CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4Misc:
5 - GBA Savedata: EEPROM performance fixes
6 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
7
80.7.0: (Future)
9Features:
10 - ELF support
11 - Game Boy Camera support
12 - Qt: Set default Game Boy colors
13 - Game Boy Printer support
14 - Super Game Boy support
15 - Customizable autofire speed
16 - Ability to set default Game Boy model
17 - Map viewer
18 - Automatic cheat loading and saving
19 - GameShark and Action Replay button support
20 - AGBPrint support
21 - Debugger: Conditional breakpoints and watchpoints
22 - Ability to select GB/GBC/SGB BIOS on console ports
23 - Optional automatic state saving/loading
24 - Access to ur0 and uma0 partitions on the Vita
25 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
26 - GBA: ARMIPS/A22i-style and ELF symbol table support
27 - Initial Switch port
28Bugfixes:
29 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
30 - GB Serialize: Fix audio state loading
31 - GB Video: Fix dot clock timing being slightly wrong
32 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
33 - ARM: Fix MSR when T bit is set
34 - GB Serialize: Fix game title check
35 - GB: Revamp IRQ handling based on new information
36 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
37 - GB Video: Fix loading states while in mode 3
38 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
39 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
40 - GB Timer: Minor accuracy improvements
41 - GB Audio: Clock frame events on DIV
42 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
43 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
44 - GBA Savedata: Fix savedata modified time updating when read-only
45 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
46 - GBA Video: Start timing mid-scanline when skipping BIOS
47 - Core: Fix audio sync breaking when interrupted
48 - Qt: Improve FPS timer stability
49 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
50 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
51 - GBA BIOS: Fix BitUnPack final byte
52 - GB I/O: DMA register is R/W
53 - GB Video: Fix SCX timing
54 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
55 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
56 - GBA Video: Make layer disabling work consistently
57 - GB: Fix IRQ disabling on the same T-cycle as an assert
58 - Core: Fix ordering events when scheduling during events
59 - GBA: Reset WAITCNT properly
60 - GBA Serialize: Fix loading states in Hblank
61 - PSP2: Fix more issues causing poor audio
62 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
63 - GB, GBA Savedata: Fix unmasking savedata crash
64 - GBA DMA: Fix temporal sorting of DMAs of different priorities
65 - FFmpeg: Fix encoding audio/video queue issues
66 - GB Serialize: Fix IRQ pending/EI pending confusion
67 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
68 - GB Audio: Fix channel 3 reset value
69 - GB Audio: Fix channel 4 initial LFSR
70 - GB, GBA Video: Don't call finishFrame twice in thread proxy
71 - GB Audio: Fix channel 1, 2 and 4 reset timing
72 - Util: Fix wrapping edge cases in RingFIFO
73Misc:
74 - GBA Timer: Use global cycles for timers
75 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
76 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
77 - Qt: Redo GameController into multiple classes
78 - Test: Restructure test suite into multiple executables
79 - Python: Integrate tests from cinema test suite
80 - Util: Don't build crc32 if the function already exists
81 - GBA: Implement display start DMAs
82 - Qt: Prevent window from being created off-screen
83 - Qt: Add option to disable FPS display
84 - GBA: Improve multiboot image detection
85 - GB MBC: Remove erroneous bank 0 wrapping
86 - GBA Cheats: Allow multiple ROM patches in the same slot
87 - GB: Skip BIOS option now works
88 - Libretro: Add frameskip option
89 - GBA Memory: 64 MiB GBA Video cartridge support
90 - PSP2: Use system enter key by default
91 - 3DS: Remove deprecated CSND interface
92 - Qt: Options to mess around with layer placement
93 - GBA Savedata: Remove ability to disable realistic timing
94 - Qt: Add load alternate save option
95 - GB Audio: Improved audio quality
96 - GB, GBA Audio: Increase max audio volume
97 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
98 - GB Video: Darken colors in GBA mode
99 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
100 - FFmpeg: Support lossless h.264 encoding
101 - Feature: Added loading savestates from command line
102 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
103 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
104 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
105 - Core: Remove broken option for whether rewinding restores save games
106 - FFmpeg: Support lossless VP9 encoding
107 - mGUI: Add fast forward toggle
108Changes from beta 1:
109Features:
110 - Libretro: Add Game Boy cheat support
111 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
112 - Switch: Rumble support
113 - Switch: Rotation support
114 - Qt: State file load/save menu options
115 - Windows installer
116 - Tile viewer now has adjustable width
117 - Python: Experimental audio API
118Bugfixes:
119 - PSP2: Fix audio crackling after fast forward
120 - PSP2: Fix audio crackling when buffer is full
121 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
122 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
123 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
124 - Switch: Fix incorrect mapping for fast forward cap
125 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
126 - Qt: Fix jumbled background when paused
127 - Qt: Fix FPS counter on Windows
128 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
129 - Qt: Fix focus issues with load/save state overlay
130 - GB Video: Fix SGB border hole size
131 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
132Misc:
133 - mGUI: Add SGB border configuration option
134 - mGUI: Add support for different settings types
135 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
136 - Wii: Expose stretch configuration in settings
137 - Wii: Stretch now sets pixel-accurate mode size cap
138 - Qt: Ensure camera image is valid
139 - GB: Improved SGB2 support
140 - Libretro: Reduce rumble callbacks
141 - Debugger: Minor text fixes
142 - Qt: Debugger console history
143 - Qt: Detect presence of GL_ARB_framebuffer_object
144 - Python: Minor API improvements
145
1460.7 beta 1: (2018-09-24)
147- Initial beta for 0.7
148
1490.6.3: (2018-04-14)
150Bugfixes:
151 - GB Audio: Revert unsigned audio changes
152 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
