all repos — mgba @ 4d1b7b4591261bf9ef97774849e7fed8b801387a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10 - Libretro: Fix a memory leak with the render buffer
 11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 12 - GBA Audio: Fix audio channels being silenced at the wrong time
 13 - VFS: Fix return values of VFileFILE.read and .write
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 16 - GBA Video: Fix objwin and blending interaction on sprites
 17Misc:
 18 - Qt: Window size command line options are now supported
 19 - Qt: Increase usability of key mapper
 20 - GBA Memory: Use a dynamically sized mask for ROM memory
 21 - Qt: Remove useless help icons in dialogs
 22 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 23 - SDL: Support fullscreen in SDL 1.2
 24 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 25 - GBA: Better memory handling with PNG savestates
 26 - GBA Audio: Allow GBAAVStream to have no video callback
 27 - ARM7: Force disable LTO on two files to work around a GCC bug
 28 - Libretro: Use anonymous memory mappers for large blocks of memory
 29 - Qt: Add 'Apply' button to settings window
 30 - Qt: Prevent savestate window from opening while in multiplayer
 31 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 32 - Qt: Dropping multiplayer windows works more cleanly now
 33 - GBA BIOS: Implement RegisterRamReset for SIO registers
 34
 350.3.0: (2015-08-16)
 36Features:
 37 - Ability to hide individual background layers, or OBJs
 38 - Ability to mute individual audio channels
 39 - Palette viewer and exporter
 40 - Volume control
 41 - More shortcuts are editable (e.g. quick save/load)
 42 - Rewind now shows the frame after rewinding
 43 - Import/Export of GameShark/Action Replay snapshots
 44 - Add "Step backwards" item for single increment rewind
 45 - Deadzone estimation for game controllers
 46 - Analog inputs can be used for shortcuts
 47 - Menu items for specific solar sensor brightness levels
 48 - Remappable controls for tilt and gyroscope sensors
 49 - Status messages for actions taken while a game is running (e.g. save/load state)
 50 - Memory inspector
 51 - Screensaver can now be suspended while a game is running
 52 - Load/save the most recent savestate slot
 53 - Support varible speed (PWM) rumble
 54 - Ability to cap fast forward speed
 55 - Finer control over FPS target
 56 - Holdable shortcut for rewinding one frame at a time
 57 - Ability to boot directly into the BIOS
 58 - Preliminary support for yanking out the game pak while a game is running
 59 - Thumb-drive mode by putting a file called portable.ini in the same folder
 60 - Configurable display driver, between software and OpenGL
 61 - Undo-able savestate loading and saving
 62 - Controller profiles now store shortcut settings
 63 - Default controller profiles for several common controllers
 64 - Libretro now supports BIOS, rumble and solar sensor
 65 - Implement BIOS call Stop, for sleep mode
 66 - Automatically load patches, if found
 67 - Improved video synchronization
 68 - Configurable audio output sample rate
 69Bugfixes:
 70 - ARM7: Fix SWI and IRQ timings
 71 - ARM7: Fix Thumb MUL timing
 72 - ARM7: Fix timing of multiplies to use N cycles
 73 - ARM7: ARMHotplugDetach should call deinit
 74 - Debugger: Fix use-after-free in breakpoint clearing code
 75 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 76 - GBA: Cap audio FIFO read size during deserialization
 77 - GBA: Check for corrupted savestates when loading
 78 - GBA: Check for improperly sized savestates when loading
 79 - GBA: Check for savestates made from differently sized ROMs
 80 - GBA: Fix calls to endian-independent loadstores
 81 - GBA: Fix timing of reading from timer registers
 82 - GBA: Ensure cycles never go negative
 83 - GBA Audio: Force audio FIFOs to 32-bit
 84 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 85 - GBA Audio: Fix sample order in audio channel 3
 86 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 87 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 88 - GBA Memory: Improve Thumb open bus behavior
 89 - GBA Memory: Fix potential DMA issue when loading a savestate
 90 - GBA Memory: Fix load/store multiple video memory waitstates
 91 - GBA SIO: Fix reseting when there are SIO devices attached
 92 - GBA Video: Blended sprites should never have other effects applied
