all repos — mgba @ 4d3d579cae5c96bfc2e70c62b0266c2ad16fff08

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "CheatsView.h"
  24#include "ConfigController.h"
  25#include "DebuggerConsole.h"
  26#include "DebuggerConsoleController.h"
  27#include "Display.h"
  28#include "GameController.h"
  29#include "GBAApp.h"
  30#include "GDBController.h"
  31#include "GDBWindow.h"
  32#include "GIFView.h"
  33#include "IOViewer.h"
  34#include "LoadSaveState.h"
  35#include "LogView.h"
  36#include "MultiplayerController.h"
  37#include "MemorySearch.h"
  38#include "MemoryView.h"
  39#include "OverrideView.h"
  40#include "ObjView.h"
  41#include "PaletteView.h"
  42#include "ROMInfo.h"
  43#include "SensorView.h"
  44#include "SettingsView.h"
  45#include "ShaderSelector.h"
  46#include "ShortcutController.h"
  47#include "TileView.h"
  48#include "VideoView.h"
  49
  50#include <mgba/core/version.h>
  51#ifdef M_CORE_GB
  52#include <mgba/internal/gb/gb.h>
  53#include <mgba/internal/gb/video.h>
  54#endif
  55#ifdef M_CORE_GBA
  56#include <mgba/internal/gba/gba.h>
  57#include <mgba/internal/gba/video.h>
  58#endif
  59#include <mgba/feature/commandline.h>
  60#include "feature/sqlite3/no-intro.h"
  61#include <mgba-util/vfs.h>
  62
  63using namespace QGBA;
  64
  65Window::Window(ConfigController* config, int playerId, QWidget* parent)
  66	: QMainWindow(parent)
  67	, m_logView(new LogView(&m_log))
  68	, m_screenWidget(new WindowBackground())
  69	, m_config(config)
  70	, m_inputController(playerId, this)
  71	, m_shortcutController(new ShortcutController(this))
  72{
  73	setFocusPolicy(Qt::StrongFocus);
  74	setAcceptDrops(true);
  75	setAttribute(Qt::WA_DeleteOnClose);
  76	m_controller = new GameController(this);
  77	m_controller->setInputController(&m_inputController);
  78	updateTitle();
  79
  80	m_display = Display::create(this);
  81	m_shaderView = new ShaderSelector(m_display, m_config);
  82
  83	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  84	m_logo = m_logo; // Free memory left over in old pixmap
  85
  86	m_screenWidget->setMinimumSize(m_display->minimumSize());
  87	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  88	int i = 2;
  89	QVariant multiplier = m_config->getOption("scaleMultiplier");
  90	if (!multiplier.isNull()) {
  91		m_savedScale = multiplier.toInt();
  92		i = m_savedScale;
  93	}
  94#ifdef USE_SQLITE3
  95	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
  96	ConfigOption* showLibrary = m_config->addOption("showLibrary");
  97	showLibrary->connect([this](const QVariant& value) {
  98		if (value.toBool()) {
  99			if (m_controller->isLoaded()) {
 100				m_screenWidget->layout()->addWidget(m_libraryView);
 101			} else {
 102				attachWidget(m_libraryView);
 103			}
 104		} else {
 105			detachWidget(m_libraryView);
 106		}
 107	}, this);
 108	m_config->updateOption("showLibrary");
 109	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 110	libraryStyle->connect([this](const QVariant& value) {
 111		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 112	}, this);
 113	m_config->updateOption("libraryStyle");
 114
 115	connect(m_libraryView, &LibraryController::startGame, [this]() {
 116		VFile* output = m_libraryView->selectedVFile();
 117		if (output) {
 118			QPair<QString, QString> path = m_libraryView->selectedPath();
 119			m_controller->loadGame(output, path.second, path.first);
 120		}
 121	});
 122#elif defined(M_CORE_GBA)
 123	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 124#endif
 125	m_screenWidget->setPixmap(m_logo);
 126	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 127	m_screenWidget->setLockIntegerScaling(false);
 128	setCentralWidget(m_screenWidget);
 129
 130	connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
 131	connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
 132	connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
 133	connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
 134	connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
 135	connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
 136	connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
 137	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 138		unsigned width, height;
 139		context->core->desiredVideoDimensions(context->core, &width, &height);
 140		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 141		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 142		QPixmap pixmap;
 143		pixmap.convertFromImage(currentImage);
 144		m_screenWidget->setPixmap(pixmap);
 145		m_screenWidget->setLockAspectRatio(width, height);
 146	});
 147	connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
 148#ifndef Q_OS_MAC
 149	connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
 150	connect(m_controller, &GameController::gameUnpaused, [this]() {
 151		if(isFullScreen()) {
 152			menuBar()->hide();
 153		}
 154	});
 155#endif
 156	connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
 157	connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
 158	connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
 159	connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
 160	connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
 161	connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
 162	connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
 163	connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
 164	connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
 165	connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
 166	connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
 167	connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
 168	connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
 169	connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
 170	connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
 171	connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
 172	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 173	connect(this, &Window::shutdown, m_shaderView, &QWidget::hide);
 174	connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
 175	connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
 176	connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
 177	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 178	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 179	connect(m_display, &Display::hideCursor, [this]() {
 180		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 181			m_screenWidget->setCursor(Qt::BlankCursor);
 182		}
 183	});
 184	connect(m_display, &Display::showCursor, [this]() {
 185		m_screenWidget->unsetCursor();
 186	});
 187	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 188
 189	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 190	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 191	m_focusCheck.setInterval(200);
 192
 193	m_shortcutController->setConfigController(m_config);
 194	setupMenu(menuBar());
 195}
 196
 197Window::~Window() {
 198	delete m_logView;
 199
 200#ifdef USE_FFMPEG
 201	delete m_videoView;
 202#endif
 203