153 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
154
1550.6.2: (2018-04-03)
156Bugfixes:
157 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
158 - 3DS: Fix opening files in directory names with trailing slashes
159 - LR35902: Fix watchpoints not reporting new value
160 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
161 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
162 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
163 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
164 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
165 - GBA: Fix SharkPort saves for EEPROM games
166 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
167 - GBA BIOS: Fix incorrect exit condition in LZ77
168 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
169 - GBA Cheats: Fix slide codes not initializing properly
170 - GBA DMA: ROM reads are forced to increment
171 - GBA Hardware: RTC accuracy improvements
172 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
173 - GBA Memory: Fix copy-on-write memory leak
174 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
175 - GBA Savedata: Fix crash when resizing flash
176 - GBA Video: Force align 256-color tiles
177 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
178 - PSP2: Fix issues causing poor audio
179 - Python: Fix package directory
180 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
181 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
182 - Wii: Fix screen tear when unpausing
183 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
184Misc:
185 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
186 - GB MBC: Remove erroneous bank 0 wrapping
187 - GBA: Improve multiboot image detection
188 - PSP2: Use system enter key by default
189
1900.6.1: (2017-10-01)
191Bugfixes:
192 - GB, GBA: Fix crashes when attempting to identify null VFiles
193 - GB, GBA: Fix sync to video with frameskip
194 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
195 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
196 - GB Core: Fix palette loading when loading a foreign config
197 - GB MBC: Pocket Cam memory should be accessible without enabling
198 - GB MBC: Fix SRAM sizes 4 and 5
199 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
200 - GB MBC: Fix RTC loading when file size is off
201 - GB Memory: Initialize peripheral pointers
202 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
203 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
204 - GB Memory: Actually load latch time from savestate
205 - GB Serialize: Fix deserializing video STAT
206 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
207 - GB Video: Fix potential hang when ending mode 0
208 - GB Video: Fix read mode when enabling LCD
209 - GBA: Reset active region as needed when loading a ROM
210 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
211 - GBA BIOS: Use core's VRAM variable instead of renderer's
212 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
213 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
214 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
215 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
216 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
217 - Python: Fix importing .gb or .gba before .core
218 - Qt: Fix command line debugger closing second game
219 - Qt: Fix LOG argument order
220 - Qt: Fix timezone issues with time overrides
221 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
222 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
223Misc:
224 - CMake: Fix CPack dependencies for libpng 1.6
225 - GBA: Detect hardware for Pokémon FireRed ROM hacks
226 - GBA Cheats: Improve detection of raw cheats
227 - Qt: Don't rebuild library view if style hasn't changed
228 - Qt: Allow overrides to be saved before a game is loaded
229 - Qt: Hide mouse immediately when loading
230 - SDL: Fix 2.0.5 build on macOS under some circumstances
231 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
232
2330.6.0: (2017-07-16)
234Features:
235 - Library view
236 - Sprite viewer
237 - Debugging console
238 - Improved memory viewer
239 - Memory search
240 - Command line ability to override configuration values
241 - Add option to allow preloading the entire ROM before running
242 - Add option for whether rewinding restores save games
243 - Savestates now contain any RTC override data
244 - Add option to lock video to integer scaling
245 - LR35902: Watchpoints
246 - LR35902/GB-Z80 disassembler
247 - GB: Tile viewer
248 - GB: Video/audio channel enabling/disabling
249 - GB: Symbol table support
250 - GB MBC: Add MBC1 multicart support
251 - GBA: Support printing debug strings from inside a game
252 - GBA: Better cheat type autodetection
253 - Implement keypad interrupts
254 - Configuration of gamepad hats
255 - Video log recording for testing and bug reporting
256 - Debugger: Segment/bank support
257 - Debugger: Execution tracing
258 - Qt: German translation (by Lothar Serra Mari)
259 - Qt: Spanish translation (by Kevin López)
260 - Qt: Italian translation (by theheroGAC)
261Bugfixes:
262 - ARM7: Fix MLA/*MULL/*MLAL timing
263 - Core: Fix crash with rewind if savestates shrink
264 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
265 - Core: Fix directory sets crashing on close if base isn't properly detached
266 - FFmpeg: Fix overflow and general issues with audio encoding
267 - GB: Fix flickering when screen is strobed quickly
268 - GB: Fix STAT blocking
269 - GB MBC: Fix ROM bank overflows getting set to bank 0
270 - GB MBC: Fix swapping carts not detect new MBC
271 - GB Timer: Improve DIV reset behavior
272 - GB Timer: Fix DIV batching if TAC changes
273 - GB Video: Reset renderer when loading state
274 - GBA: Fix multiboot ROM loading
275 - GBA: Fix multiboot loading resulting in too small WRAM
276 - GBA BIOS: Implement BitUnPack
277 - GBA BIOS: Fix ArcTan sign in HLE BIOS
278 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
279 - GBA BIOS: Fix INT_MIN/-1 crash
280 - GBA Hardware: Fix crash if a savestate lies about game hardware
281 - GBA I/O: Handle audio registers specially when deserializing
282 - GBA Memory: Improve initial skipped BIOS state
283 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
284 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
285 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
286 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
287 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
288 - LR35902: Fix core never exiting with certain event patterns
289 - LR35902: Fix pc overflowing current region off-by-one
290 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
