video memory waitstates
1013 - GBA SIO: Fix reseting when there are SIO devices attached
1014 - GBA Video: Blended sprites should never have other effects applied
1015 - GBA Video: Fix out-of-bounds tiles in mosaic
1016 - GBA Video: Fix windows not affecting sprites
1017 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1018 - GBA Video: Fix timing on first scanline
1019 - Qt: Better cleanup when a game crashes
1020 - Qt: Fix open ROM dialog filtering for archive formats
1021 - Qt: Cap the maximum number of multiplayer windows
1022 - Qt: Fix maximum year in sensor override
1023 - Qt: Fix window being too tall after exiting fullscreen
1024 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1025 - Qt: Fix analog buttons not getting unmapped
1026 - Qt: Fix passing command line options
1027 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1028 - SDL: Fix SDL build when OpenGL is missing
1029 - Util: Allow loading IPS patches that grow the ROM
1030 - VFS: Fix resource leaks if some allocations fail
1031 - VFS: Fix line-reading to return proper values
1032 - Video: Fix an issue with very long filenames
1033 - Util: Fix formatting of floats
1034Misc:
1035 - All: Add --help flag for command line programs
1036 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1037 - All: Enable static linking for Windows
1038 - All: Enable static linking for OS X
1039 - All: Threads are now named
1040 - All: Proper handling of Unicode file paths
1041 - ARM7: Add emulation for Undefined CPU mode
1042 - ARM7: Reduce the size of the Thumb instruction table
1043 - GBA: Add status log level
1044 - GBA: GBARewind now returns how many states it has rewound
1045 - GBA: SIO logging layer
1046 - GBA BIOS: Stub out SoundBias
1047 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1048 - GBA: Don't include GBACLIDebugger struct unless needed
1049 - GBA: Savedata is now synced shortly after data finishes being written
1050 - GBA: Process multiple timer events at once, if necessary
1051 - GBA Audio: Implement audio reset for channels A/B
1052 - GBA Audio: Process multiple audio events at once, if necessary
1053 - GBA Hardware: Backport generic RTC source into core
1054 - GBA Input: Allow axes and buttons to be mapped to the same key
1055 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1056 - GBA SIO: Add a dummy driver for Normal mode
1057 - GBA Thread: Add functionality for running callbacks on the GBA thread
1058 - GBA Thread: Split GBASync into a separate file
1059 - GBA Video: Refactor software renderer into separate files
1060 - GBA Video: Slightly optimize mode 0 mosaic rendering
1061 - Debugger: Free watchpoints in addition to breakpoints
1062 - Qt: Handle saving input settings better
1063 - Qt: Move GL frame drawing back onto its own thread
1064 - Qt: Fast forward (held) option moved from Other to Emulation menu
1065 - Qt: Show version info in window title
1066 - Qt: Migrate multiplayer window handling into GBAApp
1067 - Qt: Unified file opening and saving with last location
1068 - Qt: Fix windows being resizable when they shouldn't have been
1069 - Qt: Only hide cursor in full screen
1070 - Qt: Replace pause-after-frame mutex with an atomic
1071 - Qt: Add application icon and XDG desktop files
1072 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1073 - Qt: Don't save window size when entering fullscreen
1074 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1075 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1076 - Qt: Increase usability of key mapper
1077 - Qt: Show checkmark for window sizes
1078 - Qt: Set window path to loaded ROM
1079 - Perf: Ability to load savestates immediately on launch
1080 - SDL: Properly check for initialization
1081 - SDL: Clean up initialization functions
1082 - SDL: Clean up GL context
1083 - Util: Allow disabling the threading code entirely
1084 - VFS: Add sync method to force syncing with backing
1085
10860.2.1: (2015-05-13)
1087Bugfixes:
1088 - All: Fix sanitize-deb script not cleaning up after itself
1089 - All: Fix dependencies for libavcodec on Debian-derived platforms
1090 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1091 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1092 - ARM7: Fix ARM multiply instructions when PC is a destination register
1093 - Debugger: Fix use-after-free in breakpoint clearing code
1094 - Debugger: Fix boundary conditions in tab completion
1095 - GBA: Fix timers not updating timing when writing to only the reload register
1096 - GBA: Fix rewind boundary conditions