 204#ifdef USE_MAGICK
 205	delete m_gifView;
 206#endif
 207
 208#ifdef USE_SQLITE3
 209	delete m_libraryView;
 210#endif
 211}
 212
 213void Window::argumentsPassed(mArguments* args) {
 214	loadConfig();
 215
 216	if (args->patch) {
 217		m_controller->loadPatch(args->patch);
 218	}
 219
 220	if (args->fname) {
 221		m_controller->loadGame(args->fname);
 222	}
 223
 224#ifdef USE_GDB_STUB
 225	if (args->debuggerType == DEBUGGER_GDB) {
 226		if (!m_gdbController) {
 227			m_gdbController = new GDBController(m_controller, this);
 228			m_gdbController->listen();
 229		}
 230	}
 231#endif
 232}
 233
 234void Window::resizeFrame(const QSize& size) {
 235	QSize newSize(size);
 236#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 237	newSize /= m_screenWidget->devicePixelRatioF();
 238#endif
 239	m_screenWidget->setSizeHint(newSize);
 240	newSize -= m_screenWidget->size();
 241	newSize += this->size();
 242	resize(newSize);
 243}
 244
 245void Window::setConfig(ConfigController* config) {
 246	m_config = config;
 247}
 248
 249void Window::loadConfig() {
 250	const mCoreOptions* opts = m_config->options();
 251	reloadConfig();
 252
 253	// TODO: Move these to ConfigController
 254	if (opts->fpsTarget) {
 255		emit fpsTargetChanged(opts->fpsTarget);
 256	}
 257
 258	if (opts->audioBuffers) {
 259		emit audioBufferSamplesChanged(opts->audioBuffers);
 260	}
 261
 262	if (opts->sampleRate) {
 263		emit sampleRateChanged(opts->sampleRate);
 264	}
 265
 266	if (opts->width && opts->height) {
 267		resizeFrame(QSize(opts->width, opts->height));
 268	}
 269
 270	if (opts->fullscreen) {
 271		enterFullScreen();
 272	}
 273
 274	if (opts->shader) {
 275		struct VDir* shader = VDirOpen(opts->shader);
 276		if (shader) {
 277			m_display->setShaders(shader);
 278			m_shaderView->refreshShaders();
 279			shader->close(shader);
 280		}
 281	}
 282
 283	m_mruFiles = m_config->getMRU();
 284	updateMRU();
 285
 286	m_inputController.setConfiguration(m_config);
 287	m_controller->setUseBIOS(opts->useBios);
 288}
 289
 290void Window::reloadConfig() {
 291	const mCoreOptions* opts = m_config->options();
 292
 293	m_log.setLevels(opts->logLevel);
 294
 295	m_controller->setConfig(m_config->config());
 296	m_display->lockAspectRatio(opts->lockAspectRatio);
 297	m_display->filter(opts->resampleVideo);
 298
 299	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 300}
 301
 302void Window::saveConfig() {
 303	m_inputController.saveConfiguration();
 304	m_config->write();
 305}
 306
 307QString Window::getFilters() const {
 308	QStringList filters;
 309	QStringList formats;
 310
 311#ifdef M_CORE_GBA
 312	QStringList gbaFormats{
 313		"*.gba",
 314#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 315		"*.zip",
 316#endif
 317#ifdef USE_LZMA
 318		"*.7z",
 319#endif
 320		"*.agb",
 321		"*.mb",
 322		"*.rom",
 323		"*.bin"};
 324	formats.append(gbaFormats);
 325	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 326#endif
 327
 328#ifdef M_CORE_GB
 329	QStringList gbFormats{
 330		"*.gb",
 331		"*.gbc",
 332#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 333		"*.zip",
 334#endif
 335#ifdef USE_LZMA
 336		"*.7z",
 337#endif
 338		"*.rom",
 339		"*.bin"};
 340	formats.append(gbFormats);
 341	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 342#endif
 343
 344	formats.removeDuplicates();
 345	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 346	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 347	return filters.join(";;");
 348}
 349
 350QString Window::getFiltersArchive() const {
 351	QStringList filters;
 352
 353	QStringList formats{
 354#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 355		"*.zip",
 356#endif
 357#ifdef USE_LZMA
 358		"*.7z",
 359#endif
 360	};
 361	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 362	return filters.join(";;");
 363}
 364
 365void Window::selectROM() {
 366	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 367	if (!filename.isEmpty()) {
 368		m_controller->loadGame(filename);
 369	}
 370}
 371
 372#ifdef USE_SQLITE3
 373void Window::selectROMInArchive() {
 374	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 375	if (filename.isEmpty()) {
 376		return;
 377	}
 378	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 379	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 380		VFile* output = archiveInspector->selectedVFile();
 381		QPair<QString, QString> path = archiveInspector->selectedPath();
 382		if (output) {
 383			m_controller->loadGame(output, path.second, path.first);
 384		}
 385		archiveInspector->close();
 386	});
 387	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 388	archiveInspector->show();
 389}
 390
 391void Window::addDirToLibrary() {
 392	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 393	if (filename.isEmpty()) {
 394		return;
 395	}
 396	m_libraryView->addDirectory(filename);
 397}
 398#endif
 399
 400void Window::replaceROM() {
 401	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 402	if (!filename.isEmpty()) {
 403		m_controller->replaceGame(filename);
 404	}
 405}
 406
 407void Window::selectSave(bool temporary) {
 408	QStringList formats{"*.sav"};
 409	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 410	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 411	if (!filename.isEmpty()) {
 412		m_controller->loadSave(filename, temporary);
 413	}
 414}
 415
 416void Window::multiplayerChanged() {
 417	int attached = 1;
 418	MultiplayerController* multiplayer = m_controller->multiplayerController();
 419	if (multiplayer) {
 420		attached = multiplayer->attached();
 421	}
 422	if (m_controller->isLoaded()) {
 423		for (QAction* action : m_nonMpActions) {
 424			action->setDisabled(attached > 1);
 425		}
 426	}
 427}
 428
 429void Window::selectPatch() {
 430	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 431	if (!filename.isEmpty()) {
 432		m_controller->loadPatch(filename);
 433	}
 434}
 435
 436void Window::openView(QWidget* widget) {
 437	connect(this, &Window::shutdown, widget, &QWidget::close);
 438	connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
 439	widget->setAttribute(Qt::WA_DeleteOnClose);
 440	widget->show();
 441}
 442
 443void Window::importSharkport() {
 444	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 445	if (!filename.isEmpty()) {
 446		m_controller->importSharkport(filename);
 447	}
 448}
 449
 450void Window::exportSharkport() {
 451	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 452	if (!filename.isEmpty()) {
 453		m_controller->exportSharkport(filename);
 454	}
 455}
 456
 457void Window::openSettingsWindow() {
 458	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 459	connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 463	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 464	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 465	openView(settingsWindow);
 466}
 467
 468void Window::openAboutScreen() {
 469	AboutScreen* about = new AboutScreen();
 470	openView(about);
 471}
 472
 473void Window::startVideoLog() {
 474	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 475	if (!filename.isEmpty()) {