291 - OpenGL: Fix some shaders causing offset graphics
292 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
293 - Qt: Fix window icon being stretched
294 - Qt: Fix data directory path
295 - Qt: Fix timing issues on high refresh rate monitors
296 - Qt: Fix linking after some windows have been closed
297 - Qt: Fix crash when changing audio settings after a game is closed
298 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
299 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
300 - Qt: Fix game unpausing after frame advancing and refocusing
301 - SDL: Fix game crash check
302 - SDL: Fix race condition with audio thread when starting
303 - SDL: Fix showing version number
304 - Test: Fix crash when loading invalid file
305 - Test: Fix crash when fuzzing fails to load a file
306 - Test: Don't rely on core for frames elapsed
307 - Test: Fix crash when loading invalid file
308 - Test: Fix crash when fuzzing fails to load a file
309 - Tools: Fix recurring multiple times over the same library
310 - Util: Fix overflow when loading invalid UPS patches
311 - Util: Fix highest-fd socket not being returned by SocketAccept
312 - Windows: Fix VDir.rewind
313Misc:
314 - All: Add C++ header guards
315 - All: Move time.h include to common.h
316 - 3DS, PSP2, Wii: Last directory loaded is saved
317 - CMake: Add ability to just print version string
318 - Core: New, faster event timing subsystem
319 - Core: Clean up some thread state checks
320 - Core: Add generic checksum function
321 - Core: Cores can now have multiple sets of callbacks
322 - Core: Restore sleep callback
323 - Core: Move rewind diffing to its own thread
324 - Core: Ability to enumerate and modify video and audio channels
325 - Core: List memory segments in the core
326 - Core: Move savestate creation time to extdata
327 - Core: Config values can now be hexadecimal
328 - Core: Improved threading interrupted detection
329 - Debugger: Modularize CLI debugger
330 - Debugger: Make building with debugging aspects optional
331 - Debugger: Add functions for read- or write-only watchpoints
332 - Debugger: Make attaching a backend idempotent
333 - Debugger: Add mDebuggerRunFrame convenience function
334 - Feature: Move game database from flatfile to SQLite3
335 - Feature: Support ImageMagick 7
336 - Feature: Make -l option explicit
337 - FFmpeg: Return false if a file fails to open
338 - FFmpeg: Force MP4 files to YUV420P
339 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
340 - GB: Reset with initial state of DIV register
341 - GB MBC: New MBC7 implementation
342 - GB Audio: Simplify envelope code
343 - GB Audio: Improve initial envelope samples
344 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
345 - GB Video: Improved video timings
346 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
347 - GBA, GB: ROM is now unloaded if a patch is applied
348 - GBA DMA: Refactor DMA out of memory.c
349 - GBA DMA: Move DMAs to using absolute timing
350 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
351 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
352 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
353 - GBA Memory: Support reading/writing POSTFLG
354 - GBA Memory: Remove unused prefetch cruft
355 - GBA Timer: Improve accuracy of timers
356 - GBA Video: Clean up unused timers
357 - GBA Video: Allow multiple handles into the same tile cache
358 - GBA Video, GB Video: Colors are now fully scaled
359 - GBA Video: Optimize when BLD* registers are written frequently
360 - OpenGL: Add xBR-lv2 shader
361 - Qt: Move last directory setting from qt.ini to config.ini
362 - Qt: Improved HiDPI support
363 - Qt: Expose configuration directory
364 - Qt: Merge "Save" and "OK" buttons in shader options
365 - Qt: Automatically load controller profile when plugged in
366 - Qt: Rename "Resample video" option to "Bilinear filtering"
367 - Qt: Remove audio thread
368 - Qt: Remove audio buffer sizing in AudioProcessorQt
369 - Qt: Re-enable QtMultimedia on Windows
370 - Qt: Make "Mute" able to be bound to a key
371 - Qt: Add .gb/.gbc files to the extension list in Info.plist
372 - Qt: Relax hard dependency on OpenGL
373 - Qt: Better highlight active key in control binding
374 - SDL: Remove scancode key input
375 - SDL: Automatically map controllers when plugged in
376 - Test: Add a basic test suite
377 - Util: Add size counting to Table
378 - Util: Add 8-bit PNG write support
379 - Util: Tune patch-fast extent sizes
380 - VFS: Call msync when syncing mapped data
381 - VFS: Allow truncating memory chunk VFiles
382 - VFS: Fix some minor VFile issues with FILEs
383 - VFS: Optimize expanding in-memory files
384 - VFS: Add VFileFIFO for operating on circle buffers
385Changes from beta 1:
386Features:
387 - Qt: Italian translation (by theheroGAC)
388 - Qt: Updated German translation
389Bugfixes:
390 - GB Audio: Fix incorrect channel 4 iteration
391 - GB Audio: Fix zombie mode bit masking
392 - GB Serialize: Fix timer serialization
393 - GB Video: Fix LYC regression
394 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
395 - GBA Timer: Fix count-up timing overflowing timer 3
396 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
397 - Qt: Fix memory search close button (fixes mgba.io/i/769)
398 - Qt: Fix window icon being stretched
399 - Qt: Fix initial window size (fixes mgba.io/i/766)
400 - Qt: Fix data directory path
401 - Qt: Fix controls not saving on non-SDL builds
402 - Qt: Fix translation initialization (fixes mgba.io/i/776)
403 - Qt: Fix patch loading while a game is running
404 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
405 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
406 - Qt: Fix GL-less build
407 - Qt: Fix Software renderer not handling alpha bits properly
408 - Qt: Fix screen background improperly stretching
409 - SDL: Fix cheats not loading
410Misc:
411 - GB Serialize: Add MBC state serialization
412 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
413 - GBA Timer: Improve accuracy of timers
414 - PSP2: Update toolchain to use vita.cmake
415 - Qt: Add language selector
416 - Qt: Minor test fixes
417 - Qt: Move shader settings into main settings window
418 - Qt: Dismiss game crashing/failing dialogs when a new game loads
419 - Qt: Properly ship Qt translations
420 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
421
4220.6 beta 1: (2017-06-29)
423 - Initial beta for 0.6
424
4250.5.2: (2016-12-31)
426Bugfixes:
427 - All: Fix fullscreen config option being ignored
428 - ARM7: PSR mode bits should not get sign extended
429 - GB: Fix audio not being deinitialized
430 - GB: Fix crash when masking savedata
431 - GB: Properly initialize sramRealVf variable