 93 - GBA Video: Fix out-of-bounds tiles in mosaic
 94 - GBA Video: Fix windows not affecting sprites
 95 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 96 - GBA Video: Fix timing on first scanline
 97 - Qt: Better cleanup when a game crashes
 98 - Qt: Fix open ROM dialog filtering for archive formats
 99 - Qt: Cap the maximum number of multiplayer windows
100 - Qt: Fix maximum year in sensor override
101 - Qt: Fix window being too tall after exiting fullscreen
102 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
103 - Qt: Fix analog buttons not getting unmapped
104 - Qt: Fix passing command line options
105 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
106 - SDL: Fix SDL build when OpenGL is missing
107 - Util: Allow loading IPS patches that grow the ROM
108 - VFS: Fix resource leaks if some allocations fail
109 - VFS: Fix line-reading to return proper values
110 - Video: Fix an issue with very long filenames
111 - Util: Fix formatting of floats
112Misc:
113 - All: Add --help flag for command line programs
114 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
115 - All: Enable static linking for Windows
116 - All: Enable static linking for OS X
117 - All: Threads are now named
118 - All: Proper handling of Unicode file paths
119 - ARM7: Add emulation for Undefined CPU mode
120 - ARM7: Reduce the size of the Thumb instruction table
121 - GBA: Add status log level
122 - GBA: GBARewind now returns how many states it has rewound
123 - GBA: SIO logging layer
124 - GBA BIOS: Stub out SoundBias
125 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
126 - GBA: Don't include GBACLIDebugger struct unless needed
127 - GBA: Savedata is now synced shortly after data finishes being written
128 - GBA: Process multiple timer events at once, if necessary
129 - GBA Audio: Implement audio reset for channels A/B
130 - GBA Audio: Process multiple audio events at once, if necessary
131 - GBA Hardware: Backport generic RTC source into core
132 - GBA Input: Allow axes and buttons to be mapped to the same key
133 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
134 - GBA SIO: Add a dummy driver for Normal mode
135 - GBA Thread: Add functionality for running callbacks on the GBA thread
136 - GBA Thread: Split GBASync into a separate file
137 - GBA Video: Refactor software renderer into separate files
138 - GBA Video: Slightly optimize mode 0 mosaic rendering
139 - Debugger: Free watchpoints in addition to breakpoints
140 - Qt: Handle saving input settings better
141 - Qt: Move GL frame drawing back onto its own thread
142 - Qt: Fast forward (held) option moved from Other to Emulation menu
143 - Qt: Show version info in window title
144 - Qt: Migrate multiplayer window handling into GBAApp
145 - Qt: Unified file opening and saving with last location
146 - Qt: Fix windows being resizable when they shouldn't have been
147 - Qt: Only hide cursor in full screen
148 - Qt: Replace pause-after-frame mutex with an atomic
149 - Qt: Add application icon and XDG desktop files
150 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
151 - Qt: Don't save window size when entering fullscreen
152 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
153 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
154 - Qt: Increase usability of key mapper
155 - Qt: Show checkmark for window sizes
156 - Qt: Set window path to loaded ROM
157 - Perf: Ability to load savestates immediately on launch
158 - SDL: Properly check for initialization
159 - SDL: Clean up initialization functions
160 - SDL: Clean up GL context
161 - Util: Allow disabling the threading code entirely
162 - VFS: Add sync method to force syncing with backing
163
1640.2.1: (2015-05-13)
165Bugfixes:
166 - All: Fix sanitize-deb script not cleaning up after itself
167 - All: Fix dependencies for libavcodec on Debian-derived platforms
168 - ARM7: Handle writeback for PC in addressing modes 2 and 3
169 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
170 - ARM7: Fix ARM multiply instructions when PC is a destination register
171 - Debugger: Fix use-after-free in breakpoint clearing code
172 - Debugger: Fix boundary conditions in tab completion
173 - GBA: Fix timers not updating timing when writing to only the reload register
174 - GBA: Fix rewind boundary conditions
175 - GBA: Add initial I/O register settings for background matrix registers
176 - GBA: Fix hang when loading a savestate if sync to video is enabled