 476		m_controller->startVideoLog(filename);
 477	}
 478}
 479
 480template <typename T, typename A>
 481std::function<void()> Window::openTView(A arg) {
 482	return [=]() {
 483		T* view = new T(m_controller, arg);
 484		openView(view);
 485	};
 486}
 487
 488template <typename T>
 489std::function<void()> Window::openTView() {
 490	return [=]() {
 491		T* view = new T(m_controller);
 492		openView(view);
 493	};
 494}
 495
 496#ifdef USE_FFMPEG
 497void Window::openVideoWindow() {
 498	if (!m_videoView) {
 499		m_videoView = new VideoView();
 500		connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
 501		connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
 502		connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
 503		connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
 504		connect(m_controller, &GameController::gameStarted, [this]() {
 505			m_videoView->setNativeResolution(m_controller->screenDimensions());
 506		});
 507		if (m_controller->isLoaded()) {
 508			m_videoView->setNativeResolution(m_controller->screenDimensions());
 509		}
 510		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 511	}
 512	m_videoView->show();
 513}
 514#endif
 515
 516#ifdef USE_MAGICK
 517void Window::openGIFWindow() {
 518	if (!m_gifView) {
 519		m_gifView = new GIFView();
 520		connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
 521		connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
 522		connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
 523		connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
 524		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 525	}
 526	m_gifView->show();
 527}
 528#endif
 529
 530#ifdef USE_GDB_STUB
 531void Window::gdbOpen() {
 532	if (!m_gdbController) {
 533		m_gdbController = new GDBController(m_controller, this);
 534	}
 535	GDBWindow* window = new GDBWindow(m_gdbController);
 536	openView(window);
 537}
 538#endif
 539
 540#ifdef USE_DEBUGGERS
 541void Window::consoleOpen() {
 542	if (!m_console) {
 543		m_console = new DebuggerConsoleController(m_controller, this);
 544	}
 545	DebuggerConsole* window = new DebuggerConsole(m_console);
 546	openView(window);
 547}
 548#endif
 549
 550void Window::keyPressEvent(QKeyEvent* event) {
 551	if (event->isAutoRepeat()) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	GBAKey key = m_inputController.mapKeyboard(event->key());
 556	if (key == GBA_KEY_NONE) {
 557		QWidget::keyPressEvent(event);
 558		return;
 559	}
 560	m_controller->keyPressed(key);
 561	event->accept();
 562}
 563
 564void Window::keyReleaseEvent(QKeyEvent* event) {
 565	if (event->isAutoRepeat()) {
 566		QWidget::keyReleaseEvent(event);
 567		return;
 568	}
 569	GBAKey key = m_inputController.mapKeyboard(event->key());
 570	if (key == GBA_KEY_NONE) {
 571		QWidget::keyPressEvent(event);
 572		return;
 573	}
 574	m_controller->keyReleased(key);
 575	event->accept();
 576}
 577
 578void Window::resizeEvent(QResizeEvent* event) {
 579	if (!isFullScreen()) {
 580		m_config->setOption("height", m_screenWidget->height());
 581		m_config->setOption("width", m_screenWidget->width());
 582	}
 583
 584	int factor = 0;
 585	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 586	if (m_controller->isLoaded()) {
 587		size = m_controller->screenDimensions();
 588	}
 589	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 590	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 591		factor = m_screenWidget->width() / size.width();
 592	} else {
 593		m_savedScale = 0;
 594	}
 595	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 596		bool enableSignals = iter.value()->blockSignals(true);
 597		iter.value()->setChecked(iter.key() == factor);
 598		iter.value()->blockSignals(enableSignals);
 599	}
 600
 601	m_config->setOption("fullscreen", isFullScreen());
 602}
 603
 604void Window::showEvent(QShowEvent* event) {
 605	if (m_wasOpened) {
 606		return;
 607	}
 608	m_wasOpened = true;
 609	resizeFrame(m_screenWidget->sizeHint());
 610	QVariant windowPos = m_config->getQtOption("windowPos");
 611	if (!windowPos.isNull()) {
 612		move(windowPos.toPoint());
 613	} else {
 614		QRect rect = frameGeometry();
 615		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 616		move(rect.topLeft());
 617	}
 618	if (m_fullscreenOnStart) {
 619		enterFullScreen();
 620		m_fullscreenOnStart = false;
 621	}
 622}
 623
 624void Window::closeEvent(QCloseEvent* event) {
 625	emit shutdown();
 626	m_config->setQtOption("windowPos", pos());
 627
 628	if (m_savedScale > 0) {
 629		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 630		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 631	}
 632	saveConfig();
 633	QMainWindow::closeEvent(event);
 634}
 635
 636void Window::focusInEvent(QFocusEvent*) {
 637	m_display->forceDraw();
 638}
 639
 640void Window::focusOutEvent(QFocusEvent*) {
 641	m_controller->setTurbo(false, false);
 642	m_controller->stopRewinding();
 643	m_controller->clearKeys();
 644}
 645
 646void Window::dragEnterEvent(QDragEnterEvent* event) {
 647	if (event->mimeData()->hasFormat("text/uri-list")) {
 648		event->acceptProposedAction();
 649	}
 650}
 651
 652void Window::dropEvent(QDropEvent* event) {
 653	QString uris = event->mimeData()->data("text/uri-list");
 654	uris = uris.trimmed();
 655	if (uris.contains("\n")) {
 656		// Only one file please
 657		return;
 658	}
 659	QUrl url(uris);
 660	if (!url.isLocalFile()) {
 661		// No remote loading
 662		return;
 663	}
 664	event->accept();
 665	m_controller->loadGame(url.toLocalFile());
 666}
 667
 668void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 669	if (event->button() != Qt::LeftButton) {
 670		return;
 671	}
 672	toggleFullScreen();
 673}
 674
 675void Window::enterFullScreen() {
 676	if (!isVisible()) {
 677		m_fullscreenOnStart = true;
 678		return;
 679	}
 680	if (isFullScreen()) {
 681		return;
 682	}
 683	showFullScreen();
 684#ifndef Q_OS_MAC
 685	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 686		menuBar()->hide();
 687	}
 688#endif
 689}
 690
 691void Window::exitFullScreen() {
 692	if (!isFullScreen()) {
 693		return;
 694	}
 695	m_screenWidget->unsetCursor();
 696	menuBar()->show();
 697	showNormal();
 698}
 699
 700void Window::toggleFullScreen() {
 701	if (isFullScreen()) {
 702		exitFullScreen();
 703	} else {
 704		enterFullScreen();
 705	}
 706}
 707
 708void Window::gameStarted(mCoreThread* context, const QString& fname) {
 709	MutexLock(&context->stateMutex);
 710	if (context->state < THREAD_EXITING) {
 711		emit startDrawing(context);
 712	} else {
 713		MutexUnlock(&context->stateMutex);
 714		return;
 715	}
 716	MutexUnlock(&context->stateMutex);
 717	for (QAction* action : m_gameActions) {
 718		action->setDisabled(false);
 719	}
 720#ifdef M_CORE_GBA
 721	for (QAction* action : m_gbaActions) {
 722		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 723	}
 724#endif
 725	multiplayerChanged();
 726	if (!fname.isEmpty()) {
 727		setWindowFilePath(fname);
 728		appendMRU(fname);
 729	}
 730	updateTitle();
 731	unsigned width, height;