432 - GB Audio: Fix serialization of channel 3 and NR52 properties
433 - GB Audio: Reset envelope timer when reseting sound channel
434 - GB MBC: Fix SRAM dangling pointer with RTC games
435 - GB MBC: Fix initializing MBC when no ROM is loaded
436 - GB Memory: Fix patching ROM bank 0
437 - GB Memory: Fix starting HDMAs during mode 0
438 - GB Memory: Fix HDMA5 value after DMA completes
439 - GB Video: Initialize LCDC in renderer
440 - GB Video: Hblank IRQs should mask LYC=LY IRQs
441 - GBA: Fix IRQs firing after already being cleared
442 - GBA: Only unhalt CPU if appropriate bit is set in IE
443 - GBA: Add savegame override for Crash Bandicoot 2
444 - GBA BIOS: Fix MidiKey2Freq BIOS reads
445 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
446 - GBA Cheats: Fix GameShark ROM patches
447 - GBA I/O: Mask off WAITCNT bits that cannot be written
448 - GBA Memory: Fix misaligned BIOS reads
449 - GBA Memory: Fix VCOUNT being writable
450 - GBA Video: Fix out of bounds sprite transforms
451 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
452 - Libretro: Fix disabling BIOS
453 - Libretro: Fix Game Boy savestates and audio
454 - Qt: Fix changing resolution of software renderer
455 - Qt: Fix setting overrides
456 - Qt: Fix cut off tiles and alignment issues in tile viewer
457 - Qt: Only reset window dimensions when first shown
458 - Qt: Fix Qt Multimedia audio driver on big endian
459 - Qt: Fix Apply button for key and controller configurations
460 - VFS: Fix resizing memory chunks when not needed
461 - Windows: Fix Unicode directory handling
462Misc:
463 - GB, GBA: Prevent loading null ROMs
464 - GB Audio: Initialize wave RAM to GBC values
465 - GB Memory: Reset ROM bank when loading a ROM
466 - PSP2: Improved controller rumble
467
4680.5.1: (2016-10-05)
469Bugfixes:
470 - Core: Fix importing save games as read-only
471 - FFmpeg: Fix encoding AAC
472 - GB: Fix invalid STOP behavior on Game Boy Color
473 - GB: Initialize audio properly
474 - GB: Properly clear KEY1 bit 0 when switching speeds
475 - GB: Properly unload save files when unloading a ROM
476 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
477 - GB MBC: Fix MBC7 when size is incorrectly specified
478 - GB MBC: Fix RTC access when no save file is loaded
479 - GB SIO: Don't auto-clock external shift clock
480 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
481 - GB Video: Fix video frames getting missed when LCDC is off
482 - GB Video: Clear screen when LCDC is off
483 - GBA Cheats: Fix holding onto pointers that may get invalidated
484 - GBA Cheats: Fix key-activated CodeBreaker cheats
485 - GBA Cheats: Fix uninitialized memory getting freed when saving
486 - GBA Hardware: Improve Game Boy Player rumble behavior
487 - GBA Memory: Fix several unused I/O register read values
488 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
489 - LR35902: Fix events running with the wrong cycle active
490 - Qt: Fix "close" button on Overrides view
491 - Qt: Fix saving overrides
492 - Qt: Fix directory set unloading when replacing the ROM
493 - Qt: Fix patch loading
494 - Qt: Fix crash when saving an override if a game isn't loaded
495 - Qt: Fix showing default display driver as OpenGL (force 1.x)
496 - SDL: Attach rumble in SDL frontend
497 - Util: Fix PNG identification on files too small to be a PNG
498Misc:
499 - All: Only update version info if needed
500 - All: Split out install locations for Libretro and OpenEmu
501 - FFmpeg: Encoding cleanup
502 - GB: Reset active region when reloading ROM
503 - GB Memory: Initialize RAM pattern for GBC
504 - GB Video: Improved video timings
505 - Qt: Manage window sizes slightly better
506 - Qt: Remember scale option independent of core dimensions
507
5080.5.0: (2016-09-19)
509Features:
510 - Game Boy support
511 - Support for encrypted CodeBreaker GBA cheats
512 - Emulation of Vast Fame protected GBA carts (taizou)
513 - Tile viewer
514 - Threaded rendering mode
515 - Libretro: Memory map and achievement support (leiradel)
516 - GUI: Add UI control remapping
517 - GUI: Add fast-forward
518 - Wii: 240p support
519 - 3DS: Adjustable screen darkening
520 - Ability to temporarily load a savegame
521 - Load specific files out of archives
522 - Automatic BIOS detection
523Bugfixes:
524 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
525 - Debugger: Fix GDB breakpoints
526 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
527 - GBA: Fix filehandle leak with savegames
528 - GBA: Timer 0 cannot be count up
529 - GBA: Count up timers should not count themselves
530 - GBA Memory: Fix mirror on non-overdumped Classic NES games
531 - GBA Memory: Fix ldm {pc}
532 - GBA Savedata: Fix savedata sync timer
533 - GBA Savedata: Only unmap savedata if present
534 - GBA Serialize: Savestates now properly store prefetch
535 - GBA Video: WIN0/1 take priority over OBJWIN
536 - GBA Video: Fix out-of-order OBJWIN
537 - PSP2: Fix GPU crash while exiting
538 - PSP2: Fix VSync
539 - PSP2: Fix accelerometer range
540 - PSP2: Actually load screen mode setting
541 - PSP2: Fix gyroscope direction
542 - PSP2: Delete threads after they return
543 - PSP2: Fix mapping/unmapping from not at 0
544 - Qt: Fix bug in software renderer scaling
545 - Qt: Fix hanging key press after disabling autofire
546 - Qt: Fix being unable to pause manually when using auto-pausing
547 - SDL: Fix axes being mapped wrong
548 - Util: Fix realloc semantics in utf16to8
549 - Util: Fix inserting too many items into a hash table
550 - VFS: Fix uninitialized varaible reading from 7z
551 - VFS: Fix reading multiple files from a 7z archive
552 - Wii: Fix framelimiting after a slowdown
553 - Wii: Fix garbage flash at startup
554Misc:
555 - 3DS: Use blip_add_delta_fast for a small speed improvement
556 - 3DS: Allow UTF-16 filenames
557 - 3DS: Port to using citro3D
558 - 3DS: Use system font for menus
559 - 3DS: Attempt to use Core 2 for threads
560 - 3DS: Adjustable filering
561 - 3DS: 3D banner
562 - All: Add QUIET parameter to silence CMake
563 - All: Faster memory read/write
564 - ARM7: Support forcing Thumb mode via MSR
565 - ARM7: Flush prefetch cache when loading CPSR via MSR
566 - ARM7: Clean up instruction decoding for future expandability
567 - Debugger: Support register and memory writes via GDB stub
568 - Debugger: Add software breakpoint support to gdb
569 - FFmpeg: Full support for libavcodec 56+
570 - GBA: Better debug logging if event processing breaks
571 - GBA Audio: Force audio DMAs to not increment destination
572 - GBA BIOS: Use custom ArcTan, not relying on OS
573 - GBA Hardware: Clean up dead code in GBP
574 - GBA Memory: Optimize stalling behavior
575 - GBA Memory: Optimize Load-/StoreMultiple