1097 - GBA: Add initial I/O register settings for background matrix registers
1098 - GBA: Fix hang when loading a savestate if sync to video is enabled
1099 - GBA: Handle out-of-bounds I/O access
1100 - GBA: Fix bounds-checking on EEPROM access
1101 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1102 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1103 - GBA Memory: Allow SRAM to be 64kB
1104 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1105 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1106 - GBA Video: Fix second frame mode 5
1107 - Perf: Fix race condition if a game crashes immediately on start
1108 - Qt: Fix Display object leak when closing a window
1109 - Qt: Fix .deb dependencies
1110 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1111 - Qt: Fix window not regaining focus after exiting savestate window
1112 - Qt: Fix regression where video would not record if the game had already started
1113 - Qt: Fix potential crash if a gamepad causes focus to change
1114 - Qt: Fix controller axis querying
1115 - Qt: Fix multiplayer windows opening as the wrong size
1116 - Qt: Fix controllers sometimes not loading the right profile
1117 - SDL: Fix boundary conditions for joystick adjustments
1118 - SDL: Allocate properly sized input maps
1119 - SDL: Fix potential build issues when Qt and SDL2 are in use
1120 - Util: Fix resource leak in UTF-8 handling code
1121 - Util: Fix a null-pointer issue when attempting to delete a key
1122 - VFS: Fix resource leaks if some allocations fail
1123 - Video: Fix an issue with very long filenames
1124Misc:
1125 - GBA Memory: Soft-crash if jumping past the end of a ROM
1126 - Qt: Show multiplayer numbers in window title
1127 - Qt: Solar sensor can have shortcuts set
1128
11290.2.0: (2015-04-03)
1130Features:
1131 - Support for gamepad axes, e.g. analog sticks or triggers
1132 - Add scale presets for up to 6x
1133 - Settings window
1134 - Bilinear resampling option
1135 - Add option to skip BIOS start screen
1136 - List of recently opened games
1137 - Support for games using the Solar Sensor
1138 - Better audio resampling via blip-buf
1139 - Game Pak overrides dialog for setting savetype and sensor values
1140 - Support for games using the tilt sensor
1141 - Remappable shortcuts for keyboard and gamepad
1142 - Rewinding of emulation
1143 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1144 - Support IPv6
1145 - Save directory of last loaded file
1146 - Support BPS patches
1147 - Automatically detect and optimize out idle loops
1148 - Configurable game overrides
1149 - Support loading 7-Zip files
1150 - Drag and drop game loading
1151 - Cheat code support
1152 - Runtime configurable audio driver
1153 - Libretro core for use with RetroArch and other front-ends
1154 - Controller profiles for setting different bindings for different controllers
1155 - Ability to lock aspect ratio
1156 - Local link cable support
1157 - Ability to switch which game controller is in use per instance
1158 - Ability to prevent opposing directional input
1159 - Warning dialog if an unimplemented BIOS feature is called
1160 - Debugger: Add CLI "frame", frame advance command
1161 - Debugger: Add CLI functions for writing to memory
1162 - Debugger: Add CLI functions for examining memory regions
1163 - Debugger: Add CLI function for writing a register
1164Bugfixes:
1165 - ARM7: Extend prefetch by one stage
1166 - ARM7: Fix cycle counting for loads
1167 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1168 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1169 - GBA: Initialize gba.sync to null
1170 - GBA: Fix timer initialization
1171 - GBA Audio: Support 16-bit writes to FIFO audio
1172 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1173 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1174 - GBA BIOS: Fix BIOS prefetch after reset
1175 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1176 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1177 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1178 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1179 - GBA Memory: Fix cycle counting for 32-bit load/stores
1180 - GBA RR: Fix fallthrough error when reading tags from a movie
1181 - GBA Thread: Fix possible hang when loading an archive
1182 - GBA Thread: Fix possible deadlock in video sync
1183 - Perf: Fix crash when the GBA thread fails to start
1184 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1185 - Qt: Fix crash when adjusting settings after closing a game