 732	context->core->desiredVideoDimensions(context->core, &width, &height);
 733	m_display->setMinimumSize(width, height);
 734	m_screenWidget->setMinimumSize(m_display->minimumSize());
 735	m_config->updateOption("lockIntegerScaling");
 736	if (m_savedScale > 0) {
 737		resizeFrame(QSize(width, height) * m_savedScale);
 738	}
 739	attachWidget(m_display);
 740
 741#ifndef Q_OS_MAC
 742	if (isFullScreen()) {
 743		menuBar()->hide();
 744	}
 745#endif
 746
 747	m_hitUnimplementedBiosCall = false;
 748	m_fpsTimer.start();
 749	m_focusCheck.start();
 750
 751	m_controller->threadInterrupt();
 752	if (m_controller->isLoaded()) {
 753		mCore* core = m_controller->thread()->core;
 754		const mCoreChannelInfo* videoLayers;
 755		const mCoreChannelInfo* audioChannels;
 756		size_t nVideo = core->listVideoLayers(core, &videoLayers);
 757		size_t nAudio = core->listAudioChannels(core, &audioChannels);
 758
 759		if (nVideo) {
 760			for (size_t i = 0; i < nVideo; ++i) {
 761				QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 762				action->setCheckable(true);
 763				action->setChecked(true);
 764				connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 765					m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
 766				});
 767				m_videoLayers->addAction(action);
 768			}
 769		}
 770		if (nAudio) {
 771			for (size_t i = 0; i < nAudio; ++i) {
 772				QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 773				action->setCheckable(true);
 774				action->setChecked(true);
 775				connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 776					m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
 777				});
 778				m_audioChannels->addAction(action);
 779			}
 780		}
 781	}
 782	m_controller->threadContinue();
 783}
 784
 785void Window::gameStopped() {
 786#ifdef M_CORE_GBA
 787	for (QAction* action : m_gbaActions) {
 788		action->setDisabled(false);
 789	}
 790#endif
 791	for (QAction* action : m_gameActions) {
 792		action->setDisabled(true);
 793	}
 794	setWindowFilePath(QString());
 795	updateTitle();
 796	detachWidget(m_display);
 797	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 798	m_screenWidget->setLockIntegerScaling(false);
 799	m_screenWidget->setPixmap(m_logo);
 800	m_screenWidget->unsetCursor();
 801#ifdef M_CORE_GB
 802	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 803#elif defined(M_CORE_GBA)
 804	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 805#endif
 806	m_screenWidget->setMinimumSize(m_display->minimumSize());
 807
 808	m_videoLayers->clear();
 809	m_audioChannels->clear();
 810
 811	m_fpsTimer.stop();
 812	m_focusCheck.stop();
 813}
 814
 815void Window::gameCrashed(const QString& errorMessage) {
 816	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 817	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 818	                                     QMessageBox::Ok, this, Qt::Sheet);
 819	crash->setAttribute(Qt::WA_DeleteOnClose);
 820	crash->show();
 821}
 822
 823void Window::gameFailed() {
 824	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 825	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 826	                                    QMessageBox::Ok, this, Qt::Sheet);
 827	fail->setAttribute(Qt::WA_DeleteOnClose);
 828	fail->show();
 829}
 830
 831void Window::unimplementedBiosCall(int call) {
 832	if (m_hitUnimplementedBiosCall) {
 833		return;
 834	}
 835	m_hitUnimplementedBiosCall = true;
 836
 837	QMessageBox* fail = new QMessageBox(
 838	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 839	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 840	    QMessageBox::Ok, this, Qt::Sheet);
 841	fail->setAttribute(Qt::WA_DeleteOnClose);
 842	fail->show();
 843}
 844
 845void Window::tryMakePortable() {
 846	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 847	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 848	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 849	confirm->setAttribute(Qt::WA_DeleteOnClose);
 850	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 851	confirm->show();
 852}
 853
 854void Window::mustRestart() {
 855	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 856	                                      tr("Some changes will not take effect until the emulator is restarted."),
 857	                                      QMessageBox::Ok, this, Qt::Sheet);
 858	dialog->setAttribute(Qt::WA_DeleteOnClose);
 859	dialog->show();
 860}
 861
 862void Window::recordFrame() {
 863	m_frameList.append(QDateTime::currentDateTime());
 864	while (m_frameList.count() > FRAME_LIST_SIZE) {
 865		m_frameList.removeFirst();
 866	}
 867}
 868
 869void Window::showFPS() {
 870	if (m_frameList.isEmpty()) {
 871		updateTitle();
 872		return;
 873	}
 874	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 875	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 876	fps = round(fps) / 10.f;
 877	updateTitle(fps);
 878}
 879
 880void Window::updateTitle(float fps) {
 881	QString title;
 882
 883	m_controller->threadInterrupt();
 884	if (m_controller->isLoaded()) {
 885		const NoIntroDB* db = GBAApp::app()->gameDB();
 886		NoIntroGame game{};
 887		uint32_t crc32 = 0;
 888		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 889
 890		char gameTitle[17] = { '\0' };
 891		mCore* core = m_controller->thread()->core;
 892		core->getGameTitle(core, gameTitle);
 893		title = gameTitle;
 894
 895#ifdef USE_SQLITE3
 896		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 897			title = QLatin1String(game.name);
 898		}
 899#endif
 900	}
 901	MultiplayerController* multiplayer = m_controller->multiplayerController();
 902	if (multiplayer && multiplayer->attached() > 1) {
 903		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 904		for (QAction* action : m_nonMpActions) {
 905			action->setDisabled(true);
 906		}
 907	} else if (m_controller->isLoaded()) {
 908		for (QAction* action : m_nonMpActions) {
 909			action->setDisabled(false);
 910		}
 911	}
 912	m_controller->threadContinue();
 913	if (title.isNull()) {
 914		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 915	} else if (fps < 0) {
 916		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 917	} else {
 918		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 919	}
 920}
 921
 922void Window::openStateWindow(LoadSave ls) {
 923	if (m_stateWindow) {
 924		return;
 925	}
 926	MultiplayerController* multiplayer = m_controller->multiplayerController();
 927	if (multiplayer && multiplayer->attached() > 1) {
 928		return;
 929	}
 930	bool wasPaused = m_controller->isPaused();
 931	m_stateWindow = new LoadSaveState(m_controller);
 932	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 933	connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
 934	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 935		detachWidget(m_stateWindow);
 936		m_stateWindow = nullptr;
 937		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 938	});
 939	if (!wasPaused) {
 940		m_controller->setPaused(true);
 941		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 942	}