576 - GBA Savedata: Add realistic timing for EEPROM
577 - GBA Serialize: Savestates now store if CPU was halted
578 - GBA Video: Remove old slow path fallback
579 - GBA Video: Optimize sprite drawing
580 - GBA Video: Optimize mode 0 rendering
581 - GBA Video: Optimize compositing cases slightly
582 - GUI: Screenshot dimensions are now passed through
583 - GUI: Add back logging
584 - GUI: Only reload config if manually saved
585 - GUI: Increase scrolling speed
586 - OpenGL: Log shader compilation failure
587 - OpenGL: Add texSize uniform
588 - Qt: Make -g flag work in Qt build
589 - Qt: Simplify OpenGL context creation
590 - Qt: Thread startup improvements
591 - Qt: Make audio channel/video layer options shortcut mappable
592 - Qt: Remove some C99isms from C++ code
593 - Qt: Remove default autofire mappings
594 - Qt: Make reseting when pasued frame-accurate
595 - Qt: Rearchitect game closing codepath
596 - PSP2: Use system font for menus
597 - PSP2: Add rumble for PS TV
598 - PSP2: Add fit-to-height screen mode
599 - PSP2: Sync files per descriptor
600 - PSP2: Allow UTF-8 filenames
601 - PSP2: Screenshots are now saved into the Photo Gallery
602 - PSP2: Stop underclocking when menuing
603 - SDL: Increase default audio buffer size to 1024 samples
604 - SDL: More responsive rumble
605 - Util: Add Vector GetConstPointer
606 - Util: Add rtrim
607 - Util: Add endswith
608 - VFS: Improve zip file detection
609 - Wii: Add pixelated resample filter
610 - Windows: Add native VDir support
611 - Util: Add PRIz macro for libc versions that don't support %z
612
6130.4.1: (2016-07-11)
614Bugfixes:
615 - All: Fix several file handle leaks
616 - All: Fix instruction tables getting zeroed when linking sometimes
617 - ARM7: Fix flags on SBC/RSC
618 - ARM7: Fix setting spsr privilege bits when spsr is empty
619 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
620 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
621 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
622 - GBA Memory: Fix executing code from OBJ region of VRAM
623 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
624 - GBA Serialize: Fix loading savegames from savestates
625 - OpenGL: Correct boolean vector strcmp strings for uniforms
626 - Qt: Fix sending gameStopped twice
627 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
628 - Qt: Fix initial state of key mapping
629 - Qt: Initialize m_useBios
630 - SDL: Fix joystick initialization on BSD
631 - SDL: Fix potential joystick crash in games with rumble
632 - SDL: Fix SDL 1.2 build
633 - SDL: Fix sporadic crash when deinitializing audio
634 - Shaders: Fix AGS-001 shader with some bad drivers
635 - Util: Use closesocket on Windows
636 - Util: Fix socket bind addresses
637 - VFS: Fix reading 7z archives without rewinding first
638 - VFS: VFileFromFD should not open directories
639 - Wii: Fix tilting direction
640 - Util: Fix realloc semantics in utf16to8
641Misc:
642 - All: Allow use of external minizip library
643 - Debugger: CLI debugger now exits when end-of-stream is reached
644 - FFmpeg: Update dependencies on Ubuntu
645 - GBA: Slightly optimize GBAProcessEvents
646 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
647 - GBA Video: Null renderer should return proper register values
648 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
649 - Qt: Add preset for DualShock 4
650 - Qt: Update 360 input profile on OS X to reflect newer drivers
651 - Qt: Remove use of NaN
652 - Qt: Canonicalize file paths when loading games
653 - Qt: Add refresh button to controller editing
654 - SDL: Remove default gamepad mappings
655 - Util: Fix intermittent build failure on OS X
656 - VFS: VFile.sync now updates modified time
657
6580.4.0: (2016-02-02)
659Features:
660 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
661 - I/O viewer
662 - Booting of multiboot images
663 - Customization of GIF recording
664 - Libretro: Cheat code support
665 - Support for GLSL shaders
666 - ROM information view
667 - Support for VBA-style cheat codes
668 - Savestates now store creation timestamps
669 - Key autofire
670 - Libretro: Allow blocking opposing directional input
671 - OpenEmu core for OS X
672 - Libretro: Settings for using BIOS and skipping intro
673 - Libretro: Customizable idle loop removal
674 - Implemented cycle counting for sprite rendering
675 - Cleaner, unified settings window
676 - Added a setting for pausing when the emulator is not in focus
677 - Customizable paths for save games, save states, screenshots and patches
678 - Controller hotplugging
679 - Ability to store save games and active cheats within savestates
680Bugfixes:
681 - ARM7: Fix sign of unaligned LDRSH
682 - ARM7: Fix decoding of some ARM ALU instructions with shifters
683 - Debugger: Fix watchpoints in gdb
684 - GBA: Fix warnings when creating and loading savestates
685 - GBA: Fix Iridion II savetype
686 - GBA BIOS: Fix misaligned CpuSet
687 - GBA Cheats: Fix cheats setting the Action Replay version
688 - GBA Hardware: Fix GPIO on big endian
689 - GBA Memory: Fix DMA register writing behavior
690 - GBA Memory: Fix DMAs triggering two cycles early
691 - Libretro: Fix aspect ratio
692 - Qt: Fix some potential crashes with the gamepad mapping
693 - Qt: Fix keys being mapped incorrectly when loading configuration file
694 - Util: Fix PowerPC PNG read/write pixel order
695 - Util: Fix excessive memory allocation when decoding a PNG
696 - VFS: Fix VFileReadline and remove _vfdReadline
697Misc:
698 - All: Improved PowerPC support
699 - All: Fix some undefined behavior warnings
700 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
701 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
702 - GBA: Implement bad I/O register loading
703 - GBA: Allow jumping to OAM and palette RAM
704 - GBA BIOS: Finish implementing RegisterRamReset
705 - GBA Config: Add "override" layer for better one-time configuration
706 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
707 - GBA Memory: Use a dynamically sized mask for ROM memory
708 - GBA Memory: Implement several unimplemented memory access types
709 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
710 - GBA RR: Starting from savestate now embeds the savegame
711 - GBA RR: Add preliminary SRAM support for VBM loading
712 - GBA RR: Add support for resets in movies
713 - GBA Video: Remove lastHblank, as it is implied
714 - Libretro: Use anonymous memory mappers for large blocks of memory
715 - Libretro: Add install target for libretro core
716 - Qt: Window size command line options are now supported
717 - Qt: Increase usability of key mapper
718 - Qt: Add 'Apply' button to settings window