177 - GBA: Handle out-of-bounds I/O access
178 - GBA: Fix bounds-checking on EEPROM access
179 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
180 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
181 - GBA Memory: Allow SRAM to be 64kB
182 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
183 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
184 - GBA Video: Fix second frame mode 5
185 - Perf: Fix race condition if a game crashes immediately on start
186 - Qt: Fix Display object leak when closing a window
187 - Qt: Fix .deb dependencies
188 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
189 - Qt: Fix window not regaining focus after exiting savestate window
190 - Qt: Fix regression where video would not record if the game had already started
191 - Qt: Fix potential crash if a gamepad causes focus to change
192 - Qt: Fix controller axis querying
193 - Qt: Fix multiplayer windows opening as the wrong size
194 - Qt: Fix controllers sometimes not loading the right profile
195 - SDL: Fix boundary conditions for joystick adjustments
196 - SDL: Allocate properly sized input maps
197 - SDL: Fix potential build issues when Qt and SDL2 are in use
198 - Util: Fix resource leak in UTF-8 handling code
199 - Util: Fix a null-pointer issue when attempting to delete a key
200 - VFS: Fix resource leaks if some allocations fail
201 - Video: Fix an issue with very long filenames
202Misc:
203 - GBA Memory: Soft-crash if jumping past the end of a ROM
204 - Qt: Show multiplayer numbers in window title
205 - Qt: Solar sensor can have shortcuts set
206
2070.2.0: (2015-04-03)
208Features:
209 - Support for gamepad axes, e.g. analog sticks or triggers
210 - Add scale presets for up to 6x
211 - Settings window
212 - Bilinear resampling option
213 - Add option to skip BIOS start screen
214 - List of recently opened games
215 - Support for games using the Solar Sensor
216 - Better audio resampling via blip-buf
217 - Game Pak overrides dialog for setting savetype and sensor values
218 - Support for games using the tilt sensor
219 - Remappable shortcuts for keyboard and gamepad
220 - Rewinding of emulation
221 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
222 - Support IPv6
223 - Save directory of last loaded file
224 - Support BPS patches
225 - Automatically detect and optimize out idle loops
226 - Configurable game overrides
227 - Support loading 7-Zip files
228 - Drag and drop game loading
229 - Cheat code support
230 - Runtime configurable audio driver
231 - Libretro core for use with RetroArch and other front-ends
232 - Controller profiles for setting different bindings for different controllers
233 - Ability to lock aspect ratio
234 - Local link cable support
235 - Ability to switch which game controller is in use per instance
236 - Ability to prevent opposing directional input
237 - Warning dialog if an unimplemented BIOS feature is called
238 - Debugger: Add CLI "frame", frame advance command
239 - Debugger: Add CLI functions for writing to memory
240 - Debugger: Add CLI functions for examining memory regions
241 - Debugger: Add CLI function for writing a register
242Bugfixes:
243 - ARM7: Extend prefetch by one stage
244 - ARM7: Fix cycle counting for loads
245 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
246 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
247 - GBA: Initialize gba.sync to null
248 - GBA: Fix timer initialization
249 - GBA Audio: Support 16-bit writes to FIFO audio
250 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
251 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
252 - GBA BIOS: Fix BIOS prefetch after reset
253 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
254 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
255 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
256 - GBA Memory: Fix I cycles that had been moved to ARM7 core
257 - GBA Memory: Fix cycle counting for 32-bit load/stores
258 - GBA RR: Fix fallthrough error when reading tags from a movie
259 - GBA Thread: Fix possible hang when loading an archive
260 - GBA Thread: Fix possible deadlock in video sync
261 - Perf: Fix crash when the GBA thread fails to start
262 - Qt: Fix crash starting a GDB stub if a game isn't loaded
263 - Qt: Fix crash when adjusting settings after closing a game
264 - Qt: Fix crash when starting GDB stub after closing a game