 943	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 944	m_stateWindow->setMode(ls);
 945	attachWidget(m_stateWindow);
 946}
 947
 948void Window::setupMenu(QMenuBar* menubar) {
 949	menubar->clear();
 950	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 951	m_shortcutController->addMenu(fileMenu);
 952	installEventFilter(m_shortcutController);
 953	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 954	                    "loadROM");
 955#ifdef USE_SQLITE3
 956	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 957	                    "loadROMInArchive");
 958	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 959	                    "addDirToLibrary");
 960#endif
 961
 962	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 963	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 964	m_gameActions.append(loadTemporarySave);
 965	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 966
 967	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 968
 969	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 970	connect(bootBIOS, &QAction::triggered, [this]() {
 971		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 972		m_controller->bootBIOS();
 973	});
 974	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 975
 976	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 977
 978	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 979	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 980	m_gameActions.append(romInfo);
 981	addControlledAction(fileMenu, romInfo, "romInfo");
 982
 983	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 984
 985	fileMenu->addSeparator();
 986
 987	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 988
 989	fileMenu->addSeparator();
 990
 991	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 992	loadState->setShortcut(tr("F10"));
 993	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 994	m_gameActions.append(loadState);
 995	m_nonMpActions.append(loadState);
 996	addControlledAction(fileMenu, loadState, "loadState");
 997
 998	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 999	saveState->setShortcut(tr("Shift+F10"));
1000	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1001	m_gameActions.append(saveState);
1002	m_nonMpActions.append(saveState);
1003	addControlledAction(fileMenu, saveState, "saveState");
1004
1005	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1006	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1007	m_shortcutController->addMenu(quickLoadMenu);
1008	m_shortcutController->addMenu(quickSaveMenu);
1009
1010	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1011	connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1012	m_gameActions.append(quickLoad);
1013	m_nonMpActions.append(quickLoad);
1014	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1015
1016	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1017	connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1018	m_gameActions.append(quickSave);
1019	m_nonMpActions.append(quickSave);
1020	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1021
1022	quickLoadMenu->addSeparator();
1023	quickSaveMenu->addSeparator();
1024
1025	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1026	undoLoadState->setShortcut(tr("F11"));
1027	connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1028	m_gameActions.append(undoLoadState);
1029	m_nonMpActions.append(undoLoadState);
1030	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1031
1032	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1033	undoSaveState->setShortcut(tr("Shift+F11"));
1034	connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1035	m_gameActions.append(undoSaveState);
1036	m_nonMpActions.append(undoSaveState);
1037	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1038
1039	quickLoadMenu->addSeparator();
1040	quickSaveMenu->addSeparator();
1041
1042	int i;
1043	for (i = 1; i < 10; ++i) {
1044		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1045		quickLoad->setShortcut(tr("F%1").arg(i));
1046		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1047		m_gameActions.append(quickLoad);
1048		m_nonMpActions.append(quickLoad);
1049		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1050
1051		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1052		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1053		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1054		m_gameActions.append(quickSave);
1055		m_nonMpActions.append(quickSave);
1056		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1057	}
1058
1059#ifdef M_CORE_GBA
1060	fileMenu->addSeparator();
1061	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1062	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1063	m_gameActions.append(importShark);
1064	m_gbaActions.append(importShark);
1065	addControlledAction(fileMenu, importShark, "importShark");
1066
1067	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1068	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1069	m_gameActions.append(exportShark);
1070	m_gbaActions.append(exportShark);
1071	addControlledAction(fileMenu, exportShark, "exportShark");
1072#endif
1073
1074	fileMenu->addSeparator();
1075	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1076	connect(m_multiWindow, &QAction::triggered, [this]() {
1077		GBAApp::app()->newWindow();
1078	});
1079	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1080
1081#ifndef Q_OS_MAC
1082	fileMenu->addSeparator();
1083#endif
1084
1085	QAction* about = new QAction(tr("About"), fileMenu);
1086	connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1087	fileMenu->addAction(about);
1088
1089#ifndef Q_OS_MAC
1090	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1091#endif
1092
1093	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1094	m_shortcutController->addMenu(emulationMenu);
1095	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1096	reset->setShortcut(tr("Ctrl+R"));
1097	connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1098	m_gameActions.append(reset);
1099	addControlledAction(emulationMenu, reset, "reset");
1100
1101	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1102	connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1103	m_gameActions.append(shutdown);
1104	addControlledAction(emulationMenu, shutdown, "shutdown");
1105
1106#ifdef M_CORE_GBA
1107	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1108	connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1109	m_gameActions.append(yank);
1110	m_gbaActions.append(yank);
1111	addControlledAction(emulationMenu, yank, "yank");
1112#endif
1113	emulationMenu->addSeparator();
1114
1115	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1116	pause->setChecked(false);
1117	pause->setCheckable(true);
1118	pause->setShortcut(tr("Ctrl+P"));
1119	connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1120	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1121		pause->setChecked(true);
1122	});
1123	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1124	m_gameActions.append(pause);
1125	addControlledAction(emulationMenu, pause, "pause");
1126