719 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
720 - Qt: Allow use of modifier keys as input
721 - Qt: Optimize log viewer
722 - Qt: Added button for breaking into the GDB debugger
723 - Qt: Add box for showing duration of rewind
724 - SDL: Support fullscreen in SDL 1.2
725 - SDL: Allow GBASDLAudio to be used without a thread context
726 - Util: Use VFile for configuration
727 - Util: Add MutexTryLock
728
7290.3.2: (2015-12-16)
730Bugfixes:
731 - ARM7: Fix STRT/STRBT
732 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
733 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
734 - Libretro: Fix problems with rumble not turning off
735 - GBA: Fix idle skip state being retained between games
736 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
737 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
738 - GBA BIOS: Fix Sqrt sign
739 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
740 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
741 - GBA Memory: Fix DMA behavior for SRAM accesses
742 - GBA Memory: Fix Store8 to OBJ VRAM
743 - GBA Memory: Fix alignment of LDM/STM on SRAM
744 - GBA Memory: Fix unaligned out-of-bounds ROM loads
745 - GBA Memory: Fix timing of DMAs
746 - GBA Video: Fix _mix for 15-bit color
747 - GBA Video: Fix OAM and palette initialization
748 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
749 - Qt: Use safer isLoaded check in GameController
750 - Qt: Fix a race condition in PainterGL that could lead to a crash
751 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
752 - Qt: Fix font size in memory viewer
753 - Qt: Fix a crash in the memory viewer
754 - Qt: Add additional checks in CheatModel to prevent crashes
755 - Qt: Fix race condition with setting sample rate
756 - Qt: Fix crash when closing multiplayer windows
757 - Qt: Fix resetting while paused
758Misc:
759 - GBA Audio: Implement missing flags on SOUNDCNT_X register
760 - Qt: Add mute option to menu
761
7620.3.1: (2015-10-24)
763Bugfixes:
764 - ARM7: Fix instruction decoding of Thumb shifts
765 - GBA: Deinit savegame when unloading a ROM
766 - GBA: Fix BIOS check on big endian
767 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
768 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
769 - GBA Audio: Fix audio channels being silenced at the wrong time
770 - GBA Memory: Fix bad BIOS Load16 on big endian
771 - GBA Memory: Fix bad Load8 on big endian
772 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
773 - GBA Video: Fix edge case with sprite blend modes and semitransparency
774 - GBA Video: Fix objwin and blending interaction on sprites
775 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
776 - Libretro: Fix a memory leak with the render buffer
777 - Qt: Windows no longer spawn in the top left on first launch
778 - Qt: Fix install path of XDG desktop file with DESTDIR
779 - Qt: Fix drag and drop on Windows
780 - Qt: Reenable double buffering, as disabling it broke some Windows configs
781 - VFS: Fix return values of VFileFILE.read and .write
782Misc:
783 - All: Reset next event to cycles instead of zero to interrupt
784 - All: Add --version flag
785 - ARM7: Force disable LTO on two files to work around a GCC bug
786 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
787 - GBA: Better memory handling with PNG savestates
788 - GBA: Additional savestate sanity checks
789 - GBA: Check for cycle count being too high
790 - GBA Audio: Allow GBAAVStream to have no video callback
791 - GBA BIOS: Implement RegisterRamReset for SIO registers
792 - Qt: Remove useless help icons in dialogs
793 - Qt: Prevent savestate window from opening while in multiplayer
794 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
795 - Qt: Dropping multiplayer windows works more cleanly now
796
7970.3.0: (2015-08-16)
798Features:
799 - Ability to hide individual background layers, or OBJs
800 - Ability to mute individual audio channels
801 - Palette viewer and exporter
802 - Volume control
803 - More shortcuts are editable (e.g. quick save/load)
804 - Rewind now shows the frame after rewinding
805 - Import/Export of GameShark/Action Replay snapshots
806 - Add "Step backwards" item for single increment rewind
807 - Deadzone estimation for game controllers
808 - Analog inputs can be used for shortcuts
809 - Menu items for specific solar sensor brightness levels
810 - Remappable controls for tilt and gyroscope sensors
811 - Status messages for actions taken while a game is running (e.g. save/load state)
812 - Memory inspector
813 - Screensaver can now be suspended while a game is running
814 - Load/save the most recent savestate slot
815 - Support varible speed (PWM) rumble
816 - Ability to cap fast forward speed
817 - Finer control over FPS target
818 - Holdable shortcut for rewinding one frame at a time
819 - Ability to boot directly into the BIOS
820 - Preliminary support for yanking out the game pak while a game is running
821 - Thumb-drive mode by putting a file called portable.ini in the same folder
822 - Configurable display driver, between software and OpenGL
823 - Undo-able savestate loading and saving
824 - Controller profiles now store shortcut settings
825 - Default controller profiles for several common controllers
826 - Libretro now supports BIOS, rumble and solar sensor
827 - Implement BIOS call Stop, for sleep mode
828 - Automatically load patches, if found
829 - Improved video synchronization
830 - Configurable audio output sample rate
831Bugfixes:
832 - ARM7: Fix SWI and IRQ timings
833 - ARM7: Fix Thumb MUL timing
834 - ARM7: Fix timing of multiplies to use N cycles
835 - ARM7: ARMHotplugDetach should call deinit
836 - Debugger: Fix use-after-free in breakpoint clearing code
837 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
838 - GBA: Cap audio FIFO read size during deserialization
839 - GBA: Check for corrupted savestates when loading
840 - GBA: Check for improperly sized savestates when loading
841 - GBA: Check for savestates made from differently sized ROMs
842 - GBA: Fix calls to endian-independent loadstores
843 - GBA: Fix timing of reading from timer registers
844 - GBA: Ensure cycles never go negative
845 - GBA Audio: Force audio FIFOs to 32-bit
846 - GBA Audio: Fix audio pitch changing when adjusting buffer size
847 - GBA Audio: Fix sample order in audio channel 3
848 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
849 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
850 - GBA Memory: Improve Thumb open bus behavior
851 - GBA Memory: Fix potential DMA issue when loading a savestate
852 - GBA Memory: Fix load/store multiple video memory waitstates
853 - GBA SIO: Fix reseting when there are SIO devices attached