265 - Qt: Fix patch loading while a game is running
266 - Qt: Fix crash when loading a game after stopping GDB server
267 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
268 - Qt: Fix crash when attempting to pause if a game is not running
269 - SDL: Properly clean up if a game doesn't launch
270 - Util: Fix sockets on Windows
271Misc:
272 - All: Enable link-time optimization
273 - Debugger: Watchpoints now work on STM/LDM instructions
274 - Debugger: Clean up GDB stub network interfacing
275 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
276 - Debugger: Merge Thumb BL instructions when disassembling
277 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
278 - Debugger: Watchpoints now report address watched (fixes #68)
279 - Debugger: Add support for soft breakpoints
280 - Debugger: Make I/O register names be addresses instead of values
281 - Debugger: Rename read/write commands
282 - GBA: Improve accuracy of event timing
283 - GBA: Add API for getting Configuration structs for overrides and input
284 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
285 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
286 - GBA: Move A/V stream interface into core
287 - GBA: Savestates now take into account savedata state machines (fixes #109)
288 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
289 - GBA Memory: Simplify memory API and use fixed bus width
290 - GBA Thread: Make GBASyncWaitFrameStart time out
291 - GBA Video: Start video at the last scanline instead of the first
292 - Qt: Optimize logo drawing
293 - Qt: Move frame upload back onto main thread
294 - Qt: Remember window position
295 - Qt: Double-clicking on the window toggles full screen
296 - Util: Use proper locale for reading and writing float values
297
2980.1.1: (2015-01-24)
299Bugfixes:
300 - ARM7: Fix LDM writeback to a register already written
301 - GBA: Fix timers 2 and 3 updating incorrectly
302 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
303 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
304 - GBA Audio: Properly initialize audio FIFO channels
305 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
306 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
307 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
308 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
309 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
310 - GBA BIOS: Fix HuffUnComp boundary conditions
311 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
312 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
313 - GBA Memory: Filter out top nybble of DMA addresses
314 - GBA Memory: Properly bounds-check VRAM accesses
315 - GBA Memory: Fix initial DMA state
316 - GBA Thread: Allow halted games to exit cleanly
317 - GBA Video: Fix blend issues with obscured middle layers
318 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
319 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
320 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
321 - GBA Video: Fix sprite boundary conditions with mosaic
322 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
323 - Qt: Fix issue with set frame sizes being the wrong height
324 - Qt: Fix emulator crashing when full screen if a game is not running
325 - Qt: Fix window focus issues
326 - Qt: Properly set default video recording settings
327 - Qt: Fix a race condition when a game crashes immediately
328 - Qt: Fix some cases where key mapping can break if focus is adjusted
329 - Qt: Fix crash if a game pauses before any frames are shown
330 - Debugger: Negative PC-relative loads now properly subtract the offset
331 - Debugger: Align PC-relative loads in Thumb
332 - Debugger: Fix watchpoints triggering too late
333 - Debugger: Fix binary print putting spaces between digits
334 - Video: Ensure FFmpeg encoder has audio frames
335 - Video: Fix uncompressed PCM audio recording
336 - Video: Fix FFmpeg crashing when the file extension is wrong
337 - Util: Fix SOCKET_FAILED macro
338Misc:
339 - GBA: Exit cleanly on FATAL if the port supports it
340 - GBA Memory: Implement 16- and 32-bit loads from SRAM
341 - Qt: Disable sync to video by default
342 - Qt: Handle a game crash without crashing
343 - Qt: Set default log level to FATAL, ERROR and WARN
344 - Qt: Clarify some phrasing in the menus
345 - Qt: Clear active buttons when focus is lost
346
3470.1.0: (2014-12-13)
348 - Initial release