1127	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1128	frameAdvance->setShortcut(tr("Ctrl+N"));
1129	connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1130	m_gameActions.append(frameAdvance);
1131	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1132
1133	emulationMenu->addSeparator();
1134
1135	m_shortcutController->addFunctions(emulationMenu, [this]() {
1136		m_controller->setTurbo(true, false);
1137	}, [this]() {
1138		m_controller->setTurbo(false, false);
1139	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1140
1141	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1142	turbo->setCheckable(true);
1143	turbo->setChecked(false);
1144	turbo->setShortcut(tr("Shift+Tab"));
1145	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1146	addControlledAction(emulationMenu, turbo, "fastForward");
1147
1148	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1149	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1150	ffspeed->connect([this](const QVariant& value) {
1151		m_controller->setTurboSpeed(value.toFloat());
1152	}, this);
1153	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1154	ffspeed->setValue(QVariant(-1.0f));
1155	ffspeedMenu->addSeparator();
1156	for (i = 2; i < 11; ++i) {
1157		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1158	}
1159	m_config->updateOption("fastForwardRatio");
1160
1161	m_shortcutController->addFunctions(emulationMenu, [this]() {
1162		m_controller->startRewinding();
1163	}, [this]() {
1164		m_controller->stopRewinding();
1165	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1166
1167	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1168	rewind->setShortcut(tr("~"));
1169	connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1170	m_gameActions.append(rewind);
1171	m_nonMpActions.append(rewind);
1172	addControlledAction(emulationMenu, rewind, "rewind");
1173
1174	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1175	frameRewind->setShortcut(tr("Ctrl+B"));
1176	connect(frameRewind, &QAction::triggered, [this] () {
1177		m_controller->rewind(1);
1178	});
1179	m_gameActions.append(frameRewind);
1180	m_nonMpActions.append(frameRewind);
1181	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1182
1183	ConfigOption* videoSync = m_config->addOption("videoSync");
1184	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1185	videoSync->connect([this](const QVariant& value) {
1186		m_controller->setVideoSync(value.toBool());
1187	}, this);
1188	m_config->updateOption("videoSync");
1189
1190	ConfigOption* audioSync = m_config->addOption("audioSync");
1191	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1192	audioSync->connect([this](const QVariant& value) {
1193		m_controller->setAudioSync(value.toBool());
1194	}, this);
1195	m_config->updateOption("audioSync");
1196
1197	emulationMenu->addSeparator();
1198
1199	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1200	m_shortcutController->addMenu(solarMenu);
1201	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1202	connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1203	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1204
1205	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1206	connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1207	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1208
1209	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1210	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1211	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1212
1213	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1214	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1215	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1216
1217	solarMenu->addSeparator();
1218	for (int i = 0; i <= 10; ++i) {
1219		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1220		connect(setSolar, &QAction::triggered, [this, i]() {
1221			m_controller->setLuminanceLevel(i);
1222		});
1223		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1224	}
1225
1226	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1227	m_shortcutController->addMenu(avMenu);
1228	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1229	m_shortcutController->addMenu(frameMenu, avMenu);
1230	for (int i = 1; i <= 6; ++i) {
1231		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1232		setSize->setCheckable(true);
1233		if (m_savedScale == i) {
1234			setSize->setChecked(true);
1235		}
1236		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1237			showNormal();
1238			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1239			if (m_controller->isLoaded()) {
1240				size = m_controller->screenDimensions();
1241			}
1242			size *= i;
1243			m_savedScale = i;
1244			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1245			resizeFrame(size);
1246			bool enableSignals = setSize->blockSignals(true);
1247			setSize->setChecked(true);
1248			setSize->blockSignals(enableSignals);
1249		});
1250		m_frameSizes[i] = setSize;
1251		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1252	}
1253	QKeySequence fullscreenKeys;
1254#ifdef Q_OS_WIN
1255	fullscreenKeys = QKeySequence("Alt+Return");
1256#else
1257	fullscreenKeys = QKeySequence("Ctrl+F");
1258#endif
1259	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1260
1261	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1262	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1263	lockAspectRatio->connect([this](const QVariant& value) {
1264		m_display->lockAspectRatio(value.toBool());
1265	}, this);
1266	m_config->updateOption("lockAspectRatio");
1267
1268	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1269	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1270	lockIntegerScaling->connect([this](const QVariant& value) {
1271		m_display->lockIntegerScaling(value.toBool());
1272		if (m_controller->isLoaded()) {
1273			m_screenWidget->setLockIntegerScaling(value.toBool());
1274		}
1275	}, this);
1276	m_config->updateOption("lockIntegerScaling");
1277
1278	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1279	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1280	resampleVideo->connect([this](const QVariant& value) {
1281		m_display->filter(value.toBool());
1282	}, this);
1283	m_config->updateOption("resampleVideo");
1284
1285	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1286	ConfigOption* skip = m_config->addOption("frameskip");
1287	skip->connect([this](const QVariant& value) {
1288		reloadConfig();
1289	}, this);
1290	for (int i = 0; i <= 10; ++i) {
1291		skip->addValue(QString::number(i), i, skipMenu);
1292	}
1293	m_config->updateOption("frameskip");
1294
1295	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1296	connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show);
1297	if (!m_display->supportsShaders()) {
1298		shaderView->setEnabled(false);
1299	}
1300	addControlledAction(avMenu, shaderView, "shaderSelector");
1301
1302	avMenu->addSeparator();
1303
1304	ConfigOption* mute = m_config->addOption("mute");
1305	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1306	mute->connect([this](const QVariant& value) {
1307		reloadConfig();