854 - GBA Video: Blended sprites should never have other effects applied
855 - GBA Video: Fix out-of-bounds tiles in mosaic
856 - GBA Video: Fix windows not affecting sprites
857 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
858 - GBA Video: Fix timing on first scanline
859 - Qt: Better cleanup when a game crashes
860 - Qt: Fix open ROM dialog filtering for archive formats
861 - Qt: Cap the maximum number of multiplayer windows
862 - Qt: Fix maximum year in sensor override
863 - Qt: Fix window being too tall after exiting fullscreen
864 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
865 - Qt: Fix analog buttons not getting unmapped
866 - Qt: Fix passing command line options
867 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
868 - SDL: Fix SDL build when OpenGL is missing
869 - Util: Allow loading IPS patches that grow the ROM
870 - VFS: Fix resource leaks if some allocations fail
871 - VFS: Fix line-reading to return proper values
872 - Video: Fix an issue with very long filenames
873 - Util: Fix formatting of floats
874Misc:
875 - All: Add --help flag for command line programs
876 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
877 - All: Enable static linking for Windows
878 - All: Enable static linking for OS X
879 - All: Threads are now named
880 - All: Proper handling of Unicode file paths
881 - ARM7: Add emulation for Undefined CPU mode
882 - ARM7: Reduce the size of the Thumb instruction table
883 - GBA: Add status log level
884 - GBA: GBARewind now returns how many states it has rewound
885 - GBA: SIO logging layer
886 - GBA BIOS: Stub out SoundBias
887 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
888 - GBA: Don't include GBACLIDebugger struct unless needed
889 - GBA: Savedata is now synced shortly after data finishes being written
890 - GBA: Process multiple timer events at once, if necessary
891 - GBA Audio: Implement audio reset for channels A/B
892 - GBA Audio: Process multiple audio events at once, if necessary
893 - GBA Hardware: Backport generic RTC source into core
894 - GBA Input: Allow axes and buttons to be mapped to the same key
895 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
896 - GBA SIO: Add a dummy driver for Normal mode
897 - GBA Thread: Add functionality for running callbacks on the GBA thread
898 - GBA Thread: Split GBASync into a separate file
899 - GBA Video: Refactor software renderer into separate files
900 - GBA Video: Slightly optimize mode 0 mosaic rendering
901 - Debugger: Free watchpoints in addition to breakpoints
902 - Qt: Handle saving input settings better
903 - Qt: Move GL frame drawing back onto its own thread
904 - Qt: Fast forward (held) option moved from Other to Emulation menu
905 - Qt: Show version info in window title
906 - Qt: Migrate multiplayer window handling into GBAApp
907 - Qt: Unified file opening and saving with last location
908 - Qt: Fix windows being resizable when they shouldn't have been
909 - Qt: Only hide cursor in full screen
910 - Qt: Replace pause-after-frame mutex with an atomic
911 - Qt: Add application icon and XDG desktop files
912 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
913 - Qt: Don't save window size when entering fullscreen
914 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
915 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
916 - Qt: Increase usability of key mapper
917 - Qt: Show checkmark for window sizes
918 - Qt: Set window path to loaded ROM
919 - Perf: Ability to load savestates immediately on launch
920 - SDL: Properly check for initialization
921 - SDL: Clean up initialization functions
922 - SDL: Clean up GL context
923 - Util: Allow disabling the threading code entirely
924 - VFS: Add sync method to force syncing with backing
925
9260.2.1: (2015-05-13)
927Bugfixes:
928 - All: Fix sanitize-deb script not cleaning up after itself
929 - All: Fix dependencies for libavcodec on Debian-derived platforms
930 - ARM7: Handle writeback for PC in addressing modes 2 and 3
931 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
932 - ARM7: Fix ARM multiply instructions when PC is a destination register
933 - Debugger: Fix use-after-free in breakpoint clearing code
934 - Debugger: Fix boundary conditions in tab completion
935 - GBA: Fix timers not updating timing when writing to only the reload register
936 - GBA: Fix rewind boundary conditions
937 - GBA: Add initial I/O register settings for background matrix registers
938 - GBA: Fix hang when loading a savestate if sync to video is enabled
939 - GBA: Handle out-of-bounds I/O access
940 - GBA: Fix bounds-checking on EEPROM access
941 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
942 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
943 - GBA Memory: Allow SRAM to be 64kB
944 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
945 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
946 - GBA Video: Fix second frame mode 5
947 - Perf: Fix race condition if a game crashes immediately on start
948 - Qt: Fix Display object leak when closing a window
949 - Qt: Fix .deb dependencies
950 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
951 - Qt: Fix window not regaining focus after exiting savestate window
952 - Qt: Fix regression where video would not record if the game had already started
953 - Qt: Fix potential crash if a gamepad causes focus to change
954 - Qt: Fix controller axis querying
955 - Qt: Fix multiplayer windows opening as the wrong size
956 - Qt: Fix controllers sometimes not loading the right profile
957 - SDL: Fix boundary conditions for joystick adjustments
958 - SDL: Allocate properly sized input maps
959 - SDL: Fix potential build issues when Qt and SDL2 are in use
960 - Util: Fix resource leak in UTF-8 handling code
961 - Util: Fix a null-pointer issue when attempting to delete a key
962 - VFS: Fix resource leaks if some allocations fail
963 - Video: Fix an issue with very long filenames
964Misc:
965 - GBA Memory: Soft-crash if jumping past the end of a ROM
966 - Qt: Show multiplayer numbers in window title
967 - Qt: Solar sensor can have shortcuts set
968
9690.2.0: (2015-04-03)
970Features:
971 - Support for gamepad axes, e.g. analog sticks or triggers
972 - Add scale presets for up to 6x
973 - Settings window
974 - Bilinear resampling option
975 - Add option to skip BIOS start screen
976 - List of recently opened games
977 - Support for games using the Solar Sensor
978 - Better audio resampling via blip-buf
979 - Game Pak overrides dialog for setting savetype and sensor values
980 - Support for games using the tilt sensor
981 - Remappable shortcuts for keyboard and gamepad
982 - Rewinding of emulation