1186 - Qt: Fix crash when starting GDB stub after closing a game
1187 - Qt: Fix patch loading while a game is running
1188 - Qt: Fix crash when loading a game after stopping GDB server
1189 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1190 - Qt: Fix crash when attempting to pause if a game is not running
1191 - SDL: Properly clean up if a game doesn't launch
1192 - Util: Fix sockets on Windows
1193Misc:
1194 - All: Enable link-time optimization
1195 - Debugger: Watchpoints now work on STM/LDM instructions
1196 - Debugger: Clean up GDB stub network interfacing
1197 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1198 - Debugger: Merge Thumb BL instructions when disassembling
1199 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1200 - Debugger: Watchpoints now report address watched (fixes #68)
1201 - Debugger: Add support for soft breakpoints
1202 - Debugger: Make I/O register names be addresses instead of values
1203 - Debugger: Rename read/write commands
1204 - GBA: Improve accuracy of event timing
1205 - GBA: Add API for getting Configuration structs for overrides and input
1206 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1207 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1208 - GBA: Move A/V stream interface into core
1209 - GBA: Savestates now take into account savedata state machines (fixes #109)
1210 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1211 - GBA Memory: Simplify memory API and use fixed bus width
1212 - GBA Thread: Make GBASyncWaitFrameStart time out
1213 - GBA Video: Start video at the last scanline instead of the first
1214 - Qt: Optimize logo drawing
1215 - Qt: Move frame upload back onto main thread
1216 - Qt: Remember window position
1217 - Qt: Double-clicking on the window toggles full screen
1218 - Util: Use proper locale for reading and writing float values
1219
12200.1.1: (2015-01-24)
1221Bugfixes:
1222 - ARM7: Fix LDM writeback to a register already written
1223 - GBA: Fix timers 2 and 3 updating incorrectly
1224 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1225 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1226 - GBA Audio: Properly initialize audio FIFO channels
1227 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1228 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1229 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1230 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1231 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1232 - GBA BIOS: Fix HuffUnComp boundary conditions
1233 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1234 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1235 - GBA Memory: Filter out top nybble of DMA addresses
1236 - GBA Memory: Properly bounds-check VRAM accesses
1237 - GBA Memory: Fix initial DMA state
1238 - GBA Thread: Allow halted games to exit cleanly
1239 - GBA Video: Fix blend issues with obscured middle layers
1240 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1241 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1242 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1243 - GBA Video: Fix sprite boundary conditions with mosaic
1244 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1245 - Qt: Fix issue with set frame sizes being the wrong height
1246 - Qt: Fix emulator crashing when full screen if a game is not running
1247 - Qt: Fix window focus issues
1248 - Qt: Properly set default video recording settings
1249 - Qt: Fix a race condition when a game crashes immediately
1250 - Qt: Fix some cases where key mapping can break if focus is adjusted
1251 - Qt: Fix crash if a game pauses before any frames are shown
1252 - Debugger: Negative PC-relative loads now properly subtract the offset
1253 - Debugger: Align PC-relative loads in Thumb
1254 - Debugger: Fix watchpoints triggering too late
1255 - Debugger: Fix binary print putting spaces between digits
1256 - Video: Ensure FFmpeg encoder has audio frames
1257 - Video: Fix uncompressed PCM audio recording
1258 - Video: Fix FFmpeg crashing when the file extension is wrong
1259 - Util: Fix SOCKET_FAILED macro
1260Misc:
1261 - GBA: Exit cleanly on FATAL if the port supports it
1262 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1263 - Qt: Disable sync to video by default
1264 - Qt: Handle a game crash without crashing
1265 - Qt: Set default log level to FATAL, ERROR and WARN
1266 - Qt: Clarify some phrasing in the menus
1267 - Qt: Clear active buttons when focus is lost
1268
12690.1.0: (2014-12-13)
1270 - Initial release