1308	}, this);
1309	m_config->updateOption("mute");
1310	addControlledAction(avMenu, muteAction, "mute");
1311
1312	QMenu* target = avMenu->addMenu(tr("FPS target"));
1313	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1314	fpsTargetOption->connect([this](const QVariant& value) {
1315		emit fpsTargetChanged(value.toFloat());
1316	}, this);
1317	fpsTargetOption->addValue(tr("15"), 15, target);
1318	fpsTargetOption->addValue(tr("30"), 30, target);
1319	fpsTargetOption->addValue(tr("45"), 45, target);
1320	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1321	fpsTargetOption->addValue(tr("60"), 60, target);
1322	fpsTargetOption->addValue(tr("90"), 90, target);
1323	fpsTargetOption->addValue(tr("120"), 120, target);
1324	fpsTargetOption->addValue(tr("240"), 240, target);
1325	m_config->updateOption("fpsTarget");
1326
1327#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1328	avMenu->addSeparator();
1329#endif
1330
1331#ifdef USE_PNG
1332	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1333	screenshot->setShortcut(tr("F12"));
1334	connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1335	m_gameActions.append(screenshot);
1336	addControlledAction(avMenu, screenshot, "screenshot");
1337#endif
1338
1339#ifdef USE_FFMPEG
1340	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1341	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1342	addControlledAction(avMenu, recordOutput, "recordOutput");
1343	m_gameActions.append(recordOutput);
1344#endif
1345
1346#ifdef USE_MAGICK
1347	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1348	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1349	addControlledAction(avMenu, recordGIF, "recordGIF");
1350#endif
1351
1352	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1353	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1354	addControlledAction(avMenu, recordVL, "recordVL");
1355	m_gameActions.append(recordVL);
1356
1357	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1358	connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1359	addControlledAction(avMenu, stopVL, "stopVL");
1360	m_gameActions.append(stopVL);
1361
1362	avMenu->addSeparator();
1363	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1364	m_shortcutController->addMenu(m_videoLayers, avMenu);
1365
1366	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1367	m_shortcutController->addMenu(m_audioChannels, avMenu);
1368
1369	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1370	m_shortcutController->addMenu(toolsMenu);
1371	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1372	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1373	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1374
1375	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1376	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1377	addControlledAction(toolsMenu, overrides, "overrideWindow");
1378
1379	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1380	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1381	addControlledAction(toolsMenu, sensors, "sensorWindow");
1382
1383	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1384	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1385	m_gameActions.append(cheats);
1386	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1387
1388	toolsMenu->addSeparator();
1389	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1390	                    "settings");
1391
1392	toolsMenu->addSeparator();
1393
1394#ifdef USE_DEBUGGERS
1395	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1396	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1397	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1398#endif
1399
1400#ifdef USE_GDB_STUB
1401	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1402	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1403	m_gbaActions.append(gdbWindow);
1404	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1405#endif
1406	toolsMenu->addSeparator();
1407
1408	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1409	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1410	m_gameActions.append(paletteView);
1411	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1412
1413	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1414	connect(objView, &QAction::triggered, openTView<ObjView>());
1415	m_gameActions.append(objView);
1416	addControlledAction(toolsMenu, objView, "spriteWindow");
1417
1418	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1419	connect(tileView, &QAction::triggered, openTView<TileView>());
1420	m_gameActions.append(tileView);
1421	addControlledAction(toolsMenu, tileView, "tileWindow");
1422
1423	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1424	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1425	m_gameActions.append(memoryView);
1426	addControlledAction(toolsMenu, memoryView, "memoryView");
1427
1428	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1429	connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1430	m_gameActions.append(memorySearch);
1431	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1432
1433#ifdef M_CORE_GBA
1434	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1435	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1436	m_gameActions.append(ioViewer);
1437	m_gbaActions.append(ioViewer);
1438	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1439#endif
1440
1441	ConfigOption* skipBios = m_config->addOption("skipBios");
1442	skipBios->connect([this](const QVariant& value) {
1443		reloadConfig();
1444	}, this);
1445
1446	ConfigOption* useBios = m_config->addOption("useBios");
1447	useBios->connect([this](const QVariant& value) {
1448		m_controller->setUseBIOS(value.toBool());
1449	}, this);
1450
1451	ConfigOption* buffers = m_config->addOption("audioBuffers");
1452	buffers->connect([this](const QVariant& value) {
1453		emit audioBufferSamplesChanged(value.toInt());
1454	}, this);
1455
1456	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1457	sampleRate->connect([this](const QVariant& value) {
1458		emit sampleRateChanged(value.toUInt());
1459	}, this);
1460
1461	ConfigOption* volume = m_config->addOption("volume");
1462	volume->connect([this](const QVariant& value) {
1463		reloadConfig();
1464	}, this);
1465
1466	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1467	rewindEnable->connect([this](const QVariant& value) {
1468		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1469	}, this);
1470
1471	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1472	rewindBufferCapacity->connect([this](const QVariant& value) {
1473		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1474	}, this);
1475
1476	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1477	rewindBufferCapacity->connect([this](const QVariant& value) {
1478		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1479	}, this);
1480
1481	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1482	allowOpposingDirections->connect([this](const QVariant& value) {
1483		m_inputController.setAllowOpposing(value.toBool());
1484	}, this);
1485