983 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
984 - Support IPv6
985 - Save directory of last loaded file
986 - Support BPS patches
987 - Automatically detect and optimize out idle loops
988 - Configurable game overrides
989 - Support loading 7-Zip files
990 - Drag and drop game loading
991 - Cheat code support
992 - Runtime configurable audio driver
993 - Libretro core for use with RetroArch and other front-ends
994 - Controller profiles for setting different bindings for different controllers
995 - Ability to lock aspect ratio
996 - Local link cable support
997 - Ability to switch which game controller is in use per instance
998 - Ability to prevent opposing directional input
999 - Warning dialog if an unimplemented BIOS feature is called
1000 - Debugger: Add CLI "frame", frame advance command
1001 - Debugger: Add CLI functions for writing to memory
1002 - Debugger: Add CLI functions for examining memory regions
1003 - Debugger: Add CLI function for writing a register
1004Bugfixes:
1005 - ARM7: Extend prefetch by one stage
1006 - ARM7: Fix cycle counting for loads
1007 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1008 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1009 - GBA: Initialize gba.sync to null
1010 - GBA: Fix timer initialization
1011 - GBA Audio: Support 16-bit writes to FIFO audio
1012 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1013 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1014 - GBA BIOS: Fix BIOS prefetch after reset
1015 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1016 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1017 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1018 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1019 - GBA Memory: Fix cycle counting for 32-bit load/stores
1020 - GBA RR: Fix fallthrough error when reading tags from a movie
1021 - GBA Thread: Fix possible hang when loading an archive
1022 - GBA Thread: Fix possible deadlock in video sync
1023 - Perf: Fix crash when the GBA thread fails to start
1024 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1025 - Qt: Fix crash when adjusting settings after closing a game
1026 - Qt: Fix crash when starting GDB stub after closing a game
1027 - Qt: Fix patch loading while a game is running
1028 - Qt: Fix crash when loading a game after stopping GDB server
1029 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1030 - Qt: Fix crash when attempting to pause if a game is not running
1031 - SDL: Properly clean up if a game doesn't launch
1032 - Util: Fix sockets on Windows
1033Misc:
1034 - All: Enable link-time optimization
1035 - Debugger: Watchpoints now work on STM/LDM instructions
1036 - Debugger: Clean up GDB stub network interfacing
1037 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1038 - Debugger: Merge Thumb BL instructions when disassembling
1039 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1040 - Debugger: Watchpoints now report address watched (fixes #68)
1041 - Debugger: Add support for soft breakpoints
1042 - Debugger: Make I/O register names be addresses instead of values
1043 - Debugger: Rename read/write commands
1044 - GBA: Improve accuracy of event timing
1045 - GBA: Add API for getting Configuration structs for overrides and input
1046 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1047 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1048 - GBA: Move A/V stream interface into core
1049 - GBA: Savestates now take into account savedata state machines (fixes #109)
1050 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1051 - GBA Memory: Simplify memory API and use fixed bus width
1052 - GBA Thread: Make GBASyncWaitFrameStart time out
1053 - GBA Video: Start video at the last scanline instead of the first
1054 - Qt: Optimize logo drawing
1055 - Qt: Move frame upload back onto main thread
1056 - Qt: Remember window position
1057 - Qt: Double-clicking on the window toggles full screen
1058 - Util: Use proper locale for reading and writing float values
1059
10600.1.1: (2015-01-24)
1061Bugfixes:
1062 - ARM7: Fix LDM writeback to a register already written
1063 - GBA: Fix timers 2 and 3 updating incorrectly
1064 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1065 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1066 - GBA Audio: Properly initialize audio FIFO channels
1067 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1068 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1069 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1070 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1071 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1072 - GBA BIOS: Fix HuffUnComp boundary conditions
1073 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1074 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1075 - GBA Memory: Filter out top nybble of DMA addresses
1076 - GBA Memory: Properly bounds-check VRAM accesses
1077 - GBA Memory: Fix initial DMA state
1078 - GBA Thread: Allow halted games to exit cleanly
1079 - GBA Video: Fix blend issues with obscured middle layers
1080 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1081 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1082 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1083 - GBA Video: Fix sprite boundary conditions with mosaic
1084 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1085 - Qt: Fix issue with set frame sizes being the wrong height
1086 - Qt: Fix emulator crashing when full screen if a game is not running
1087 - Qt: Fix window focus issues
1088 - Qt: Properly set default video recording settings
1089 - Qt: Fix a race condition when a game crashes immediately
1090 - Qt: Fix some cases where key mapping can break if focus is adjusted
1091 - Qt: Fix crash if a game pauses before any frames are shown
1092 - Debugger: Negative PC-relative loads now properly subtract the offset
1093 - Debugger: Align PC-relative loads in Thumb
1094 - Debugger: Fix watchpoints triggering too late
1095 - Debugger: Fix binary print putting spaces between digits
1096 - Video: Ensure FFmpeg encoder has audio frames
1097 - Video: Fix uncompressed PCM audio recording
1098 - Video: Fix FFmpeg crashing when the file extension is wrong
1099 - Util: Fix SOCKET_FAILED macro
1100Misc:
1101 - GBA: Exit cleanly on FATAL if the port supports it
1102 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1103 - Qt: Disable sync to video by default
1104 - Qt: Handle a game crash without crashing
1105 - Qt: Set default log level to FATAL, ERROR and WARN
1106 - Qt: Clarify some phrasing in the menus
1107 - Qt: Clear active buttons when focus is lost
1108
11090.1.0: (2014-12-13)
1110 - Initial release