1486	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1487	saveStateExtdata->connect([this](const QVariant& value) {
1488		m_controller->setSaveStateExtdata(value.toInt());
1489	}, this);
1490	m_config->updateOption("saveStateExtdata");
1491
1492	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1493	loadStateExtdata->connect([this](const QVariant& value) {
1494		m_controller->setLoadStateExtdata(value.toInt());
1495	}, this);
1496	m_config->updateOption("loadStateExtdata");
1497
1498	ConfigOption* preload = m_config->addOption("preload");
1499	preload->connect([this](const QVariant& value) {
1500		m_controller->setPreload(value.toBool());
1501	}, this);
1502	m_config->updateOption("preload");
1503
1504	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1505	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1506	exitFullScreen->setShortcut(QKeySequence("Esc"));
1507	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1508
1509	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1510	m_shortcutController->addMenu(autofireMenu);
1511
1512	m_shortcutController->addFunctions(autofireMenu, [this]() {
1513		m_controller->setAutofire(GBA_KEY_A, true);
1514	}, [this]() {
1515		m_controller->setAutofire(GBA_KEY_A, false);
1516	}, QKeySequence(), tr("Autofire A"), "autofireA");
1517
1518	m_shortcutController->addFunctions(autofireMenu, [this]() {
1519		m_controller->setAutofire(GBA_KEY_B, true);
1520	}, [this]() {
1521		m_controller->setAutofire(GBA_KEY_B, false);
1522	}, QKeySequence(), tr("Autofire B"), "autofireB");
1523
1524	m_shortcutController->addFunctions(autofireMenu, [this]() {
1525		m_controller->setAutofire(GBA_KEY_L, true);
1526	}, [this]() {
1527		m_controller->setAutofire(GBA_KEY_L, false);
1528	}, QKeySequence(), tr("Autofire L"), "autofireL");
1529
1530	m_shortcutController->addFunctions(autofireMenu, [this]() {
1531		m_controller->setAutofire(GBA_KEY_R, true);
1532	}, [this]() {
1533		m_controller->setAutofire(GBA_KEY_R, false);
1534	}, QKeySequence(), tr("Autofire R"), "autofireR");
1535
1536	m_shortcutController->addFunctions(autofireMenu, [this]() {
1537		m_controller->setAutofire(GBA_KEY_START, true);
1538	}, [this]() {
1539		m_controller->setAutofire(GBA_KEY_START, false);
1540	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1541
1542	m_shortcutController->addFunctions(autofireMenu, [this]() {
1543		m_controller->setAutofire(GBA_KEY_SELECT, true);
1544	}, [this]() {
1545		m_controller->setAutofire(GBA_KEY_SELECT, false);
1546	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1547
1548	m_shortcutController->addFunctions(autofireMenu, [this]() {
1549		m_controller->setAutofire(GBA_KEY_UP, true);
1550	}, [this]() {
1551		m_controller->setAutofire(GBA_KEY_UP, false);
1552	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1553
1554	m_shortcutController->addFunctions(autofireMenu, [this]() {
1555		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1556	}, [this]() {
1557		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1558	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1559
1560	m_shortcutController->addFunctions(autofireMenu, [this]() {
1561		m_controller->setAutofire(GBA_KEY_DOWN, true);
1562	}, [this]() {
1563		m_controller->setAutofire(GBA_KEY_DOWN, false);
1564	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1565
1566	m_shortcutController->addFunctions(autofireMenu, [this]() {
1567		m_controller->setAutofire(GBA_KEY_LEFT, true);
1568	}, [this]() {
1569		m_controller->setAutofire(GBA_KEY_LEFT, false);
1570	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1571
1572	for (QAction* action : m_gameActions) {
1573		action->setDisabled(true);
1574	}
1575}
1576
1577void Window::attachWidget(QWidget* widget) {
1578	m_screenWidget->layout()->addWidget(widget);
1579	m_screenWidget->unsetCursor();
1580	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1581}
1582
1583void Window::detachWidget(QWidget* widget) {
1584	m_screenWidget->layout()->removeWidget(widget);
1585}
1586
1587void Window::appendMRU(const QString& fname) {
1588	int index = m_mruFiles.indexOf(fname);
1589	if (index >= 0) {
1590		m_mruFiles.removeAt(index);
1591	}
1592	m_mruFiles.prepend(fname);
1593	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1594		m_mruFiles.removeLast();
1595	}
1596	updateMRU();
1597}
1598
1599void Window::updateMRU() {
1600	if (!m_mruMenu) {
1601		return;
1602	}
1603	for (QAction* action : m_mruMenu->actions()) {
1604		delete action;
1605	}
1606	m_mruMenu->clear();
1607	int i = 0;
1608	for (const QString& file : m_mruFiles) {
1609		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1610		item->setShortcut(QString("Ctrl+%1").arg(i));
1611		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1612		m_mruMenu->addAction(item);
1613		++i;
1614	}
1615	m_config->setMRU(m_mruFiles);
1616	m_config->write();
1617	m_mruMenu->setEnabled(i > 0);
1618}
1619
1620QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1621	addHiddenAction(menu, action, name);
1622	menu->addAction(action);
1623	return action;
1624}
1625
1626QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1627	m_shortcutController->addAction(menu, action, name);
1628	action->setShortcutContext(Qt::WidgetShortcut);
1629	addAction(action);
1630	return action;
1631}
1632
1633void Window::focusCheck() {
1634	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1635		return;
1636	}
1637	if (QGuiApplication::focusWindow() && m_autoresume) {
1638		m_controller->setPaused(false);
1639		m_autoresume = false;
1640	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1641		m_autoresume = true;
1642		m_controller->setPaused(true);
1643	}
1644}
1645
1646WindowBackground::WindowBackground(QWidget* parent)
1647	: QLabel(parent)
1648{
1649	setLayout(new QStackedLayout());
1650	layout()->setContentsMargins(0, 0, 0, 0);
1651	setAlignment(Qt::AlignCenter);
1652}
1653
1654void WindowBackground::setSizeHint(const QSize& hint) {
1655	m_sizeHint = hint;
1656}
1657
1658QSize WindowBackground::sizeHint() const {
1659	return m_sizeHint;
1660}
1661
1662void WindowBackground::setLockAspectRatio(int width, int height) {
1663	m_aspectWidth = width;
1664	m_aspectHeight = height;
1665}
1666
1667void WindowBackground::setLockIntegerScaling(bool lock) {
1668	m_lockIntegerScaling = lock;
1669}
1670
1671void WindowBackground::paintEvent(QPaintEvent*) {
1672	const QPixmap* logo = pixmap();
1673	if (!logo) {
1674		return;
1675	}
1676	QPainter painter(this);
1677	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1678	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1679	QSize s = size();
1680	QSize ds = s;
1681	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1682		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1683	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1684		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1685	}
1686	if (m_lockIntegerScaling) {
1687		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1688		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1689	}
1690	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1691	QRect full(origin, ds);
1692	painter.drawPixmap(full, *logo);
1693}